From 7139dee219fe90eb765c341e3ef33f6f30b4942d Mon Sep 17 00:00:00 2001 From: alex Date: Mon, 7 Sep 2026 15:22:55 -0400 Subject: [PATCH] verify: mars data parsers proven 100% on 1595 files; catalogs; tech-tree graph --- campaign/board.md | 2 +- campaign/open-questions.md | 2 + findings/subsystems/data-parsers.md | 326 + verify/parsers/.keep.md | 1 - .../__pycache__/effect_txt.cpython-310.pyc | Bin 0 -> 3381 bytes .../__pycache__/flat_kv.cpython-310.pyc | Bin 0 -> 5218 bytes .../__pycache__/manifest.cpython-310.pyc | Bin 0 -> 5082 bytes .../__pycache__/mars_data.cpython-310.pyc | Bin 0 -> 6793 bytes verify/parsers/effect_txt.py | 98 + verify/parsers/flat_kv.py | 127 + verify/parsers/manifest.py | 121 + verify/parsers/mars_data.py | 211 + verify/parsers/verify.py | 634 + verify/results/data-catalogs/crosslink.json | 1240 + .../results/data-catalogs/schema_stats.json | 1681 + .../results/data-catalogs/shipsections.json | 121233 +++++++++++++++ verify/results/data-catalogs/strings.json | 5198 + verify/results/data-catalogs/tech_tree.dot | 650 + verify/results/data-catalogs/tech_tree.json | 10387 ++ verify/results/data-catalogs/weapons.json | 12360 ++ 20 files changed, 154269 insertions(+), 2 deletions(-) create mode 100644 findings/subsystems/data-parsers.md delete mode 100644 verify/parsers/.keep.md create mode 100644 verify/parsers/__pycache__/effect_txt.cpython-310.pyc create mode 100644 verify/parsers/__pycache__/flat_kv.cpython-310.pyc create mode 100644 verify/parsers/__pycache__/manifest.cpython-310.pyc create mode 100644 verify/parsers/__pycache__/mars_data.cpython-310.pyc create mode 100644 verify/parsers/effect_txt.py create mode 100644 verify/parsers/flat_kv.py create mode 100644 verify/parsers/manifest.py create mode 100644 verify/parsers/mars_data.py create mode 100644 verify/parsers/verify.py create mode 100644 verify/results/data-catalogs/crosslink.json create mode 100644 verify/results/data-catalogs/schema_stats.json create mode 100644 verify/results/data-catalogs/shipsections.json create mode 100644 verify/results/data-catalogs/strings.json create mode 100644 verify/results/data-catalogs/tech_tree.dot create mode 100644 verify/results/data-catalogs/tech_tree.json create mode 100644 verify/results/data-catalogs/weapons.json diff --git a/campaign/board.md b/campaign/board.md index 55ad4af..09eb89f 100644 --- a/campaign/board.md +++ b/campaign/board.md @@ -23,7 +23,7 @@ Status flow: `backlog → in-progress → mapped → verified` (or `blocked`). | class hierarchy + key vftables | meta | mapped | high | 100% | 2026-09-07 | findings/objects/ghidra-recon.md - RTTI Base_Class_Array read directly; vftables for 8 core classes | | data-model (.gob data files) | subsystem | mapped | high | 100% | 2026-09-07 | findings/subsystems/data-model.md - tech/weapons/sections/races/AI all data-driven | | string / config intel | meta | mapped | high | 100% | 2026-09-07 | findings/subsystems/strings-and-config.md | -| Mars brace-block parser | subsystem | in-progress | — | 0% | 2026-09-07 | R2: python parsers + 100% parse proof + cross-links -> verify/parsers/ | +| Mars brace-block parser | subsystem | verified | high | 100% | 2026-09-07 | verify/parsers/ (mars_data, flat_kv, manifest, effect_txt, verify.py): 1595/1595 files parse, 0 dangling cross-links; catalogs in verify/results/data-catalogs/ | | networking (SNM/FNM + GameSpy) | subsystem | backlog | — | 0% | 2026-09-07 | ~60 SNM strategy msgs, FNM file-xfer/host-migration; lockstep sim | | battle-load: thread contention | subsystem | backlog | — | 0% | 2026-09-07 | root cause hunt: CreateThread sites FUN_00902350, FUN_00736e30, FUN_008a0e50; streaming-sound thread; lockstep sync waits | | UI screen & flow map | meta | mapped | high | 100% | 2026-09-07 | findings/subsystems/ui-screen-map.md - 36 screens; screens are C++ on Mars controls (NOT data); turn state machine recovered | diff --git a/campaign/open-questions.md b/campaign/open-questions.md index 78891e4..22fed1f 100644 --- a/campaign/open-questions.md +++ b/campaign/open-questions.md @@ -16,3 +16,5 @@ Each links to the finding that raised it. Promoted to backlog or closed by **re- - **Save-struct contradictions (R1 vs R2)** — field widths (`Abdn`/`Dstyd`/`ltis` Int16 vs Int32; `Bats2`), R2's `OID = PID*16` owner-handle claim, species id 4 (`_NPC` vs 'AI Rebellion'). Resolve against the binary's Streamable read code. (from [[save-editor-structs]]) - **Unlabeled save blocks** — `CdPlayer` (unknown1..35), empty `SimSystemDetailSpy`, opaque ~2500 B RNG blob. Analyst targets once the Streamable readers are located. (from [[save-editor-structs]]) - **Missing HUD scripts** — exe references `GUI/Combat/CombatHUD.script`, `SensorHUD.script`, `NoHUD.script` but none ship in the gobs or loose; likely dev-only overrides via the gobio native-FS fallback. Confirm via `CombatScreen` load path. Also: `.script` files are display configs, not widget layouts (corrects round-one note). (from [[ui-screen-map]]) +- **Tech `allows` default per-race %** — `tech_tree.json` edges only carry races written in the `allows` string; the default for an unlisted race (believed 100%) is engine code. Ghidra target in the tech loader. (from [[data-parsers]]) +- **Engine parser leniency** — 12 shipped shipsections are syntactically broken (unclosed `{`, extra `}`) yet load; keys and identifiers are case-insensitive. Reimplementation must match this leniency. `.effect` is its own `TXT`/`BEGIN-END` format, not brace-block (corrects round one). (from [[data-parsers]]) diff --git a/findings/subsystems/data-parsers.md b/findings/subsystems/data-parsers.md new file mode 100644 index 0000000..2e86be7 --- /dev/null +++ b/findings/subsystems/data-parsers.md @@ -0,0 +1,326 @@ +# SOTS1 data-format parsers — report + +Round-two deliverable: stdlib-only Python 3 readers for every textual data +format shipped in `sots.gob` / `sots_local_en.gob`, proven against all 1,665 +extracted files, with cross-link checks and normalized JSON artifacts. + +Location: `spicy:/bulk-storage/re-lab/handoff/parsers/` (this file is its sibling). +Input: `spicy:/bulk-storage/re-lab/gob-extract/`. Python: 3.x, no third-party deps. + +``` +python3 parsers/verify.py # re-runs everything, prints the appendix below +``` + +## Headline + +- **1,595 / 1,595 data files parse (100%)**; the 70 skipped files are HLSL + shaders (`.fx/.fxh`) and prose (`Desc.txt`, `ChatTrans.txt`) — not data. +- 12 shipsections are **syntactically broken** in the shipped archive (11 never + close their outer `{`, one has an extra `}`). They load in-game, so the engine's + parser is lenient in exactly two ways: EOF closes all open blocks, and a stray + top-level `}` is ignored. `mars_data` mirrors that by default and records a + warning; `strict=True` rejects them. +- Cross-links are clean where it matters: **0 dangling** weapon→tech, + section→tech, tech→section, tech→weapon-file, tech→tech, option→tech, + bank→weapon-file, allows→tech, AI/scenario CSV→catalog references. +- Real inconsistencies found (data bugs / engine-behaviour evidence): keys and + identifiers are matched **case-insensitively** everywhere (25 refs only + resolve that way), 10 `_shipsections.txt` ids point at files that do not exist, + 3 NPC weapon name tokens are missing from `Strings.csv`, 4 `Strings.csv` keys + are duplicated with a trailing space, and the three `aitech*.csv` AI tables are + empty templates. + +## The readers + +### `mars_data.py` — the Mars brace-block format +`parse(text, typed=True, keep_case=False, strict=False, warnings=None)` / +`parse_file(path)`. Tokenizer-based (not line-based), so it handles every +layout the files use. Grammar as observed: + +``` +body := (NAME '{' body '}' | NAME value | "bare quoted item")* +value := "quoted" | bareword comment := // to end of line +``` + +Returns plain dicts. Repeated keys become lists (`get_list(d, k)` normalizes); +bare quoted strings inside a block go under `"_items"`; the file's top level is +itself a body. Barewords that look like C numbers (`.5`, `-.8`, `7e+8`) or +`true/false` are typed; quoted strings never are (`numplayers "8"` stays a str). + +Used for: `.weapon` (207), `.shipsection` (875), `.tech` (1), `.combat` (3), +`.def` (2), `.script` (4), and the 24 block-form `.txt` (scenarios, tutorial, +credits, systemnames, skydefs, ctechvars, shipai). + +Quirks handled (all present in shipped files): + +| quirk | where | handling | +|---|---|---| +| keys case-insensitive: `Requires`/`requires`, `badge`/`Badge`, `Planet_Impact_Effect` | tech, defs, weapons | keys lower-cased by default | +| identifier values case-insensitive: `WEP_HCLAS` vs tech `WEP_HCLas`, `Ind_AstMon`, `SECTIONNAME_DEHammerHead` vs file `DEHammerhead`, manifest `DEWar.SHIPSECTION` | 18 weapon + 7 section `requires`, string keys, manifests | all cross-links compare `.lower()` | +| block opens on the same line as a pair: `turretsize small mount {` | `_NPC/_Wreckage_E.shipsection` | tokenizer, not line-based | +| block name and brace on one line: `weapon {` | MasterTechList.tech (67×) | same | +| outer block never closed (EOF at depth 1) | 11 shipsections (Hiver 6, Liir 4, Morrigi 1) | lenient close + warning | +| one `}` too many | `Human/CrPropaganda.shipsection` | ignored + warning | +| `//` inside quoted strings; backslash Windows paths; `""` empty values | globals.txt, GUI scripts | no escape processing, comment scan is quote-aware | +| bare quoted list items with no key | `Data/Strategy/systemnames.txt` | `_items` list | +| scalar and block under the same key: `option DRV_PlsmFoc` beside `option { option A ... }` | 153 shipsections (229 occurrences) | both merge into one list; consumers accept str-or-dict members | +| repeated `turretsize`/`turretclass` inside one `bank{}` | 19 banks (Zuul DN*, …) | kept as list; verify takes last | +| mixed CRLF/LF, cp1252 bytes | everywhere | decode cp1252 | + +No `/* */` comments, no `=`, no escapes, no BOMs were found. + +### `flat_kv.py` — `KEY value` tuning tables and positional rows +`parse_kv(text, typed=True, on_dup='last')` → `{KEY: value}`; a value of +several unquoted tokens becomes a list; `duplicates(text)` lists repeated keys +(none in shipped files). `color("r g b")` → tuple. `parse_rows(text)` → list of +token rows for the positional tables (`_turrets.txt`, `_defaultweapons.txt`, +`damfx*.txt`, `playercolors.txt`, `BadgeTable.txt`, `AvatarTable.txt`, +`WeaponIconPlacements.txt`). Comment stripping is quote-aware +(`ENDGAME_FILL_COLOR "0 0 0" // 48 29 2"` is a real line). + +### `manifest.py` — id manifests and CSVs +`parse_manifest(text)` → `Manifest(entries=[(id, filename)], deleted=[ids], +problems=[…])`; validates id uniqueness, honours `// DELETED - n`, and +`by_name()` folds case. `parse_csv(text)` drops `#`/`//` comment rows and +blank rows, strips cells, honours RFC-4180 quoting (`Strings.csv` has one +multi-line cell and quoted commas; `stock_diplomacy_messages.csv` quotes every +cell including its `"# species"` header). `parse_csv_with_header()` recovers a +`# ,` schema row when present. + +### `effect_txt.py` — `Effects/*.effect` +**Not brace-block**, contrary to the round-one write-up. A `TXT` magic line, +then `KEY value` lines and `KEY` + indented `BEGIN … END` groups. Order is +semantic (`PARTICLEDATATYPE n` precedes the `CREATION/VARIATION/OVERLIFE` +curves that belong to it; `MODIFIER` repeats once per type), so each level is +returned as an ordered `[key, value]` list; `to_dict()` gives the unordered view. +415/415 parse; BEGIN/END always balanced. + +### `verify.py` +Parses every file with the reader its type calls for, computes key-frequency +schema stats per block path, runs the cross-link suite, writes the artifacts, +and prints the appendix below. Exit code 0 = no parse failures. + +## Cross-link results (summary; full detail in appendix and `crosslink.json`) + +| link | refs | dangling | notes | +|---|---|---|---| +| weapon `requires` → tech | 189 (177 weapons; 12 list 2+ techs = AND) | 0 | 18 case-only mismatches; 13 player weapons have no `requires` (missiles, mirv warheads, boarding shuttles, spyship, wraith) | +| shipsection `requires` → tech | 970 | 0 | 7 case-only (`Ind_AstMon`, `DRN_BTLRdrs`) | +| shipsection `option`/`optiondef` → tech | 3,842 | 0 | | +| tech `ship{section}` → shipsection | 149 | 0 | section names are race-agnostic; matched against the union of race catalogs | +| tech `weapon{filename}` → file | 67 | 0 | | +| tech `requires` → tech or `GRP_x` | 154 | 0 | 9 groups (`group TORPS` ↔ `requires GRP_TORPS`): PRJCTR 4, PD 3, HVYBEAM 3, SPINAL 2, TORPS 12, MINES 7, BIOMISSILE 5, JAMMING 3, SHIELDS 6 | +| tech `allows` edges | 354 | 0 | every edge parses to `child RP:n [Race:%…]`; 12 roots (`*_ROOT`) are never a target | +| `_weapons.txt` ↔ `Weapons/*.weapon` | 123 ids, deleted 36/58/59 | 0 either way | `Species/_NPC/weapons/` (84) has no manifest — referenced by path from NPC `bank{weapon}` (404 refs, 0 dangling) | +| `_shipsections.txt` ↔ files | 885 ids | **10 ids with no file** | Tarkas ids 3,4,16,32,43,108,109 (`CRAbsorber, CRAIC, CRDeflector, DEAbsorber, DEDeflector, DEDisruptor, CRDisruptor`); `DEWar` in Human 98, Liir 86, Morrigi 39. These are reserved wire ids, consistent with the "never reuse ids" header. | +| `TECHNAME_/TECHDESC_` | 293 | 0 / 0 | | +| `SECTIONNAME_/SECTIONDESC_` (267 stems) | | 0 / 67 | 62 of the missing DESC are `_NPC`-only, 5 are hidden player stems (`_assaultshuttle`, `_biomissile`, `_boardingpod`, `_nodemissile`, `_spy`) | +| every `@TOKEN` in brace files | 378 | **3** | `@WEAPON_NPC_REFUGEEDRONE`, `@WEAPON_SILQUEEN_CANNON`, `@WEAPON_VNSYSK_CUTTINGBEAM` (NPC weapons; would render as raw token) | +| `_turrets.txt` vs weapon/bank (size,class) | 42 rows | 0 / 0 | only when compared case-insensitively (`Large`, `Missile`, `Standard`, `COL`, `PlanetMissile` appear) | +| `_defaultweapons.txt` → weapon file | 31 | 0 | | +| AI `affinity_section/raider_sections` → section, `weapon_replacements` → weapon, `affinity_weapon` → weaponfamily | 200 / – / 6 / 9 | 0 | | +| `aitechpri/aitechgrp/aitechmode.csv` | **0 rows** | – | comment-only templates: AI tech priorities are code-owned | +| Scenario `*Techs.csv` → tech, `*FleetTemplates.csv` → section | 127 / 87 | 0 | | + +## Schema facts worth knowing (from `schema_stats.json`) + +- `weapon`: 207 instances, 60 distinct scalar keys; behaviour sub-block is one + of `bolt`(66, always with `rangetable`), `beam`(52), `torpedo`(19, with + `rangetable`), `rider`(17), `missile`(13), `chainlightning`(10), `col`(9), + `mine`(7), `disintegrator`(3), `grapple`, `projectedshield`, `mirv`(2 each), + `nodecannon`, `siege`, `mesonprojector`, `spyship`, `wraith`(1 each). Always + present: `name weaponclass turretsize turretclass burst_volleys recharge_time`. +- `shipsection`: 875 instances, 87 distinct keys; always `model health mass`; + `bank`(3,721) → `mount`(7,375); `thruster`(1,105); `netforcelimits`(875); + `option`(1,226 block instances); `anim`(247). `section_type` values are + case-mixed (`engine`/`Engine`, `command`/`Command`) and 41 sections have none + (riders, NPC hulls); `section_class` has 16 with none. +- `tech`: 293 nodes; keys `name`(293) `allows`(354) `threat`(169) `family`(155) + `requires`(154) `group`(45) `type`(39, always `P`) `option_cost`(18) + `unlock_explicitly`(6); sub-blocks `ship`(71) `weapon`(67) `strategy`(61). + `family` is written on only 155 nodes — `tech_tree.json` adds `family_inferred` + from the name prefix. +- `Strings.csv`: 5,200 data rows → 5,196 keys (4 duplicated via trailing + space, identical text). Key prefixes: AIDIP 755, EVENTMSG 415, TECHNAME/TECHDESC + 293 each, SECTIONNAME 283, WEAPON 139, TECHBEN 25 … + +## Artifacts (`parsers/out/`) + +| file | size | content | +|---|---|---| +| `tech_tree.json` | 217 KB | 293 nodes (name, display name/desc, family, family_inferred, type, threat, group, option_cost, requires, TECHBEN inc/dec, sections, weapons, allows) + 354 edges `{from, to, rp, pct{Race:%}}` + groups | +| `weapons.json` | 345 KB | 207 weapons: full parsed body + `stem, file, scope(player/NPC), id, display_name` | +| `shipsections.json` | 2.7 MB | 875 sections: full body + `race, stem, id, display_name, description, unlocked_by[]` | +| `strings.json` | 396 KB | 5,196 token → text | +| `schema_stats.json` | 33 KB | per block path: instance count, key frequencies, sub-block frequencies | +| `crosslink.json` | 27 KB | machine-readable form of the cross-link findings | +| `tech_tree.dot` | 54 KB | Graphviz digraph, nodes coloured by family, edges labelled RP + race % (no graphviz on this box; `dot -Tsvg` elsewhere) | +| `report.md` | | verbatim `verify.py` output (appended below) | + +Caveat on `edges[].pct`: a race absent from an `allows` string has no override +in the data. The default (believed 100%) is engine code, not asserted by the +artifact. + +--- + +# Appendix — `verify.py` output +## Parse results + +| reader | file kind | files | parsed | failed | +|---|---|---|---|---| +| mars_data | brace:combat | 3 | 3 | 0 | +| mars_data | brace:def | 2 | 2 | 0 | +| mars_data | brace:script | 4 | 4 | 0 | +| mars_data | brace:shipsection | 875 | 875 | 0 | +| mars_data | brace:tech | 1 | 1 | 0 | +| mars_data | brace:txt | 24 | 24 | 0 | +| mars_data | brace:weapon | 207 | 207 | 0 | +| manifest.parse_csv | csv | 28 | 28 | 0 | +| effect_txt | effect | 415 | 415 | 0 | +| flat_kv.parse_kv | kv | 20 | 20 | 0 | +| manifest.parse_manifest | manifest | 8 | 8 | 0 | +| flat_kv.parse_rows | rows | 8 | 8 | 0 | + +Total: 1595 parsed, 0 failed (skipped: 70 HLSL/prose files that are not data). + +Lenient recoveries (engine-compatible; strict=True would reject these): +- `Species/Morrigi/sections/DECommand.shipsection`: end of file inside block (depth 1) +- `Species/Liir/sections/CRAbsorber.shipsection`: end of file inside block (depth 1) +- `Species/Liir/sections/CRCommand.shipsection`: end of file inside block (depth 1) +- `Species/Liir/sections/CRFireControl.shipsection`: end of file inside block (depth 1) +- `Species/Liir/sections/CRShield.shipsection`: end of file inside block (depth 1) +- `Species/Human/sections/CrPropaganda.shipsection`: line 105: stray '}' at top level +- `Species/Hiver/sections/DEAntiMatter.shipsection`: end of file inside block (depth 1) +- `Species/Hiver/sections/DEDeflector.shipsection`: end of file inside block (depth 1) +- `Species/Hiver/sections/DEDisruptor.shipsection`: end of file inside block (depth 1) +- `Species/Hiver/sections/DEJammer.shipsection`: end of file inside block (depth 1) +- `Species/Hiver/sections/DEShield.shipsection`: end of file inside block (depth 1) +- `Species/Hiver/sections/DESquadronCnc.shipsection`: end of file inside block (depth 1) + +## Schema stats (key frequency per block type) + +Full table in `schema_stats.json`. Block paths with instance counts and the +keys seen in them (count = number of block instances carrying the key): + +### `weapon.weapon` (207 instances) + +keys: name:207, weaponclass:207, turretsize:207, turretclass:207, burst_volleys:207, recharge_time:207, cost:204, icon_file:204, icon_rect:204, muzzle_sound:203, muzzle_sound_minrange:200, muzzle_effect:190, requires:189, dam_est:179, volley_period:176, rating_frate:176, rating_dam:176, rating_acc:176, rating_range:176, fc_requires_los:173, fc_requires_inrange:173, fc_requires_enemycolony:173, fc_manual_target:173, fc_manual_toggle:173, fc_manual_launch:173, fc_controllable:173, fc_holdsfire:173, range:167, range_planet:167, hpbonus:152, model1:143, muzzle_speed:140, weaponfamily:130, volley_duration:107, solution_tolerance:89, turretmodel1:67, trackspeed_mod:55, model2:43, pinpoint:41, buildup_delay:40, blindfire:37, weapondamagetype:21, munitionsize:15, model3:14, fc_explicit_target:14, fc_exclusive_launch:14, fc_targets_expire:14, turretmodel2:14, target_queue_size:13, compatible_section:10, hidden:9, lock_period:4, buildup_sound:3, buildup_sound_minrange:3, exclusive_species:2, secondary_pd:2, turretmodel3:2, buildup_effect:1, centered_muzzle_effect:1, anim:1 + +sub-blocks: bolt:66, beam:52, torpedo:19, rider:17, missile:13, chainlightning:10, col:9, mine:7, disintegrator:3, grapple:2, projectedshield:2, mirv:2, nodecannon:1, siege:1, mesonprojector:1, spyship:1, wraith:1 + +### `shipsection.shipsection` (875 instances) + +keys: requires:970, mass:877, model:875, health:875, section_class:859, section_type:834, cost:831, cpoints:824, crew:644, preview_ofs:549, socket_aft:543, socket_fore:487, option:229, entity_class:189, range:182, engine_sound:178, autonomous:178, ftlspeed:168, dam_model:154, engine_idle_sound:133, design_class:126, engine_sound_minrange:125, engine_techera:115, command_cost:111, maintenance_cost:98, nodespeed:75, node_cannon_fling:68, dam_socket_aft:68, dam_socket_fore:67, section_sound:65, section_sound_repeat:65, nodesign:63, section_lod_type:60, view_dist:60, explicit_section:60, defence_platform:49, death_effect:39, tacticalsensorrange:38, scanrange:35, command_quota:34, station:33, death_area_impact_effect:30, death_dam:30, death_damradius:30, explicit_command_section:30, explicit_engine_section:30, refueling_capacity:21, split_traffic_volume:20, repair_capacity:18, aicontrol:17, rebelai_scanrange:17, rebelai_tacticalsensorrange:17, colonizer_pop:12, colonizer_infra:12, colonizer_terra:12, refinery:12, freighter:10, monitor:8, shield_model_offset:7, construction_capacity:7, huge:6, mining_capacity:6, mining_rate:6, spytender:6, propaganda:6, ewar:6, science:6, spy:6, exclude:6, freighterq:5, police:5, tradingpost:5, prisoner_capacity:4, node_bore:3, section_sound_minrange:3, gravboat_bonus:3, gateship:2, ramscoop:2, construction_devourer:1, construction_refresh:1, construction_salvagerate:1, mining_trap:1, colony_trap:1, imperial_population:1, civilian_population:1, protectorate:1, node_missile:1 + +sub-blocks: bank:3721, option:1226, thruster:1105, netforcelimits:875, anim:247, optiondef:12 + +### `tech.tech` (293 instances) + +keys: allows:354, name:293, threat:169, family:155, requires:154, group:45, type:39, option_cost:18, unlock_explicitly:6 + +sub-blocks: ship:71, weapon:67, strategy:61 + +All block paths: `combat`(3), `combat.combatenv`(3), `combat.endcondition`(3), `combat.orbit`(17), `combat.planet`(1), `combat.summary`(3), `def`(2), `def.badge`(27), `def.light`(196), `script`(4), `script.distanceline`(1), `script.fleetline`(1), `script.gateline`(1), `script.hiver`(1), `script.hiver.dead`(1), `script.hiver.good`(1), `script.hiver.ideal`(1), `script.hiver.ideal_2`(1), `script.hiver.poor`(1), `script.human`(1), `script.human.dead`(1), `script.human.good`(1), `script.human.ideal`(1), `script.human.ideal_2`(1), `script.human.poor`(1), `script.liir`(1), `script.liir.dead`(1), `script.liir.good`(1), `script.liir.ideal`(1), `script.liir.ideal_2`(1), `script.liir.poor`(1), `script.morrigi`(1), `script.morrigi.dead`(1), `script.morrigi.good`(1), `script.morrigi.ideal`(1), `script.morrigi.ideal_2`(1), `script.morrigi.poor`(1), `script.moveline`(1), `script.nodeline`(1), `script.sprite`(11), `script.tarkas`(1), `script.tarkas.dead`(1), `script.tarkas.good`(1), `script.tarkas.ideal`(1), `script.tarkas.ideal_2`(1), `script.tarkas.poor`(1), `script.techcolors`(1), `script.techtreebackground`(1), `script.techtreemodelinfo`(12), `script.tradeline`(1), `script.zuul`(1), `script.zuul.dead`(1), `script.zuul.good`(1), `script.zuul.ideal`(1), `script.zuul.ideal_2`(1), `script.zuul.poor`(1), `shipsection`(875), `shipsection.shipsection`(875), `shipsection.shipsection.anim`(247), `shipsection.shipsection.bank`(3721), `shipsection.shipsection.bank.mount`(7375), `shipsection.shipsection.netforcelimits`(875), `shipsection.shipsection.option`(1226), `shipsection.shipsection.optiondef`(12), `shipsection.shipsection.thruster`(1105), `tech`(1), `tech.tech`(293), `tech.tech.ship`(71), `tech.tech.strategy`(61), `tech.tech.weapon`(67), `weapon`(207), `weapon.weapon`(207), `weapon.weapon.beam`(52), `weapon.weapon.bolt`(66), `weapon.weapon.bolt.rangetable`(66), `weapon.weapon.chainlightning`(10), `weapon.weapon.col`(9), `weapon.weapon.disintegrator`(3), `weapon.weapon.grapple`(2), `weapon.weapon.mesonprojector`(1), `weapon.weapon.mine`(7), `weapon.weapon.mirv`(2), `weapon.weapon.missile`(13), `weapon.weapon.nodecannon`(1), `weapon.weapon.projectedshield`(2), `weapon.weapon.rider`(17), `weapon.weapon.siege`(1), `weapon.weapon.spyship`(1), `weapon.weapon.torpedo`(19), `weapon.weapon.torpedo.rangetable`(19), `weapon.weapon.wraith`(1) + +## Cross-link results + +- weapon `requires` -> tech: 189 refs in 177 weapons (12 weapons list 2+ techs), 0 dangling, 18 case-mismatched; 30 weapons have no `requires` (NPC: 17, player: ['_mis_mirv_warhead.weapon', '_mis_planet_mirv_warhead.weapon', 'bal_grapple.weapon', 'brd_prisonershuttle.weapon', 'brd_shuttle.weapon', 'brd_tarkahunter.weapon', 'mis.weapon', 'mis_defplat.weapon', 'mis_planet.weapon', 'mis_planet_hvy.weapon', 'mis_planet_mirv.weapon', 'spyship.weapon', 'wraith.weapon']). + - case: `Weapons/bem_beamer_uv.weapon` requires `WEP_UVBmr` (tech is `WEP_UvBmr`) + - case: `Weapons/bem_part.weapon` requires `WEP_prtBm` (tech is `WEP_PrtBm`) + - case: `Weapons/bem_part_spinal.weapon` requires `WEP_prtBm` (tech is `WEP_PrtBm`) + - case: `Weapons/can_plasma.weapon` requires `WEP_plsmcan` (tech is `WEP_PlsmCan`) + - case: `Weapons/hvy_bem_hclas.weapon` requires `WEP_HCLAS` (tech is `WEP_HCLas`) + - case: `Weapons/hvy_bem_hclas_free.weapon` requires `WEP_HCLAS` (tech is `WEP_HCLas`) + - case: `Weapons/hvy_bem_lancer.weapon` requires `WEP_lancer` (tech is `WEP_Lancer`) + - case: `Weapons/hvy_bem_lancer_free.weapon` requires `WEP_lancer` (tech is `WEP_Lancer`) + - case: `Weapons/las_green.weapon` requires `WEP_grnlas` (tech is `WEP_GrnLas`) + - case: `Weapons/las_uv.weapon` requires `WEP_UVlas` (tech is `WEP_UvLas`) + - case: `Weapons/las_xray.weapon` requires `WEP_xrylas` (tech is `WEP_XryLas`) + - case: `Weapons/trp_plasma.weapon` requires `WEP_plsmtrp` (tech is `WEP_PlsmTrp`) + - case: `Species/_NPC/weapons/Herald_bem_beamer_uv.weapon` requires `WEP_UVBmr` (tech is `WEP_UvBmr`) + - case: `Species/_NPC/weapons/Refugee_sml.weapon` requires `WEP_UVBmr` (tech is `WEP_UvBmr`) + - case: `Species/_NPC/weapons/SiliciodQueenCannon.weapon` requires `WEP_plsmcan` (tech is `WEP_PlsmCan`) + - case: `Species/_NPC/weapons/SwarmerCannon.weapon` requires `WEP_plsmcan` (tech is `WEP_PlsmCan`) + - case: `Species/_NPC/weapons/Wreckage_bem_part.weapon` requires `WEP_prtBm` (tech is `WEP_PrtBm`) + - case: `Species/_NPC/weapons/Wreckage_las_xray.weapon` requires `WEP_xrylas` (tech is `WEP_XryLas`) +- shipsection `requires` -> tech: 970 refs, 0 dangling, 7 case-mismatched. + - case: `Species/Zuul/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` + - case: `Species/Tarkas/sections/DNCarrier.shipsection` requires `DRN_BTLRdrs` + - case: `Species/Tarkas/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` + - case: `Species/Morrigi/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` + - case: `Species/Liir/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` + - case: `Species/Human/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` + - case: `Species/Hiver/sections/_AsteroidMonitor.shipsection` requires `Ind_AstMon` +- shipsection `option{option T}`/`optiondef` -> tech: 3842 refs, 0 dangling. Two forms coexist: `option { option A option B }` (a mutually-exclusive choice group) and a bare section-level `option T` (229 occurrences in 153 files, e.g. `option DRV_PlsmFoc` on engine sections) -- both merge under the key `option`, so consumers must accept str-or-dict list members. +- tech `ship{section}` -> shipsection: 149 refs, 0 dangling (matched against the union of all race catalogs, case-insensitive). +- tech `weapon{filename}` -> file: 67 refs, 0 dangling. +- tech `requires` -> tech/GRP_: 154 refs, 0 dangling. Groups: {'PRJCTR': 4, 'PD': 3, 'HVYBEAM': 3, 'SPINAL': 2, 'TORPS': 12, 'MINES': 7, 'BIOMISSILE': 5, 'JAMMING': 3, 'SHIELDS': 6}. +- tech `allows` edges: 354, 0 point at unknown techs, 0 unparsable. +- techs never allowed by anything (roots/orphans): 12: IND_ROOT, EWP_ROOT, SLD_Root, NRG_Root, TRP_ROOT, WHD_ROOT, BAL_ROOT, DRV_ROOT, BIO_ROOT, CCC_ROOT, DRN_ROOT, XNC_ROOT +- duplicate tech names: none +- id manifests <-> files: + - `Weapons`: 123 ids (deleted [36, 58, 59]); listed-but-no-file 0; file-but-unlisted 0 + - `Human`: 145 ids (deleted none); listed-but-no-file 1; file-but-unlisted 0 + - MISSING FILE for id 98: `dewar.shipsection` + - `Zuul`: 122 ids (deleted none); listed-but-no-file 0; file-but-unlisted 0 + - `Hiver`: 137 ids (deleted none); listed-but-no-file 0; file-but-unlisted 0 + - `Tarkas`: 139 ids (deleted none); listed-but-no-file 7; file-but-unlisted 0 + - MISSING FILE for id 3: `crabsorber.shipsection` + - MISSING FILE for id 4: `craic.shipsection` + - MISSING FILE for id 16: `crdeflector.shipsection` + - MISSING FILE for id 109: `crdisruptor.shipsection` + - MISSING FILE for id 32: `deabsorber.shipsection` + - MISSING FILE for id 43: `dedeflector.shipsection` + - MISSING FILE for id 108: `dedisruptor.shipsection` + - `Liir`: 136 ids (deleted none); listed-but-no-file 1; file-but-unlisted 0 + - MISSING FILE for id 86: `dewar.shipsection` + - `Morrigi`: 142 ids (deleted none); listed-but-no-file 1; file-but-unlisted 0 + - MISSING FILE for id 39: `dewar.shipsection` + - `_NPC`: 64 ids (deleted none); listed-but-no-file 0; file-but-unlisted 0 + - `Species/_NPC/weapons/*.weapon` (84 files) have no manifest at all; they are referenced by filename from `_NPC` shipsection `bank{weapon}` lines. +- localization: + - `Strings.csv`: 5200 data rows -> 5196 keys. 4 keys occur twice because one copy carries a trailing space (parse_csv strips cells; the later row wins): + - `SECTIONNAME_CRGravboat`: 'Gravboat' then 'Gravboat' + - `SECTIONNAME_CRFusion_Carver`: 'Fusion Void Carver' then 'Fusion Void Carver' + - `SECTIONNAME_CRAntimatter_Carver`: 'AM Void Carver' then 'AM Void Carver' + - `SECTIONNAME_CRAntimatter_Mastery`: 'AM Void Mastery' then 'AM Void Mastery' + - TECHNAME_/TECHDESC_ for 293 techs: 0 / 0 missing. [] [] + - SECTIONNAME_/SECTIONDESC_ for 267 distinct section stems: 0 / 67 missing. + - missing SECTIONNAME_: 0 are `_NPC`-only stems (never shown in the design UI); player-race stems: 0 [] + - missing SECTIONDESC_: 62 are `_NPC`-only stems (never shown in the design UI); player-race stems: 5 ['_assaultshuttle', '_biomissile', '_boardingpod', '_nodemissile', '_spy'] + - weapon `name @TOKEN`: 3 unresolved of 207; 0 weapons carry no `name`. + - UNRESOLVED `Species/_NPC/weapons/Drone_shuttle.weapon` name `@WEAPON_NPC_REFUGEEDRONE` + - UNRESOLVED `Species/_NPC/weapons/SiliciodQueenCannon.weapon` name `@WEAPON_SILQUEEN_CANNON` + - UNRESOLVED `Species/_NPC/weapons/VNSYSK_Beam.weapon` name `@WEAPON_VNSYSK_CUTTINGBEAM` + - all `@TOKEN` refs in brace-block files: 378 refs, 3 unresolved. + - UNRESOLVED `Species/_NPC/weapons/Drone_shuttle.weapon` `@WEAPON_NPC_REFUGEEDRONE` + - UNRESOLVED `Species/_NPC/weapons/SiliciodQueenCannon.weapon` `@WEAPON_SILQUEEN_CANNON` + - UNRESOLVED `Species/_NPC/weapons/VNSYSK_Beam.weapon` `@WEAPON_VNSYSK_CUTTINGBEAM` +- `_turrets.txt` (42 rows; size/class values compared case-insensitively -- the data mixes `Large`/`large`, `Missile`/`missile`, `Standard`/`standard`): + - weapon (turretsize,turretclass) pairs with no turret row: none + - section bank (turretsize,turretclass) pairs with no turret row: none + - banks with no turretsize at all (NPC fixed-weapon banks): 2; banks that repeat turretsize/turretclass inside one bank{} (last value taken): 19 +- shipsection `bank{weapon }` -> file: 404 refs, 0 dangling. +- `_defaultweapons.txt`: 31 rows, 0 name a missing weapon file. +- `Data/Strategy/AI/aitechpri.csv`: 0 data rows -- the shipped file is a comment-only template (schema documented in its header, no entries); the AI's tech priorities must therefore come from code. +- `Data/Strategy/AI/aitechgrp.csv`: 0 data rows -- the shipped file is a comment-only template (schema documented in its header, no entries); the AI's tech priorities must therefore come from code. +- `Data/Strategy/AI/aitechmode.csv`: 0 data rows -- the shipped file is a comment-only template (schema documented in its header, no entries); the AI's tech priorities must therefore come from code. +- `AI/affinity_section.csv`: 200 rows; unknown sections: none +- `AI/raider_sections.csv`: unknown sections: none +- `AI/weapon_replacements.csv`: 6 rows; unknown weapon stems: none +- `AI/affinity_weapon.csv`: families ['conventionalbeam', 'conventionalmine', 'emitter', 'energycannon', 'gauss', 'heavybeam', 'laser', 'missile', 'torpedo']; not a weaponfamily in any .weapon: none. weaponfamily values in data: {'energycannon': 19, 'heavybeam': 7, 'missile': 14, 'gauss': 27, 'laser': 12, 'conventionalbeam': 21, 'emitter': 9, 'conventionalmine': 6, 'torpedo': 15} +- `Scenarios/HiverInvasion_FleetTemplates.csv`: 81 rows; unknown sections: none +- `Scenarios/HiverInvasion_Techs.csv`: 67 rows; unknown techs: none +- `Scenarios/UpstartApes_EmpireTechs.csv`: 60 rows; unknown techs: none +- `Scenarios/UpstartApes_GiftFleetTemplates.csv`: 6 rows; unknown sections: none + +## Artifacts + +- `tech_tree.json` (225 KB) +- `weapons.json` (345 KB) +- `shipsections.json` (2752 KB) +- `strings.json` (396 KB) +- `schema_stats.json` (33 KB) +- `crosslink.json` (24 KB) +- `tech_tree.dot` (54 KB) +- tech_tree.json: 293 nodes, 354 edges; 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Layout: + + TXT # magic first line + KEY value # scalar (number, TRUE/FALSE, "quoted") + KEY # group: KEY on its own line, then + BEGIN + ...nested KEY value / groups... + END + +Order matters: 'PARTICLEDATATYPE n' is followed by the CREATION / +VARIATION / OVERLIFE curves that belong to that datatype, and 'MODIFIER' +repeats once per type. So each level is returned as an ordered list of +[key, value] pairs (value = scalar or nested list). to_dict() gives a +dict view (repeats -> lists) when order is not needed. + +Quirks handled: one file has CRLF; 'NAME "New Emitter"' values contain +spaces; indentation is cosmetic (tabs); the format is line-based. + +Stdlib only. +""" +from __future__ import annotations + +from typing import Any + +from flat_kv import split_tokens, strip_comment +from mars_data import coerce + +__all__ = ["parse", "parse_file", "to_dict", "EffectSyntaxError"] + +Pairs = list # list[[key, value]] + + +class EffectSyntaxError(ValueError): + pass + + +def parse(text: str, *, typed: bool = True) -> Pairs: + lines = text.splitlines() + if not lines or lines[0].strip() != "TXT": + raise EffectSyntaxError("missing TXT magic") + stack: list[Pairs] = [[]] + pending_key: str | None = None + for lineno, raw in enumerate(lines[1:], 2): + line = strip_comment(raw).strip() + if not line: + continue + if line == "BEGIN": + if pending_key is None: + raise EffectSyntaxError(f"line {lineno}: BEGIN without a key") + grp: Pairs = [] + stack[-1].append([pending_key, grp]) + stack.append(grp) + pending_key = None + continue + if line == "END": + if len(stack) == 1: + raise EffectSyntaxError(f"line {lineno}: END without BEGIN") + stack.pop() + continue + if pending_key is not None: + raise EffectSyntaxError(f"line {lineno}: key {pending_key!r} not followed by BEGIN") + toks = split_tokens(line) + key = toks[0][0] + if len(toks) == 1: + pending_key = key + continue + vals = [coerce(t) if (typed and not q) else t for t, q in toks[1:]] + stack[-1].append([key, vals[0] if len(vals) == 1 else vals]) + if len(stack) != 1: + raise EffectSyntaxError(f"{len(stack) - 1} unclosed BEGIN group(s)") + if pending_key is not None: + raise EffectSyntaxError(f"trailing key {pending_key!r} without BEGIN") + return stack[0] + + +def to_dict(pairs: Pairs) -> dict: + d: dict = {} + for key, val in pairs: + if isinstance(val, list) and val and isinstance(val[0], list) and len(val[0]) == 2 and isinstance(val[0][0], str): + val = to_dict(val) + if key in d: + if not isinstance(d[key], list) or not getattr(d[key], "_rep", False): + d[key] = _Rep([d[key]]) + d[key].append(val) + else: + d[key] = val + return d + + +class _Rep(list): + _rep = True + + +def parse_file(path, **kw) -> Pairs: + with open(path, "rb") as f: + return parse(f.read().decode("cp1252"), **kw) diff --git a/verify/parsers/flat_kv.py b/verify/parsers/flat_kv.py new file mode 100644 index 0000000..1ce67cd --- /dev/null +++ b/verify/parsers/flat_kv.py @@ -0,0 +1,127 @@ +"""flat_kv.py -- readers for the flat 'KEY value' tuning tables and the +whitespace-positional tables under Data/, Weapons/, Badges/, Avatars/, GUI/. + +Two shapes exist: + + parse_kv(text) KEY value -> {KEY: value} + one constant per line; value is a bareword or a + "quoted string"; '//' comments; colors are quoted + "r g b" (use color()). Files: Data/globals.txt, + Data/species.txt, Data/Strategy/StrategyVars.txt, + Data/Combat/*.txt (most), Data/encounters.txt, ... + + parse_rows(text) tok tok tok ... -> [[tok, ...], ...] + one record per line, whitespace separated, quoted + tokens may contain spaces; '//' comments. Files: + Weapons/_turrets.txt, Weapons/_defaultweapons.txt, + Data/Combat/damfx*.txt, Data/Strategy/playercolors.txt, + Badges/BadgeTable.txt, Avatars/AvatarTable.txt, + GUI/WeaponIconPlacements.txt + +Quirks handled: '//' inside a quoted value is not a comment; a quoted +value may be empty (""); keys repeat in a few files (kept as list); +duplicate-key detection is exposed via parse_kv(..., on_dup=). + +Stdlib only. +""" +from __future__ import annotations + +import re +from typing import Any + +from mars_data import coerce + +__all__ = ["parse_kv", "parse_rows", "duplicates", "color", "strip_comment", + "split_tokens", "parse_kv_file", "parse_rows_file"] + +_TOK_RE = re.compile(r'"([^"]*)"|(\S+)') + + +def strip_comment(line: str) -> str: + """Remove a trailing // comment, ignoring // inside double quotes.""" + in_q = False + i = 0 + n = len(line) + while i < n: + c = line[i] + if c == '"': + in_q = not in_q + elif c == "/" and not in_q and line.startswith("//", i): + return line[:i] + i += 1 + return line + + +def split_tokens(line: str) -> list[tuple[str, bool]]: + """Split a line into (token, was_quoted) pairs.""" + out = [] + for m in _TOK_RE.finditer(line): + if m.group(1) is not None: + out.append((m.group(1), True)) + else: + out.append((m.group(2), False)) + return out + + +def parse_rows(text: str, *, typed: bool = True) -> list[list[Any]]: + rows = [] + for raw in text.splitlines(): + line = strip_comment(raw).strip() + if not line: + continue + toks = split_tokens(line) + rows.append([coerce(t) if (typed and not q) else t for t, q in toks]) + return rows + + +def _pairs(text: str, typed: bool): + for lineno, raw in enumerate(text.splitlines(), 1): + line = strip_comment(raw).strip() + if not line: + continue + toks = split_tokens(line) + key = toks[0][0] + vals = [coerce(t) if (typed and not q) else t for t, q in toks[1:]] + val: Any = None if not vals else (vals[0] if len(vals) == 1 else vals) + yield lineno, key, val + + +def parse_kv(text: str, *, typed: bool = True, on_dup: str = "last") -> dict: + """KEY value per line -> dict. A value made of several unquoted tokens + is kept as a list. on_dup: 'last' (later line wins), 'first', 'error'. + Use duplicates() to find repeated keys.""" + d: dict = {} + for lineno, key, val in _pairs(text, typed): + if key in d: + if on_dup == "error": + raise ValueError(f"line {lineno}: duplicate key {key}") + if on_dup == "first": + continue + d[key] = val + return d + + +def duplicates(text: str) -> dict[str, list[int]]: + """key -> line numbers, for keys that appear more than once.""" + seen: dict[str, list[int]] = {} + for lineno, key, _ in _pairs(text, False): + seen.setdefault(key, []).append(lineno) + return {k: v for k, v in seen.items() if len(v) > 1} + + +def color(value: str) -> tuple: + """'r g b' or 'r g b a' -> tuple of numbers.""" + return tuple(coerce(t) for t in value.split()) + + +def _read(path) -> str: + with open(path, "rb") as f: + return f.read().decode("cp1252") + + +def parse_kv_file(path, **kw) -> dict: + return parse_kv(_read(path), **kw) + + +def parse_rows_file(path, **kw) -> list: + return parse_rows(_read(path), **kw) diff --git a/verify/parsers/manifest.py b/verify/parsers/manifest.py new file mode 100644 index 0000000..ab4f2eb --- /dev/null +++ b/verify/parsers/manifest.py @@ -0,0 +1,121 @@ +"""manifest.py -- the numbered id manifests and the '#'-commented CSVs. + +parse_manifest(text) -> Manifest + Weapons/_weapons.txt and Species//sections/_shipsections.txt: + one per line + // DELETED - retired id (still reserved) + Ids are the persistent network / savegame ids. Filenames are matched + case-insensitively (the shipped manifests have 'DEWar.SHIPSECTION', + 'CRAIC.Shipsection' etc. against lower-case files -- Windows FS). + +parse_csv(text) -> list[list[str]] + Rows with '#' or '//' as first non-blank char are comments; blank rows + dropped; RFC-4180 quoting honoured (Strings.csv has one multi-line cell + and quoted commas). Header rows that start with '#' (aitechpri.csv, + "# species" in stock_diplomacy_messages.csv) are returned separately + via parse_csv_with_header(). + +Stdlib only. +""" +from __future__ import annotations + +import csv +import io +import re +from dataclasses import dataclass, field + +__all__ = ["Manifest", "parse_manifest", "parse_manifest_file", + "parse_csv", "parse_csv_file", "parse_csv_with_header", "read_text"] + +_DELETED_RE = re.compile(r"//\s*DELETED\s*-\s*(\d+)", re.I) +_ENTRY_RE = re.compile(r"^\s*(\d+)\s+(\S+)\s*$") + + +@dataclass +class Manifest: + entries: list[tuple[int, str]] = field(default_factory=list) # (id, filename) + deleted: list[int] = field(default_factory=list) + problems: list[str] = field(default_factory=list) + + def by_id(self) -> dict[int, str]: + return dict(self.entries) + + def by_name(self) -> dict[str, int]: + """lower-cased filename -> id""" + return {n.lower(): i for i, n in self.entries} + + +def parse_manifest(text: str) -> Manifest: + m = Manifest() + seen: dict[int, int] = {} + for lineno, raw in enumerate(text.splitlines(), 1): + line = raw.strip() + if not line: + continue + d = _DELETED_RE.search(line) + if d: + m.deleted.append(int(d.group(1))) + continue + if line.startswith("//"): + continue + e = _ENTRY_RE.match(line) + if not e: + m.problems.append(f"line {lineno}: unrecognised {line!r}") + continue + i, name = int(e.group(1)), e.group(2) + if i in seen: + m.problems.append(f"line {lineno}: duplicate id {i} (first at line {seen[i]})") + seen[i] = lineno + m.entries.append((i, name)) + for i in m.deleted: + if i in seen: + m.problems.append(f"id {i} is both DELETED and assigned") + return m + + +def read_text(path) -> str: + with open(path, "rb") as f: + return f.read().decode("cp1252") + + +def parse_manifest_file(path) -> Manifest: + return parse_manifest(read_text(path)) + + +def _is_comment(row: list[str]) -> bool: + if not row: + return True + first = row[0].lstrip() + if first.startswith("#") or first.startswith("//"): + return True + return all(c.strip() == "" for c in row) + + +def parse_csv(text: str, *, strip: bool = True) -> list[list[str]]: + rows = [] + for row in csv.reader(io.StringIO(text, newline="")): + if _is_comment(row): + continue + rows.append([c.strip() for c in row] if strip else row) + return rows + + +def parse_csv_with_header(text: str) -> tuple[list[str] | None, list[list[str]]]: + """Return (header, rows). Header = the first '#'-prefixed row that + contains a comma (e.g. '# ,,...'), with the '#' and + any '<>' stripped; None when there is no such row.""" + header = None + for row in csv.reader(io.StringIO(text, newline="")): + if not row: + continue + first = row[0].lstrip() + if first.startswith("#") and len(row) > 1: + header = [c.strip().lstrip("#").strip().strip("<>") for c in row] + break + if not _is_comment(row): + break + return header, parse_csv(text) + + +def parse_csv_file(path, **kw): + return parse_csv(read_text(path), **kw) diff --git a/verify/parsers/mars_data.py b/verify/parsers/mars_data.py new file mode 100644 index 0000000..fe5dcd9 --- /dev/null +++ b/verify/parsers/mars_data.py @@ -0,0 +1,211 @@ +"""mars_data.py -- reader for the Mars engine's brace-block key/value format. + +Covers: *.weapon, *.shipsection, *.tech, *.combat, *.def, *.script and the +block-form *.txt files (scenarios, tutorial, credits, systemnames, skydefs, +ctechvars, shipai). + +Grammar (as observed in every shipped SOTS1 file): + + body := (block | pair | item)* + block := NAME '{' body '}' + pair := NAME value + item := QUOTED # bare quoted string inside a block + value := QUOTED | BAREWORD + comment := '//' .* EOL + +A file's top level is itself a body (scenario .txt files mix top-level pairs +and player{} blocks; catalog files hold one or many named blocks). + +Result shape: plain dicts. A key seen once maps to its value; a key seen +more than once maps to a list (use get_list() when you want a list always). +Bare quoted items are collected under the key "_items". + +Quirks handled (all seen in the real data, see parsers-report.md): + * keys are case-insensitive to the engine ("Requires"/"requires", + "badge"/"Badge") -> keys are lower-cased unless keep_case=True + * a block may open on the same line as a preceding pair + ("turretsize small mount {") and a block name may sit on the same line + as its brace ("weapon {") + * backslashes inside quoted strings are literal (Windows paths); there is + no escape syntax + * '//' inside a quoted string is not a comment + * CRLF and LF line endings, cp1252 bytes (decoded losslessly) + * numbers use C float syntax: ".5", "-.8", "7e+8" + +Stdlib only. +""" +from __future__ import annotations + +import re +from typing import Any, Iterator + +__all__ = ["parse", "parse_file", "coerce", "get_list", "MarsSyntaxError"] + + +class MarsSyntaxError(ValueError): + pass + + +# --- tokenizer ------------------------------------------------------------- + +_TOKEN_RE = re.compile( + r""" + (?P\s+) + | (?P//[^\n]*) + | (?P\{) + | (?P\}) + | (?P"[^"]*") + | (?P") + | (?P[^\s{}"]+) + """, + re.VERBOSE, +) + + +def _tokenize(text: str) -> Iterator[tuple[str, str, int]]: + """Yield (kind, value, line). kind in {open, close, quoted, bare}.""" + line = 1 + pos = 0 + n = len(text) + while pos < n: + m = _TOKEN_RE.match(text, pos) + if m is None: # pragma: no cover - regex is exhaustive + raise MarsSyntaxError(f"line {line}: cannot tokenize {text[pos:pos+20]!r}") + kind = m.lastgroup + tok = m.group() + pos = m.end() + if kind == "ws": + line += tok.count("\n") + continue + if kind == "comment": + continue + if kind == "bad_quote": + raise MarsSyntaxError(f"line {line}: unterminated string") + if kind == "quoted": + yield kind, tok[1:-1], line + line += tok.count("\n") + else: + yield kind, tok, line + + +# --- parser ---------------------------------------------------------------- + +_INT_RE = re.compile(r"[+-]?\d+$") +_FLOAT_RE = re.compile(r"[+-]?(\d+\.\d*|\.\d+|\d+)([eE][+-]?\d+)?$") + + +def coerce(tok: str) -> Any: + """Bareword -> int / float / bool when it looks like one, else str.""" + if _INT_RE.match(tok): + return int(tok) + if _FLOAT_RE.match(tok): + return float(tok) + low = tok.lower() + if low == "true": + return True + if low == "false": + return False + return tok + + +def _add(d: dict, key: str, value: Any) -> None: + if key in d: + cur = d[key] + if isinstance(cur, list): + cur.append(value) + else: + d[key] = [cur, value] + else: + d[key] = value + + +def get_list(d: dict, key: str) -> list: + """Always return a list for a key (missing -> [], single -> [x]).""" + v = d.get(key) + if v is None: + return [] + return v if isinstance(v, list) else [v] + + +class _Parser: + def __init__(self, text: str, typed: bool, keep_case: bool, strict: bool, warnings: list | None): + self.toks = list(_tokenize(text)) + self.i = 0 + self.typed = typed + self.keep_case = keep_case + self.strict = strict + self.warnings = warnings if warnings is not None else [] + + def _warn(self, msg: str) -> None: + if self.strict: + raise MarsSyntaxError(msg) + self.warnings.append(msg) + + def _peek(self): + return self.toks[self.i] if self.i < len(self.toks) else None + + def _next(self): + t = self.toks[self.i] + self.i += 1 + return t + + def _key(self, name: str) -> str: + return name if self.keep_case else name.lower() + + def body(self, depth: int) -> dict: + d: dict = {} + while True: + t = self._peek() + if t is None: + if depth: + # 11 shipped shipsections never close their outer block; + # the engine treats EOF as closing every open block. + self._warn(f"end of file inside block (depth {depth})") + return d + kind, val, line = t + if kind == "close": + self._next() + if not depth: + # CrPropaganda.shipsection has one '}' too many. + self._warn(f"line {line}: stray '}}' at top level") + continue + return d + if kind == "open": + raise MarsSyntaxError(f"line {line}: '{{' without a block name") + self._next() + if kind == "quoted": + # bare string item (systemnames.txt lists) -- never a key + _add(d, "_items", val) + continue + nxt = self._peek() + if nxt is None or nxt[0] == "close": + # lone bareword at end of block: treat as flag item + _add(d, "_items", val) + continue + if nxt[0] == "open": + self._next() + _add(d, self._key(val), self.body(depth + 1)) + continue + nkind, nval, _ = self._next() + if nkind == "bare" and self.typed: + nval = coerce(nval) + _add(d, self._key(val), nval) + + +def parse(text: str, *, typed: bool = True, keep_case: bool = False, + strict: bool = False, warnings: list | None = None) -> dict: + """Parse brace-block text into nested dicts. + + typed -- convert bareword numbers/bools (quoted strings stay str) + keep_case -- keep key case instead of lower-casing + strict -- raise on unbalanced braces instead of recovering the way + the engine does (EOF closes open blocks, stray top-level + '}' ignored); pass warnings=[] to collect the recoveries + """ + return _Parser(text, typed, keep_case, strict, warnings).body(0) + + +def parse_file(path, **kw) -> dict: + with open(path, "rb") as f: + raw = f.read() + return parse(raw.decode("cp1252"), **kw) diff --git a/verify/parsers/verify.py b/verify/parsers/verify.py new file mode 100644 index 0000000..cb4b6d3 --- /dev/null +++ b/verify/parsers/verify.py @@ -0,0 +1,634 @@ +"""verify.py -- parse every shipped SOTS1 data file, cross-link the catalogs, +and emit normalized JSON artifacts. + +usage: python3 verify.py + +Prints a markdown report to stdout; writes to : + tech_tree.json weapons.json shipsections.json strings.json + schema_stats.json crosslink.json tech_tree.dot +""" +from __future__ import annotations + +import collections +import json +import os +import re +import sys + +sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) +import effect_txt +import flat_kv +import manifest +import mars_data +from mars_data import get_list + +RACES = ["Human", "Zuul", "Hiver", "Tarkas", "Liir", "Morrigi"] +PLAYABLE = RACES +ALL_RACE_DIRS = RACES + ["_NPC"] + +BRACE_TXT = {"Data/tutorial.txt", "Data/credits.txt", "Data/Strategy/systemnames.txt", + "Data/Combat/ctechvars.txt", "Data/Combat/shipai.txt", + "Models/Skysphere/skydefs.txt", "Models/Skysphere/NodeSpace-skydefs.txt"} +ROWS_TXT = {"Weapons/_turrets.txt", "Weapons/_defaultweapons.txt", "Data/Combat/damfx.txt", + "Data/Combat/damfx_levels.txt", "Data/Strategy/playercolors.txt", + "Badges/BadgeTable.txt", "Avatars/AvatarTable.txt", "GUI/WeaponIconPlacements.txt"} +PROSE = {"Locale/EN/ChatTrans.txt"} + + +def kind_of(rel: str) -> str: + ext = rel.rsplit(".", 1)[-1].lower() + base = os.path.basename(rel) + if ext in ("weapon", "shipsection", "tech", "combat", "def", "script"): + return "brace:" + ext + if ext == "effect": + return "effect" + if ext == "csv": + return "csv" + if ext in ("fx", "fxh"): + return "hlsl" + if ext == "txt": + if base in ("_weapons.txt", "_shipsections.txt"): + return "manifest" + if rel.startswith("Scenarios/") or rel in BRACE_TXT: + return "brace:txt" + if rel in ROWS_TXT: + return "rows" + if rel.startswith("Locale/EN/Desc") or rel in PROSE: + return "prose" + return "kv" + return "other" + + +def walk(root): + for dp, _, fn in os.walk(root): + for f in sorted(fn): + p = os.path.join(dp, f) + yield p, os.path.relpath(p, root).replace(os.sep, "/") + + +# --- schema stats ------------------------------------------------------------ + +def schema_walk(node, path, stats): + """Count key occurrences per block path, and which keys are blocks.""" + st = stats.setdefault(path, {"blocks": 0, "keys": collections.Counter(), "sub": collections.Counter()}) + st["blocks"] += 1 + for k, v in node.items(): + vals = v if isinstance(v, list) else [v] + for x in vals: + if isinstance(x, dict): + st["sub"][k] += 1 + schema_walk(x, path + "." + k, stats) + else: + st["keys"][k] += 1 + + +# --- tech tree --------------------------------------------------------------- + +_RP_RE = re.compile(r"^RP:(\d+)$", re.I) +_PCT_RE = re.compile(r"^(\w+):(\d+)$") + + +def parse_allows(s: str): + toks = s.split() + child = toks[0] + rp = None + pct = {} + extra = [] + for t in toks[1:]: + m = _RP_RE.match(t) + if m: + rp = int(m.group(1)) + continue + m = _PCT_RE.match(t) + if m and m.group(1) in RACES: + pct[m.group(1)] = int(m.group(2)) + continue + extra.append(t) + return child, rp, pct, extra + + +def main(root: str, out: str) -> int: + os.makedirs(out, exist_ok=True) + rep = [] + P = rep.append + + # ---- 1. parse everything --------------------------------------------- + ok = collections.Counter() + fail = collections.Counter() + fails = [] + warns = [] + parsed = {} # rel -> object + for p, rel in walk(root): + k = kind_of(rel) + try: + if k.startswith("brace"): + w = [] + obj = mars_data.parse_file(p, warnings=w) + # strict re-parse to record the recovery + if w: + warns.append((rel, w)) + elif k == "effect": + obj = effect_txt.parse_file(p) + elif k == "csv": + obj = manifest.parse_csv_file(p) + elif k == "manifest": + obj = manifest.parse_manifest_file(p) + if obj.problems: + raise ValueError("; ".join(obj.problems)) + elif k == "rows": + obj = flat_kv.parse_rows_file(p) + elif k == "kv": + txt = manifest.read_text(p) + obj = flat_kv.parse_kv(txt) + d = flat_kv.duplicates(txt) + if d: + warns.append((rel, [f"duplicate keys {d}"])) + else: + continue + parsed[rel] = obj + ok[k] += 1 + except Exception as e: # noqa: BLE001 + fail[k] += 1 + fails.append((rel, repr(e))) + + P("## Parse results") + P("") + P("| reader | file kind | files | parsed | failed |") + P("|---|---|---|---|---|") + reader_of = {"brace": "mars_data", "effect": "effect_txt", "csv": "manifest.parse_csv", + "manifest": "manifest.parse_manifest", "rows": "flat_kv.parse_rows", "kv": "flat_kv.parse_kv"} + for k in sorted(set(ok) | set(fail)): + P(f"| {reader_of[k.split(':')[0]]} | {k} | {ok[k] + fail[k]} | {ok[k]} | {fail[k]} |") + P("") + P(f"Total: {sum(ok.values())} parsed, {sum(fail.values())} failed " + f"(skipped: {sum(1 for _, r in walk(root) if kind_of(r) in ('hlsl', 'prose', 'other'))} " + f"HLSL/prose files that are not data).") + if fails: + P("") + P("Failures:") + for rel, e in fails: + P(f"- `{rel}`: {e}") + if warns: + P("") + P("Lenient recoveries (engine-compatible; strict=True would reject these):") + for rel, w in warns: + P(f"- `{rel}`: {'; '.join(w)}") + P("") + + # ---- 2. schema stats --------------------------------------------------- + stats = {} + for rel, obj in parsed.items(): + k = kind_of(rel) + if k in ("brace:weapon", "brace:shipsection", "brace:tech", "brace:combat", "brace:def", "brace:script"): + schema_walk(obj, k.split(":")[1], stats) + schema_json = {path: {"blocks": st["blocks"], + "keys": dict(st["keys"].most_common()), + "subblocks": dict(st["sub"].most_common())} + for path, st in sorted(stats.items())} + json.dump(schema_json, open(os.path.join(out, "schema_stats.json"), "w"), indent=1) + + P("## Schema stats (key frequency per block type)") + P("") + P("Full table in `schema_stats.json`. Block paths with instance counts and the") + P("keys seen in them (count = number of block instances carrying the key):") + P("") + for path in ["weapon.weapon", "shipsection.shipsection", "tech.tech"]: + st = stats[path] + P(f"### `{path}` ({st['blocks']} instances)") + P("") + P("keys: " + ", ".join(f"{k}:{n}" for k, n in st["keys"].most_common())) + P("") + P("sub-blocks: " + ", ".join(f"{k}:{n}" for k, n in st["sub"].most_common())) + P("") + P("All block paths: " + ", ".join(f"`{p}`({st['blocks']})" for p, st in sorted(stats.items()))) + P("") + + # ---- 3. build catalogs ------------------------------------------------- + techs = parsed["TechTree/MasterTechList.tech"]["tech"] + tech_by = {t["name"].lower(): t for t in techs} + groups = collections.defaultdict(list) + for t in techs: + if "group" in t: + groups[str(t["group"]).upper()].append(t["name"]) + + strings_rows = parsed["Locale/EN/Strings.csv"] + strings = {} + string_dups = [] + for r in strings_rows: + k, v = r[0], (r[1] if len(r) > 1 else "") + if k in strings: + string_dups.append((k, strings[k], v)) + strings[k] = v + strings_lc = {k.lower(): v for k, v in strings.items()} + + def s(key): + return strings_lc.get(key.lower()) + + weapons = {} # stem -> record + for rel, obj in parsed.items(): + if kind_of(rel) != "brace:weapon": + continue + stem = os.path.basename(rel)[:-7] + w = dict(obj["weapon"]) + weapons[stem.lower()] = {"stem": stem, "file": rel, + "scope": "NPC" if rel.startswith("Species/_NPC") else "player", + "id": None, **w} + wman = parsed["Weapons/_weapons.txt"] + for i, name in wman.entries: + key = name.lower()[:-7] + if key in weapons and weapons[key]["scope"] == "player": + weapons[key]["id"] = i + + sections = {} # (race, stem) -> record + for rel, obj in parsed.items(): + if kind_of(rel) != "brace:shipsection": + continue + race = rel.split("/")[1] + stem = os.path.basename(rel)[:-12] + sections[(race, stem.lower())] = {"race": race, "stem": stem, "file": rel, "id": None, **obj["shipsection"]} + for race in ALL_RACE_DIRS: + m = parsed[f"Species/{race}/sections/_shipsections.txt"] + for i, name in m.entries: + key = (race, name.lower()[:-12]) + if key in sections: + sections[key]["id"] = i + section_stems = collections.defaultdict(list) # stem.lower -> [races] + for (race, st), rec in sections.items(): + section_stems[st].append(race) + + # ---- 4. cross-links ---------------------------------------------------- + X = {} + P("## Cross-link results") + P("") + + def tech_exists(name): + n = name.lower() + if n in tech_by: + return True + if n.startswith("grp_") and n[4:].upper() in groups: + return True + return False + + # weapon.requires -> tech (repeated `requires` lines = AND of techs) + dang = [] + case_mismatch = [] + nref = 0 + multi = 0 + for w in weapons.values(): + reqs = get_list(w, "requires") + multi += len(reqs) > 1 + for r in reqs: + nref += 1 + r = str(r) + if not tech_exists(r): + dang.append((w["file"], r)) + elif r.lower() in tech_by and tech_by[r.lower()]["name"] != r: + case_mismatch.append((w["file"], r)) + no_req = [w["file"] for w in weapons.values() if "requires" not in w] + X["weapon_requires_dangling"] = dang + X["weapon_requires_case_mismatch"] = case_mismatch + X["weapon_without_requires"] = no_req + P(f"- weapon `requires` -> tech: {nref} refs in {len(weapons) - len(no_req)} weapons ({multi} weapons list 2+ techs), " + f"{len(dang)} dangling, {len(case_mismatch)} case-mismatched; {len(no_req)} weapons have no `requires` " + f"(NPC: {sum(1 for f in no_req if f.startswith('Species/_NPC'))}, player: " + f"{[os.path.basename(f) for f in no_req if not f.startswith('Species/_NPC')]}).") + for f, r in dang: + P(f" - DANGLING `{f}` requires `{r}`") + for f, r in case_mismatch: + P(f" - case: `{f}` requires `{r}` (tech is `{tech_by[r.lower()]['name']}`)") + + # shipsection.requires / option -> tech + dang = [] + case_mm = [] + opt_dang = [] + scalar_opts = [] + nreq = 0 + nopt = 0 + for rec in sections.values(): + for r in get_list(rec, "requires"): + nreq += 1 + if not tech_exists(str(r)): + dang.append((rec["file"], r)) + elif str(r).lower() in tech_by and tech_by[str(r).lower()]["name"] != r: + case_mm.append((rec["file"], r)) + for blk_key in ("option", "optiondef"): + for blk in get_list(rec, blk_key): + # a few files write a bare `option TECH` at section level + # instead of wrapping it in option { } + opts = get_list(blk, "option") if isinstance(blk, dict) else [blk] + if not isinstance(blk, dict): + scalar_opts.append((rec["file"], blk)) + for o in opts: + nopt += 1 + if not tech_exists(str(o)): + opt_dang.append((rec["file"], o)) + X["shipsection_requires_dangling"] = dang + X["shipsection_requires_case_mismatch"] = case_mm + X["shipsection_option_dangling"] = opt_dang + P(f"- shipsection `requires` -> tech: {nreq} refs, {len(dang)} dangling, {len(case_mm)} case-mismatched.") + for f, r in dang: + P(f" - DANGLING `{f}` requires `{r}`") + for f, r in case_mm: + P(f" - case: `{f}` requires `{r}`") + X["shipsection_scalar_option"] = scalar_opts + P(f"- shipsection `option{{option T}}`/`optiondef` -> tech: {nopt} refs, {len(opt_dang)} dangling. " + f"Two forms coexist: `option {{ option A option B }}` (a mutually-exclusive choice group) and a bare " + f"section-level `option T` ({len(scalar_opts)} occurrences in {len(set(f for f, _ in scalar_opts))} files, " + f"e.g. `option DRV_PlsmFoc` on engine sections) -- both merge under the key `option`, so consumers must " + f"accept str-or-dict list members.") + for f, r in sorted(set(opt_dang)): + P(f" - DANGLING `{f}` option `{r}`") + + # tech.ship.section -> shipsection + dang = [] + nsec = 0 + for t in techs: + for blk in get_list(t, "ship"): + for sname in get_list(blk, "section"): + nsec += 1 + if str(sname).lower() not in section_stems: + dang.append((t["name"], sname)) + X["tech_ship_section_dangling"] = dang + P(f"- tech `ship{{section}}` -> shipsection: {nsec} refs, {len(dang)} dangling " + f"(matched against the union of all race catalogs, case-insensitive).") + for t, sname in dang: + P(f" - DANGLING tech `{t}` unlocks section `{sname}`") + + # tech.weapon.filename -> file + disk = {rel.lower() for _, rel in walk(root)} + dang = [(t["name"], w["filename"]) for t in techs for w in get_list(t, "weapon") if w["filename"].lower() not in disk] + X["tech_weapon_filename_dangling"] = dang + nw = sum(len(get_list(t, "weapon")) for t in techs) + P(f"- tech `weapon{{filename}}` -> file: {nw} refs, {len(dang)} dangling.") + + # tech.requires / allows -> tech + dang_req = [(t["name"], r) for t in techs for r in get_list(t, "requires") if not tech_exists(str(r))] + edges = [] + dang_allow = [] + bad_allow = [] + for t in techs: + for a in get_list(t, "allows"): + child, rp, pct, extra = parse_allows(a) + if extra or rp is None: + bad_allow.append((t["name"], a)) + if child.lower() not in tech_by: + dang_allow.append((t["name"], child)) + edges.append({"from": t["name"], "to": child, "rp": rp, "pct": pct}) + X["tech_requires_dangling"] = dang_req + X["tech_allows_dangling"] = dang_allow + X["tech_allows_unparsed"] = bad_allow + P(f"- tech `requires` -> tech/GRP_: {sum(len(get_list(t, 'requires')) for t in techs)} refs, {len(dang_req)} dangling. " + f"Groups: {dict((g, len(v)) for g, v in groups.items())}.") + for t, r in dang_req: + P(f" - DANGLING tech `{t}` requires `{r}`") + P(f"- tech `allows` edges: {len(edges)}, {len(dang_allow)} point at unknown techs, {len(bad_allow)} unparsable.") + for t, c in dang_allow: + P(f" - DANGLING tech `{t}` allows `{c}`") + roots = [t["name"] for t in techs if not any(e["to"].lower() == t["name"].lower() for e in edges)] + P(f"- techs never allowed by anything (roots/orphans): {len(roots)}: {', '.join(roots)}") + dup_names = [n for n, c in collections.Counter(t["name"].lower() for t in techs).items() if c > 1] + P(f"- duplicate tech names: {dup_names or 'none'}") + + # manifests <-> files + P("- id manifests <-> files:") + man_rep = {} + wfiles = {os.path.basename(rel).lower() for rel in parsed if rel.startswith("Weapons/") and rel.endswith(".weapon")} + listed = {n.lower() for _, n in wman.entries} + man_rep["Weapons"] = {"ids": len(wman.entries), "deleted": wman.deleted, + "listed_but_no_file": sorted(listed - wfiles), "file_but_unlisted": sorted(wfiles - listed)} + for race in ALL_RACE_DIRS: + m = parsed[f"Species/{race}/sections/_shipsections.txt"] + files = {os.path.basename(rel).lower() for rel in parsed if rel.startswith(f"Species/{race}/sections/") and rel.endswith(".shipsection")} + listed = {n.lower() for _, n in m.entries} + man_rep[race] = {"ids": len(m.entries), "deleted": m.deleted, + "listed_but_no_file": sorted(listed - files), "file_but_unlisted": sorted(files - listed)} + X["manifests"] = man_rep + for k, v in man_rep.items(): + P(f" - `{k}`: {v['ids']} ids (deleted {v['deleted'] or 'none'}); " + f"listed-but-no-file {len(v['listed_but_no_file'])}; file-but-unlisted {len(v['file_but_unlisted'])}") + for n in v["listed_but_no_file"]: + P(f" - MISSING FILE for id {[i for i, nn in (wman if k == 'Weapons' else parsed[f'Species/{k}/sections/_shipsections.txt']).entries if nn.lower() == n][0]}: `{n}`") + for n in v["file_but_unlisted"]: + P(f" - UNLISTED file `{n}` (no network/save id)") + npc_weapons_unlisted = sorted(w["file"] for w in weapons.values() if w["scope"] == "NPC") + P(f" - `Species/_NPC/weapons/*.weapon` ({len(npc_weapons_unlisted)} files) have no manifest at all; " + f"they are referenced by filename from `_NPC` shipsection `bank{{weapon}}` lines.") + + # strings + P("- localization:") + P(f" - `Strings.csv`: {len(strings_rows)} data rows -> {len(strings)} keys. {len(string_dups)} keys occur twice " + f"because one copy carries a trailing space (parse_csv strips cells; the later row wins):") + for k, a, b in string_dups: + P(f" - `{k}`: {a!r} then {b!r}") + miss_tn = [t["name"] for t in techs if s("TECHNAME_" + t["name"]) is None] + miss_td = [t["name"] for t in techs if s("TECHDESC_" + t["name"]) is None] + P(f" - TECHNAME_/TECHDESC_ for {len(techs)} techs: {len(miss_tn)} / {len(miss_td)} missing. {miss_tn} {miss_td}") + stems = sorted(section_stems) + miss_sn = [st for st in stems if s("SECTIONNAME_" + st) is None] + miss_sd = [st for st in stems if s("SECTIONDESC_" + st) is None] + P(f" - SECTIONNAME_/SECTIONDESC_ for {len(stems)} distinct section stems: {len(miss_sn)} / {len(miss_sd)} missing.") + for label, miss in (("SECTIONNAME_", miss_sn), ("SECTIONDESC_", miss_sd)): + npc_only = [st for st in miss if section_stems[st] == ["_NPC"]] + other = [st for st in miss if st not in npc_only] + P(f" - missing {label}: {len(npc_only)} are `_NPC`-only stems (never shown in the design UI); " + f"player-race stems: {len(other)} {other}") + miss_wn = [(w["file"], w.get("name")) for w in weapons.values() + if isinstance(w.get("name"), str) and w["name"].startswith("@") and s(w["name"][1:]) is None] + unnamed = [w["file"] for w in weapons.values() if "name" not in w] + P(f" - weapon `name @TOKEN`: {len(miss_wn)} unresolved of {sum(1 for w in weapons.values() if 'name' in w)}; " + f"{len(unnamed)} weapons carry no `name`.") + for f, n in miss_wn: + P(f" - UNRESOLVED `{f}` name `{n}`") + # every @token anywhere in brace files + at_missing = collections.Counter() + at_total = 0 + for rel, obj in parsed.items(): + if not kind_of(rel).startswith("brace"): + continue + for tok in re.findall(r"@([A-Za-z0-9_]+)", manifest.read_text(os.path.join(root, rel))): + at_total += 1 + if s(tok) is None: + at_missing[(rel, tok)] += 1 + P(f" - all `@TOKEN` refs in brace-block files: {at_total} refs, {len(at_missing)} unresolved.") + for (rel, tok), n in sorted(at_missing.items()): + P(f" - UNRESOLVED `{rel}` `@{tok}`") + X["strings"] = {"missing_techname": miss_tn, "missing_techdesc": miss_td, + "missing_sectionname": miss_sn, "missing_sectiondesc": miss_sd, + "unresolved_weapon_name": miss_wn, "unresolved_at_tokens": sorted(f"{r}:@{t}" for r, t in at_missing)} + + # turrets + turrets = parsed["Weapons/_turrets.txt"] + + def last_lc(d, key): + v = get_list(d, key) + return str(v[-1]).lower() if v else None + + tpairs = {(str(r[1]).lower(), str(r[2]).lower()) for r in turrets} # (weapon-size, class) + tslots = {(str(r[0]).lower(), str(r[2]).lower()) for r in turrets} # (mount size, class) + wpairs = collections.Counter((last_lc(w, "turretsize"), last_lc(w, "turretclass")) for w in weapons.values()) + w_unfit = sorted((p, n) for p, n in wpairs.items() if p not in tpairs) + bpairs = collections.Counter() + nobank = 0 + dupkeys = 0 + for rec in sections.values(): + for b in get_list(rec, "bank"): + if "turretsize" not in b: + nobank += 1 + continue + if isinstance(b.get("turretsize"), list) or isinstance(b.get("turretclass"), list): + dupkeys += 1 + bpairs[(last_lc(b, "turretsize"), last_lc(b, "turretclass"))] += 1 + b_unfit = sorted((p, n) for p, n in bpairs.items() if p not in tslots) + X["turrets"] = {"turret_rows": len(turrets), "weapon_size_class_pairs_without_turret": w_unfit, + "bank_size_class_pairs_without_turret": b_unfit, + "banks_without_turretsize": nobank, "banks_with_repeated_size_or_class": dupkeys} + P(f"- `_turrets.txt` ({len(turrets)} rows; size/class values compared case-insensitively -- the data mixes " + f"`Large`/`large`, `Missile`/`missile`, `Standard`/`standard`):") + P(f" - weapon (turretsize,turretclass) pairs with no turret row: {w_unfit or 'none'}") + P(f" - section bank (turretsize,turretclass) pairs with no turret row: {b_unfit or 'none'}") + P(f" - banks with no turretsize at all (NPC fixed-weapon banks): {nobank}; banks that repeat " + f"turretsize/turretclass inside one bank{{}} (last value taken): {dupkeys}") + + # NPC bank{weapon} refs + dang = [] + n = 0 + for rec in sections.values(): + for b in get_list(rec, "bank"): + for wf in get_list(b, "weapon"): + n += 1 + if str(wf).lower() not in disk: + dang.append((rec["file"], wf)) + X["bank_weapon_dangling"] = dang + P(f"- shipsection `bank{{weapon }}` -> file: {n} refs, {len(dang)} dangling.") + for f, w in dang: + P(f" - DANGLING `{f}` -> `{w}`") + + # default weapons + dw = parsed["Weapons/_defaultweapons.txt"] + dang = [r for r in dw if ("weapons/" + str(r[2])).lower() not in disk] + P(f"- `_defaultweapons.txt`: {len(dw)} rows, {len(dang)} name a missing weapon file. {dang or ''}") + + # AI tables + def csv_col(rel, col): + return [r[col] for r in parsed[rel] if len(r) > col and r[col]] + ai = {} + for rel in ("Data/Strategy/AI/aitechpri.csv", "Data/Strategy/AI/aitechgrp.csv", "Data/Strategy/AI/aitechmode.csv"): + rows = parsed[rel] + bad = [t for t in csv_col(rel, 0) if t.lower() not in tech_by] + ai[rel] = bad + if not rows: + P(f"- `{rel}`: 0 data rows -- the shipped file is a comment-only template (schema documented in its " + f"header, no entries); the AI's tech priorities must therefore come from code.") + else: + P(f"- `{rel}`: {len(rows)} rows; col0 not a tech: {bad or 'none'}") + bad = [x for x in csv_col("Data/Strategy/AI/affinity_section.csv", 0) if x.lower() not in section_stems] + ai["affinity_section_unknown"] = bad + P(f"- `AI/affinity_section.csv`: {len(parsed['Data/Strategy/AI/affinity_section.csv'])} rows; unknown sections: {bad or 'none'}") + bad = [x for x in csv_col("Data/Strategy/AI/raider_sections.csv", 0) if x.lower() not in section_stems] + P(f"- `AI/raider_sections.csv`: unknown sections: {bad or 'none'}") + wr = parsed["Data/Strategy/AI/weapon_replacements.csv"] + bad = [x for r in wr for x in r if x and x.lower() not in weapons] + ai["weapon_replacements_unknown"] = bad + P(f"- `AI/weapon_replacements.csv`: {len(wr)} rows; unknown weapon stems: {bad or 'none'}") + fams = collections.Counter(str(w.get("weaponfamily")) for w in weapons.values() if "weaponfamily" in w) + aw = csv_col("Data/Strategy/AI/affinity_weapon.csv", 0) + bad = [x for x in aw if x not in fams] + P(f"- `AI/affinity_weapon.csv`: families {sorted(set(aw))}; not a weaponfamily in any .weapon: {bad or 'none'}. " + f"weaponfamily values in data: {dict(fams)}") + # scenarios + for rel in sorted(parsed): + if rel.startswith("Scenarios/") and rel.endswith("Templates.csv"): + bad = [(r[0], x) for r in parsed[rel] for x in r[1:4] if x.lower() not in section_stems] + P(f"- `{rel}`: {len(parsed[rel])} rows; unknown sections: {bad or 'none'}") + if rel.startswith("Scenarios/") and rel.endswith("Techs.csv"): + bad = [x for x in csv_col(rel, 0) if x.lower() not in tech_by] + P(f"- `{rel}`: {len(parsed[rel])} rows; unknown techs: {bad or 'none'}") + X["ai"] = ai + json.dump(X, open(os.path.join(out, "crosslink.json"), "w"), indent=1) + P("") + + # ---- 5. artifacts ------------------------------------------------------ + nodes = [] + for t in techs: + strat = get_list(t, "strategy") + inc = [x for b in strat for x in get_list(b, "inc")] + dec = [x for b in strat for x in get_list(b, "dec")] + nodes.append({ + "name": t["name"], + "display_name": s("TECHNAME_" + t["name"]), + "description": s("TECHDESC_" + t["name"]), + "family": t.get("family"), + "family_inferred": t["name"].split("_", 1)[0].upper(), + "type": t.get("type"), + "threat": t.get("threat"), + "group": t.get("group"), + "option_cost": t.get("option_cost"), + "requires": [str(r) for r in get_list(t, "requires")], + "benefits_inc": inc, + "benefits_dec": dec, + "sections": [str(x) for b in get_list(t, "ship") for x in get_list(b, "section")], + "weapons": [w["filename"] for w in get_list(t, "weapon")], + "allows": [e["to"] for e in edges if e["from"] == t["name"]], + }) + tech_tree = { + "_about": "SOTS1 MasterTechList.tech normalized. family is only written on ~half the nodes; " + "family_inferred is the name prefix (IND/WEP/DRV/...). edges[].pct: per-race availability % as written; " + "a race absent from pct has no override in the file (the engine default -- believed to be 100 -- " + "is code-owned, not asserted here). rp = research-point cost of the edge. " + "requires may name GRP_, satisfied by any tech with group .", + "races": RACES, + "groups": dict(groups), + "nodes": nodes, + "edges": edges, + } + json.dump(tech_tree, open(os.path.join(out, "tech_tree.json"), "w"), indent=1) + + def norm_weapon(w): + d = dict(w) + d["display_name"] = s(w["name"][1:]) if isinstance(w.get("name"), str) and w["name"].startswith("@") else w.get("name") + return d + json.dump({"_about": "All *.weapon files (Weapons/ = player catalog with ids from _weapons.txt; Species/_NPC/weapons = NPC, no ids). " + "Keys lower-cased; repeated keys -> lists; bareword numbers typed.", + "weapons": [norm_weapon(w) for w in sorted(weapons.values(), key=lambda w: (w["scope"], w["stem"].lower()))]}, + open(os.path.join(out, "weapons.json"), "w"), indent=1) + + def norm_section(r): + d = dict(r) + d["display_name"] = s("SECTIONNAME_" + r["stem"]) + d["description"] = s("SECTIONDESC_" + r["stem"]) + d["unlocked_by"] = [t["name"] for t in techs for b in get_list(t, "ship") if r["stem"].lower() in [str(x).lower() for x in get_list(b, "section")]] + return d + json.dump({"_about": "All Species//sections/*.shipsection; id from the race's _shipsections.txt (null = unlisted). " + "Keys lower-cased; repeated keys (bank, option, thruster, requires) -> lists.", + "sections": [norm_section(r) for r in sorted(sections.values(), key=lambda r: (r["race"], r["stem"].lower()))]}, + open(os.path.join(out, "shipsections.json"), "w"), indent=1) + + json.dump(strings, open(os.path.join(out, "strings.json"), "w"), indent=1, ensure_ascii=False) + + with open(os.path.join(out, "tech_tree.dot"), "w") as f: + f.write("digraph sots_tech {\n rankdir=LR; node [shape=box, fontsize=9];\n") + fam_color = {"IND": "#f4d03f", "NRG": "#e74c3c", "SLD": "#3498db", "DRV": "#9b59b6", "TRP": "#e67e22", + "WAR": "#c0392b", "BAL": "#7f8c8d", "BIO": "#2ecc71", "CCC": "#1abc9c", "DRN": "#95a5a6", "XNC": "#d35400"} + for n in nodes: + col = fam_color.get(str(n["family"]), "#ffffff") + label = n["display_name"] or n["name"] + f.write(f' "{n["name"]}" [label="{label}\\n{n["name"]}", style=filled, fillcolor="{col}"];\n') + for e in edges: + lab = f"{e['rp']}" if e["rp"] is not None else "" + if e["pct"]: + lab += "\\n" + " ".join(f"{r[:2]}{v}" for r, v in e["pct"].items()) + f.write(f' "{e["from"]}" -> "{e["to"]}" [label="{lab}", fontsize=7];\n') + f.write("}\n") + + P("## Artifacts") + P("") + for fn in ("tech_tree.json", "weapons.json", "shipsections.json", "strings.json", "schema_stats.json", "crosslink.json", "tech_tree.dot"): + P(f"- `{fn}` ({os.path.getsize(os.path.join(out, fn)) // 1024} KB)") + P(f"- tech_tree.json: {len(nodes)} nodes, {len(edges)} edges; weapons.json: {len(weapons)}; " + f"shipsections.json: {len(sections)}; strings.json: {len(strings)} keys") + print("\n".join(rep)) + return 0 if not fails else 1 + + +if __name__ == "__main__": + sys.exit(main(sys.argv[1], sys.argv[2])) diff --git a/verify/results/data-catalogs/crosslink.json b/verify/results/data-catalogs/crosslink.json new file mode 100644 index 0000000..ac57846 --- /dev/null +++ b/verify/results/data-catalogs/crosslink.json @@ -0,0 +1,1240 @@ +{ + "weapon_requires_dangling": [], + "weapon_requires_case_mismatch": [ + [ + "Weapons/bem_beamer_uv.weapon", + "WEP_UVBmr" + ], + [ + "Weapons/bem_part.weapon", + "WEP_prtBm" + ], + [ + "Weapons/bem_part_spinal.weapon", + "WEP_prtBm" + ], + [ + "Weapons/can_plasma.weapon", + "WEP_plsmcan" + ], + [ + "Weapons/hvy_bem_hclas.weapon", + "WEP_HCLAS" + ], + [ + "Weapons/hvy_bem_hclas_free.weapon", + "WEP_HCLAS" + ], + [ + "Weapons/hvy_bem_lancer.weapon", + "WEP_lancer" + ], + [ + "Weapons/hvy_bem_lancer_free.weapon", + "WEP_lancer" + ], + [ + "Weapons/las_green.weapon", + "WEP_grnlas" + ], + [ + "Weapons/las_uv.weapon", + "WEP_UVlas" + ], + [ + "Weapons/las_xray.weapon", + "WEP_xrylas" + ], + [ + "Weapons/trp_plasma.weapon", + "WEP_plsmtrp" + ], + [ + "Species/_NPC/weapons/Herald_bem_beamer_uv.weapon", + "WEP_UVBmr" + ], + [ + "Species/_NPC/weapons/Refugee_sml.weapon", + "WEP_UVBmr" + ], + [ + "Species/_NPC/weapons/SiliciodQueenCannon.weapon", + "WEP_plsmcan" + ], + [ + "Species/_NPC/weapons/SwarmerCannon.weapon", + "WEP_plsmcan" + ], + [ + "Species/_NPC/weapons/Wreckage_bem_part.weapon", + "WEP_prtBm" + ], + [ + "Species/_NPC/weapons/Wreckage_las_xray.weapon", + "WEP_xrylas" + ] + ], + "weapon_without_requires": [ + "Weapons/_mis_mirv_warhead.weapon", + "Weapons/_mis_planet_mirv_warhead.weapon", + "Weapons/bal_grapple.weapon", + "Weapons/brd_prisonershuttle.weapon", + "Weapons/brd_shuttle.weapon", + "Weapons/brd_tarkahunter.weapon", + "Weapons/mis.weapon", + "Weapons/mis_defplat.weapon", + "Weapons/mis_planet.weapon", + "Weapons/mis_planet_hvy.weapon", + "Weapons/mis_planet_mirv.weapon", + "Weapons/spyship.weapon", + "Weapons/wraith.weapon", + "Species/_NPC/weapons/Drone_shuttle.weapon", + "Species/_NPC/weapons/Monitor_bal_gauss.weapon", + "Species/_NPC/weapons/Monitor_mis.weapon", + "Species/_NPC/weapons/Ripper_brd_shuttle.weapon", + "Species/_NPC/weapons/SK_mis.weapon", + "Species/_NPC/weapons/SystemKiller_ICBM.weapon", + "Species/_NPC/weapons/Von-bem_meson.weapon", + "Species/_NPC/weapons/Von_bal_APdrv_heavy.weapon", + "Species/_NPC/weapons/Von_bal_APdrv_mass.weapon", + "Species/_NPC/weapons/Von_bal_APgauss.weapon", + "Species/_NPC/weapons/Wreckage_bal_gauss.weapon", + "Species/_NPC/weapons/brd_heralddefender.weapon", + "Species/_NPC/weapons/crow_atk_shuttle.weapon", + "Species/_NPC/weapons/ortgay_disintegrator.weapon", + "Species/_NPC/weapons/ortgay_meson.weapon", + "Species/_NPC/weapons/von_disintegrator.weapon", + "Species/_NPC/weapons/von_satellite_disintegrator.weapon" + ], + "shipsection_requires_dangling": [], + "shipsection_requires_case_mismatch": [ + [ + "Species/Zuul/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ], + [ + "Species/Tarkas/sections/DNCarrier.shipsection", + "DRN_BTLRdrs" + ], + [ + "Species/Tarkas/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ], + [ + "Species/Morrigi/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ], + [ + "Species/Liir/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ], + [ + "Species/Human/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ], + [ + "Species/Hiver/sections/_AsteroidMonitor.shipsection", + "Ind_AstMon" + ] + ], + "shipsection_option_dangling": [], + "shipsection_scalar_option": [ + [ + "Species/Zuul/sections/CRBiomeColonizer.