Sword of the Stars (2006) reverse-engineering worklog. Infra docs live in trikilli services/re-lab.md.
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alex 460cb7ca2b lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site
Ghidra does not index ModRM displacements, so `lea reg,[reg+disp]` -- the MSVC
idiom for taking a member's address -- is invisible to find-constant-uses. That
blind spot parked ServerPlayer+0x274 and covers every non-trivial member of the
~1,600 classes still to map.

tools/x86disp.py: full x86-32 length decoder (prefixes, 1/2/3-byte opcodes,
ModRM, SIB, sign-extended disp8, disp32, every immediate form) swept from
Ghidra's 41,089 function starts so decodes begin on real instruction boundaries.
2,174,504 instructions, 612,166 displacement sites, 100.0% code coverage, 70
desyncs (0.17%), zero unknown opcodes. Excludes no-base disp32 forms
(mod=0/rm=5, sib.base=5) which are absolute globals, not member offsets.
Commands: build/query/cohort/func/dis/stats/brute. Works off a gitignored local
cache in dumps/ rather than hammering CT111.

Validated before use: re-finds lea eax,[ecx+0x29c] in ServerPlayer::GetEventStorage
(0x0080db00) and both known OnTechResearched +0x29c sites, plus a new one in
ProcessTurn. Positive control: the ServerPlayer serializer scores 50/50 known
offsets.

sizeof(Game::ObservedTech) = 0x2c (44), proven three ways: the exact magic
divide 0x2e8ba2e9 sar 3 at 0x0087239f, imul reg,reg,0x2c at 0x0087243a and
0x007b735b, and the search stride add edi,0x2c at 0x007ba257.

Append site: RecordObservedTech+0xdf (0x007ba27f) --
  lea ecx,[player+0x274]; call vector_ObservedTech_push_back 0x007b7320
RecordObservedTech (0x007ba1a0) is a direct callee of OnTechResearched and
de-duplicates by tech name before appending. The realloc through 0x007b5820 is
why lane R's guard saw all three vector words move. Element carries a vptr
(RTTI .?AVObservedTech@Game@@) at +0 and a 0x18-byte std::string at +0x0c; the
four on-disk ints map onto +0x04/+0x06/+0x08/+0x24/+0x28 in an order this read
does NOT determine, and is not guessed.

Also corrects harness-audit row 11: ComputeBudget has no store to Budget+0x64
(its only +0x64 accesses are loads off a different base), and ProcessResearch's
int* overbudget arg is a ProcessTurn stack local, not Budget+0x64. Agrees with
lane R's guard seeing 0 changes in 4284 calls.

Honest limits are recorded in the note and the board: this is a recall tool, not
an oracle. Class-level precision at 0x274 is ~13% by function, i.e. a ~900x
search-space cut that still needs one call-graph check. Cohort ranking must not
be used as a hard filter -- it would have discarded the correct answer here.

Ghidra writeback: labels + plate comments on RecordObservedTech,
vector_ObservedTech_push_back, ObservedTech_ctor, vector_ObservedTech_assign,
vector_44B_grow, vftable_ObservedTech.
2026-09-08 04:44:18 -04:00
campaign lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site 2026-09-08 04:44:18 -04:00
findings lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site 2026-09-08 04:44:18 -04:00
ghidra lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site 2026-09-08 04:44:18 -04:00
guides guides: RE how-to for 2000s MSVC/DX9 games (98 sources); queue replay-checksum, class recovery, apitrace/TTD 2026-09-07 18:05:58 -04:00
notes init commit 2026-09-07 12:31:56 -04:00
scripts campaign: forgejo issues sync script; issues are the published board 2026-09-07 15:04:57 -04:00
tools lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site 2026-09-08 04:44:18 -04:00
verify board: lane C state-checksum landed; fpu_cw experiment queued; event-posting lane 2026-09-08 03:47:21 -04:00
.gitignore ignore pycache 2026-09-07 15:55:37 -04:00
README.md guides: RE how-to for 2000s MSVC/DX9 games (98 sources); queue replay-checksum, class recovery, apitrace/TTD 2026-09-07 18:05:58 -04:00

sots-re

Reverse-engineering worklog for Sword of the Stars (2006, SOTS1) — the 32-bit DX9 original + expansions. The nitty-gritty: static/dynamic analysis notes, Ghidra & ReVa scripts, function/struct maps, D3D9 call traces, decomp progress, findings.

Where this runs

Analysis lab on spicy (PVE, 192.168.3.201):

  • CT111 sots-re — Linux workspace: Ghidra + headless ReVa server, radare2/rizin/cutter, binwalk. Hosts the Samba share and this repo's working tree at /srv/re-lab/notes.
  • VM140 sots-re-win10 — Win10 runtime + dynamic analysis (x64dbg, Cheat Engine, RenderDoc/apitrace, DXVK→CPU-Vulkan for GPU-less rendering).

Infra (guests, storage, network, share, ReVa endpoint) is documented from the system-maintainer POV in trikilli → services/re-lab.md. This repo is everything else.

Layout

  • findings/ — the running findings log (append-only), one file per subsystem.
  • ghidra/ — exported scripts, data-type archives, struct definitions.
  • traces/ — D3D9 / Win32 API call captures + analysis.
  • scripts/ — helper tooling (loaders, extractors, parsers).
  • notes/ — session notes, scratch, hypotheses.

Ownership / legality

Game binaries come from the owner's own GOG/Steam copy. RE is for personal interoperability, bug-fixing, and preservation. Binaries themselves are not committed here (see .gitignore) — they live on the lab's Samba share /srv/re-lab/samples.

Campaign (how this repo is run)

A 4-agent crew (defined in ~/.claude/agents/re-*.md) runs the exploration: re-quartermaster (backlog + board) → re-analyst (maps via ReVa) → re-verifier (proves vs real data; old-vs-new differential once reimpl starts) → re-scribe (files the note, links it, commits).

  • campaign/board.md — live status board (start here).
  • Live tracking = Forgejo issues on alex/sots-re (labels status/* are the kanban columns; type/*, conf/*). campaign/board.md is the editable mirror — publish with scripts/forgejo_campaign.py bootstrap (needs FORGEJO_TOKEN).
  • campaign/backlog.md — prioritized target queue.
  • campaign/open-questions.md — unresolved threads.
  • findings/_template.md — the record format every finding follows.
  • findings/{objects,control-flow,subsystems}/ — the growing engine map.
  • verify/{parsers,traces,harness,results}/ — validation: struct parsers now, golden-trace replay + shim compare-mode for reimplementation.
  • ghidra/ — exported scripts + datatype archives.

Approach & north star: findings/00-strategy.md. Binary facts: findings/01-fingerprint.md.

Sibling repo

alex/sots-engine — the from-scratch engine source (clean-room, public-capable). This repo keeps the evidence + planning for both; binary facts cross over only via ghidra/addresses.json → tools/gen_addresses.py.

  • guides/re-windows-2000s-howto.md — annotated bibliography + how-to for RE of mid-2000s MSVC/DX9 Windows games, with our-experience call-outs.