# The `/Sim/players` residual, decomposed - **Type:** subsystem - **Address / RVA:** n/a (a measurement over the save corpus; the one binary read is `ServerPlayer::UpdateBankruptcyLimits` 0x00818600) - **Status:** verified - **Confidence:** high for the decomposition and the leaf counts; the `Status` predicate is explicitly **not identifiable** and is flagged as such - **Owner / date:** lane PL · 2026-09-08 ## Purpose Every lane so far attacked a named subsystem and reported which leaves fell out. This one runs the other way: take the largest remaining block of the standalone's residual and say what the leaves in it actually **are**, grouped by mechanism, so that no later lane has to re-derive it. The full write-up, with the predictions written before the build and where they were wrong, is `sots-engine/docs/PL-players-residual.md`. This note is the evidence and the numbers. ## The numbers (re-measured; the published breakdown was stale) `sots_turn` from `sots-engine` main `aabd8a3`, `tools/standalone_report.py --binary …`: | run | pair 1 | pair 2 | `/Sim/players` | |---|---:|---:|---:| | main, no options | 128 | 69 | **54 / 24** | | main, `--commit-blocked=T31 --ai-player 1` | 126 | 67 | 52 / 22 | | lane PL, no options | 126 | 65 | 52 / 20 | | lane PL, `--data ROOT --commit-blocked=P11 --ai-player 1..3` | **122** | **62** | **48 / 17** | `status.json` said 55. It is 54. **53 of the 54 leaves on pair 1, and 23 of the 24 on pair 2, are values our turn writes back unchanged from the input save.** Exactly one leaf in the whole block — player 32's `Sav` — is a number we computed and got wrong. The block is *unmodelled*, not *mismodelled*, and a lane looking for a formula error here will not find one. ## The decomposition | # | mechanism | p1 | p2 | rung | |---|---|---:|---:|---| | M1 | AI research orders: `ResRate`, `ResTNm`, `ResErrRoll`, and the tech-tree state they move | 12 | 2 | B | | M2 | AI ship construction: `ShipRecs/*`, `Maint`, `FNG/FNGNum`, `NumDes` + the new `Des[…]`, `lboid`, player 32's `Sav`/`PvSav` | 15 | 9 | B | | M3 | Observation records refreshed by the AI's own new design: `odes`, `owep`, `otch/*/otnL` (T34, stub) | 9 | 1 | B | | M4 | Events | 8 | 6 | 4/3 A + 4/3 B | | M5 | `BnkEl`, `BnkPr` | 4 | 4 | A | | M6 | `Status` | 4 | 0 | not identifiable | | M7 | `PvSav` for the players M2 does not touch | 0 | 2 | A | | M8 | player 528's one-off design `Des[1712 "Refugee Trade Ship"]` + `NumDes` | 2 | 0 | ? | ## The finding that matters most **M3 is not an intel pass.** `RecordObservedDesigns` (T34) reads, on the reference workload, as a **self-registration triggered by design creation**, not as a sweep over enemy fleets: * player 32's new `odes` entry is `odid=18, opid=32` — design 18 owned by player 32, which is the design *that player itself created this turn* (`Des[18 "Honor Lance"]`, `NumDes` 5→6); * its new `owep` entry is `bal_gauss`, that design's weapon; * the three `otch` entries whose `otnL` moves 1→2 are `DRV_Fissn`, `WEP_GsDrvr`, `DRV_Hyper` — that design's technologies. And the two lists refresh on **different events**: on pair 2 the same design is built again and `odes/.[1]/otnL` moves 2→3 while every `otch` entry stays at 2. So `odes` is re-stamped on **build** and `otch` on **creation**. One workload, two rules — both are hypotheses (rule 6) until a save exists where a player observes someone *else's* design. ## Corrections to the record (rule 11) 1. **T31's self-check was not a self-check.** It reported "BnkEl reproduced for 6 of 8" on `turn1-state` *regardless of the AI roster*, because it compared its **post-turn** computation against the **pre-turn** stored value. The six it "reproduced" were exactly the six players whose limit does not move (five with no colonies, plus the independent colony). The phase's catalog text claimed "8 of 8 with the AI flag supplied", which the binary never printed. Rule 15, in the wild. The check is now taken at load, from the colony state the save was written from, and passes for **every live player of all eleven corpus saves**. 2. **The AI flag is recoverable from the save.** `ServerPlayer+0xf9` is not serialised, but the save's own `BnkEl` was written by the original from the colony state the save holds, and the AI difficulty column is worth 10% of the max income against a `BnkEl` slope of 6.67 — far more than a truncation. Recomputing under both columns and comparing identifies the column: **1 AI and 1 non-AI on every one of the eleven saves**, the rest ambiguous. T31 therefore no longer needs `--ai-player`, and closes 2 leaves per reference pair with no operator input. *Ambiguous* means both columns give the same limit, which happens for two reasons and not one: zero max income, **or an NPC** — the difficulty table's AI row is gated on `isAI && !npc`, so "Independent Colony" is ambiguous despite owning a colony and carrying a non-zero limit. 3. **The protection factor is a float32.** See `formula-gaps.md` Q1 addendum (lane PL) and `ghidra/addresses.d/lane-pl.json`. 4. **The published residual overstates what is unmodelled.** 4 + 3 of the leaves belong to P11, which is written and only wants `--data`. `tools/standalone_report.py` invokes the binary with no data root, so the headline number measures the engine plus a missing argument. Reproduced independently on CT111 against `/srv/re-lab/gob-extract`: **87 closed / 0 regressed** on pair 1 and **46 / 0** on pair 2. ## `Status` — a negative result worth keeping `Status` goes 0 → 4 on players 16, 32, 496, 512 and stays 0 on 528, 544, 560, 576, then stays 4 on the next turn. The two sets are **perfectly correlated with species** (0/2 against 4), and sweeping every scalar field of the player record on `turn1-state` finds **eighteen** that split the roster identically: `ReqCL`, `AMine`, `CnTrd`, `CnVItl`, `cdp`, `hadvs`, `harcc`, `hgs`, `PvMA`, `CstE`, `CstR`, `CstT`, `MinRate`, `MaxOH`, `NPTrk`, `PrGtTrf`, `TerraMod`, `pddm`. Only two corpus saves carry a non-zero `Status` at all. So this is **one observation of one transition on one roster**, and any predicate chosen from it is an eighteen-way coin flip. `ReqCL` is the most plausible on name and on meaning — W2 places the writer at `OnMessage+0xa15` and `MarkPlayerTurnEnded` writes 4 from the End-Turn submission paths — but it is a hypothesis with a workload attached. **The probe that settles it** (rules 18 and 20): an entry probe on that writer, capturing the player index on every call for one turn. It names the set directly. Instrument the entry. ## Cross-refs - Related: [[formula-gaps]] Q1 + the lane PL addendum, [[ship-construction]] (M2's 11,900), [[population-growth]] (the `PvSav` prediction it held), [[strategic-turn-internals]] - Engine: `sots-engine/docs/PL-players-residual.md`, `src/game/sim/player_turn.{h,cpp}`, `tests/game_sim/test_player_turn.cpp` - Addresses: `ghidra/addresses.d/lane-pl.json`