TShn is refreshed to Frame for every (system, player) that satisfies ServerSystem::IsKnownTo 0x00746390 -- IsVisibleTo OR (2-bit sensor contact at ServerSystem+0x24 AND CCC_AdvSens). Not AFlags alone, which is why lane E3 could not fit it. The writer chain was confirmed live, frame by frame, from a hardware watchpoint on Spica's NVO node; the refresh runs twice per End Turn (driver phase 24 and combat-done phase 25). Also: the trade and spy containers read out of a live game for the first time (both empty, zero traps -- the workload confirmation two lanes lacked); Player.Status's predicate named as ReqCL != 0 && Elim == 0, with Species != 4 shown to be a corpus coincidence; and all ten command ModCount handlers named, two of them only reachable on a turn-1 workload. Corrects objects/layouts.md's ServerSystem PID@0x274 row and closes system-visibility-record.md 7. Runs: build w3tshn-bb81d3d-20260908T2007Z, configs shim.cfg.w3tshn / w3mod / w3control. Rule 19 control passed -- the armed run reproduced the determinism oracle byte for byte. |
||
|---|---|---|
| .. | ||
| control-flow | ||
| objects | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||