sots-re/findings/subsystems
alex 2ac52350f0 AP: P's three draws are two species branches - 0x00840a3c fires, 0x0088dc43 fires, the deploy NextFloat measured
From as-turn15-spydeployed.sav, 11 End Turns under probes=8. Detection at Frame
22, P at Frame 25: 0x00840a3c 1 call / 1 word, the first firing of any of P's
sites. 0x00840929 and 0x008409c7 are the MORRIGI branch and cannot be reached in
a Human game - correcting every inventory that lists them as three sites behind
one gate. The counter-mission roll 0x0088dc43 fires from Frame 19 (corpus was 0
of 22) and the deploy NextFloat 0x0078c97f is measured with cbh reproducing lane
AS's value bit for bit. Species table decoded, which also names AS's 0.75f as
Zuul and 0.5f as Morrigi. Two corrections to lane AG 3.2 (CnTrd is the target's;
ncp is a scalar counter). PB4 was wrong and is named: the trade-raid roll entered
the tail at Frame 20, re-confirming lane AD's per-fleet model. Control pair
disagrees (three outcomes in six processes) - not a calibration pair - and
probes=8 is byte-identical to a control over 44,438 leaves. Exposure fields
recorded per turn: saturated on this map.
2026-09-09 01:33:23 -04:00
..
.keep.md scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00
ai-client-seed-is-per-process.md L1: CDiff crosses at frame 50, and the AI client seed is fresh in every process 2026-09-08 18:23:19 -04:00
ai-order-capture.md L4: the research tie set -- k = 6, named, and the mechanism measured twice 2026-09-08 18:30:05 -04:00
ai-order-emission.md AI4: what an AI turn emits, and what each command costs in ModCount 2026-09-08 16:27:58 -04:00
ai-stepping-and-passes.md findings: lane AI3 -- the AI stepping order is save player order, and pass 0 writes nothing 2026-09-08 15:29:53 -04:00
ai-task-system.md lane AI2: the AI's task selection loop, the priority table, and the order-method -> TurnCommands map 2026-09-08 14:43:41 -04:00
ai-turn-logic.md lane H: five live probes, the oracle restored, and a harness perturbation bisected to one hook 2026-09-08 13:53:36 -04:00
battle-load-profile.md battle-load: profile filed, bug parked; sampler + resume recipe kept 2026-09-07 16:43:14 -04:00
data-model.md data-model: fix example section path (CRAIC, caught by vfs oracle) 2026-09-07 17:41:45 -04:00
data-parsers.md verify: mars data parsers proven 100% on 1595 files; catalogs; tech-tree graph 2026-09-07 15:22:55 -04:00
determinism-oracle.md determinism qualified: oracle holds only where no AI must choose; Rung B = command-stream replay, Rung C = behavioural AI; canonical pair now turn2->turn3 2026-09-08 18:02:58 -04:00
eventlive-verification.md lane V: live verification of the event-posting model against an advance prediction 2026-09-08 05:59:22 -04:00
events.md lane EV: what a turn actually posts, and two corrections to events.md 2026-09-08 15:40:07 -04:00
formula-gaps.md lane PL: decompose the /Sim/players residual by mechanism; the bankruptcy protection factor is a float32 2026-09-08 16:36:45 -04:00
fpu-precision-sensitivity.md lane F: x87 precision sensitivity measured; STATE_CHECKSUM 3.5 closed 2026-09-08 05:07:53 -04:00
golden-trace-recapture.md lane X: x86 displacement xref scanner; pin sizeof(ObservedTech) and its append site 2026-09-08 04:44:18 -04:00
id-allocation.md lane ID: zero-residual id account for the canonical turn, and the collision story 2026-09-08 20:26:44 -04:00
income-term.md lane C3: ComputeOutput on the turn path -- the money ComputeBudget actually sums 2026-09-08 14:50:50 -04:00
loader-prototypes.md lane S: std::string is 0x1c binary-wide; ObservedTech element fully mapped 2026-09-08 05:09:33 -04:00
money-chain-float-widths.md L5: the money chain's float widths, measured live at a boundary 2026-09-08 17:49:35 -04:00
movefleet-position-rounding.md lane M: MoveFleet position rounding closed; VM140 released; types 2-5 still uncovered 2026-09-08 03:51:39 -04:00
multiplayer-combat.md L2: record the pgrep -f tap141i0 hazard - it kills the guest, not just tcpdump 2026-09-08 18:31:00 -04:00
multiplayer-gamespy.md board: lane L1 - hive creation draws in BeginProcessTurn; CDiff edges played forward; SnLv verified; VM140 free 2026-09-08 18:26:51 -04:00
multiplayer-tier0-verified.md board: lane L1 - hive creation draws in BeginProcessTurn; CDiff edges played forward; SnLv verified; VM140 free 2026-09-08 18:26:51 -04:00
