rule 11 corrections: AD's 94 leaves decompose 59+35, list 10 is OnCommand_TransferShips, BP's income claim marked as inference
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@ -178,7 +178,7 @@ is correct. But **four other AI players enter this turn with `ResTNm == ''`** (5
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**none of them contributed a leaf to AD's 94** — every one of the 94 is Player[32]'s or the global
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id counters'. All four have `NumOwn == 0`. So the predicate as written in rule 26 corollary (c) —
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"`ResTNm == ''` names a pick turn" — is **necessary and not sufficient**: a player with no colonies
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has no research income and does not reach the pick, whatever its `ResTNm` says. That is a
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has no research income and does not reach the pick, whatever its `ResTNm` says. That is a **[INFERENCE, not measurement — flagged by the resolver 2026-09-09. The measured fact is only "no AI client". Whether a client with `NumOwn == 0` reaches the pick is UNTESTED: players 496 and 512 have `NumOwn == 0` and DO have clients, and they held research targets so the pick was not exercised either way.]**
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measurement on the input save, independent of how the runs come out, and it is offered as a
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refinement of the predicate rather than a correction of the resolution's Player[32] claim, which
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stands.
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@ -37,6 +37,16 @@
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> instrumented and not. §5 gives the digests. Every number in §3 is read off that reproducible
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> sub-tree; none of them is read off a leaf that moved.
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> **DECOMPOSED 2026-09-09 (lanes BP and the resolver, rule 11).** These 94 leaves are
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> **59 seed-driven + 35 visit-order**. With the three AI client seeds pinned, 59 of them go
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> away — `ModCount`, `NumFlts`, `DesignIDs[]`, `FleetIDs[]`, both build queues, every design
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> and ship record and all four turnstats rows become identical. The **35 that remain are a
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> single transposition**: two fleets exchange contents because the fleet-assignment pass
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> visited their ship groups in a different order. **The id counter is deterministic** — the
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> ids are minted in the same order in every process; what varies is which group each lands
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> on. So this lane's attribution to "the per-process AI seed" is right for the *substance*
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> of the variation and incomplete: a second, non-seed per-process input orders the visit.
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---
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## 1. Predictions, committed before the build (rule 2)
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@ -307,6 +307,14 @@ the other end).
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of turn 4 exists in the corpus, so that window's composition is assumed to match turn 2→3 on W2's own
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statement that the two windows agree.
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> **NAMED 2026-09-09 (rule 11).** It is **`StrategyServer::OnCommand_TransferShips`**,
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> `{systemId, fleetId, ships[]}` — lane W3 named the applier some time ago and these AI-side
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> notes were never updated, so two documents disagreed with a third. The consequence is worth
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> more than the name: **list 10 records the order in which the fleet-assignment pass visited
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> each ship group**, so every captured command block carries its own visit order for free.
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> That is what makes C-exact recoverable as `(save, seeds, visit order) -> byte match` rather
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> than merely canonicalisable — see `findings/resolutions/2026-09-09-fleet-id-order-residue.md`.
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---
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## 5. Corrections to earlier findings
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@ -34,7 +34,7 @@ residual**:
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4 research-rate gates, one per submitting block (16, 32, 496, 512)
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1 list 5 system rates
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1 list 3 build order
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1 list 10 (unnamed)
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1 list 10 StrategyServer::OnCommand_TransferShips [named by lane W3; was "(unnamed)" here]
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2 list 14 fleet task, modes 0 and 1 against ONE fleet
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1 list 8 fleet move
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0 list 23 population -- the 17..27 half is free
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