Closes B3's oracle gap and B2's known gap. Both milestones write into the
owner's event list; nothing modelled it, so their clean compares bounded the
economy fields only.
Container: EventStorage embedded at ServerPlayer+0x29c (0x1c bytes), verified by
ServerPlayer::GetEventStorage 0x0080db00 whose whole body is 'lea eax,[ecx+0x29c];
ret'. EvNxID at +0x14 == player+0x2b0, exactly the byte run the harness guard
reports. The list is a vector<TurnEvents{int EvTurn; vector<PlayerEvent>}> --
bucketed by turn, not flat, which the save-editor struct note had wrong.
Entry point: int __thiscall EventStorage::PostEvent(this, std::string BY VALUE,
std::string BY VALUE, void* obj, Vector3* pos, int turn, const char* img,
int act), 0x008862b0, RET 0x4c. 161 call sites in 110 functions: this is the
whole simulation's event API, not a research helper. Dedup is per turn bucket on
message/image/location/position/action but NOT summary; act 0 with no subject and
no position is stored as 2; EvNxID starts at 0 and is promoted to 1 on first post;
PruneOldTurns drops buckets older than turn-50 with an off-by-one that always
leaves one stale bucket behind.
Record: 0x74 bytes, EvEID(+4) EvDsc(+8) EvMsg(+0x24) EvLoc(+0x40) EvPos(+0x44)
EvImg(+0x50) EvAct(+0x6c) EvCID(+0x70) -- confirmed field by field against
turn3-state.sav, which contains the EVENT_RESEARCH_OVERBUDGET record itself.
B3's defect is fully explained: 0x00587b97, reached only from the
completion-roll-FAILED branch, under !wasDone && nowDone && owner.
Three note corrections: EvPos defaults to FLT_MAX, not infinity (writing +inf
changes the save bytes); the save array is turn-bucketed, not flat;
EVENT_TECHS_UNLOCKED has no 'parent researched' clause.
56 entries added to ghidra/addresses.json (header regenerated); 11 prototypes,
13 labels, 12 comments and 2 structs written back to the Ghidra project.
|
||
|---|---|---|
| campaign | ||
| findings | ||
| ghidra | ||
| guides | ||
| notes | ||
| scripts | ||
| tools | ||
| verify | ||
| .gitignore | ||
| README.md | ||
sots-re
Reverse-engineering worklog for Sword of the Stars (2006, SOTS1) — the 32-bit DX9 original + expansions. The nitty-gritty: static/dynamic analysis notes, Ghidra & ReVa scripts, function/struct maps, D3D9 call traces, decomp progress, findings.
Where this runs
Analysis lab on spicy (PVE, 192.168.3.201):
- CT111
sots-re— Linux workspace: Ghidra + headless ReVa server, radare2/rizin/cutter, binwalk. Hosts the Samba share and this repo's working tree at/srv/re-lab/notes. - VM140
sots-re-win10— Win10 runtime + dynamic analysis (x64dbg, Cheat Engine, RenderDoc/apitrace, DXVK→CPU-Vulkan for GPU-less rendering).
Infra (guests, storage, network, share, ReVa endpoint) is documented from the
system-maintainer POV in trikilli → services/re-lab.md. This repo is everything else.
Layout
findings/— the running findings log (append-only), one file per subsystem.ghidra/— exported scripts, data-type archives, struct definitions.traces/— D3D9 / Win32 API call captures + analysis.scripts/— helper tooling (loaders, extractors, parsers).notes/— session notes, scratch, hypotheses.
Ownership / legality
Game binaries come from the owner's own GOG/Steam copy. RE is for personal
interoperability, bug-fixing, and preservation. Binaries themselves are not committed
here (see .gitignore) — they live on the lab's Samba share /srv/re-lab/samples.
Campaign (how this repo is run)
A 4-agent crew (defined in ~/.claude/agents/re-*.md) runs the exploration:
re-quartermaster (backlog + board) → re-analyst (maps via ReVa) →
re-verifier (proves vs real data; old-vs-new differential once reimpl starts) →
re-scribe (files the note, links it, commits).
campaign/board.md— live status board (start here).- Live tracking = Forgejo issues on
alex/sots-re(labelsstatus/*are the kanban columns;type/*,conf/*).campaign/board.mdis the editable mirror — publish withscripts/forgejo_campaign.py bootstrap(needsFORGEJO_TOKEN). campaign/backlog.md— prioritized target queue.campaign/open-questions.md— unresolved threads.findings/_template.md— the record format every finding follows.findings/{objects,control-flow,subsystems}/— the growing engine map.verify/{parsers,traces,harness,results}/— validation: struct parsers now, golden-trace replay + shim compare-mode for reimplementation.ghidra/— exported scripts + datatype archives.
Approach & north star: findings/00-strategy.md. Binary facts: findings/01-fingerprint.md.
Sibling repo
alex/sots-engine — the from-scratch engine source (clean-room, public-capable). This repo keeps the
evidence + planning for both; binary facts cross over only via ghidra/addresses.json → tools/gen_addresses.py.
guides/re-windows-2000s-howto.md— annotated bibliography + how-to for RE of mid-2000s MSVC/DX9 Windows games, with our-experience call-outs.