Produces the game states several board rows were blocked on, and reads each
one back out of the save before claiming it.
- CD/TurnCommands_v5 decoded: three saves with issued orders (research target,
research boost, build orders, system rates, colonize, fleet move). Layout in
SAVE_FORMAT.md section 11; ids cross-checked against the same file's Sys/Flt.
- Waypoint type 3 (NodeRoute) now has 16 instances in one save and the player's
own fleet is a mover in two. Type 2 is shown NOT to be produced by a Move
order for either node-drive race (Zuul and Human both emit type 3).
- research_roll_pending true at load in two saves; the ProcessTurn gate constant
at 0x00a2c788 is a float 0.5, so the flag survives into ProcessResearch only
while progress/cost <= 0.5 at the start of the turn.
- Budget tail: construction and a large maintenance are live; Nexp is empty in
all 11 saves and the 1.8 UI has no expense slider, so slot 12 looks dead.
VM140 restored to the original 8-file SavedGames set (autosaves byte-identical)
and left at the main menu; VM140 row set FREE.