# Backlog (prioritized) Object model + control flow are mapped concurrently. Priority favors targets that unblock the most other work. Groomed by **re-quartermaster**. ## Now 1. **RTTI class inventory** — pull the full class/vftable list from ReVa; this seeds the real object-model target names (currently placeholders on the board). 2. **empire/player object** — the root of the game state; cross-ref the save-editor structs. 3. **entry → main loop** — establish the control-flow spine in parallel with the object model. ## Next 4. star system / fleet / ship / tech-tree objects (fan-out once class names are known). 5. D3D9 device init → present loop (renderer anchor). 6. save load/write path (ties object model to on-disk format; feeds verify/ parsers). ## Later 7. battle-load path (primary bug) — needs the object model + main loop mapped first. 8. .gob/DDS/model asset parsers (interop tools).