sots-re/verify/results
lane-l4 7e6bda3699 L4: the AI's command block, read out of the running game
findings/subsystems/ai-order-capture.md -- two workloads on VM145, every submitted
TurnCommands block dumped at the batch applier, plus sixteen pass-attributed entry
probes on the task bodies and the emission gates.

Headline: our emission model reproduces both real blocks exactly, list for list and
element for element, and both turns land on the measured ModCount of 12. What it did
not have: a list-23 element on every AI turn (the first element ever observed in the
free half of the cost table, and it really is free), client-allocated ids travelling
inside the commands (design 18, fleet 34 -- neither in the input save), and build,
rates and population all naming the same home system.

Two predictions falsified, both usefully: the batch is n = playerCount = 8 with the
four monster factions holding untouched slots, not n = 4; and the fleet order names
the fleet the client has ALREADY created, not the one in the save.

AITRaid's pass-0 question stays open and now says why -- the task never ran on either
board, so the list-16 zero is 'never entered', not 'entered and silent'.

Rule 19: the ref-turn2 control passed byte-identical to the published oracle with all
seventeen detours installed. Separately, the turn-1 workload is NOT reproducible --
three runs, three autosaves, differing in exactly one field: the research target of
the AI player that owns nothing.

ghidra/addresses.d/lane-l4.json: 9 entries (8 IAITask::Execute bodies + the list-16
order method). Raw logs and the two divergent autosaves in verify/results/shim/aiorders/.
2026-09-08 18:01:45 -04:00
..
compare L5: the money chain's float widths, measured live at a boundary 2026-09-08 17:49:35 -04:00
data-catalogs verify: mars data parsers proven 100% on 1595 files; catalogs; tech-tree graph 2026-09-07 15:22:55 -04:00
fpu-cw lane F: x87 precision sensitivity measured; STATE_CHECKSUM 3.5 closed 2026-09-08 05:07:53 -04:00
multiplayer lane W2: multiplayer Tier 0 played end to end with no server; ModCount/Frame/Status watchpoints; rcex explained 2026-09-08 15:23:52 -04:00
saves lane O: 7 purpose-built saves - issued turn commands, node routes, research-roll-pending 2026-09-08 08:35:13 -04:00
shim L4: the AI's command block, read out of the running game 2026-09-08 18:01:45 -04:00
standalone standalone 209 -> 124 (closed 85); rule 24: never reuse a build directory across trees 2026-09-08 17:01:57 -04:00
state-checksum state-checksum: whole-state diagnostic checksum harness (lane C) 2026-09-08 03:46:34 -04:00
.keep.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00