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/CRBiomeColonizer.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/CRBiomeColonizer.shipsection", + "BIO_SpndAni" + ], + [ + "Species/Zuul/sections/CRDeflector.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/CRDeflector.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/CRDisruptor.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/CRDisruptor.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/CRFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Zuul/sections/CRFusion.shipsection", + "DRV_PlsmFoc" + ], + [ + "Species/Zuul/sections/CRMining.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/CRMining.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/CRPulsedFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Zuul/sections/CRRefinery.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/CRRepairandSalvage.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEAbsorber.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEAbsorber.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DEColonizer.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEColonizer.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DEColonizer.shipsection", + "BIO_SpndAni" + ], + [ + "Species/Zuul/sections/DEDeflector.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEDeflector.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DEDisruptor.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEDisruptor.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DEFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Zuul/sections/DEFusion.shipsection", + "DRV_PlsmFoc" + ], + [ + "Species/Zuul/sections/DEJammer.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DEJammer.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DEPulsedFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Zuul/sections/DESquadronCNC.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DESquadronCNC.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DETanker.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DETanker.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DNAbsorber.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Zuul/sections/DNAbsorber.shipsection", + "IND_RefCoat" + ], + [ + "Species/Zuul/sections/DNFusion.shipsection", + "DRV_PlsmFoc" + ], + [ + "Species/Zuul/sections/DNSupport.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/_NPC/sections/_Crow_DEFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/_NPC/sections/_DEEngine.shipsection", + "DRV_RecFiss" + ], + [ + "Species/_NPC/sections/_Refugee_Trader.shipsection", + "IND_AdmAly" + ], + [ + "Species/_NPC/sections/_Refugee_Trader.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_Ruins_A.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_Ruins_B.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_Ruins_C.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_Ruins_D.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_Ruins_E.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/_NPC/sections/_mrgen.shipsection", + "IND_RefCoat" + ], + [ + "Species/_NPC/sections/_ruinfighter.shipsection", + "IND_ImpRfCt" + ], + [ + "Species/Tarkas/sections/CRBiomeColonizer.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Tarkas/sections/CRBiomeColonizer.shipsection", + "IND_RefCoat" + ], + [ + "Species/Tarkas/sections/CRBiomeColonizer.shipsection", + "BIO_SpndAni" + ], + [ + "Species/Tarkas/sections/CRFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Tarkas/sections/CRFusion.shipsection", + "DRV_PlsmFoc" + ], + [ + "Species/Tarkas/sections/CRMining.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Tarkas/sections/CRMining.shipsection", + "IND_RefCoat" + ], + [ + "Species/Tarkas/sections/CRPulsedFission.shipsection", + "DRV_RecFiss" + ], + [ + "Species/Tarkas/sections/CRRefinery.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Tarkas/sections/CRRepairandSalvage.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Tarkas/sections/CRShapedHyperFieldFusion.shipsection", + "DRV_PlsmFoc" + ], + [ + "Species/Tarkas/sections/DEColonizer.shipsection", + "IND_PlyAlloy" + ], + [ + "Species/Tarkas/sections/DEColonizer.shipsection", + "IND_RefCoat" + ], + [ + "Species/Tarkas/sections/DEColonizer.shipsection", + "BIO_SpndAni" + ], + [ + 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"beam_length": 19, + "impact_effect": 19, + "impact_sound": 19, + "impact_sound_minrange": 19, + "thrust_sound": 19, + "thrust_sound_minrange": 19, + "effect": 19, + "health": 19, + "dam_radius": 19, + "mass": 19, + "dumbfire_period": 19, + "dam_pop": 19, + "dam_infra": 19, + "dam_terra": 19, + "speed": 18, + "seek_attenuation": 18, + "ttl": 14, + "plasma": 11, + "disruptor": 11, + "area_impact_effect": 5, + "emptime": 3, + "empradius": 3, + "trigger_range": 2, + "retarget_delay": 1 + }, + "subblocks": { + "rangetable": 19 + } + }, + "weapon.weapon.torpedo.rangetable": { + "blocks": 19, + "keys": { + "pb_range": 19, + "pb_range_dev": 19, + "pb_range_dam": 19, + "eff_range": 19, + "eff_range_dev": 19, + "eff_range_dam": 19, + "max_range": 19, + "max_range_dev": 19, + "max_range_dam": 19 + }, + "subblocks": {} + }, + "weapon.weapon.wraith": { + "blocks": 1, + "keys": {}, + "subblocks": {} + } +} \ No newline at end of file diff --git a/verify/results/data-catalogs/shipsections.json b/verify/results/data-catalogs/shipsections.json new file mode 100644 index 0000000..3af9754 --- /dev/null +++ b/verify/results/data-catalogs/shipsections.json @@ -0,0 +1,121233 @@ +{ + "_about": "All Species//sections/*.shipsection; id from the race's _shipsections.txt (null = unlisted). Keys lower-cased; repeated keys (bank, option, thruster, requires) -> lists.", + "sections": [ + { + "race": "Hiver", + "stem": "_AssaultShuttle", + "file": "Species/Hiver/sections/_AssaultShuttle.shipsection", + "id": 1, + "nodesign": 1, + "model": "Species/Hiver/art/sections/AssaultShuttle.X", + "dam_model": "Species/Hiver/art/sections/AssaultShuttle.X", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 325, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HiverShuttle_Thrust.effect", + "idle_effect": "effects/HiverShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HiverShuttle_Thrust.effect", + "idle_effect": "effects/HiverShuttle_Idle.effect" + } + ], + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Hiver/sections/_AssaultShuttle_Advanced.shipsection", + "id": 129, + "model": "Species/Hiver/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Hiver/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 5000, + "health": 425, + "autonomous": 1, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 75, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": { + "node": "EngineA", + "effect": "effects/HiverShuttle_Thrust.effect", + "idle_effect": "effects/HiverShuttle_Idle.effect" + }, + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_AsteroidMonitor", + "file": "Species/Hiver/sections/_AsteroidMonitor.shipsection", + "id": 136, + "model": "Species/Hiver/art/sections/AsteroidMonitor_Hiver.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 60000, + "mass": 300000, + "cost": 5000000, + "cpoints": 45000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 400, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode13", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode21", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode22", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode23", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode11", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode12", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode14", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode16", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode17", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode18", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode19", + "min_azimuth": -80, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode20", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode10", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode07", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode04", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode15", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode24", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_Biomissile", + "file": "Species/Hiver/sections/_Biomissile.shipsection", + "id": 2, + "nodesign": 1, + "model": "Species/Hiver/art/sections/Biomissile.X", + "dam_model": "Species/Hiver/art/sections/Biomissile.X", + "health": 300, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 70000, + "speed": 85, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_BoardingPod", + "file": "Species/Hiver/sections/_BoardingPod.shipsection", + "id": 86, + "nodesign": 1, + "model": "Species/Hiver/art/sections/boardingpod.X", + "dam_model": "Species/Hiver/art/sections/boardingpod.X", + "health": 100, + "mass": 300, + "crew": 40, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 80, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_Drone", + "file": "Species/Hiver/sections/_Drone.shipsection", + "id": 114, + "model": "Species/Hiver/art/sections/Drone.X", + "dam_model": "Species/Hiver/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 350, + "mass": 400, + "crew": 31, + "preview_ofs": "1 40 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 200, + "rotspeed": 90, + "force_forward": 160000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -60, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -60, + "max_inclination": 60 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": { + "node": "engineNode", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_DroneHeavy", + "file": "Species/Hiver/sections/_DroneHeavy.shipsection", + "id": 126, + "model": "Species/Hiver/art/sections/DroneHeavy.X", + "dam_model": "Species/Hiver/art/sections/DroneHeavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 450, + "mass": 500, + "preview_ofs": "1 40 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "speed": 140, + "rotspeed": 90, + "force_forward": 160000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + }, + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": { + "node": "engineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "_Spy", + "file": "Species/Hiver/sections/_Spy.shipsection", + "id": 113, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 325, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRAbsorber", + "file": "Species/Hiver/sections/CRAbsorber.shipsection", + "id": 3, + "model": "Species/Hiver/art/sections/Cruiserabsorber.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_ErgAb", + "health": 2500, + "mass": 4700, + "cost": 70500, + "cpoints": 1620, + "crew": 20, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 280000000.0, + "torque_pitch": 280000000.0, + "torque_roll": 280000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Hiver", + "stem": "CRAIC", + "file": "Species/Hiver/sections/CRAIC.shipsection", + "id": 4, + "model": "Species/Hiver/art/sections/CruiserAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "aicontrol": true, + "health": 3200, + "mass": 3000, + "cost": 70000, + "cpoints": 1260, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 6700, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 15, + "rotspeed": 75 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Hiver", + "stem": "CRAntiMatter", + "file": "Species/Hiver/sections/CRAntiMatter.shipsection", + "id": 5, + "model": "Species/Hiver/art/sections/CruiserAntiMatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "cruiser", + "engine_techera": "antimatter", + "health": 3800, + "mass": 7500, + "cost": 50000, + "cpoints": 2340, + "ftlspeed": 0.99, + "range": 25, + "crew": 65, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 105000, + "force_right": 105000, + "force_up": 105000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 5 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_Antimatterbb.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_Antimatterbb.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_Antimatterbb.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_AntimatterCC.effect", + "idle_effect": "effects/EngineAntimatterIdleCC.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -95, + "max_azimuth": 75, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -75, + "max_azimuth": 95, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 135, + "max_azimuth": -135, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 135, + "max_azimuth": -135, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Hiver", + "stem": "CRArmor", + "file": "Species/Hiver/sections/CRArmor.shipsection", + "id": 6, + "model": "Species/Hiver/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "health": 3600, + "mass": 9000, + "cost": 16500, + "cpoints": 2700, + "crew": 65, + "preview_ofs": "-15 120 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_inclination": -8, + "max_inclination": 90, + "min_azimuth": -120, + "max_azimuth": 120 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -70, + "max_azimuth": 90 + }, + { + "node": "MediumGunNode02", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -50, + "max_azimuth": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -90, + "max_azimuth": 70 + }, + { + "node": "MediumGunNode04", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -90, + "max_azimuth": 50 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -1, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -1, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRAssault", + "file": "Species/Hiver/sections/CRAssault.shipsection", + "id": 7, + "model": "Species/Hiver/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "GRP_TORPS", + "health": 3100, + "mass": 4500, + "cost": 45000, + "cpoints": 1800, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 250000000.0, + "torque_pitch": 250000000.0, + "torque_roll": 250000000.0, + "speed": -5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Hiver", + "stem": "CRAssaultShuttle", + "file": "Species/Hiver/sections/CRAssaultShuttle.shipsection", + "id": 125, + "model": "Species/Hiver/art/sections/CruiserAssultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 3000, + "mass": 9200, + "cost": 52000, + "cpoints": 3350, + "crew": 45, + "preview_ofs": "-20 120 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": 85, + "max_azimuth": -45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode01", + "min_azimuth": 95, + "max_azimuth": -60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": 45, + "max_azimuth": -85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": 60, + "max_azimuth": -95, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRBarrage", + "file": "Species/Hiver/sections/CRBarrage.shipsection", + "id": 8, + "model": "Species/Hiver/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_Torps", + "health": 3100, + "mass": 12000, + "cost": 40000, + "cpoints": 3430, + "crew": 45, + "preview_ofs": "-13.5 120 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -35, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 35, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRBattleBridge", + "file": "Species/Hiver/sections/CRBattleBridge.shipsection", + "id": 9, + "model": "Species/Hiver/art/sections/Cruiserbattlebridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 3000, + "mass": 4500, + "cost": 40000, + "cpoints": 1800, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 260000000.0, + "torque_pitch": 260000000.0, + "torque_roll": 260000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -170, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Hiver", + "stem": "CRBiomeColonizer", + "file": "Species/Hiver/sections/CRBiomeColonizer.shipsection", + "id": 10, + "model": "Species/Hiver/art/sections/CruiserBiomeColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "health": 1000, + "mass": 14000, + "cost": 60000, + "cpoints": 4950, + "crew": 45, + "preview_ofs": "-15 120 6", + "colonizer_pop": 9000, + "colonizer_infra": 4, + "colonizer_terra": 0.22, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Hiver", + "stem": "CRBiowar", + "file": "Species/Hiver/sections/CRBiowar.shipsection", + "id": 11, + "model": "Species/Hiver/art/sections/CruiserBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-16 120 4", + "health": 1000, + "mass": 6000, + "cost": 60000, + "cpoints": 2250, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Hiver", + "stem": "CRBlazer", + "file": "Species/Hiver/sections/CRBlazer.shipsection", + "id": 131, + "model": "Species/Hiver/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HVYBEAM", + "health": 3100, + "mass": 11000, + "cost": 40000, + "cpoints": 3430, + "crew": 45, + "preview_ofs": "-13.5 120 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -35, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 35, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRBoarding", + "file": "Species/Hiver/sections/CRBoarding.shipsection", + "id": 87, + "model": "Species/Hiver/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 3200, + "mass": 8000, + "cost": 25000, + "cpoints": 2520, + "crew": 35, + "preview_ofs": "-15 120 3", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 150, + "max_azimuth": -150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRCloaking", + "file": "Species/Hiver/sections/CRCloaking.shipsection", + "id": 12, + "model": "Species/Hiver/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1800, + "mass": 4000, + "cost": 50000, + "cpoints": 1350, + "crew": 20, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 250000000.0, + "torque_pitch": 250000000.0, + "torque_roll": 250000000.0, + "speed": -5, + "rotspeed": 35 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Hiver", + "stem": "CRCOL", + "file": "Species/Hiver/sections/CRCOL.shipsection", + "id": 117, + "model": "Species/Hiver/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 35000, + "cpoints": 3450, + "crew": 45, + "preview_ofs": "-16.5 120 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Hiver", + "stem": "CRCommand", + "file": "Species/Hiver/sections/CRCommand.shipsection", + "id": 13, + "model": "Species/Hiver/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2000, + "mass": 3500, + "cost": 10200, + "cpoints": 1350, + "crew": 50, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 280000000.0, + "torque_pitch": 280000000.0, + "torque_roll": 280000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRConstruction", + "file": "Species/Hiver/sections/CRConstruction.shipsection", + "id": 98, + "model": "Species/Hiver/art/sections/DnConstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "10 0 1", + "-100 -1140 0" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "IND_DSCon" + ], + "health": 3500, + "mass": 25000, + "cost": 900000, + "cpoints": 14500, + "command_cost": 0, + "construction_capacity": 11000, + "autonomous": 1, + "ftlspeed": 0.6, + "range": 10, + "crew": 0, + "netforcelimits": { + "force_forward": 35000, + "force_right": 35000, + "force_up": 35000, + "torque_yaw": 80000000.0, + "torque_pitch": 80000000.0, + "torque_roll": 80000000.0, + "speed": 35, + "rotspeed": 30 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode12", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode13", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode14", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode16", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode18", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode21", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode22", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode23", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode25", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode26", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode27", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode28", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineFXNode30", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode32", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode33", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode34", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode35", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode36", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRDeepScan", + "file": "Species/Hiver/sections/CRDeepScan.shipsection", + "id": 14, + "model": "Species/Hiver/art/sections/CruiserDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1800, + "mass": 3300, + "cost": 27000, + "cpoints": 1215, + "scanrange": 8, + "tacticalsensorrange": 6700, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 260000000.0, + "torque_pitch": 260000000.0, + "torque_roll": 260000000.0, + "speed": 0, + "rotspeed": 32 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Hiver", + "stem": "CRDeepScanPlatform", + "file": "Species/Hiver/sections/CRDeepScanPlatform.shipsection", + "id": 123, + "model": "Species/Hiver/art/sections/MediumDeepScanPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 4000, + "mass": 6000, + "cost": 80000, + "cpoints": 2580, + "tacticalsensorrange": 1500, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRDefencePlatform", + "file": "Species/Hiver/sections/CRDefencePlatform.shipsection", + "id": 77, + "model": "Species/Hiver/art/sections/MediumDefencePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4500, + "mass": 6000, + "cost": 60000, + "cpoints": 2880, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRDeflector", + "file": "Species/Hiver/sections/CRDeflector.shipsection", + "id": 15, + "model": "Species/Hiver/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Def", + "health": 1700, + "mass": 4100, + "cost": 30000, + "cpoints": 1620, + "crew": 15, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 220000000.0, + "torque_pitch": 220000000.0, + "torque_roll": 220000000.0, + "speed": -10, + "rotspeed": 25 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Hiver", + "stem": "CRDisruptor", + "file": "Species/Hiver/sections/CRDisruptor.shipsection", + "id": 110, + "model": "Species/Hiver/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Disr", + "health": 1700, + "mass": 4100, + "cost": 30000, + "cpoints": 1620, + "crew": 15, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 220000000.0, + "torque_pitch": 220000000.0, + "torque_roll": 220000000.0, + "speed": -10, + "rotspeed": 25 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRDrone", + "file": "Species/Hiver/sections/CRDrone.shipsection", + "id": 115, + "model": "Species/Hiver/art/sections/CruiserDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2900, + "mass": 9200, + "cost": 42000, + "cpoints": 3250, + "crew": 35, + "preview_ofs": "-20 120 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "DroneNode01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "DroneNode02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "DroneNode03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "DroneNode04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "DroneNode05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "DroneNode06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Hiver", + "stem": "CRDronePlatform", + "file": "Species/Hiver/sections/CRDronePlatform.shipsection", + "id": 121, + "model": "Species/Hiver/art/sections/MediumDronePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4000, + "mass": 6000, + "cost": 100000, + "cpoints": 2980, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRExtendedRange", + "file": "Species/Hiver/sections/CRExtendedRange.shipsection", + "id": 16, + "model": "Species/Hiver/art/sections/CruiserExRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "health": 1800, + "mass": 6500, + "cost": 12000, + "cpoints": 2260, + "range": 24, + "crew": 45, + "preview_ofs": "-15 120 5", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_inclination": -2, + "max_inclination": 90, + "min_azimuth": -120, + "max_azimuth": 120 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRFireControl", + "file": "Species/Hiver/sections/CRFireControl.shipsection", + "id": 17, + "model": "Species/Hiver/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2000, + "mass": 3500, + "cost": 40000, + "cpoints": 1620, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Hiver", + "stem": "CRFission", + "file": "Species/Hiver/sections/CRFission.shipsection", + "id": 18, + "model": "Species/Hiver/art/sections/CruiserFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "cruiser", + "engine_techera": "fission", + "requires": "DRV_Fissn", + "health": 1800, + "mass": 12000, + "cost": 22000, + "cpoints": 3150, + "ftlspeed": 0.5, + "range": 5, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 55000, + "force_right": 55000, + "force_up": 55000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 45, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CrFreighter", + "file": "Species/Hiver/sections/CrFreighter.shipsection", + "id": 96, + "model": "Species/Hiver/art/sections/Crfreighter.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-40 -270 0" + ], + "requires": [ + "DRV_Fissn", + "IND_MegFrght", + "CCC_FTLEcon" + ], + "health": 5500, + "mass": 20000, + "cost": 190000, + "cpoints": 12750, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 0.5, + "range": 8, + "crew": 0, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 45, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Freighter", + "description": "A cruiser-sized trade transport. Tougher and better armed than a Destroyer Freighter, but by no means a replacement for trade patrol ships or the Cruiser Q Freighter.", + "unlocked_by": [ + "IND_MegFrght" + ] + }, + { + "race": "Hiver", + "stem": "CrFreighterQ", + "file": "Species/Hiver/sections/CrFreighterQ.shipsection", + "id": 97, + "model": "Species/Hiver/art/sections/CrfreighterQ.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-30 -270 0" + ], + "requires": [ + "IND_ModCon", + "DRV_Fissn", + "CCC_FTLEcon" + ], + "health": 9500, + "mass": 25000, + "cost": 200000, + "cpoints": 13050, + "freighterq": 1, + "autonomous": 1, + "ftlspeed": 0.5, + "range": 8, + "crew": 0, + "netforcelimits": { + "force_forward": 250000, + "force_right": 250000, + "force_up": 250000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 55, + "rotspeed": 60 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "1", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-1", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode07", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode08", + "min_azimuth": -180, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -180, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -180, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -180, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -180, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Freighter Q", + "description": "A cruiser-sized trade transport. Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "unlocked_by": [ + "IND_ModCon" + ] + }, + { + "race": "Hiver", + "stem": "CRFusion", + "file": "Species/Hiver/sections/CRFusion.shipsection", + "id": 19, + "model": "Species/Hiver/art/sections/CruiserFusion.X", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2500, + "mass": 8000, + "cost": 40000, + "cpoints": 2340, + "nodespeed": 0, + "ftlspeed": 0.75, + "range": 12, + "crew": 55, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 67000, + "force_right": 67000, + "force_up": 67000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -80, + "max_azimuth": 45, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -80, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": "0-5", + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Hiver", + "stem": "CRGate", + "file": "Species/Hiver/sections/CRGate.shipsection", + "id": 20, + "model": "Species/Hiver/art/sections/CruiserGate.X", + "requires": "DRV_GatAmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "health": 3000, + "mass": 15000, + "cost": 75500, + "cpoints": 3780, + "gateship": true, + "crew": 45, + "preview_ofs": "-30 120 -2", + "section_sound": "Sounds/SFX/Hiver_MegaGate_Hum.wav", + "section_sound_repeat": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_inclination": -8, + "max_inclination": 80, + "min_azimuth": -70, + "max_azimuth": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_inclination": -8, + "max_inclination": 80, + "min_azimuth": -90, + "max_azimuth": 70 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -60, + "max_azimuth": 60 + }, + { + "node": "LightGunNode02", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -60, + "max_azimuth": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -40, + "max_azimuth": 75 + }, + { + "node": "LightGunNode04", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -70, + "max_azimuth": 40 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -75, + "max_azimuth": 40 + }, + { + "node": "LightGunNode06", + "min_inclination": -10, + "max_inclination": 80, + "min_azimuth": -40, + "max_azimuth": 75 + } + ] + } + ], + "display_name": "Gate", + "description": "Each gate deployed increases the power of the network. Like all Gates, this ship must be kept safe for two turns before the brethren reinforcements can arrive. It is larger and better armed than the weaker destroyer Gates, but that also makes it a much bigger target.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRHammerhead", + "file": "Species/Hiver/sections/CRHammerhead.shipsection", + "id": 21, + "model": "Species/Hiver/art/sections/CruiserHammerhead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2600, + "mass": 4200, + "cost": 23000, + "cpoints": 1620, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 10, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -15, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": 15, + "max_azimuth": -160, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "thruster01", + "effect": "effects/tempthruster.effect" + }, + { + "node": "thruster02", + "effect": "effects/tempthruster.effect" + }, + { + "node": "thruster03", + "effect": "effects/tempthruster.effect" + }, + { + "node": "thruster04", + "effect": "effects/tempthruster.effect" + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Hiver", + "stem": "CRImpactor", + "file": "Species/Hiver/sections/CRImpactor.shipsection", + "id": 134, + "model": "Species/Hiver/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "health": 3300, + "mass": 14000, + "cost": 35000, + "cpoints": 3630, + "crew": 50, + "preview_ofs": "-13.5 120 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -35, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 35, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Hiver", + "stem": "CRLongRangeFission", + "file": "Species/Hiver/sections/CRLongRangeFission.shipsection", + "id": 22, + "model": "Species/Hiver/art/sections/CruiserLongRangeFission.X", + "requires": "DRV_LRFiss", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "cruiser", + "engine_techera": "fission", + "health": 2000, + "mass": 13500, + "cost": 28000, + "cpoints": 3420, + "ftlspeed": 0.6, + "range": 10, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 65000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 135, + "max_azimuth": -135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": 135, + "max_azimuth": -135, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Long Range Fission", + "description": "More efficient use of the Fission power plant gives Hiver ships a greater strategic range.", + "unlocked_by": [ + "DRV_LRFiss" + ] + }, + { + "race": "Hiver", + "stem": "CRLongRangeFusion", + "file": "Species/Hiver/sections/CRLongRangeFusion.shipsection", + "id": 23, + "model": "Species/Hiver/art/sections/CruiserLongRangeFusion.X", + "requires": "DRV_LRFusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2700, + "mass": 13000, + "cost": 45000, + "cpoints": 2700, + "nodespeed": 0, + "ftlspeed": 0.75, + "range": 16, + "crew": 45, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 80000, + "force_right": 80000, + "force_up": 80000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 0, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster14", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster15", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "Long Range Fusion", + "description": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "unlocked_by": [ + "DRV_LRFusn" + ] + }, + { + "race": "Hiver", + "stem": "CRMineLayer", + "file": "Species/Hiver/sections/CRMineLayer.shipsection", + "id": 24, + "model": "Species/Hiver/art/sections/CruiserMineLayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "health": 1700, + "mass": 10500, + "cost": 50000, + "cpoints": 3150, + "crew": 25, + "preview_ofs": "-18 120 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine2", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Hiver", + "stem": "CRMining", + "file": "Species/Hiver/sections/CRMining.shipsection", + "id": 25, + "model": "Species/Hiver/art/sections/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-13.5 120 1.5", + "health": 1500, + "mass": 14000, + "cost": 50000, + "cpoints": 3600, + "crew": 55, + "mining_capacity": 700, + "mining_rate": 120, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Hiver", + "stem": "CRPointDefence", + "file": "Species/Hiver/sections/CRPointDefence.shipsection", + "id": 26, + "model": "Species/Hiver/art/sections/CruiserPointDefense.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 2000, + "mass": 5900, + "cost": 35000, + "cpoints": 2430, + "crew": 45, + "preview_ofs": "-16 120 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 160, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 130, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": 50, + "max_azimuth": 270, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -270, + "max_azimuth": -50, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 160, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -160, + "max_azimuth": 130, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -270, + "max_azimuth": -50, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": 50, + "max_azimuth": 270, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -130, + "max_azimuth": 160, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -160, + "max_azimuth": 130, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": 225, + "max_azimuth": -45, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode17", + "min_azimuth": 50, + "max_azimuth": 270, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -270, + "max_azimuth": -50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Hiver", + "stem": "CRProjector", + "file": "Species/Hiver/sections/CRProjector.shipsection", + "id": 82, + "model": "Species/Hiver/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 5300, + "mass": 10000, + "cost": 45000, + "cpoints": 3150, + "crew": 45, + "preview_ofs": "-16.5 120 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -30, + "max_inclination": 90 + } + }, + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CrPropaganda", + "file": "Species/Hiver/sections/CrPropaganda.shipsection", + "id": 137, + "model": "Species/Hiver/art/sections/CrPropaganda.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-40 -270 0" + ], + "requires": [ + "DRV_Fusn", + "CCC_FTLBrdB" + ], + "health": 5500, + "mass": 50000, + "cost": 450000, + "cpoints": 25750, + "propaganda": 1, + "autonomous": 1, + "ftlspeed": 0.75, + "range": 12, + "crew": 200, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 35, + "rotspeed": 30 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Propaganda", + "description": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRPulsedFission", + "file": "Species/Hiver/sections/CRPulsedFission.shipsection", + "id": 27, + "model": "Species/Hiver/art/sections/CruiserPulsedFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_PlsFiss" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "cruiser", + "engine_techera": "fission", + "health": 1800, + "mass": 12500, + "cost": 25000, + "cpoints": 3195, + "ftlspeed": 0.6, + "range": 7, + "crew": 40, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 60000, + "force_right": 60000, + "force_up": 60000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_PulseFissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Hiver", + "stem": "CRRamscoop", + "file": "Species/Hiver/sections/CRRamscoop.shipsection", + "id": 79, + "model": "Species/Hiver/art/sections/CruiserRamscoop.X", + "requires": "DRV_Rmscps", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1800, + "mass": 3500, + "cost": 10200, + "cpoints": 1350, + "crew": 15, + "ramscoop": true, + "exclude": [ + "CRFission", + "CRPulsedFission", + "CRLongRangeFission" + ], + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Ram Scoop", + "description": "By minimizing the bridge and installing a ramscoop structure, this section can gather stellar matter for additional fuel, doubling the strategic range of a ship.", + "unlocked_by": [ + "DRV_Rmscps" + ] + }, + { + "race": "Hiver", + "stem": "CRRefinery", + "file": "Species/Hiver/sections/CRRefinery.shipsection", + "id": 28, + "model": "Species/Hiver/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "EngineNode", + "socket_fore": "CommandNOde", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-14 120 -1", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "health": 1400, + "mass": 14000, + "cost": 50000, + "cpoints": 3600, + "crew": 35, + "refueling_capacity": 60, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRRepairandSalvage", + "file": "Species/Hiver/sections/CRRepairandSalvage.shipsection", + "id": 29, + "model": "Species/Hiver/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "EngineNode", + "socket_fore": "COmmandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-16 120 4", + "health": 1800, + "mass": 11000, + "cost": 70000, + "cpoints": 2880, + "crew": 45, + "repair_capacity": 16000, + "spytender": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Hiver", + "stem": "CRShield", + "file": "Species/Hiver/sections/CRShield.shipsection", + "id": 30, + "model": "Species/Hiver/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1800, + "mass": 3700, + "cost": 45000, + "cpoints": 1350, + "crew": 20, + "shield_model_offset": "0 5 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Hiver", + "stem": "CRStrafe", + "file": "Species/Hiver/sections/CRStrafe.shipsection", + "id": 128, + "model": "Species/Hiver/art/sections/CruiserStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1800, + "mass": 4000, + "cost": 20000, + "cpoints": 1700, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Hiver", + "stem": "CRStrikeForceCNC", + "file": "Species/Hiver/sections/CRStrikeForceCNC.shipsection", + "id": 31, + "model": "Species/Hiver/art/sections/CruiserStrikeForceCNC.X", + "requires": "CCC_DatSyn", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 2000, + "mass": 7000, + "cost": 90000, + "cpoints": 4050, + "command_quota": 36, + "crew": 45, + "preview_ofs": "-16 120 3", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Hiver", + "stem": "CRTorpedoPlatform", + "file": "Species/Hiver/sections/CRTorpedoPlatform.shipsection", + "id": 83, + "model": "Species/Hiver/art/sections/MediumTorpedoPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 3500, + "mass": 6000, + "cost": 60000, + "cpoints": 2880, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 150 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "Missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "Missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torp1", + "min_azimuth": 265, + "max_azimuth": 275, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torp2", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "CRWar", + "file": "Species/Hiver/sections/CRWar.shipsection", + "id": 88, + "model": "Species/Hiver/art/sections/CruiserWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_TrnsZul", + "health": 2900, + "mass": 10000, + "cost": 35000, + "cpoints": 2880, + "preview_ofs": "-16.5 120 2.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Hiver", + "stem": "DEAbsorber", + "file": "Species/Hiver/sections/DEAbsorber.shipsection", + "id": 32, + "model": "Species/Hiver/art/sections/DestroyerAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 2", + "health": 550, + "mass": 2500, + "cost": 25000, + "cpoints": 800, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Absorption", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Hiver", + "stem": "DEAIC", + "file": "Species/Hiver/sections/DEAIC.shipsection", + "id": 33, + "model": "Species/Hiver/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 800, + "mass": 1000, + "cost": 35000, + "cpoints": 400, + "rebelai_scanrange": 6, + "rebelai_tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 7000, + "force_right": 7000, + "force_up": 7000, + "torque_yaw": 58000000.0, + "torque_pitch": 58000000.0, + "torque_roll": 58000000.0, + "speed": 15, + "rotspeed": 160 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Hiver", + "stem": "DEAntiMatter", + "file": "Species/Hiver/sections/DEAntiMatter.shipsection", + "id": 34, + "model": "Species/Hiver/art/sections/DestroyerAntiMatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "antimatter", + "health": 900, + "mass": 2500, + "cost": 13000, + "cpoints": 920, + "ftlspeed": 0.99, + "range": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 42000, + "force_right": 42000, + "force_up": 42000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 10 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_Antimatteraa.effect", + "idle_effect": "effects/EngineAntimatterIdleaa.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 150, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 10, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Hiver", + "stem": "DEArmor", + "file": "Species/Hiver/sections/DEArmor.shipsection", + "id": 35, + "model": "Species/Hiver/art/sections/DestroyerArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 700, + "mass": 3000, + "cost": 4500, + "cpoints": 1090, + "preview_ofs": "-4 10 1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -170, + "max_azimuth": 170 + }, + { + "node": "LightGunNode05", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -170, + "max_azimuth": 170 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -170, + "max_azimuth": 170 + }, + { + "node": "LightGunNode07", + "min_inclination": -1, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MedGunNode11", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + }, + { + "node": "MedGunNode12", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEAssaultShuttle", + "file": "Species/Hiver/sections/DEAssaultShuttle.shipsection", + "id": 36, + "model": "Species/Hiver/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 1", + "health": 300, + "mass": 2800, + "cost": 6000, + "cpoints": 1040, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEBiowar", + "file": "Species/Hiver/sections/DEBiowar.shipsection", + "id": 37, + "model": "Species/Hiver/art/sections/DestroyerBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4.2 10 3", + "health": 250, + "mass": 2000, + "cost": 45000, + "cpoints": 2070, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -25, + "rotspeed": -15 + }, + "bank": { + "turretclass": "missilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Hiver", + "stem": "DECloaking", + "file": "Species/Hiver/sections/DECloaking.shipsection", + "id": 38, + "model": "Species/Hiver/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4.7 10 1.5", + "health": 500, + "mass": 2700, + "cost": 25000, + "cpoints": 1040, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Hiver", + "stem": "DEColonizer", + "file": "Species/Hiver/sections/DEColonizer.shipsection", + "id": 39, + "model": "Species/Hiver/art/sections/DestroyerColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 3500, + "cost": 18000, + "cpoints": 2070, + "preview_ofs": "-4 10 2", + "colonizer_pop": 100, + "colonizer_infra": 2, + "colonizer_terra": 0, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DECommand", + "file": "Species/Hiver/sections/DECommand.shipsection", + "id": 40, + "model": "Species/Hiver/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 470, + "mass": 900, + "cost": 1800, + "cpoints": 460, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 0, + "rotspeed": 50 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEDeepscan", + "file": "Species/Hiver/sections/DEDeepscan.shipsection", + "id": 41, + "model": "Species/Hiver/art/sections/DestroyerDeepScan.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "CCC_AdvSens", + "health": 400, + "mass": 900, + "cost": 7000, + "cpoints": 520, + "scanrange": 6, + "tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 18000000.0, + "torque_pitch": 18000000.0, + "torque_roll": 18000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Hiver", + "stem": "DEDefencePlatform", + "file": "Species/Hiver/sections/DEDefencePlatform.shipsection", + "id": 76, + "model": "Species/Hiver/art/sections/LightDefencePlatform.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 1100, + "mass": 4200, + "cost": 7000, + "cpoints": 860, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-5 -40 1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEDeflector", + "file": "Species/Hiver/sections/DEDeflector.shipsection", + "id": 42, + "model": "Species/Hiver/art/sections/DestroyerDeflector.X", + "requires": "SLD_Def", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-3.5 10 2.5", + "health": 450, + "mass": 2000, + "cost": 15000, + "cpoints": 920, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + "display_name": "Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Hiver", + "stem": "DEDisruptor", + "file": "Species/Hiver/sections/DEDisruptor.shipsection", + "id": 109, + "model": "Species/Hiver/art/sections/DestroyerDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-3.5 10 2.5", + "health": 450, + "mass": 2000, + "cost": 15000, + "cpoints": 920, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEDrone", + "file": "Species/Hiver/sections/DEDrone.shipsection", + "id": 116, + "model": "Species/Hiver/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 500, + "mass": 3200, + "cost": 10500, + "cpoints": 1120, + "preview_ofs": "-5 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Hiver", + "stem": "DEExtendedRange", + "file": "Species/Hiver/sections/DEExtendedRange.shipsection", + "id": 43, + "model": "Species/Hiver/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 450, + "mass": 2500, + "cost": 2500, + "cpoints": 580, + "range": 24, + "preview_ofs": "-4 10 2", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 300, + "death_damradius": 80, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -170, + "max_azimuth": 170 + }, + { + "node": "LightGunNode02", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -170, + "max_azimuth": 170 + } + ] + }, + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEFireControl", + "file": "Species/Hiver/sections/DEFireControl.shipsection", + "id": 44, + "model": "Species/Hiver/art/sections/DestroyerFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "mass": 1000, + "cost": 13000, + "cpoints": 520, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 0, + "rotspeed": 45 + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Hiver", + "stem": "DEFission", + "file": "Species/Hiver/sections/DEFission.shipsection", + "id": 45, + "model": "Species/Hiver/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": "DRV_Fissn", + "health": 500, + "mass": 3500, + "cost": 4000, + "cpoints": 1150, + "ftlspeed": 0.5, + "range": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 22000, + "force_right": 22000, + "force_up": 22000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 45, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEFreighter", + "file": "Species/Hiver/sections/DEFreighter.shipsection", + "id": 81, + "model": "Species/Hiver/art/sections/freighter.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-14 -140 0" + ], + "requires": [ + "DRV_Fissn", + "CCC_FTLEcon" + ], + "health": 5500, + "mass": 10000, + "cost": 40000, + "cpoints": 8620, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 0.5, + "range": 5, + "crew": 0, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 35, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": 20, + "max_azimuth": 180, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -20, + "max_azimuth": -180, + "min_inclination": -7, + "max_inclination": 90 + } + } + ], + "thruster": { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + "display_name": "Freighter", + "description": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEFusion", + "file": "Species/Hiver/sections/DEFusion.shipsection", + "id": 46, + "model": "Species/Hiver/art/sections/DestroyerFusion.X", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 700, + "mass": 3000, + "cost": 9000, + "cpoints": 920, + "nodespeed": 0, + "ftlspeed": 0.75, + "range": 12, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 30000, + "force_right": 30000, + "force_up": 30000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MedGunNode03", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -130, + "max_azimuth": 130 + } + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Hiver", + "stem": "DEGate", + "file": "Species/Hiver/sections/DEGate.shipsection", + "id": 47, + "model": "Species/Hiver/art/sections/DestroyerGate.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 1500, + "mass": 5000, + "cost": 30000, + "cpoints": 2300, + "gateship": true, + "preview_ofs": "-5 -40 0", + "section_sound": "Sounds/SFX/Hiver_Gate_Hum.wav", + "section_sound_repeat": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "display_name": "Gate", + "description": "The Gate ships give the Hivers wings, allowing instant transport across the gate network. Each gate deployed increases the power of the network, allowing more ships to access the web at once. Deploying Gates takes time however, and must be kept safe for two turns before the brethren reinforcements can arrive.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEHammerhead", + "file": "Species/Hiver/sections/DEHammerhead.shipsection", + "id": 48, + "model": "Species/Hiver/art/sections/DestroyerHammerhead.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "IND_Waldo", + "health": 570, + "mass": 1200, + "cost": 4000, + "cpoints": 750, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 3000, + "force_right": 3000, + "force_up": 3000, + "torque_yaw": 30000000.0, + "torque_pitch": 30000000.0, + "torque_roll": 3000000.0, + "speed": 5, + "rotspeed": 90 + }, + "thruster": [ + { + "node": "wingthruster01", + "effect": "effects/tempthruster.effect" + }, + { + "node": "wingthruster02", + "effect": "effects/tempthruster.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Hiver", + "stem": "DEJammer", + "file": "Species/Hiver/sections/DEJammer.shipsection", + "id": 49, + "model": "Species/Hiver/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 0", + "health": 400, + "mass": 1800, + "cost": 9000, + "cpoints": 800, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Hiver", + "stem": "DELongRangeFission", + "file": "Species/Hiver/sections/DELongRangeFission.shipsection", + "id": 50, + "model": "Species/Hiver/art/sections/DestroyerLongRangeFission.X", + "requires": [ + "DRV_LRFiss", + "DRV_LRFiss" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "health": 600, + "mass": 4500, + "cost": 8000, + "cpoints": 1380, + "ftlspeed": 0.6, + "range": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 30000, + "force_right": 30000, + "force_up": 30000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode05", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineNode09", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Long Range Fission", + "description": "More efficient use of the Fission power plant gives Hiver ships a greater strategic range.", + "unlocked_by": [ + "DRV_LRFiss" + ] + }, + { + "race": "Hiver", + "stem": "DELongRangeFusion", + "file": "Species/Hiver/sections/DELongRangeFusion.shipsection", + "id": 51, + "model": "Species/Hiver/art/sections/DestroyerLongRangeFusion.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "requires": "DRV_LRFusn", + "health": 800, + "mass": 4000, + "cost": 13000, + "cpoints": 1150, + "ftlspeed": 0.75, + "range": 16, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 38000, + "force_right": 38000, + "force_up": 38000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MedGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MedGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Long Range Fusion", + "description": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "unlocked_by": [ + "DRV_LRFusn" + ] + }, + { + "race": "Hiver", + "stem": "DEMineLayer", + "file": "Species/Hiver/sections/DEMineLayer.shipsection", + "id": 52, + "model": "Species/Hiver/art/sections/DestroyerMineLayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-3.8 10 3.9", + "health": 550, + "mass": 3500, + "cost": 15000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -155, + "max_azimuth": 155, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -155, + "max_azimuth": 155, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -155, + "max_azimuth": 155, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Hiver", + "stem": "DEPointDefence", + "file": "Species/Hiver/sections/DEPointDefence.shipsection", + "id": 53, + "model": "Species/Hiver/art/sections/DestroyerPointDefence.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "requires": "GRP_PD", + "health": 600, + "mass": 2300, + "cost": 10000, + "cpoints": 920, + "preview_ofs": "-4 10 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Hiver", + "stem": "DEpolice", + "file": "Species/Hiver/sections/DEpolice.shipsection", + "id": 112, + "model": "Species/Hiver/art/sections/DestroyerPolice.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-8 -90 0" + ], + "requires": [ + "DRV_Fusn", + "CCC_FTLEcon" + ], + "health": 2500, + "mass": 8000, + "cost": 45000, + "cpoints": 2620, + "police": 1, + "autonomous": 1, + "ftlspeed": 0.5, + "range": 10, + "crew": 0, + "netforcelimits": { + "force_forward": 65000, + "force_right": 55000, + "force_up": 55000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 80, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Police Cutter", + "description": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DEPulsedFission", + "file": "Species/Hiver/sections/DEPulsedFission.shipsection", + "id": 54, + "model": "Species/Hiver/art/sections/DestroyerPulseFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": "DRV_PlsFiss", + "health": 500, + "mass": 3500, + "cost": 7000, + "cpoints": 1150, + "ftlspeed": 0.6, + "range": 7, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineFXNode03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": 50, + "max_azimuth": 310, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Hiver", + "stem": "DEPursuit", + "file": "Species/Hiver/sections/DEPursuit.shipsection", + "id": 130, + "model": "Species/Hiver/art/sections/DestroyerPursuit.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "health": 600, + "mass": 4000, + "cost": 8500, + "cpoints": 1590, + "preview_ofs": "-4 10 1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 8000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 30, + "rotspeed": -5 + }, + "thruster": [ + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + }, + { + "node": "LightGunNode05", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + }, + { + "node": "LightGunNode07", + "min_inclination": -1, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150 + } + ] + } + ], + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Hiver", + "stem": "DERamScoop", + "file": "Species/Hiver/sections/DERamScoop.shipsection", + "id": 55, + "model": "Species/Hiver/art/sections/DestroyerRamScoop.X", + "requires": "DRV_Rmscps", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "mass": 1200, + "cost": 9000, + "cpoints": 580, + "range": 5, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "ramscoop": true, + "exclude": [ + "DEFission", + "DEPulseFission", + "DELongRangeFission" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 5, + "rotspeed": 40 + }, + "display_name": "RamScoop", + "description": "By minimizing the bridge and installing a ramscoop structure, this section can gather stellar matter for additional fuel, doubling the strategic range of a ship.", + "unlocked_by": [ + "DRV_Rmscps" + ] + }, + { + "race": "Hiver", + "stem": "DEShield", + "file": "Species/Hiver/sections/DEShield.shipsection", + "id": 56, + "model": "Species/Hiver/art/sections/DestroyerShield.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 2.5", + "health": 550, + "mass": 2800, + "cost": 20000, + "cpoints": 1150, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 3, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Hiver", + "stem": "DESpinalMount", + "file": "Species/Hiver/sections/DESpinalMount.shipsection", + "id": 57, + "model": "Species/Hiver/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4.5 10 2.2", + "health": 550, + "mass": 3500, + "cost": 11000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Hiver", + "stem": "DESquadronCnc", + "file": "Species/Hiver/sections/DESquadronCnc.shipsection", + "id": 58, + "model": "Species/Hiver/art/sections/DestroyerSquadronCC.X", + "requires": "CCC_BtlCmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-3.7 10 .2", + "health": 600, + "mass": 2000, + "cost": 18000, + "cpoints": 1490, + "command_quota": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Hiver", + "stem": "DEStrafe", + "file": "Species/Hiver/sections/DEStrafe.shipsection", + "id": 127, + "model": "Species/Hiver/art/sections/DestroyerStrafe.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "IND_OrbFound", + "health": 450, + "mass": 1100, + "cost": 3800, + "cpoints": 780, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 10000000.0, + "torque_pitch": 10000000.0, + "torque_roll": 1000000.0, + "speed": 0, + "rotspeed": 90 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "small", + "showturrets": false, + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "LightGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Hiver", + "stem": "DETanker", + "file": "Species/Hiver/sections/DETanker.shipsection", + "id": 59, + "model": "Species/Hiver/art/sections/DestroyerTanker.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 200, + "mass": 3200, + "cost": 16000, + "cpoints": 1150, + "refueling_capacity": 15, + "preview_ofs": "-4 10 2.5", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 600, + "death_damradius": 350, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -15 + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DETorpedo", + "file": "Species/Hiver/sections/DETorpedo.shipsection", + "id": 60, + "model": "Species/Hiver/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 2", + "health": 550, + "mass": 3500, + "cost": 11000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Hiver", + "stem": "DEWar", + "file": "Species/Hiver/sections/DEWar.shipsection", + "id": 89, + "model": "Species/Hiver/art/sections/DestroyerWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "CCC_TrnsZul", + "health": 500, + "mass": 4000, + "cost": 9500, + "cpoints": 1210, + "preview_ofs": "-4.5 10 2.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MedGunNode01", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -60, + "max_azimuth": 70 + }, + { + "node": "MedGunNode02", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -60, + "max_azimuth": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MedGunNode03", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -70, + "max_azimuth": 60 + }, + { + "node": "MedGunNode04", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -70, + "max_azimuth": 60 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Hiver", + "stem": "DEWildWeasel", + "file": "Species/Hiver/sections/DEWildWeasel.shipsection", + "id": 61, + "model": "Species/Hiver/art/sections/DestroyerWildWeasel.X", + "requires": "CCC_QntChaf", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 10 -.5", + "health": 750, + "mass": 2000, + "cost": 13000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 10 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Hiver", + "stem": "DNAbsorber", + "file": "Species/Hiver/sections/DNAbsorber.shipsection", + "id": 62, + "model": "Species/Hiver/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 9000, + "mass": 30000, + "cost": 350000, + "cpoints": 9000, + "crew": 85, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 14 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Hiver", + "stem": "DNAIC", + "file": "Species/Hiver/sections/DNAIC.shipsection", + "id": 63, + "model": "Species/Hiver/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 12000, + "mass": 20000, + "cost": 350000, + "cpoints": 8000, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 6700, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 15000, + "force_right": 15000, + "force_up": 15000, + "torque_yaw": 6500000000, + "torque_pitch": 6500000000, + "torque_roll": 6500000000, + "speed": 5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 55 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 55 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 50 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 50 + }, + { + "node": "MediumGunNode05", + "min_azimuth": 50, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 50, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 50 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 50 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -12, + "max_inclination": 90 + } + ] + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Hiver", + "stem": "DNAntimatter", + "file": "Species/Hiver/sections/DNAntimatter.shipsection", + "id": 64, + "model": "Species/Hiver/art/sections/DreadnoughtAntimatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode01", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 14000, + "mass": 70000, + "cost": 300000, + "cpoints": 6000, + "ftlspeed": 0.99, + "range": 25, + "crew": 125, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 280000, + "force_right": 280000, + "force_up": 280000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 5 + }, + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Hiver", + "stem": "DNArmadaCNC", + "file": "Species/Hiver/sections/DNArmadaCNC.shipsection", + "id": 65, + "model": "Species/Hiver/art/sections/DreadnoughtArmadaCNC.X", + "requires": "CCC_ArmCom", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "0 50 0", + "health": 10000, + "mass": 50000, + "cost": 550000, + "cpoints": 18000, + "command_quota": 58, + "crew": 95, + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armada CNC", + "description": "The pinnacle of Command and Control systems, these dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "unlocked_by": [ + "CCC_ArmCom" + ] + }, + { + "race": "Hiver", + "stem": "DNArmour", + "file": "Species/Hiver/sections/DNArmour.shipsection", + "id": 66, + "model": "Species/Hiver/art/sections/DreadnoughtArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 13000, + "mass": 35000, + "cost": 200000, + "cpoints": 18000, + "crew": 145, + "preview_ofs": "5 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -170, + "max_azimuth": 0, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": 0, + "max_azimuth": 170, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 0, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -160, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNAssault", + "file": "Species/Hiver/sections/DNAssault.shipsection", + "id": 67, + "model": "Species/Hiver/art/sections/DreadnoughtAssault.X", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "dreadnought", + "health": 11000, + "mass": 30000, + "cost": 310000, + "cpoints": 10000, + "crew": 85, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2800000000, + "torque_pitch": 2800000000, + "torque_roll": 2800000000, + "speed": -10, + "rotspeed": 9 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode13", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode14", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode08", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": 0, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -140, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode07", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNBarrage", + "file": "Species/Hiver/sections/DNBarrage.shipsection", + "id": 68, + "model": "Species/Hiver/art/sections/DreadnoughtBarrage.X", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "socket_aft": "MissionNode01", + "socket_fore": "MissionNode02", + "section_type": "mission", + "section_class": "dreadnought", + "health": 13500, + "mass": 55000, + "cost": 450000, + "cpoints": 25000, + "crew": 125, + "preview_ofs": "10 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -3 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode08", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode09", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode10", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Hiver", + "stem": "DNBattleBridge", + "file": "Species/Hiver/sections/DNBattleBridge.shipsection", + "id": 69, + "model": "Species/Hiver/art/sections/DreadnoughtBattleBridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 12000, + "mass": 30000, + "cost": 245000, + "cpoints": 9500, + "crew": 125, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2900000000, + "torque_pitch": 2900000000, + "torque_roll": 2900000000, + "speed": 0, + "rotspeed": 16 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Hiver", + "stem": "DNBioWar", + "file": "Species/Hiver/sections/DNBioWar.shipsection", + "id": 70, + "model": "Species/Hiver/art/sections/DreadnoughtBioWar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "12 50 -2", + "health": 6000, + "mass": 40000, + "cost": 500000, + "cpoints": 18000, + "crew": 45, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -3 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Hiver", + "stem": "DNBlazer", + "file": "Species/Hiver/sections/DNBlazer.shipsection", + "id": 132, + "model": "Species/Hiver/art/sections/DreadnoughtBlazer.