sots-re/verify/results/standalone/cv/cv-leaf-worklist.txt
alex 0d0b6dcfae lane CV: Rung B on a rich turn -- the replay runs, 1092 leaves, ranked worklist
Replays lane BR's deep command block for ad-turn27-two-raiders.sav through
sots_turn --turn-commands and compares with bp-pinB-turn28.sav (724528ff).

Verdict: outcome 3. DIVERGED: 1092 leaf difference(s) against a 1166-leaf
do-nothing baseline; 80 closed, 6 regressed; the stream's whole contribution to
the state is /Sim/ModCount (1430 -> 1500, target 1502, residual 2).

Two blockers upstream of the turn: the typed writer drops one usp item in
Game::SpecialProjectNameGen (12 of 43 corpus saves, exactly 12 bytes each), and
--relabel-new-ids refuses by guard G3 because the engine mints no client fleet
ids. The tail's tscr gate is TRUE on this save (253, not 252).

tools/aiorders_to_tcb.py now reads the deep dump's aivec/aistr rows, only at a
word the field map already types as a vector, with the followed count
cross-checked against the begin/end pair.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
2026-09-09 09:28:50 -04:00

160 lines
5.8 KiB
Text

total leaves compared-and-differing: 1092
539 morale event ring (per-system cme2)
130 /Sim/systems/Sys[]/cme2/.[]/mid
111 /Sim/systems/Sys[]/cme2/.[]/mtr
80 /Sim/systems/Sys[]/cme2/.[]/mdsc
79 /Sim/systems/Sys[]/cme2/.[]/mtp
72 /Sim/systems/Sys[]/cme2/.[]/mn
67 /Sim/systems/Sys[]/cme2/.[]/mfx/mv
154 colony growth + repair + bonuses (per system)
18 /Sim/systems/Sys[]/PvInfra
17 /Sim/systems/Sys[]/RepCur
17 /Sim/systems/Sys[]/RepMax
16 /Sim/systems/Sys[]/PvPop
10 /Sim/systems/Sys[]/pbon
10 /Sim/systems/Sys[]/ibon
6 /Sim/systems/Sys[]/Pop
6 /Sim/systems/Sys[]/Infra
5 /Sim/systems/Sys[]/Suit
5 /Sim/systems/Sys[]/PvSuit
5 /Sim/systems/Sys[]/ntdev
4 /Sim/systems/Sys[]/PvCM/mv
4 /Sim/systems/Sys[]/PvRes
4 /Sim/systems/Sys[]/Rts/SRt
4 /Sim/systems/Sys[]/Rts/SRsc
4 /Sim/systems/Sys[]/Pop2/PopG/PopC
3 /Sim/systems/Sys[]/cm/mv
3 /Sim/systems/Sys[]/PvPop2/PopG/PopC
3 /Sim/systems/Sys[]/haltv[]
1 /Sim/systems/Sys[]/Pop2/PopG
1 /Sim/systems/Sys[]/Pop2/PopNG
1 /Sim/systems/Sys[]/Rts/SRtf
1 /Sim/systems/Sys[]/Rts/SRi
1 /Sim/systems/Sys[]/dcs/PopG
1 /Sim/systems/Sys[]/dcs/PopNG
1 /Sim/systems/Sys[]/Rts/SRoh
1 /Sim/systems/Sys[]/TnsOH
1 /Sim/systems/Sys[]/PvCM/msp
1 /Sim/systems/Sys[]/PvCM/mnsp
150 fleet objects: position, route, range, layout
29 /Sim/fleets/Flt[]/ships/Ship[]/Range
24 /Sim/fleets/Flt[]/Pos/.[]
24 /Sim/fleets/Flt[]/PrvPos/.[]
11 /Sim/fleets/Flt[]
11 /Sim/fleets/Flt[]/Lay/.[]
11 /Sim/fleets/Flt[]/ships/Ship[]
7 /Sim/fleets/Flt[]/FtFlg
4 /Sim/fleets/Flt[]/Ftpae
4 /Sim/fleets/Flt[]/FPlan
4 /Sim/fleets/Flt[]/LocID
4 /Sim/fleets/Flt[]/HFPlan
4 /Sim/fleets/Flt[]/NShips
4 /Sim/fleets/Flt[]/FPlan/FPeta2
