- determinism oracle regenerated and byte-identical (bb4fd9ac / 978041ac) - the four phase-23/33 draw-bearing tail callees run EVERY turn; the three inner functions holding the draws run zero times -- the gate is inside each outer body - CreateRaidEncounter is called (2 on one turn) and draws nothing: candidate list empty - Zuul: 7 calls / 7 words per trade-raid Chance site, 14 not 16, as predicted - EncounterDetect_Run receives an EMPTY record vector, so ProcessTeamRecord and AssignContacts never run; the 2-word detection residual is in 0x007d5150's subtree - a MinHook detour on 0x00893290 changes the game's output; bisected over six runs. The un-instrumented game and lane Z's instrument agree, so lane Z's numbers stand - lane AI1 insert: P2 held across two fresh processes, Rung B stays as written |
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| .. | ||
| control-flow | ||
| objects | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||