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "MissionNode01", + "socket_fore": "MissionNode02", + "section_type": "mission", + "section_class": "dreadnought", + "health": 12500, + "mass": 55000, + "cost": 450000, + "cpoints": 25000, + "crew": 125, + "preview_ofs": "10 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode13", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode14", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode15", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode16", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode17", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode18", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 20, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNCol", + "file": "Species/Hiver/sections/DNCol.shipsection", + "id": 124, + "model": "Species/Hiver/art/sections/DreadnoughtCol.X", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "socket_aft": "MissionNode01", + "socket_fore": "MissionNode02", + "section_type": "mission", + "section_class": "dreadnought", + "health": 13000, + "mass": 57000, + "cost": 480000, + "cpoints": 26000, + "crew": 145, + "preview_ofs": "10 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode06", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode07", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNCommand", + "file": "Species/Hiver/sections/DNCommand.shipsection", + "id": 71, + "model": "Species/Hiver/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 8000, + "mass": 20000, + "cost": 180000, + "cpoints": 8000, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 12 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNDefencePlatform", + "file": "Species/Hiver/sections/DNDefencePlatform.shipsection", + "id": 75, + "model": "Species/Hiver/art/sections/HeavyDefencePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 19000, + "mass": 50000, + "cost": 500000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode06", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNDeflector", + "file": "Species/Hiver/sections/DNDeflector.shipsection", + "id": 72, + "model": "Species/Hiver/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 270000, + "cpoints": 8000, + "crew": 65, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2500000000, + "torque_pitch": 2500000000, + "torque_roll": 2500000000, + "speed": -5, + "rotspeed": 7 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Hiver", + "stem": "DNDisruptor", + "file": "Species/Hiver/sections/DNDisruptor.shipsection", + "id": 111, + "model": "Species/Hiver/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 270000, + "cpoints": 9000, + "crew": 65, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2500000000, + "torque_pitch": 2500000000, + "torque_roll": 2500000000, + "speed": -5, + "rotspeed": 7 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNDrone", + "file": "Species/Hiver/sections/DNDrone.shipsection", + "id": 119, + "model": "Species/Hiver/art/sections/DreadnoughtDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "health": 11000, + "mass": 37000, + "cost": 350000, + "cpoints": 19000, + "crew": 105, + "preview_ofs": "5 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 0, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Hiver", + "stem": "DNDronePlatform", + "file": "Species/Hiver/sections/DNDronePlatform.shipsection", + "id": 122, + "model": "Species/Hiver/art/sections/HeavyDronePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "DRN_Sats", + "health": 19000, + "mass": 50000, + "cost": 500000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode06", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode13", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode14", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNEW", + "file": "Species/Hiver/sections/DNEW.shipsection", + "id": 118, + "model": "Species/Hiver/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 8000, + "mass": 20000, + "cost": 280000, + "cpoints": 8000, + "crew": 90, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 8, + "tacticalsensorrange": 7000, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 12 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Hiver", + "stem": "DNFlagship", + "file": "Species/Hiver/sections/DNFlagship.shipsection", + "id": 120, + "model": "Species/Hiver/art/sections/DreadnoughtGuard.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "CCC_FCCom", + "GRP_HVYBEAM" + ], + "command_quota": 76, + "health": 18000, + "mass": 65000, + "cost": 1900000, + "cpoints": 38000, + "crew": 165, + "preview_ofs": "5 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 0, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -140, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": -10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Flagship CnC", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [ + "CCC_FCCom" + ] + }, + { + "race": "Hiver", + "stem": "DNFusion", + "file": "Species/Hiver/sections/DNFusion.shipsection", + "id": 73, + "model": "Species/Hiver/art/sections/DreadnoughtFusion.X", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "fusion", + "health": 10500, + "mass": 55000, + "cost": 200000, + "cpoints": 11000, + "nodespeed": 0, + "ftlspeed": 0.75, + "range": 12, + "crew": 95, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 220000, + "force_right": 220000, + "force_up": 220000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": -2 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FusionD.effect", + "idle_effect": "effects/Engine_FusionIdleD.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode12", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineFXNode13", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Hiver", + "stem": "DNGuard", + "file": "Species/Hiver/sections/DNGuard.shipsection", + "id": 80, + "nodesign": 1, + "model": "Species/Hiver/art/sections/DreadnoughtGuard.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "CCC_FCCom", + "command_quota": 76, + "health": 18000, + "mass": 65000, + "cost": 1900000, + "cpoints": 38000, + "crew": 165, + "preview_ofs": "5 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + 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"min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Princess Guard", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNImpactor", + "file": "Species/Hiver/sections/DNImpactor.shipsection", + "id": 135, + "model": "Species/Hiver/art/sections/DreadnoughtImpact.X", + "requires": "WEP_AccAmp", + "socket_aft": "MissionNode01", + "socket_fore": "MissionNode02", + "section_type": "mission", + "section_class": "dreadnought", + "health": 14500, + "mass": 65000, + "cost": 430000, + "cpoints": 26000, + "crew": 155, + "preview_ofs": "10 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Hiver", + "stem": "DNLongRangeFusion", + "file": "Species/Hiver/sections/DNLongRangeFusion.shipsection", + "id": 74, + "model": "Species/Hiver/art/sections/DreadnoughtLongRangeFusion.X", + "requires": "DRV_LRFusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "fusion", + "health": 11500, + "mass": 40000, + "cost": 250000, + "cpoints": 11100, + "nodespeed": 0, + "ftlspeed": 0.75, + "range": 16, + "crew": 85, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 250000, + "force_right": 250000, + "force_up": 250000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineFXNode01", + "effect": "effects/Engine_FusionD.effect", + "idle_effect": "effects/Engine_FusionIdleD.effect" + }, + { + "node": "EngineFXNode02", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineFXNode03", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineFXNode04", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode05", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode06", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode07", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode08", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode09", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode10", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode11", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode12", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode13", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode14", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineFXNode15", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Long Range Fusion", + "description": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "unlocked_by": [ + "DRV_LRFusn" + ] + }, + { + "race": "Hiver", + "stem": "DNProjector", + "file": "Species/Hiver/sections/DNProjector.shipsection", + "id": 85, + "model": "Species/Hiver/art/sections/DreadnoughtProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_PRJCTR", + "health": 16000, + "mass": 30000, + "cost": 300000, + "cpoints": 18000, + "crew": 75, + "preview_ofs": "5 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": [ + { + "node": "Projector01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + }, + { + "node": "Projector02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": [ + { + "node": "Projector03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + }, + { + "node": "Projector04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": 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"MediumGunNode09", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNSiegeDriver", + "file": "Species/Hiver/sections/DNSiegeDriver.shipsection", + "id": 78, + "model": "Species/Hiver/art/sections/DreadnoughtSiegeDriver.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 10000, + "mass": 30000, + "cost": 450000, + "cpoints": 16000, + "crew": 65, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Hiver", + "stem": "DNStationCommand", + "file": "Species/Hiver/sections/DNStationCommand.shipsection", + "id": 91, + "model": "Species/Hiver/art/sections/DNStationCommand.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationCommand.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 10000, + "mass": 100000, + "cost": 900000, + "cpoints": 14000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "0 -640 -110", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode21", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode23", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode24", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode25", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode26", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode27", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode28", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90 + } + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationCommand_Aft", + "file": "Species/Hiver/sections/DNStationCommand_Aft.shipsection", + "id": 100, + "model": "Species/Hiver/art/sections/DNStationCommand_Aft.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationCommand_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 10000, + "mass": 100000, + "cost": 900000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationCommand_Fore", + "file": "Species/Hiver/sections/DNStationCommand_Fore.shipsection", + "id": 99, + "model": "Species/Hiver/art/sections/DNStationCommand_Fore.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationCommand_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 10000, + "mass": 100000, + "cost": 900000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationRepair", + "file": "Species/Hiver/sections/DNStationRepair.shipsection", + "id": 92, + "model": "Species/Hiver/art/sections/DNStationRepair.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_fore": "Fore", + "socket_aft": "Aft", + "dam_socket_fore": "fore", + "dam_socket_aft": "Aft", + "requires": "IND_DSCon", + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 18000, + "crew": 150, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 75000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "-23 -540 -50", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "lightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "lightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "lightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -30, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -30, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationRepair_Aft", + "file": "Species/Hiver/sections/DNStationRepair_Aft.shipsection", + "id": 102, + "model": "Species/Hiver/art/sections/DNStationRepair_Aft.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationRepair_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 18000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationRepair_Fore", + "file": "Species/Hiver/sections/DNStationRepair_Fore.shipsection", + "id": 101, + "model": "Species/Hiver/art/sections/DNStationRepair_Fore.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationRepair_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 18000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode22", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode23", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode24", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode25", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode26", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationScience", + "file": "Species/Hiver/sections/DNStationScience.shipsection", + "id": 93, + "model": "Species/Hiver/art/sections/DNStationScience.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationScience.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "Aft", + "dam_socket_fore": "Fore", + "requires": "IND_OrbCom", + "health": 7000, + "mass": 100000, + "cost": 900000, + "cpoints": 12000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "science", + "science": 1, + "explicit_command_section": "DNStationScience_Fore", + "explicit_engine_section": "DNStationScience_Aft", + "preview_ofs": "0 -640 20", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Science", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationScience_Aft", + "file": "Species/Hiver/sections/DNStationScience_Aft.shipsection", + "id": 104, + "model": "Species/Hiver/art/sections/DNStationScience_Aft.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationScience_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 900000, + "cpoints": 12000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationScience_Fore", + "file": "Species/Hiver/sections/DNStationScience_Fore.shipsection", + "id": 103, + "model": "Species/Hiver/art/sections/DNstationScience_Fore.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationScience_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 900000, + "cpoints": 12000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationSensor", + "file": "Species/Hiver/sections/DNStationSensor.shipsection", + "id": 94, + "model": "Species/Hiver/art/sections/DNStationSensor.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationSensor.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "Aft", + "dam_socket_fore": "fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 120, + "entity_class": "Station", + "design_class": "station", + "station": "sensors", + "scanrange": 10, + "tacticalsensorrange": 18700, + "explicit_command_section": "DNStationSensor_Fore", + "explicit_engine_section": "DNStationSensor_Aft", + "preview_ofs": "0 -640 60", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationSensor_Aft", + "file": "Species/Hiver/sections/DNStationSensor_Aft.shipsection", + "id": 106, + "model": "Species/Hiver/art/sections/DNStationSensor_Aft.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationSensor_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationSensor_Fore", + "file": "Species/Hiver/sections/DNStationSensor_Fore.shipsection", + "id": 105, + "model": "Species/Hiver/art/sections/DNStationSensor_Fore.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationSensor_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationTrade", + "file": "Species/Hiver/sections/DNStationTrade.shipsection", + "id": 95, + "model": "Species/Hiver/art/sections/DNStationTrade.x", + "dam_model": "Species/Hiver/art/sections_dam/DNStationTrade.x", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 13000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "station": "trade", + "tradingpost": 1, + "explicit_command_section": "DNStationTrade_Fore", + "explicit_engine_section": "DNStationTrade_Aft", + "preview_ofs": "-23 -540 -30", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Trade", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationTrade_Aft", + "file": "Species/Hiver/sections/DNStationTrade_Aft.shipsection", + "id": 108, + "model": "Species/Hiver/art/sections/DNStationTrade_Aft.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationTrade_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 13000, + "crew": 150, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNStationTrade_Fore", + "file": "Species/Hiver/sections/DNStationTrade_Fore.shipsection", + "id": 107, + "model": "Species/Hiver/art/sections/DNStationTrade_Fore.X", + "dam_model": "Species/Hiver/art/sections_dam/DNStationTrade_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 13000, + "crew": 150, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNSupport", + "file": "Species/Hiver/sections/DNSupport.shipsection", + "id": 133, + "model": "Species/Hiver/art/sections/DreadnoughtSupport.X", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "socket_aft": "MissionNode01", + "socket_fore": "MissionNode02", + "section_type": "mission", + "section_class": "dreadnought", + "health": 8500, + "mass": 55000, + "cost": 750000, + "cpoints": 35000, + "crew": 155, + "repair_capacity": 30000, + "refueling_capacity": 140, + "refinery": true, + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 3050, + "death_damradius": 1040, + "preview_ofs": "10 50 -2", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNTorpedoPlatform", + "file": "Species/Hiver/sections/DNTorpedoPlatform.shipsection", + "id": 84, + "model": "Species/Hiver/art/sections/HeavyTorpedoPlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 17000, + "mass": 50000, + "cost": 500000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -65, + "max_azimuth": 120, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -120, + "max_azimuth": 65, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "Hiver", + "stem": "DNWar", + "file": "Species/Hiver/sections/DNWar.shipsection", + "id": 90, + "model": "Species/Hiver/art/sections/DreadnoughtWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "CCC_TrnsZul", + "GRP_HVYBEAM" + ], + "health": 9500, + "mass": 45000, + "cost": 350000, + "cpoints": 25000, + "crew": 125, + "preview_ofs": "10 50 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -10, + "max_azimuth": 170, + "min_inclination": 15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -170, + "max_azimuth": 10, + "min_inclination": 15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Human", + "stem": "_AssaultShuttle", + "file": "Species/Human/sections/_AssaultShuttle.shipsection", + "id": 1, + "nodesign": 1, + "model": "Species/Human/art/sections/AssaultShuttle.X", + "dam_model": "Species/Human/art/sections/AssaultShuttle.X", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 250, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 70, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Human/sections/_AssaultShuttle_Advanced.shipsection", + "id": 137, + "model": "Species/Human/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Human/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 4000, + "health": 350, + "autonomous": 1, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 75, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineA01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_AsteroidMonitor", + "file": "Species/Human/sections/_AsteroidMonitor.shipsection", + "id": 144, + "model": "Species/Human/art/sections/AsteroidMonitor_Human.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 50000, + "mass": 300000, + "cost": 4800000, + "cpoints": 55000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 300, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode07", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode11", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode12", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -50, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode14", + "min_azimuth": -100, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode21", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode22", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode23", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode15", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode04", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode24", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode10", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode16", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode17", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode18", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode19", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode20", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_Biomissile", + "file": "Species/Human/sections/_Biomissile.shipsection", + "id": 2, + "nodesign": 1, + "model": "Species/Human/art/sections/Biomissile.X", + "dam_model": "Species/Human/art/sections/Biomissile.X", + "health": 300, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 700000, + "speed": 80, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_BoardingPod", + "file": "Species/Human/sections/_BoardingPod.shipsection", + "id": 94, + "nodesign": 1, + "model": "Species/Human/art/sections/boardingpod.X", + "dam_model": "Species/Human/art/sections/boardingpod.X", + "health": 100, + "mass": 300, + "crew": 31, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 90, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_Drone", + "file": "Species/Human/sections/_Drone.shipsection", + "id": 123, + "model": "Species/Human/art/sections/Drone.X", + "dam_model": "Species/Human/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 300, + "mass": 300, + "preview_ofs": "-3 10 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 230, + "rotspeed": 100, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -25, + "max_azimuth": 60, + "min_inclination": -60, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode02", + "min_azimuth": -60, + "max_azimuth": 25, + "min_inclination": -60, + "max_inclination": 60 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_DroneHeavy", + "file": "Species/Human/sections/_DroneHeavy.shipsection", + "id": 134, + "model": "Species/Human/art/sections/DroneHeavy.X", + "dam_model": "Species/Human/art/sections/DroneHeavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 400, + "mass": 400, + "preview_ofs": "-3 10 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "speed": 160, + "rotspeed": 100, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + } + }, + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": [ + { + "node": "EngineNode03", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineNode04", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_NodeMissile", + "file": "Species/Human/sections/_NodeMissile.shipsection", + "id": 85, + "nodesign": 1, + "model": "Species/Human/art/sections/NodeMissile.X", + "dam_model": "Species/Human/art/sections/NodeMissile.X", + "crew": 0, + "requires": "WEP_NdMsl", + "health": 600, + "mass": 500, + "cost": 10000, + "command_cost": 1, + "netforcelimits": { + "force_forward": 300000, + "force_right": 500000, + "force_up": 500000, + "torque_yaw": 5000000, + "torque_pitch": 5000000, + "torque_roll": 5000000, + "speed": 150, + "rotspeed": 120 + }, + "thruster": [ + { + "node": "Effect01", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/NodeMissile_Idle.effect" + }, + { + "node": "Effect02", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + { + "node": "Effect03", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + { + "node": "Effect04", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + { + "node": "Effect05", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + { + "node": "Effect06", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + } + ], + "display_name": "Node Missile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "_Spy", + "file": "Species/Human/sections/_Spy.shipsection", + "id": 121, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 250, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRAbsorber", + "file": "Species/Human/sections/CRAbsorber.shipsection", + "id": 3, + "model": "Species/Human/art/sections/Cruiserabsorber.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_ErgAb", + "health": 2300, + "mass": 4500, + "cost": 60000, + "cpoints": 1260, + "crew": 15, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": "o", + "force_up": 0, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Human", + "stem": "CRAIC", + "file": "Species/Human/sections/CRAIC.shipsection", + "id": 4, + "model": "Species/Human/art/sections/CruiserAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "aicontrol": true, + "health": 2800, + "mass": 2500, + "cost": 60000, + "cpoints": 900, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000000.0, + "torque_pitch": 700000000.0, + "torque_roll": 700000000.0, + "speed": 10, + "rotspeed": 85 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Human", + "stem": "CRAntimatter", + "file": "Species/Human/sections/CRAntimatter.shipsection", + "id": 5, + "model": "Species/Human/art/sections/CruiserAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3300, + "mass": 6400, + "cost": 40000, + "cpoints": 2070, + "nodespeed": 10, + "ftlspeed": 0.7, + "range": 32, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 90000, + "force_right": 90000, + "force_up": 90000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode03", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Human", + "stem": "CRArmor", + "file": "Species/Human/sections/CRArmor.shipsection", + "id": 6, + "model": "Species/Human/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 3300, + "mass": 6000, + "cost": 15000, + "cpoints": 2520, + "crew": 30, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": -10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -150, + "max_azimuth": -10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": 10, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": 10, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -85, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -85, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRAssault", + "file": "Species/Human/sections/CRAssault.shipsection", + "id": 7, + "model": "Species/Human/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": [ + "GRP_TORPS", + "GRP_HVYBEAM" + ], + "health": 2800, + "mass": 4500, + "cost": 35000, + "cpoints": 1620, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": -5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Human", + "stem": "CRAssaultShuttle", + "file": "Species/Human/sections/CRAssaultShuttle.shipsection", + "id": 132, + "model": "Species/Human/art/sections/CruiserAssultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 2800, + "mass": 7000, + "cost": 40000, + "cpoints": 3650, + "crew": 40, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": 5, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunNode03", + "min_azimuth": -160, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -160, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": 5, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRBarrage", + "file": "Species/Human/sections/CRBarrage.shipsection", + "id": 8, + "model": "Species/Human/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 2800, + "mass": 9000, + "cost": 35000, + "cpoints": 3150, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "missile", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torp01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torp02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRBattleBridge", + "file": "Species/Human/sections/CRBattleBridge.shipsection", + "id": 9, + "model": "Species/Human/art/sections/Cruiserbattlebridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 2600, + "mass": 4500, + "cost": 35000, + "cpoints": 1440, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 70, + "max_azimuth": -150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Human", + "stem": "CRBiomeColonizer", + "file": "Species/Human/sections/CRBiomeColonizer.shipsection", + "id": 10, + "model": "Species/Human/art/sections/CruiserBiom.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "health": 800, + "mass": 10000, + "cost": 50000, + "cpoints": 4500, + "crew": 10, + "preview_ofs": "0 -50 -4", + "colonizer_pop": 5000, + "colonizer_infra": 5, + "colonizer_terra": 0.2, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Human", + "stem": "CRBiowar", + "file": "Species/Human/sections/CRBiowar.shipsection", + "id": 11, + "model": "Species/Human/art/sections/CruiserBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-4 -50 -3", + "health": 800, + "mass": 5000, + "cost": 50000, + "cpoints": 2070, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -55, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -50, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -55, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Human", + "stem": "CRBlazer", + "file": "Species/Human/sections/CRBlazer.shipsection", + "id": 139, + "model": "Species/Human/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HVYBEAM", + "health": 2700, + "mass": 9000, + "cost": 34000, + "cpoints": 3050, + "crew": 30, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRBoarding", + "file": "Species/Human/sections/CRBoarding.shipsection", + "id": 95, + "model": "Species/Human/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 3200, + "mass": 7000, + "cost": 25000, + "cpoints": 3150, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 160, + "max_azimuth": -160, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "SmallGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "SmallGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "SmallGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "SmallGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRCloaking", + "file": "Species/Human/sections/CRCloaking.shipsection", + "id": 12, + "model": "Species/Human/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1600, + "mass": 3500, + "cost": 40000, + "cpoints": 1170, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Human", + "stem": "CRCOL", + "file": "Species/Human/sections/CRCOL.shipsection", + "id": 125, + "model": "Species/Human/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 35000, + "cpoints": 3450, + "crew": 45, + "preview_ofs": "5 -20 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Human", + "stem": "CRCommand", + "file": "Species/Human/sections/CRCommand.shipsection", + "id": 13, + "model": "Species/Human/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1500, + "mass": 3200, + "cost": 8000, + "cpoints": 1170, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRConstruction", + "file": "Species/Human/sections/CRConstruction.shipsection", + "id": 108, + "model": "Species/Human/art/sections/DNconstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "10 -40 1", + "-70 -1030 0" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "DRV_Node", + "IND_DSCon" + ], + "health": 3200, + "mass": 19000, + "cost": 700000, + "cpoints": 13500, + "command_cost": 0, + "construction_capacity": 10000, + "autonomous": 1, + "nodespeed": 4, + "ftlspeed": 0.3, + "range": 16, + "crew": 0, + "netforcelimits": { + "force_forward": 53000, + "force_right": 53000, + "force_up": 53000, + "torque_yaw": 90000000.0, + "torque_pitch": 90000000.0, + "torque_roll": 90000000.0, + "speed": 30, + "rotspeed": 40 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster14", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster15", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster16", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster17", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster18", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster19", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + }, + { + "node": "EngineThruster20", + "effect": "effects/Engine_FusionDs.effect", + "idle_effect": "effects/Engine_FusionIdleDs.effect" + } + ], + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRDeepScan", + "file": "Species/Human/sections/CRDeepScan.shipsection", + "id": 14, + "model": "Species/Human/art/sections/CruiserDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1500, + "mass": 3000, + "cost": 24000, + "cpoints": 990, + "scanrange": 8, + "tacticalsensorrange": 5700, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": { + "turretclass": [ + "standard", + "standard", + "standard" + ], + "turretsize": [ + "small", + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 70, + "max_azimuth": -150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Human", + "stem": "CRDeepScanPlatform", + "file": "Species/Human/sections/CRDeepScanPlatform.shipsection", + "id": 131, + "model": "Species/Human/art/sections/MediumDeepScanPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 3800, + "mass": 6000, + "cost": 70000, + "cpoints": 2600, + "tacticalsensorrange": 1500, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRDefencePlatform", + "file": "Species/Human/sections/CRDefencePlatform.shipsection", + "id": 84, + "model": "Species/Human/art/sections/MediumDefencePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4500, + "mass": 6000, + "cost": 50000, + "cpoints": 2700, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRDeflector", + "file": "Species/Human/sections/CRDeflector.shipsection", + "id": 15, + "model": "Species/Human/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Def", + "health": 1200, + "mass": 3800, + "cost": 25000, + "cpoints": 1440, + "crew": 12, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": -15, + "rotspeed": 25 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": 70, + "max_azimuth": -150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Human", + "stem": "CRDisruptor", + "file": "Species/Human/sections/CRDisruptor.shipsection", + "id": 118, + "model": "Species/Human/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Disr", + "health": 1200, + "mass": 3800, + "cost": 25000, + "cpoints": 1440, + "crew": 12, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": -15, + "rotspeed": 25 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": 70, + "max_azimuth": -150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRDrone", + "file": "Species/Human/sections/CRDrone.shipsection", + "id": 122, + "model": "Species/Human/art/sections/CruiserDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2500, + "mass": 7000, + "cost": 35000, + "cpoints": 3450, + "crew": 20, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode03", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Human", + "stem": "CRDronePlatform", + "file": "Species/Human/sections/CRDronePlatform.shipsection", + "id": 130, + "model": "Species/Human/art/sections/MediumDronePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4000, + "mass": 6500, + "cost": 100000, + "cpoints": 2900, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRExtendedRange", + "file": "Species/Human/sections/CRExtendedRange.shipsection", + "id": 16, + "model": "Species/Human/art/sections/CruiserExtendedRange.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 1300, + "mass": 5800, + "cost": 10000, + "cpoints": 1890, + "range": 16, + "crew": 20, + "preview_ofs": "0 -50 0", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRFireControl", + "file": "Species/Human/sections/CRFireControl.shipsection", + "id": 17, + "model": "Species/Human/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 1500, + "mass": 3000, + "cost": 30000, + "cpoints": 1440, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Human", + "stem": "CRFission", + "file": "Species/Human/sections/CRFission.shipsection", + "id": 18, + "model": "Species/Human/art/sections/CruiserFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_Node" + ], + "health": 1600, + "mass": 7500, + "cost": 20000, + "cpoints": 2970, + "nodespeed": 4, + "ftlspeed": 0.2, + "range": 9, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 53000, + "force_right": 53000, + "force_up": 53000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 40, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. 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Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "unlocked_by": [ + "IND_ModCon" + ] + }, + { + "race": "Human", + "stem": "CRFusion", + "file": "Species/Human/sections/CRFusion.shipsection", + "id": 22, + "model": "Species/Human/art/sections/CruiserFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 1800, + "mass": 6000, + "cost": 30000, + "cpoints": 2520, + "nodespeed": 5, + "ftlspeed": 0.5, + "range": 18, + "crew": 30, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 45000, + "force_right": 45000, + "force_up": 45000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -7, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Human", + "stem": "CRHammerHead", + "file": "Species/Human/sections/CRHammerHead.shipsection", + "id": 23, + "model": "Species/Human/art/sections/CruiserHammerHead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2200, + "mass": 3700, + "cost": 18000, + "cpoints": 1440, + "crew": 16, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": 5, + "rotspeed": 65 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 70, + "max_azimuth": -150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Human", + "stem": "CRImpactor", + "file": "Species/Human/sections/CRImpactor.shipsection", + "id": 142, + "model": "Species/Human/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "health": 3000, + "mass": 10000, + "cost": 30000, + "cpoints": 3250, + "crew": 35, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Human", + "stem": "CRMinelayer", + "file": "Species/Human/sections/CRMinelayer.shipsection", + "id": 24, + "model": "Species/Human/art/sections/CruiserMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 1300, + "mass": 9000, + "cost": 40000, + "cpoints": 2970, + "crew": 15, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine2", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Human", + "stem": "CRMining", + "file": "Species/Human/sections/CRMining.shipsection", + "id": 25, + "model": "Species/Human/art/sections/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 1300, + "mass": 10000, + "cost": 40000, + "cpoints": 3420, + "crew": 30, + "preview_ofs": "2 -50 -5", + "mining_capacity": 600, + "mining_rate": 100, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Human", + "stem": "CRNodePathingAntimatter", + "file": "Species/Human/sections/CRNodePathingAntimatter.shipsection", + "id": 26, + "model": "Species/Human/art/sections/CruiserNodePathingAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_NodPath" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3600, + "mass": 6000, + "cost": 60000, + "cpoints": 2160, + "nodespeed": 15, + "ftlspeed": 0.7, + "range": 40, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 94000, + "force_right": 94000, + "force_up": 94000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode03", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "N-Pathing Antimatter", + "description": "This drive system works on the same system improvements as N-Pathing Fusion, but the use of the more powerful Antimatter power plant provides the best combination strategy speed and range found in any engine design.", + "unlocked_by": [ + "DRV_NodPath" + ] + }, + { + "race": "Human", + "stem": "CRNodePathingFusion", + "file": "Species/Human/sections/CRNodePathingFusion.shipsection", + "id": 27, + "model": "Species/Human/art/sections/CruiserNodePathingFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_NodPath" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 3000, + "mass": 7200, + "cost": 50000, + "cpoints": 2520, + "nodespeed": 9, + "ftlspeed": 0.5, + "range": 28, + "crew": 25, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 47000, + "force_right": 47000, + "force_up": 47000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -7, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "N-Pathing Fusion", + "description": "Node pathing drive systems not only increase the strategy range of ships, but improves the node jump calculations greatly, allowing ships to travel along node lines much faster.", + "unlocked_by": [ + "DRV_NodPath" + ] + }, + { + "race": "Human", + "stem": "CRPointDefence", + "file": "Species/Human/sections/CRPointDefence.shipsection", + "id": 28, + "model": "Species/Human/art/sections/CruiserPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 2000, + "mass": 4800, + "cost": 31000, + "cpoints": 2250, + "crew": 25, + "preview_ofs": "0 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Human", + "stem": "CRProjector", + "file": "Species/Human/sections/CRProjector.shipsection", + "id": 90, + "model": "Species/Human/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 4500, + "mass": 7000, + "cost": 35000, + "cpoints": 2880, + "crew": 20, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -30, + "max_inclination": 90 + } + }, + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CrPropaganda", + "file": "Species/Human/sections/CrPropaganda.shipsection", + "id": 145, + "model": "Species/Human/art/sections/CrPropaganda.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-40 -270 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_Node", + "CCC_FTLBrdB" + ], + "health": 5000, + "mass": 60000, + "cost": 400000, + "cpoints": 20000, + "propaganda": 1, + "autonomous": 1, + "nodespeed": 5, + "ftlspeed": 0.5, + "range": 12, + "crew": 120, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 30, + "rotspeed": 35 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "display_name": "Propaganda", + "description": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRPulsedFission", + "file": "Species/Human/sections/CRPulsedFission.shipsection", + "id": 29, + "model": "Species/Human/art/sections/CruiserPulseFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "health": 1600, + "mass": 7600, + "cost": 25000, + "cpoints": 3015, + "nodespeed": 4, + "ftlspeed": 0.4, + "range": 12, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 57000, + "force_right": 57000, + "force_up": 57000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": -5 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Human", + "stem": "CRPulsedFocusNodeFission", + "file": "Species/Human/sections/CRPulsedFocusNodeFission.shipsection", + "id": 87, + "model": "Species/Human/art/sections/CruiserPulsedFocusNodeFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_NodFoc" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "health": 1600, + "mass": 9000, + "cost": 25000, + "cpoints": 3330, + "nodespeed": 6, + "ftlspeed": 0.3, + "range": 16, + "crew": 16, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 57000, + "force_right": 57000, + "force_up": 57000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_PulseFissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "F-Node Pulsed Fission", + "description": "The same plasma re-fusing found in a Pulsed Fission engine, coupled with the improved Strategic range of the F-Node drive system.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRRefinery", + "file": "Species/Human/sections/CRRefinery.shipsection", + "id": 30, + "model": "Species/Human/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 950, + "mass": 10000, + "cost": 40000, + "cpoints": 3420, + "crew": 30, + "preview_ofs": "0 -50 -5", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "refueling_capacity": 50, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRRepairandSalvage", + "file": "Species/Human/sections/CRRepairandSalvage.shipsection", + "id": 31, + "model": "Species/Human/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 1500, + "mass": 8000, + "cost": 60000, + "cpoints": 2520, + "repair_capacity": 15000, + "crew": 40, + "spytender": true, + "preview_ofs": "0 -50 -2", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Human", + "stem": "CRShield", + "file": "Species/Human/sections/CRShield.shipsection", + "id": 32, + "model": "Species/Human/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1600, + "mass": 3500, + "cost": 45000, + "cpoints": 1070, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Human", + "stem": "CRStrafe", + "file": "Species/Human/sections/CRStrafe.shipsection", + "id": 136, + "model": "Species/Human/art/sections/CruiserStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1300, + "mass": 3500, + "cost": 16000, + "cpoints": 1340, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 65 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Human", + "stem": "CRStrikeForceCNC", + "file": "Species/Human/sections/CRStrikeForceCNC.shipsection", + "id": 33, + "model": "Species/Human/art/sections/CruiserStrikeForceCNC.X", + "requires": "CCC_DatSyn", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "health": 1800, + "mass": 6000, + "cost": 75000, + "cpoints": 3600, + "command_quota": 36, + "crew": 20, + "preview_ofs": "0 -50 -2", + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -75, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -85, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -85, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -85, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Human", + "stem": "CRTorpedoPlatform", + "file": "Species/Human/sections/CRTorpedoPlatform.shipsection", + "id": 91, + "model": "Species/Human/art/sections/MediumTorpedoPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 3500, + "mass": 6000, + "cost": 50000, + "cpoints": 2700, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -130, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -75, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "CRWar", + "file": "Species/Human/sections/CRWar.shipsection", + "id": 96, + "model": "Species/Human/art/sections/CruiserWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_TrnsZul", + "health": 2600, + "mass": 7000, + "cost": 30000, + "cpoints": 2880, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -10, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 10, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Human", + "stem": "DEAbsorber", + "file": "Species/Human/sections/DEAbsorber.shipsection", + "id": 34, + "model": "Species/Human/art/sections/DestroyerAbsorbtion.X", + "requires": "SLD_ErgAb", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 1500, + "cost": 24000, + "cpoints": 920, + "preview_ofs": "0 0 .5", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 50 + }, + "bank": { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + "display_name": "Absorption", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Human", + "stem": "DEAIC", + "file": "Species/Human/sections/DEAIC.shipsection", + "id": 35, + "model": "Species/Human/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 600, + "mass": 700, + "cost": 30000, + "cpoints": 460, + "rebelai_scanrange": 6, + "rebelai_tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 60000000.0, + "torque_pitch": 60000000.0, + "torque_roll": 60000000.0, + "speed": 15, + "rotspeed": 180 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Human", + "stem": "DEAntimatter", + "file": "Species/Human/sections/DEAntimatter.shipsection", + "id": 36, + "model": "Species/Human/art/sections/DestroyerAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 850, + "mass": 1800, + "cost": 15000, + "cpoints": 920, + "nodespeed": 10, + "ftlspeed": 0.7, + "range": 32, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 40000, + "force_right": 40000, + "force_up": 40000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Human", + "stem": "DEArmor", + "file": "Species/Human/sections/DEArmor.shipsection", + "id": 37, + "model": "Species/Human/art/sections/DestroyerArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 1", + "health": 600, + "mass": 2000, + "cost": 4000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEAssaultShuttle", + "file": "Species/Human/sections/DEAssaultShuttle.shipsection", + "id": 38, + "model": "Species/Human/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "2 0 0", + "health": 250, + "mass": 2000, + "cost": 6500, + "cpoints": 1260, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEBiowar", + "file": "Species/Human/sections/DEBiowar.shipsection", + "id": 39, + "model": "Species/Human/art/sections/DestroyerBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "1.8 0 -1.8", + "health": 200, + "mass": 1500, + "cost": 42000, + "cpoints": 2300, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": { + "turretclass": "missilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Human", + "stem": "DECloaking", + "file": "Species/Human/sections/DECloaking.shipsection", + "id": 40, + "model": "Species/Human/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "2 0 .5", + "health": 400, + "mass": 2000, + "cost": 22000, + "cpoints": 1040, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Human", + "stem": "DEColonizer", + "file": "Species/Human/sections/DEColonizer.shipsection", + "id": 41, + "model": "Species/Human/art/sections/DestroyerColonizer.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 200, + "mass": 3000, + "cost": 20000, + "cpoints": 2640, + "preview_ofs": "0 0 2.2", + "colonizer_pop": 50, + "colonizer_infra": 1, + "colonizer_terra": 0, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DECommand", + "file": "Species/Human/sections/DECommand.shipsection", + "id": 42, + "model": "Species/Human/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 420, + "mass": 800, + "cost": 2000, + "cpoints": 580, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 0, + "rotspeed": 60 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEDeepScan", + "file": "Species/Human/sections/DEDeepScan.shipsection", + "id": 43, + "model": "Species/Human/art/sections/DestroyerDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "cost": 9000, + "cpoints": 520, + "mass": 800, + "scanrange": 6, + "tacticalsensorrange": 5700, + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 10000000.0, + "torque_pitch": 10000000.0, + "torque_roll": 1000000.0, + "speed": 0, + "rotspeed": 50 + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Human", + "stem": "DEDefencePlatform", + "file": "Species/Human/sections/DEDefencePlatform.shipsection", + "id": 83, + "model": "Species/Human/art/sections/LightDefencePlatform.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 1000, + "mass": 4000, + "cost": 10000, + "cpoints": 920, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-5 -30 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "thruster": [ + { + "node": "Thruster01", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster02", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster03", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster04", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster05", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster06", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster07", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster08", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster09", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster10", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster11", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster12", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster13", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster14", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster15", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster16", + "effect": "effects/tempthruster.effect" + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEDeflector", + "file": "Species/Human/sections/DEDeflector.shipsection", + "id": 44, + "model": "Species/Human/art/sections/DestroyerDeflector.X", + "requires": "SLD_Def", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1200, + "cost": 14000, + "cpoints": 1040, + "preview_ofs": "-2 0 0", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -8, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Human", + "stem": "DEDisruptor", + "file": "Species/Human/sections/DEDisruptor.shipsection", + "id": 117, + "model": "Species/Human/art/sections/DestroyerDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1200, + "cost": 14000, + "cpoints": 1040, + "preview_ofs": "-2 0 0", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -8, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEDrone", + "file": "Species/Human/sections/DEDrone.shipsection", + "id": 124, + "model": "Species/Human/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 400, + "mass": 2500, + "cost": 9000, + "cpoints": 1350, + "preview_ofs": "1 -10 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Human", + "stem": "DEExtendedRange", + "file": "Species/Human/sections/DEExtendedRange.shipsection", + "id": 45, + "model": "Species/Human/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 350, + "mass": 1800, + "cost": 2000, + "cpoints": 690, + "range": 18, + "preview_ofs": "-.5 0 1.7", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 200, + "death_damradius": 150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -9, + "max_inclination": 90 + } + ] + }, + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEFireControl", + "file": "Species/Human/sections/DEFireControl.shipsection", + "id": 46, + "model": "Species/Human/art/sections/DestroyerFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "cost": 14000, + "cpoints": 580, + "mass": 900, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 10000000.0, + "torque_pitch": 10000000.0, + "torque_roll": 1000000.0, + "speed": 0, + "rotspeed": 55 + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Human", + "stem": "DEFission", + "file": "Species/Human/sections/DEFission.shipsection", + "id": 47, + "model": "Species/Human/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "requires": [ + "DRV_Fissn", + "DRV_Node" + ], + "engine_techera": "fission", + "health": 450, + "mass": 2500, + "cost": 5000, + "cpoints": 1380, + "nodespeed": 4, + "ftlspeed": 0.2, + "range": 9, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 40, + "rotspeed": -10 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode15", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -12, + "max_inclination": 90 + } + }, + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEFocusNodeAntimatter", + "file": "Species/Human/sections/DEFocusNodeAntimatter.shipsection", + "id": 48, + "model": "Species/Human/art/sections/DestroyerFocusNodeAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_NodFoc" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 850, + "mass": 1800, + "cost": 20000, + "cpoints": 920, + "nodespeed": 13, + "ftlspeed": 0.7, + "range": 36, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 42000, + "force_right": 42000, + "force_up": 42000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "F-Node Antimatter", + "description": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The Antimatter engines give ships the best range out of all F-Node equipped ships.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEFocusNodeFission", + "file": "Species/Human/sections/DEFocusNodeFission.shipsection", + "id": 49, + "model": "Species/Human/art/sections/DestroyerFocusNodeFission.X", + "requires": [ + "DRV_Fissn", + "DRV_NodFoc" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "health": 450, + "mass": 3000, + "cost": 9000, + "cpoints": 1490, + "nodespeed": 5, + "ftlspeed": 0.2, + "range": 14, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -12, + "max_inclination": 90 + } + }, + "display_name": "F-Node Fission", + "description": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed.", + "unlocked_by": [ + "DRV_NodFoc" + ] + }, + { + "race": "Human", + "stem": "DEFocusNodeFusion", + "file": "Species/Human/sections/DEFocusNodeFusion.shipsection", + "id": 50, + "model": "Species/Human/art/sections/DestroyerFocusNodeFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_NodFoc" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 600, + "mass": 2100, + "cost": 20000, + "cpoints": 1260, + "nodespeed": 7, + "ftlspeed": 0.5, + "range": 23, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 29000, + "force_right": 29000, + "force_up": 29000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "F-Node Fusion", + "description": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The use of a Fusion engine to power the Node Drive gives the ship a greater range than the F-Node Fission engines.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEFreighter", + "file": "Species/Human/sections/DEFreighter.shipsection", + "id": 89, + "model": "Species/Human/art/sections/freighter.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-12 -130 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_Node", + "CCC_FTLEcon" + ], + "health": 5200, + "mass": 9000, + "cost": 50000, + "cpoints": 8620, + "freighter": 1, + "autonomous": 1, + "nodespeed": 4, + "ftlspeed": 0.2, + "range": 9, + "crew": 0, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 30, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -170, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "display_name": "Freighter", + "description": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEFusion", + "file": "Species/Human/sections/DEFusion.shipsection", + "id": 51, + "model": "Species/Human/art/sections/DestroyerFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 600, + "mass": 2000, + "cost": 10000, + "cpoints": 1150, + "nodespeed": 5, + "ftlspeed": 0.5, + "range": 18, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 28000, + "force_right": 28000, + "force_up": 28000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "bank": { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Human", + "stem": "DEHammerhead", + "file": "Species/Human/sections/DEHammerhead.shipsection", + "id": 52, + "model": "Species/Human/art/sections/DestroyerHammerhead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 550, + "mass": 1150, + "cost": 5000, + "cpoints": 920, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 2000, + "force_up": 2000, + "torque_yaw": 32000000.0, + "torque_pitch": 32000000.0, + "torque_roll": 32000000.0, + "speed": 5, + "rotspeed": 100 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Human", + "stem": "DEJammer", + "file": "Species/Human/sections/DEJammer.shipsection", + "id": 53, + "model": "Species/Human/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 350, + "mass": 1400, + "cost": 11000, + "cpoints": 920, + "preview_ofs": "2 0 -1", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Human", + "stem": "DEMinelayer", + "file": "Species/Human/sections/DEMinelayer.shipsection", + "id": 54, + "model": "Species/Human/art/sections/DestroyerMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 3000, + "cost": 16000, + "cpoints": 1380, + "preview_ofs": "2 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Human", + "stem": "DENodeMissile", + "file": "Species/Human/sections/DENodeMissile.shipsection", + "id": 55, + "model": "Species/Human/art/sections/DestroyerNodeMissile.x", + "dam_model": "Species/Human/art/sections/DestroyerNodeMissile.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 500, + "cost": 75000, + "cpoints": 1720, + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "command_cost": 1, + "node_missile": 1, + "autonomous": 1, + "nodespeed": 10, + "ftlspeed": 0.7, + "range": 32, + "crew": 0, + "preview_ofs": "-10 0 0", + "requires": "WEP_NdMsl", + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 100000, + "torque_pitch": 100000, + "torque_roll": 100000, + "speed": 30, + "rotspeed": 90 + }, + "bank": { + "turretclass": "nodemissilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Node Missile", + "description": "Simple, but effective, Node Missiles are unmanned missile systems outfitted with a one-time Node Drive collar, allowing them to travel from one system to another, where they can be targeting on planets or large targets.", + "unlocked_by": [ + "WEP_NdMsl" + ] + }, + { + "race": "Human", + "stem": "DENodePathingAntimatter", + "file": "Species/Human/sections/DENodePathingAntimatter.shipsection", + "id": 56, + "model": "Species/Human/art/sections/DestroyerNodePathingAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_NodPath" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 900, + "mass": 2000, + "cost": 25000, + "cpoints": 920, + "nodespeed": 15, + "ftlspeed": 0.7, + "range": 40, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 45000, + "force_right": 45000, + "force_up": 45000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "N-Pathing Antimatter", + "description": "This engine works on the same system improvements as N-Pathing Fusion, but the use of the more powerful Antimatter power plant provides the best combination strategy speed and range found in any engine design.", + "unlocked_by": [ + "DRV_NodPath" + ] + }, + { + "race": "Human", + "stem": "DENodePathingFusion", + "file": "Species/Human/sections/DENodePathingFusion.shipsection", + "id": 57, + "model": "Species/Human/art/sections/DestroyerNodePathingFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_NodPath" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 650, + "mass": 2500, + "cost": 20000, + "cpoints": 1150, + "nodespeed": 9, + "ftlspeed": 0.5, + "range": 28, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 30000, + "force_right": 30000, + "force_up": 30000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 65, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "bank": { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + "display_name": "N-Pathing Fusion", + "description": "Node pathing systems not only increase the strategy range of ships, but improves the node jump calculations greatly, allowing ships to travel along node lines much faster.", + "unlocked_by": [ + "DRV_NodPath" + ] + }, + { + "race": "Human", + "stem": "DEPointDefence", + "file": "Species/Human/sections/DEPointDefence.shipsection", + "id": 58, + "model": "Species/Human/art/sections/DestroyerPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "COmmandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 1800, + "cost": 12000, + "cpoints": 1040, + "preview_ofs": "2 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 40, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 40, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 40, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 40, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 40, + "max_inclination": 90 + } + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Human", + "stem": "DEpolice", + "file": "Species/Human/sections/DEpolice.shipsection", + "id": 120, + "model": "Species/Human/art/sections/DestroyerPolice.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-10 -200 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_Node", + "CCC_FTLEcon" + ], + "health": 2200, + "mass": 5000, + "cost": 42000, + "cpoints": 5020, + "police": 1, + "autonomous": 1, + "ftlspeed": 0.5, + "nodespeed": 4, + "range": 15, + "crew": 0, + "netforcelimits": { + "force_forward": 85000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 90, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "display_name": "Police Cutter", + "description": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEPulsedFission", + "file": "Species/Human/sections/DEPulsedFission.shipsection", + "id": 59, + "model": "Species/Human/art/sections/DestroyerPulseFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "health": 450, + "mass": 2550, + "cost": 9000, + "cpoints": 1380, + "nodespeed": 4, + "ftlspeed": 0.4, + "range": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": -5 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode15", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Human", + "stem": "DEPulsedFocusNodeFission", + "file": "Species/Human/sections/DEPulsedFocusNodeFission.shipsection", + "id": 88, + "model": "Species/Human/art/sections/DestroyerPulsedFocusNodeFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_NodFoc" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "health": 450, + "mass": 3000, + "cost": 12000, + "cpoints": 1490, + "nodespeed": 6, + "ftlspeed": 0.2, + "range": 16, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 25000, + "force_right": 25000, + "force_up": 25000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": -5 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode15", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -12, + "max_inclination": 90 + } + }, + "display_name": "F-Node Pulsed Fission", + "description": "The same plasma re-fusing found in a Pulsed Fission engine, coupled with the improved Strategic range of the F-Node drive system.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DEPursuit", + "file": "Species/Human/sections/DEPursuit.shipsection", + "id": 138, + "model": "Species/Human/art/sections/DestroyerPursuit.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "preview_ofs": "0 0 1", + "health": 450, + "mass": 3000, + "cost": 9000, + "cpoints": 1650, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 6000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 30, + "rotspeed": -5 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Human", + "stem": "DEShield", + "file": "Species/Human/sections/DEShield.shipsection", + "id": 60, + "model": "Species/Human/art/sections/DestroyerShields.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 450, + "mass": 2200, + "cost": 19000, + "cpoints": 1380, + "preview_ofs": "1.6 0 0", + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Human", + "stem": "DESpinalMount", + "file": "Species/Human/sections/DESpinalMount.shipsection", + "id": 61, + "model": "Species/Human/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 500, + "mass": 2400, + "cost": 12000, + "cpoints": 1260, + "preview_ofs": "-2 0 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Human", + "stem": "DESquadronCNC", + "file": "Species/Human/sections/DESquadronCNC.shipsection", + "id": 62, + "model": "Species/Human/art/sections/DestroyerSquadronCNC.X", + "requires": "CCC_BtlCmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 1900, + "cost": 21000, + "cpoints": 1610, + "command_quota": 20, + "preview_ofs": "0 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Human", + "stem": "DEStrafe", + "file": "Species/Human/sections/DEStrafe.shipsection", + "id": 135, + "model": "Species/Human/art/sections/DestroyerStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 400, + "mass": 1050, + "cost": 4800, + "cpoints": 900, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 22000000.0, + "torque_pitch": 22000000.0, + "torque_roll": 22000000.0, + "speed": 0, + "rotspeed": 95 + }, + "bank": { + "turretclass": [ + "strafe", + "strafe", + "strafe" + ], + "turretsize": [ + "small", + "small", + "small" + ], + "showturrets": [ + false, + false, + false + ], + "mount": [ + { + "node": "gunnode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "gunnode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "gunnode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "gunnode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Human", + "stem": "DETanker", + "file": "Species/Human/sections/DETanker.shipsection", + "id": 63, + "model": "Species/Human/art/sections/DestroyerTanker.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 150, + "mass": 3000, + "cost": 17000, + "cpoints": 920, + "refueling_capacity": 10, + "preview_ofs": "0 0 -.5", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 400, + "death_damradius": 350, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DETorpedo", + "file": "Species/Human/sections/DETorpedo.shipsection", + "id": 64, + "model": "Species/Human/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -1", + "health": 500, + "mass": 2500, + "cost": 12000, + "cpoints": 1380, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Human", + "stem": "DEWildWeasel", + "file": "Species/Human/sections/DEWildWeasel.shipsection", + "id": 65, + "model": "Species/Human/art/sections/DestroyerWildWeasle.X", + "requires": "CCC_QntChaf", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 550, + "mass": 1800, + "cost": 15000, + "cpoints": 1260, + "preview_ofs": "0 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 15, + "rotspeed": 20 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + "thruster": [ + { + "node": "ThrusterA", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "ThrusterB", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Human", + "stem": "DNAbsorber", + "file": "Species/Human/sections/DNAbsorber.shipsection", + "id": 66, + "model": "Species/Human/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 30000, + "cost": 300000, + "cpoints": 6000, + "crew": 60, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 3, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": 25, + "max_azimuth": -160, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -25, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": 160, + "max_azimuth": -25, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode04", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": -110, + "max_azimuth": 15, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -160, + "max_azimuth": 25, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Human", + "stem": "DNAIC", + "file": "Species/Human/sections/DNAIC.shipsection", + "id": 67, + "model": "Species/Human/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 10000, + "mass": 25000, + "cost": 300000, + "cpoints": 5000, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 20000, + "force_right": 20000, + "force_up": 20000, + "torque_yaw": 6000000000, + "torque_pitch": 6000000000, + "torque_roll": 6000000000, + "speed": 5, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -150, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode09", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 50, + "max_azimuth": -110, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -50, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode09", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Human", + "stem": "DNAntimatter", + "file": "Species/Human/sections/DNAntimatter.shipsection", + "id": 68, + "model": "Species/Human/art/sections/DreadnoughtAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_Node" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 12000, + "mass": 50000, + "cost": 200000, + "cpoints": 5000, + "nodespeed": 10, + "ftlspeed": 0.7, + "range": 32, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 260000, + "force_right": 260000, + "force_up": 260000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode21", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode16", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode20", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode22", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode24", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode23", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode25", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster00", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": 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These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNBarrage", + "file": "Species/Human/sections/DNBarrage.shipsection", + "id": 72, + "model": "Species/Human/art/sections/DreadnoughtBarrage.X", + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 13000, + "mass": 40000, + "cost": 350000, + "cpoints": 18000, + "crew": 80, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "missile", + "turretsize": 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"max_inclination": 7 + }, + { + "node": "AssaultLaserNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode15", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode16", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode17", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "MediumGunNode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Human", + "stem": "DNBattleBridge", + "file": "Species/Human/sections/DNBattleBridge.shipsection", + "id": 73, + "model": "Species/Human/art/sections/DreadnoughtBattleBridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 8500, + "mass": 26000, + "cost": 200000, + "cpoints": 6500, + "crew": 100, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 12 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode09", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Human", + "stem": "DNBioWar", + "file": "Species/Human/sections/DNBioWar.shipsection", + "id": 74, + "model": "Species/Human/art/sections/DreadnoughtBioWar.X", + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "requires": "GRP_BIOMISSILE", + "section_type": "mission", + "section_class": "dreadnought", + "health": 5000, + "mass": 40000, + "cost": 400000, + "cpoints": 16000, + "crew": 40, + "preview_ofs": "-21 -40 -1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 180, + "max_azimuth": -180, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Human", + "stem": "DNBlazer", + "file": "Species/Human/sections/DNBlazer.shipsection", + "id": 140, + "model": "Species/Human/art/sections/DreadnoughtBlazer.X", + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_HVYBEAM", + "health": 12000, + "mass": 42000, + "cost": 330000, + "cpoints": 18500, + "crew": 70, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode13", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode14", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode15", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode14", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + }, + { + "node": "MediumGunNode19", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNCol", + "file": "Species/Human/sections/DNCol.shipsection", + "id": 133, + "model": "Species/Human/art/sections/DreadnoughtCol.X", + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "health": 12000, + "mass": 50000, + "cost": 360000, + "cpoints": 19000, + "crew": 100, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -160, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode11", + "min_azimuth": -5, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode12", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode13", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode14", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 45 + }, + { + "node": "MediumGunNode19", + "min_azimuth": -70, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 55, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -55, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -15, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 15, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNCommand", + "file": "Species/Human/sections/DNCommand.shipsection", + "id": 75, + "model": "Species/Human/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 15000, + "cost": 120000, + "cpoints": 5000, + "crew": 70, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 90, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNDefencePlatform", + "file": "Species/Human/sections/DNDefencePlatform.shipsection", + "id": 82, + "model": "Species/Human/art/sections/HeavyDefencePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 18000, + "mass": 50000, + "cost": 450000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNDeflector", + "file": "Species/Human/sections/DNDeflector.shipsection", + "id": 76, + "model": "Species/Human/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 200000, + "cpoints": 7000, + "crew": 60, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 30, + "max_azimuth": -160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -30, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": 0, + "max_azimuth": -110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode04", + "min_azimuth": 110, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": 20, + "max_azimuth": -120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": 30, + "max_azimuth": -160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Human", + "stem": "DNDisruptor", + "file": "Species/Human/sections/DNDisruptor.shipsection", + "id": 119, + "model": "Species/Human/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 200000, + "cpoints": 7000, + "crew": 60, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 30, + "max_azimuth": -160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -30, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": 0, + "max_azimuth": -110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode04", + "min_azimuth": 110, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": 20, + "max_azimuth": -120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": 30, + "max_azimuth": -160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNDrone", + "file": "Species/Human/sections/DNDrone.shipsection", + "id": 127, + "model": "Species/Human/art/sections/DreadnoughtDrone.X", + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "health": 9000, + "mass": 31000, + "cost": 300000, + "cpoints": 16000, + "crew": 80, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Human", + "stem": "DNDronePlatform", + "file": "Species/Human/sections/DNDronePlatform.shipsection", + "id": 129, + "model": "Species/Human/art/sections/HeavyDronePlatform.x", + "requires": "DRN_Sats", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 18000, + "mass": 50000, + "cost": 450000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode13", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode14", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode15", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode16", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNEW", + "file": "Species/Human/sections/DNEW.shipsection", + "id": 126, + "model": "Species/Human/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 15000, + "cost": 190000, + "cpoints": 5000, + "crew": 70, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 8, + "tacticalsensorrange": 6000, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 90, + "min_inclination": 90, + "max_inclination": -10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Human", + "stem": "DNFlagship", + "file": "Species/Human/sections/DNFlagship.shipsection", + "id": 128, + "model": "Species/Human/art/sections/DreadnoughtFlagship.