3 /Sim/fleets/Flt[]/ships/Ship[]/Health/.[]
3 /Sim/fleets/Flt[]/FtOrig/.[]
2 /Sim/fleets/Flt[]/ships/Ship[]/RefCap
1 /Sim/fleets/Flt[]/ships/Ship[]/Act
79 observed designs / techs / weapons (per player)
21 /Sim/players/Player[]/odes/.[]/otnL
17 /Sim/players/Player[]/odes/.[]/otnF
17 /Sim/players/Player[]/odes/.[]/odid
17 /Sim/players/Player[]/otch/.[]/otnL
5 /Sim/players/Player[]/owep/.[]/otnL
2 /Sim/players/Player[]/otch/.[]
30 other player leaves
4 /Sim/players/Player[]/Events/Events/.[]
3 /Sim/players/Player[]/designs/Des[]
2 /Sim/players/Player[]/Sav
2 /Sim/players/Player[]/Events/EvNxID
2 /Sim/players/Player[]/BnkPr
2 /Sim/players/Player[]/BnkEl
2 /Sim/players/Player[]/nmeid
1 /Sim/players/Player[]/OwnId[]
1 /Sim/players/Player[]/TechTree/St[]
1 /Sim/players/Player[]/TechTree/TResDone[]
1 /Sim/players/Player[]/TechTree/TAcq[]
1 /Sim/players/Player[]/TechTree/TiAcq[]
1 /Sim/players/Player[]/TerraMod
1 /Sim/players/Player[]/Maint
1 /Sim/players/Player[]/FNG/FNGNum
1 /Sim/players/Player[]/PvSav
1 /Sim/players/Player[]/lboid
1 /Sim/players/Player[]/ResTNm
1 /Sim/players/Player[]/NumOwn
1 /Sim/players/Player[]/NumDes
23 visibility remainder (TShn)
15 /Sim/systems/Sys[]/TShn[]
8 /Sim/systems/Sys[]/TShn
23 system<->fleet membership
12 /Sim/systems/Sys[]/Flt[]
7 /Sim/systems/Sys[]/NumFlts
4 /Sim/systems/Sys[]/Flt
20 ship census records (ShipRecs)
7 /Sim/players/Player[]/ShipRecs/sri[]
6 /Sim/players/Player[]/ShipRecs/srb[]
2 /Sim/players/Player[]/ShipRecs/srd[]
2 /Sim/players/Player[]/ShipRecs/src[]
2 /Sim/players/Player[]/ShipRecs/srl[]
1 /Sim/players/Player[]/ShipRecs/srbd
20 build queues (ship construction)
10 /Sim/systems/Sys[]/BQ/ords/.[]
4 /Sim/systems/Sys[]/BQ/ords/.
3 /Sim/systems/Sys[]/BQ/ords/.[]/ordID
1 /Sim/systems/Sys[]/BQ
1 /Sim/systems/Sys[]/BQ/ords
1 /Sim/systems/Sys[]/BQ/ords/.[]/conleft
15 other system leaves
7 /Sim/systems/Sys[]/Bats2
3 /Sim/systems/Sys[]/DefF
1 /Sim/systems/Sys[]/RfRFlags
1 /Sim/systems/Sys[]/TAcq
1 /Sim/systems/Sys[]/PID[]
1 /Sim/systems/Sys[]/OID[]
1 /Sim/systems/Sys[]/FFlags
13 combat reports (crep) and CD
6 /Sim/crep[]/prep/.[]/nshp[]
2 /CD[]/CmbR[]
2 /CD[]/apr/.[]
1 /CD[]/NCmbR
1 /CD[]/NPrvVa
1 /CD[]/apr/.
10 master id lists + counters + generator
1 /Sim/Act
1 /Sim/NMnx
1 /Sim/DesignIDs[]
1 /Sim/FleetIDs[]
1 /Sim/ShipIDs[]
1 /Sim/ModCount
1 /Sim/RNG/.
1 /Sim/cmbtid
1 /Sim/NumFlts
1 /Sim/NumActs
8 turn record archive (turnstats)
8 /Sim/turnstats/history/hist[]/stats[]
6 trade manager
2 /Sim/trdmgr/trades/Trade[]/fwarn/.[]
2 /Sim/trdmgr/trades/Trade[]/tsflt[]
1 /Sim/trdmgr/trades/Trade[]/fwarn/.
1 /Sim/trdmgr/trades/Trade[]/fwarn/.[]/ntrns
1 save-writer defect (sprjs/usp)
1 /Sim/sprjs/usp
1 derived checksum
1 /Summary/Checksum
UNGROUPED (0):