regenerate header (756 entries)
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1 changed files with 13 additions and 1 deletions
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@ -1,5 +1,5 @@
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// GENERATED — do not edit. Facts about Sword of the Stars.exe (GOG 1.8.1).
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// Source: sots-re ghidra/addresses.json @ 612bfe6, generated 2026-09-08 by tools/gen_addresses.py
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// Source: sots-re ghidra/addresses.json @ f9b744e, generated 2026-09-08 by tools/gen_addresses.py
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// Runtime address = (uintptr_t)GetModuleHandle(NULL) + RVA (the exe is ASLR-relocated).
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#pragma once
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#include <cstdint>
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@ -1351,6 +1351,18 @@ constexpr uint32_t ServerSystem_ComputeMaxIncome = 0x003521c0;
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constexpr uint32_t SNMAllCombatDone_layout = 0x00624758;
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// data const float 0.5f -- the progress-ratio threshold in ServerPlayer::ProcessTurn's `ResT != NULL && ResErrRoll != 0 && CONST < progressRatio` gate (events.md §3, window 0x008915ec-0x00891624). Read out of dumps/sots.exe: .rdata bytes at 0x00a2c788 are 00 00 00 3f (float 0.5); the following word 0x00a2c78c is float 100.0, so this is a float32, NOT the double an 8-byte read would suggest (that reads as 5.28e13). CONSEQUENCE, measured on the live game: ResErrRoll survives into ProcessResearch only while progress/cost <= 0.5 at the START of the turn, so the OnTechResearched draw (0x0088df20) can fire only when a single turn supplies more than half the target tech's remaining cost. See the board's `research_roll_pending save` row [verified]
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constexpr uint32_t ResearchRollProgressThreshold = 0x0062c788;
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// thiscall void __thiscall Game::TurnCommands::Write(Mars::IStream* s) -- the writer for the `Player.<id>.TurnCommands_v5` custom-data block (CDT id -> one CD frame). 764 bytes, no loops of its own. Two halves. (1) A PROLOGUE of six flag-gated groups, each a WriteBool on a member followed, only when that bool is set, by the group's payload; write order is NOT offset order, which is why the offset-sorted layout view cannot be aligned to the wire: bool@0x0c gates f32@0x08 (research rate); bool@0x14 gates i32@0x10 (research target tech); bool@0x20 gates i32@0x18 + f32@0x1c (research boost spend + fraction); bool@0x2c gates bool@0x24 + i32@0x28; bool@0x3c gates f32@0x30,0x34,0x38; bool@0x6c gates a StreamableHelper<Game::CivilianRatios> frame on the member at 0x40. i32@0x04 (player id) is written first and unconditionally. (2) TWENTY-SEVEN std::list<T> members at 0x70..0x1a8, stride 0x0c ({_Myhead, _Mysize, _Alval}), each passed to its own free-function writer as helper(stream, &list). Every one is written unconditionally, so an empty list still costs one zero int: 8 prologue items + 27 zero counts = the 35-item block every no-orders save carries [verified]
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constexpr uint32_t TurnCommands_Write = 0x00442540;
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// thiscall void __thiscall Game::TurnCommands::Read(Mars::IStream* s) -- the reader paired with TurnCommands_Write (0x00842540). 1543 bytes; not decompiled by lane Q, listed so the pair is on the record [mapped]
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constexpr uint32_t TurnCommands_Read = 0x00492ae0;
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// cdecl void __cdecl (Mars::IStream* s, std::list<T>* moves) -- writer for TurnCommands member +0xc4, the FLEET MOVE list. Per element: WriteInt(fleetId) then a NESTED counted int vector -- n = (v._Mylast - v._Myfirst) >> 2 written with WriteInt, then n ints. So a fleet move on the wire is {fleetId, hopCount, hopCount x systemId}, NOT a fixed {fleetId, 1, destSystemId, 0} quadruple: a multi-hop route is longer. Observed single-hop in human-turn2-orders.sav {1456, 1, [128]} and zuul-turn15-orders.sav {688, 1, [432]} [verified]
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constexpr uint32_t TurnCommands_WriteFleetMoveList = 0x0043e550;
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// cdecl void __cdecl (Mars::IStream* s, std::list<T>* orders) -- writer for TurnCommands member +0x88, the BUILD ORDER list. Per element four WriteInts taken in DESCENDING member order (node+0x14, +0x10, +0xc, +0x8), so the wire order is {ordinal, designId, systemId, w}. Observed in zuul-turn15-orders.sav (5 orders, designs 608/576, system 384) and zuul-turn17-orders2.sav (20 orders, ordinals 6..25) [verified]
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constexpr uint32_t TurnCommands_WriteBuildOrderList = 0x00422870;
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// cdecl void __cdecl (Mars::IStream* s, std::list<T>* cmds) -- writer for TurnCommands member +0xa0, the PLANETARY-BUDGET list. Per element WriteInt(systemId) then a StreamableHelper<Game::StarSystem::OutputRates> frame (helper vftable 0x00a1f884), which is the only NAMED sub-frame anywhere in the block (SRs SRt SRsc SRtf SRi SRoh SRnr). Observed once, in zuul-turn17-orders2.sav: system 384 with SRsc = 1.0 [verified]
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constexpr uint32_t TurnCommands_WriteSystemRatesList = 0x0042e3d0;
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// cdecl void __cdecl (Mars::IStream* s, std::list<T>* orders) -- writer for TurnCommands member +0xb8, the COLONIZE list. Per element two WriteInts (node+0x8 then node+0xc): {shipId, w}. Observed once, in zuul-turn17-orders2.sav: three ships 2512/2544/2624, each with w = 1 [verified]
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constexpr uint32_t TurnCommands_WriteColonizeList = 0x00422960;
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// thiscall void (ServerPlayer* this, float dt) // RET 4. The per-player turn driver, called once per player from StrategyServer::ProcessTurn's player loop. THE dt ARGUMENT IS NEVER READ: the whole 1086-byte body contains zero [ebp+N] references (mechanical check over the full instruction decode), so a reimplementation may ignore it. Order: ComputeBudget -> Sav = SatAdd(Sav, net) -> record aid given -> ProcessSpecialProjects -> (ResT ? RollResearchAccident/ProcessResearch) -> research refund -> zero TRM/TRA/TRP -> RebAI decay -> timed-bonus sweep -> ResearchRollPending site -> EVENT_NO_RESEARCH -> PruneRaidTargets [verified]
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constexpr uint32_t ServerPlayer_ProcessTurn = 0x00491340;
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// site site in ServerPlayer::ProcessTurn: `if (this->ResT(+0x294) != 0) { if (!RollResearchAccident(&budget)) TechTree::ProcessResearch(this->TechTree(+0xf4), rng, &budget.researchAlloc, &overBudget); }`. Argument order read off the push order at 0x00891496-0x008914a5: pushes are (edx=&overBudget), (ecx=&allocVector), (eax=rng), so left-to-right the args are (RNG*, vector*, int*). The RNG is `*(ServerPlayer+8 - 4 + 0x16c)`. `overBudget` is a FRESH STACK LOCAL at [ebp-0x14], NOT Budget+0x64 [verified]
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