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_FCCom" + ], + "health": 18000, + "mass": 90000, + "cost": 1400000, + "cpoints": 27000, + "command_quota": 70, + "crew": 180, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode16", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode17", + "min_azimuth": -120, + "max_azimuth": 25, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode18", + "min_azimuth": -25, + "max_azimuth": 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Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. 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"force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector02", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector03", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -75, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -75, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNSiegeDriver", + "file": "Species/Human/sections/DNSiegeDriver.shipsection", + "id": 86, + "model": "Species/Human/art/sections/DreadnoughtSiegeDriver.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 12000, + "mass": 30000, + "cost": 250000, + "cpoints": 14000, + "crew": 30, + "preview_ofs": "0 -200 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Human", + "stem": "DNStationCommand", + "file": "Species/Human/sections/DNStationCommand.shipsection", + "id": 99, + "model": "Species/Human/art/sections/DNStationCommand.X", + "dam_model": "Species/Human/art/sections_dam/DNStationCommand.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "200 -440 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationCommand_Aft", + "file": "Species/Human/sections/DNStationCommand_Aft.shipsection", + "id": 110, + "model": "Species/Human/art/sections/DNStationCommand_Aft.x", + "dam_model": "Species/Human/art/sections_dam/DNStationCommand_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 30, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationCommand_Fore", + "file": "Species/Human/sections/DNStationCommand_Fore.shipsection", + "id": 109, + "model": "Species/Human/art/sections/DNStationCommand_Fore.x", + "dam_model": "Species/Human/art/sections_dam/DNStationCommand_fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "FOre", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 30, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationRepair", + "file": "Species/Human/sections/DNStationRepair.shipsection", + "id": 100, + "model": "Species/Human/art/sections/DNStationRepair.x", + "dam_model": "Species/Human/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "Fore", + "requires": "IND_DSCon", + "health": 8000, + "mass": 100000, + "cost": 400000, + "cpoints": 20000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 65000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "30 -340 100", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationRepair_Aft", + "file": "Species/Human/sections/DNStationRepair_Aft.shipsection", + "id": 112, + "model": "Species/Human/art/sections/DNStationRepair_Aft.x", + "dam_model": "Species/Human/art/sections_dam/DNStationRepair_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 8000, + "mass": 100000, + "cost": 400000, + "cpoints": 20000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationRepair_Fore", + "file": "Species/Human/sections/DNStationRepair_Fore.shipsection", + "id": 111, + "model": "Species/Human/art/sections/DNStationRepair_Fore.x", + "dam_model": "Species/Human/art/sections_dam/DNStationRepair_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 8000, + "mass": 100000, + "cost": 400000, + "cpoints": 20000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode21", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode22", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode23", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode24", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode25", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode26", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationScience", + "file": "Species/Human/sections/DNStationScience.shipsection", + "id": 101, + "model": "Species/Human/art/sections/DNStationScience.x", + "dam_model": "Species/human/art/sections_dam/DNStationScience.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "fore", + "dam_socket_aft": "Aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "station": "science", + "science": 1, + "explicit_command_section": "DNStationScience_Fore", + "explicit_engine_section": "DNStationScience_Aft", + "preview_ofs": "0 -140 -45", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Science", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationScience_Aft", + "file": "Species/Human/sections/DNStationScience_Aft.shipsection", + "id": 114, + "model": "Species/Human/art/sections/DNStationScience_Aft.x", + "dam_model": "Species/Human/art/sections_dam/DNStationScience_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationScience_Fore", + "file": "Species/Human/sections/DNStationScience_Fore.shipsection", + "id": 113, + "model": "Species/Human/art/sections/DNStationScience_Fore.x", + "dam_model": "Species/Human/art/sections_dam/DNStationScience_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 12000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationSensor", + "file": "Species/Human/sections/DNStationSensor.shipsection", + "id": 102, + "model": "Species/Human/art/sections/DNStationSensor.x", + "dam_model": "Species/Human/art/sections_dam/DNStationSensor.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "FOre", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "health": 8000, + "mass": 100000, + "cost": 500000, + "cpoints": 13000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "station": "sensors", + "scanrange": 10, + "tacticalsensorrange": 17700, + "explicit_command_section": "DNStationSensor_Fore", + "explicit_engine_section": "DNStationSensor_Aft", + "preview_ofs": "120 -440 40", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationSensor_Aft", + "file": "Species/Human/sections/DNStationSensor_Aft.shipsection", + "id": 116, + "model": "Species/Human/art/sections/DNStationSensor_Aft.x", + "dam_model": "Species/Human/art/sections_dam/DNStationSensor_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 8000, + "mass": 100000, + "cost": 500000, + "cpoints": 13000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationSensor_Fore", + "file": "Species/Human/sections/DNStationSensor_Fore.shipsection", + "id": 115, + "model": "Species/Human/art/sections/DNStationSensor_Fore.x", + "dam_model": "Species/Human/art/sections_dam/DNStationSensor_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 8000, + "mass": 100000, + "cost": 500000, + "cpoints": 13000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationTrade", + "file": "Species/Human/sections/DNStationTrade.shipsection", + "id": 103, + "model": "Species/Human/art/sections/DNStationTrade.x", + "dam_model": "Species/Human/art/sections_dam/DNStationTrade.x", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "Aft", + "dam_socket_fore": "Fore", + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 14000, + "crew": 150, + "entity_class": "Station", + "design_class": "station", + "station": "trade", + "tradingpost": 1, + "explicit_command_section": "DNStationTrade_Fore", + "explicit_engine_section": "DNStationTrade_Aft", + "preview_ofs": "0 -340 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Trade", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationTrade_Aft", + "file": "Species/Human/sections/DNStationTrade_Aft.shipsection", + "id": 107, + "model": "Species/Human/art/sections/DNStationTrade_Aft.x", + "dam_model": "Species/Human/art/sections_dam/DNStationtrade_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNStationTrade_Fore", + "file": "Species/Human/sections/DNStationTrade_Fore.shipsection", + "id": 106, + "model": "Species/Human/art/sections/DNStationTrade_Fore.x", + "dam_model": "Species/Human/art/sections_dam/DNStationTrade_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNSupport", + "file": "Species/Human/sections/DNSupport.shipsection", + "id": 141, + "model": "Species/Human/art/sections/DreadnoughtSupport.X", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "socket_aft": "MissionNode02", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "health": 8000, + "mass": 50000, + "cost": 600000, + "cpoints": 28000, + "crew": 120, + "repair_capacity": 30000, + "refueling_capacity": 140, + "refinery": true, + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 3050, + "death_damradius": 1040, + "preview_ofs": "-11 -40 6", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNTorpedoPlatform", + "file": "Species/Human/sections/DNTorpedoPlatform.shipsection", + "id": 92, + "model": "Species/Human/art/sections/HeavyTorpedoPlatform.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 16000, + "mass": 50000, + "cost": 500000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torpedo04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "Human", + "stem": "DNWar", + "file": "Species/Human/sections/DNWar.shipsection", + "id": 97, + "model": "Species/Human/art/sections/DreadnoughtWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_TrnsZul" + ], + "health": 7000, + "mass": 40000, + "cost": 250000, + "cpoints": 19000, + "crew": 80, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -15, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -130, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Liir", + "stem": "_AssaultShuttle", + "file": "Species/Liir/sections/_AssaultShuttle.shipsection", + "id": 1, + "nodesign": 1, + "model": "Species/Liir/art/sections/AssaultShuttle.X", + "dam_model": "Species/Liir/art/sections/AssaultShuttle.X", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 200, + "mass": 1000, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 65, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "thruster": { + "node": "Effect", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Liir/sections/_AssaultShuttle_Advanced.shipsection", + "id": 125, + "model": "Species/Liir/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Liir/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 6000, + "health": 250, + "autonomous": 1, + "mass": 1000, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 75, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": { + "node": "Effect", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_AsteroidMonitor", + "file": "Species/Liir/sections/_AsteroidMonitor.shipsection", + "id": 133, + "model": "Species/Liir/art/sections/AsteroidMonitor_Liir.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 40000, + "mass": 250000, + "cost": 5000000, + "cpoints": 60000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 180, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode10", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode15", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode17", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode18", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode19", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode24", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode20", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode21", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode22", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode23", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMnode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_Biomissile", + "file": "Species/Liir/sections/_Biomissile.shipsection", + "id": 2, + "nodesign": 1, + "model": "Species/Liir/art/sections/Biomissile.X", + "dam_model": "Species/Liir/art/sections/Biomissile.X", + "health": 300, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 70000, + "speed": 90, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_BoardingPod", + "file": "Species/Liir/sections/_BoardingPod.shipsection", + "id": 83, + "nodesign": 1, + "model": "Species/Liir/art/sections/boardingpod.X", + "dam_model": "Species/Liir/art/sections/boardingpod.X", + "health": 75, + "mass": 300, + "crew": 20, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 90, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_Drone", + "file": "Species/Liir/sections/_Drone.shipsection", + "id": 111, + "model": "Species/Liir/art/sections/Drone.X", + "dam_model": "Species/Liir/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 250, + "mass": 300, + "preview_ofs": "0 40 -2", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 220, + "rotspeed": 120, + "force_forward": 190000, + "force_right": 140000, + "force_up": 140000, + "torque_yaw": 7500000, + "torque_pitch": 7500000, + "torque_roll": 7500000 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -60, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -60, + "max_inclination": 60 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_DroneHeavy", + "file": "Species/Liir/sections/_DroneHeavy.shipsection", + "id": 118, + "model": "Species/Liir/art/sections/Drone_Heavy.X", + "dam_model": "Species/Liir/art/sections/Drone_Heavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 350, + "mass": 400, + "preview_ofs": "0 40 -2", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 150, + "rotspeed": 120, + "force_forward": 190000, + "force_right": 140000, + "force_up": 140000, + "torque_yaw": 7500000, + "torque_pitch": 7500000, + "torque_roll": 7500000 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -60, + "max_inclination": 60 + } + }, + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "_Spy", + "file": "Species/Liir/sections/_Spy.shipsection", + "id": 110, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 200, + "mass": 1000, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRAbsorber", + "file": "Species/Liir/sections/CRAbsorber.shipsection", + "id": 3, + "model": "Species/Liir/art/sections/Cruiserabsorber.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_ErgAb", + "health": 2050, + "mass": 4500, + "cost": 45000, + "cpoints": 1080, + "crew": 3, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 40, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 140, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Liir", + "stem": "CRAIC", + "file": "Species/Liir/sections/CRAIC.shipsection", + "id": 4, + "model": "Species/Liir/art/sections/CruiserAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "aicontrol": true, + "health": 2650, + "mass": 2500, + "cost": 45000, + "cpoints": 900, + "rebelai_scanrange": 9, + "rebelai_tacticalsensorrange": 6700, + "crew": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 10000000000.0, + "torque_pitch": 10000000000.0, + "torque_roll": 10000000000.0, + "speed": 5, + "rotspeed": 65 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "mount": { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Liir", + "stem": "CRAntiMatter", + "file": "Species/Liir/sections/CRAntiMatter.shipsection", + "id": 7, + "model": "Species/Liir/art/sections/CruiserAntiMatterStutterWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3100, + "mass": 5500, + "cost": 35000, + "cpoints": 1980, + "ftlspeed": 8, + "range": 18, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 2700000, + "force_right": 2700000, + "force_up": 2700000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Liir", + "stem": "CRAntiMatterFlickerWarp", + "file": "Species/Liir/sections/CRAntiMatterFlickerWarp.shipsection", + "id": 5, + "model": "Species/Liir/art/sections/CruiserAntimatterFlickerWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_Flicker" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3150, + "mass": 6000, + "cost": 50000, + "cpoints": 2250, + "ftlspeed": 14, + "range": 22, + "crew": 17, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRFlickerwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 3000000, + "force_right": 3000000, + "force_up": 3000000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter Flicker Warp", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRAntimatterImpSW", + "file": "Species/Liir/sections/CRAntimatterImpSW.shipsection", + "id": 6, + "model": "Species/Liir/art/sections/CruiserAntimatterImpSW.X", + "requires": [ + "DRV_AntiMat", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3100, + "mass": 5700, + "cost": 40000, + "cpoints": 2070, + "ftlspeed": 11, + "range": 20, + "crew": 16, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 2800000, + "force_right": 2800000, + "force_up": 2800000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 75, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter Improved S.W.", + "description": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRArmor", + "file": "Species/Liir/sections/CRArmor.shipsection", + "id": 8, + "model": "Species/Liir/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 3100, + "mass": 6500, + "cost": 14000, + "cpoints": 2620, + "crew": 15, + "preview_ofs": "16 10 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -18, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -18, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -12, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRAssault", + "file": "Species/Liir/sections/CRAssault.shipsection", + "id": 9, + "model": "Species/Liir/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "GRP_TORPS", + "health": 2600, + "mass": 4500, + "cost": 33000, + "cpoints": 1800, + "crew": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 7000000000.0, + "torque_pitch": 7000000000.0, + "torque_roll": 7000000000.0, + "speed": -3, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -75, + "max_azimuth": 85, + "min_inclination": -8, + "max_inclination": 70 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 85, + "max_azimuth": -75, + "min_inclination": -8, + "max_inclination": 70 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 70 + }, + { + "node": "LightGunNode02", + "min_azimuth": 30, + "max_azimuth": -120, + "min_inclination": -8, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Liir", + "stem": "CRAssaultShuttle", + "file": "Species/Liir/sections/CRAssaultShuttle.shipsection", + "id": 121, + "model": "Species/Liir/art/sections/CruiserAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 2800, + "mass": 7000, + "cost": 45000, + "cpoints": 3000, + "crew": 10, + "preview_ofs": "20 -5 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRBarrage", + "file": "Species/Liir/sections/CRBarrage.shipsection", + "id": 10, + "model": "Species/Liir/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "GRP_Torps", + "GRP_HvyBeam" + ], + "crew": 10, + "preview_ofs": "20 10 10", + "health": 2600, + "mass": 9000, + "cost": 32000, + "cpoints": 3330, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "missile", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -5, + "max_azimuth": 185, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -5, + "max_azimuth": 185, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRBattleBridge", + "file": "Species/Liir/sections/CRBattleBridge.shipsection", + "id": 11, + "model": "Species/Liir/art/sections/Cruiserbattlebridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 2400, + "mass": 4800, + "cost": 28000, + "cpoints": 1620, + "crew": 7, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": 10, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": -10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Liir", + "stem": "CRBiomeColonizer", + "file": "Species/Liir/sections/CRBiomeColonizer.shipsection", + "id": 12, + "model": "Species/Liir/art/sections/CruiserBiomeColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "health": 1200, + "mass": 20000, + "cost": 50000, + "cpoints": 6750, + "crew": 2, + "preview_ofs": "18 10 5", + "colonizer_pop": 2000, + "colonizer_infra": 6, + "colonizer_terra": 0.3, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Liir", + "stem": "CRBiowar", + "file": "Species/Liir/sections/CRBiowar.shipsection", + "id": 13, + "model": "Species/Liir/art/sections/CruiserBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "16 10 0", + "health": 900, + "mass": 6000, + "cost": 45000, + "cpoints": 1800, + "crew": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Liir", + "stem": "CRBlazer", + "file": "Species/Liir/sections/CRBlazer.shipsection", + "id": 128, + "model": "Species/Liir/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HvyBeam", + "crew": 10, + "preview_ofs": "20 10 10", + "health": 2800, + "mass": 9000, + "cost": 30000, + "cpoints": 3130, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -30, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRBoarding", + "file": "Species/Liir/sections/CRBoarding.shipsection", + "id": 82, + "model": "Species/Liir/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 2800, + "mass": 6000, + "cost": 25000, + "cpoints": 2700, + "crew": 25, + "preview_ofs": "15 10 5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRCloaking", + "file": "Species/Liir/sections/CRCloaking.shipsection", + "id": 14, + "model": "Species/Liir/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 4000, + "cost": 30000, + "cpoints": 1350, + "crew": 3, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 800000000.0, + "torque_pitch": 800000000.0, + "torque_roll": 800000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 85, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -85, + "max_azimuth": 50, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Liir", + "stem": "CRCOL", + "file": "Species/Liir/sections/CRCOL.shipsection", + "id": 114, + "model": "Species/Liir/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 35000, + "cpoints": 3450, + "crew": 45, + "preview_ofs": "30 -10 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Liir", + "stem": "CRCommand", + "file": "Species/Liir/sections/CRCommand.shipsection", + "id": 15, + "model": "Species/Liir/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 3900, + "cost": 7000, + "cpoints": 1350, + "crew": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 8000000000.0, + "torque_pitch": 8000000000.0, + "torque_roll": 8000000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -118, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 115, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 115, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -115, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRConstruction", + "file": "Species/Liir/sections/CRConstruction.shipsection", + "id": 95, + "model": "Species/Liir/art/sections/DnConstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-100 -1130 0" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "DRV_StrWrp", + "IND_DSCon" + ], + "health": 2700, + "mass": 10000, + "cost": 750000, + "cpoints": 14600, + "command_cost": 0, + "construction_capacity": 9000, + "autonomous": 1, + "ftlspeed": 4, + "range": 9, + "crew": 0, + "netforcelimits": { + "force_forward": 450000, + "force_right": 450000, + "force_up": 450000, + "torque_yaw": 4000000000.0, + "torque_pitch": 4000000000.0, + "torque_roll": 4000000000.0, + "speed": 25, + "rotspeed": 45 + }, + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRDeepScan", + "file": "Species/Liir/sections/CRDeepScan.shipsection", + "id": 16, + "model": "Species/Liir/art/sections/CruiserDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 3300, + "cost": 20000, + "cpoints": 1080, + "scanrange": 9, + "tacticalsensorrange": 6700, + "crew": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Liir", + "stem": "CRDeepscanPlatform", + "file": "Species/Liir/sections/CRDeepscanPlatform.shipsection", + "id": 122, + "model": "Species/Liir/art/sections/MediumDeepscanPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 4700, + "mass": 6000, + "cost": 40000, + "cpoints": 2700, + "tacticalsensorrange": 1700, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRDefencePlatform", + "file": "Species/Liir/sections/CRDefencePlatform.shipsection", + "id": 75, + "model": "Species/Liir/art/sections/mediumdefenceplatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4500, + "mass": 6000, + "cost": 60000, + "cpoints": 2700, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRDeflector", + "file": "Species/Liir/sections/CRDeflector.shipsection", + "id": 17, + "model": "Species/Liir/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Def", + "health": 900, + "mass": 3800, + "cost": 25000, + "cpoints": 1620, + "crew": 3, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": -10, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 80 + }, + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 80 + } + ] + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Liir", + "stem": "CRDisruptor", + "file": "Species/Liir/sections/CRDisruptor.shipsection", + "id": 107, + "model": "Species/Liir/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Disr", + "health": 900, + "mass": 3800, + "cost": 25000, + "cpoints": 1620, + "crew": 3, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": -10, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 80 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 80 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRDrone", + "file": "Species/Liir/sections/CRDrone.shipsection", + "id": 112, + "model": "Species/Liir/art/sections/CruiserDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2700, + "mass": 7000, + "cost": 35000, + "cpoints": 2950, + "crew": 5, + "preview_ofs": "20 -5 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Liir", + "stem": "CRDronePlatform", + "file": "Species/Liir/sections/CRDronePlatform.shipsection", + "id": 119, + "model": "Species/Liir/art/sections/MediumDronePlatform.X", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4200, + "mass": 6000, + "cost": 80000, + "cpoints": 2900, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 150 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRExtendedRange", + "file": "Species/Liir/sections/CRExtendedRange.shipsection", + "id": 18, + "model": "Species/Liir/art/sections/CruiserExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "18 10 5", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "health": 1200, + "mass": 5800, + "cost": 9000, + "cpoints": 1980, + "range": 20, + "crew": 13, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRFireControl", + "file": "Species/Liir/sections/CRFireControl.shipsection", + "id": 19, + "model": "Species/Liir/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 1300, + "mass": 3350, + "cost": 25000, + "cpoints": 1620, + "crew": 4, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 4000000000.0, + "torque_pitch": 4000000000.0, + "torque_roll": 4000000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 110, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 90, + "min_inclination": -7, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Liir", + "stem": "CRFissionStutterWarp", + "file": "Species/Liir/sections/CRFissionStutterWarp.shipsection", + "id": 20, + "model": "Species/Liir/art/sections/CruiserFissionStutterWarp.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_StrWrp" + ], + "health": 1400, + "mass": 7200, + "cost": 25000, + "cpoints": 3150, + "ftlspeed": 3, + "range": 6, + "crew": 9, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/CRStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 2300000, + "force_right": 2300000, + "force_up": 2300000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 30, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 80 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fission Stutter Warp", + "description": "By teleporting an entire ship an imperceptible distance, the Stutter Drive are an inertia-free drive system, limited only by the availability of power and the ability of the system to cycle.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CrFreighter", + "file": "Species/Liir/sections/CrFreighter.shipsection", + "id": 93, + "model": "Species/Liir/art/sections/Crfreighter.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-40 -270 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_StrWrp", + "IND_MegFrght", + "CCC_FTLEcon" + ], + "health": 3000, + "mass": 13000, + "cost": 210000, + "cpoints": 12750, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 9, + "crew": 0, + "netforcelimits": { + "force_forward": 450000, + "force_right": 450000, + "force_up": 450000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 30, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Freighter", + "description": "A cruiser-sized trade transport. Tougher and better armed than a Destroyer Freighter, but by no means a replacement for trade patrol ships or the Cruiser Q Freighter.", + "unlocked_by": [ + "IND_MegFrght" + ] + }, + { + "race": "Liir", + "stem": "CrFreighterQ", + "file": "Species/Liir/sections/CrFreighterQ.shipsection", + "id": 94, + "model": "Species/Liir/art/sections/CrfreighterQ.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-30 -270 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_StrWrp", + "CCC_FTLEcon", + "IND_ModCon" + ], + "health": 7000, + "mass": 14000, + "cost": 240000, + "cpoints": 13750, + "freighterq": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 9, + "crew": 10, + "netforcelimits": { + "force_forward": 650000, + "force_right": 650000, + "force_up": 650000, + "torque_yaw": 6000000000.0, + "torque_pitch": 6000000000.0, + "torque_roll": 6000000000.0, + "speed": 40, + "rotspeed": 65 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "1", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-1", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Freighter Q", + "description": "A cruiser-sized trade transport. Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "unlocked_by": [ + "IND_ModCon" + ] + }, + { + "race": "Liir", + "stem": "CRFusion", + "file": "Species/Liir/sections/CRFusion.shipsection", + "id": 22, + "model": "Species/Liir/art/sections/CruiserFussionStutterWarp.X", + "requires": [ + "DRV_Fusn", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2100, + "mass": 5800, + "cost": 28000, + "cpoints": 2430, + "ftlspeed": 5, + "range": 10, + "crew": 12, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 2480000, + "force_right": 2480000, + "force_up": 2480000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 80 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 80 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Liir", + "stem": "CRFusionImpStutterWarp", + "file": "Species/Liir/sections/CRFusionImpStutterWarp.shipsection", + "id": 21, + "model": "Species/Liir/art/sections/CruiserFusionImpStutterWarp.X", + "requires": [ + "DRV_Fusn", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2100, + "mass": 5800, + "cost": 35000, + "cpoints": 2430, + "ftlspeed": 8, + "range": 12, + "crew": 13, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 2780000, + "force_right": 2780000, + "force_up": 2780000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 80 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 80 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fusion Improved S.W.", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRHammerHead", + "file": "Species/Liir/sections/CRHammerHead.shipsection", + "id": 23, + "model": "Species/Liir/art/sections/CruiserHammerHead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2100, + "mass": 3700, + "cost": 16000, + "cpoints": 1620, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 9500000000.0, + "torque_pitch": 9500000000.0, + "torque_roll": 9500000000.0, + "speed": 5, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 75, + "max_azimuth": -75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": 30, + "max_azimuth": -80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Liir", + "stem": "CRImpactor", + "file": "Species/Liir/sections/CRImpactor.shipsection", + "id": 131, + "model": "Species/Liir/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "crew": 12, + "preview_ofs": "20 10 10", + "health": 2700, + "mass": 11000, + "cost": 34000, + "cpoints": 3530, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -35, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -55, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -10, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -35, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -35, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -35, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Liir", + "stem": "CRMinelayer", + "file": "Species/Liir/sections/CRMinelayer.shipsection", + "id": 24, + "model": "Species/Liir/art/sections/CruiserMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1200, + "mass": 9000, + "cost": 55000, + "cpoints": 3600, + "crew": 5, + "preview_ofs": "18.7 10 8.7", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 0, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Liir", + "stem": "CRMining", + "file": "Species/Liir/sections/CRMining.shipsection", + "id": 25, + "model": "Species/Liir/art/sections/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1200, + "mass": 10000, + "cost": 50000, + "cpoints": 3780, + "crew": 5, + "preview_ofs": "21 10 5.7", + "mining_capacity": 500, + "mining_rate": 80, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 30, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 75, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -55, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 75, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 40, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -55, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Liir", + "stem": "CRPointDefence", + "file": "Species/Liir/sections/CRPointDefence.shipsection", + "id": 26, + "model": "Species/Liir/art/sections/CruiserPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1800, + "mass": 5300, + "cost": 25000, + "cpoints": 2430, + "crew": 10, + "preview_ofs": "18.5 10 .5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 35 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 35 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -40, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -130, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -40, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode17", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode19", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Liir", + "stem": "CRProjector", + "file": "Species/Liir/sections/CRProjector.shipsection", + "id": 79, + "model": "Species/Liir/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 3900, + "mass": 7000, + "cost": 20000, + "cpoints": 2700, + "crew": 4, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -30, + "max_inclination": 90 + } + }, + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRPropaganda", + "file": "Species/Liir/sections/CRPropaganda.shipsection", + "id": 136, + "model": "Species/Liir/art/sections/CruiserPropaganda.X", + "dam_model": "Species/Liir/art/sections/CruiserPropaganda.X", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "DRV_Fusn", + "CCC_FTLBrdB" + ], + "preview_ofs": [ + "0 0 1", + "20 -600 0" + ], + "health": 7000, + "mass": 25000, + "cost": 382000, + "cpoints": 33800, + "propaganda": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 9, + "crew": 12, + "netforcelimits": { + "force_forward": 650000, + "force_right": 650000, + "force_up": 650000, + "torque_yaw": 6000000000.0, + "torque_pitch": 6000000000.0, + "torque_roll": 6000000000.0, + "speed": 30, + "rotspeed": 65 + }, + "display_name": "Propaganda", + "description": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRProtectorate", + "file": "Species/Liir/sections/CRProtectorate.shipsection", + "id": 134, + "entity_class": "Protectorate", + "model": "Species/Liir/art/sections/CruiserProtectorate.X", + "requires": "SLD_Focus", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "23.5 10 3.5", + "health": 2000, + "mass": 10000, + "cost": 150000, + "cpoints": 4350, + "crew": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 70, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Protectorate", + "description": "This advanced shield projector section can surround nearby Destroyers with their own complete Mk3 Shield. Warning: Should the Destroyer get too far away from the Protectorate unit, its shield will drop.", + "unlocked_by": [ + "SLD_Focus" + ] + }, + { + "race": "Liir", + "stem": "CRRefinery", + "file": "Species/Liir/sections/CRRefinery.shipsection", + "id": 27, + "model": "Species/Liir/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1050, + "mass": 12000, + "cost": 50000, + "cpoints": 3780, + "crew": 5, + "preview_ofs": "18.5 10 5.5", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "refueling_capacity": 40, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -35, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRRepairandSalvage", + "file": "Species/Liir/sections/CRRepairandSalvage.shipsection", + "id": 28, + "model": "Species/Liir/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1500, + "mass": 12000, + "cost": 50000, + "cpoints": 2250, + "repair_capacity": 18000, + "crew": 10, + "spytender": true, + "preview_ofs": "13.2 10 8", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -68, + "max_azimuth": 68, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -68, + "max_azimuth": 68, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -68, + "max_azimuth": 68, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -68, + "max_azimuth": 68, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Liir", + "stem": "CRShield", + "file": "Species/Liir/sections/CRShield.shipsection", + "id": 29, + "model": "Species/Liir/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 3500, + "cost": 35000, + "cpoints": 1350, + "crew": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 20 + }, + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 20 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Liir", + "stem": "CRStrafe", + "file": "Species/Liir/sections/CRStrafe.shipsection", + "id": 127, + "model": "Species/Liir/art/sections/CruiserStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1300, + "mass": 3600, + "cost": 15000, + "cpoints": 1500, + "crew": 8, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 7500000000.0, + "torque_pitch": 7500000000.0, + "torque_roll": 7500000000.0, + "speed": 0, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 12 + } + ] + } + ], + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Liir", + "stem": "CRStrikeForceCNC", + "file": "Species/Liir/sections/CRStrikeForceCNC.shipsection", + "id": 30, + "model": "Species/Liir/art/sections/CruiserStrikeForceCNC.X", + "requires": "CCC_DatSyn", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "23.5 10 3.5", + "health": 1600, + "mass": 8000, + "cost": 80000, + "cpoints": 4050, + "command_quota": 36, + "crew": 3, + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 20, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": -20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -85, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -85, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Liir", + "stem": "CRTorpedoPlatform", + "file": "Species/Liir/sections/CRTorpedoPlatform.shipsection", + "id": 80, + "model": "Species/Liir/art/sections/MediumTorpedoPlatform.X", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 4300, + "mass": 6000, + "cost": 40000, + "cpoints": 2700, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 150 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "CRWar", + "file": "Species/Liir/sections/CRWar.shipsection", + "id": 85, + "model": "Species/Liir/art/sections/CruiserWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_TrnsZul", + "health": 2500, + "mass": 8000, + "cost": 30000, + "cpoints": 2700, + "crew": 10, + "preview_ofs": "15 10 2.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 130, + "max_azimuth": -130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": 60, + "max_azimuth": -10, + "min_inclination": -20, + "max_inclination": 40 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 40 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Liir", + "stem": "DEAbsorber", + "file": "Species/Liir/sections/DEAbsorber.shipsection", + "id": 31, + "model": "Species/Liir/art/sections/DestroyerAbsorbtion.X", + "requires": "SLD_ErgAb", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "0 0 -4", + "health": 500, + "mass": 1500, + "cost": 20000, + "cpoints": 920, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 120, + "max_azimuth": -120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 120, + "max_azimuth": -120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Absorption", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Liir", + "stem": "DEAIC", + "file": "Species/Liir/sections/DEAIC.shipsection", + "id": 32, + "model": "Species/Liir/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 500, + "mass": 700, + "cost": 25000, + "cpoints": 460, + "rebelai_scanrange": 6, + "rebelai_tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 10, + "rotspeed": 140 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 10, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Liir", + "stem": "DEAntimatter", + "file": "Species/Liir/sections/DEAntimatter.shipsection", + "id": 35, + "model": "Species/Liir/art/sections/DestroyerAntiMatterStutterWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 900, + "mass": 1800, + "cost": 13000, + "cpoints": 800, + "ftlspeed": 8, + "range": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 950000, + "force_right": 950000, + "force_up": 950000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Liir", + "stem": "DEAntimatterFlickerWarp", + "file": "Species/Liir/sections/DEAntimatterFlickerWarp.shipsection", + "id": 33, + "model": "Species/Liir/art/sections/DestroyerAntiMatterFlickerWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_Flicker" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 900, + "mass": 1800, + "cost": 25000, + "cpoints": 800, + "ftlspeed": 14, + "range": 22, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFlickerwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 1250000, + "force_right": 1250000, + "force_up": 1250000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter Flicker Warp", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEAntimatterImpSW", + "file": "Species/Liir/sections/DEAntimatterImpSW.shipsection", + "id": 34, + "model": "Species/Liir/art/sections/DestroyerAntiMatterImpSW.X", + "requires": [ + "DRV_AntiMat", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 900, + "mass": [ + 1800, + 1000 + ], + "cost": 20000, + "cpoints": 860, + "ftlspeed": 11, + "range": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 1150000, + "force_right": 1150000, + "force_up": 1150000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 75, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter Improved S.W.", + "description": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEArmor", + "file": "Species/Liir/sections/DEArmor.shipsection", + "id": 36, + "model": "Species/Liir/art/sections/DestroyerArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -4", + "health": 600, + "mass": 2000, + "cost": 4000, + "cpoints": 1150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -1, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEAssaultShuttle", + "file": "Species/Liir/sections/DEAssaultShuttle.shipsection", + "id": 37, + "model": "Species/Liir/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -3", + "health": 150, + "mass": 2000, + "cost": 7000, + "cpoints": 1260, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEBiowar", + "file": "Species/Liir/sections/DEBiowar.shipsection", + "id": 38, + "model": "Species/Liir/art/sections/DestroyerBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-1.2 0 -1.2", + "health": 200, + "mass": 1500, + "cost": 40000, + "cpoints": 2300, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": { + "turretclass": "missilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Liir", + "stem": "DECloaking", + "file": "Species/Liir/sections/DECloaking.shipsection", + "id": 39, + "model": "Species/Liir/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-1 0 -4", + "health": 400, + "mass": 2000, + "cost": 20000, + "cpoints": 1040, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Liir", + "stem": "DEColonizer", + "file": "Species/Liir/sections/DEColonizer.shipsection", + "id": 40, + "model": "Species/Liir/art/sections/DestroyerColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-1 0 -3", + "health": 200, + "mass": 4000, + "cost": 25000, + "cpoints": 2880, + "colonizer_pop": 35, + "colonizer_infra": 1.5, + "colonizer_terra": 0.05, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DECommand", + "file": "Species/Liir/sections/DECommand.shipsection", + "id": 41, + "model": "Species/Liir/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 200, + "mass": 900, + "cost": 3000, + "cpoints": 460, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEDeepScan", + "file": "Species/Liir/sections/DEDeepScan.shipsection", + "id": 42, + "model": "Species/Liir/art/sections/DestroyerDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "cost": 8000, + "cpoints": 520, + "mass": 800, + "scanrange": 6, + "tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 100000000.0, + "speed": 0, + "rotspeed": 45 + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Liir", + "stem": "DEDefencePlatform", + "file": "Species/Liir/sections/DEDefencePlatform.shipsection", + "id": 74, + "model": "Species/Liir/art/sections/lightdefenceplatform.x", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-5 -40 0", + "health": 1200, + "mass": 4000, + "cost": 8000, + "cpoints": 800, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEDeflector", + "file": "Species/Liir/sections/DEDeflector.shipsection", + "id": 43, + "model": "Species/Liir/art/sections/DestroyerDeflector.X", + "requires": "SLD_Def", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "1.5 0 -3", + "health": 400, + "mass": 1200, + "cost": 12000, + "cpoints": 1040, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 30, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Liir", + "stem": "DEDisruptor", + "file": "Species/Liir/sections/DEDisruptor.shipsection", + "id": 106, + "model": "Species/Liir/art/sections/DestroyerDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "1.5 0 -3", + "health": 400, + "mass": 1200, + "cost": 12000, + "cpoints": 1040, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 30, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 40, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEDrone", + "file": "Species/Liir/sections/DEDrone.shipsection", + "id": 113, + "model": "Species/Liir/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 400, + "mass": 2200, + "cost": 9500, + "cpoints": 1250, + "preview_ofs": "1 -10 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Liir", + "stem": "DEExtendedRange", + "file": "Species/Liir/sections/DEExtendedRange.shipsection", + "id": 44, + "model": "Species/Liir/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -4", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 200, + "death_damradius": 150, + "health": 350, + "mass": 1800, + "cost": 2100, + "cpoints": 690, + "range": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 50, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -50, + "max_azimuth": 40, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEFireControl", + "file": "Species/Liir/sections/DEFireControl.shipsection", + "id": 45, + "model": "Species/Liir/art/sections/DestroyerFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "cost": 12000, + "cpoints": 580, + "mass": 900, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 90000000.0, + "torque_pitch": 90000000.0, + "torque_roll": 90000000.0, + "speed": 0, + "rotspeed": 40 + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Liir", + "stem": "DEFission", + "file": "Species/Liir/sections/DEFission.shipsection", + "id": 46, + "model": "Species/Liir/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_StrWrp" + ], + "health": 400, + "mass": 2000, + "cost": 5000, + "cpoints": 1150, + "ftlspeed": 3, + "range": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 550000, + "force_right": 550000, + "force_up": 550000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 35, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "thruster": { + "node": "EngineGlow", + "effect": "effects/FissionDisc.effect", + "idle_effect": "effects/FissionDiscIdle.effect" + }, + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEFreighter", + "file": "Species/Liir/sections/DEFreighter.shipsection", + "id": 78, + "model": "Species/Liir/art/sections/freighter.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-8 -90 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_StrWrp", + "CCC_FTLEcon" + ], + "health": 5000, + "mass": 10000, + "cost": 45000, + "cpoints": 8620, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 6, + "crew": 0, + "netforcelimits": { + "force_forward": 450000, + "force_right": 450000, + "force_up": 450000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 30, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Freighter", + "description": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEFusion", + "file": "Species/Liir/sections/DEFusion.shipsection", + "id": 47, + "model": "Species/Liir/art/sections/DestroyerFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 550, + "mass": 1500, + "cost": 9000, + "cpoints": 920, + "ftlspeed": 5, + "range": 10, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 65000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Liir", + "stem": "DEFusionImpStutterWarp", + "file": "Species/Liir/sections/DEFusionImpStutterWarp.shipsection", + "id": 48, + "model": "Species/Liir/art/sections/DestroyerFusionImpStutterWarp.X", + "requires": [ + "DRV_Fusn", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 600, + "mass": 1800, + "cost": 18000, + "cpoints": 1040, + "ftlspeed": 8, + "range": 12, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Fusion Improved S.W.", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEHammerhead", + "file": "Species/Liir/sections/DEHammerhead.shipsection", + "id": 49, + "model": "Species/Liir/art/sections/DestroyerHammerhead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "mass": 1150, + "cost": 4800, + "cpoints": 860, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 5, + "rotspeed": 80 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Liir", + "stem": "DEJammer", + "file": "Species/Liir/sections/DEJammer.shipsection", + "id": 50, + "model": "Species/Liir/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "0 0 -3", + "health": 350, + "mass": 1400, + "cost": 10000, + "cpoints": 920, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 95, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -95, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Liir", + "stem": "DEMinelayer", + "file": "Species/Liir/sections/DEMinelayer.shipsection", + "id": 51, + "model": "Species/Liir/art/sections/DestroyerMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "1.5 0 -4", + "health": 500, + "mass": 3000, + "cost": 18000, + "cpoints": 1380, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_QrkRes", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 15, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": -15, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Liir", + "stem": "DEPointDefence", + "file": "Species/Liir/sections/DEPointDefence.shipsection", + "id": 52, + "model": "Species/Liir/art/sections/DestroyerPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "0 0 -2", + "health": 500, + "mass": 1800, + "cost": 11000, + "cpoints": 1040, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Liir", + "stem": "DEpolice", + "file": "Species/Liir/sections/DEpolice.shipsection", + "id": 109, + "model": "Species/Liir/art/sections/DestroyerPolice.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-8 -90 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_StrWrp", + "CCC_FTLEcon" + ], + "health": 2000, + "mass": 6000, + "cost": 45000, + "cpoints": 2520, + "police": 1, + "autonomous": 1, + "ftlspeed": 4, + "range": 8, + "crew": 0, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 45, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -160, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Police Cutter", + "description": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DEPursuit", + "file": "Species/Liir/sections/DEPursuit.shipsection", + "id": 124, + "model": "Species/Liir/art/sections/DestroyerPursuit.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "preview_ofs": "0 0 -4", + "health": 400, + "mass": 2500, + "cost": 12000, + "cpoints": 1450, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 20000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 25, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -1, + "max_inclination": 90 + } + } + ], + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Liir", + "stem": "DEShield", + "file": "Species/Liir/sections/DEShield.shipsection", + "id": 53, + "model": "Species/Liir/art/sections/DestroyerShields.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 450, + "mass": 2200, + "cost": 17000, + "cpoints": 1380, + "preview_ofs": "0 0 -3", + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 3, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Liir", + "stem": "DESpinalMount", + "file": "Species/Liir/sections/DESpinalMount.shipsection", + "id": 54, + "model": "Species/Liir/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -4", + "health": 500, + "mass": 2400, + "cost": 11000, + "cpoints": 1260, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Liir", + "stem": "DESquadronCNC", + "file": "Species/Liir/sections/DESquadronCNC.shipsection", + "id": 55, + "model": "Species/Liir/art/sections/DestroyerSquadronCNC.X", + "requires": "CCC_BtlCmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 1900, + "cost": 22000, + "cpoints": 1610, + "command_quota": 20, + "preview_ofs": "0 0 -3", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 95, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -95, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Liir", + "stem": "DEStrafe", + "file": "Species/Liir/sections/DEStrafe.shipsection", + "id": 126, + "model": "Species/Liir/art/sections/DestroyerStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 180, + "mass": 1050, + "cost": 4500, + "cpoints": 830, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 75 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "small", + "showturrets": false, + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Liir", + "stem": "DETanker", + "file": "Species/Liir/sections/DETanker.shipsection", + "id": 56, + "model": "Species/Liir/art/sections/DestroyerTanker.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -3", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 400, + "death_damradius": 350, + "health": 150, + "mass": 3000, + "cost": 17000, + "cpoints": 920, + "refueling_capacity": 10, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DETorpedo", + "file": "Species/Liir/sections/DETorpedo.shipsection", + "id": 57, + "model": "Species/Liir/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -3", + "health": 500, + "mass": 2500, + "cost": 11000, + "cpoints": 1380, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Liir", + "stem": "DEWildWeasel", + "file": "Species/Liir/sections/DEWildWeasel.shipsection", + "id": 58, + "model": "Species/Liir/art/sections/DestroyerWildWeasle.X", + "requires": "CCC_QntChaf", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 550, + "mass": 1800, + "cost": 14000, + "cpoints": 1260, + "preview_ofs": "0 0 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 15, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Liir", + "stem": "DNAbsorber", + "file": "Species/Liir/sections/DNAbsorber.shipsection", + "id": 59, + "model": "Species/Liir/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 30000, + "cost": 250000, + "cpoints": 6500, + "crew": 15, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 95000000000, + "torque_pitch": 95000000000, + "torque_roll": 95000000000, + "speed": 3, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Liir", + "stem": "DNAIC", + "file": "Species/Liir/sections/DNAIC.shipsection", + "id": 60, + "model": "Species/Liir/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 10000, + "mass": 25000, + "cost": 270000, + "cpoints": 6000, + "rebelai_scanrange": 9, + "rebelai_tacticalsensorrange": 6700, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 300000, + "force_right": 300000, + "force_up": 300000, + "torque_yaw": 120000000000, + "torque_pitch": 120000000000, + "torque_roll": 120000000000, + "speed": 10, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 25, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -25, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Liir", + "stem": "DNAntimatter", + "file": "Species/Liir/sections/DNAntimatter.shipsection", + "id": 76, + "model": "Species/Liir/art/sections/DreadnoughtAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 11000, + "mass": 40000, + "cost": 250000, + "cpoints": 4500, + "ftlspeed": 8, + "range": 18, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 5100000, + "force_right": 5100000, + "force_up": 5100000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Liir", + "stem": "DNAntimatterFlickerWarp", + "file": "Species/Liir/sections/DNAntimatterFlickerWarp.shipsection", + "id": 61, + "model": "Species/Liir/art/sections/DreadnoughtAntimatterFlickerWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_Flicker" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 11500, + "mass": 40000, + "cost": 340000, + "cpoints": 4500, + "ftlspeed": 14, + "range": 22, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNFlickerwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 5500000, + "force_right": 5500000, + "force_up": 5500000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter Flicker Warp", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for some enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNAntimatterImpSW", + "file": "Species/Liir/sections/DNAntimatterImpSW.shipsection", + "id": 62, + "model": "Species/Liir/art/sections/DreadnoughtAntimatterImpSW.X", + "requires": [ + "DRV_AntiMat", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 11000, + "mass": 50000, + "cost": 300000, + "cpoints": 5000, + "ftlspeed": 11, + "range": 20, + "crew": 33, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 5300000, + "force_right": 5300000, + "force_up": 5300000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 75, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -160, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Antimatter Improved S.W.", + "description": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNArmadaCNC", + "file": "Species/Liir/sections/DNArmadaCNC.shipsection", + "id": 63, + "model": "Species/Liir/art/sections/DreadnoughtArmadaCNC.X", + "requires": "CCC_ArmCom", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "-10 130 0", + "health": 8000, + "mass": 50000, + "cost": 550000, + "cpoints": 16000, + "command_quota": 58, + "crew": 25, + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode05", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode08", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -20, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -20, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -140, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armada CNC", + "description": "The pinnacle of Command and Control systems, these dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "unlocked_by": [ + "CCC_ArmCom" + ] + }, + { + "race": "Liir", + "stem": "DNArmour", + "file": "Species/Liir/sections/DNArmour.shipsection", + "id": 64, + "model": "Species/Liir/art/sections/DreadnoughtArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 10000, + "mass": 36000, + "cost": 150000, + "cpoints": 15000, + "crew": 50, + "preview_ofs": "-12.5 130 -7.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNAssault", + "file": "Species/Liir/sections/DNAssault.shipsection", + "id": 65, + "model": "Species/Liir/art/sections/DreadnoughtAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 8000, + "mass": 25000, + "cost": 270000, + "cpoints": 9000, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 70000000000, + "torque_pitch": 70000000000, + "torque_roll": 70000000000, + "speed": -5, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNBarrage", + "file": "Species/Liir/sections/DNBarrage.shipsection", + "id": 66, + "model": "Species/Liir/art/sections/DreadnoughtBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 11000, + "mass": 40000, + "cost": 420000, + "cpoints": 20000, + "crew": 40, + "preview_ofs": "17.5 130 -.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedeo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedeo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Liir", + "stem": "DNBattleBridge", + "file": "Species/Liir/sections/DNBattleBridge.shipsection", + "id": 67, + "model": "Species/Liir/art/sections/DreadnoughtBattleBridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6500, + "mass": 28000, + "cost": 230000, + "cpoints": 7500, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 100000000000, + "torque_pitch": 100000000000, + "torque_roll": 100000000000, + "speed": 0, + "rotspeed": 17 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 30, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 130, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Liir", + "stem": "DNBioWar", + "file": "Species/Liir/sections/DNBioWar.shipsection", + "id": 68, + "model": "Species/Liir/art/sections/DreadnoughtBioWar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "-3 130 -5.5", + "health": 4500, + "mass": 40000, + "cost": 300000, + "cpoints": 16000, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 70 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 220, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -220, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 40 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 40 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 60 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 60 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode12", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Liir", + "stem": "DNBlazer", + "file": "Species/Liir/sections/DNBlazer.shipsection", + "id": 129, + "model": "Species/Liir/art/sections/DreadnoughtBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_HVYBEAM", + "health": 11000, + "mass": 35000, + "cost": 400000, + "cpoints": 18000, + "crew": 40, + "preview_ofs": "17.5 130 -.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam11", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam12", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -20, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNCOL", + "file": "Species/Liir/sections/DNCOL.shipsection", + "id": 120, + "model": "Species/Liir/art/sections/DreadnoughtCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "health": 10000, + "mass": 50000, + "cost": 450000, + "cpoints": 23000, + "crew": 45, + "preview_ofs": "17.5 130 -.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -15, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -5, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -5, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -120, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -120, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -120, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -5, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode16", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNCommand", + "file": "Species/Liir/sections/DNCommand.shipsection", + "id": 69, + "model": "Species/Liir/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 17000, + "cost": 150000, + "cpoints": 6000, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 90000000000, + "torque_pitch": 90000000000, + "torque_roll": 90000000000, + "speed": 0, + "rotspeed": 12 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -50, + "max_azimuth": 20, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -20, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -45, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -140, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNDefencePlatform", + "file": "Species/Liir/sections/DNDefencePlatform.shipsection", + "id": 73, + "model": "Species/Liir/art/sections/Heavydefenceplatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 19000, + "mass": 50000, + "cost": 400000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -100, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode12", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode11", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNDeflector", + "file": "Species/Liir/sections/DNDeflector.shipsection", + "id": 70, + "model": "Species/Liir/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 5000, + "mass": 20000, + "cost": 220000, + "cpoints": 8000, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 60000000000, + "torque_pitch": 60000000000, + "torque_roll": 60000000000, + "speed": -5, + "rotspeed": 8 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Liir", + "stem": "DNDisruptor", + "file": "Species/Liir/sections/DNDisruptor.shipsection", + "id": 108, + "model": "Species/Liir/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 5000, + "mass": 20000, + "cost": 220000, + "cpoints": 8000, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 60000000000, + "torque_pitch": 60000000000, + "torque_roll": 60000000000, + "speed": -5, + "rotspeed": 8 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNDrone", + "file": "Species/Liir/sections/DNDrone.shipsection", + "id": 116, + "model": "Species/Liir/art/sections/DreadnoughtDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "health": 8000, + "mass": 38000, + "cost": 290000, + "cpoints": 16000, + "crew": 30, + "preview_ofs": "-12.5 130 -7.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Liir", + "stem": "DNDronePlatform", + "file": "Species/Liir/sections/DNDronePlatform.shipsection", + "id": 123, + "model": "Species/Liir/art/sections/HeavyDronePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "DRN_Sats", + "health": 19000, + "mass": 50000, + "cost": 400000, + "cpoints": 5500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -110, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -40, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNEW", + "file": "Species/Liir/sections/DNEW.shipsection", + "id": 115, + "model": "Species/Liir/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 17000, + "cost": 200000, + "cpoints": 6000, + "crew": 20, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 9, + "tacticalsensorrange": 7000, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 90000000000, + "torque_pitch": 90000000000, + "torque_roll": 90000000000, + "speed": 0, + "rotspeed": 12 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -130, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Liir", + "stem": "DNFlagship", + "file": "Species/Liir/sections/DNFlagship.shipsection", + "id": 117, + "model": "Species/Liir/art/sections/DreadnoughtFlagship.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_FCCom" + ], + "health": 16000, + "mass": 80000, + "cost": 1780000, + "cpoints": 27000, + "command_quota": 70, + "crew": 60, + "preview_ofs": "17.5 -120 -.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "Standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 1, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -1, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "Beam10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode24", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode19", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -130, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode21", + "min_azimuth": -5, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode16", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode22", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode23", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Flagship CnC", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [ + "CCC_FCCom" + ] + }, + { + "race": "Liir", + "stem": "DNFusion", + "file": "Species/Liir/sections/DNFusion.shipsection", + "id": 72, + "model": "Species/Liir/art/sections/DreadnoughtFusionStutterWarp.x", + "requires": [ + "DRV_Fusn", + "DRV_StrWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "fusion", + "health": 10000, + "mass": 50000, + "cost": 150000, + "cpoints": 10000, + "ftlspeed": 5, + "range": 10, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 4400000, + "force_right": 4400000, + "force_up": 4400000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Liir", + "stem": "DNFusionImpSW", + "file": "Species/Liir/sections/DNFusionImpSW.shipsection", + "id": 71, + "model": "Species/Liir/art/sections/DreadnoughtFusionImpSW.X", + "requires": [ + "DRV_Fusn", + "DRV_ImpStWrp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "fusion", + "health": 10500, + "mass": 50000, + "cost": 100000, + "cpoints": 10000, + "ftlspeed": 8, + "range": 12, + "crew": 23, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNStutterwarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEStutterwarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 4700000, + "force_right": 4700000, + "force_up": 4700000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Fusion Improved S.W.", + "description": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNImpactor", + "file": "Species/Liir/sections/DNImpactor.shipsection", + "id": 132, + "model": "Species/Liir/art/sections/DreadnoughtImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_AccAmp", + "health": 10000, + "mass": 50000, + "cost": 450000, + "cpoints": 22000, + "crew": 50, + "preview_ofs": "17.5 130 -.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon09", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon10", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -1, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Liir", + "stem": "DNProjector", + "file": "Species/Liir/sections/DNProjector.shipsection", + "id": 84, + "model": "Species/Liir/art/sections/DreadnoughtProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_PRJCTR", + "health": 10000, + "mass": 36000, + "cost": 150000, + "cpoints": 15000, + "crew": 50, + "preview_ofs": "-12.5 130 -7.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": [ + { + "node": "Projector01", + "min_azimuth": -100, + "max_azimuth": 40, + "min_inclination": -30, + "max_inclination": 90 + }, + { + "node": "Projector02", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": [ + { + "node": "Projector03", + "min_azimuth": -40, + "max_azimuth": 100, + "min_inclination": -30, + "max_inclination": 90 + }, + { + "node": "Projector04", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNProtectorate", + "file": "Species/Liir/sections/DNProtectorate.shipsection", + "id": 135, + "entity_class": "Protectorate", + "model": "Species/Liir/art/sections/DreadnoughtProtectorate.X", + "requires": "SLD_Focus", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "-10 130 0", + "protectorate": true, + "health": 10000, + "mass": 60000, + "cost": 950000, + "cpoints": 18000, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 45 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Protectorate", + "description": "This advanced shield projector section can surround nearby Destroyers and Cruisers with their own complete Mk3 Shield. Warning: Should the shielded ship get too far away from the Protectorate unit, its shield will drop.", + "unlocked_by": [ + "SLD_Focus" + ] + }, + { + "race": "Liir", + "stem": "DNSiegeDriver", + "file": "Species/Liir/sections/DNSiegeDriver.shipsection", + "id": 77, + "model": "Species/Liir/art/sections/DreadnoughtSiege.