// GENERATED by tools/serializers.py -- do not hand-edit. // Layouts recovered from the Mars::IStreamable serializers. // `Mars_string` is 0x1c and `Mars_vector` 0x10 -- allocator-LAST // in this build's STL, which is why a touch-scan undercounts // both by exactly 4 (findings/objects/struct-recovery.md 0). struct Mars_string { char _bx[16]; unsigned int size; unsigned int res; void* alval; }; struct Mars_vector { void* first; void* last; void* end; void* alval; }; struct Game_GunBankSelection { char _pad0[4]; int f4; }; struct Game_CombatCommandFleetSetStance { char _pad0[8]; int f8; int fc; }; struct Game_CombatCommandFleetSetFacing { char _pad0[8]; int f8; int fc; }; struct Game_CombatCommandFleetSetHoldFire { char _pad0[8]; int f8; bool fc; }; struct Game_CombatCommandPickReserve { char _pad0[8]; int f8; int fc; }; struct Game_CombatCommandSetAEAutoFire { char _pad0[8]; int f8; bool fc; }; struct Game_CombatCommandSetPlanetAttackMode { char _pad0[8]; int f8; int fc; }; struct Game_CombatCommandSetWantEndCombat { char _pad0[8]; int f8; bool fc; }; struct Game_CombatCommandSetPlayerAI { char _pad0[8]; int f8; bool fc; }; struct Game_CombatCommandMoveReserves { char _pad0[8]; int f8; int fc; Mars_vector f10; }; struct Game_CombatCommandShipAllStop { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandShipClearTargets { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandShipReleaseGrapple { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandCloak { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandDecloak { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandIntangOn { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandIntangOff { char _pad0[8]; Mars_vector f8; }; struct Game_CombatCommandShipManeuver { char _pad0[8]; int f8; Mars_vector fc; }; struct Game_CombatCommandShipSetStance { char _pad0[8]; Mars_vector f8; int f18; }; struct Game_CombatCommandShipSetFacing { char _pad0[8]; Mars_vector f8; int f18; }; struct Game_CombatCommandShipToggleBank { char _pad0[8]; Mars_vector f8; Game_GunBankSelection f18; char _pad1[8]; bool f28; }; struct Game_CombatCommandShipFireOnce { char _pad0[8]; Mars_vector f8; Game_GunBankSelection f18; }; struct Game_CombatCommandShipSetHoldFire { char _pad0[8]; Mars_vector f8; Game_GunBankSelection f18; char _pad1[8]; bool f28; }; struct Game_CombatCommandShipSetOnlyMyTarget { char _pad0[8]; Mars_vector f8; Game_GunBankSelection f18; char _pad1[8]; bool f28; }; struct Game_PlanetClientContext { char _pad0[4]; float f4; float f8; float fc; float f10; int f14; int f18; }; struct Game_DefenceFleetAssignment { char _pad0[4]; int fid; int stnid; float head2; float ori; int quota; }; struct Game_WeaponGroups { char _pad0[4]; Game_GunBankSelection wgb; }; struct Game_PlayerMessage { char _pad0[4]; int f4; int f8; Mars_string fc; Mars_vector f28; }; struct Mars_LaunchParams { char _pad0[4]; Mars_string f4; }; struct Game_TacReportEvents { char _pad0[4]; int TREhd; int TREhi; float TREd; float TREdp; float TREdi; float TREdt; bool TREb; char _pad1[3]; }; struct Game_TacReport { char _pad0[4]; int TRid; int TRal; Game_TacReportEvents TRby; Game_TacReportEvents TRto; char _pad1[12]; int TRsats; char _pad2[20]; int TRbal; int TRlas; int TRmis; int TRmin; int TRnrg; int TRbio; int TRbrd; bool TRsld; bool TRsldd; bool TRsldc; bool TRsldi; bool TRsldr; }; struct Game_CombatPlayerStats { char _pad0[4]; Mars_vector TacReports; float RPBon; int RPBonT; int SavBonus; bool MaintHF; char _pad1[3]; }; struct Game_PlagueStats { char _pad0[4]; Mars_vector