- determinism oracle regenerated and byte-identical (bb4fd9ac / 978041ac)
- the four phase-23/33 draw-bearing tail callees run EVERY turn; the three inner
functions holding the draws run zero times -- the gate is inside each outer body
- CreateRaidEncounter is called (2 on one turn) and draws nothing: candidate list empty
- Zuul: 7 calls / 7 words per trade-raid Chance site, 14 not 16, as predicted
- EncounterDetect_Run receives an EMPTY record vector, so ProcessTeamRecord and
AssignContacts never run; the 2-word detection residual is in 0x007d5150's subtree
- a MinHook detour on 0x00893290 changes the game's output; bisected over six runs.
The un-instrumented game and lane Z's instrument agree, so lane Z's numbers stand
- lane AI1 insert: P2 held across two fresh processes, Rung B stays as written
FUN_00893290 is ServerTradeManager::GenerateTradeRaidEncounters --
ServerTradeManagerImpl vftable slot 10 -- rolling Chance(TRADE_RAID_ODDS_PLAYER
= 0.2) and Chance(TRADE_RAID_ODDS_NPC = 0.05) once per player. Both are
strictly inside (0,1) so each is exactly one word, and no back-edge contains
either site, so one word per player per site is a hard bound.
Why no sweep found it: zero direct calls to it exist in the image and its only
reference is a vtable slot. The dispatch is a "call edx" through slot 10 at
0x007d8469 inside DetectEncounters -- one instruction before the DIRECT call
that lane I's closure did follow. Lane I's inventory is not wrong; its stated
caveat about indirect edges was load-bearing, and this is what it was hiding.
strategic-turn-internals.md line 153 had already named 0x00893290 "raid
encounter generation" against these exact StrategyVars. What was missing was
that it is where a turn's RNG goes.
Ghidra's size is wrong again: real body 1546 bytes ending 0x0089389a, reported
1532, ending mid-instruction. Rule 17, third time.
Seven entry points detoured, each call keyed by __builtin_return_address(0)
with the word cost from left before/after. Three consecutive turns on
ref-turn2: site sums 19/18/20 against independently measured ProcessTurn totals
of 19/18/20, residual 0 every time. The 18-20 spread is now explained rather
than reported -- it is the two gated research draws.
The dominant consumer is FUN_00893290: two Chance calls per player across all
eight player-vector entries, 16 of every turn's 18-20 words, and it is NOT one
of lane I's 22 sites. Lane I said its closure covered direct edges only and
that indirect reachability was unsettled; this is that gap, measured. The
function is unidentified and is the highest-value target left.
Two bookkeeping corrections are in the report tool, not the shim: helper-
internal rows (Chance's own NextFloat) double-count, and 8 calls per turn are
on the StrategyClient's generator, not the strategic one. The first build did
not distinguish generators and reported 44 words against a bracket of 18 --
which is what caught it. A per-site ledger that cannot say which generator a
draw came from is not a ledger.
Predicted at turn 34 with the run in flight, from min_life falling by exactly
1 per turn: the first phase-11 draw on turn 64, exactly 1 word, tail total 1,
bracket = ProcessTurn + 1. The game was played to turn 64 and every clause
held. predict_words, computed before the original ran, said 1 and the
measurement said 1 -- a real check of the model, against 63 preceding turns
where 0 matched 0 and checked nothing.
So the defect lane K warned about is no longer latent: on that turn a
reimplementation modelling ProcessTurn perfectly would have written an autosave
one word out of step.
And the instrument's thinnest part ran live on the same turn -- ProcessTurn
crossed a block boundary (left 11 -> 615, one twist, 20 words) and the bracket
still reconciled to residual 0.
A Von Neumann encounter at Gallandro on turn 54 gave the workload the finding
said did not exist. Auto-resolved, with P10 committed before the click.
P10 predicted a non-zero tail cost and was wrong: res_no_battle flipped to 0
for the first time in 55 turns, the fleet was destroyed, and the generator
moved by zero. The bracket residual stayed 0, so combat proper drew nothing
either -- all 22 words were inside ProcessTurn, exactly as on a peaceful turn.
