Commit graph

20 commits

Author SHA1 Message Date
alex
8f3106ae10 campaign: checkpoint research ABI reconstruction 2026-09-09 23:38:44 -04:00
alex
3bfde5a70d plan: pick the replace unit by its write set, not its name (lane CR's lesson) 2026-09-09 10:39:09 -04:00
alex
d4e9b58d4d plan: ruling on event text — game data via the VFS, not a caveat; CR verdict on 1a 2026-09-09 10:12:19 -04:00
alex
b6018a0f19 plan: pivot to displacement; gate.sh replaces the hollow gate; Rung B worklist from lane CV 2026-09-09 09:40:29 -04:00
alex
4e60e9fafb Rung B correction: replay runs the tail; board row for the fresh-build-dir gate catch 2026-09-08 21:50:26 -04:00
alex
af67d31394 resolution: byte-match survives as C-exact/C-set; tie set is a draw support not equal cost; rule 26 on self-consistent controls 2026-09-08 18:38:37 -04:00
alex
62b738d27a Rung C sharpened to the tie-set claim; re-resolver agent added to the crew 2026-09-08 18:05:01 -04:00
alex
b3299979a7 determinism qualified: oracle holds only where no AI must choose; Rung B = command-stream replay, Rung C = behavioural AI; canonical pair now turn2->turn3 2026-09-08 18:02:58 -04:00
alex
449daeb621 roadmap: item 6 premise refuted - no writer exists, it needs a predicate not a watchpoint 2026-09-08 15:07:02 -04:00
alex
214e00186d roadmap: item 1 done (E1+C3); new item 1b S11 civilian growth, 1c ship repair cost 2026-09-08 14:53:33 -04:00
alex
132d41c44e roadmap: restore item 2, mark item 4 done, refresh current numbers 2026-09-08 13:53:39 -04:00
alex
3f014a42eb board+roadmap: lane E1 income 25/25; correct roadmap item 1 - the turn path uses ComputeOutput, not ComputeMaxIncome 2026-09-08 13:53:20 -04:00
alex
c4f1c2407a roadmap: rewrite around the engine as the product; milestone split into Rung A (modulo command stream) and Rung B (needs AI); 13 stale board rows marked superseded 2026-09-08 13:04:13 -04:00
alex
87a39b6731 plan the behavioral slice: B1 ComputeBudget, B2 OnTechResearched, B3 ProcessResearch (RNG); gate on RNG signatures 2026-09-07 22:24:44 -04:00
alex
602f108418 backlog: pin sim formulas + tech effects 2026-09-07 22:06:04 -04:00
alex
5d877d373b guides: RE how-to for 2000s MSVC/DX9 games (98 sources); queue replay-checksum, class recovery, apitrace/TTD 2026-09-07 18:05:58 -04:00
alex
f644b83581 battle-load: profile filed, bug parked; sampler + resume recipe kept 2026-09-07 16:43:14 -04:00
alex
570bb38659 board: round five breadth; battle-load to be filed and dropped 2026-09-07 16:26:24 -04:00
alex
ef8d557499 data-model: SOTS content is data-driven; parser-first reimpl lever (from .gob harvest) 2026-09-07 14:57:31 -04:00
alex
9ad30bffce scaffold RE campaign: board, backlog, findings template, verify tree 2026-09-07 14:40:44 -04:00