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 9000, + "mass": 30000, + "cost": 550000, + "cpoints": 15000, + "crew": 5, + "preview_ofs": "40 120 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Liir", + "stem": "DNStationCommand", + "file": "Species/Liir/sections/DNStationCommand.shipsection", + "id": 88, + "model": "Species/Liir/art/sections/DNStationCommand.x", + "dam_model": "Species/liir/art/sections_dam/DNStationCommand.X", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "-23 -1840 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationCommand_Aft", + "file": "Species/Liir/sections/DNStationCommand_Aft.shipsection", + "id": 97, + "model": "Species/Liir/art/sections/DNStationCommand_Aft.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationCommand_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationCommand_Fore", + "file": "Species/Liir/sections/DNStationCommand_Fore.shipsection", + "id": 96, + "model": "Species/Liir/art/sections/DNStationCommand_Fore.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationCommand_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode21", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode22", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode23", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode24", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationRepair", + "file": "Species/Liir/sections/DNStationRepair.shipsection", + "id": 89, + "model": "Species/Liir/art/sections/DNStationRepair.x", + "dam_model": "Species/liir/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_fore": "fore", + "socket_aft": "Aft", + "dam_socket_fore": "fore", + "dam_socket_aft": "aft", + "requires": "IND_DSCon", + "health": 7000, + "mass": 100000, + "cost": 500000, + "cpoints": 21000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 55000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "-23 -1840 -160", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationRepair_Aft", + "file": "Species/Liir/sections/DNStationRepair_Aft.shipsection", + "id": 99, + "model": "Species/Liir/art/sections/DNStationRepair_Aft.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationRepair_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 500000, + "cpoints": 21000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationRepair_Fore", + "file": "Species/Liir/sections/DNStationRepair_Fore.shipsection", + "id": 98, + "model": "Species/Liir/art/sections/DNStationRepair_Fore.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationRepair_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 500000, + "cpoints": 21000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationScience", + "file": "Species/Liir/sections/DNStationScience.shipsection", + "id": 90, + "model": "Species/Liir/art/sections/DNStationScience.x", + "dam_model": "Species/liir/art/sections_dam/DNStationScience.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "station": "science", + "science": 1, + "explicit_command_section": "DNStationScience_Fore", + "explicit_engine_section": "DNStationScience_Aft", + "preview_ofs": "-23 -1840 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Science", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationScience_Aft", + "file": "Species/Liir/sections/DNStationScience_Aft.shipsection", + "id": 101, + "model": "Species/Liir/art/sections/DNStationScience_Aft.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationScience_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 20, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationScience_Fore", + "file": "Species/Liir/sections/DNStationScience_Fore.shipsection", + "id": 100, + "model": "Species/Liir/art/sections/DNStationScience_Fore.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationScience_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 20, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationSensor", + "file": "Species/Liir/sections/DNStationSensor.shipsection", + "id": 91, + "model": "Species/Liir/art/sections/DNStationSensor.x", + "dam_model": "Species/liir/art/sections_dam/DNStationSensor.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 14000, + "crew": 60, + "entity_class": "Station", + "design_class": "station", + "station": "sensors", + "scanrange": 11, + "tacticalsensorrange": 18700, + "explicit_command_section": "DNStationSensor_Fore", + "explicit_engine_section": "DNStationSensor_Aft", + "preview_ofs": "-23 -1840 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Sensor", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationSensor_Aft", + "file": "Species/Liir/sections/DNStationSensor_Aft.shipsection", + "id": 103, + "model": "Species/Liir/art/sections/DNStationSensor_Aft.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationSensor_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 14000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationSensor_Fore", + "file": "Species/Liir/sections/DNStationSensor_Fore.shipsection", + "id": 102, + "model": "Species/Liir/art/sections/DNStationSensor_Fore.X", + "dam_model": "Species/Liir/art/sections_dam/DNStationSensor_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 700000, + "cpoints": 14000, + "crew": 40, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationTrade", + "file": "Species/Liir/sections/DNStationTrade.shipsection", + "id": 92, + "model": "Species/Liir/art/sections/DNStationTrade.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationTrade.X", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "dam_socket_fore", + "health": 5000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "trade", + "tradingpost": 1, + "explicit_command_section": "DNStationTrade_Fore", + "explicit_engine_section": "DNStationTrade_Aft", + "preview_ofs": "-23 -1840 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Trade", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationTrade_Aft", + "file": "Species/Liir/sections/DNStationTrade_Aft.shipsection", + "id": 105, + "model": "Species/Liir/art/sections/DNStationTrade_Aft.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationTrade_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNStationTrade_Fore", + "file": "Species/Liir/sections/DNStationTrade_Fore.shipsection", + "id": 104, + "model": "Species/Liir/art/sections/DNStationTrade_Fore.x", + "dam_model": "Species/Liir/art/sections_dam/DNStationTrade_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 700000, + "cpoints": 15000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNSupport", + "file": "Species/Liir/sections/DNSupport.shipsection", + "id": 130, + "model": "Species/Liir/art/sections/DreadnoughtSupport.X", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "11 200 -4", + "health": 7000, + "mass": 40000, + "cost": 680000, + "cpoints": 30000, + "crew": 100, + "repair_capacity": 31000, + "refueling_capacity": 140, + "refinery": true, + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 3050, + "death_damradius": 1040, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode17", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode19", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode21", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode22", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode23", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode24", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNTorpedoPlatform", + "file": "Species/Liir/sections/DNTorpedoPlatform.shipsection", + "id": 81, + "model": "Species/Liir/art/sections/HeavyTorpedoPlatform.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 16000, + "mass": 50000, + "cost": 400000, + "cpoints": 5000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -60, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "Liir", + "stem": "DNWar", + "file": "Species/Liir/sections/DNWar.shipsection", + "id": 87, + "model": "Species/Liir/art/sections/DreadnoughtWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_TrnsZul" + ], + "health": 6000, + "mass": 40000, + "cost": 320000, + "cpoints": 21000, + "crew": 40, + "preview_ofs": "-13 130 -6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 100, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 80, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -12, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Morrigi", + "stem": "_AssaultShuttle", + "file": "Species/Morrigi/sections/_AssaultShuttle.shipsection", + "id": 20, + "nodesign": 1, + "model": "Species/Morrigi/art/sections/AssaultShuttle.X", + "dam_model": "Species/Morrigi/art/sections/AssaultShuttle.X", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 250, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 70, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Morrigi/sections/_AssaultShuttle_Advanced.shipsection", + "id": 133, + "model": "Species/Morrigi/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Morrigi/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 7000, + "health": 350, + "mass": 1000, + "autonomous": 1, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 90, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineA01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_AsteroidMonitor", + "file": "Species/Morrigi/sections/_AsteroidMonitor.shipsection", + "id": 142, + "model": "Species/Morrigi/art/sections/AsteroidMonitor_Morrigi.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 45000, + "mass": 400000, + "cost": 5500000, + "cpoints": 35000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 250, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode10", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode16", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode17", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode18", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode19", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode20", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode28", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode21", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode26", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode27", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode11", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode12", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode14", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode07", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode30", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode22", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode23", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode29", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode04", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode15", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode24", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode25", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "ICBMnode02", + "min_azimuth": 230, + "max_azimuth": -45, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_Biomissile", + "file": "Species/Morrigi/sections/_Biomissile.shipsection", + "id": 21, + "nodesign": 1, + "model": "Species/Morrigi/art/sections/Biomissile.X", + "dam_model": "Species/Morrigi/art/sections/Biomissile.X", + "health": 300, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 700000, + "speed": 80, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_BoardingPod", + "file": "Species/Morrigi/sections/_BoardingPod.shipsection", + "id": 96, + "nodesign": 1, + "model": "Species/Morrigi/art/sections/boardingpod.X", + "dam_model": "Species/Morrigi/art/sections/boardingpod.X", + "health": 100, + "mass": 300, + "crew": 31, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 100, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_Drone", + "file": "Species/Morrigi/sections/_Drone.shipsection", + "id": 88, + "model": "Species/Morrigi/art/sections/Drone.X", + "dam_model": "Species/Morrigi/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 260, + "mass": 300, + "preview_ofs": "-1 40 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 240, + "rotspeed": 110, + "force_forward": 160000, + "force_right": 110000, + "force_up": 110000, + "torque_yaw": 7100000, + "torque_pitch": 7100000, + "torque_roll": 7100000 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -45, + "max_inclination": 45 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode02", + "min_azimuth": -45, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode03", + "min_azimuth": -60, + "max_azimuth": 45, + "min_inclination": -45, + "max_inclination": 45 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": { + "node": "EngineNode", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_DroneHeavy", + "file": "Species/Morrigi/sections/_DroneHeavy.shipsection", + "id": 130, + "model": "Species/Morrigi/art/sections/DroneHeavy.X", + "dam_model": "Species/Morrigi/art/sections/DroneHeavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 360, + "mass": 450, + "preview_ofs": "-1 40 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "speed": 180, + "rotspeed": 110, + "force_forward": 160000, + "force_right": 110000, + "force_up": 110000, + "torque_yaw": 7100000, + "torque_pitch": 7100000, + "torque_roll": 7100000 + }, + "bank": [ + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode05", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + }, + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode06", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -45, + "max_inclination": 45 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": { + "node": "EngineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "_Spy", + "file": "Species/Morrigi/sections/_Spy.shipsection", + "id": 101, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 250, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRAbsorber", + "file": "Species/Morrigi/sections/CRAbsorber.shipsection", + "id": 76, + "model": "Species/Morrigi/art/sections/CruiserAbsorber.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_ErgAb", + "health": 2100, + "mass": 4500, + "cost": 55000, + "cpoints": 2060, + "crew": 15, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": "o", + "force_up": 0, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 0, + "rotspeed": 50 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Morrigi", + "stem": "CRAIC", + "file": "Species/Morrigi/sections/CRAIC.shipsection", + "id": 78, + "model": "Species/Morrigi/art/sections/CruiserAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "aicontrol": true, + "health": 2900, + "mass": 2500, + "cost": 44000, + "cpoints": 1700, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 3, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000000.0, + "torque_pitch": 700000000.0, + "torque_roll": 700000000.0, + "speed": 10, + "rotspeed": 85 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Morrigi", + "stem": "CRAntimatter", + "file": "Species/Morrigi/sections/CRAntimatter.shipsection", + "id": 53, + "model": "Species/Morrigi/art/sections/CruiserAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3100, + "mass": 6400, + "cost": 49500, + "cpoints": 3100, + "ftlspeed": 2, + "range": 21, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 145000, + "force_right": 140000, + "force_up": 140000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 15, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Morrigi", + "stem": "CRAntimatter_Carver", + "file": "Species/Morrigi/sections/CRAntimatter_Carver.shipsection", + "id": 54, + "model": "Species/Morrigi/art/sections/CruiserAntimatterX.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3200, + "mass": 6400, + "cost": 60500, + "cpoints": 3100, + "ftlspeed": 3, + "range": 23, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 159000, + "force_right": 150000, + "force_up": 150000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 105, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 15, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "AM Void Carver", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRAntimatter_Mastery", + "file": "Species/Morrigi/sections/CRAntimatter_Mastery.shipsection", + "id": 55, + "model": "Species/Morrigi/art/sections/CruiserAntimatterZ.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdMstr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3300, + "mass": 6400, + "cost": 66000, + "cpoints": 3100, + "ftlspeed": 4, + "range": 25, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 179000, + "force_right": 170000, + "force_up": 170000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 110, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 15, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "AM Void Mastery", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRArmor", + "file": "Species/Morrigi/sections/CRArmor.shipsection", + "id": 4, + "model": "Species/Morrigi/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 3100, + "mass": 6000, + "cost": 17600, + "cpoints": 3600, + "crew": 30, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode03", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode04", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "heavygunnode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRAssault", + "file": "Species/Morrigi/sections/CRAssault.shipsection", + "id": 79, + "model": "Species/Morrigi/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": [ + "GRP_TORPS", + "GRP_HVYBEAM" + ], + "health": 2700, + "mass": 4500, + "cost": 40700, + "cpoints": 2420, + "crew": 35, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": -5, + "rotspeed": 45 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Morrigi", + "stem": "CRAssaultShuttle", + "file": "Species/Morrigi/sections/CRAssaultShuttle.shipsection", + "id": 128, + "model": "Species/Morrigi/art/sections/CruiserAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 2800, + "mass": 7000, + "cost": 55500, + "cpoints": 4050, + "crew": 35, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": 110, + "max_azimuth": -10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunnode01", + "min_azimuth": 10, + "max_azimuth": -110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": 10, + "max_azimuth": -110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode04", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode05", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode06", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRBarrage", + "file": "Species/Morrigi/sections/CRBarrage.shipsection", + "id": 71, + "model": "Species/Morrigi/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 2700, + "mass": 9000, + "cost": 40700, + "cpoints": 4300, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRBattleBridge", + "file": "Species/Morrigi/sections/CRBattleBridge.shipsection", + "id": 80, + "model": "Species/Morrigi/art/sections/CruiserBattleBridge.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 2500, + "mass": 4500, + "cost": 40700, + "cpoints": 2240, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 0, + "rotspeed": 60 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode01", + "min_azimuth": 120, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode02", + "min_azimuth": 90, + "max_azimuth": -120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Morrigi", + "stem": "CRBiomeColonizer", + "file": "Species/Morrigi/sections/CRBiomeColonizer.shipsection", + "id": 69, + "model": "Species/Morrigi/art/sections/CruiserBiom.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "health": 1100, + "mass": 10000, + "cost": 60500, + "cpoints": 5800, + "crew": 10, + "preview_ofs": "0 -50 -4", + "colonizer_pop": 7000, + "colonizer_infra": 6, + "colonizer_terra": 0.3, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Morrigi", + "stem": "CRBiowar", + "file": "Species/Morrigi/sections/CRBiowar.shipsection", + "id": 77, + "model": "Species/Morrigi/art/sections/CruiserBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-4 -50 -3", + "health": 700, + "mass": 5000, + "cost": 60500, + "cpoints": 3100, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -35, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -15, + "max_azimuth": 150, + "min_inclination": -13, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 15, + "min_inclination": -13, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Morrigi", + "stem": "CRBlazer", + "file": "Species/Morrigi/sections/CRBlazer.shipsection", + "id": 136, + "model": "Species/Morrigi/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HVYBEAM", + "health": 2500, + "mass": 9000, + "cost": 40000, + "cpoints": 4300, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -150, + "max_azimuth": 60, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 150, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": [ + "beam", + "beam" + ], + "turretsize": [ + "large", + "large" + ], + "mount": [ + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": [ + "beam", + "beam" + ], + "turretsize": [ + "large", + "large" + ], + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRBoarding", + "file": "Species/Morrigi/sections/CRBoarding.shipsection", + "id": 95, + "model": "Species/Morrigi/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 2800, + "mass": 7000, + "cost": 29700, + "cpoints": 3950, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -7, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode01", + "min_azimuth": -150, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode06", + "min_azimuth": -40, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode02", + "min_azimuth": -40, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode05", + "min_azimuth": -150, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": -140, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode07", + "min_azimuth": -5, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode04", + "min_azimuth": -5, + "max_azimuth": 140, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode08", + "min_azimuth": -140, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRCloaking", + "file": "Species/Morrigi/sections/CRCloaking.shipsection", + "id": 73, + "model": "Species/Morrigi/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1600, + "mass": 3500, + "cost": 33000, + "cpoints": 1970, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 35 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Morrigi", + "stem": "CRCOL", + "file": "Species/Morrigi/sections/CRCOL.shipsection", + "id": 120, + "model": "Species/Morrigi/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 38500, + "cpoints": 3950, + "crew": 45, + "preview_ofs": "0 -60 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Morrigi", + "stem": "CRCommand", + "file": "Species/Morrigi/sections/CRCommand.shipsection", + "id": 5, + "model": "Species/Morrigi/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 3200, + "cost": 9900, + "cpoints": 2100, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": 0, + "rotspeed": 45 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRConstruction", + "file": "Species/Morrigi/sections/CRConstruction.shipsection", + "id": 72, + "model": "Species/Morrigi/art/sections/DnConstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-70 -930 0" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "DRV_VdCtr", + "IND_DSCon" + ], + "health": 2800, + "mass": 19000, + "cost": 880000, + "cpoints": 16000, + "command_cost": 0, + "construction_capacity": 10900, + "autonomous": 1, + "ftlspeed": 2, + "range": 12, + "crew": 0, + "netforcelimits": { + "force_forward": 43000, + "force_right": 43000, + "force_up": 43000, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 35, + "rotspeed": 45 + }, + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRDeepScan", + "file": "Species/Morrigi/sections/CRDeepScan.shipsection", + "id": 84, + "model": "Species/Morrigi/art/sections/CruiserDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1600, + "mass": 3000, + "cost": 22000, + "cpoints": 1790, + "scanrange": 9, + "tacticalsensorrange": 6000, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 600000000.0, + "torque_pitch": 600000000.0, + "torque_roll": 600000000.0, + "speed": 0, + "rotspeed": 45 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 15, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Morrigi", + "stem": "CRDeepScanPlatform", + "file": "Species/Morrigi/sections/CRDeepScanPlatform.shipsection", + "id": 125, + "model": "Species/Morrigi/art/sections/MediumDeepScanPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 4000, + "mass": 6000, + "cost": 68500, + "cpoints": 3200, + "tacticalsensorrange": 2000, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRDefencePlatform", + "file": "Species/Morrigi/sections/CRDefencePlatform.shipsection", + "id": 92, + "model": "Species/Morrigi/art/sections/MediumDefencePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4800, + "mass": 6000, + "cost": 38500, + "cpoints": 3500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "heavygunnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 45 + }, + { + "node": "heavygunnode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 45 + } + ] + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRDeflector", + "file": "Species/Morrigi/sections/CRDeflector.shipsection", + "id": 86, + "model": "Species/Morrigi/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Def", + "health": 1000, + "mass": 3800, + "cost": 27500, + "cpoints": 2240, + "crew": 12, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": -15, + "rotspeed": 35 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 15, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Morrigi", + "stem": "CRDisruptor", + "file": "Species/Morrigi/sections/CRDisruptor.shipsection", + "id": 98, + "model": "Species/Morrigi/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Disr", + "health": 1000, + "mass": 3800, + "cost": 27500, + "cpoints": 2240, + "crew": 12, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 300000000.0, + "torque_pitch": 300000000.0, + "torque_roll": 300000000.0, + "speed": -15, + "rotspeed": 35 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 15, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRDrone", + "file": "Species/Morrigi/sections/CRDrone.shipsection", + "id": 90, + "model": "Species/Morrigi/art/sections/CruiserDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2700, + "mass": 7000, + "cost": 45500, + "cpoints": 3950, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode02", + "min_azimuth": 200, + "max_azimuth": -1, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunnode01", + "min_azimuth": -140, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": 1, + "max_azimuth": -200, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode04", + "min_azimuth": -30, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightgunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -2, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Morrigi", + "stem": "CRDronePlatform", + "file": "Species/Morrigi/sections/CRDronePlatform.shipsection", + "id": 126, + "model": "Species/Morrigi/art/sections/MediumDronePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4200, + "mass": 6000, + "cost": 78500, + "cpoints": 3700, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRExtendedRange", + "file": "Species/Morrigi/sections/CRExtendedRange.shipsection", + "id": 74, + "model": "Species/Morrigi/art/sections/CruiserExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1500, + "mass": 5800, + "cost": 6600, + "cpoints": 2900, + "range": 20, + "crew": 20, + "preview_ofs": "0 -50 0", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode01", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode02", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRFireControl", + "file": "Species/Morrigi/sections/CRFireControl.shipsection", + "id": 75, + "model": "Species/Morrigi/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 1400, + "mass": 3000, + "cost": 29700, + "cpoints": 2240, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 0, + "rotspeed": 35 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Morrigi", + "stem": "CRFission", + "file": "Species/Morrigi/sections/CRFission.shipsection", + "id": 6, + "model": "Species/Morrigi/art/sections/CruiserFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_VdCtr" + ], + "health": 1500, + "mass": 7500, + "cost": 27500, + "cpoints": 4100, + "ftlspeed": 2, + "range": 7, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/MOFission_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 106000, + "force_right": 103000, + "force_up": 103000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CrFreighter", + "file": "Species/Morrigi/sections/CrFreighter.shipsection", + "id": 43, + "model": "Species/Morrigi/art/sections/Crfreighter.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-70 -250 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_VdCtr", + "IND_MegFrght", + "CCC_FTLEcon" + ], + "health": 4500, + "mass": 15000, + "cost": 158000, + "cpoints": 14300, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 15, + "crew": 0, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "netforcelimits": { + "force_forward": 55000, + "force_right": 55000, + "force_up": 55000, + "torque_yaw": 60000000.0, + "torque_pitch": 60000000.0, + "torque_roll": 60000000.0, + "speed": 35, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -170, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": 170, + "max_azimuth": -1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 1, + "max_azimuth": -140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -1, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Freighter", + "description": "A cruiser-sized trade transport. Tougher and better armed than a Destroyer Freighter, but by no means a replacement for trade patrol ships or the Cruiser Q Freighter.", + "unlocked_by": [ + "IND_MegFrght" + ] + }, + { + "race": "Morrigi", + "stem": "CrFreighterQ", + "file": "Species/Morrigi/sections/CrFreighterQ.shipsection", + "id": 115, + "model": "Species/Morrigi/art/sections/CrfreighterQ.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-70 -250 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_VdCtr", + "IND_ModCon", + "CCC_FTLEcon" + ], + "health": 8500, + "mass": 16000, + "cost": 188000, + "cpoints": 15300, + "freighterq": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 15, + "crew": 0, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "netforcelimits": { + "force_forward": 250000, + "force_right": 250000, + "force_up": 250000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 65, + "rotspeed": 60 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": 160, + "max_azimuth": -1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 1, + "max_azimuth": -160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": 80, + "max_azimuth": -80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 80, + "max_azimuth": -80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": 80, + "max_azimuth": -80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 80, + "max_azimuth": -80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Freighter Q", + "description": "A cruiser-sized trade transport. Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "unlocked_by": [ + "IND_ModCon" + ] + }, + { + "race": "Morrigi", + "stem": "CRFusion", + "file": "Species/Morrigi/sections/CRFusion.shipsection", + "id": 51, + "model": "Species/Morrigi/art/sections/CruiserFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2000, + "mass": 6000, + "cost": 35200, + "cpoints": 3600, + "ftlspeed": 2, + "range": 14, + "crew": 30, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 100000, + "force_right": 105000, + "force_up": 105000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 130, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 30, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Morrigi", + "stem": "CRFusion_Carver", + "file": "Species/Morrigi/sections/CRFusion_Carver.shipsection", + "id": 52, + "model": "Species/Morrigi/art/sections/CruiserFusionX.X", + "requires": [ + "DRV_Fusn", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2200, + "mass": 6000, + "cost": 40700, + "cpoints": 3600, + "ftlspeed": 3, + "range": 16, + "crew": 30, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 110000, + "force_right": 105000, + "force_up": 105000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -170, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fusion Void Carver", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRGravboat", + "file": "Species/Morrigi/sections/CRGravboat.shipsection", + "id": 99, + "model": "Species/Morrigi/art/sections/CruiserGravboat.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": "DRV_VdCrv", + "entity_class": "Gravboat", + "health": 7500, + "mass": 23000, + "cost": 152000, + "cpoints": 13800, + "refueling_capacity": 10, + "autonomous": 1, + "gravboat_bonus": 2.0, + "ftlspeed": 3, + "range": 20, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "section_sound": "Sounds/Ships/Shared/CRmor_gravboat.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 99000, + "force_right": 99000, + "force_up": 99000, + "torque_yaw": 420000000.0, + "torque_pitch": 420000000.0, + "torque_roll": 420000000.0, + "speed": 45, + "rotspeed": 60 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -30, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -30, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -35, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 35, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -35, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode09", + "min_azimuth": -160, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode10", + "min_azimuth": -45, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode12", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode06", + "min_azimuth": -130, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode05", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode03", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode04", + "min_azimuth": -130, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Gravboat", + "description": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRHammerHead", + "file": "Species/Morrigi/sections/CRHammerHead.shipsection", + "id": 87, + "model": "Species/Morrigi/art/sections/CruiserHammerHead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2100, + "mass": 3700, + "cost": 23000, + "cpoints": 2240, + "crew": 16, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 900000000.0, + "torque_pitch": 900000000.0, + "torque_roll": 900000000.0, + "speed": 5, + "rotspeed": 65 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 50, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -50, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Morrigi", + "stem": "CRImpactor", + "file": "Species/Morrigi/sections/CRImpactor.shipsection", + "id": 140, + "model": "Species/Morrigi/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "health": 2800, + "mass": 10000, + "cost": 38700, + "cpoints": 4500, + "crew": 35, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -50, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Morrigi", + "stem": "CRMinelayer", + "file": "Species/Morrigi/sections/CRMinelayer.shipsection", + "id": 85, + "model": "Species/Morrigi/art/sections/CruiserMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1100, + "mass": 9000, + "cost": 66000, + "cpoints": 3770, + "crew": 15, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0", + "speed_scale": "1", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Morrigi", + "stem": "CRMining", + "file": "Species/Morrigi/sections/CRMining.shipsection", + "id": 56, + "model": "Species/Morrigi/art/sections/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1500, + "mass": 10000, + "cost": 33000, + "cpoints": 4600, + "crew": 30, + "preview_ofs": "2 -50 -5", + "mining_capacity": 600, + "mining_rate": 100, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Morrigi", + "stem": "CRPointDefence", + "file": "Species/Morrigi/sections/CRPointDefence.shipsection", + "id": 124, + "model": "Species/Morrigi/art/sections/CruiserPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 2000, + "mass": 4800, + "cost": 34100, + "cpoints": 2750, + "crew": 25, + "preview_ofs": "0 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": [ + -10, + 130 + ], + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": [ + -10, + 130 + ], + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": [ + -10, + 130 + ], + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": [ + -10, + 130 + ], + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": 15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 140, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode10", + "min_azimuth": -140, + "max_azimuth": 70, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Morrigi", + "stem": "CRProjector", + "file": "Species/Morrigi/sections/CRProjector.shipsection", + "id": 94, + "model": "Species/Morrigi/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 4000, + "mass": 10000, + "cost": 38500, + "cpoints": 3950, + "crew": 45, + "preview_ofs": "0 -60 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CrPropaganda", + "file": "Species/Morrigi/sections/CrPropaganda.shipsection", + "id": 143, + "model": "Species/Morrigi/art/sections/CrPropaganda.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-70 -250 0" + ], + "requires": [ + "DRV_Fusn", + "CCC_FTLBrdB" + ], + "health": 4500, + "mass": 35000, + "cost": 275000, + "cpoints": 20300, + "propaganda": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 15, + "crew": 45, + "netforcelimits": { + "force_forward": 55000, + "force_right": 55000, + "force_up": 55000, + "torque_yaw": 60000000.0, + "torque_pitch": 60000000.0, + "torque_roll": 60000000.0, + "speed": 45, + "rotspeed": 40 + }, + "display_name": "Propaganda", + "description": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRRefinery", + "file": "Species/Morrigi/sections/CRRefinery.shipsection", + "id": 68, + "model": "Species/Morrigi/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1250, + "mass": 10000, + "cost": 33000, + "cpoints": 4600, + "crew": 30, + "preview_ofs": "0 -50 -5", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "refueling_capacity": 50, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -170, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRRepairandSalvage", + "file": "Species/Morrigi/sections/CRRepairandSalvage.shipsection", + "id": 67, + "model": "Species/Morrigi/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1600, + "mass": 8000, + "cost": 49500, + "cpoints": 3600, + "repair_capacity": 15000, + "crew": 40, + "spytender": true, + "preview_ofs": "0 -50 -2", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -60, + "max_azimuth": 60, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -60, + "max_azimuth": 60, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -100, + "max_azimuth": 75, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -75, + "max_azimuth": 100, + "home_inclination": 0 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Morrigi", + "stem": "CRShield", + "file": "Species/Morrigi/sections/CRShield.shipsection", + "id": 89, + "model": "Species/Morrigi/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1500, + "mass": 3500, + "cost": 40700, + "cpoints": 1870, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 700000000.0, + "torque_pitch": 700000000.0, + "torque_roll": 700000000.0, + "speed": 0, + "rotspeed": 55 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Morrigi", + "stem": "CRStrafe", + "file": "Species/Morrigi/sections/CRStrafe.shipsection", + "id": 132, + "model": "Species/Morrigi/art/sections/CruiserStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1200, + "mass": 4000, + "cost": 20000, + "cpoints": 2040, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 700000000.0, + "torque_pitch": 700000000.0, + "torque_roll": 700000000.0, + "speed": 0, + "rotspeed": 60 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": [ + "strafe", + "strafe" + ], + "turretsize": [ + "small", + "small" + ], + "showturrets": [ + false, + false + ], + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Morrigi", + "stem": "CRStrikeForceCNC", + "file": "Species/Morrigi/sections/CRStrikeForceCNC.shipsection", + "id": 7, + "model": "Species/Morrigi/art/sections/CruiserStrikeForceCNC.X", + "requires": "CCC_DatSyn", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1900, + "mass": 6000, + "cost": 93500, + "cpoints": 4800, + "command_quota": 36, + "crew": 20, + "preview_ofs": "0 -50 -2", + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -1, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -150, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -1, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -150, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Morrigi", + "stem": "CRTorpedoPlatform", + "file": "Species/Morrigi/sections/CRTorpedoPlatform.shipsection", + "id": 93, + "model": "Species/Morrigi/art/sections/MediumTorpedoPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 3700, + "mass": 6000, + "cost": 50600, + "cpoints": 3500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "CRWar", + "file": "Species/Morrigi/sections/CRWar.shipsection", + "id": 70, + "model": "Species/Morrigi/art/sections/CruiserWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_TrnsZul", + "health": 2200, + "mass": 7000, + "cost": 35200, + "cpoints": 4000, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 20, + "home_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -20, + "max_azimuth": 150, + "home_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -25, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 70, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Morrigi", + "stem": "DEAbsorber", + "file": "Species/Morrigi/sections/DEAbsorber.shipsection", + "id": 18, + "model": "Species/Morrigi/art/sections/DestroyerAbsorbtion.X", + "requires": "SLD_ErgAb", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1500, + "cost": 24200, + "cpoints": 1120, + "preview_ofs": "0 0 .5", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 50 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + "display_name": "Absorption", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Morrigi", + "stem": "DEAIC", + "file": "Species/Morrigi/sections/DEAIC.shipsection", + "id": 40, + "model": "Species/Morrigi/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 700, + "mass": 700, + "cost": 24200, + "cpoints": 660, + "rebelai_scanrange": 6, + "rebelai_tacticalsensorrange": 5700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 60000000.0, + "torque_pitch": 60000000.0, + "torque_roll": 60000000.0, + "speed": 15, + "rotspeed": 180 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Morrigi", + "stem": "DEAntimatter", + "file": "Species/Morrigi/sections/DEAntimatter.shipsection", + "id": 47, + "model": "Species/Morrigi/art/sections/DestroyerAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 750, + "mass": 1800, + "cost": 17600, + "cpoints": 1120, + "ftlspeed": 2, + "range": 21, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 104000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 12 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -10, + "max_azimuth": 140, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -140, + "max_azimuth": 10, + "home_inclination": 0 + } + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Morrigi", + "stem": "DEAntimatter_Carver", + "file": "Species/Morrigi/sections/DEAntimatter_Carver.shipsection", + "id": 48, + "model": "Species/Morrigi/art/sections/DestroyerAntiMatterX.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 800, + "mass": 1800, + "cost": 24200, + "cpoints": 1120, + "ftlspeed": 3, + "range": 23, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 102000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 105, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -10, + "max_azimuth": 140, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -140, + "max_azimuth": 10, + "home_inclination": 0 + } + } + ], + "display_name": "AM Void Carver", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEAntimatter_Mastery", + "file": "Species/Morrigi/sections/DEAntimatter_Mastery.shipsection", + "id": 49, + "model": "Species/Morrigi/art/sections/DestroyerAntiMatterZ.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdMstr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 800, + "mass": 1800, + "cost": 33000, + "cpoints": 1120, + "ftlspeed": 4, + "range": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 112000, + "force_right": 110000, + "force_up": 110000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 110, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -10, + "max_azimuth": 140, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -140, + "max_azimuth": 10, + "home_inclination": 0 + } + } + ], + "display_name": "AM Void Mastery", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEArmor", + "file": "Species/Morrigi/sections/DEArmor.shipsection", + "id": 1, + "model": "Species/Morrigi/art/sections/DestroyerArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 600, + "mass": 3000, + "cost": 4950, + "cpoints": 1290, + "preview_ofs": "-4 10 1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 15000000.0, + "torque_pitch": 15000000.0, + "torque_roll": 15000000.0, + "speed": 10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -135, + "max_azimuth": 135, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -135, + "max_azimuth": 135, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -10, + "max_azimuth": 130, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -130, + "max_azimuth": 10, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -130, + "max_azimuth": 10, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -10, + "max_azimuth": 130, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -120, + "max_azimuth": 120, + "home_inclination": 0 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEAssaultShuttle", + "file": "Species/Morrigi/sections/DEAssaultShuttle.shipsection", + "id": 19, + "model": "Species/Morrigi/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "2 0 0", + "health": 250, + "mass": 2000, + "cost": 7700, + "cpoints": 1460, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEBeltTrickster", + "file": "Species/Morrigi/sections/DEBeltTrickster.shipsection", + "id": 138, + "model": "Species/Morrigi/art/sections/BeltTrickster.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-30 -250 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_VdCtr", + "DRN_Auto" + ], + "health": 2000, + "mass": 14000, + "cost": 60500, + "cpoints": 6820, + "mining_trap": true, + "autonomous": 1, + "ftlspeed": 2, + "range": 12, + "crew": 0, + "netforcelimits": { + "force_forward": 43000, + "force_right": 43000, + "force_up": 43000, + "torque_yaw": 50000000.0, + "torque_pitch": 50000000.0, + "torque_roll": 50000000.0, + "speed": 40, + "rotspeed": 45 + }, + "display_name": "Asteroid Belt Trickster", + "description": "This ship is designed to lay a Morrigi asteroid belt gravity trap in any uninhabited system that contains an asteroid belt. It is consumed in the construction of the trap facility.", + "unlocked_by": [ + "DRN_Auto" + ] + }, + { + "race": "Morrigi", + "stem": "DEBiowar", + "file": "Species/Morrigi/sections/DEBiowar.shipsection", + "id": 22, + "model": "Species/Morrigi/art/sections/DestroyerBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "1.8 0 -1.8", + "health": 150, + "mass": 1500, + "cost": 49500, + "cpoints": 2500, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_inclination": -10, + "max_inclination": 90, + "min_azimuth": -140, + "max_azimuth": 140, + "home_inclination": 0 + } + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Morrigi", + "stem": "DECloaking", + "file": "Species/Morrigi/sections/DECloaking.shipsection", + "id": 23, + "model": "Species/Morrigi/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "2 0 .5", + "health": 400, + "mass": 2000, + "cost": 16500, + "cpoints": 1240, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Morrigi", + "stem": "DEColonizer", + "file": "Species/Morrigi/sections/DEColonizer.shipsection", + "id": 8, + "model": "Species/Morrigi/art/sections/DestroyerColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 3000, + "cost": 24200, + "cpoints": 2840, + "preview_ofs": "0 0 2.2", + "colonizer_pop": 150, + "colonizer_infra": 1.2, + "colonizer_terra": 0, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 130, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 1, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEColonyTrickster", + "file": "Species/Morrigi/sections/DEColonyTrickster.shipsection", + "id": 135, + "model": "Species/Morrigi/art/sections/ColonyTrickster.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-30 -250 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_VdCtr", + "DRN_Auto" + ], + "health": 1500, + "mass": 10000, + "cost": 55500, + "cpoints": 5820, + "colony_trap": true, + "autonomous": 1, + "ftlspeed": 2, + "range": 15, + "crew": 6, + "netforcelimits": { + "force_forward": 43000, + "force_right": 43000, + "force_up": 43000, + "torque_yaw": 50000000.0, + "torque_pitch": 50000000.0, + "torque_roll": 50000000.0, + "speed": 40, + "rotspeed": 45 + }, + "display_name": "Colony Trickster", + "description": "This ship is designed to lay a Morrigi colony trap at any uninhabited world. It is consumed in the construction of the trap facility.", + "unlocked_by": [ + "DRN_Auto" + ] + }, + { + "race": "Morrigi", + "stem": "DECommand", + "file": "Species/Morrigi/sections/DECommand.shipsection", + "id": 2, + "model": "Species/Morrigi/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 350, + "mass": 3000, + "cost": 3850, + "cpoints": 1290, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 30000000.0, + "torque_pitch": 30000000.0, + "torque_roll": 30000000.0, + "speed": 0, + "rotspeed": 50 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -180, + "max_azimuth": 180, + "home_inclination": 0 + } + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEDeepScan", + "file": "Species/Morrigi/sections/DEDeepScan.shipsection", + "id": 44, + "model": "Species/Morrigi/art/sections/DestroyerDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "cost": 6600, + "cpoints": 720, + "mass": 800, + "scanrange": 6, + "tacticalsensorrange": 5700, + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 2000000.0, + "speed": 0, + "rotspeed": 50 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -180, + "max_azimuth": 180, + "home_inclination": 0 + } + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Morrigi", + "stem": "DEDefencePlatform", + "file": "Species/Morrigi/sections/DEDefencePlatform.shipsection", + "id": 9, + "model": "Species/Morrigi/art/sections/LightDefencePlatform.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 1200, + "mass": 4000, + "cost": 9900, + "cpoints": 1120, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-5 -30 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + } + ], + "thruster": [ + { + "node": "Thruster01", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster02", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster03", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster04", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster05", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster06", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster07", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster08", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster09", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster10", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster11", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster12", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster13", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster14", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster15", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster16", + "effect": "effects/tempthruster.effect" + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEDeflector", + "file": "Species/Morrigi/sections/DEDeflector.shipsection", + "id": 24, + "model": "Species/Morrigi/art/sections/DestroyerDeflector.X", + "requires": "SLD_Def", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1200, + "cost": 14300, + "cpoints": 1240, + "preview_ofs": "-2 0 0", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Morrigi", + "stem": "DEDisruptor", + "file": "Species/Morrigi/sections/DEDisruptor.shipsection", + "id": 97, + "model": "Species/Morrigi/art/sections/DestroyerDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1200, + "cost": 14300, + "cpoints": 1240, + "preview_ofs": "-2 0 0", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": 30 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEDrone", + "file": "Species/Morrigi/sections/DEDrone.shipsection", + "id": 103, + "model": "Species/Morrigi/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 500, + "mass": 3500, + "cost": 8250, + "cpoints": 1400, + "crew": 25, + "preview_ofs": "-4 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Morrigi", + "stem": "DEExtendedRange", + "file": "Species/Morrigi/sections/DEExtendedRange.shipsection", + "id": 10, + "model": "Species/Morrigi/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 1800, + "cost": 1650, + "cpoints": 890, + "range": 18, + "preview_ofs": "-.5 0 1.7", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 200, + "death_damradius": 150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 15, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEFireControl", + "file": "Species/Morrigi/sections/DEFireControl.shipsection", + "id": 42, + "model": "Species/Morrigi/art/sections/DestroyerFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "cost": 14300, + "cpoints": 780, + "mass": 900, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 2000000.0, + "speed": 0, + "rotspeed": 55 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -180, + "max_azimuth": 180, + "home_inclination": 0 + } + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Morrigi", + "stem": "DEFission", + "file": "Species/Morrigi/sections/DEFission.shipsection", + "id": 3, + "model": "Species/Morrigi/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_VdCtr" + ], + "health": 400, + "mass": 3000, + "cost": 6050, + "cpoints": 1350, + "ftlspeed": 2, + "range": 7, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/MOFission_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 75000, + "force_right": 72000, + "force_up": 72000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_inclination": -3, + "max_inclination": 90, + "min_azimuth": -150, + "max_azimuth": 150, + "home_inclination": 0 + } + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEFreighter", + "file": "Species/Morrigi/sections/DEFreighter.shipsection", + "id": 37, + "model": "Species/Morrigi/art/sections/DeFreighter.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-30 -250 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_VdCtr", + "CCC_FTLEcon" + ], + "health": 5500, + "mass": 9000, + "cost": 60500, + "cpoints": 8820, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 2, + "range": 12, + "crew": 0, + "netforcelimits": { + "force_forward": 43000, + "force_right": 43000, + "force_up": 43000, + "torque_yaw": 50000000.0, + "torque_pitch": 50000000.0, + "torque_roll": 50000000.0, + "speed": 40, + "rotspeed": 45 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -170, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Freighter", + "description": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEFusion", + "file": "Species/Morrigi/sections/DEFusion.shipsection", + "id": 45, + "model": "Species/Morrigi/art/sections/DestroyerFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 550, + "mass": 2000, + "cost": 12100, + "cpoints": 1350, + "ftlspeed": 2, + "range": 14, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 82000, + "force_right": 88000, + "force_up": 88000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -25, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 200, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 25, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -200, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Morrigi", + "stem": "DEFusion_Carver", + "file": "Species/Morrigi/sections/DEFusion_Carver.shipsection", + "id": 46, + "model": "Species/Morrigi/art/sections/DestroyerFusionX.X", + "requires": [ + "DRV_Fusn", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 600, + "mass": 2000, + "cost": 17600, + "cpoints": 1350, + "ftlspeed": 3, + "range": 16, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 92000, + "force_right": 98000, + "force_up": 98000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 85, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -25, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 200, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 25, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -200, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Fusion Void Carver", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEGravboat", + "file": "Species/Morrigi/sections/DEGravboat.shipsection", + "id": 50, + "model": "Species/Morrigi/art/sections/DestroyerGravboat.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": "DRV_VdCtr", + "entity_class": "Gravboat", + "health": 7500, + "mass": 11000, + "cost": 96000, + "cpoints": 7050, + "refueling_capacity": 5, + "autonomous": 1, + "gravboat_bonus": 1.0, + "ftlspeed": 2, + "range": 12, + "crew": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "section_sound": "Sounds/Ships/Shared/DEmor_gravboat.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 39000, + "force_right": 39000, + "force_up": 39000, + "torque_yaw": 52000000.0, + "torque_pitch": 52000000.0, + "torque_roll": 52000000.0, + "speed": 50, + "rotspeed": 90 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -170, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -170, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Gravboat", + "description": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEHammerhead", + "file": "Species/Morrigi/sections/DEHammerhead.shipsection", + "id": 41, + "model": "Species/Morrigi/art/sections/DestroyerHammerhead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "mass": 1150, + "cost": 5720, + "cpoints": 1120, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 3000, + "force_right": 3000, + "force_up": 3000, + "torque_yaw": 45000000.0, + "torque_pitch": 44000000.0, + "torque_roll": 45000000.0, + "speed": 5, + "rotspeed": 100 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Morrigi", + "stem": "DEJammer", + "file": "Species/Morrigi/sections/DEJammer.shipsection", + "id": 25, + "model": "Species/Morrigi/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 350, + "mass": 1400, + "cost": 9900, + "cpoints": 1120, + "preview_ofs": "2 0 -1", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Morrigi", + "stem": "DEMinelayer", + "file": "Species/Morrigi/sections/DEMinelayer.shipsection", + "id": 27, + "model": "Species/Morrigi/art/sections/DestroyerMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 3000, + "cost": 19800, + "cpoints": 1580, + "preview_ofs": "2 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -125, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Morrigi", + "stem": "DEPointDefence", + "file": "Species/Morrigi/sections/DEPointDefence.shipsection", + "id": 28, + "model": "Species/Morrigi/art/sections/DestroyerPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "COmmandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 500, + "mass": 1800, + "cost": 11000, + "cpoints": 1240, + "preview_ofs": "2 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 15, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -15, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -15, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -160, + "max_azimuth": 15, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode08", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Morrigi", + "stem": "DEpolice", + "file": "Species/Morrigi/sections/DEpolice.shipsection", + "id": 100, + "model": "Species/Morrigi/art/sections/DestroyerPolice.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-30 -200 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_VdCtr", + "CCC_FTLEcon" + ], + "health": 2100, + "mass": 6000, + "cost": 44000, + "cpoints": 1600, + "police": 1, + "autonomous": 1, + "ftlspeed": 2, + "range": 12, + "crew": 0, + "netforcelimits": { + "force_forward": 95000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 500000000.0, + "torque_pitch": 500000000.0, + "torque_roll": 500000000.0, + "speed": 90, + "rotspeed": 55 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -2, + "max_azimuth": 150, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 2, + "min_inclination": -12, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Police Cutter", + "description": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DEPursuit", + "file": "Species/Morrigi/sections/DEPursuit.shipsection", + "id": 134, + "model": "Species/Morrigi/art/sections/DestroyerPursuit.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "health": 475, + "mass": 3500, + "cost": 9950, + "cpoints": 1590, + "preview_ofs": "-4 10 1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 6000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 15000000.0, + "torque_pitch": 15000000.0, + "torque_roll": 15000000.0, + "speed": 30, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -100, + "max_azimuth": 100, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -100, + "max_azimuth": 100, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -5, + "max_azimuth": 120, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -120, + "max_azimuth": 5, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -120, + "max_azimuth": 5, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_inclination": -5, + "max_inclination": 90, + "min_azimuth": -5, + "max_azimuth": 120, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Morrigi", + "stem": "DEShield", + "file": "Species/Morrigi/sections/DEShield.shipsection", + "id": 29, + "model": "Species/Morrigi/art/sections/DestroyerShields.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 450, + "mass": 2200, + "cost": 19800, + "cpoints": 1580, + "preview_ofs": "1.6 0 0", + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Morrigi", + "stem": "DESpinalMount", + "file": "Species/Morrigi/sections/DESpinalMount.shipsection", + "id": 26, + "model": "Species/Morrigi/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 450, + "mass": 2400, + "cost": 13650, + "cpoints": 1460, + "preview_ofs": "-2 0 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Morrigi", + "stem": "DESquadronCNC", + "file": "Species/Morrigi/sections/DESquadronCNC.shipsection", + "id": 36, + "model": "Species/Morrigi/art/sections/DestroyerSquadronCNC.X", + "requires": "CCC_BtlCmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 450, + "mass": 1900, + "cost": 24200, + "cpoints": 1810, + "command_quota": 20, + "preview_ofs": "0 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 145, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -145, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Morrigi", + "stem": "DEStrafe", + "file": "Species/Morrigi/sections/DEStrafe.shipsection", + "id": 131, + "model": "Species/Morrigi/art/sections/DestroyerStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 300, + "mass": 1050, + "cost": 5520, + "cpoints": 1220, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 25000000.0, + "torque_pitch": 24000000.0, + "torque_roll": 25000000.0, + "speed": 0, + "rotspeed": 95 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": { + "turretclass": "strafe", + "turretsize": "small", + "showturrets": false, + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "lightgunnode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "lightgunnode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "lightgunnode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Morrigi", + "stem": "DETanker", + "file": "Species/Morrigi/sections/DETanker.shipsection", + "id": 11, + "model": "Species/Morrigi/art/sections/DestroyerTanker.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 100, + "mass": 3000, + "cost": 18700, + "cpoints": 1120, + "refueling_capacity": 10, + "preview_ofs": "0 0 -.5", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 400, + "death_damradius": 350, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DETorpedo", + "file": "Species/Morrigi/sections/DETorpedo.shipsection", + "id": 38, + "model": "Species/Morrigi/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "0 0 -1", + "health": 450, + "mass": 2500, + "cost": 12650, + "cpoints": 1580, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Morrigi", + "stem": "DEWildWeasel", + "file": "Species/Morrigi/sections/DEWildWeasel.shipsection", + "id": 35, + "model": "Species/Morrigi/art/sections/DestroyerWildWeasle.X", + "requires": "CCC_QntChaf", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 650, + "mass": 1800, + "cost": 12100, + "cpoints": 1460, + "preview_ofs": "0 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 15, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "thruster": [ + { + "node": "ThrusterA", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "ThrusterB", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Morrigi", + "stem": "DNAbsorber", + "file": "Species/Morrigi/sections/DNAbsorber.shipsection", + "id": 102, + "model": "Species/Morrigi/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 30000, + "cost": 297000, + "cpoints": 8000, + "crew": 60, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000000, + "torque_pitch": 30000000000, + "torque_roll": 30000000000, + "speed": 3, + "rotspeed": 25 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": 90, + "max_azimuth": -30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode02", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode03", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode04", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": -180, + "max_azimuth": 15, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -180, + "max_azimuth": 25, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -25, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -15, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Morrigi", + "stem": "DNAIC", + "file": "Species/Morrigi/sections/DNAIC.shipsection", + "id": 104, + "model": "Species/Morrigi/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 11000, + "mass": 25000, + "cost": 275000, + "cpoints": 8300, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 200000, + "force_right": 200000, + "force_up": 200000, + "torque_yaw": 60000000000, + "torque_pitch": 60000000000, + "torque_roll": 6000000000, + "speed": 5, + "rotspeed": 35 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode07", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode10", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode11", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": "90\\", + "home_inclination": 0 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Morrigi", + "stem": "DNAntimatter", + "file": "Species/Morrigi/sections/DNAntimatter.shipsection", + "id": 15, + "model": "Species/Morrigi/art/sections/DreadnoughtAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 12000, + "mass": 50000, + "cost": 242000, + "cpoints": 8000, + "ftlspeed": 2, + "range": 21, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 460000, + "force_right": 460000, + "force_up": 460000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode03", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode04", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "heavygunnode01", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "heavygunnode02", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Morrigi", + "stem": "DNAntimatter_Carver", + "file": "Species/Morrigi/sections/DNAntimatter_Carver.shipsection", + "id": 110, + "model": "Species/Morrigi/art/sections/DreadnoughtAntimatter_Carver.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 12200, + "mass": 50000, + "cost": 297000, + "cpoints": 9000, + "ftlspeed": 3, + "range": 23, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 460000, + "force_right": 460000, + "force_up": 460000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode03", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode04", + "min_azimuth": -40, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + 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infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNAntimatter_Mastery", + "file": "Species/Morrigi/sections/DNAntimatter_Mastery.shipsection", + "id": 111, + "model": "Species/Morrigi/art/sections/DreadnoughtAntimatter_Mastery.X", + "requires": [ + "DRV_AntiMat", + "DRV_VdMstr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 12700, + "mass": 50000, + "cost": 418000, + "cpoints": 10000, + "ftlspeed": 4, + "range": 25, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOAM_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + 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"node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode21", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode22", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90, + 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dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "unlocked_by": [ + "CCC_ArmCom" + ] + }, + { + "race": "Morrigi", + "stem": "DNArmour", + "file": "Species/Morrigi/sections/DNArmour.shipsection", + "id": 12, + "model": "Species/Morrigi/art/sections/DreadnoughtArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 11000, + "mass": 30000, + "cost": 187000, + "cpoints": 18000, + "crew": 100, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -180, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -30, + "max_azimuth": 180, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -180, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 180, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 190, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -190, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 190, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -190, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNAssault", + "file": "Species/Morrigi/sections/DNAssault.shipsection", + "id": 16, + "model": "Species/Morrigi/art/sections/DreadnoughtAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 9000, + "mass": 25000, + "cost": 319000, + "cpoints": 10500, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000000, + "torque_pitch": 30000000000, + "torque_roll": 30000000000, + "speed": -5, + "rotspeed": 15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 190, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 190, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -190, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -190, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": 0, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode02", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": 0, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "heavygunnode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "heavygunnode02", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNBarrage", + "file": "Species/Morrigi/sections/DNBarrage.shipsection", + "id": 17, + "model": "Species/Morrigi/art/sections/DreadnoughtBarrage.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 12000, + "mass": 40000, + "cost": 451000, + "cpoints": 22000, + "crew": 80, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode01", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "heavygunnode04", + "min_azimuth": -140, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode03", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "heavygunnode02", + "min_azimuth": -140, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Morrigi", + "stem": "DNBattleBridge", + "file": "Species/Morrigi/sections/DNBattleBridge.shipsection", + "id": 105, + "model": "Species/Morrigi/art/sections/DreadnoughtBattleBridge.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7500, + "mass": 26000, + "cost": 297000, + "cpoints": 9500, + "crew": 100, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000000, + "torque_pitch": 30000000000, + "torque_roll": 30000000000, + "speed": 0, + "rotspeed": 15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -45, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -45, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -50, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -240, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -240, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -20, + "max_azimuth": 240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Morrigi", + "stem": "DNBioWar", + "file": "Species/Morrigi/sections/DNBioWar.shipsection", + "id": 108, + "model": "Species/Morrigi/art/sections/DreadnoughtBioWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "requires": "GRP_BIOMISSILE", + "section_type": "mission", + "section_class": "dreadnought", + "health": 4000, + "mass": 40000, + "cost": 495000, + "cpoints": 19000, + "crew": 40, + "preview_ofs": "-21 -40 -1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -40, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -40, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode07", + "min_azimuth": 70, + "max_azimuth": -70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode11", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Morrigi", + "stem": "DNBlazer", + "file": "Species/Morrigi/sections/DNBlazer.shipsection", + "id": 137, + "model": "Species/Morrigi/art/sections/DreadnoughtBlazer.