Probe 2 of the 2026-09-09 resolution: pin the AI client seeds on
ad-turn27-two-raiders.sav -- the richest AI turn the campaign owns, and the one
whose hooks=off control varies in 94 leaves -- and run two fresh processes.
Committed prediction: the two autosaves are byte-identical and state_checksum
prints IDENTICAL over ~67k leaves. If they differ, reading 3 is alive on rich
states, C-exact is false on the turns that matter, and that is a resolution
trigger rather than a lane result.
Also records, before any run: the exposure facts for all eight players read off
the input save, and the observation that four AI players enter this turn with
ResTNm == '' while contributing none of AD's 94 leaves -- all four have
NumOwn == 0, so 'ResTNm == emptystring names a pick turn' is necessary and not
sufficient.