Diffing the four master id lists in the Sim block accounts for every object created on turn 2->3: ship 1760 (server counter 110), fleet 1776 (111), fleet 34 (client node 2, counter 2), and DesignIDs unchanged at 43 -- so no design was created that turn and 1776 is a fleet, not a design. Sharpens the correction to turn-command-replay.md row 2. Also works out what explanation (B) implies for CB's reloaded run: the client re-issues 18, collides in its own map, and the autosave still matches because only the server's state is serialized. |
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| .. | ||
| control-flow | ||
| objects | ||
| resolutions | ||
| subsystems | ||
| .keep.md | ||
| 00-strategy.md | ||
| 01-fingerprint.md | ||
| _template.md | ||