f4; }; struct Game_HeraldEncounterResult { char _pad0[8]; int f8; float fc; }; struct Game_EncounterResult { char _pad0[8]; int f8; }; struct Game_PlayerEncounterProgress { char _pad0[4]; int f4; bool f8; char _pad1[3]; float fc; }; struct Game_OrtgayEncounterResult { char _pad0[8]; int f8; }; struct Game_SVSORefugees_PlayerStatus { char _pad0[4]; int lr; int lrt; int llc; bool atr; bool asy; }; struct Game_RefugeesEncounterParams { char _pad0[8]; bool f8; }; struct Game_RefugeesEncounterResult { char _pad0[8]; int f8; int fc; }; struct Game_SVSOTraps_Trap { char _pad0[4]; int sys; int pid; int trenc; int trgenc; }; struct Game_DerelictEncounterResult { char _pad0[8]; int f8; }; struct Game_MeteorEncounterResult { char _pad0[8]; int f8; }; struct Game_MonitorEncounterResult { char _pad0[8]; int f8; }; struct Game_PirateEncounterResult { char _pad0[8]; int f8; }; struct Game_PuppetMasterEncounterResult { char _pad0[8]; int f8; }; struct Game_SlaversRefuelEncounterResult { char _pad0[8]; int f8; }; struct Game_SVSOSwarm_Infestation { char _pad0[4]; void * sysid; int stg; int strn; int mtrn; int trgtrn; bool canh; }; struct Game_SwarmEncounterParams { char _pad0[8]; int f8; }; struct Game_SVSOSwarmQueen_HiveInfo { char _pad0[4]; void * HiveID; int NextQ; void * QueenID; }; struct Game_SVSOSwarmQueen_QueenInfo { char _pad0[4]; void * QueenID; void * QDstID; }; struct Game_SwarmQueenEncounterResult { char _pad0[8]; int f8; }; struct Game_SystemKillerEncounterResult { char _pad0[8]; int f8; }; struct Game_SVSOVonNeumann_DefeatRecord { char _pad0[4]; int sys; int ndft; int lstd; int nxrv; bool bkdf; char _pad1[3]; }; struct Game_VNFinsolEncounterResult { char _pad0[8]; int f8; }; struct Game_VonNeumannEncounterParams { char _pad0[8]; int f8; }; struct Game_VonNeumannEncounterResult { char _pad0[8]; int f8; int fc; }; struct Game_VNHomeEncounterParams { char _pad0[8]; int f8; int fc; int f10; int f14; int f18; char _pad1[4]; longlong f20; }; struct Game_VNHomeEncounterResult { char _pad0[8]; int f8; char _pad1[4]; longlong f10; }; struct Game_SimpleNodePath { char _pad0[4]; short f4; short f6; }; struct Game_BerserkerEncounterResult { char _pad0[8]; int f8; }; struct Game_CrowDefendersEncounterResult { char _pad0[8]; int f8; }; struct Game_CrowRuinsEncounterResult { char _pad0[8]; int f8; }; struct Game_CombatCommandRequestAsylumResponse { char _pad0[8]; int f8; int fc; int f10; }; struct Game_PlagueHit { char _pad0[4]; int f4; int f8; int fc; }; struct Game_PopulationGroup { char _pad0[4]; int PopT; int PopS; char _pad1[4]; longlong PopC; }; struct Game_SVSOAntiquarians_Artifact { char _pad0[4]; void * shipid; void * salsid; int salpid; int pvis; }; struct Game_StarMapParams { char _pad0[4]; int f4; Mars_vector f8; Mars_vector f18; Mars_vector f28; }; struct Game_PrisonerHold { char _pad0[20]; void * PrMax; }; struct Game_CombatShipReport { char _pad0[4]; Mars_string name; int did; int cls; longlong caps2; int nshp; int nfld; int nlst; int dtak; int dams; int damp; float dami; float damt; }; struct Game_CombatWeaponReport { char _pad0[4]; Mars_string wep; int dams; int damp; float dami; float damt; }; struct Game_AIEncounterFlags { char _pad0[12]; int Nas; }; struct Game_CombatPlayerReport { char _pad0[4]; int plr; bool ai; char _pad1[3]; int ally; char status; int mxeng; int mxcls; int mxmsl; char _pad2[6]; char nsat; char _pad3[12]; char nsatl; short ndam; char _pad4[8]; Mars_vector srep; }; struct Game_CombatDamageReport { char _pad0[4]; void * did; char _pad1[12]; Mars_string wep; }; struct