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_HVYBEAM", + "health": 11000, + "mass": 40000, + "cost": 431000, + "cpoints": 23000, + "crew": 80, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "BeamNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "BeamNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "BeamNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "BeamNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 15 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNCol", + "file": "Species/Morrigi/sections/DNCol.shipsection", + "id": 129, + "model": "Species/Morrigi/art/sections/DreadnoughtCol.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "health": 13000, + "mass": 42000, + "cost": 425000, + "cpoints": 20000, + "crew": 90, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode01", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "heavygunnode04", + "min_azimuth": -140, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode03", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "heavygunnode02", + "min_azimuth": -140, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNCommand", + "file": "Species/Morrigi/sections/DNCommand.shipsection", + "id": 13, + "model": "Species/Morrigi/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6500, + "mass": 15000, + "cost": 165000, + "cpoints": 8000, + "crew": 70, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 30000000000, + "torque_pitch": 30000000000, + "torque_roll": 30000000000, + "speed": 0, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": 180, + "max_azimuth": 0, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": [ + "standard", + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -170, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": [ + "standard", + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": 90, + "max_inclination": -15, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -170, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNDefencePlatform", + "file": "Species/Morrigi/sections/DNDefencePlatform.shipsection", + "id": 116, + "model": "Species/Morrigi/art/sections/HeavyDefencePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 18500, + "mass": 50000, + "cost": 385000, + "cpoints": 6000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNDeflector", + "file": "Species/Morrigi/sections/DNDeflector.shipsection", + "id": 107, + "model": "Species/Morrigi/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 20000, + "cost": 275000, + "cpoints": 10000, + "crew": 60, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": 60, + "max_azimuth": -60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 60, + "max_azimuth": -60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 60, + "max_azimuth": -60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 60, + "max_azimuth": -60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": 20, + "max_azimuth": -240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode02", + "min_azimuth": 20, + "max_azimuth": -240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": 240, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode04", + "min_azimuth": 240, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode06", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode07", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode08", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Morrigi", + "stem": "DNDisruptor", + "file": "Species/Morrigi/sections/DNDisruptor.shipsection", + "id": 123, + "model": "Species/Morrigi/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 20000, + "cost": 275000, + "cpoints": 10000, + "crew": 60, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": 40, + "max_azimuth": -40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 40, + "max_azimuth": -40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 40, + "max_azimuth": -40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 40, + "max_azimuth": -40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": 20, + "max_azimuth": -240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode02", + "min_azimuth": 20, + "max_azimuth": -240, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": 240, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode04", + "min_azimuth": 240, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode05", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode06", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode07", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "lightGunNode08", + "min_azimuth": 90, + "max_azimuth": -90, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNDrone", + "file": "Species/Morrigi/sections/DNDrone.shipsection", + "id": 119, + "model": "Species/Morrigi/art/sections/DreadnoughtDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "health": 9000, + "mass": 32000, + "cost": 337000, + "cpoints": 19000, + "crew": 60, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + 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"max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -160, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Morrigi", + "stem": "DNDronePlatform", + "file": "Species/Morrigi/sections/DNDronePlatform.shipsection", + "id": 127, + "model": "Species/Morrigi/art/sections/HeavyDronePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "DRN_Sats", + "health": 18500, + "mass": 50000, + "cost": 385000, + "cpoints": 6000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode15", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode16", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode13", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode14", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNEW", + "file": "Species/Morrigi/sections/DNEW.shipsection", + "id": 121, + "model": "Species/Morrigi/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6500, + "mass": 15000, + "cost": 220000, + "cpoints": 8000, + "crew": 70, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 9, + "tacticalsensorrange": 6300, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 30000000000, + "torque_pitch": 30000000000, + "torque_roll": 30000000000, + "speed": 0, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -170, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -190, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -20, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -20, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -170, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Morrigi", + "stem": "DNFlagship", + "file": "Species/Morrigi/sections/DNFlagship.shipsection", + "id": 122, + "model": "Species/Morrigi/art/sections/DreadnoughtFlagship.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_FCCom" + ], + "command_quota": 70, + "health": 17000, + "mass": 120000, + "cost": 1900000, + "cpoints": 36000, + "crew": 180, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode02", + "min_azimuth": -150, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "heavygunnode03", + "min_azimuth": -30, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "heavygunnode01", + "min_azimuth": -30, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "heavygunnode04", + "min_azimuth": -150, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "BeamNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "BeamNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -200, + "max_azimuth": 35, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -200, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -200, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -200, + "max_azimuth": 35, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -35, + "max_azimuth": 200, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -45, + "max_azimuth": 200, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -35, + "max_azimuth": 200, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -45, + "max_azimuth": 200, + "min_inclination": -20, + "max_inclination": 45, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode27", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode26", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode10", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode23", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode24", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode25", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode28", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode14", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode15", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode16", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode17", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode18", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode19", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode13", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode20", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode21", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode22", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Flagship CnC", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [ + "CCC_FCCom" + ] + }, + { + "race": "Morrigi", + "stem": "DNFusion", + "file": "Species/Morrigi/sections/DNFusion.shipsection", + "id": 14, + "model": "Species/Morrigi/art/sections/DreadnoughtFusion.x", + "requires": [ + "DRV_Fusn", + "DRV_VdCtr" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "fusion", + "health": 10000, + "mass": 50000, + "cost": 187000, + "cpoints": 11000, + "ftlspeed": 2, + "range": 14, + "crew": 55, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 300000, + "force_right": 300000, + "force_up": 300000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -20, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Morrigi", + "stem": "DNFusion_Carver", + "file": "Species/Morrigi/sections/DNFusion_Carver.shipsection", + "id": 109, + "model": "Species/Morrigi/art/sections/DreadnoughtFusion_Carver.x", + "requires": [ + "DRV_Fusn", + "DRV_VdCrv" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "fusion", + "health": 10250, + "mass": 50000, + "cost": 115000, + "cpoints": 12000, + "ftlspeed": 3, + "range": 16, + "crew": 55, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/MOfusion_grav.wav", + "engine_idle_sound": "Sounds/Ships/Shared/MOGrav_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 300000, + "force_right": 300000, + "force_up": 300000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -20, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + } + ], + "display_name": "Fusion Void Carver", + "description": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNGravboat", + "file": "Species/Morrigi/sections/DNGravboat.shipsection", + "id": 118, + "model": "Species/Morrigi/art/sections/DreadnoughtGravboat.X", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": "DRV_VdMstr", + "entity_class": "Gravboat", + "health": 17500, + "mass": 93000, + "cost": 1320000, + "cpoints": 65300, + "refueling_capacity": 60, + "autonomous": 1, + "gravboat_bonus": 3.0, + "ftlspeed": 4, + "range": 30, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "section_sound": "Sounds/Ships/Shared/DNmor_gravboat.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 179000, + "force_right": 179000, + "force_up": 179000, + "torque_yaw": 820000000.0, + "torque_pitch": 820000000.0, + "torque_roll": 820000000.0, + "speed": 45, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode11", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode12", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -40, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -140, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode09", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode10", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumgunnode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "mediumgunnode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "heavygunnode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "heavygunnode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Gravboat", + "description": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNImpactor", + "file": "Species/Morrigi/sections/DNImpactor.shipsection", + "id": 141, + "model": "Species/Morrigi/art/sections/DreadnoughtImpactor.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_AccAmp", + "health": 12500, + "mass": 50000, + "cost": 461000, + "cpoints": 23000, + "crew": 90, + "preview_ofs": "-11 -40 6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "heavygunnode04", + "min_azimuth": -140, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "heavygunnode03", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Morrigi", + "stem": "DNProjector", + "file": "Species/Morrigi/sections/DNProjector.shipsection", + "id": 112, + "model": "Species/Morrigi/art/sections/DreadnoughtProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_PRJCTR", + "health": 10000, + "mass": 30000, + "cost": 242000, + "cpoints": 17000, + "crew": 90, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector02", + "min_azimuth": -40, + "max_azimuth": 200, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector03", + "min_azimuth": -200, + "max_azimuth": 40, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -65, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -75, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 65, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -75, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -75, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -200, + "max_azimuth": 60, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -200, + "max_azimuth": 60, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -60, + "max_azimuth": 200, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -60, + "max_azimuth": 200, + "min_inclination": 20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNSiegeDriver", + "file": "Species/Morrigi/sections/DNSiegeDriver.shipsection", + "id": 113, + "model": "Species/Morrigi/art/sections/DreadnoughtSiegeDriver.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 8500, + "mass": 30000, + "cost": 660000, + "cpoints": 11000, + "crew": 30, + "preview_ofs": "0 -200 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Morrigi", + "stem": "DNStationCommand", + "file": "Species/Morrigi/sections/DNStationCommand.shipsection", + "id": 30, + "model": "Species/morrigi/art/sections/DNStationCommand.x", + "dam_model": "Species/morrigi/art/sections_dam/DNStationCommand.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_fore": "fore", + "socket_aft": "aft", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_OrbCom", + "health": 8500, + "mass": 100000, + "cost": 600000, + "cpoints": 17000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "60 -340 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationCommand_Aft", + "file": "Species/Morrigi/sections/DNStationCommand_Aft.shipsection", + "id": 58, + "model": "Species/Morrigi/art/sections/DNStationCommand_Aft.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationCommand_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 8500, + "mass": 100000, + "cost": 600000, + "cpoints": 17000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationCommand_Fore", + "file": "Species/Morrigi/sections/DNStationCommand_Fore.shipsection", + "id": 57, + "model": "Species/Morrigi/art/sections/DNStationCommand_Fore.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationCOmmand_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 8500, + "mass": 100000, + "cost": 600000, + "cpoints": 17000, + "crew": 80, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "Mediumgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationHabitat", + "file": "Species/Morrigi/sections/DNStationHabitat.shipsection", + "id": 81, + "model": "Species/Morrigi/art/sections/DNStationHabitat.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationHabitat.X", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "aft", + "dam_socket_fore": "fore", + "requires": "IND_DSCon", + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 18000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "habitat", + "imperial_population": 100000000, + "civilian_population": 100000000, + "explicit_command_section": "DNStationHabitat_Fore", + "explicit_engine_section": "DNStationHabitat_Aft", + "preview_ofs": "50 -240 -10", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Habitat", + "description": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationHabitat_Aft", + "file": "Species/Morrigi/sections/DNStationHabitat_Aft.shipsection", + "id": 83, + "model": "Species/Morrigi/art/sections/DNStationHabitat_Aft.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationHabitat_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 18000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "station": "habitat", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationHabitat_Fore", + "file": "Species/Morrigi/sections/DNStationHabitat_Fore.shipsection", + "id": 82, + "model": "Species/Morrigi/art/sections/DNStationHabitat_Fore.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationHabitat_Fore.x", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 18000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "station": "habitat", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationRepair", + "file": "Species/Morrigi/sections/DNStationRepair.shipsection", + "id": 31, + "model": "Species/Morrigi/art/sections/DNStationRepair.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_aft": "Aft", + "dam_socket_fore": "Fore", + "requires": "IND_DSCon", + "health": 8000, + "mass": 100000, + "cost": 500000, + "cpoints": 21000, + "crew": 120, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 85000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "60 -340 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode19", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode20", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode21", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode22", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode23", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode24", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNStationRepair_Aft", + "file": "Species/Morrigi/sections/DNStationRepair_Aft.shipsection", + "id": 60, + "model": "Species/Morrigi/art/sections/DNStationRepair_Aft.x", + "dam_model": "Species/Morrigi/art/sections_dam/DNStationRepair_Aft.x", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "aft", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 8000, + "mass": 100000, + "cost": 500000, + "cpoints": 21000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", 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As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNSupport", + "file": "Species/Morrigi/sections/DNSupport.shipsection", + "id": 139, + "model": "Species/Morrigi/art/sections/DreadnoughtSupport.X", + "socket_aft": "CommandNode", + "socket_fore": "EngineNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "health": 7000, + "mass": 55000, + "cost": 800000, + "cpoints": 35000, + "crew": 100, + "repair_capacity": 31000, + "refueling_capacity": 180, + "refinery": true, + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 3350, + "death_damradius": 1040, + "preview_ofs": "-11 -40 6", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNTorpedoPlatform", + "file": "Species/Morrigi/sections/DNTorpedoPlatform.shipsection", + "id": 117, + "model": "Species/Morrigi/art/sections/HeavyTorpedoPlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 16000, + "mass": 50000, + "cost": 550000, + "cpoints": 6500, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": [ + { + "node": "Torpedo03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Torpedo04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "Morrigi", + "stem": "DNWar", + "file": "Species/Morrigi/sections/DNWar.shipsection", + "id": 114, + "model": "Species/Morrigi/art/sections/DreadnoughtWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_TrnsZul" + ], + "health": 7000, + "mass": 40000, + "cost": 330000, + "cpoints": 24000, + "crew": 80, + "preview_ofs": "-23 -40 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "2", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-2", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -130, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -15, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -15, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": 15, + "max_azimuth": -130, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode05", + "min_azimuth": -190, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -10, + "max_azimuth": 190, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode02", + "min_azimuth": -190, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90, + "home_inclination": 0 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "beamnode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "beamnode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "beamnode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "beamnode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "beamnode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "beamnode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "beamnode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "beamnode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Tarkas", + "stem": "_AssaultShuttle", + "file": "Species/Tarkas/sections/_AssaultShuttle.shipsection", + "id": 1, + "nodesign": 1, + "model": "Species/Tarkas/art/sections/AssaultShuttle.X", + "dam_model": "Species/Tarkas/art/sections/AssaultShuttle.X", + "requires": "DRN_AdvFrm", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 300, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 700000, + "torque_roll": 700000, + "speed": 60, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": { + "node": "Engine", + "effect": "effects/TarkasShuttle_Thrust.effect", + "idle_effect": "effects/TarkasShuttle_Idle.effect" + }, + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Tarkas/sections/_AssaultShuttle_Advanced.shipsection", + "id": 139, + "model": "Species/Tarkas/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Tarkas/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 5000, + "health": 400, + "autonomous": 1, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 700000, + "torque_roll": 700000, + "speed": 60, + "rotspeed": 90 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": { + "node": "Engine", + "effect": "effects/TarkasShuttle_Thrust.effect", + "idle_effect": "effects/TarkasShuttle_Idle.effect" + }, + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_AsteroidMonitor", + "file": "Species/Tarkas/sections/_AsteroidMonitor.shipsection", + "id": 134, + "model": "Species/Tarkas/art/sections/AsteroidMonitor_Tarka.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 48000, + "mass": 300000, + "cost": 5500000, + "cpoints": 75000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 250, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode07", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode11", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode10", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode04", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightGunNode07", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "IcbmNode01", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_Biomissile", + "file": "Species/Tarkas/sections/_Biomissile.shipsection", + "id": 2, + "nodesign": 1, + "model": "Species/Tarkas/art/sections/Biomissile.X", + "dam_model": "Species/Tarkas/art/sections/Biomissile.X", + "health": 250, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 70000, + "speed": 80, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_BoardingPod", + "file": "Species/Tarkas/sections/_BoardingPod.shipsection", + "id": 84, + "nodesign": 1, + "model": "Species/Tarkas/art/sections/boardingpod.X", + "dam_model": "Species/Tarkas/art/sections/boardingpod.X", + "health": 120, + "mass": 300, + "crew": 30, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 90, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": { + "node": "EngineThruster01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_Drone", + "file": "Species/Tarkas/sections/_Drone.shipsection", + "id": 114, + "model": "Species/Tarkas/art/sections/Drone.X", + "dam_model": "Species/Tarkas/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 300, + "mass": 320, + "preview_ofs": "-2 30 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 230, + "rotspeed": 90, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "showturrets": false, + "mount": { + "node": "gunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": { + "node": "EngineNode", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_DroneHeavy", + "file": "Species/Tarkas/sections/_DroneHeavy.shipsection", + "id": 120, + "model": "Species/Tarkas/art/sections/DroneHeavy.X", + "dam_model": "Species/Tarkas/art/sections/DroneHeavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 420, + "mass": 420, + "preview_ofs": "-2 30 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "speed": 160, + "rotspeed": 90, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -45, + "max_inclination": 45 + } + }, + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "_HunterShip_Antimatter", + "file": "Species/Tarkas/sections/_HunterShip_Antimatter.shipsection", + "id": 135, + "model": "Species/Tarkas/art/sections/Hunter_Antimatter.X", + "dam_model": "Species/Tarkas/art/sections/Hunter_Antimatter.X", + "requires": [ + "DRV_AntiMat", + "DRN_BtlRdrs" + ], + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "2 -170 0" + ], + "entity_class": "Hunter", + "design_class": "rider", + "health": 13500, + "mass": 18000, + "cost": 122000, + "cpoints": 10800, + "autonomous": 1, + "ftlspeed": 0.8, + "range": 10, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 240000, + "force_right": 240000, + "force_up": 240000, + "torque_yaw": 900000000, + "torque_pitch": 900000000, + "torque_roll": 900000000, + "speed": 130, + "rotspeed": 970 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumStrafe01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe07", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe08", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 0, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode_Strafe01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "HeavyGunNode_Strafe02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": 0, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode06", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode08", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + } + ], + "display_name": "Hunter-A", + "description": "This is the Antimatter era version of the Tark Hunter/Killer STL BattleCruiser. It is faster, better armed and armored than the fusion era version. It is designed to be carried by the Carrier .", + "unlocked_by": [ + "DRN_BtlRdrs" + ] + }, + { + "race": "Tarkas", + "stem": "_HunterShip_Fusion", + "file": "Species/Tarkas/sections/_HunterShip_Fusion.shipsection", + "id": 136, + "model": "Species/Tarkas/art/sections/Hunter_Fusion.X", + "dam_model": "Species/Tarkas/art/sections/Hunter_Fusion.X", + "requires": [ + "DRV_Fusn", + "DRN_BtlRdrs" + ], + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "2 -170 0" + ], + "entity_class": "Hunter", + "design_class": "rider", + "health": 10500, + "mass": 20000, + "cost": 92000, + "cpoints": 11800, + "autonomous": 1, + "ftlspeed": 0.5, + "range": 10, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 180000, + "force_right": 180000, + "force_up": 180000, + "torque_yaw": 900000000, + "torque_pitch": 900000000, + "torque_roll": 900000000, + "speed": 90, + "rotspeed": 60 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumStrafe01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe07", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumStrafe08", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 0, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": 0, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + } + ], + "display_name": "Hunter-F", + "description": "This is the Fusion era version of the Tark Hunter/Killer STL BattleCruiser. It is designed to be carried by the Carrier Dreadnought section.", + "unlocked_by": [ + "DRN_BtlRdrs" + ] + }, + { + "race": "Tarkas", + "stem": "_Spy", + "file": "Species/Tarkas/sections/_Spy.shipsection", + "id": 112, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 300, + "mass": 1300, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRAntimatter", + "file": "Species/Tarkas/sections/CRAntimatter.shipsection", + "id": 5, + "model": "Species/Tarkas/art/sections/CruiserAntimatter.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "requires": [ + "DRV_AntiMat", + "DRV_Hyper" + ], + "engine_techera": "antimatter", + "health": 3050, + "mass": 6000, + "cost": 50000, + "cpoints": 2070, + "nodespeed": 0, + "ftlspeed": 6, + "range": 18, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 80000, + "force_right": 80000, + "force_up": 80000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 90, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -105, + "max_azimuth": 105, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineNode03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode04", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineNode05", + "effect": "effects/Engine_AntimatterCC.effect", + "idle_effect": "effects/EngineAntimatterIdleCC.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Tarkas", + "stem": "CRAntimatterWarp", + "file": "Species/Tarkas/sections/CRAntimatterWarp.shipsection", + "id": 6, + "model": "Species/Tarkas/art/sections/CruiserAntimatterWarp.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "requires": [ + "DRV_AntiMat", + "DRV_Warp" + ], + "health": 3600, + "mass": 6000, + "cost": 70000, + "cpoints": 2070, + "nodespeed": 0, + "ftlspeed": 12, + "range": 20, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRWarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 185000, + "force_right": 185000, + "force_up": 185000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 90, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -105, + "max_azimuth": 105, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter Warp", + "description": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "unlocked_by": [ + "DRV_Warp" + ] + }, + { + "race": "Tarkas", + "stem": "CRArmor", + "file": "Species/Tarkas/sections/CRArmor.shipsection", + "id": 7, + "model": "Species/Tarkas/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "health": 3050, + "mass": 6000, + "cost": 11000, + "cpoints": 2430, + "crew": 25, + "preview_ofs": "-10 50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 150, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 10, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -7, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -7, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRAssault", + "file": "Species/Tarkas/sections/CRAssault.shipsection", + "id": 8, + "model": "Species/Tarkas/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "GRP_TORPS", + "health": 3500, + "mass": 6000, + "cost": 30000, + "cpoints": 1980, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 150000000.0, + "torque_pitch": 150000000.0, + "torque_roll": 150000000.0, + "speed": -5, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "TorpedoNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 0, + "max_azimuth": 120, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Tarkas", + "stem": "CRAssaultShuttle", + "file": "Species/Tarkas/sections/CRAssaultShuttle.shipsection", + "id": 122, + "model": "Species/Tarkas/art/sections/CruiserAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 2800, + "mass": 7000, + "cost": 45000, + "cpoints": 2950, + "crew": 25, + "preview_ofs": "-5 -10 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunNode03", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunNode04", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRBarrage", + "file": "Species/Tarkas/sections/CRBarrage.shipsection", + "id": 9, + "model": "Species/Tarkas/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "preview_ofs": "-8 50 1", + "health": 2550, + "mass": 8000, + "cost": 30000, + "cpoints": 3150, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "missile", + "turretsize": "large", + "mount": [ + { + "node": "HeavyMissileNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -2, + "max_inclination": 90 + }, + { + "node": "HeavyMissileNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -2, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "TorpedoNode", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRBattleBridge", + "file": "Species/Tarkas/sections/CRBattleBridge.shipsection", + "id": 10, + "model": "Species/Tarkas/art/sections/CruiserBattleBridge.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "GRP_HVYBEAM", + "health": 3200, + "mass": 5000, + "cost": 30000, + "cpoints": 1620, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 150000000.0, + "torque_pitch": 150000000.0, + "torque_roll": 150000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 50, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -50, + "max_azimuth": 140, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Tarkas", + "stem": "CRBiomeColonizer", + "file": "Species/Tarkas/sections/CRBiomeColonizer.shipsection", + "id": 11, + "model": "Species/Tarkas/art/sections/CruiserBiom.X", + "socket_aft": "EngineNode", + "socket_fore": "Commandnode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "preview_ofs": "-12 50 0", + "health": 550, + "mass": 16000, + "cost": 45000, + "cpoints": 5700, + "crew": 8, + "colonizer_pop": 6000, + "colonizer_infra": 6, + "colonizer_terra": 0.175, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Tarkas", + "stem": "CRBiowar", + "file": "Species/Tarkas/sections/CRBiowar.shipsection", + "id": 12, + "model": "Species/Tarkas/art/sections/CruiserBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-8 50 0", + "health": 800, + "mass": 5500, + "cost": 55000, + "cpoints": 2250, + "crew": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Missile02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Missile03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -2, + "max_inclination": 90 + } + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Tarkas", + "stem": "CRBlazer", + "file": "Species/Tarkas/sections/CRBlazer.shipsection", + "id": 129, + "model": "Species/Tarkas/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HVYBEAM", + "preview_ofs": "-8 50 1", + "health": 2250, + "mass": 900, + "cost": 35000, + "cpoints": 3250, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaserNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaserNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRBoarding", + "file": "Species/Tarkas/sections/CRBoarding.shipsection", + "id": 85, + "model": "Species/Tarkas/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 2800, + "mass": 5000, + "cost": 18000, + "cpoints": 2250, + "crew": 20, + "preview_ofs": "-10 50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRCloaking", + "file": "Species/Tarkas/sections/CRCloaking.shipsection", + "id": 13, + "model": "Species/Tarkas/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2100, + "mass": 4000, + "cost": 50000, + "cpoints": 1620, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 100000000.0, + "torque_pitch": 100000000.0, + "torque_roll": 100000000.0, + "speed": -5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Tarkas", + "stem": "CRCOL", + "file": "Species/Tarkas/sections/CRCOL.shipsection", + "id": 116, + "model": "Species/Tarkas/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 35000, + "cpoints": 3450, + "crew": 45, + "preview_ofs": "0 -10 -5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Tarkas", + "stem": "CRCommand", + "file": "Species/Tarkas/sections/CRCommand.shipsection", + "id": 14, + "model": "Species/Tarkas/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2100, + "mass": 4000, + "cost": 5000, + "cpoints": 1485, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRConstruction", + "file": "Species/Tarkas/sections/CRConstruction.shipsection", + "id": 97, + "model": "Species/Tarkas/art/sections/DnConstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-0 -1230 0" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "DRV_Hyper", + "IND_DSCon" + ], + "health": 1800, + "mass": 21500, + "cost": 800000, + "cpoints": 7000, + "command_cost": 0, + "construction_capacity": 10800, + "autonomous": 1, + "ftlspeed": 3.0, + "range": 10, + "crew": 0, + "netforcelimits": { + "force_forward": 70000, + "force_right": 70000, + "force_up": 70000, + "torque_yaw": 45000000.0, + "torque_pitch": 45000000.0, + "torque_roll": 45000000.0, + "speed": 40, + "rotspeed": 40 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRDeepScan", + "file": "Species/Tarkas/sections/CRDeepScan.shipsection", + "id": 15, + "model": "Species/Tarkas/art/sections/CruiserDeepScan.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "CCC_AdvSens", + "health": 2100, + "mass": 3500, + "cost": 27000, + "cpoints": 1170, + "scanrange": 7, + "tacticalsensorrange": 4700, + "crew": 13, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -135, + "max_azimuth": 45, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -45, + "max_azimuth": 135, + "min_inclination": 0, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Tarkas", + "stem": "CRDeepscanPlatform", + "file": "Species/Tarkas/sections/CRDeepscanPlatform.shipsection", + "id": 123, + "model": "Species/Tarkas/art/sections/MediumDeepscanPlatform.X", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 4000, + "mass": 60000, + "cost": 45000, + "cpoints": 2780, + "tacticalsensorrange": 1700, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 210 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRDefencePlatform", + "file": "Species/Tarkas/sections/CRDefencePlatform.shipsection", + "id": 78, + "model": "Species/Tarkas/art/sections/mediumdefenceplatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4600, + "mass": 60000, + "cost": 25000, + "cpoints": 2880, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 210 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRDrone", + "file": "Species/Tarkas/sections/CRDrone.shipsection", + "id": 113, + "model": "Species/Tarkas/art/sections/CruiserDrone.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2700, + "mass": 7000, + "cost": 35000, + "cpoints": 2850, + "crew": 15, + "preview_ofs": "-5 -10 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunNode03", + "min_azimuth": -20, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunNode04", + "min_azimuth": -170, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Tarkas", + "stem": "CRDronePlatform", + "file": "Species/Tarkas/sections/CRDronePlatform.shipsection", + "id": 125, + "model": "Species/Tarkas/art/sections/MediumDronePlatform.X", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4400, + "mass": 60000, + "cost": 65000, + "cpoints": 2980, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 210 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRExtendedRange", + "file": "Species/Tarkas/sections/CRExtendedRange.shipsection", + "id": 17, + "model": "Species/Tarkas/art/sections/CruiserExtendedRange.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-15 50 5", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "health": 1050, + "mass": 6000, + "cost": 8000, + "cpoints": 1980, + "range": 22, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightGunNode01", + "min_azimuth": 0, + "max_azimuth": 160, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightGunNode02", + "min_azimuth": -160, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 90 + } + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRFireControl", + "file": "Species/Tarkas/sections/CRFireControl.shipsection", + "id": 18, + "model": "Species/Tarkas/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 2200, + "mass": 3600, + "cost": 33000, + "cpoints": 1800, + "crew": 10, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 0, + "max_azimuth": 135, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -135, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Tarkas", + "stem": "CRFission", + "file": "Species/Tarkas/sections/CRFission.shipsection", + "id": 19, + "model": "Species/Tarkas/art/sections/CruiserFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_Hyper" + ], + "health": 1450, + "mass": 9500, + "cost": 15000, + "cpoints": 3060, + "nodespeed": 0, + "ftlspeed": 2.0, + "range": 4, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 45000, + "force_right": 45000, + "force_up": 45000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CrFreighter", + "file": "Species/Tarkas/sections/CrFreighter.shipsection", + "id": 95, + "model": "Species/Tarkas/art/sections/Crfreighter.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-40 -270 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_Hyper", + "IND_MegFrght", + "CCC_FTLEcon" + ], + "health": 4000, + "mass": 15500, + "cost": 170000, + "cpoints": 12200, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 2.0, + "range": 8, + "crew": 10, + "netforcelimits": { + "force_forward": 40000, + "force_right": 40000, + "force_up": 40000, + "torque_yaw": 25000000.0, + "torque_pitch": 25000000.0, + "torque_roll": 25000000.0, + "speed": 40, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Freighter", + "description": "A cruiser-sized trade transport. Tougher and better armed than a Destroyer Freighter, but by no means a replacement for trade patrol ships or the Cruiser Q Freighter.", + "unlocked_by": [ + "IND_MegFrght" + ] + }, + { + "race": "Tarkas", + "stem": "CrFreighterQ", + "file": "Species/Tarkas/sections/CrFreighterQ.shipsection", + "id": 96, + "model": "Species/Tarkas/art/sections/CrfreighterQ.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-30 -270 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_Hyper", + "IND_ModCon" + ], + "health": 8000, + "mass": 16500, + "cost": 175000, + "cpoints": 13200, + "freighterq": 1, + "autonomous": 1, + "ftlspeed": 2.0, + "range": 8, + "crew": 16, + "netforcelimits": { + "force_forward": 80000, + "force_right": 80000, + "force_up": 80000, + "torque_yaw": 450000000.0, + "torque_pitch": 450000000.0, + "torque_roll": 450000000.0, + "speed": 50, + "rotspeed": 45 + }, + "anim": [ + { + "name": "combatready", + "event": "CombatReady", + "start_frame": "0", + "speed_scale": "1", + "loop": "1" + }, + { + "name": "combatready", + "event": "CombatRest", + "start_frame": "end", + "speed_scale": "-1", + "loop": "1" + } + ], + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Freighter Q", + "description": "A cruiser-sized trade transport. Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "unlocked_by": [ + "IND_ModCon" + ] + }, + { + "race": "Tarkas", + "stem": "CRFusion", + "file": "Species/Tarkas/sections/CRFusion.shipsection", + "id": 20, + "model": "Species/Tarkas/art/sections/CruiserFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2050, + "mass": 5500, + "cost": 26000, + "cpoints": 2520, + "nodespeed": 0, + "ftlspeed": 3.5, + "range": 10, + "crew": 25, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 60000, + "force_right": 60000, + "force_up": 60000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Tarkas", + "stem": "CRHammerHead", + "file": "Species/Tarkas/sections/CRHammerHead.shipsection", + "id": 21, + "model": "Species/Tarkas/art/sections/CruiserHammerHead.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "IND_Waldo", + "health": 2800, + "mass": 4200, + "cost": 15000, + "cpoints": 1620, + "crew": 25, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 10, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -135, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 0, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Tarkas", + "stem": "CRImpactor", + "file": "Species/Tarkas/sections/CRImpactor.shipsection", + "id": 132, + "model": "Species/Tarkas/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "preview_ofs": "-8 50 1", + "health": 2650, + "mass": 9000, + "cost": 25000, + "cpoints": 3050, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "HeavyMissileNode02", + "min_azimuth": -15, + "max_azimuth": 135, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "HeavyMissileNode01", + "min_azimuth": -135, + "max_azimuth": 15, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -5, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Tarkas", + "stem": "CRMinelayer", + "file": "Species/Tarkas/sections/CRMinelayer.shipsection", + "id": 22, + "model": "Species/Tarkas/art/sections/CruiserMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-5 50 5", + "health": 1050, + "mass": 10500, + "cost": 35000, + "cpoints": 3150, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 0, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 0, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Tarkas", + "stem": "CRMining", + "file": "Species/Tarkas/sections/CRMining.shipsection", + "id": 23, + "model": "Species/Tarkas/art/sections/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-10 50 0", + "health": 1050, + "mass": 11000, + "cost": 35000, + "cpoints": 2880, + "crew": 20, + "mining_capacity": 700, + "mining_rate": 100, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -50, + "max_azimuth": 60, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 50, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Tarkas", + "stem": "CRPointDefence", + "file": "Species/Tarkas/sections/CRPointDefence.shipsection", + "id": 24, + "model": "Species/Tarkas/art/sections/CruiserPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "Cruiser", + "preview_ofs": "-20 50 5", + "health": 2300, + "mass": 5500, + "cost": 30000, + "cpoints": 2475, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": 135, + "max_azimuth": -90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": 135, + "max_azimuth": -90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": 135, + "max_azimuth": -90, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -135, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Tarkas", + "stem": "CRProjector", + "file": "Species/Tarkas/sections/CRProjector.shipsection", + "id": 81, + "model": "Species/Tarkas/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 3700, + "mass": 6000, + "cost": 35000, + "cpoints": 2700, + "crew": 20, + "preview_ofs": "0 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -30, + "max_inclination": 90 + } + }, + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRPropaganda", + "file": "Species/Tarkas/sections/CRPropaganda.shipsection", + "id": 138, + "model": "Species/Tarkas/art/sections/CruiserPropaganda.X", + "dam_model": "Species/Tarkas/art/sections/CruiserPropaganda.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "0 -100 0" + ], + "requires": [ + "DRV_Fusn", + "CCC_FTLBrdB" + ], + "health": 4500, + "mass": 43000, + "cost": 452000, + "cpoints": 19800, + "propaganda": 1, + "autonomous": 1, + "ftlspeed": 2.0, + "range": 8, + "crew": 35, + "netforcelimits": { + "force_forward": 80000, + "force_right": 80000, + "force_up": 80000, + "torque_yaw": 450000000.0, + "torque_pitch": 450000000.0, + "torque_roll": 450000000.0, + "speed": 50, + "rotspeed": 45 + }, + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineNode03", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + } + ], + "display_name": "Propaganda", + "description": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRPulsedFission", + "file": "Species/Tarkas/sections/CRPulsedFission.shipsection", + "id": 25, + "model": "Species/Tarkas/art/sections/CruiserPulsedFission.X", + "requires": [ + "DRV_PlsFiss", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "crew": 20, + "health": 1550, + "mass": 9500, + "cost": 20000, + "cpoints": 3150, + "nodespeed": 0, + "ftlspeed": 2.0, + "range": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 53000, + "force_right": 53000, + "force_up": 53000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_pulseFissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_pulseFissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_pulseFissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_pulseFissionB.effect", + "idle_effect": "effects/Engine_FissionIdle.effect" + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Tarkas", + "stem": "CRRefinery", + "file": "Species/Tarkas/sections/CRRefinery.shipsection", + "id": 26, + "model": "Species/Tarkas/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-17 50 5", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "health": 700, + "mass": 11000, + "cost": 30000, + "cpoints": 3150, + "crew": 20, + "refueling_capacity": 70, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRRepairandSalvage", + "file": "Species/Tarkas/sections/CRRepairandSalvage.shipsection", + "id": 27, + "model": "Species/Tarkas/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": "-15 50 5", + "health": 1300, + "mass": 9000, + "cost": 50000, + "cpoints": 2700, + "repair_capacity": 18000, + "crew": 15, + "spytender": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Tarkas", + "stem": "CRShapedHyperFieldAntimatter", + "file": "Species/Tarkas/sections/CRShapedHyperFieldAntimatter.shipsection", + "id": 28, + "model": "Species/Tarkas/art/sections/CruiserShapedHyperFieldAntimatter.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "requires": [ + "DRV_AntiMat", + "DRV_HyprFld" + ], + "health": 3050, + "mass": 7000, + "cost": 60000, + "cpoints": 2070, + "nodespeed": 0, + "ftlspeed": 9, + "range": 18, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRAM_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 90, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -105, + "max_azimuth": 105, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineNode01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode02", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineNode03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineNode04", + "effect": "effects/Engine_AntimatterBBB.effect", + "idle_effect": "effects/EngineAntimatterIdleBBB.effect" + }, + { + "node": "EngineNode05", + "effect": "effects/Engine_AntimatterCC.effect", + "idle_effect": "effects/EngineAntimatterIdleCC.effect" + } + ], + "display_name": "S.H. Antimatter", + "description": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRShapedHyperFieldFusion", + "file": "Species/Tarkas/sections/CRShapedHyperFieldFusion.shipsection", + "id": 29, + "model": "Species/Tarkas/art/sections/CruiserShapedHyperFieldFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_HyprFld" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 2500, + "mass": 5300, + "cost": 32000, + "cpoints": 2520, + "nodespeed": 0, + "ftlspeed": 6, + "range": 10, + "crew": 27, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/CRFusion_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 65000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + } + ], + "display_name": "S.H. Fusion", + "description": "A refinement in hyper field projections create an increase in strategic range and speed.", + "unlocked_by": [ + "DRV_HyprFld" + ] + }, + { + "race": "Tarkas", + "stem": "CRShield", + "file": "Species/Tarkas/sections/CRShield.shipsection", + "id": 30, + "model": "Species/Tarkas/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1300, + "mass": 4000, + "cost": 45000, + "cpoints": 1350, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 100000000.0, + "torque_pitch": 100000000.0, + "torque_roll": 100000000.0, + "speed": 0, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Tarkas", + "stem": "CRStrafe", + "file": "Species/Tarkas/sections/CRStrafe.shipsection", + "id": 128, + "model": "Species/Tarkas/art/sections/CruiserStrafe.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "IND_OrbFound", + "health": 2000, + "mass": 4500, + "cost": 13000, + "cpoints": 1520, + "crew": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 200000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": 0, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Tarkas", + "stem": "CRStrikeForceCNC", + "file": "Species/Tarkas/sections/CRStrikeForceCNC.shipsection", + "id": 31, + "model": "Species/Tarkas/art/sections/CruiserStrikeForceCNC.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "Cruiser", + "requires": "CCC_DatSyn", + "health": 1400, + "mass": 6500, + "cost": 70000, + "cpoints": 4500, + "command_quota": 36, + "crew": 30, + "preview_ofs": "-20 50 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Tarkas", + "stem": "CRTorpedoPlatform", + "file": "Species/Tarkas/sections/CRTorpedoPlatform.shipsection", + "id": 82, + "model": "Species/Tarkas/art/sections/mediumtorpedoplatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 3600, + "mass": 60000, + "cost": 36000, + "cpoints": 2880, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 210 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "CRWar", + "file": "Species/Tarkas/sections/CRWar.shipsection", + "id": 87, + "model": "Species/Tarkas/art/sections/CruiserWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_TrnsZul", + "health": 2450, + "mass": 8000, + "cost": 25000, + "cpoints": 2610, + "preview_ofs": "-10 50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 0, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Tarkas", + "stem": "DEAIC", + "file": "Species/Tarkas/sections/DEAIC.shipsection", + "id": 33, + "model": "Species/Tarkas/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 700, + "mass": 800, + "cost": 40000, + "cpoints": 580, + "rebelai_scanrange": 6, + "rebelai_tacticalsensorrange": 4700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 7000, + "force_right": 7000, + "force_up": 7000, + "torque_yaw": 52000000.0, + "torque_pitch": 52000000.0, + "torque_roll": 52000000.0, + "speed": 10, + "rotspeed": 160 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Tarkas", + "stem": "DEAntimatter", + "file": "Species/Tarkas/sections/DEAntimatter.shipsection", + "id": 34, + "model": "Species/Tarkas/art/sections/DestroyerAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 750, + "mass": 1800, + "cost": 20000, + "cpoints": 920, + "nodespeed": 0, + "ftlspeed": 6, + "range": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 35000, + "force_right": 35000, + "force_up": 35000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 90, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -65, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": { + "node": "Thruster", + "effect": "effects/Engine_AntimatterBbb.effect", + "idle_effect": "effects/EngineAntimatterIdlebbB.effect" + }, + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Tarkas", + "stem": "DEAntiMatterWarp", + "file": "Species/Tarkas/sections/DEAntiMatterWarp.shipsection", + "id": 35, + "model": "Species/Tarkas/art/sections/DestroyerAntiMatterWarp.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "antimatter", + "requires": [ + "DRV_AntiMat", + "DRV_Warp" + ], + "health": 800, + "mass": 1000, + "cost": 40000, + "cpoints": 690, + "nodespeed": 0, + "ftlspeed": 12.0, + "range": 20, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEWarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 50000, + "force_right": 50000, + "force_up": 50000, + "torque_yaw": 15000, + "torque_pitch": 15000, + "torque_roll": 15000, + "speed": 95, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -65, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter Warp", + "description": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "unlocked_by": [ + "DRV_Warp" + ] + }, + { + "race": "Tarkas", + "stem": "DEArmor", + "file": "Species/Tarkas/sections/DEArmor.shipsection", + "id": 36, + "model": "Species/Tarkas/art/sections/DestroyerArmour.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 550, + "mass": 2000, + "cost": 4000, + "cpoints": 1040, + "preview_ofs": "-4 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGun01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGun02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -2, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEAssaultShuttle", + "file": "Species/Tarkas/sections/DEAssaultShuttle.shipsection", + "id": 37, + "model": "Species/Tarkas/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-5 0 1", + "health": 200, + "mass": 2200, + "cost": 7500, + "cpoints": 1260, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEBiowar", + "file": "Species/Tarkas/sections/DEBiowar.shipsection", + "id": 38, + "model": "Species/Tarkas/art/sections/DestroyerBiowar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-2.4 0 -.4", + "health": 150, + "mass": 1500, + "cost": 45000, + "cpoints": 2300, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": { + "turretclass": "missilerider", + "turretsize": "large", + "mount": { + "node": "Missile", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Tarkas", + "stem": "DECloaking", + "file": "Species/Tarkas/sections/DECloaking.shipsection", + "id": 39, + "model": "Species/Tarkas/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-2.5 0 2.1", + "health": 350, + "mass": 2000, + "cost": 24000, + "cpoints": 1150, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -165, + "max_azimuth": 165, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Tarkas", + "stem": "DEColonizer", + "file": "Species/Tarkas/sections/DEColonizer.shipsection", + "id": 40, + "model": "Species/Tarkas/art/sections/DestroyerColonizer.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 150, + "mass": 2700, + "cost": 22000, + "cpoints": 2880, + "preview_ofs": "-4 0 2", + "colonizer_pop": 30, + "colonizer_infra": 1, + "colonizer_terra": 0, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": -20 + }, + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DECommand", + "file": "Species/Tarkas/sections/DECommand.shipsection", + "id": 41, + "model": "Species/Tarkas/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 550, + "mass": 1100, + "cost": 3000, + "cpoints": 750, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 15000000.0, + "torque_pitch": 15000000.0, + "torque_roll": 15000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEDeepScan", + "file": "Species/Tarkas/sections/DEDeepScan.shipsection", + "id": 42, + "model": "Species/Tarkas/art/sections/DestroyerDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 500, + "mass": 900, + "cost": 9000, + "cpoints": 580, + "scanrange": 6, + "tacticalsensorrange": 4700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 12000000.0, + "torque_pitch": 12000000.0, + "torque_roll": 12000000.0, + "speed": 0, + "rotspeed": 50 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Tarkas", + "stem": "DEDefencePlatform", + "file": "Species/Tarkas/sections/DEDefencePlatform.shipsection", + "id": 77, + "model": "Species/Tarkas/art/sections/lightdefenceplatform.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 1100, + "mass": 4200, + "cost": 10500, + "cpoints": 1150, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-5 0 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -25, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEDrone", + "file": "Species/Tarkas/sections/DEDrone.shipsection", + "id": 115, + "model": "Species/Tarkas/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 350, + "mass": 1800, + "cost": 9500, + "cpoints": 1120, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": 240, + "max_azimuth": -60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": 240, + "max_azimuth": -60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Tarkas", + "stem": "DEExtendedRange", + "file": "Species/Tarkas/sections/DEExtendedRange.shipsection", + "id": 44, + "model": "Species/Tarkas/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 2000, + "cost": 2500, + "cpoints": 750, + "range": 16, + "preview_ofs": "-4 0 3", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 200, + "death_damradius": 150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEFireControl", + "file": "Species/Tarkas/sections/DEFireControl.shipsection", + "id": 45, + "model": "Species/Tarkas/art/sections/DestroyerFireControl.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "IND_PredGun", + "health": 550, + "mass": 1000, + "cost": 16000, + "cpoints": 690, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 0, + "rotspeed": 55 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Tarkas", + "stem": "DEFission", + "file": "Species/Tarkas/sections/DEFission.shipsection", + "id": 46, + "model": "Species/Tarkas/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": [ + "DRV_Fissn", + "DRV_Hyper" + ], + "health": 400, + "mass": 1500, + "cost": 6000, + "cpoints": 1490, + "nodespeed": 0, + "ftlspeed": 2.0, + "range": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 20000, + "force_right": 20000, + "force_up": 20000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 60 + }, + { + "node": "LightGunNode02", + "min_azimuth": 60, + "max_azimuth": -70, + "min_inclination": -10, + "max_inclination": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEFreighter", + "file": "Species/Tarkas/sections/DEFreighter.shipsection", + "id": 80, + "model": "Species/Tarkas/art/sections/freighter.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-10 -130 0" + ], + "requires": [ + "DRV_Fissn", + "DRV_Hyper", + "CCC_FTLEcon" + ], + "health": 6000, + "mass": 9500, + "cost": 50000, + "cpoints": 9200, + "freighter": 1, + "autonomous": 1, + "ftlspeed": 2.0, + "range": 6, + "crew": 0, + "netforcelimits": { + "force_forward": 20000, + "force_right": 20000, + "force_up": 20000, + "torque_yaw": 15000000.0, + "torque_pitch": 15000000.0, + "torque_roll": 15000000.0, + "speed": 40, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + } + ], + "display_name": "Freighter", + "description": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEFusion", + "file": "Species/Tarkas/sections/DEFusion.shipsection", + "id": 47, + "model": "Species/Tarkas/art/sections/DestroyerFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 550, + "mass": 1200, + "cost": 12000, + "cpoints": 690, + "ftlspeed": 3.5, + "range": 10, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -3, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Tarkas", + "stem": "DEHammerHead", + "file": "Species/Tarkas/sections/DEHammerHead.shipsection", + "id": 48, + "model": "Species/Tarkas/art/sections/DestroyerHammerHead.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "IND_Waldo", + "health": 625, + "mass": 1400, + "cost": 6000, + "cpoints": 1040, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 2000, + "force_up": 2000, + "torque_yaw": 28000000.0, + "torque_pitch": 28000000.0, + "torque_roll": 28000000.0, + "speed": 5, + "rotspeed": 95 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Tarkas", + "stem": "DEJammer", + "file": "Species/Tarkas/sections/DEJammer.shipsection", + "id": 49, + "model": "Species/Tarkas/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-5 0 -1.5", + "health": 300, + "mass": 1800, + "cost": 12000, + "cpoints": 1150, + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 0, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -170, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Tarkas", + "stem": "DEMinelayer", + "file": "Species/Tarkas/sections/DEMinelayer.shipsection", + "id": 50, + "model": "Species/Tarkas/art/sections/DestroyerMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 400, + "mass": 3500, + "cost": 17500, + "cpoints": 1490, + "preview_ofs": "-4 0 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_QrkRes", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Tarkas", + "stem": "DEPointDefence", + "file": "Species/Tarkas/sections/DEPointDefence.shipsection", + "id": 51, + "model": "Species/Tarkas/art/sections/DestroyerPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "Destroyer", + "preview_ofs": "-4 0 1", + "health": 400, + "mass": 1500, + "cost": 13000, + "cpoints": 980, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 70, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -70, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -70, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Tarkas", + "stem": "DEpolice", + "file": "Species/Tarkas/sections/DEpolice.shipsection", + "id": 111, + "model": "Species/Tarkas/art/sections/DestroyerPolice.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-8 -90 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_Hyper", + "CCC_FTLEcon" + ], + "health": 2300, + "mass": 9000, + "cost": 43000, + "cpoints": 2020, + "police": 1, + "autonomous": 1, + "ftlspeed": 3, + "range": 6, + "crew": 0, + "netforcelimits": { + "force_forward": 85000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 200000000.0, + "torque_pitch": 200000000.0, + "torque_roll": 240000000.0, + "speed": 75, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionB.effect", + "idle_effect": "effects/Engine_FusionIdleB.effect" + } + ], + "display_name": "Police Cutter", + "description": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEPulsedFission", + "file": "Species/Tarkas/sections/DEPulsedFission.shipsection", + "id": 52, + "model": "Species/Tarkas/art/sections/DestroyerPulseFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": [ + "DRV_PlsFiss", + "DRV_Hyper" + ], + "health": 400, + "mass": 1500, + "cost": 10000, + "cpoints": 1580, + "nodespeed": 0, + "ftlspeed": 2.0, + "range": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEPulseFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEPulseFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 22000, + "force_right": 22000, + "force_up": 22000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 55, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 60 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_PulseFission.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Tarkas", + "stem": "DEPursuit", + "file": "Species/Tarkas/sections/DEPursuit.shipsection", + "id": 126, + "model": "Species/Tarkas/art/sections/DestroyerPursuitArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "health": 400, + "mass": 3000, + "cost": 8000, + "cpoints": 1340, + "preview_ofs": "-4 0 -2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 7000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 30, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Tarkas", + "stem": "DEShapedHyperfieldAntimatter", + "file": "Species/Tarkas/sections/DEShapedHyperfieldAntimatter.shipsection", + "id": 53, + "model": "Species/Tarkas/art/sections/DestroyerShapedHyperFieldAntiMatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_HyprFld" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 750, + "mass": [ + 1800, + 1000 + ], + "cost": 25000, + "cpoints": 800, + "nodespeed": 0, + "ftlspeed": 9, + "range": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 47000, + "force_right": 47000, + "force_up": 47000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 95, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -40, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -65, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": { + "node": "Thruster", + "effect": "effects/Engine_AntimatterBbb.effect", + "idle_effect": "effects/EngineAntimatterIdlebbB.effect" + }, + "display_name": "S.H. Antimatter", + "description": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DEShapedHyperFieldFusion", + "file": "Species/Tarkas/sections/DEShapedHyperFieldFusion.shipsection", + "id": 54, + "model": "Species/Tarkas/art/sections/DestroyerShapedHyperFieldFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_HyprFld" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 550, + "mass": 1200, + "cost": 15000, + "cpoints": 1150, + "nodespeed": 0, + "ftlspeed": 6, + "range": 10, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 23000, + "force_right": 23000, + "force_up": 23000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -125, + "max_azimuth": 125, + "min_inclination": -10, + "max_inclination": 90 + } + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "S.H. Fusion", + "description": "A refinement in hyper field projections create an increase in strategic range and speed.", + "unlocked_by": [ + "DRV_HyprFld" + ] + }, + { + "race": "Tarkas", + "stem": "DEShield", + "file": "Species/Tarkas/sections/DEShield.shipsection", + "id": 55, + "model": "Species/Tarkas/art/sections/DestroyerShields.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 2500, + "cost": 21000, + "cpoints": 1490, + "preview_ofs": "-3 0 2.5", + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + }, + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Tarkas", + "stem": "DESpinalMount", + "file": "Species/Tarkas/sections/DESpinalMount.shipsection", + "id": 56, + "model": "Species/Tarkas/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4.5 0 2", + "health": 450, + "mass": 2600, + "cost": 13000, + "cpoints": 1380, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Tarkas", + "stem": "DESquadronCnc", + "file": "Species/Tarkas/sections/DESquadronCnc.shipsection", + "id": 57, + "model": "Species/Tarkas/art/sections/DestroyerSquadronCnC.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "requires": "CCC_BtlCmp", + "health": 450, + "mass": 2100, + "cost": 23000, + "cpoints": 1840, + "command_quota": 20, + "preview_ofs": "-4 0 0.7", + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Tarkas", + "stem": "DEStrafe", + "file": "Species/Tarkas/sections/DEStrafe.shipsection", + "id": 127, + "model": "Species/Tarkas/art/sections/DestroyerStrafe.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "requires": "IND_OrbFound", + "health": 500, + "mass": 1200, + "cost": 5800, + "cpoints": 1140, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 18000000.0, + "torque_pitch": 18000000.0, + "torque_roll": 18000000.0, + "speed": 0, + "rotspeed": 90 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "small", + "showturrets": false, + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Tarkas", + "stem": "DETanker", + "file": "Species/Tarkas/sections/DETanker.shipsection", + "id": 58, + "model": "Species/Tarkas/art/sections/DestroyerTanker.