sots-re/findings
alex c224ff2214 lane EV: what a turn actually posts, and two corrections to events.md
Measured over all eleven saves with state_checksum, not derived:

  * the reference pair posts TWO events (turn1->turn2) and THREE (turn2->turn3),
    and only two players in the whole corpus ever hold an event -- the human and
    the one AI empire that owns colonies. The dormant shadow empires pick research
    targets every turn and still post nothing.
  * order within a player is readable off the ids: the build pass posts before the
    research pass. Ids are per player, so no cross-player order is observable.
  * the event type is the EvImg string and it is composed at run time --
    EVENT_ENEMY_INCOMING_Human carries a species suffix, so the type space is not
    an enumeration.

Two corrections in place (rule 11):

  * the turn PostEvent is handed is the FRAME, not ModCount. turn2-state.sav has
    Frame 2 and ModCount 12, and every event it carries is in bucket EvTurn=2. It
    is the post-increment turn: a turn run from a save at turn N posts into N+1.
  * the EVENT_NO_RESEARCH gate: 0x00584e50 is TechTree::CollectResearchedTechs,
    not a ListAvailableTechs, and the middle test is "nothing was researched on
    this turn or later" -- not "no affordable tech". zuul-turn23 exercises it: the
    human posts RESEARCH_COMPLETE on turn 22 with no no-research event that turn,
    then NO_RESEARCH again on turn 23.

ghidra/addresses.d/lane-ev.json records the gate at 0x0089162a with the argument
order re-read from the instruction stream. Validated with tools/gen_addresses.py to
a scratch path (1121 entries, no duplicate); the shared header is NOT regenerated.

tools/standalone_report.py gains --engine-arg (repeatable), so a lane can feed the
standalone the operator inputs a save does not carry -- the data root, the AI
roster, which blocked phases may commit -- instead of hard-coding them. Every run
records what it was given, in the report header and in status.json.
2026-09-08 15:40:07 -04:00
..
control-flow lane W2: the three queue items not reached, with the reason and the cheapest next step for each 2026-09-08 15:25:53 -04:00
objects lane D2: the ship-design catalogue -- how designs persist, hull size, and the 0x400 flag 2026-09-08 12:45:36 -04:00
subsystems lane EV: what a turn actually posts, and two corrections to events.md 2026-09-08 15:40:07 -04:00
.keep.md init commit 2026-09-07 12:31:56 -04:00
00-strategy.md strategy: phase 2 decisions (two repos, c++ shim, accrual order) 2026-09-07 17:10:21 -04:00
01-fingerprint.md map: RTTI class inventory (1924 types, engine=Mars); reseed board with real targets 2026-09-07 14:48:43 -04:00
_template.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00