Game_StrategyTimerParams { char _pad0[4]; float TSTL; float TCTL; float TQTL; float TQTLE; }; struct Game_StrategyPlayerGameSettings { char _pad0[4]; int f4; int f8; int fc; int f10; }; struct Game_StrategySessionParams { char _pad0[4]; Game_StrategyTimerParams TMRS; }; struct Game_StrategyGameInfo { char _pad0[32]; Mars_string GameName; int Turn; int NumSys; int Checksum; int MapShape; Mars_vector Players; Game_StrategySessionParams Session; float IncMod; float ResMod; bool Alliances; bool Teams; bool Encounters; char _pad1[1]; Mars_string Scenario; }; struct Game_AllianceInvite_Response { char _pad0[4]; int f4; int f8; bool fc; char _pad1[3]; }; struct Game_AllianceInvite { char _pad0[4]; int f4; bool f8; bool f9; bool fa; bool fb; int fc; int f10; int f14; int f18; Mars_vector f1c; int f2c; int f30; int f34; Mars_vector f38; int f48; }; struct Game_ShipBuildOrderDef { char _pad0[4]; int desID; int con; int sav; int conleft; int ordID; }; struct Game_ShipBuildOrder { char _pad0[4]; int desID; int con; int sav; int conleft; int ordID; }; struct Game_EventStorage_TurnEvents { char _pad0[4]; int EvTurn; Mars_vector Events; }; struct Game_AIAutoPeaceRun { char _pad0[4]; int sid; int tn0; int tn1; }; struct Game_StrategyAIAgent_Streamable { char _pad0[4]; void * prs2; }; struct Game_AIRelationRecord { char _pad0[4]; int f4; int f8; int fc; float f10; float f14; }; struct Game_AIRebellionImpl { char _pad0[4]; int St; char _pad1[4]; void * Plr; void * Reb; Mars_vector NSys; }; struct Game_StrategyAIAgent_DesignNameGen { char _pad0[4]; void * dnid; }; struct Game_NodePath { char _pad0[4]; int npt; int npid; int npfr; int npto; int npctm; int npcby; int npdtn; int npdtf; int nptf; int npenp; int npuse; }; struct Game_NodeRoute { char _pad0[4]; int nrp; int nrf; int nrt; }; struct Game_ServerNodeGraph { char _pad0[8]; Mars_vector paths; char _pad1[48]; int nextid; }; struct Game_ServerNodeGraph_Params { char _pad0[4]; int RSeed; Mars_vector PSeed; Mars_vector SSeed; }; struct Game_EncounterResults_PrisonerShip { char _pad0[4]; int f4; Game_PrisonerHold f8; }; struct Game_EncounterResults_BoardedShip { char _pad0[4]; int f4; int f8; }; struct Game_EncounterResults_RetreatingShip { char _pad0[4]; int f4; int f8; int fc; int f10; }; struct Game_EncounterResults_SpyShip { char _pad0[4]; int f4; int f8; bool fc; bool fd; char _pad1[2]; float f10; }; struct Game_FlightPlan_Waypoint { char _pad0[4]; int Wpt; int Tp; Game_NodeRoute nrt; }; struct Game_Morale { char _pad0[4]; int mv; }; struct Game_MoraleEvent { char _pad0[4]; int mid; int mtr; int mn; int mtp; Game_Morale mfx; char _pad1[24]; Mars_string mdsc; }; struct Game_DiplomacyStats { char _pad0[4]; int other; short lastnap; short lastnapbty; short bknnap; short btynap; short lastally; short lastallybty; short bknally; short btyally; short lastcf; short lastcfbty; short bkncf; short btycf; short deadhome; char _pad1[2]; }; struct Game_PlayerReport { char _pad0[4]; int oid; int pid; int flds; int sav; int home; int ncol; int mpwr; int mcls; int mmsl; int nshp; int nsat; }; struct Game_SpecialProject { char _pad0[4]; int SPid; int Sts; float Cst; int MxC; Mars_string Nm; int Trns; }; struct Game_PlayerNotes { char _pad0[4]; int NtSys; Mars_string NtTxt; int NtTrn; }; struct Game_RaidTargets { char _pad0[4]; int rds; int rdv; Mars_vector dsc; int rdt; }; struct Game_DefenceLayout { char _pad0[4]; int sysid; Mars_vector ndsa; void * fa; }; struct Game_ObservedDesign { char _pad0[4]; short otnF; short otnL; int odid; int opid; }; struct Game_SNMRefreshSlots_SlotData { char _pad0[4]; int f4; int f8; bool fc; char _pad1[3]; }; struct Game_TechOffer { char _pad0[4]; int giv; int rcp; char _pad1[4]; }; struct Game_StrategyGameLoadParams { char _pad0[4]; Mars_string f4; }; struct Game_ObservedWeapon { char _pad0[4]; short otnF; short otnL; bool odet; char _pad1[3]; Mars_string owep; int owith; }; struct Game_ObservedTech { char _pad0[4]; short otnF; short otnL; bool odet; char _pad1[3]; Mars_string otch; int owith; }; struct Game_SystemEvent { char _pad0[4]; int ses; int set; int seop; int senp; Mars_vector seno2; }; struct Game_ClientEncounterResults { char _pad0[4]; int f4; bool f8; char _pad1[3]; Game_CombatPlayerStats fc; }; struct Game_StrategyScriptParams { char _pad0[8]; int spc; }; struct Game_StrategyGameCreateParams { char _pad0[4]; Mars_string Name; int ID; int RSeed; Mars_string Key; Game_StarMapParams MapP; int MapS; Mars_string MapF; int NSys; float REnc; float SDist; float SSize; float SRes; float SSuit; int MaxP; int ASpec; bool bAlly; char _pad1[3]; int NTeam; bool tmgrp; char _pad2[7]; int PSav; int PCol; int PTech; int AID; float IncM; float ResM; Game_StrategyScriptParams scrp; }; struct Game_StrategyGameParams { char _pad0[4]; int f4; char _pad1[252]; Game_StrategyGameCreateParams f104; }; struct Game_StrategyServer { char _pad0[8]; int ModCount; int Frame; int GOTurn; int GameID; Mars_vector GOWinPly; Mars_string GameName; Mars_vector NumSys; Mars_vector NumPlrs; Mars_vector NumFlts; Mars_vector NumActs; char _pad1[24]; int NMLc; char _pad2[28]; int Map; float IncMod; float ResMod; bool EnAl; bool EnTm; char _pad3[106]; Mars_string KeyPath; char _pad4[4]; void * NdGr2; void * trdmgr; void * spymgr; void * sprjs; void * Attrib; char _pad5[4]; void * RNG; char _pad6[48]; float RandEncAdj; char _pad7[16]; void * SvSctOb; int NPCm; int NPCo; int NPCi; int NPCv; int NPCa; float szadj; float rsadj; float suadj; char _pad8[32]; int cmbtid; void * numcreps; void * turnstats; char _pad9[196]; Mars_vector ninv; char _pad10[68]; int zdsc; }; struct Game_PlayerAid { char _pad0[4]; int aidto; int aidrai; int aidrt; int aidsa; int aidst; }; struct Game_StrategyTurnInfo { char _pad0[4]; int f4; char _pad1[12]; float f14; int f18; int f1c; int f20; char _pad2[12]; int f30; }; struct Game_TradeRoute { char _pad0[4]; int tro; int trfow; int trfr; int trfrs; int trtow; int trto; int trtos; int trtc; }; struct Game_ServerTradeSector_FreighterWarning { char _pad0[4]; int pid; int ntrns; }; struct Game_ShipDesignDef_LegacyGunBank { char _pad0[4]; int f4; }; struct Game_CommMessageContainer { char _pad0[4]; Mars_vector nmsg; }; struct Game_SpyCraft { char _pad0[4]; int sid; int sown; int atto; int deat; int tdep; float cbh; int spyon; int spyat; int cm; float cmo; Mars_vector ncp; float sdo; int sdet; }; struct Game_ServerSpyManager { char _pad0[12]; int xsid; Mars_vector nspy; }; struct Game_SpyReportTradeRoute { char _pad0[4]; int stn; int sctr; int spl; Mars_vector sdgc; }; struct Game_SpyReportEvents { char _pad0[4]; int spl; Mars_vector ste; }; struct Game_DefenceSummary { char _pad0[4]; int pid; int sid; Mars_vector stac; Mars_vector satc; Game_DefenceLayout dlay; }; struct Game_EventStorage { char _pad0[4]; Mars_vector Events; int EvNxID; }; struct Game_EncounterQuery { char _pad0[4]; Mars_vector f4; }; struct Game_SpyReportDefences { char _pad0[4]; int stn; Game_DefenceSummary sdef; }; struct Game_SpyReportTrade { char _pad0[4]; int stn; int spl; int sctr; Mars_vector srt; }; struct Game_ShipRecords { char _pad0[16]; int srl; char _pad1[32]; void * srd; }; struct Game_PlayerTurnStats { char _pad0[4]; short trn; char _pad1[2]; int almem; int inc; int tdinc; int sav; short col; short bat; char _pad2[4]; longlong pop; short tch; char _pad3[38]; Mars_vector sacq; Mars_vector slost; }; struct Game_SpyReportTechTree { char _pad0[4]; int stn; int spl; }; struct Game_ServerTradeManagerImpl { char _pad0[8]; float SctSize; char _pad1[16]; Mars_vector NumTradeSectors; }; struct Game_SpecialProjectNameGen { char _pad0[4]; void * Nm; }; struct Game_FleetNameGenerator { char _pad0[4]; int FNGNum; }; struct Game_SpyReport { char _pad0[8]; int defc2; char _pad1[8]; int rtc; char _pad2[8]; int evc; char _pad3[8]; int ttc; }; struct Game_PlayerTurnHistory { char _pad0[4]; int ply; }; struct Game_GameTurnHistory { char _pad0[12]; int nply; }; struct Mars_SyncChecksumBuffer { char _pad0[4]; int f4; int f8; Mars_vector fc; }; struct Mars_SyncParams { char _pad0[4]; bool f4; bool f5; char _pad1[2]; Mars_string f8; int f24; int f28; int f2c; }; struct Game_CNMPlayerLeft { char _pad0[4]; int f4; }; struct Game_CNMClientNotResponding { char _pad0[4]; int f4; bool f8; }; struct Game_CNMUpdateComplete { char _pad0[4]; int f4; }; struct Game_CNMUserShips { char _pad0[4]; Mars_vector f4; int f14; }; struct Game_CNMPlayerJoined { char _pad0[4]; int f4; Mars_string f8; }; struct Game_SVSOGrandMenaceTrigger { char _pad0[4]; int gmch; }; struct Game_SVSODerelict { char _pad0[4]; void * Eflt; char _pad1[16]; Mars_vector NDsn; }; struct Game_SVSOSlaversRefuel { char _pad0[4]; Mars_vector NAsg; char _pad1[4]; Mars_vector NTD; Mars_vector NAD; int CDiff; }; struct Game_SVSOSwarm { char _pad0[4]; Mars_vector NAsg; char _pad1[12]; void * infest; }; struct Game_SVSOSwarmQueen { char _pad0[16]; Mars_vector Hives; Mars_vector Queens; Mars_vector SysMem; }; struct Game_SVSOCrowRuins { char _pad0[4]; Mars_vector NAsg; char _pad1[4]; Mars_vector NWD; }; struct Game_SVSORefugees { char _pad0[12]; int rsuc; char _pad1[4]; bool ini; char _pad2[3]; Mars_vector didc; }; struct Game_SVSOMonitor { char _pad0[4]; void * Eflt; char _pad1[16]; Mars_vector NDsn; Mars_string scnm; }; struct Game_SVSOCrowDefenders { char _pad0[4]; void * sys; Mars_vector ndsys; Mars_vector ndes; char _pad1[16]; float drad; }; struct Game_SVSOVonNeumann { char _pad0[4]; Mars_vector dfts; char _pad1[16]; int rusav; int nenc; int nmb; int nml; int nbb; int nbl; int nskb; int nskl; void * vnhw; longlong vnhp; int mbid; int mbgid; int skgid; int ntm; Mars_vector mts; int ntb; bool sken; char _pad2[3]; int skdid; int skhid; int skfid; int sktq; int skt; int sktc; }; struct Game_SVSOTraps { char _pad0[20]; Mars_vector traps; }; struct Game_CommonPlague { char _pad0[8]; void * PlgSys; int PlgCByF; void * PlgCBy; char _pad1[36]; int PlgCM; int PlgTurns; int PlgInf; }; struct Game_ZuulInfestation { char _pad0[8]; void * PlgSys; int PlgCByF; void * PlgCBy; char _pad1[4]; longlong PlgNZ; float PlgZdr; }; struct Game_JewelsProject { char _pad0[8]; Game_SpecialProject SPi; int Stp; char _pad1[4]; int einv; int eapp; }; struct Game_SVSOUpstartApes_EO_FEARS_YOUR_POWER { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; int LASTTURN; }; struct Game_SVSOUpstartApes_EO_REQUIRES_CASH { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; int LASTTURN; }; struct Game_SVSOUpstartApes_EO_ENERGY_WEAPONS_DECADENT { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; int LASTTURN; }; struct Game_SVSOUpstartApes_EO_MUST_EXPAND { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; char _pad1[4]; int LASTTURN; }; struct