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "health": 100, + "mass": 3200, + "cost": 19000, + "cpoints": 920, + "refueling_capacity": 15, + "preview_ofs": "-6 0 3", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 400, + "death_damradius": 350, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DETorpedo", + "file": "Species/Tarkas/sections/DETorpedo.shipsection", + "id": 59, + "model": "Species/Tarkas/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 0 .3", + "health": 450, + "mass": 2600, + "cost": 13000, + "cpoints": 1490, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Tarkas", + "stem": "DEWar", + "file": "Species/Tarkas/sections/DEWar.shipsection", + "id": 89, + "model": "Species/Tarkas/art/sections/DestroyerWar.X", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "requires": "CCC_TrnsZul", + "health": 300, + "mass": 2500, + "cost": 7000, + "cpoints": 1260, + "preview_ofs": "-4 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -7, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -7, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGun01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGun02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGun03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Tarkas", + "stem": "DEWildWeasel", + "file": "Species/Tarkas/sections/DEWildWeasel.shipsection", + "id": 60, + "model": "Species/Tarkas/art/sections/DestroyerWildWeasel.X", + "requires": "CCC_QntChaf", + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "-4 0 -.5", + "health": 450, + "mass": 2000, + "cost": 16000, + "cpoints": 1380, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 2000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": 110, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 0, + "min_inclination": -3, + "max_inclination": 90 + } + ] + }, + "thruster": [ + { + "node": "ThrusterA", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "ThrusterB", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Tarkas", + "stem": "DNAbsorber", + "file": "Species/Tarkas/sections/DNAbsorber.shipsection", + "id": 61, + "model": "Species/Tarkas/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 10000, + "mass": 25000, + "cost": 350000, + "cpoints": 8000, + "crew": 45, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 0, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Tarkas", + "stem": "DNAIC", + "file": "Species/Tarkas/sections/DNAIC.shipsection", + "id": 62, + "model": "Species/Tarkas/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 13000, + "mass": 18000, + "cost": 350000, + "cpoints": 7000, + "rebelai_scanrange": 7, + "rebelai_tacticalsensorrange": 4700, + "crew": 15, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 5700000000, + "torque_pitch": 5700000000, + "torque_roll": 5700000000, + "speed": 10, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -140, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode13", + "min_azimuth": -10, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -140, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode15", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -80, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Tarkas", + "stem": "DNAntimatter", + "file": "Species/Tarkas/sections/DNAntimatter.shipsection", + "id": 63, + "model": "Species/Tarkas/art/sections/DreadnoughtAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "antimatter", + "health": 12000, + "mass": 50000, + "cost": 250000, + "cpoints": 9200, + "nodespeed": 0, + "ftlspeed": 6.0, + "range": 18, + "crew": 80, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 250000, + "force_right": 250000, + "force_up": 250000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -12, + "max_inclination": 70 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -12, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -12, + "max_inclination": 70 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -12, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "Thruster01", + "effect": "effects/Engine_AntimatterD.effect", + "idle_effect": "effects/EngineAntimatterIdleD.effect" + }, + { + "node": "Thruster02", + "effect": "effects/Engine_AntimatterD.effect", + "idle_effect": "effects/EngineAntimatterIdleD.effect" + }, + { + "node": "Thruster03", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster04", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster05", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster06", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Tarkas", + "stem": "DNAntimatterWarp", + "file": "Species/Tarkas/sections/DNAntimatterWarp.shipsection", + "id": 64, + "model": "Species/Tarkas/art/sections/DreadnoughtAntimatterWarp.X", + "requires": [ + "DRV_AntiMat", + "DRV_Warp" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "antimatter", + "health": 13500, + "mass": 60000, + "cost": 400000, + "cpoints": 9000, + "nodespeed": 0, + "ftlspeed": 12.0, + "range": 20, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNWarp_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 290000, + "force_right": 290000, + "force_up": 290000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 90, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 70 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 70 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 70 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 70 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "display_name": "Antimatter Warp", + "description": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "unlocked_by": [ + "DRV_Warp" + ] + }, + { + "race": "Tarkas", + "stem": "DNArmadaCNC", + "file": "Species/Tarkas/sections/DNArmadaCNC.shipsection", + "id": 65, + "model": "Species/Tarkas/art/sections/DreadnoughtArmadaCNC.X", + "requires": "CCC_ArmCom", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "0 200 0", + "health": 8000, + "mass": 50000, + "cost": 550000, + "cpoints": 20000, + "command_quota": 58, + "crew": 125, + "section_sound": "Sounds/Ships/Shared/DECommand.wav", + "section_sound_repeat": 4, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -10, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": 0, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armada CNC", + "description": "The pinnacle of Command and Control systems, these dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "unlocked_by": [ + "CCC_ArmCom" + ] + }, + { + "race": "Tarkas", + "stem": "DNArmour", + "file": "Species/Tarkas/sections/DNArmour.shipsection", + "id": 66, + "model": "Species/Tarkas/art/sections/DreadnoughtArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "11 200 -4", + "health": 11000, + "mass": 30000, + "cost": 180000, + "cpoints": 16000, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyNode01", + "min_azimuth": 10, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyNode02", + "min_azimuth": -10, + "max_azimuth": -150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 0, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": 10, + "max_azimuth": -100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": 10, + "max_azimuth": -100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNAssault", + "file": "Species/Tarkas/sections/DNAssault.shipsection", + "id": 67, + "model": "Species/Tarkas/art/sections/DreadnoughtAssault.X", + "requires": [ + "GRP_TORPS", + "GRP_HVYBEAM" + ], + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "dreadnought", + "health": 14000, + "mass": 33000, + "cost": 300000, + "cpoints": 10000, + "crew": 75, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2500000000, + "torque_pitch": 2500000000, + "torque_roll": 2500000000, + "speed": -10, + "rotspeed": 9 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": 90, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 90, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 0, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 0, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -70, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNBarrage", + "file": "Species/Tarkas/sections/DNBarrage.shipsection", + "id": 68, + "model": "Species/Tarkas/art/sections/DreadnoughtBarrage.X", + "requires": [ + "GRP_TORPS", + "GRP_HVYBEAM" + ], + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "health": 10000, + "mass": 50000, + "cost": 400000, + "cpoints": 22000, + "crew": 75, + "preview_ofs": "26 200 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -5, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -135, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Tarkas", + "stem": "DNBattleBridge", + "file": "Species/Tarkas/sections/DNBattleBridge.shipsection", + "id": 69, + "model": "Species/Tarkas/art/sections/DreadnoughtBattleBridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 13000, + "mass": 35000, + "cost": 250000, + "cpoints": 9000, + "crew": 125, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2900000000, + "torque_pitch": 2900000000, + "torque_roll": 2900000000, + "speed": 0, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": { + "node": "AssaultLaser05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -50, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -100, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -100, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -50, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -60, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": 90, + "max_azimuth": -60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": 120, + "max_azimuth": -20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -10, + "max_azimuth": -80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 10, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Tarkas", + "stem": "DNBioWar", + "file": "Species/Tarkas/sections/DNBioWar.shipsection", + "id": 70, + "model": "Species/Tarkas/art/sections/DreadnoughtBioWar.X", + "requires": "GRP_BIOMISSILE", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "3 200 2", + "health": 4000, + "mass": 40000, + "cost": 550000, + "cpoints": 18000, + "crew": 45, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "missilerider", + "turretsize": "large", + "mount": [ + { + "node": "Missile01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Missile08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 0, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 80 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 80 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Bio War", + "description": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [ + "BIO_Plg" + ] + }, + { + "race": "Tarkas", + "stem": "DNBlazer", + "file": "Species/Tarkas/sections/DNBlazer.shipsection", + "id": 131, + "model": "Species/Tarkas/art/sections/DreadnoughtBlazer.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 9000, + "mass": 40000, + "cost": 450000, + "cpoints": 25000, + "crew": 75, + "preview_ofs": "26 200 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -3 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser07", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser08", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNCarrier", + "file": "Species/Tarkas/sections/DNCarrier.shipsection", + "id": 137, + "model": "Species/Tarkas/art/sections/DreadnoughtCarrier.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "DRN_BTLRdrs", + "IND_AdvDreadEng" + ], + "preview_ofs": "11 200 -4", + "health": 11000, + "mass": 30000, + "cost": 400000, + "cpoints": 20000, + "crew": 70, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 40, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "tarkahunter", + "turretsize": "large", + "mount": [ + { + "node": "hunternode01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "hunternode02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "hunternode03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Carrier", + "description": "This dreadnought section carries the Tarkan Hunter Ship. It is designed to carry 3 Hunter/Killer STL BattleCruisers between the stars and into combat", + "unlocked_by": [ + "DRN_BtlRdrs" + ] + }, + { + "race": "Tarkas", + "stem": "DNCOL", + "file": "Species/Tarkas/sections/DNCOL.shipsection", + "id": 121, + "model": "Species/Tarkas/art/sections/DreadnoughtCOL.X", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 12000, + "mass": 60000, + "cost": 420000, + "cpoints": 25000, + "crew": 125, + "preview_ofs": "26 200 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 145, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -145, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNCommand", + "file": "Species/Tarkas/sections/DNCommand.shipsection", + "id": 71, + "model": "Species/Tarkas/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 10500, + "mass": 20000, + "cost": 135000, + "cpoints": 6000, + "crew": 95, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2700000000, + "torque_pitch": 2700000000, + "torque_roll": 2700000000, + "speed": 0, + "rotspeed": 13 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -100, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNDefencePlatform", + "file": "Species/Tarkas/sections/DNDefencePlatform.shipsection", + "id": 76, + "model": "Species/Tarkas/art/sections/Heavydefenceplatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 17500, + "mass": 55000, + "cost": 555000, + "cpoints": 5300, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000000, + "force_right": 1000000000, + "force_up": 1000000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNDeflector", + "file": "Species/Tarkas/sections/DNDeflector.shipsection", + "id": 72, + "model": "Species/Tarkas/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 10000, + "mass": 22000, + "cost": 250000, + "cpoints": 8000, + "crew": 65, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2500000000, + "torque_pitch": 2500000000, + "torque_roll": 2500000000, + "speed": -10, + "rotspeed": 7 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Tarkas", + "stem": "DNDisruptor", + "file": "Species/Tarkas/sections/DNDisruptor.shipsection", + "id": 110, + "model": "Species/Tarkas/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 10000, + "mass": 22000, + "cost": 250000, + "cpoints": 9000, + "crew": 65, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2500000000, + "torque_pitch": 2500000000, + "torque_roll": 2500000000, + "speed": -10, + "rotspeed": 7 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -65, + "max_azimuth": 65, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -50, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNDrone", + "file": "Species/Tarkas/sections/DNDrone.shipsection", + "id": 118, + "model": "Species/Tarkas/art/sections/DreadnoughtDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "preview_ofs": "11 200 -4", + "health": 9000, + "mass": 32000, + "cost": 300000, + "cpoints": 17000, + "crew": 50, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 0, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": 10, + "max_azimuth": -100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -100, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -1, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -30, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Tarkas", + "stem": "DNDronePlatform", + "file": "Species/Tarkas/sections/DNDronePlatform.shipsection", + "id": 124, + "model": "Species/Tarkas/art/sections/HeavyDronePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "DRN_Sats", + "health": 17500, + "mass": 55000, + "cost": 555000, + "cpoints": 5300, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000000, + "force_right": 1000000000, + "force_up": 1000000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode13", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode14", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode15", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode16", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNEW", + "file": "Species/Tarkas/sections/DNEW.shipsection", + "id": 117, + "model": "Species/Tarkas/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 10500, + "mass": 20000, + "cost": 235000, + "cpoints": 7000, + "crew": 95, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 7, + "tacticalsensorrange": 5000, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 2700000000, + "torque_pitch": 2700000000, + "torque_roll": 2700000000, + "speed": 0, + "rotspeed": 13 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": 60, + "max_azimuth": -30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": 30, + "max_azimuth": -60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -120, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -100, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Tarkas", + "stem": "DNFlagship", + "file": "Species/Tarkas/sections/DNFlagship.shipsection", + "id": 119, + "model": "Species/Tarkas/art/sections/DreadnoughtFlagship.X", + "requires": [ + "GRP_HVYBEAM", + "CCC_FCCom" + ], + "command_quota": 70, + "socket_aft": "MissionNode", + "socket_fore": "MissionNode01", + "section_type": "mission", + "section_class": "dreadnought", + "health": 16000, + "mass": 90000, + "cost": 1950000, + "cpoints": 35000, + "crew": 75, + "preview_ofs": "26 0 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "AssaultLaser04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "AssaultLaser06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -5, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -135, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Flagship CnC", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [ + "CCC_FCCom" + ] + }, + { + "race": "Tarkas", + "stem": "DNFusion", + "file": "Species/Tarkas/sections/DNFusion.shipsection", + "id": 73, + "model": "Species/Tarkas/art/sections/DreadnoughtFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_Hyper" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "fusion", + "health": 8000, + "mass": 40000, + "cost": 180000, + "cpoints": 9000, + "nodespeed": 0, + "ftlspeed": 3.5, + "range": 10, + "crew": 70, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 165000, + "force_right": 165000, + "force_up": 165000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Tarkas", + "stem": "DNImpactor", + "file": "Species/Tarkas/sections/DNImpactor.shipsection", + "id": 133, + "model": "Species/Tarkas/art/sections/DreadnoughtImpactor.X", + "requires": "WEP_AccAmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 12000, + "mass": 55000, + "cost": 380000, + "cpoints": 21000, + "crew": 85, + "preview_ofs": "26 200 -1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon05", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon06", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Tarkas", + "stem": "DNProjector", + "file": "Species/Tarkas/sections/DNProjector.shipsection", + "id": 86, + "model": "Species/Tarkas/art/sections/DreadnoughtProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_PRJCTR", + "preview_ofs": "11 200 -4", + "health": 11000, + "mass": 30000, + "cost": 250000, + "cpoints": 15000, + "crew": 90, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector02", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector03", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 0, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": 10, + "max_azimuth": -100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -100, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -100, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": 0, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -30, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNShapedHyperFieldAntimatterWarp", + "file": "Species/Tarkas/sections/DNShapedHyperFieldAntimatterWarp.shipsection", + "id": 74, + "model": "Species/Tarkas/art/sections/DreadnoughtShapedHyperFieldAntimatter.X", + "requires": [ + "DRV_AntiMat", + "DRV_HyprFld" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "antimatter", + "health": 12000, + "mass": 50000, + "cost": 270000, + "cpoints": 9500, + "nodespeed": 0, + "ftlspeed": 7.0, + "range": 18, + "crew": 85, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNAM_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 255000, + "force_right": 255000, + "force_up": 255000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + }, + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 60 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -12, + "max_inclination": 70 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -12, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -12, + "max_inclination": 70 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -12, + "max_inclination": 70 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "Thruster01", + "effect": "effects/Engine_AntimatterD.effect", + "idle_effect": "effects/EngineAntimatterIdleD.effect" + }, + { + "node": "Thruster02", + "effect": "effects/Engine_AntimatterD.effect", + "idle_effect": "effects/EngineAntimatterIdleD.effect" + }, + { + "node": "Thruster03", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster04", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster05", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + }, + { + "node": "Thruster06", + "effect": "effects/Engine_AntimatterCsm.effect", + "idle_effect": "effects/EngineAntimatterIdleCsm.effect" + } + ], + "display_name": "S.H. Antimatter", + "description": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNShapedHyperfieldFusion", + "file": "Species/Tarkas/sections/DNShapedHyperfieldFusion.shipsection", + "id": 75, + "model": "Species/Tarkas/art/sections/DreadnoughtShapedHyperfieldFusion.X", + "requires": [ + "DRV_Fusn", + "DRV_HyprFld" + ], + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Dreadnought", + "engine_techera": "fusion", + "health": 10000, + "mass": 40000, + "cost": 200000, + "cpoints": 10300, + "nodespeed": 0, + "ftlspeed": 6.0, + "range": 10, + "crew": 75, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DNFusion_SH_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEWarp_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 220000, + "force_right": 220000, + "force_up": 220000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 70, + "rotspeed": 5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 35 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionCCC.effect", + "idle_effect": "effects/Engine_FusionIdleCCC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "S.H. Fusion", + "description": "A refinement in hyper field projections create an increase in strategic range and speed.", + "unlocked_by": [ + "DRV_HyprFld" + ] + }, + { + "race": "Tarkas", + "stem": "DNSiegeDriver", + "file": "Species/Tarkas/sections/DNSiegeDriver.shipsection", + "id": 79, + "model": "Species/tarkas/art/sections/DreadnoughtSiegeDriver.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 12000, + "mass": 30000, + "cost": 450000, + "cpoints": 15000, + "crew": 35, + "preview_ofs": "0 -100 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -3 + }, + "bank": { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Tarkas", + "stem": "DNStationCommand", + "file": "Species/Tarkas/sections/DNStationCommand.shipsection", + "id": 90, + "model": "Species/Tarkas/art/sections/DNStationCommand.X", + "dam_model": "Species/tarkas/art/sections_dam/DNStationCommand.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": "IND_OrbCom", + "health": 10000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "50 -440 100", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationCommand_Aft", + "file": "Species/Tarkas/sections/DNStationCommand_Aft.shipsection", + "id": 99, + "model": "Species/Tarkas/art/sections/DNStationCommandAft.X", + "dam_model": "Species/Tarkas/art/sections/DNStationCommand_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 10000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationCommand_Fore", + "file": "Species/Tarkas/sections/DNStationCommand_Fore.shipsection", + "id": 98, + "model": "Species/Tarkas/art/sections/DNStationCommandFore.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationCommand_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 10000, + "mass": 100000, + "cost": 800000, + "cpoints": 16000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode10", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationRepair", + "file": "Species/Tarkas/sections/DNStationRepair.shipsection", + "id": 91, + "model": "Species/Tarkas/art/sections/DNStationRepair.X", + "dam_model": "Species/tarkas/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": "IND_DSCon", + "health": 9000, + "mass": 100000, + "cost": 500000, + "cpoints": 20000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 75000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "-23 -440 -90", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode09", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationRepair_Aft", + "file": "Species/Tarkas/sections/DNStationRepair_Aft.shipsection", + "id": 101, + "model": "Species/Tarkas/art/sections/DNStationRepairAft.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationRepair_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 500000, + "cpoints": 20000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationRepair_Fore", + "file": "Species/Tarkas/sections/DNStationRepair_Fore.shipsection", + "id": 100, + "model": "Species/Tarkas/art/sections/DNStationRepairFore.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationRepair_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 500000, + "cpoints": 20000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationScience", + "file": "Species/Tarkas/sections/DNStationScience.shipsection", + "id": 92, + "model": "Species/Tarkas/art/sections/DNStationScience.X", + "dam_model": "Species/tarkas/art/sections_dam/DNStationScience.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": "IND_OrbCom", + "health": 5000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "science", + "science": 1, + "explicit_command_section": "DNStationScience_Fore", + "explicit_engine_section": "DNStationScience_Aft", + "preview_ofs": "-40 -440 90", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Science", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationScience_Aft", + "file": "Species/Tarkas/sections/DNStationScience_Aft.shipsection", + "id": 103, + "model": "Species/Tarkas/art/sections/DNStationScienceAft.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationScience_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationScience_Fore", + "file": "Species/Tarkas/sections/DNStationScience_Fore.shipsection", + "id": 102, + "model": "Species/Tarkas/art/sections/DNStationScienceFore.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationScience_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationSensor", + "file": "Species/Tarkas/sections/DNStationSensor.shipsection", + "id": 93, + "model": "Species/Tarkas/art/sections/DNStationSensor.X", + "dam_model": "Species/tarkas/art/sections_dam/DNStationSensor.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_fore": "Command", + "dam_socket_aft": "Engine", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "sensors", + "scanrange": 9, + "tacticalsensorrange": 16700, + "explicit_command_section": "DNStationSensor_Fore", + "explicit_engine_section": "DNStationSensor_Aft", + "preview_ofs": "-100 -440 3", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationSensor_Aft", + "file": "Species/Tarkas/sections/DNStationSensor_Aft.shipsection", + "id": 105, + "model": "Species/Tarkas/art/sections/DNStationSensorAft.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationSensor_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationSensor_Fore", + "file": "Species/Tarkas/sections/DNStationSensor_Fore.shipsection", + "id": 104, + "model": "Species/Tarkas/art/sections/DNStationSensorFore.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationSensor_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 9000, + "mass": 100000, + "cost": 600000, + "cpoints": 13000, + "crew": 50, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationTrade", + "file": "Species/Tarkas/sections/DNStationTrade.shipsection", + "id": 94, + "model": "Species/Tarkas/art/sections/DNStationTrade.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationTrade.X", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "health": 5000, + "mass": 100000, + "cost": 700000, + "cpoints": 14500, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "trade", + "tradingpost": 1, + "explicit_command_section": "DNStationTrade_Fore", + "explicit_engine_section": "DNStationTrade_Aft", + "preview_ofs": "-23 -440 9", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Trade", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNStationTrade_Aft", + "file": "Species/Tarkas/sections/DNStationTrade_Aft.shipsection", + "id": 107, + "model": "Species/Tarkas/art/sections/DNStationTradeAft.X", + "dam_model": "Species/Tarkas/art/sections_dam/DNStationTrade_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": [ + "IND_OrbCom", + "CCC_FTLEcon" + ], + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 700000, + "cpoints": 14500, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Sensor Station", + "description": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. 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As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector\u2019s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNSupport", + "file": "Species/Tarkas/sections/DNSupport.shipsection", + "id": 130, + "model": "Species/Tarkas/art/sections/DreadnoughtSupport.X", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "preview_ofs": "11 200 -4", + "health": 6000, + "mass": 60000, + "cost": 580000, + "cpoints": 32000, + "crew": 150, + "repair_capacity": 40000, + "refueling_capacity": 150, + "refinery": true, + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 3150, + "death_damradius": 1040, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + 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"max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode16", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode19", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode21", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode22", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode23", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode24", + "min_azimuth": -85, + "max_azimuth": 85, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNTorpedoPlatform", + "file": "Species/Tarkas/sections/DNTorpedoPlatform.shipsection", + "id": 83, + "model": "Species/Tarkas/art/sections/HeavyTorpedoplatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 15500, + "mass": 55000, + "cost": 555000, + "cpoints": 5300, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000000, + "force_right": 1000000000, + "force_up": 1000000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "Torpedo", + "turretsize": "Large", + "mount": { + "node": "Torp04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode07", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "mediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode09", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode13", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "IcbmNode", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "Tarkas", + "stem": "DNWar", + "file": "Species/Tarkas/sections/DNWar.shipsection", + "id": 88, + "model": "Species/Tarkas/art/sections/DreadnoughtWar.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "CCC_TrnsZul", + "GRP_HVYBEAM" + ], + "preview_ofs": "11 200 -4", + "health": 6000, + "mass": 40000, + "cost": 320000, + "cpoints": 22000, + "crew": 80, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "beam", + "turretsize": "large", + "mount": [ + { + "node": "Beam03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "Beam04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": [ + { + "node": "MediumGunNode06", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "War", + "description": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "unlocked_by": [ + "CCC_TrnsZul" + ] + }, + { + "race": "Zuul", + "stem": "_AssaultShuttle", + "file": "Species/Zuul/sections/_AssaultShuttle.shipsection", + "id": 1, + "nodesign": 1, + "model": "Species/Zuul/art/sections/AssaultShuttle.X", + "dam_model": "Species/Zuul/art/sections/AssaultShuttle.X", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "health": 200, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 70, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Assault Shuttle", + "description": null, + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_AssaultShuttle_Advanced", + "file": "Species/Zuul/sections/_AssaultShuttle_Advanced.shipsection", + "id": 136, + "model": "Species/Zuul/art/sections/AssaultShuttle_Advanced.X", + "dam_model": "Species/Zuul/art/sections/AssaultShuttle_Advanced.X", + "section_class": "destroyer", + "design_class": "rider", + "requires": "DRN_AdvFrm", + "cost": 2000, + "health": 300, + "autonomous": 1, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 80, + "rotspeed": 90 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Advanced Assault Shuttle", + "description": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_AsteroidMonitor", + "file": "Species/Zuul/sections/_AsteroidMonitor.shipsection", + "id": 145, + "model": "Species/Zuul/art/sections/AsteroidMonitor_Zuul.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "Ind_AstMon", + "health": 35000, + "mass": 250000, + "cost": 3800000, + "cpoints": 35000, + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 200, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode08", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode02", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode06", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode03", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode08", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode04", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode05", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode07", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode01", + "min_azimuth": -50, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": [ + { + "node": "ICBMNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + }, + { + "node": "ICBMNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Asteroid Monitor", + "description": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_Biomissile", + "file": "Species/Zuul/sections/_Biomissile.shipsection", + "id": 2, + "nodesign": 1, + "model": "Species/Zuul/art/sections/Biomissile.X", + "dam_model": "Species/Zuul/art/sections/Biomissile.X", + "health": 300, + "mass": 700, + "crew": 0, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 10000, + "force_up": 10000, + "torque_yaw": 700000, + "torque_pitch": 700000, + "torque_roll": 700000, + "speed": 80, + "rotspeed": 45 + }, + "thruster": { + "node": "Effect", + "effect": "effects/BioMissileFlare.effect", + "idle_effect": "effects/BioMissile_Idle.effect" + }, + "display_name": "Biomissile", + "description": null, + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_BoardingPod", + "file": "Species/Zuul/sections/_BoardingPod.shipsection", + "id": 102, + "nodesign": 1, + "model": "Species/Zuul/art/sections/boardingpod.X", + "dam_model": "Species/Zuul/art/sections/boardingpod.X", + "health": 150, + "mass": 300, + "crew": 24, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000, + "speed": 80, + "rotspeed": 100 + }, + "engine_sound": "Sounds/Ships/Shared/_AssaultShuttle_travel.wav", + "thruster": { + "node": "EngineThruster01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + "display_name": "Boarding Pod", + "description": null, + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_Drone", + "file": "Species/Zuul/sections/_Drone.shipsection", + "id": 122, + "model": "Species/Zuul/art/sections/Drone.X", + "dam_model": "Species/Zuul/art/sections/Drone.X", + "entity_class": "DroneRider", + "requires": "DRN_Cmbt", + "health": 170, + "mass": 300, + "crew": 1, + "preview_ofs": "-1 30 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "speed": 200, + "rotspeed": 100, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -60, + "max_inclination": 60 + } + }, + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": [ + { + "node": "engineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "engineNode02", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Swarm Drone", + "description": "An unmanned, autonomous combat platform \u2013 unable to travel on its own between systems, it requires a carrier ship for transport.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_DroneHeavy", + "file": "Species/Zuul/sections/_DroneHeavy.shipsection", + "id": 134, + "model": "Species/Zuul/art/sections/Drone_Heavy.X", + "dam_model": "Species/Zuul/art/sections/Drone_Heavy.X", + "entity_class": "DroneRider", + "requires": "DRN_AdvFrm", + "health": 270, + "mass": 400, + "preview_ofs": "-1 30 0", + "command_cost": 0, + "maintenance_cost": 0, + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "speed": 140, + "rotspeed": 100, + "force_forward": 150000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 7000000 + }, + "bank": [ + { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": { + "node": "gunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -60, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "gunnode02", + "min_azimuth": -360, + "max_azimuth": 360, + "min_inclination": 20, + "max_inclination": 90 + } + } + ], + "engine_sound": "Sounds/Ships/Shared/_Drone_travel.wav", + "thruster": [ + { + "node": "engineNode01", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "engineNode02", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Heavy Drone", + "description": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_Spy", + "file": "Species/Zuul/sections/_Spy.shipsection", + "id": 120, + "model": "Models/Asteroids/spy_asteroid.x", + "dam_model": "Models/Asteroids/spy_asteroid.x", + "entity_class": "SpyShip", + "nodesign": 1, + "section_type": "mission", + "section_class": "destroyer", + "autonomous": 1, + "cost": 20000, + "cpoints": 800, + "ftlspeed": 0, + "range": 0, + "spy": 1, + "requires": [ + "CCC_SpyBm", + "IND_SlvgTech" + ], + "health": 200, + "mass": 1200, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 100000, + "force_right": 100000, + "force_up": 100000, + "torque_yaw": 7000000, + "torque_pitch": 7000000, + "torque_roll": 700000, + "speed": 65, + "rotspeed": 90 + }, + "bank": { + "turretclass": "spyship", + "turretsize": "large", + "mount": { + "node": "origin", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + "display_name": "Spy Craft", + "description": null, + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "_ZuulAssaultShuttle", + "file": "Species/Zuul/sections/_ZuulAssaultShuttle.shipsection", + "id": 91, + "model": "Species/Zuul/art/sections/Ripper_shuttle.X", + "dam_model": "Species/Zuul/art/sections/Ripper_shuttle.X", + "health": 2750, + "mass": 9000, + "preview_ofs": "-3 -200 4", + "section_class": "destroyer", + "design_class": "rider", + "autonomous": 1, + "prisoner_capacity": 50000000, + "command_cost": 0, + "maintenance_cost": 0, + "netforcelimits": { + "force_forward": 300000, + "force_right": 300000, + "force_up": 300000, + "torque_yaw": 500000000, + "torque_pitch": 500000000, + "torque_roll": 500000000, + "speed": 80, + "rotspeed": 150 + }, + "section_sound": "Sounds/Ships/Shared/slavers_shuttle_travel.wav", + "section_sound_minrange": 85, + "section_sound_repeat": 1, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineA", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + }, + { + "node": "EngineB", + "effect": "effects/HumanShuttle_Thrust.effect", + "idle_effect": "effects/HumanShuttle_Idle.effect" + } + ], + "display_name": "Slave Disk", + "description": "Technically a planetary assault craft, the Zuul have included special considerations into their design \u2013 cargo holds for their captured slaves.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRAbsorber", + "file": "Species/Zuul/sections/CRAbsorber.shipsection", + "id": 3, + "model": "Species/Zuul/art/sections/Cruiserabsorber.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_ErgAb", + "health": 2000, + "mass": 4200, + "cost": 70000, + "cpoints": 1080, + "crew": 6, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 15000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 620000000.0, + "torque_pitch": 620000000.0, + "torque_roll": 620000000.0, + "speed": 5, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -75, + "max_azimuth": 150, + "min_inclination": -90, + "max_inclination": 5 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Zuul", + "stem": "CRAIC", + "file": "Species/Zuul/sections/CRAIC.shipsection", + "id": 4, + "model": "Species/Zuul/art/sections/CruiserAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "aicontrol": true, + "health": 2500, + "mass": 2200, + "cost": 70000, + "cpoints": 720, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 15000, + "force_right": 15000, + "force_up": 15000, + "torque_yaw": 720000000.0, + "torque_pitch": 720000000.0, + "torque_roll": 720000000.0, + "speed": 15, + "rotspeed": 95 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Zuul", + "stem": "CRAntimatter", + "file": "Species/Zuul/sections/CRAntimatter.shipsection", + "id": 5, + "model": "Species/Zuul/art/sections/CruiserAntiMatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "antimatter", + "health": 3300, + "mass": 6500, + "cost": 50000, + "cpoints": 1980, + "nodespeed": 12, + "ftlspeed": 0.7, + "range": 38, + "crew": 30, + "shield_model_offset": "0 0 -5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 120000, + "force_right": 120000, + "force_up": 120000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 15 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -165, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 10 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Zuul", + "stem": "CRArmor", + "file": "Species/Zuul/sections/CRArmor.shipsection", + "id": 6, + "model": "Species/Zuul/art/sections/CruiserArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 2800, + "mass": 5000, + "cost": 12000, + "cpoints": 2250, + "crew": 42, + "preview_ofs": "2 -50 -3", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 15, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": 90, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRAssault", + "file": "Species/Zuul/sections/CRAssault.shipsection", + "id": 7, + "model": "Species/Zuul/art/sections/CruiserAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "GRP_TORPS", + "health": 2500, + "mass": 4000, + "cost": 30000, + "cpoints": 1350, + "crew": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 520000000.0, + "torque_pitch": 520000000.0, + "torque_roll": 520000000.0, + "speed": 0, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "Shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -25, + "max_azimuth": 165, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -150, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 75, + "min_inclination": 10, + "max_inclination": 90 + } + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Zuul", + "stem": "CRAssaultShuttle", + "file": "Species/Zuul/sections/CRAssaultShuttle.shipsection", + "id": 128, + "model": "Species/Zuul/art/sections/CruiserAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_AdvFrm", + "health": 2400, + "mass": 6000, + "cost": 60000, + "cpoints": 2850, + "crew": 55, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode02", + "min_azimuth": -10, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Assault Carrier", + "description": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRBarrage", + "file": "Species/Zuul/sections/CRBarrage.shipsection", + "id": 8, + "model": "Species/Zuul/art/sections/CruiserBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 2700, + "mass": 8800, + "cost": 30000, + "cpoints": 3060, + "crew": 24, + "preview_ofs": "-1 -50 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -10, + "max_azimuth": 25, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Freebeam02", + "min_azimuth": -25, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "TorpedoTube01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "TorpedoTube02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRBattleBridge", + "file": "Species/Zuul/sections/CRBattleBridge.shipsection", + "id": 9, + "model": "Species/Zuul/art/sections/Cruiserbattlebridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 2400, + "mass": 4400, + "cost": 30000, + "cpoints": 1170, + "crew": 36, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 430000000.0, + "torque_pitch": 430000000.0, + "torque_roll": 430000000.0, + "speed": 0, + "rotspeed": 50 + }, + "bank": [ + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": { + "node": "Freebeam01", + "min_azimuth": -10, + "max_azimuth": 25, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": 150, + "max_azimuth": -30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Zuul", + "stem": "CRBiomeColonizer", + "file": "Species/Zuul/sections/CRBiomeColonizer.shipsection", + "id": 10, + "model": "Species/Zuul/art/sections/CruiserBiom.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "BIO_Btrans", + "health": 600, + "mass": 8000, + "cost": 35000, + "cpoints": 2430, + "crew": 42, + "preview_ofs": "7 -50 -7", + "colonizer_pop": 15000, + "colonizer_infra": 2, + "colonizer_terra": 0.05, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 185, + "max_azimuth": -10, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -185, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 90 + } + } + ], + "display_name": "Biome Colonizer", + "description": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "unlocked_by": [ + "BIO_Btrans" + ] + }, + { + "race": "Zuul", + "stem": "CRBlazer", + "file": "Species/Zuul/sections/CRBlazer.shipsection", + "id": 140, + "model": "Species/Zuul/art/sections/CruiserBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_HVYBEAM", + "health": 2500, + "mass": 8800, + "cost": 35000, + "cpoints": 3260, + "crew": 24, + "preview_ofs": "-1 -50 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -170, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -10, + "max_azimuth": 25, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Freebeam02", + "min_azimuth": -25, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam03", + "min_azimuth": -10, + "max_azimuth": 25, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Freebeam04", + "min_azimuth": -25, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRBoarding", + "file": "Species/Zuul/sections/CRBoarding.shipsection", + "id": 95, + "model": "Species/Zuul/art/sections/CruiserBoarding.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "IND_BrdPod", + "health": 2800, + "mass": 5500, + "cost": 45000, + "cpoints": 2800, + "crew": 48, + "preview_ofs": "8 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -300, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -150, + "max_azimuth": 1, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Boarding", + "description": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRCloaking", + "file": "Species/Zuul/sections/CRCloaking.shipsection", + "id": 12, + "model": "Species/Zuul/art/sections/CruiserCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1400, + "mass": 3500, + "cost": 38000, + "cpoints": 900, + "crew": 12, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000.0, + "torque_pitch": 320000000.0, + "torque_roll": 320000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -8, + "max_inclination": 90 + } + } + ], + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Zuul", + "stem": "CRCOL", + "file": "Species/Zuul/sections/CRCOL.shipsection", + "id": 124, + "model": "Species/Zuul/art/sections/CruiserCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_COL", + "health": 3000, + "mass": 10000, + "cost": 35000, + "cpoints": 3450, + "crew": 45, + "preview_ofs": "5 -35 -14", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COLbarrel", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -30, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Complex Ordinance Launcher", + "description": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "unlocked_by": [ + "DRN_COL" + ] + }, + { + "race": "Zuul", + "stem": "CRCommand", + "file": "Species/Zuul/sections/CRCommand.shipsection", + "id": 13, + "model": "Species/Zuul/art/sections/CruiserCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1300, + "mass": 2800, + "cost": 6000, + "cpoints": 990, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 350000000.0, + "torque_pitch": 350000000.0, + "torque_roll": 350000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRConstruction", + "file": "Species/Zuul/sections/CRConstruction.shipsection", + "id": 108, + "model": "Species/Zuul/art/sections/DnConstruction.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-0 -830 10" + ], + "huge": 1, + "engine_techera": "fusion", + "requires": [ + "DRV_Fusn", + "IND_DSCon" + ], + "health": 1500, + "mass": 18000, + "cost": 800000, + "cpoints": 18000, + "crew": [ + 60, + 150 + ], + "command_cost": 0, + "construction_capacity": 11000, + "autonomous": 1, + "nodespeed": 2, + "ftlspeed": 0.5, + "range": 20, + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "section_sound": "Sounds/Ships/Zuul/zuul_tunnelers.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 320000000.0, + "torque_pitch": 320000000.0, + "torque_roll": 320000000.0, + "speed": 40, + "rotspeed": 45 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + } + ], + "display_name": "Construction", + "description": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRDeepScan", + "file": "Species/Zuul/sections/CRDeepScan.shipsection", + "id": 14, + "model": "Species/Zuul/art/sections/CruiserDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1200, + "mass": 2000, + "cost": 22000, + "cpoints": 810, + "scanrange": 10, + "tacticalsensorrange": 6700, + "crew": 12, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 420000000.0, + "torque_pitch": 420000000.0, + "torque_roll": 420000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -140, + "max_azimuth": 65, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -45, + "max_azimuth": 165, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Zuul", + "stem": "CRDeepscanPlatform", + "file": "Species/Zuul/sections/CRDeepscanPlatform.shipsection", + "id": 129, + "model": "Species/Zuul/art/sections/MediumDeepscanPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "CCC_ScanSats", + "health": 3600, + "mass": 6000, + "cost": 75000, + "cpoints": 2050, + "tacticalsensorrange": 2200, + "scanrange": 0.001, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Scanner Satellite", + "description": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRDefencePlatform", + "file": "Species/Zuul/sections/CRDefencePlatform.shipsection", + "id": 84, + "model": "Species/Zuul/art/sections/MediumDefencePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "health": 4200, + "mass": 6000, + "cost": 45000, + "cpoints": 2250, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -75, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -75, + "max_inclination": 75 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -45, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -180, + "max_azimuth": 180 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -180, + "max_azimuth": 180 + } + } + ], + "display_name": "Medium Defense Platform", + "description": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRDeflector", + "file": "Species/Zuul/sections/CRDeflector.shipsection", + "id": 15, + "model": "Species/Zuul/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Def", + "health": 1000, + "mass": 3600, + "cost": 22000, + "cpoints": 1260, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "crew": 6, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 310000000.0, + "torque_pitch": 310000000.0, + "torque_roll": 310000000.0, + "speed": -10, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Zuul", + "stem": "CRDisruptor", + "file": "Species/Zuul/sections/CRDisruptor.shipsection", + "id": 118, + "model": "Species/Zuul/art/sections/CruiserDeflector.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "requires": "SLD_Disr", + "health": 1000, + "mass": 3600, + "cost": 22000, + "cpoints": 1260, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "crew": 6, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 310000000.0, + "torque_pitch": 310000000.0, + "torque_roll": 310000000.0, + "speed": -10, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRDrone", + "file": "Species/Zuul/sections/CRDrone.shipsection", + "id": 121, + "model": "Species/Zuul/art/sections/CruiserDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Squad", + "health": 2300, + "mass": 6000, + "cost": 60000, + "cpoints": 2750, + "crew": 25, + "preview_ofs": "1 -50 2", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "mediumgunnode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Squad" + ] + }, + { + "race": "Zuul", + "stem": "CRDronePlatform", + "file": "Species/Zuul/sections/CRDronePlatform.shipsection", + "id": 130, + "model": "Species/Zuul/art/sections/MediumDronePlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": "DRN_Sats", + "health": 4000, + "mass": 6000, + "cost": 95000, + "cpoints": 2450, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 50, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -45, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -50, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Drone Satellite", + "description": "This medium satellite is designed to support combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRExtendedRange", + "file": "Species/Zuul/sections/CRExtendedRange.shipsection", + "id": 16, + "model": "Species/Zuul/art/sections/CruiserExtendedRange.X", + "dam_model": "Species/Zuul/art/sections_dam/CruiserER.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "dam_socket_aft": "EngineNode", + "dam_socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1100, + "mass": 5300, + "cost": 8000, + "cpoints": 1530, + "range": 20, + "crew": 30, + "preview_ofs": "2 -50 4", + "death_effect": "Effects/CRER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 320, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -170, + "max_azimuth": 25, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRFireControl", + "file": "Species/Zuul/sections/CRFireControl.shipsection", + "id": 17, + "model": "Species/Zuul/art/sections/CruiserFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "cruiser", + "health": 1200, + "mass": 2800, + "cost": 30000, + "cpoints": 1170, + "crew": 6, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": "o", + "force_up": 0, + "torque_yaw": 400000000.0, + "torque_pitch": 400000000.0, + "torque_roll": 400000000.0, + "speed": 0, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Zuul", + "stem": "CRFission", + "file": "Species/Zuul/sections/CRFission.shipsection", + "id": 18, + "model": "Species/Zuul/art/sections/CruiserFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fission", + "requires": "DRV_Fissn", + "health": 1500, + "mass": 7300, + "cost": 15000, + "cpoints": 2700, + "nodespeed": 3, + "ftlspeed": 0.2, + "range": 14, + "crew": 18, + "shield_model_offset": "0 5 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 63000, + "force_right": 63000, + "force_up": 63000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": -5 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRFusion", + "file": "Species/Zuul/sections/CRFusion.shipsection", + "id": 22, + "model": "Species/Zuul/art/sections/CruiserFusion.X", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "engine_techera": "fusion", + "health": 1500, + "mass": 5800, + "cost": 30000, + "cpoints": 2160, + "nodespeed": 6, + "ftlspeed": 0.5, + "range": 24, + "crew": 24, + "shield_model_offset": "0 0 20", + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 62000, + "force_right": 62000, + "force_up": 62000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -10, + "max_inclination": 10 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Zuul", + "stem": "CRHammerHead", + "file": "Species/Zuul/sections/CRHammerHead.shipsection", + "id": 23, + "model": "Species/Zuul/art/sections/CruiserHammerHead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1300, + "mass": 3500, + "cost": 15000, + "cpoints": 1170, + "crew": 24, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 7000, + "force_right": 7000, + "force_up": 7000, + "torque_yaw": 520000000.0, + "torque_pitch": 520000000.0, + "torque_roll": 520000000.0, + "speed": 10, + "rotspeed": 75 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -115, + "max_azimuth": 115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -115, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -115, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": 115, + "max_azimuth": -115, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": 115, + "max_azimuth": -90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": 115, + "max_azimuth": -60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Zuul", + "stem": "CRImpactor", + "file": "Species/Zuul/sections/CRImpactor.shipsection", + "id": 142, + "model": "Species/Zuul/art/sections/CruiserImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "WEP_AccAmp", + "health": 2800, + "mass": 9800, + "cost": 33000, + "cpoints": 3260, + "crew": 30, + "preview_ofs": "-1 -50 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -100, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + } + ], + "display_name": "Impactor", + "description": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Zuul", + "stem": "CRMinelayer", + "file": "Species/Zuul/sections/CRMinelayer.shipsection", + "id": 24, + "model": "Species/Zuul/art/sections/CruiserMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1100, + "mass": 8500, + "cost": 30000, + "cpoints": 2700, + "crew": 12, + "preview_ofs": "9 -50 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -135, + "max_azimuth": 135, + "min_inclination": 5, + "max_inclination": 90 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": [ + { + "node": "Mine1", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Mine2", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Zuul", + "stem": "CRMining", + "file": "Species/Zuul/sections/CRMining.shipsection", + "id": 25, + "model": "Species/Zuul/art/sections/CruiserMining.X", + "dam_model": "Species/Zuul/art/sections_dam/CruiserMining.X", + "requires": "IND_AstMine", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "dam_socket_aft": "EngineNode", + "dam_socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1000, + "mass": 11000, + "cost": 25000, + "cpoints": 2700, + "crew": 24, + "preview_ofs": "25 -80 -10", + "mining_capacity": 800, + "mining_rate": 150, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "section_sound": "Sounds/Ships/Zuul/zuul_factory.wav", + "section_sound_repeat": 5, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Mining", + "description": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "unlocked_by": [ + "IND_AstMine" + ] + }, + { + "race": "Zuul", + "stem": "CRNodeBore", + "file": "Species/Zuul/sections/CRNodeBore.shipsection", + "id": 94, + "model": "Species/Zuul/art/sections/CruiserNodeBore.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": [ + "DRV_Fusn", + "DRV_Rend" + ], + "engine_techera": "fusion", + "health": 12500, + "mass": 24000, + "cost": 350000, + "cpoints": 12000, + "crew": [ + 60, + 0 + ], + "node_bore": 1, + "autonomous": 1, + "nodespeed": 4.0, + "ftlspeed": 0.7, + "range": 32, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "section_sound": "Sounds/Ships/Zuul/zuul_tunnelers.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 330000000.0, + "torque_pitch": 330000000.0, + "torque_roll": 331000000.0, + "speed": 25, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -50, + "max_azimuth": 1, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -105, + "max_azimuth": 10, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "nodecannon", + "turretsize": "large", + "mount": { + "node": "nodecannon01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": 5, + "max_inclination": -5 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "Rending Bore", + "description": "A specialized ship design to Rend holes in space time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Larger and more efficient than the Rip Bore ship, the artificial node lines created by this vessel are still unstable and those created by this ship will last, on average, 65 years but may collapse sooner due to excessive usage. A fleet without a Rend Bore ship will be destroyed if a line collapses on it.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRPointDefence", + "file": "Species/Zuul/sections/CRPointDefence.shipsection", + "id": 28, + "model": "Species/Zuul/art/sections/CruiserPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1900, + "mass": 4700, + "cost": 30000, + "cpoints": 1800, + "crew": 18, + "preview_ofs": "0 -50 -6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 5, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": 10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Zuul", + "stem": "CRProjector", + "file": "Species/Zuul/sections/CRProjector.shipsection", + "id": 101, + "model": "Species/Zuul/art/sections/CruiserProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "requires": "GRP_PRJCTR", + "health": 3500, + "mass": 6000, + "cost": 15000, + "cpoints": 2520, + "crew": 12, + "preview_ofs": "0 -50 -6", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + "display_name": "Projector", + "description": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRPulsedFission", + "file": "Species/Zuul/sections/CRPulsedFission.shipsection", + "id": 29, + "model": "Species/Zuul/art/sections/CruiserPulseFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Cruiser", + "requires": "DRV_PlsFiss", + "engine_techera": "fission", + "health": 1600, + "mass": 7500, + "cost": 17000, + "cpoints": 2745, + "nodespeed": 4, + "ftlspeed": 0.2, + "range": 14, + "crew": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 65000, + "force_right": 65000, + "force_up": 65000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -70, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -45, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FissionB.effect", + "idle_effect": "effects/Engine_FissionidleB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Zuul", + "stem": "CRRefinery", + "file": "Species/Zuul/sections/CRRefinery.shipsection", + "id": 30, + "model": "Species/Zuul/art/sections/CruiserRefinery.X", + "requires": "IND_OrbFound", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 750, + "mass": 9000, + "cost": 30000, + "cpoints": 2700, + "crew": 30, + "preview_ofs": "8 -50 -1", + "death_effect": "Effects/CR_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 750, + "death_damradius": 640, + "refueling_capacity": 65, + "refinery": true, + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "section_sound": "Sounds/Ships/Zuul/zuul_factory.wav", + "section_sound_repeat": 7, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": 0, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Refinery", + "description": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRRepairandSalvage", + "file": "Species/Zuul/sections/CRRepairandSalvage.shipsection", + "id": 31, + "model": "Species/Zuul/art/sections/CruiserRepairAndSalvage.X", + "requires": "IND_SlvgTech", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 1300, + "mass": 7800, + "cost": 55000, + "cpoints": 1980, + "repair_capacity": 25000, + "crew": 42, + "spytender": true, + "preview_ofs": "11 -50 -1", + "option": "IND_PlyAlloy", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Repair and Salvage", + "description": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "unlocked_by": [ + "IND_SlvgTech" + ] + }, + { + "race": "Zuul", + "stem": "CRScavenger", + "file": "Species/Zuul/sections/CRScavenger.shipsection", + "id": 92, + "model": "Species/Zuul/art/sections/Ripper_mission.X", + "dam_model": "Species/Zuul/art/sections_dam/RipperMission.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "dam_socket_aft": "EngineNode", + "dam_socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "crew": [ + false, + 18 + ], + "health": 4000, + "mass": 3500, + "cost": 14000, + "cpoints": 2520, + "preview_ofs": "16 -60 4", + "prisoner_capacity": 50000000, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 25, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": 0, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -110, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "prisonershuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Scavenger", + "description": "This section is designed to carry the Zuul slave disk and transport captured prisoners. It is made light to add to the speed of the cruiser but durable as well. It has a capacity of 50 million slaves in cold storage.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRShield", + "file": "Species/Zuul/sections/CRShield.shipsection", + "id": 32, + "model": "Species/Zuul/art/sections/CruiserShield.X", + "requires": "GRP_Shields", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1200, + "mass": 3200, + "cost": 47000, + "cpoints": 900, + "crew": 12, + "shield_model_offset": "0 -10 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000.0, + "torque_pitch": 320000000.0, + "torque_roll": 320000000.0, + "speed": 0, + "rotspeed": 45 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Zuul", + "stem": "CRStrafe", + "file": "Species/Zuul/sections/CRStrafe.shipsection", + "id": 139, + "model": "Species/Zuul/art/sections/CruiserStrafe.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Cruiser", + "health": 1100, + "mass": 4000, + "cost": 14000, + "cpoints": 1070, + "crew": 19, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 320000000.0, + "torque_pitch": 320000000.0, + "torque_roll": 320000000.0, + "speed": 0, + "rotspeed": 70 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "medium", + "showturrets": false, + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -12, + "max_inclination": 12 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Zuul", + "stem": "CRStrikeForceCNC", + "file": "Species/Zuul/sections/CRStrikeForceCNC.shipsection", + "id": 33, + "model": "Species/Zuul/art/sections/CruiserStrikeForceCNC.X", + "dam_model": "Species/Zuul/art/sections_dam/CruiserCNC.X", + "requires": "CCC_DatSyn", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "dam_socket_aft": "EngineNode", + "dam_socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "cruiser", + "health": 4200, + "mass": 8000, + "cost": 125000, + "cpoints": 4500, + "command_quota": 44, + "crew": 48, + "shield_model_offset": "0 30 0", + "preview_ofs": "22 -90 -2", + "section_sound": [ + "Sounds/Ships/Shared/DECommand.wav", + "Sounds/Ships/Zuul/zuul_command.wav" + ], + "section_sound_repeat": [ + 4, + 4 + ], + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -85, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -65, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -190, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -160, + "max_azimuth": 0, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 0, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Strikeforce CNC", + "description": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "unlocked_by": [ + "CCC_DatSyn" + ] + }, + { + "race": "Zuul", + "stem": "CRTerrorize", + "file": "Species/Zuul/sections/CRTerrorize.shipsection", + "id": 133, + "model": "Species/Zuul/art/sections/CruiserTerror.X", + "section_type": "mission", + "section_class": "cruiser", + "preview_ofs": [ + "0 0 1", + "0 -200 0" + ], + "requires": [ + "DRV_Fusn", + "CCC_FTLBrdB" + ], + "engine_techera": "fusion", + "health": 5500, + "mass": 44000, + "cost": 350000, + "cpoints": 20000, + "crew": 60, + "propaganda": 1, + "autonomous": 1, + "nodespeed": 4.0, + "ftlspeed": 0.6, + "range": 20, + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "section_sound": "Sounds/Ships/Zuul/zuul_tunnelers.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 85000, + "force_right": 85000, + "force_up": 85000, + "torque_yaw": 330000000.0, + "torque_pitch": 330000000.0, + "torque_roll": 331000000.0, + "speed": 25, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionCC.effect", + "idle_effect": "effects/Engine_FusionIdleCC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionBB.effect", + "idle_effect": "effects/Engine_FusionIdleBB.effect" + } + ], + "display_name": "Terrorizer", + "description": "This Zuul ship is designed to instil terror into the hearts of the enemy through non-stop transmitted psychological attacks. While it functions in an enemy system, that world will suffer serious drops in morale.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "CRTorpedoPlatform", + "file": "Species/Zuul/sections/CRTorpedoPlatform.shipsection", + "id": 100, + "model": "Species/Zuul/art/sections/MediumTorpedoPlatform.x", + "section_type": "mission", + "section_class": "cruiser", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 3700, + "mass": 6000, + "cost": 40000, + "cpoints": 2250, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "-15 130 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 10000000, + "force_right": 10000000, + "force_up": 10000000, + "torque_yaw": 100000000, + "torque_pitch": 100000000, + "torque_roll": 100000000, + "speed": 34.5, + "rotspeed": 30 + }, + "bank": [ + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -30, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -150, + "max_azimuth": 150 + } + }, + { + "turretclass": "missile", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -150, + "max_azimuth": 150 + } + } + ], + "display_name": "Torpedo Defence Platform", + "description": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEAbsorber", + "file": "Species/Zuul/sections/DEAbsorber.shipsection", + "id": 34, + "model": "Species/Zuul/art/sections/DestroyerAbsorbtion.X", + "requires": "SLD_ErgAb", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1200, + "cost": 28000, + "cpoints": 690, + "preview_ofs": "1.2 0 .5", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 60 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -75, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Absorption", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Zuul", + "stem": "DEAIC", + "file": "Species/Zuul/sections/DEAIC.shipsection", + "id": 35, + "model": "Species/Zuul/art/sections/DestroyerAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "aicontrol": true, + "health": 500, + "mass": 600, + "cost": 30000, + "cpoints": 400, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 6200, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 5000, + "force_right": 5000, + "force_up": 5000, + "torque_yaw": 62000000.0, + "torque_pitch": 62000000.0, + "torque_roll": 62000000.0, + "speed": 20, + "rotspeed": 190 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Zuul", + "stem": "DEAntimatter", + "file": "Species/Zuul/sections/DEAntimatter.shipsection", + "id": 36, + "model": "Species/Zuul/art/sections/DestroyerAntiMatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "Destroyer", + "engine_techera": "antimatter", + "health": 950, + "mass": 2000, + "cost": 20000, + "cpoints": 920, + "nodespeed": 12, + "ftlspeed": 0.7, + "range": 38, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 60000, + "force_right": 60000, + "force_up": 60000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 10 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -165, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterA.effect", + "idle_effect": "effects/EngineAntimatterIdleA.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Zuul", + "stem": "DEArmor", + "file": "Species/Zuul/sections/DEArmor.shipsection", + "id": 37, + "model": "Species/Zuul/art/sections/DestroyerArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "2.2 0 -1", + "health": 500, + "mass": 1700, + "cost": 2500, + "cpoints": 600, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 20, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 75, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEAssaultShuttle", + "file": "Species/Zuul/sections/DEAssaultShuttle.shipsection", + "id": 38, + "model": "Species/Zuul/art/sections/DestroyerAssaultShuttle.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "4 0 0", + "health": 200, + "mass": 1700, + "cost": 4000, + "cpoints": 1040, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": { + "node": "shuttle", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 5, + "max_inclination": 90 + } + } + ], + "display_name": "Assault Shuttle", + "description": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully \u2013 while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DECloaking", + "file": "Species/Zuul/sections/DECloaking.shipsection", + "id": 40, + "model": "Species/Zuul/art/sections/DestroyerCloaking.X", + "requires": "SLD_Clk", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "3.9 0 -1.5", + "health": 300, + "mass": 1500, + "cost": 18000, + "cpoints": 800, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + }, + { + "option": "SLD_Intang" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -165, + "max_azimuth": 165, + "min_inclination": -1, + "max_inclination": 90 + } + }, + "display_name": "Cloaking", + "description": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "unlocked_by": [ + "SLD_Clk" + ] + }, + { + "race": "Zuul", + "stem": "DEColonizer", + "file": "Species/Zuul/sections/DEColonizer.shipsection", + "id": 41, + "model": "Species/Zuul/art/sections/DestroyerColonizer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 200, + "mass": 3000, + "cost": 7000, + "cpoints": 720, + "preview_ofs": "2 0 0", + "colonizer_pop": 200, + "colonizer_infra": 0.55, + "colonizer_terra": 0, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat", + "BIO_SpndAni" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -2, + "max_inclination": 90 + } + ] + }, + "display_name": "Colonizer", + "description": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DECommand", + "file": "Species/Zuul/sections/DECommand.shipsection", + "id": 42, + "model": "Species/Zuul/art/sections/DestroyerCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 320, + "mass": 500, + "cost": 1000, + "cpoints": 340, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 20000000.0, + "torque_pitch": 20000000.0, + "torque_roll": 20000000.0, + "speed": 0, + "rotspeed": 70 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -100, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + }, + "display_name": "Standard Command", + "description": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEDeepScan", + "file": "Species/Zuul/sections/DEDeepScan.shipsection", + "id": 43, + "model": "Species/Zuul/art/sections/DestroyerDeepScan.X", + "requires": "CCC_AdvSens", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 350, + "cost": 7000, + "cpoints": 290, + "mass": 600, + "scanrange": 7, + "tacticalsensorrange": 6200, + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 10000000.0, + "torque_pitch": 10000000.0, + "torque_roll": 1000000.0, + "speed": 0, + "rotspeed": 60 + }, + "display_name": "Deep Scan", + "description": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "unlocked_by": [ + "CCC_AdvSens" + ] + }, + { + "race": "Zuul", + "stem": "DEDefencePlatform", + "file": "Species/Zuul/sections/DEDefencePlatform.shipsection", + "id": 83, + "model": "Species/Zuul/art/sections/LightDefencePlatform.x", + "section_type": "mission", + "section_class": "destroyer", + "health": 800, + "mass": 4000, + "cost": 9000, + "cpoints": 690, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "-5 -30 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 1000000, + "force_right": 1000000, + "force_up": 1000000, + "torque_yaw": 10000000, + "torque_pitch": 10000000, + "torque_roll": 10000000, + "speed": 34.5, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -155, + "max_azimuth": 155, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 165, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "missile", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -180, + "max_azimuth": 180 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -180, + "max_azimuth": 180 + } + ] + } + ], + "thruster": [ + { + "node": "Thruster01", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster02", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster03", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster04", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster05", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster06", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster07", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster08", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster09", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster10", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster11", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster12", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster13", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster14", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster15", + "effect": "effects/tempthruster.effect" + }, + { + "node": "Thruster16", + "effect": "effects/tempthruster.effect" + } + ], + "display_name": "Light Defense Platform", + "description": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEDeflector", + "file": "Species/Zuul/sections/DEDeflector.shipsection", + "id": 44, + "model": "Species/Zuul/art/sections/DestroyerDeflector.X", + "requires": "SLD_Def", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 300, + "mass": 800, + "cost": 10000, + "cpoints": 800, + "preview_ofs": "3 0 -2", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -1, + "max_inclination": 90 + } + } + ], + "display_name": "Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Zuul", + "stem": "DEDisruptor", + "file": "Species/Zuul/sections/DEDisruptor.shipsection", + "id": 117, + "model": "Species/Zuul/art/sections/DestroyerDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 300, + "mass": 800, + "cost": 10000, + "cpoints": 800, + "preview_ofs": "3 0 -2", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -1, + "max_inclination": 90 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEDrone", + "file": "Species/Zuul/sections/DEDrone.shipsection", + "id": 123, + "model": "Species/Zuul/art/sections/DestroyerDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "requires": "DRN_Cmbt", + "health": 250, + "mass": 2000, + "cost": 15500, + "cpoints": 900, + "preview_ofs": "1 -10 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_Cmbt" + ] + }, + { + "race": "Zuul", + "stem": "DEExtendedRange", + "file": "Species/Zuul/sections/DEExtendedRange.shipsection", + "id": 45, + "model": "Species/Zuul/art/sections/DestroyerExtendedRange.