FUN_007066c0 is not a path finder. It performs no graph search: it walks the caller's
already-chosen destination list and classifies each consecutive pair through
FUN_00703730, accumulating flags and the index of the first failing leg. The only graph
structure in the subtree is a single-hop adjacency query. A multi-hop node route in a save
is n waypoints, one per hop.
OrderFleetMove's three failure bits, from the 0x418 literal: 0x008 the destination fleet
is on a node route and no intercept could be solved, 0x010 a ship's drive is destroyed,
0x400 the destination point is not one the player may use. The other nine bits are
advisory or route-quality complaints the server commits anyway -- the UI's dry run tests
the whole word, which is what separates the two groups.
Waypoint type 2 is the Liir drive, not a node line. The species-to-drive jump table maps
Human and Zuul (the two node races) to 3 and Liir to 2, so lane O's 20+ all-type-3
observations were forced by the table. Nothing is unreachable and nothing needs fixing;
exercising type 2 needs a Liir fleet, not a node line.
Also: GFlags(+0xdc) is the per-player gate mask; CstR is the gate-projection radius and
type 5 is a gate throw at a gateless system, not the Zuul bore; pnd is the node transit's
origin id; FtTrans is a second saved copy of the first waypoint's type. Two original
defects recorded as shipped (a loop-invariant drive comparison, a loop-invariant node-line
ranking term) and one predicted (the leading-destination drop shifting the output arrays).
P1/P2/P5 written before the run and checked offline against all 11 saves: 58 waypoints,
46 flight plans, 0 failures. 37 addresses filed; merge generates 912, validated to a
scratch path.