Game_SVSOUpstartApes_EO_DEMANDS_VICTORY { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; int LASTTURN; }; struct Game_SVSOUpstartApes_EO_GIFTS { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; }; struct Game_SVSOUpstartApes_EO_DEMANDS_TRADE_GOODS { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; int LASTTURN; }; struct Game_SVSOLandGrab { char _pad0[8]; int nwt; char _pad1[124]; float winr; }; struct Game_SVSOAntiquarians { char _pad0[8]; Mars_vector narts; int wpid; int wpturn; }; struct Game_SVSOMasterVoice { char _pad0[8]; Mars_vector hom; Mars_vector hmd; }; struct Game_SVSOJewelsOfTheCrown { char _pad0[8]; int JEWELLOCATIONID; int JEWELSHIPID; int JEWELLOCATIONID_1; Mars_vector prjdone; char _pad1[8]; int PREVJEWELSHIPID; }; struct Game_SVSOUpstartApes_EO_DEMANDS_SHIPS { char _pad0[12]; int OBJECTIVEID; int TURNCREATED; Mars_vector REQUESTS; int LASTTURN; int SUCCESSSTANDING; int FAILURESTANDING; }; struct Game_SVSOProgressionWars { char _pad0[8]; int stg; int sft; int snt; int snec; int ses; int snet; int snep; int srsi; int srs; char _pad1[20]; Mars_vector lts; }; struct Game_SVSOUpstartApes { char _pad0[12]; int EMPIREFLAGS; int EMPIRESTANDING; char _pad1[28]; int NEXTORDERTURN; char _pad2[16]; int EARTHID; }; struct Game_SVSOSots { char _pad0[4]; int ScnID; void * ScnObj; Mars_vector NEncObjs; char _pad1[24]; int numx; }; struct Game_SNMSetTimers { char _pad0[4]; Game_StrategyTimerParams f4; }; struct Game_SNMLeaveAlliance { char _pad0[4]; int f4; }; struct Game_SNMSetAIPolicy { char _pad0[4]; int f4; int f8; }; struct Game_SNMRemoveCommMessage { char _pad0[4]; int f4; int f8; }; struct Game_SNMDemandEmpireSurrender { char _pad0[4]; int f4; int f8; }; struct Game_SNMDemandEmpireSurrenderResponse { char _pad0[4]; int f4; int f8; bool fc; }; struct Game_SNMTechOffer { char _pad0[4]; int f4; int f8; int fc; Mars_string f10; bool f2c; }; struct Game_SNMUpdateComplete { char _pad0[4]; Mars_string f4; }; struct Game_SNMTurnInfo { char _pad0[4]; Game_StrategyTurnInfo f4; }; struct Game_SNMDoEncounterQuery { char _pad0[4]; int f4; }; struct Game_SNMChat { char _pad0[4]; int f4; int f8; int fc; Mars_string f10; int f2c; }; struct Game_SNMTransferProgress { char _pad0[4]; Mars_vector f4; }; struct Game_SNMUpdate { char _pad0[4]; Mars_vector f4; Mars_vector f14; Mars_vector f24; Mars_vector f34; Mars_vector f44; }; struct Game_SNMAllCombatDone { char _pad0[4]; Mars_vector f4; }; struct Game_SNMSlotSetForcedSpecies { char _pad0[4]; int f4; }; struct Game_SNMSlotSetState { char _pad0[4]; int f4; int f8; int fc; }; struct Game_SNMSlotRemoveClient { char _pad0[4]; int f4; }; struct Game_SNMSlotMoveClient { char _pad0[4]; int f4; int f8; int fc; }; struct Game_SNMSlotReqPW { char _pad0[4]; float f4; int f8; }; struct Game_SNMSlotPWRejected { char _pad0[4]; int f4; }; struct Game_SNMJoinReply { char _pad0[4]; int f4; }; struct Game_SNMCombatTimeRemaining { char _pad0[4]; int f4; float f8; }; struct Game_SNMSetPlayerStatus { char _pad0[4]; int f4; int f8; }; struct Game_SNMMakePlayerAI { char _pad0[4]; int f4; bool f8; }; struct Game_SNMCommMessage { char _pad0[4]; void * f4; }; struct Game_SNMKillAI { char _pad0[4]; int f4; }; struct Game_SNMAllianceInvite { char _pad0[4]; int f4; int f8; int fc; }; struct Game_SNMAllianceReply { char _pad0[4]; int f4; int f8; int fc; bool f10; }; struct Game_SNMAllianceNotify { char _pad0[4]; int f4; int f8; int fc; }; struct Game_SNMLeaveNonAggression { char _pad0[4]; int f4; int f8; }; struct Game_SNMLeaveCeaseFire { char _pad0[4]; int f4; int