sots-re/findings
alex 91a04377d4 lane PL: decompose the /Sim/players residual by mechanism; the bankruptcy protection factor is a float32
findings/subsystems/players-residual.md is the deliverable: every one of the 54
leaves on the reference pair and the 24 on pair 2 attributed to a named
mechanism, with the rung split. 53 of 54 are pass-through -- the block is
unmodelled, not mismodelled, and only player 32's Sav is a number we compute and
get wrong.

Three corrections to the record:
- T31's self-check compared its post-turn result against the pre-turn stored
  value, so its 6-of-8 covered only the players whose limit never moves.
- the AI difficulty column IS recoverable from the save, by recomputing BnkEl
  under both columns against the value the save carries; 1 AI + 1 non-AI on all
  eleven corpus saves.
- BANKRUPTCY_PROTECTION_LIMIT_FACTOR is read fmul dword ptr, so it is a float32
  in the image; the decimal disagrees at every max income divisible by ten and
  the corpus' seven records land where the two agree (rule 23). formula-gaps Q1
  addendum + ghidra/addresses.d/lane-pl.json (3 data entries, fragment validated
  to a scratch path, no duplicate names).

verify/results/standalone/{status.json,report.txt} refreshed from a build of main
aabd8a3: the committed copy was stale at 131/55, the real number is 128/54.

T34 RecordObservedDesigns is now readable off the corpus and is NOT an intel
pass: a design's creator registers the design in its own odes, its weapons in
owep, and re-stamps otnL on its techs in otch -- odes on build, otch on creation.
Both are hypotheses until a save exists where a player observes someone else's
design.

Status stays open and is flagged as NOT identifiable: eighteen fields of the
player record split the roster the same way and only two saves carry a non-zero
value. The probe is an entry hook on W2's writer.
2026-09-08 16:36:45 -04:00
..
control-flow lane W2: the three queue items not reached, with the reason and the cheapest next step for each 2026-09-08 15:25:53 -04:00
objects lane D2: the ship-design catalogue -- how designs persist, hull size, and the 0x400 flag 2026-09-08 12:45:36 -04:00
subsystems lane PL: decompose the /Sim/players residual by mechanism; the bankruptcy protection factor is a float32 2026-09-08 16:36:45 -04:00
.keep.md init commit 2026-09-07 12:31:56 -04:00
00-strategy.md strategy: phase 2 decisions (two repos, c++ shim, accrual order) 2026-09-07 17:10:21 -04:00
01-fingerprint.md map: RTTI class inventory (1924 types, engine=Mars); reseed board with real targets 2026-09-07 14:48:43 -04:00
_template.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00