nvo-tshn-visible-owner.md board: lane L5 - reference pair non-deterministic; interest literals verified with a failing control; verified column held at 0 on principle 2026-09-08 17:55:47 -04:00
observedtech-append.md lane S: std::string is 0x1c binary-wide; ObservedTech element fully mapped 2026-09-08 05:09:33 -04:00
output-term.md lane C3: ComputeOutput on the turn path -- the money ComputeBudget actually sums 2026-09-08 14:50:50 -04:00
output-turn-path.md lane G3: civilian growth read and measured; out[6] is not a repair number 2026-09-08 15:53:08 -04:00
path-solver.md lane P2: the path solver read from the instruction stream, and OrderFleetMove's three failure bits 2026-09-08 12:43:34 -04:00
players-residual.md lane PL: decompose the /Sim/players residual by mechanism; the bankruptcy protection factor is a float32 2026-09-08 16:36:45 -04:00
population-growth.md lane G3: civilian growth read and measured; out[6] is not a repair number 2026-09-08 15:53:08 -04:00
rcex-explained.md lane W2: multiplayer Tier 0 played end to end with no server; ModCount/Frame/Status watchpoints; rcex explained 2026-09-08 15:23:52 -04:00
roll-parity.md PAR: record the gates, and the one difference between the deployed and committed builds 2026-09-08 19:37:56 -04:00
running-the-game.md verified: real saves parse; ServerPlayer/StarFleet/StarShip confirmed, ServerSystem conditional gaps listed; game-run recipe 2026-09-07 16:09:28 -04:00
setresearched-cascade.md lane U: the unlock cascade, implemented and live-verified 2026-09-08 06:57:37 -04:00
ship-construction.md findings: ship construction -- the build queue read byte for byte, and the missing destroyer is the AI's 2026-09-08 14:54:03 -04:00
ship-design-composer.md SD: correct the site count in the header -- eight live sites in the composer's subtree, not nine 2026-09-08 20:51:48 -04:00
snlv-measured.md board: lane L5 - reference pair non-deterministic; interest literals verified with a failing control; verified column held at 0 on principle 2026-09-08 17:55:47 -04:00
spy-detection-roll.md AS: correct this lane's own over-claim -- 0x0083ce50 is a shared placement validator, not the spy-deploy path 2026-09-09 00:12:21 -04:00
spy-program-draws.md AP: P's three draws are two species branches - 0x00840a3c fires, 0x0088dc43 fires, the deploy NextFloat measured 2026-09-09 01:33:23 -04:00
strategic-turn-internals.md lane T2: the treaty-turn stamp, and Player.Status's real writer 2026-09-08 14:52:44 -04:00
strings-and-config.md strings/config: battle-load smoking gun (affinity), lockstep sim, net map, Mods override 2026-09-07 14:58:36 -04:00
system-visibility-prediction.md lane E3: the prediction's outcome, leaf for leaf 2026-09-08 13:39:30 -04:00
system-visibility-record.md W3: NVO.TShn's writer trapped live, its gate named, and 158/158 on the corpus 2026-09-08 16:41:09 -04:00
tech-effects.md b2 static findings: tech effects corrections, full g_TechIdNames dump; contract 176->211 2026-09-08 00:01:04 -04:00
techid-name-map.md lane ID: one id allocator on sixteen node counters, and techId is a sorted index 2026-09-08 20:22:24 -04:00
trade-and-spy-workload.md lane L3: both containers filled, and filling them does not make the tail draw 2026-09-08 19:46:16 -04:00
treaty-turn-stamp.md lane T2: re-measure H02 on main 2fd0852 (C3 + B6 merged) -- same +26 / +14 / +12x3, 0 regressed, so the phase is orthogonal to both 2026-09-08 15:04:36 -04:00
turn-command-replay.md RB: lane CB's real capture replays to the same result, and brings the seeds and the heap payloads 2026-09-08 19:07:13 -04:00
turn1-to-turn2-nondeterminism.md L5: the money chain's float widths, measured live at a boundary 2026-09-08 17:49:35 -04:00
turncommands-capture.md CB: record the two planned runs that were not made, and why 2026-09-08 19:26:53 -04:00
ui-screen-map.md board: lane P2 nav classifier; type 2 is the Liir drive, a naming error not a gap 2026-09-08 12:45:27 -04:00
unlock-cascade.md lane K: StrategyServer::OnAllCombatDone_Tail mapped, 36 phases from the instruction stream 2026-09-08 08:47:08 -04:00
value-domain-census.md value-domain census: 234 of 724 typed fields have only ever held one value 2026-09-08 21:58:03 -04:00