f8; }; struct Game_SNMCancelAllianceInvite { char _pad0[4]; int f4; int f8; }; struct Game_SNMGenericGameMessage { char _pad0[4]; int f4; int f8; }; struct Game_SNMPlaySpeechEvent { char _pad0[4]; int f4; int f8; int fc; }; struct Game_SpecialProjectImpl { char _pad0[8]; Game_SpecialProject SPi; int Stp; }; struct Game_SNMProgressionWarsConvoyShips { char _pad0[4]; int f4; }; struct Game_SNMEncounterQueryResults { char _pad0[4]; int f4; Game_EncounterQuery f8; }; struct Game_SNMPendingAlliances { char _pad0[4]; Mars_vector f4; }; struct Game_SNMSlotInsertClient { char _pad0[4]; int f4; int f8; Mars_string fc; }; struct Game_SNMSlotSetPW { char _pad0[4]; int f4; Mars_string f8; bool f24; bool f25; }; struct Game_SNMSlotPWAttempt { char _pad0[4]; Mars_string f4; }; struct Game_SNMRefreshSlots { char _pad0[4]; Mars_vector f4; }; struct Game_MonitorProject { char _pad0[8]; Game_SpecialProject SPi; int Stp; int Sys; int RMn; int RMx; int RDn; float RMd; }; struct Game_TechProject { char _pad0[8]; Game_SpecialProject SPi; int Stp; float AOdd; float AInc; char _pad1[4]; int RCst; int RDn; }; struct Game_BackEngProject { char _pad0[8]; Game_SpecialProject SPi; int Stp; float AOdd; float AInc; char _pad1[4]; int RCst; int RDn; }; struct Game_TechOfferProject { char _pad0[8]; Game_SpecialProject SPi; int Stp; float AOdd; float AInc; char _pad1[4]; int RCst; int RDn; int giv; int rcp; bool rcpd2; }; struct Game_SNMJoin { char _pad0[4]; int f4; Mars_string f8; bool f24; }; struct Game_SNMHostCombat { char _pad0[4]; int f4; int f8; Mars_string fc; int f28; float f2c; bool f30; bool f31; }; struct Game_SNMJoinCombatReply { char _pad0[4]; bool f4; char _pad1[3]; Mars_string f8; }; struct Game_SNMEncounterProgress { char _pad0[4]; Mars_vector f4; }; struct Game_SNMAIRelationValues { char _pad0[4]; Mars_vector f4; }; struct Game_SNMAllianceInviteChat { char _pad0[4]; int f4; int f8; Mars_string fc; int f28; }; struct Game_SNMLobbyChat { char _pad0[4]; int f4; Mars_string f8; Mars_string f24; }; struct Game_SNMRunAI { char _pad0[4]; int f4; Mars_string f8; bool f24; }; struct Game_SNMUserNames { char _pad0[4]; Mars_vector f4; int f14; }; struct Game_SNMSetSlotPassword { char _pad0[4]; int f4; Mars_string f8; }; struct Game_SNMGenericEvent { char _pad0[4]; int f4; Mars_string f8; }; struct Game_SNMAllianceInviteProgress { char _pad0[4]; int f4; Game_AllianceInvite f8; }; struct Game_SNMSlotInit { char _pad0[4]; bool f4; bool f5; bool f6; char _pad1[1]; int f8; Mars_vector fc; int f1c; bool f20; char _pad2[3]; int f24; int f28; Game_StrategyPlayerGameSettings f2c; }; struct Game_SNMLaunchCombat { char _pad0[4]; int f4; Mars_vector f8; Game_EncounterQuery f18; }; struct Mars_NMCommand { char _pad0[4]; void * f4; }; struct Mars_NMSyncCheck { char _pad0[4]; void * f4; }; struct Mars_NMSyncError { char _pad0[4]; int f4; }; struct Mars_FNMBase { char _pad0[4]; Mars_string f4; int f20; }; struct Mars_FNMSendNotify { char _pad0[4]; Mars_string f4; int f20; int f24; }; struct Mars_FNMDone { char _pad0[4]; Mars_string f4; int f20; int f24; int f28; }; struct Mars_FNMError { char _pad0[4]; Mars_string f4; int f20; Mars_string f24; }; struct Mars_FNMSendReply { char _pad0[4]; Mars_string f4; int f20; }; struct Mars_FNMChunkReply { char _pad0[4]; Mars_string f4; int f20; }; struct Mars_FNMDoneReply { char _pad0[4]; Mars_string f4; int f20; }; struct Quaternion { float f0; float f4; float f8; float fc; }; struct Vector3 { float f0; float f4; float f8; }; struct Vector2 { float f0; float f4; }; struct Game_PlanetStats { float