That is the strong form of lane J's static reading, and it means a
reimplementation can model a turn's RNG while modelling nothing about combat.
One auto-resolved encounter against an NPC is not combat in general, and 10.2
says so at length.
The primitive count went three -> four (this lane) -> seven (lane I) while this
measurement was being taken, and not one number in the ledger moved. That is
the argument for reading state instead of counting calls, stated where it is
now demonstrable rather than merely asserted.
StrategyServer::Write tags both words itself: S+0x8 is ModCount and S+0xc is
Frame. addresses.json has the name on the wrong word and lane T's
PhaseCounter is the one the wire calls ModCount. The saves confirm it
independently -- ModCount 0/12/24 across turn1/2/3-state, 241/412 across Zuul
16/23 -- and those deltas are exactly the 12-44 per turn measured live. So the
'writer nobody has identified' question dissolves: it is a modification
counter, it scales with the empire, and there is no single writer to find.
The players=8 flag is withdrawn. The offset is right, pinned by the ctor's
four-vector enumeration at 0x0085b120 with no frame arithmetic needed, and the
count is right: the vector is empires + one rebel-AI per empire species + four
NPC pseudo-players, so 8 on the Human saves and 7 on the Zuul ones against a
lobby that says 2 in both. My draft claimed the hook read 8 on both saves. It
read 7 on the Zuul one. I generalised from one run without re-reading the
other, and a check aimed at something else caught it.
The second save's numbers were not in the first draft's table. Correcting my
own correction: on a turn-19 Zuul game the counter moves 16, 21 and 44 times
between ProcessTurn entries, against 12-14 on an early two-colony game. So it
is not a driver-invocation counter and not a constant either.
Lane J landed rule 16 (inlined draws are invisible to call-graph sweeps) while
this run was in flight, and it bears directly on three claims here that rested
on direct-call sweeps. Those claims now rest on the behavioural measurement
instead, which is immune to it: ProcessNodeSpaceTravel moved the generator by
0 words on 16 observations and node-line decay on 8. The instrument does not
ask which function drew, only whether the generator moved.
Lane J's resolver map and this ledger pair up: the resolver has no
unconditional draw, so its prediction -- a plain fleet battle costs the same
18-22 words as a peaceful turn -- is testable with these hooks as soon as
someone builds a save where two hostile fleets meet.
We consume 18-22 generator words per turn and model none of them as a count.
All of it is inside StrategyServer::ProcessTurn; OnAllCombatDone_Tail costs 0
on every turn observed; the residual outside the two drivers is exactly 0. The
generator does not move between turns at all, so the interval a standalone has
to reproduce is closed at both ends.
The instrument reads generator STATE, not calls, and that choice paid: the
image has four draw entry points, not three (NextUInt 0x004f7670 is in no
lane's primitive set) plus inlined draws in twelve functions, two reachable
from the turn roots. A primitive-counting hook would have undercounted
silently.
Checked against the save files independently: the turn-6 autosave pair gives
18 words read from the two Sim.RNG blobs, and with twists == 0 that number
never passes through a twist implementation -- so the two instruments do not
share the hidden assumption they could have.
Corrections to combat-done-tail.md, in place:
* the node-line 0x20000-fleet check runs AFTER the Chance(0.5f) call and
cannot gate the draw; the expiry test is NodePath::RemainingLife 0x006e2130
and is now a formula rather than a description
* StrategyHost::Autosave is ret 8 and returns the std::string* in EAX
* SNMAllCombatDone IS delivered every End Turn (8 of 8) -- lane K's inference
was right; the stronger no-encounter reading is narrowed, not closed
* S+0x8 advances 12-14 times per turn, not twice
Node-line decay still has not fired. The hook reports the distance instead of
the absence: 51 of 53 lines are permanent, the mortal ones are dug ~1/turn by
the Zuul, each ~40 turns from expiry. It stays a labelled hypothesis.