Closes lane K's #1 ranked gap: FUN_007d5af0 under phase 6 of
OnAllCombatDone_Tail, the second RNG source in the strategic tail.
RNG inventory (the deliverable that matters). The resolver draws nothing
itself. Three sites in its subtree, each behind a function with exactly
one caller:
R1 RNG_NextInt @0x007bb69b (node cannon) 1 word w.p. 3/4, mean 4/3
R2 an INLINED RNG_NextFloat @0x007a84bd 1 word per back-eng candidate
R3 RNG_NextInt @0x00852ec7 (project pick) >=1 word per successful roll
R2 corrects combat-done-tail.md 3, which reported no NextFloat in the
subtree: the draw is inlined, so the only call-graph edge it leaves is
FUN_007a7f30 -> RNG_Twist, which reads as a bare Twist and is not one.
An image-wide instruction-boundary scan for the MT tempering immediates
finds 14 game functions with inlined draws; two of them, FUN_004f7670
(84 B) and FUN_007aa240, are reachable from StrategyServer::ProcessTurn
and are candidate mechanism for part of lane Z's unexplained 18-20
words per turn.
Also: the real body is 7641 B, not Ghidra's 7499 (which ends
mid-instruction); only 8 non-stack stores and 1 indirect call in the
whole function; 23 EVENT_* keys in the closure, five of them new to the
campaign's combat picture (plague is decided inside combat); the
resolver's subtree DOES write the SETurnResults accumulator at
S+0x2f4[PlyrIdx]+0x90 via FUN_007baef0 -> FUN_007b9df0; and
sizeof(Game::TacReport) = 0x94, enumerated twice.
Two structural errors made and corrected before publication are recorded
in 7.3 and 4 rather than quietly fixed.
Gates run separately: clean-room check OK; host ctest 36/36.
gen_addresses.py distinguishes "addr" (VA -> RVA) from "offset" (a member
offset). Three lane-K entries used "addr" for offsets and generated negative
RVAs, which broke the engine build. Two are re-expressed as offsets; the third,
StrategyServer_off_RNGPtr_S_frame, is withdrawn - addresses.json already has
StrategyServer_off_RNG = 0x16c for the S frame alongside off_RNGPtr = 0x168 for
S+4, which is precisely lane T's rule. The second call site found this lane
confirms it rather than correcting it.
The second turn driver, 0x007d92a0, read byte for byte. Corrects turn-driver.md
section 5: of the four subsystems it said live here, only bankruptcy does.
- 36-phase map with strides enumerated (EncounterResults 0x178, Encounter 0x74,
member 0x44) and the arity check that logs but does not return.
- Phase 7 is encounters.clear(), not a filter: the erase pair is the same
four-argument shape vector<Encounter>::operator= uses, and both arms converge
three instructions later.
- Bankruptcy: ProcessBankruptcy at phase 15, UpdateBankruptcyLimits at phase 31.
Three corrections to formula-gaps Q1 - the divisor is the double
-0.15000000596046448 not -0.15, the per-system income term is clamped at 0
before summing, and the 3.3 factor lives in .bss and is DB-loaded.
- Turn results are FILLED here (phases 6, 11, 18 write S+0x2f4[PlyrIdx]) but
rotated by ApplyEncounterResults and dispatched by SynchronizePlayer as event
0x25 afterwards. sizeof(SETurnResults) = 0x11c, enumerated five ways.
- BuildTurnEvents is misnamed: it is the setup/load/rejoin resync push, gated on
a pending descriptor, and references no EVENT_ string at all.
- TurnEvents_Write and TurnEvents_Read are swapped in Ghidra (layouts.json is
right). sizeof(TurnEvents) = 0x18, enumerated four ways.
- The autosave: StrategyHost::Autosave 0x00895210, its four localized paths, the
rotation that fires only on the post-turn call, the connection detach around
the write, and why the payload carries nothing time-, name- or machine-derived.
- Two RNG sources in the tail that nothing models: one NextFloat per expired node
line, plus draws inside the combat resolver. Both run before the autosave.
- S+0x8 advances twice per turn, not once.
Repo-wide correction: the research-event roll costs one or two RNG words, not
one. Fixed in unlock-cascade.md, addresses.json and lane-u.json; the captured
compare artefacts under verify/results are left alone as run records.
Phase map for both turn drivers, byte-for-byte from objdump rather than the
decompiler. Corrections that matter:
- the end-of-turn tail is UNCONDITIONAL. turn-spine.md 2.4 step 11 said it is
deferred when encounters are pending; that came from reading an inlined
std::vector destructor as a branch (both arms converge at 0x007dcb38). There
is no branch on the encounter snapshot in the function, and 0x00794ad0 does
not build an encounter list -- it builds the 15 ship-action type ids.
- ServerPlayer::ProcessTurn takes one float argument and never reads it.
- the ResearchRollPending site runs AFTER ProcessResearch, not before, and
clears the flag only when the roll actually fires. Threshold is a strict
0.5f < progress/Cost. Both consumers located by a full displacement scan.
- EVENT_NO_RESEARCH's gate is 'completed nothing this turn', not 'nothing
available' -- 0x00584e50 collects RESEARCHED techs, not available ones.
- a fired research roll costs one or two RNG words, not one: the plague branch
draws a second NextInt and posts EVENT_PLAGUE_OUTBREAK.
- two StrategyServer bases four bytes apart, and two per-turn counters.
- new: the research refund at 0x008914aa, previously unmodelled.
45 addresses in ghidra/addresses.d/lane-t.json (669 -> 722 entries, no dupes).