sots-re/findings
alex 232397aa12 lane AI2: the AI's task selection loop, the priority table, and the order-method -> TurnCommands map
The strategic AI does not search or score. Once a turn (Process Turn phase 20, 0x006cf630) it
rebuilds a candidate task list -- which families it builds at all is a switch on the player's
SPECIES, four arms, and the NPC arm builds nothing -- sorts it by a per-task-type priority, and
walks it twice calling each task's Execute(agent, pass) with pass 0 then 1.

Closed from lane AI1's open list:
  * the selection loop (its item 2) and the whole ordering policy: a 33-entry priority table at
    0x00691f00 plus five named overrides;
  * IAITask's unnamed pure virtuals (item 1) -- seven, not eight: GetTypeId, GetTargetA/B,
    Execute, IsFinished, GetTypeName, Describe;
  * the order-method -> list mapping (item 5): all 27 of lane Q's lists and all six prologue
    gates now have a named producer, and list 14 -- lane Q's "observed but not understood" --
    is the AI's fleet order, two elements per fleet;
  * g_CurrentClientIndex (item 6): a stack pointer with exactly two writers, pushed around the
    whole AI turn by StrategyAIAgent::OnEvent;
  * the think-time throttle (item 7): AIProcessMinTime is a trailing Sleep, not a compute
    budget. Every pending AI player's turn runs back-to-back inside one Update. The clean
    "all AI orders in before the human's End Turn" ordering HOLDS, and Rung B is not at risk;
  * Broadcast -> OnAIPacket, read to the call -- AI1's one inferred hop is now verified.

Corrections: 31 concrete task classes, not 34; 26 order methods, not 21; seven pure virtuals,
not eight. lane-ai1.json's Broadcast and g_CurrentClientIndex entries upgraded in place.

Open and said so: slots 11/12/13 unnamed, the nine goal tasks' bodies unread, the two-pass
meaning inferred, the StrategyApp pending-AI enqueue site not found, nothing run under an
instrument. Four predictions in section 9, P1 being a ModCount prediction.

ghidra/addresses.d/lane-ai2.json: 25 entries, 1031 -> 1056, no duplicates.
2026-09-08 14:43:41 -04:00
..
control-flow lane H: five live probes, the oracle restored, and a harness perturbation bisected to one hook 2026-09-08 13:53:36 -04:00
objects lane D2: the ship-design catalogue -- how designs persist, hull size, and the 0x400 flag 2026-09-08 12:45:36 -04:00
subsystems lane AI2: the AI's task selection loop, the priority table, and the order-method -> TurnCommands map 2026-09-08 14:43:41 -04:00
.keep.md init commit 2026-09-07 12:31:56 -04:00
00-strategy.md strategy: phase 2 decisions (two repos, c++ shim, accrual order) 2026-09-07 17:10:21 -04:00
01-fingerprint.md map: RTTI class inventory (1924 types, engine=Mars); reseed board with real targets 2026-09-07 14:48:43 -04:00
_template.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00