# Open questions Each links to the finding that raised it. Promoted to backlog or closed by **re-quartermaster**. - **Compiler archive mismatch** — imports say MSVCR100/MSVCP100 (VS2010), but Ghidra applied `windows_vs12_32` datatypes (closest available). Confirm the exact toolchain from the PE Rich header; decide which datatype archive best fits. (from [[01-fingerprint]]) - **Battle-load root cause** — inferred as single-threaded engine + core-count-sensitive code; must be confirmed by a `ForceSingleCore=0` vs `=1` diff once the main loop is mapped. (from [[00-strategy]]) - **Save-editor struct coverage** — community editors cover players/tech/systems; fleet/combat state coverage may be partial. Treat as strong hints, verify each field against real saves.