f0; float f4; int f8; char _pad0[4]; longlong f10; longlong f18; float f20; }; struct Game_NodePointParams { float f0; int f4; Mars_string f8; float f24; int f28; Mars_vector f2c; }; struct Game_CombatTechFlags { int f0; int f4; }; struct Game_XenoTechsPerSpecies { int f0; }; struct Game_LocustFleetLogistics { bool hav; bool don; char _pad0[2]; int dsy; Vector3 dst; }; struct Game_SVSOUpstartApes_EO_DEMANDS_SHIPS_ShipRequest { char _pad0[28]; int NUMREQUIRED; }; struct Game_ShipWeapon { Mars_string wfn; int wid; int did; }; struct Game_ShipParams_Section { Mars_string f0; char _pad0[28]; Mars_vector f38; Game_CombatTechFlags f48; }; struct Game_FieldTemplate_Point { int FTPShID; int FTPDesID; int FTPPosX; int FTPPosY; int FTPSqd; }; struct Game_AttribMap { char _pad0[8]; int f8; }; struct Game_AICombatReport { int CRTrn; bool CRPce; char _pad0[3]; int CRSys; Game_CombatPlayerStats CRPlSv2; }; struct Game_ShipSectionID { int f0; int f4; }; struct Game_StarSystem_OutputRates { float SRt; float SRsc; float SRtf; float SRi; float SRoh; float SRs; int SRnr; }; struct Game_ShipDesignDef_Section { char _pad0[8]; Mars_vector DGbnk2; Mars_vector DOpts; }; struct Address { Mars_string f0; int f1c; Mars_string f20; Mars_string f3c; }; struct Game_PlayerAlliances { int ALid; int AL; int NA; int CF; }; struct Game_ShipDesignDef_LegacyWeaponDef { char _pad0[28]; int DWi; }; struct Game_Objective { int ID; bool Cmp; char _pad0[59]; int NID; }; struct Game_CombatCommandShipSetWaypoint { char _pad0[8]; Mars_vector f8; Quaternion f18; Mars_vector f28; bool f38; }; struct Game_CombatCommandShipAttack { char _pad0[8]; Mars_vector f8; int f18; Vector3 f1c; float f28; int f2c; }; struct Game_CombatReport { char _pad0[4]; int cid; int trn; Vector3 pos; int sid; bool auto_; char _pad1[3]; float dur; int cow; bool cdst; char _pad2[3]; int cpk; int cpt; float cdt; float cdi; Mars_vector prep; Mars_vector wrep; }; struct Game_FlightPlan { char _pad0[4]; Mars_vector wpts; float FPsp2; int FPeta2; Vector3 FPogn2; Vector3 FPdpos; int pnd; }; struct Game_SystemParams { char _pad0[4]; Vector3 f4; Mars_string f10; int f2c; int f30; float f34; }; struct Game_StarMapNode { char _pad0[24]; Vector3 Pos; }; struct Game_StarSystem { char _pad0[24]; Vector3 Pos; }; struct Game_ClientSystem { char _pad0[24]; Vector3 Pos; }; struct Game_EventStorage_Event { char _pad0[4]; int EvEID; Mars_string EvDsc; Mars_string EvMsg; int EvLoc; Vector3 EvPos; Mars_string EvImg; int EvAct; int EvCID; }; struct Game_TradeSector { char _pad0[24]; Vector3 Pos; }; struct Game_ClientTradeSector { char _pad0[24]; Vector3 Pos; }; struct Game_ServerTradeSector { char _pad0[24]; Vector3 Pos; char _pad1[68]; int tsgridID; Vector3 tsctr; Mars_vector tsnumsys; int tssec; int tsct; int tscr; int ptssec; int ptsct; int ptscr; Mars_vector tsnumflt; void * fwarn; }; struct Game_SVSOOrtgay { char _pad0[4]; bool init; char _pad1[3]; int design; int state; Vector3 origin; Vector3 center; int turnLv; int turnAn; int spawnturn; int spawnodds; }; struct Game_SVSOPuppetMaster { char _pad0[8]; void * Flt; bool Init2; char _pad1[3]; Mars_vector NSys; Vector3 End; }; struct Game_SVSOSystemKiller { char _pad0[8]; void * Flt; bool Init2; char _pad1[3]; Mars_vector NSys; Vector3 End; }; struct Game_SNMUpdateAlliances { char _pad0[4]; int f4; Game_PlayerAlliances f8; }; struct Game_SNMHostCombatReply { char _pad0[4]; bool f4; char _pad1[3]; Address f8; Mars_string f60; }; struct Game_SNMJoinCombat { char _pad0[4]; Address f4; Mars_string f5c; Mars_string f78; int f94; int f98; };