diff --git a/campaign/board.md b/campaign/board.md index 9099487..43d4733 100644 --- a/campaign/board.md +++ b/campaign/board.md @@ -58,7 +58,7 @@ Status flow: `backlog → in-progress → mapped → verified` (or `blocked`). | P2-B3 ProcessResearch (behavioral, RNG) | phase2 | mapped | high | 85% | 2026-09-08 | LIVE, PARTIAL PASS: 15 calls compared, 13 zero-divergence; RNG post-state matched 14/15 incl. every roll (validates MT19937 + draw mapping + odds together). 2 divergences are the declared SetResearched boundary. ORACLE FAILS by exactly one item across 40,300: an unposted EVENT_RESEARCH_OVERBUDGET - compare was blind because the event list was never a declared region. fpu_cw=0x127f => 53-bit double, x87 question SETTLED. No Zuul in the save: double roll still disassembly-only . RECAPTURED WITH GUARDS 2026-09-08 (lane R): the oracle gap is now a COMPARE DIVERGENCE - `side.events.after.v.next_id orig=4 ours=3` on call 0, its only divergent field, with node[144] progress 2879->5768 and flag 1->2 both reproduced and the single RNG draw identical. 15 calls over 5 turns: 3 diverged, **RNG 15/15** (better than the original 14/15 - no tech-effect draw in this session). Guards on the two completion calls map SetResearched: ConMod[0..2]/OutMod/PopMod, ResTNm, TechTree+0x20 order counter, and the undeclared otch vector | | RNG signatures (Ghidra) | meta | verified | high | 100% | 2026-09-08 | Seed/Twist/NextFloat/NextInt verified; draw = y/(2^32-1); NextInt [0,n] inclusive; lazy twist; left@+0x9c4. RUNTIME CONFIRMED: fpu_cw=0x127f (53-bit double, round-nearest) - our next_float model is right, float_from_pc24 is an unused contingency | | engine: game/effects | engine | verified | high | 100% | 2026-09-08 | merged: TechId enum (196 slots @10000+i), 44 ids with typed strategic effects, species flag bits, ApplyTechEffect; 254 checks | -| VM140 exclusivity (lab rule) | meta | verified | high | 100% | 2026-09-08 | one agent at a time. Holder: **FREE** (M-movefleet released 2026-09-08 03:49 local; R-recapture before it). QUEUE: empty. VM left at the MAIN MENU, `hooks=trace`, build `recap-7584bad-20260908T0615Z` restored from `C:\SOTS\shimdist-recap` (that dist also carries `shim.cfg.recap{trace,b3,b1,misc}`). Lane M also left `C:\SOTS\shimdist-mf` + `C:\SOTS\ui\mf{deploy,release}.ps1` in place - harmless, and a working template for the next lane. Windows Update DISABLED/paused on the VM. Non-holders build /srv/re-lab/build/sots-engine-, stage dist-, deploy C:\SOTS\shimdist-. GOTCHA (lane R): after `schtasks /Run /TN SOTS` the main menu can take >60 s - SCREENSHOT AND VERIFY before clicking, or the click path lands in Credits. GOTCHA (lane M): drive the load dialog ONE rui.ps1 CALL PER CLICK with a screenshot between - a single chained cmd.txt loses sync and silently ends up somewhere else. And the Load Game dialog does NOT pre-select Single Player on a fresh launch: the documented path really is Load Game (512,536) -> Single Player (512,290) -> OK (551,523) -> row -> OK (682,624) -> Launch (511,663). ref-turn2 row is at (400,436) | +| VM140 exclusivity (lab rule) | meta | verified | high | 100% | 2026-09-08 | one agent at a time. Holder: **F-fpucw** (M-movefleet released 2026-09-08 03:49 local; R-recapture before it). QUEUE: empty. VM left at the MAIN MENU, `hooks=trace`, build `recap-7584bad-20260908T0615Z` restored from `C:\SOTS\shimdist-recap` (that dist also carries `shim.cfg.recap{trace,b3,b1,misc}`). Lane M also left `C:\SOTS\shimdist-mf` + `C:\SOTS\ui\mf{deploy,release}.ps1` in place - harmless, and a working template for the next lane. Windows Update DISABLED/paused on the VM. Non-holders build /srv/re-lab/build/sots-engine-, stage dist-, deploy C:\SOTS\shimdist-. GOTCHA (lane R): after `schtasks /Run /TN SOTS` the main menu can take >60 s - SCREENSHOT AND VERIFY before clicking, or the click path lands in Credits. GOTCHA (lane M): drive the load dialog ONE rui.ps1 CALL PER CLICK with a screenshot between - a single chained cmd.txt loses sync and silently ends up somewhere else. And the Load Game dialog does NOT pre-select Single Player on a fresh launch: the documented path really is Load Game (512,536) -> Single Player (512,290) -> OK (551,523) -> row -> OK (682,624) -> Launch (511,663). ref-turn2 row is at (400,436) | | Zuul double-roll (behavioural) | verify | backlog | — | 0% | 2026-09-08 | CONFIRMED NEEDED: ref-turn2 has only species 0 and 2, so the double roll is verified by disassembly + host tests only. Needs one compare from a species-5 save; the check is just that `left` drops by 2 not 1 | | budget tail coverage (expenses/aid/debt) | verify | backlog | — | 0% | 2026-09-08 | 8 ComputeBudget slots were always 0 in ref-turn2 (no sliders, no aid, no debt, no handicap). Need a save with expense sliders, a debtor and a research-aid treaty to exercise ExpenseTotal + the aid/bonus tail . CONFIRMED AND WORSE 2026-09-08 (lane R, 4284 calls): **13 of 22 slots are 0 on every call** - tradeIncome, shipCarriedPop, secondaryManager, bonusIncome, systemIncomeNeg, debtInterest, construction, expenses, researchMoneyGiven, savingsGiven, tra, researchPointsGiven, trp | | hook GetDifficultyMods | meta | backlog | — | 0% | 2026-09-08 | B1 derived the two difficulty rows from trace values (AI maintenance divisor 3, research x1.5) instead of snapshotting them; hook it properly so they stop being constants |