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lane-b6
5cc66f6fff findings: ship construction -- the build queue read byte for byte, and the missing destroyer is the AI's
BuildQueue::ProcessTurn 0x00890d50 disassembled to the next function start (Ghidra says 1230
bytes; the body is 1264 and its end lands inside the epilogue -- rule 17 again). Corrects the
recorded prototype: the first stack argument is the StrategyServer S frame, not the system, so
the build-completed event goes on the sim and the hull's turn stamp is Frame.

THE HEADLINE IS A CORRECTION. Lane E2's open census leaf (shpt[0], one destroyer short on both
reference pairs) cannot be closed by S11's build-queue sub-pass: measured over the corpus, both
reference saves carry three empty BQ frames, every hbq false, and the one TurnCommands_v5 block
empty. The order is created inside the turn by the AI -- PvSav shows 11,900 leaving the treasury
before spine phase 0. The blocker moves to game/ai.

Also: the per-class built counter has EXACTLY ONE writer in the image (image-wide byte scan);
ShipRecords sized by enumeration; the ship/fleet birth chain end to end, correcting lane B5 --
FtFlg 0x400 is set by EVERY fleet born through the create path, not by retreat; one home fleet
per system cached at ServerSystem+0x238; and a third indirection class vtable_map.py cannot see
(the ship-borne wrapper is dispatched from a stack-built pointer table).

21 addresses in ghidra/addresses.d/lane-b6.json, validated to a scratch path against the merged
set (1,077 entries, no duplicate names); two entries dropped as duplicates of lane B5's and
recorded as agreements instead.
2026-09-08 14:54:03 -04:00