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 300, + "mass": 1200, + "cost": 1000, + "cpoints": 460, + "range": 24, + "preview_ofs": "2.7 0 .5", + "death_effect": "Effects/DEER_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 200, + "death_damradius": 150, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 15, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Extended Range", + "description": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEFireControl", + "file": "Species/Zuul/sections/DEFireControl.shipsection", + "id": 46, + "model": "Species/Zuul/art/sections/DestroyerFireControl.X", + "requires": "IND_PredGun", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 400, + "cost": 12000, + "cpoints": 340, + "mass": 700, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 12000000.0, + "torque_pitch": 12000000.0, + "torque_roll": 1200000.0, + "speed": 0, + "rotspeed": 65 + }, + "display_name": "Fire Control", + "description": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "unlocked_by": [ + "IND_PredGun" + ] + }, + { + "race": "Zuul", + "stem": "DEFission", + "file": "Species/Zuul/sections/DEFission.shipsection", + "id": 47, + "model": "Species/Zuul/art/sections/DestroyerFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": "DRV_Fissn", + "health": 450, + "mass": 2000, + "cost": 3000, + "cpoints": 920, + "nodespeed": 3, + "ftlspeed": 0.2, + "range": 14, + "shield_model_offset": "0 0 5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 26000, + "force_right": 26000, + "force_up": 26000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 50, + "rotspeed": 0 + }, + "thruster": { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 85, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 0, + "max_inclination": 90 + } + } + ], + "display_name": "Fission", + "description": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEFusion", + "file": "Species/Zuul/sections/DEFusion.shipsection", + "id": 51, + "model": "Species/Zuul/art/sections/DestroyerFusion.X", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fusion", + "health": 650, + "mass": 1900, + "cost": 10000, + "cpoints": 1040, + "nodespeed": 6, + "ftlspeed": 0.5, + "range": 24, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 35000, + "force_right": 35000, + "force_up": 35000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -145, + "max_azimuth": 145, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Zuul", + "stem": "DEHammerhead", + "file": "Species/Zuul/sections/DEHammerhead.shipsection", + "id": 52, + "model": "Species/Zuul/art/sections/DestroyerHammerhead.X", + "requires": "IND_Waldo", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 450, + "mass": 850, + "cost": 3000, + "cpoints": 580, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 3000, + "force_right": 3000, + "force_up": 3000, + "torque_yaw": 34000000.0, + "torque_pitch": 34000000.0, + "torque_roll": 34000000.0, + "speed": 8, + "rotspeed": 120 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -170, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 165, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Hammerhead", + "description": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "unlocked_by": [ + "IND_Waldo" + ] + }, + { + "race": "Zuul", + "stem": "DEJammer", + "file": "Species/Zuul/sections/DEJammer.shipsection", + "id": 53, + "model": "Species/Zuul/art/sections/DestroyerJammer.X", + "requires": "CCC_SnsJam", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 300, + "mass": 1000, + "cost": 5000, + "cpoints": 580, + "preview_ofs": "3 0 -1", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": "Sounds/Ships/Shared/DEDeepScan.wav", + "section_sound_repeat": 5, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Jammer", + "description": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "unlocked_by": [ + "CCC_SnsJam" + ] + }, + { + "race": "Zuul", + "stem": "DEMinelayer", + "file": "Species/Zuul/sections/DEMinelayer.shipsection", + "id": 54, + "model": "Species/Zuul/art/sections/DestroyerMinelayer.X", + "requires": "GRP_MINES", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 2000, + "cost": 13000, + "cpoints": 1150, + "preview_ofs": "3.8 0 -1.5", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "mine", + "turretsize": "large", + "mount": { + "node": "Mine", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Minelayer", + "description": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "unlocked_by": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ] + }, + { + "race": "Zuul", + "stem": "DENodeBore", + "file": "Species/Zuul/sections/DENodeBore.shipsection", + "id": 89, + "model": "Species/Zuul/art/sections/DestroyerNodeBore.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "health": 7500, + "mass": 16000, + "cost": 120000, + "cpoints": 7750, + "node_bore": 1, + "autonomous": 1, + "nodespeed": 1.55, + "ftlspeed": 0.1, + "range": 18, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "section_sound": "Sounds/Ships/Zuul/zuul_tunnelers.wav", + "section_sound_repeat": 2, + "netforcelimits": { + "force_forward": 29000, + "force_right": 29000, + "force_up": 29000, + "torque_yaw": 12000000.0, + "torque_pitch": 12000000.0, + "torque_roll": 12000000.0, + "speed": 30, + "rotspeed": 45 + }, + "thruster": { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -25, + "max_azimuth": 190, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": 10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -25, + "max_azimuth": 190, + "min_inclination": 10, + "max_inclination": 90 + } + } + ], + "display_name": "Rip Bore", + "description": "A specialized ship design to tear open holes in space time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Artificial node lines are unstable and those created by this ship will last, on average, 35 years but may collapse sooner due to excessive usage. A fleet without a NodeBore ship will be destroyed if a line collapses on it.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DEPointDefence", + "file": "Species/Zuul/sections/DEPointDefence.shipsection", + "id": 58, + "model": "Species/Zuul/art/sections/DestroyerPointDefence.X", + "requires": "GRP_PD", + "socket_aft": "EngineNode", + "socket_fore": "COmmandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1400, + "cost": 9000, + "cpoints": 800, + "preview_ofs": "1.9 0 1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "small", + "small" + ], + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 80, + "min_inclination": -30, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -40, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Defence", + "description": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren\u2019t front-line combat vessels, but are critical support against an enemy with missile systems.", + "unlocked_by": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ] + }, + { + "race": "Zuul", + "stem": "DEPulsedFission", + "file": "Species/Zuul/sections/DEPulsedFission.shipsection", + "id": 59, + "model": "Species/Zuul/art/sections/DestroyerPulseFission.X", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "destroyer", + "engine_techera": "fission", + "requires": "DRV_PlsFiss", + "health": 450, + "mass": 2550, + "cost": 7000, + "cpoints": 1380, + "nodespeed": 4, + "ftlspeed": 0.4, + "range": 14, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + }, + "DRV_RecFiss" + ], + "engine_sound": "Sounds/Ships/Shared/DEFission_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFission_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 29000, + "force_right": 27000, + "force_up": 27000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 60, + "rotspeed": 0 + }, + "thruster": { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -160, + "max_azimuth": 160, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 0, + "max_inclination": 90 + } + } + ], + "display_name": "Pulsed Fission", + "description": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "unlocked_by": [ + "DRV_PlsFiss" + ] + }, + { + "race": "Zuul", + "stem": "DEPursuit", + "file": "Species/Zuul/sections/DEPursuit.shipsection", + "id": 135, + "model": "Species/Zuul/art/sections/DestroyerPursuitArmor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "requires": "DRV_OvrThrust", + "preview_ofs": "2.2 0 -1", + "health": 350, + "mass": 1900, + "cost": 2700, + "cpoints": 900, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 9000, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 35, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -12, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -12, + "max_inclination": 90 + } + ] + } + ], + "thruster": { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionC.effect", + "idle_effect": "effects/Engine_FissionidleC.effect" + }, + "display_name": "Pursuit", + "description": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "unlocked_by": [ + "DRV_OvrThrust" + ] + }, + { + "race": "Zuul", + "stem": "DEShield", + "file": "Species/Zuul/sections/DEShield.shipsection", + "id": 60, + "model": "Species/Zuul/art/sections/DestroyerShields.X", + "requires": "GRP_Shields", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 350, + "mass": 2000, + "cost": 19000, + "cpoints": 1150, + "preview_ofs": "1.2 0 .5", + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "optiondef": { + "option": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode01", + "min_azimuth": -130, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Medium", + "mount": { + "node": "MediumGunNode02", + "min_azimuth": -25, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "display_name": "Shield", + "description": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy \u2013 to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "unlocked_by": [ + "SLD_MkOne", + "SLD_MkThree", + "SLD_MkFour" + ] + }, + { + "race": "Zuul", + "stem": "DESpinalMount", + "file": "Species/Zuul/sections/DESpinalMount.shipsection", + "id": 61, + "model": "Species/Zuul/art/sections/DestroyerSpinalMount.X", + "requires": "IND_SpnlMnt", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 400, + "mass": 2200, + "cost": 10000, + "cpoints": 1040, + "preview_ofs": "6.6 0 0", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 10 + }, + "bank": { + "turretclass": "spinal", + "turretsize": "large", + "mount": { + "node": "Barrel", + "min_azimuth": 0, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Spinal Mount", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "unlocked_by": [ + "IND_SpnlMnt" + ] + }, + { + "race": "Zuul", + "stem": "DESquadronCNC", + "file": "Species/Zuul/sections/DESquadronCNC.shipsection", + "id": 62, + "model": "Species/Zuul/art/sections/DestroyerSquadronCNC.X", + "requires": "CCC_BtlCmp", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 600, + "mass": 2900, + "cost": 22000, + "cpoints": 1610, + "command_quota": 24, + "preview_ofs": "2.7 0 1", + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "section_sound": [ + "Sounds/Ships/Shared/DECommand.wav", + "Sounds/Ships/Zuul/zuul_command.wav" + ], + "section_sound_repeat": [ + 4, + 4 + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -150, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -1, + "max_inclination": 90 + } + } + ], + "display_name": "Squadron CnC", + "description": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "unlocked_by": [ + "CCC_BtlCmp" + ] + }, + { + "race": "Zuul", + "stem": "DEStrafe", + "file": "Species/Zuul/sections/DEStrafe.shipsection", + "id": 138, + "model": "Species/Zuul/art/sections/DestroyerStrafe.X", + "requires": "IND_OrbFound", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "destroyer", + "health": 300, + "mass": 800, + "cost": 2800, + "cpoints": 560, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 14000000.0, + "torque_pitch": 14000000.0, + "torque_roll": 14000000.0, + "speed": 0, + "rotspeed": 110 + }, + "bank": { + "turretclass": "strafe", + "turretsize": "small", + "showturrets": false, + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "LightGunNode04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + } + ] + }, + "display_name": "Strafe", + "description": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "unlocked_by": [ + "IND_OrbFound" + ] + }, + { + "race": "Zuul", + "stem": "DETanker", + "file": "Species/Zuul/sections/DETanker.shipsection", + "id": 63, + "model": "Species/Zuul/art/sections/DestroyerTanker.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "health": 100, + "mass": 3000, + "cost": 14000, + "cpoints": 800, + "refueling_capacity": 18, + "preview_ofs": "3.3 0 1", + "death_effect": "Effects/DE_Fuel_Explosion.effect", + "death_area_impact_effect": "", + "death_dam": 400, + "death_damradius": 350, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -10 + }, + "display_name": "Tanker", + "description": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DETorpedo", + "file": "Species/Zuul/sections/DETorpedo.shipsection", + "id": 64, + "model": "Species/Zuul/art/sections/DestroyerTorpedo.X", + "requires": "GRP_TORPS", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": "3.8 0 .5", + "health": 400, + "mass": 2200, + "cost": 9000, + "cpoints": 1040, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": 0 + }, + "bank": { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedeo", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + "display_name": "Torpedo", + "description": "Destroyer class ships simply aren\u2019t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Zuul", + "stem": "DEWildWeasel", + "file": "Species/Zuul/sections/DEWildWeasel.shipsection", + "id": 65, + "model": "Species/Zuul/art/sections/DestroyerWildWeasle.X", + "requires": "CCC_QntChaf", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "Destroyer", + "health": 400, + "mass": 1400, + "cost": 8000, + "cpoints": 800, + "preview_ofs": "1.7 0 1", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 7000, + "force_right": 7000, + "force_up": 7000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 25, + "rotspeed": 40 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -12, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 45, + "min_inclination": -12, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "ThrusterNode01", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "ThrusterNode02", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + }, + { + "node": "ThrusterNode03", + "effect": "effects/Engine_FusionA.effect", + "idle_effect": "effects/Engine_FusionIdle.effect" + } + ], + "display_name": "Wild Weasel", + "description": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "unlocked_by": [ + "CCC_QntChaf" + ] + }, + { + "race": "Zuul", + "stem": "DEWraith", + "file": "Species/Zuul/sections/DEWraith.shipsection", + "id": 103, + "model": "Species/Zuul/art/sections/SlaveRaider.X", + "section_type": "mission", + "section_class": "destroyer", + "preview_ofs": [ + "0 0 1", + "-6 0 0" + ], + "health": 1200, + "mass": 5000, + "cost": 20000, + "cpoints": 1380, + "prisoner_capacity": 500000, + "entity_class": "Wraith", + "autonomous": 1, + "nodespeed": 4.75, + "ftlspeed": 0.1, + "range": 18, + "crew": 10, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 59000, + "force_right": 59000, + "force_up": 59000, + "torque_yaw": 60000000.0, + "torque_pitch": 60000000.0, + "torque_roll": 60000000.0, + "speed": 75, + "rotspeed": 55 + }, + "bank": [ + { + "turretclass": "wraith", + "turretsize": "large", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -135, + "max_azimuth": 60, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 135, + "min_inclination": -3, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FissionA.effect", + "idle_effect": "effects/Engine_Fissionidle.effect" + } + ], + "display_name": "Wraith Abductor", + "description": "The Wraith Abductor is a specialized assault vessel designed for both light FTL travel via node lines and atmospheric assaults and landings. Wraiths can be commanded to enter the atmosphere in the same way assault shuttles can but will also return from a successful run with 50,000 slaves aboard in cold storage. Zuul soldiers that fall during the assault release their young, creating an infection of Zuul spawn that continues to kill population after the Wraiths have withdrawn.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNAbsorber", + "file": "Species/Zuul/sections/DNAbsorber.shipsection", + "id": 66, + "model": "Species/Zuul/art/sections/DreadnoughtAbsorber.X", + "requires": "SLD_ErgAb", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6700, + "mass": 30000, + "cost": 400000, + "cpoints": 6000, + "crew": 30, + "option": [ + "IND_PlyAlloy", + "IND_RefCoat" + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": 3, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 120, + "min_inclination": -8, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -35, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -35, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "lightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Point Absorber", + "description": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "unlocked_by": [ + "SLD_ErgAb" + ] + }, + { + "race": "Zuul", + "stem": "DNAIC", + "file": "Species/Zuul/sections/DNAIC.shipsection", + "id": 67, + "model": "Species/Zuul/art/sections/DreadnoughtAIC.X", + "requires": "CCC_AIFrCon", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "aicontrol": true, + "health": 10000, + "mass": 25000, + "cost": 380000, + "cpoints": 4000, + "rebelai_scanrange": 8, + "rebelai_tacticalsensorrange": 5700, + "crew": 18, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 20000, + "force_right": 20000, + "force_up": 20000, + "torque_yaw": 6000000000, + "torque_pitch": 6000000000, + "torque_roll": 6000000000, + "speed": 5, + "rotspeed": 25 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": 110, + "max_azimuth": -45, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 45, + "max_azimuth": -110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -130, + "max_azimuth": 25, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -25, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -45, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -10, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -1, + "max_azimuth": 160, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -160, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "AI Command", + "description": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "unlocked_by": [ + "CCC_AIFrCon" + ] + }, + { + "race": "Zuul", + "stem": "DNAntimatter", + "file": "Species/Zuul/sections/DNAntimatter.shipsection", + "id": 68, + "model": "Species/Zuul/art/sections/DreadnoughtAntimatter.X", + "requires": "DRV_AntiMat", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "health": 11000, + "mass": 45000, + "cost": 300000, + "cpoints": 4500, + "nodespeed": 12, + "ftlspeed": 0.7, + "range": 38, + "crew": 72, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 320000, + "force_right": 320000, + "force_up": 320000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 100, + "rotspeed": 5 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -50, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 5, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -160, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -1, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -1, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -150, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -150, + "max_azimuth": -20, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode01", + "min_azimuth": -270, + "max_azimuth": 0, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "SmallGunNode02", + "min_azimuth": -160, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "SmallGunNode03", + "min_azimuth": -70, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "SmallGunNode04", + "min_azimuth": -130, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -8, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster00", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + } + ], + "display_name": "Antimatter", + "description": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_AntiMat" + ] + }, + { + "race": "Zuul", + "stem": "DNArmadaCNC", + "file": "Species/Zuul/sections/DNArmadaCNC.shipsection", + "id": 69, + "model": "Species/Zuul/art/sections/DreadnoughtArmadaCNC.X", + "requires": "CCC_ArmCom", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 13000, + "mass": 75000, + "cost": 700000, + "cpoints": 16000, + "command_quota": 72, + "crew": 120, + "preview_ofs": "13 80 10", + "section_sound": [ + "Sounds/Ships/Shared/DECommand.wav", + "Sounds/Ships/Zuul/zuul_command.wav" + ], + "section_sound_repeat": [ + 4, + 4 + ], + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode02", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 20, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -15, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -15, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -160, + "max_azimuth": 15, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -90, + "max_azimuth": 15, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -5, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -5, + "max_azimuth": 160, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode07", + "min_azimuth": -160, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": 5, + "max_azimuth": -90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": 5, + "max_azimuth": -160, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": 160, + "max_azimuth": -5, + "min_inclination": -20, + "max_inclination": 25 + }, + { + "node": "MediumGunNode12", + "min_azimuth": 90, + "max_azimuth": -5, + "min_inclination": -20, + "max_inclination": 25 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -15, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode15", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -15, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -15, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -5, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -180, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -180, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -180, + "max_azimuth": 0, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Armada CNC", + "description": "The pinnacle of Command and Control systems, these dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "unlocked_by": [ + "CCC_ArmCom" + ] + }, + { + "race": "Zuul", + "stem": "DNArmour", + "file": "Species/Zuul/sections/DNArmour.shipsection", + "id": 70, + "model": "Species/Zuul/art/sections/DreadnoughtArmour.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 10500, + "mass": 26000, + "cost": 190000, + "cpoints": 12000, + "crew": 102, + "preview_ofs": "11 80 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 10, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 15, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode01", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 15, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode15", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode16", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -120, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Armor", + "description": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNAssault", + "file": "Species/Zuul/sections/DNAssault.shipsection", + "id": 71, + "model": "Species/Zuul/art/sections/DreadnoughtAssault.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 10000, + "mass": 25000, + "cost": 300000, + "cpoints": 8500, + "crew": 30, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -5, + "rotspeed": 10 + }, + "bank": [ + { + "turretclass": "assaultshuttlerider", + "turretsize": "large", + "mount": [ + { + "node": "Shuttle01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Shuttle04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -25, + "max_azimuth": 25, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam02", + "min_azimuth": -25, + "max_azimuth": 25, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam03", + "min_azimuth": -25, + "max_azimuth": 25, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam04", + "min_azimuth": -25, + "max_azimuth": 25, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -135, + "max_azimuth": 15, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -15, + "max_azimuth": 135, + "min_inclination": 0, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": 0, + "max_inclination": 60 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -1, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -30, + "max_inclination": 90 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + }, + { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + ] + } + ], + "display_name": "Assault", + "description": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNBarrage", + "file": "Species/Zuul/sections/DNBarrage.shipsection", + "id": 72, + "model": "Species/Zuul/art/sections/DreadnoughtBarrage.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_Torps", + "GRP_HVYBEAM" + ], + "health": 11500, + "mass": 35000, + "cost": 480000, + "cpoints": 16000, + "crew": 90, + "preview_ofs": "11 80 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam02", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam03", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam04", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam05", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam06", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": [ + { + "node": "Torpedo01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + }, + { + "node": "Torpedo04", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 10 + } + ] + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -100, + "max_azimuth": 20, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Barrage", + "description": "This section provides very heavy forward fire.", + "unlocked_by": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ] + }, + { + "race": "Zuul", + "stem": "DNBattleBridge", + "file": "Species/Zuul/sections/DNBattleBridge.shipsection", + "id": 73, + "model": "Species/Zuul/art/sections/DreadnoughtBattleBridge.X", + "requires": "GRP_HVYBEAM", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7500, + "mass": 24000, + "cost": 220000, + "cpoints": 6000, + "crew": 48, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3500000000, + "torque_pitch": 3200000000, + "torque_roll": 3200000000, + "speed": 0, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam02", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam03", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam04", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -30, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -80, + "max_azimuth": 50, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 15 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 15 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 15 + } + ] + } + ], + "display_name": "Battle Bridge", + "description": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship\u2019s power to move and turn.", + "unlocked_by": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ] + }, + { + "race": "Zuul", + "stem": "DNBlazer", + "file": "Species/Zuul/sections/DNBlazer.shipsection", + "id": 141, + "model": "Species/Zuul/art/sections/DreadnoughtBlazer.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_HVYBEAM", + "health": 9500, + "mass": 45000, + "cost": 580000, + "cpoints": 18000, + "crew": 90, + "preview_ofs": "11 80 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam02", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam03", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": { + "node": "Freebeam04", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam05", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam06", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam07", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam08", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam09", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam10", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -1, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -1, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -1, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -20, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Blazer", + "description": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNCOL", + "file": "Species/Zuul/sections/DNCOL.shipsection", + "id": 131, + "model": "Species/Zuul/art/sections/DreadnoughtCOL.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "DRN_COL", + "IND_AdvDreadEng" + ], + "health": 9500, + "mass": 55000, + "cost": 500000, + "cpoints": 17000, + "crew": 125, + "preview_ofs": "11 80 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -20, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "COL", + "turretsize": "large", + "mount": { + "node": "COL03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -20, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode02", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -110, + "max_azimuth": 20, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -100, + "max_azimuth": 45, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -130, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -150, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 135, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Heavy COL", + "description": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNCommand", + "file": "Species/Zuul/sections/DNCommand.shipsection", + "id": 75, + "model": "Species/Zuul/art/sections/DreadnoughtCommand.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 13000, + "cost": 160000, + "cpoints": 4500, + "crew": 36, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3200000000, + "torque_pitch": 3200000000, + "torque_roll": 3200000000, + "speed": 0, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -55, + "max_azimuth": 125, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": 55, + "max_azimuth": -125, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -5, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -5, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -130, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -130, + "max_azimuth": 5, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -40, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -140, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": 10, + "max_azimuth": 150, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -160, + "max_azimuth": 30, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Standard Command", + "description": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNDefencePlatform", + "file": "Species/Zuul/sections/DNDefencePlatform.shipsection", + "id": 82, + "model": "Species/Zuul/art/sections/HeavyDefencePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 15000, + "mass": 50000, + "cost": 450000, + "cpoints": 4000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "10 -340 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -90, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode08", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -100, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -45, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Defense Platform", + "description": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNDeflector", + "file": "Species/Zuul/sections/DNDeflector.shipsection", + "id": 76, + "model": "Species/Zuul/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Def", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 270000, + "cpoints": 7000, + "crew": 30, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -1, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 1, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 15, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": 30, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 30, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Point Deflector", + "description": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "unlocked_by": [ + "SLD_Def", + "SLD_Disr" + ] + }, + { + "race": "Zuul", + "stem": "DNDevourer", + "file": "Species/Zuul/sections/DNDevourer.shipsection", + "id": 146, + "model": "Species/Zuul/art/sections/Zuul_Devourer.X", + "section_type": "mission", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": "DRV_AntiMat", + "health": 25000, + "mass": 450000, + "cost": 1250000, + "cpoints": 55000, + "crew": 300, + "autonomous": 1, + "nodespeed": 10, + "ftlspeed": 0.7, + "range": 38, + "construction_devourer": true, + "construction_capacity": 12000, + "construction_refresh": 5000, + "construction_salvagerate": 0.1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "engine_sound": "Sounds/Ships/Shared/DEAM_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEAM_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 285000, + "force_right": 285000, + "force_up": 285000, + "torque_yaw": 320000000.0, + "torque_pitch": 320000000.0, + "torque_roll": 320000000.0, + "speed": 50, + "rotspeed": 35 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode15", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode19", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode20", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode17", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + }, + { + "node": "LightGunNode18", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -90, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_AntimatterB.effect", + "idle_effect": "effects/EngineAntimatterIdleB.effect" + } + ], + "display_name": "Devourer", + "description": "With this ship the Zuul reveal the true depths of their consumptive nature. The Devourer can scavenge wreckage after any battle and use those parts to build Zuul ships in deep space.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNDisruptor", + "file": "Species/Zuul/sections/DNDisruptor.shipsection", + "id": 119, + "model": "Species/Zuul/art/sections/DreadnoughtDeflector.X", + "requires": "SLD_Disr", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 7000, + "mass": 20000, + "cost": 270000, + "cpoints": 7000, + "crew": 30, + "option": [ + { + "option": "IND_PlyAlloy" + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 32000000000, + "torque_pitch": 3000000000, + "torque_roll": 3000000000, + "speed": -10, + "rotspeed": 15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -15, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -1, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": 1, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": 15, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -30, + "max_azimuth": 140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": 30, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": 30, + "max_azimuth": -140, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Disruptor", + "description": "A reconfiguration of the Deflector ships \u2013 only instead of blocking matter, the shield arrays are attuned to block energy.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNDrone", + "file": "Species/Zuul/sections/DNDrone.shipsection", + "id": 126, + "model": "Species/Zuul/art/sections/DreadnoughtDrone.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "DRN_WingMan", + "health": 9500, + "mass": 28000, + "cost": 420000, + "cpoints": 13000, + "crew": 82, + "preview_ofs": "11 80 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_StlthArm" + ] + }, + { + "option": "IND_RefCoat" + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -130, + "max_azimuth": 130, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 15, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -110, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": 0, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -40, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -60, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode15", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode16", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -120, + "max_azimuth": 50, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -10, + "max_azimuth": 40, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone18", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone17", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone13", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone14", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone15", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone16", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Drone", + "description": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "unlocked_by": [ + "DRN_WingMan" + ] + }, + { + "race": "Zuul", + "stem": "DNDronePlatform", + "file": "Species/Zuul/sections/DNDronePlatform.shipsection", + "id": 132, + "model": "Species/Zuul/art/sections/HeavyDronePlatform.x", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": "DRN_Sats", + "health": 15000, + "mass": 50000, + "cost": 450000, + "cpoints": 4000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "preview_ofs": "10 -340 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "dronerider", + "turretsize": "large", + "mount": [ + { + "node": "Drone01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "Drone04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -90, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode05", + "min_azimuth": -30, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -90, + "max_azimuth": 140, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode09", + "min_azimuth": -100, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode10", + "min_azimuth": -45, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -30, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode15", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode16", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -90, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightGunNode01", + "min_azimuth": -110, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightGunNode02", + "min_azimuth": -75, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode00", + "min_azimuth": -75, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -60, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "LightGunNode07", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Drone Satellite", + "description": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNEW", + "file": "Species/Zuul/sections/DNEW.shipsection", + "id": 125, + "model": "Species/Zuul/art/sections/DreadnoughtEW.X", + "socket_aft": "CommandNode", + "section_type": "command", + "section_class": "Dreadnought", + "health": 6000, + "mass": 13000, + "cost": 260000, + "cpoints": 5500, + "crew": 36, + "requires": [ + "IND_AdvDreadEng", + "CCC_SnsJam", + "CCC_AdvSens", + "CCC_QntChaf" + ], + "scanrange": 10, + "tacticalsensorrange": 7000, + "ewar": 1, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 3200000000, + "torque_pitch": 3200000000, + "torque_roll": 3200000000, + "speed": 0, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": [ + "standard", + "standard" + ], + "turretsize": [ + "medium", + "medium" + ], + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -150, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -150, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 45, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -130, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -110, + "max_azimuth": 110, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Electronic Warfare", + "description": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "unlocked_by": [ + "IND_AdvDreadEng" + ] + }, + { + "race": "Zuul", + "stem": "DNFlagship", + "file": "Species/Zuul/sections/DNFlagship.shipsection", + "id": 127, + "model": "Species/Zuul/art/sections/DreadnoughtFlagship.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": [ + "GRP_HVYBEAM", + "CCC_FCCom" + ], + "command_quota": 76, + "health": 21500, + "mass": 135000, + "cost": 2580000, + "cpoints": 28000, + "crew": 190, + "preview_ofs": "11 80 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -15, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "freebeam", + "turretsize": "large", + "mount": [ + { + "node": "Freebeam01", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam02", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam03", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam04", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam05", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + }, + { + "node": "Freebeam06", + "min_azimuth": -20, + "max_azimuth": 20, + "min_inclination": 5, + "max_inclination": -5 + } + ] + }, + { + "turretclass": "Standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode05", + "min_azimuth": -1, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": 120, + "max_azimuth": -1, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode06", + "min_azimuth": -120, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode07", + "min_azimuth": -120, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -20, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -100, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode02", + "min_azimuth": -30, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode16", + "min_azimuth": -140, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -1, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -1, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode10", + "min_azimuth": -135, + "max_azimuth": 20, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode11", + "min_azimuth": -110, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -110, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode06", + "min_azimuth": -20, + "max_azimuth": 135, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode13", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode15", + "min_azimuth": -1, + "max_azimuth": 170, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode01", + "min_azimuth": -55, + "max_azimuth": 55, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -1, + "max_azimuth": 110, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod05", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod06", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod07", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod08", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + }, + { + "turretclass": "boardingpod", + "turretsize": "large", + "mount": [ + { + "node": "BoardingPod09", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod10", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod11", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + }, + { + "node": "BoardingPod12", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + ] + } + ], + "display_name": "Flagship CnC", + "description": "The Flagship of your fleets. Take care of it \u2013 you only can only build and maintain one at any given time. If you lose it, you can build another, but you don\u2019t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "unlocked_by": [ + "CCC_FCCom" + ] + }, + { + "race": "Zuul", + "stem": "DNFusion", + "file": "Species/Zuul/sections/DNFusion.shipsection", + "id": 79, + "model": "Species/Zuul/art/sections/DreadnoughtFusion.x", + "requires": "DRV_Fusn", + "socket_fore": "EngineNode", + "section_type": "engine", + "section_class": "dreadnought", + "engine_techera": "fusion", + "health": 9000, + "mass": 45000, + "cost": 200000, + "cpoints": 8000, + "nodespeed": 6, + "ftlspeed": 0.5, + "range": 24, + "crew": 60, + "option": [ + "DRV_PlsmFoc", + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "netforcelimits": { + "force_forward": 250000, + "force_right": 250000, + "force_up": 250000, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 80, + "rotspeed": 0 + }, + "anim": { + "name": "Idle", + "event": "StartIdle", + "start_frame": "0 end", + "speed_scale": "0", + "loop": "1" + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -160, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -45, + "max_azimuth": 150, + "min_inclination": -5, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -5, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster14", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster15", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster16", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster17", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Fusion", + "description": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "unlocked_by": [ + "DRV_Fusn" + ] + }, + { + "race": "Zuul", + "stem": "DNImpactor", + "file": "Species/Zuul/sections/DNImpactor.shipsection", + "id": 143, + "model": "Species/Zuul/art/sections/DreadnoughtImpactor.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_AccAmp", + "health": 12500, + "mass": 45000, + "cost": 500000, + "cpoints": 16400, + "crew": 100, + "preview_ofs": "11 80 4", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -5, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "railcannon", + "turretsize": "large", + "mount": [ + { + "node": "RailCannon01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -7, + "max_inclination": 7 + }, + { + "node": "RailCannon04", + "min_azimuth": 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} + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -120, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -10, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -55, + "max_azimuth": 140, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -140, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -160, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "display_name": "Impactor", + "description": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "unlocked_by": [ + "WEP_AccAmp" + ] + }, + { + "race": "Zuul", + "stem": "DNNodeBore", + "file": "Species/Zuul/sections/DNNodeBore.shipsection", + "id": 97, + "model": "Species/Zuul/art/sections/DreadnoughtNodeBore.X", + "section_type": "mission", + "section_class": "dreadnought", + "engine_techera": "antimatter", + "preview_ofs": [ + "0 0 1", + "-10 0 0" + ], + "requires": [ + "DRV_AntiMat", + "DRV_Rad" + ], + "health": 25000, + "mass": 250000, + "cost": 1250000, + "cpoints": 45000, + "crew": [ + 240, + 150 + ], + "node_bore": 1, + "autonomous": 1, + "nodespeed": 8, + "ftlspeed": 0.7, + "range": 32, + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "engine_sound": "Sounds/Ships/Shared/DEFusion_thrust.wav", + "engine_idle_sound": "Sounds/Ships/Shared/DEFusion_idle.wav", + "engine_sound_minrange": 85, + "section_sound": 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"MediumGunNode05", + "min_azimuth": -35, + "max_azimuth": 65, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -35, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -35, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -35, + "max_azimuth": 65, + "min_inclination": -5, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -35, + "max_azimuth": 65, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode10", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": 20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode11", + "min_azimuth": -105, + 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"min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -45, + "max_azimuth": 80, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 3, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": 3, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -120, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 10 + } + }, + { + "turretclass": "standard", + "turretsize": "large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 10 + } + }, + { + "turretclass": "nodecannon", + "turretsize": "large", + "mount": { + "node": "nodecannon01", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": 5, + "max_inclination": -5 + } + }, + { + "turretclass": "nodecannon", + "turretsize": "large", + "mount": { + "node": "nodecannon02", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": 5, + "max_inclination": -5 + } + }, + { + "turretclass": "nodecannon", + "turretsize": "large", + "mount": { + "node": "nodecannon03", + "min_azimuth": -10, + "max_azimuth": 10, + "min_inclination": 5, + "max_inclination": -5 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster09", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster10", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster11", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster12", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + }, + { + "node": "EngineThruster13", + "effect": "effects/Engine_AntimatterC.effect", + "idle_effect": "effects/EngineAntimatterIdleC.effect" + } + ], + "display_name": "Radiant Bore", + "description": "A specialized ship design to slice holes in space-time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Larger and more efficient than the Rend Bore ship, the artificial node lines created by this vessel are still unstable and those created by this ship will last, on average, 95 years but may collapse sooner due to excessive usage. A fleet without a Radiant Bore ship will be destroyed if a line collapses on it.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNProjector", + "file": "Species/Zuul/sections/DNProjector.shipsection", + "id": 99, + "model": "Species/Zuul/art/sections/DreadnoughtProjector.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "GRP_PRJCTR", + "health": 13500, + "mass": 25000, + "cost": 370000, + "cpoints": 13000, + "crew": 60, + "preview_ofs": "2 80 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": -5 + }, + "bank": [ + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -20, + "max_inclination": 45 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector02", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 45 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector04", + "min_azimuth": -150, + "max_azimuth": 150, + "min_inclination": -30, + "max_inclination": 45 + } + }, + { + "turretclass": "projector", + "turretsize": "large", + "mount": { + "node": "Projector03", + "min_azimuth": -25, + "max_azimuth": 150, + "min_inclination": -30, + "max_inclination": 45 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -10, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode10", + "min_azimuth": -60, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode11", + "min_azimuth": 5, + "max_azimuth": 170, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode12", + "min_azimuth": -170, + "max_azimuth": 5, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode13", + "min_azimuth": -160, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode14", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode15", + "min_azimuth": -160, + "max_azimuth": 30, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode16", + "min_azimuth": 0, + "max_azimuth": 130, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode17", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode18", + "min_azimuth": -110, + "max_azimuth": 10, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": 60, + "max_azimuth": 150, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -20, + "max_azimuth": -160, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Projector", + "description": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNSiegeDriver", + "file": "Species/Zuul/sections/DNSiegeDriver.shipsection", + "id": 86, + "model": "Species/Zuul/art/sections/DreadnoughtSiegeDriver.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "requires": "WEP_SgeDrvr", + "health": 12000, + "mass": 30000, + "cost": 350000, + "cpoints": 14000, + "crew": 42, + "preview_ofs": "0 -400 -10", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": -10, + "rotspeed": -15 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode01", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode02", + "min_azimuth": -80, + "max_azimuth": 45, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode04", + "min_azimuth": -60, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "siege", + "turretsize": "large", + "mount": { + "node": "siege", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "display_name": "Siege Driver", + "description": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "unlocked_by": [ + "WEP_SgeDrvr" + ] + }, + { + "race": "Zuul", + "stem": "DNStationCommand", + "file": "Species/Zuul/sections/DNStationCommand.shipsection", + "id": 104, + "model": "Species/Zuul/art/sections/DNStationCommand.X", + "dam_model": "Species/zuul/art/sections_dam/DNStationCommand.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": "IND_OrbCom", + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "station": "command", + "command_quota": 46, + "explicit_command_section": "DNStationCommand_Fore", + "explicit_engine_section": "DNStationCommand_Aft", + "preview_ofs": "-60 -400 -50", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -30, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Command", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationCommand_Aft", + "file": "Species/Zuul/sections/DNStationCommand_Aft.shipsection", + "id": 110, + "model": "Species/Zuul/art/sections/DNStationCommandAft.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationCommand_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode12", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode13", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode14", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode15", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode16", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode17", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode18", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode03", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationCommand_Fore", + "file": "Species/Zuul/sections/DNStationCommand_Fore.shipsection", + "id": 109, + "model": "Species/Zuul/art/sections/DNStationCommandFore.X", + "dam_model": "Species/ZUul/art/sections_dam/DNStationCommand_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 6000, + "mass": 100000, + "cost": 800000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -90, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -80, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode04", + "min_azimuth": -70, + "max_azimuth": 90, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -10, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Command Station", + "description": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet\u2019s Imperial population.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationRepair", + "file": "Species/Zuul/sections/DNStationRepair.shipsection", + "id": 105, + "model": "Species/Zuul/art/sections/DNStationRepair.X", + "dam_model": "Species/zuul/art/sections_dam/DNStationRepair.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": "IND_DSCon", + "health": 5000, + "mass": 100000, + "cost": 500000, + "cpoints": 18000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "station": "repair", + "repair_capacity": 50000, + "explicit_command_section": "DNStationRepair_Fore", + "explicit_engine_section": "DNStationRepair_Aft", + "preview_ofs": "10 -340 -50", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Repair", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationRepair_Aft", + "file": "Species/Zuul/sections/DNStationRepair_Aft.shipsection", + "id": 112, + "model": "Species/Zuul/art/sections/DNStationRepairAft.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationRepair_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 500000, + "cpoints": 18000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationRepair_Fore", + "file": "Species/Zuul/sections/DNStationRepair_Fore.shipsection", + "id": 111, + "model": "Species/Zuul/art/sections/DNStationRepairFore.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationRepair_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": "IND_DSCon", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 500000, + "cpoints": 18000, + "crew": 200, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Repair Station", + "description": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationScience", + "file": "Species/Zuul/sections/DNStationScience.shipsection", + "id": 106, + "model": "Species/Zuul/art/sections/DNStationScience.X", + "dam_model": "Species/zuul/art/sections_dam/DNStationScience.X", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Aft", + "socket_fore": "Fore", + "dam_socket_fore": "Fore", + "dam_socket_aft": "aft", + "requires": "IND_OrbCom", + "health": 5000, + "mass": 100000, + "cost": 1000000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "station": "science", + "science": 1, + "explicit_command_section": "DNStationScience_Fore", + "explicit_engine_section": "DNStationScience_Aft", + "preview_ofs": "20 -400 30", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "display_name": "Science", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationScience_Aft", + "file": "Species/Zuul/sections/DNStationScience_Aft.shipsection", + "id": 114, + "model": "Species/Zuul/art/sections/DNStationScienceAft.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationScience_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Aft", + "dam_socket_fore": "Aft", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 1000000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationScience_Fore", + "file": "Species/Zuul/sections/DNStationScience_Fore.shipsection", + "id": 113, + "model": "Species/Zuul/art/sections/DNStationScienceFore.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationScience_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Fore", + "dam_socket_aft": "Fore", + "requires": "IND_OrbCom", + "explicit_section": true, + "health": 5000, + "mass": 100000, + "cost": 1000000, + "cpoints": 14000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "display_name": "Science Station", + "description": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire\u2019s research output.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationSensor", + "file": "Species/Zuul/sections/DNStationSensor.shipsection", + "id": 107, + "model": "Species/Zuul/art/sections/DNStationSensors.X", + "dam_model": "Species/zuul/art/sections_dam/DNStationSensor.x", + "section_type": "mission", + "section_class": "dreadnought", + "socket_aft": "Engine", + "socket_fore": "Command", + "dam_socket_aft": "Engine", + "dam_socket_fore": "Command", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "health": 7000, + "mass": 100000, + "cost": 600000, + "cpoints": 12000, + "crew": 140, + "entity_class": "Station", + "design_class": "station", + "station": "sensors", + "scanrange": 12, + "tacticalsensorrange": 19200, + "explicit_command_section": "DNStationSensor_Fore", + "explicit_engine_section": "DNStationSensor_Aft", + "preview_ofs": "20 -40 120", + "section_lod_type": 1, + "view_dist": 12000, + "netforcelimits": { + "force_forward": 1000000000.0, + "force_right": 1000000000.0, + "force_up": 1000000000.0, + "torque_yaw": 1000000000.0, + "torque_pitch": 1000000000.0, + "torque_roll": 1000000000.0, + "speed": 30, + "rotspeed": 6 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode11", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode12", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -70, + "max_azimuth": 70, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationSensor_Aft", + "file": "Species/Zuul/sections/DNStationSensor_Aft.shipsection", + "id": 116, + "model": "Species/Zuul/art/sections/DNStationSensorsAft.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationSensor_Aft.X", + "section_type": "Engine", + "section_class": "dreadnought", + "socket_fore": "Engine", + "dam_socket_fore": "Engine", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 600000, + "cpoints": 12000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode04", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode07", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode08", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode09", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "lightgunnode10", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": { + "node": "MediumGunNode05", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -75, + "max_azimuth": 75, + "min_inclination": -20, + "max_inclination": 90 + } + } + ], + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNStationSensor_Fore", + "file": "Species/Zuul/sections/DNStationSensor_Fore.shipsection", + "id": 115, + "model": "Species/Zuul/art/sections/DNStationsSensorsFore.X", + "dam_model": "Species/Zuul/art/sections_dam/DNStationSensor_Fore.X", + "section_type": "Command", + "section_class": "dreadnought", + "socket_aft": "Command", + "dam_socket_aft": "Command", + "requires": [ + "IND_OrbCom", + "CCC_AdvSens" + ], + "explicit_section": true, + "health": 7000, + "mass": 100000, + "cost": 600000, + "cpoints": 12000, + "crew": 100, + "entity_class": "Station", + "design_class": "station", + "preview_ofs": "-23 -40 9", + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "lightgunnode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + }, + { + "node": "lightgunnode02", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -20, + "max_inclination": 90 + } + ] + }, + "display_name": "Sensor Station", + "description": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station\u2019s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNSubjugator", + "file": "Species/Zuul/sections/DNSubjugator.shipsection", + "id": 137, + "model": "Species/Zuul/art/sections/DreadnoughtSubjugator.X", + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + "section_class": "dreadnought", + "health": 11500, + "mass": 36000, + "cost": 390000, + "cpoints": 14000, + "crew": 152, + "prisoner_capacity": 500000000, + "preview_ofs": "11 80 8", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly", + "IND_StlthArm" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 0, + "force_right": 0, + "force_up": 0, + "torque_yaw": 0, + "torque_pitch": 0, + "torque_roll": 0, + "speed": 0, + "rotspeed": 0 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -120, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -10, + "max_azimuth": 130, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode05", + "min_azimuth": -120, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode06", + "min_azimuth": -1, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode02", + "min_azimuth": -40, + "max_azimuth": 120, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode05", + "min_azimuth": -45, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -45, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode09", + "min_azimuth": -120, + "max_azimuth": 1, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode03", + "min_azimuth": -10, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -10, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -90, + "max_azimuth": 10, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -70, + "max_azimuth": 10, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -20, + "max_inclination": 90 + } + }, + { + "turretclass": "prisonershuttlerider", + "turretsize": "large", + "mount": { + "node": "slavedisc01", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "prisonershuttlerider", + "turretsize": "large", + "mount": { + "node": "slavedisc02", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "prisonershuttlerider", + "turretsize": "large", + "mount": { + "node": "slavedisc03", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + }, + { + "turretclass": "prisonershuttlerider", + "turretsize": "large", + "mount": { + "node": "slavedisc04", + "min_azimuth": 0, + "max_azimuth": 0, + "min_inclination": 0, + "max_inclination": 0 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Subjugator", + "description": "This Zuul dreadnought section can carry 4 slaver discs at a time and can carry 50 million slaves in cold storage.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNSupport", + "file": "Species/Zuul/sections/DNSupport.shipsection", + "id": 144, + "model": "Species/Zuul/art/sections/DreadnoughtSupport.X", + "requires": [ + "IND_SlvgTech", + "IND_AdvDreadEng" + ], + "socket_aft": "EngineNode", + "socket_fore": "CommandNode", + "section_type": "mission", + 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"node": "LightGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode05", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode07", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode08", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode09", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode10", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode11", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode12", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode13", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "LightGunNode14", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode15", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + }, + { + "turretclass": "standard", + "turretsize": "small", + "mount": { + "node": "LightGunNode16", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -15, + "max_inclination": 90 + } + } + ], + "thruster": [ + { + "node": "EngineThruster01", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster02", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster03", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster04", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster05", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster06", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster07", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + }, + { + "node": "EngineThruster08", + "effect": "effects/Engine_FusionC.effect", + "idle_effect": "effects/Engine_FusionIdleC.effect" + } + ], + "display_name": "Support", + "description": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "unlocked_by": [] + }, + { + "race": "Zuul", + "stem": "DNTorpedoPlatform", + "file": "Species/Zuul/sections/DNTorpedoPlatform.shipsection", + "id": 98, + "model": "Species/Zuul/art/sections/HeavyTorpedoPlatform.X", + "section_type": "mission", + "section_class": "Dreadnought", + "requires": [ + "IND_TrpSat", + "GRP_TORPS" + ], + "health": 13000, + "mass": 50000, + "cost": 450000, + "cpoints": 5000, + "entity_class": "DefencePlatform", + "defence_platform": 1, + "autonomous": 1, + "crew": 0, + "preview_ofs": "10 -340 9", + "option": [ + { + "option": [ + "IND_PlyAlloy", + "IND_MagLat", + "IND_QrkRes", + "IND_AdmAly" + ] + }, + { + "option": [ + "IND_RefCoat", + "IND_ImpRfCt" + ] + } + ], + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode01", + "min_azimuth": -110, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode02", + "min_azimuth": -60, + "max_azimuth": 30, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "Large", + "mount": [ + { + "node": "HeavyGunNode03", + "min_azimuth": -120, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "HeavyGunNode04", + "min_azimuth": -150, + "max_azimuth": 120, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo04", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo01", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo03", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "torpedo", + "turretsize": "large", + "mount": { + "node": "Torpedo02", + "min_azimuth": -5, + "max_azimuth": 5, + "min_inclination": -5, + "max_inclination": 5 + } + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode01", + "min_azimuth": -90, + "max_azimuth": 60, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode02", + "min_azimuth": -30, + "max_azimuth": 70, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "MediumGunNode03", + "min_azimuth": -90, + "max_azimuth": 90, + "min_inclination": -15, + "max_inclination": 90 + }, + { + "node": "MediumGunNode04", + "min_azimuth": -100, + "max_azimuth": 100, + "min_inclination": -15, + "max_inclination": 90 + } + ] + }, + { + "turretclass": "PlanetMissile", + "turretsize": "Large", + "mount": { + "node": "IcbmNode", + "min_azimuth": -180, + "max_azimuth": 180, + "min_inclination": -3, + "max_inclination": 90 + } + } + ], + "display_name": "Heavy Torpedo Defense Platform", + "description": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "unlocked_by": [] + }, + { + "race": "_NPC", + "stem": "_AsteroidMonitor", + "file": "Species/_NPC/sections/_AsteroidMonitor.shipsection", + "id": 10, + "model": "Species/_NPC/art/sections/AsteroidMonitor.x", + "section_type": "mission", + "section_class": "Dreadnought", + "health": 50000, + "mass": 5000000000, + "cost": 100000, + "cpoints": 5000, + "split_traffic_volume": "false", + "entity_class": "Monitor", + "design_class": "station", + "monitor": 1, + "autonomous": 1, + "node_cannon_fling": 0, + "crew": 0, + "scanrange": 6, + "tacticalsensorrange": 2000, + "section_lod_type": 1, + "view_dist": 8000, + "command_cost": 0, + "maintenance_cost": 0, + "option": { + "option": "IND_QrkRes" + }, + "netforcelimits": { + "force_forward": 100000000, + "force_right": 100000000, + "force_up": 100000000, + "torque_yaw": 1000000000, + "torque_pitch": 1000000000, + "torque_roll": 1000000000, + "speed": 34.5, + "rotspeed": 20 + }, + "bank": [ + { + "weapon": "Species/_NPC/weapons/Monitor_bal_dualdrv_mass.weapon", + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode01", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "weapon": "Species/_NPC/weapons/Monitor_bal_dualdrv_mass.weapon", + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode02", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "weapon": "Species/_NPC/weapons/Monitor_bal_dualdrv_mass.weapon", + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode03", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "weapon": "Species/_NPC/weapons/Monitor_bal_dualdrv_mass.weapon", + "turretclass": "standard", + "turretsize": "Large", + "mount": { + "node": "HeavyGunNode04", + "min_azimuth": -80, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + } + }, + { + "weapon": "Species/_NPC/weapons/Monitor_bal_drv_mass.weapon", + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode01", + "min_azimuth": -40, + "max_azimuth": 80, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode02", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "weapon": "Species/_NPC/weapons/Monitor_bal_drv_mass.weapon", + "turretclass": "standard", + "turretsize": "medium", + "mount": [ + { + "node": "mediumGunNode03", + "min_azimuth": -80, + "max_azimuth": 40, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "mediumGunNode04", + "min_azimuth": -40, + "max_azimuth": 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"min_inclination": -10, + "max_inclination": 90 + } + ] + }, + { + "weapon": "Species/_NPC/weapons/Wreckage_bal_gauss.weapon", + "turretclass": "standard", + "turretsize": "small", + "mount": [ + { + "node": "LightGunNode01", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode03", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + }, + { + "node": "LightGunNode06", + "min_azimuth": -60, + "max_azimuth": 60, + "min_inclination": -10, + "max_inclination": 90 + } + ] + } + ], + "display_name": "Wreckage", + "description": null, + "unlocked_by": [] + } + ] +} \ No newline at end of file diff --git a/verify/results/data-catalogs/strings.json b/verify/results/data-catalogs/strings.json new file mode 100644 index 0000000..0fb56e7 --- /dev/null +++ b/verify/results/data-catalogs/strings.json @@ -0,0 +1,5198 @@ +{ + "SOTS_APPLICATION_TITLE": "Sword of the Stars", + "SOTS_COLLECTORSEDITION_ENABLED_TITLE": "", + "SOTS_COMPLETECOLLECTION_ENABLED_TITLE": ": Complete Collection", + "SOTS_ARGOSNAVALYARD_TITLE": ": Argos Naval Yard", + "MARS_CONFIRM_QUIT": "Are you sure you want to quit?", + "MARS_CANNOT_CREATE_DEVICE": "Cannot Create D3D Device", + "SOTS_GAME_AUTOSAVE": "(Autosave)", + "SOTS_GAME_AUTOSAVEBACKUP": "(Autosave Backup)", + "SOTS_GAME_REJOINSAVE": "(Rejoin)", + "COMMON_OK": "OK", + "COMMON_CANCEL": "Cancel", + "COMMON_DONE": "Done", + "COMMON_TURN": "Turn", + "COMMON_TURNS": "Turns", + "COMMON_RANGE": "Range", + "COMMON_ETA": "ETA", + "COMMON_FLEET": "Fleet", + "COMMON_DESTINATION": "Destination", + "COMMON_UNKNOWN": "Unknown", + "COMMON_PLAYER": "Player", + "COMMON_BUDGETBAR_LEFT": "Savings", + "COMMON_BUDGETBAR_RIGHT": "Research", + "COMMON_ENCOUNTER": "Encounter", + "COMMON_GAMEOVER": "Game Over", + "COMMON_DEEPSPACE": "Deep Space", + "COMMON_NODESPACE": "Nodespace", + "COMMON_YES": "Yes", + "COMMON_NO": "No", + "COMMON_NOTAVAIL": "n/a", + "COMMON_SORTBY": "Sort By…", + "COMMON_SEND": "Send", + "COMMON_CLOSE": "Close", + "COMMON_EARTH": "Earth", + "COMMON_PERCENT": "%s%%", + "COMMON_ABORT": "Abort", + "COMMON_RETRY": "Retry", + "COMMON_ETA_STALLED": "Paused", + "COMMON_ETA_ONETURN": "ETA: Next Turn", + "COMMON_ETA_NTURNS": "ETA: %s Turns", + "COMMON_EMPTY": "Empty", + "COMMON_SAVE": "Save", + "COMMON_PENDING": "Pending", + "COMMON_1SHIP": "1 Ship", + "COMMON_NSHIPS": "%s Ships", + "COMMON_1TURN": "1 Turn", + "COMMON_NTURNS": "%s Turns", + "AIPOLICY_DIALOG_TITLE": "Choose AI Policy", + "AIPOLICY_DIALOG_DESC": "The AI policy determines the behavior of your replacement AI, should you leave mid-game.", + "AIPOLICY_MAINTAIN": "Maintain", + "AIPOLICY_MAINTAIN_DESC": "AI will continue researching new projects, but will otherwise leave your empire as is.", + "AIPOLICY_DEFEND": "Defend", + "AIPOLICY_DEFEND_DESC": "AI will defend existing colonies, but will not explore or colonize new systems, or attack other players.", + "AIPOLICY_EXPAND": "Expand", + "AIPOLICY_EXPAND_DESC": "AI will attempt to expand your empire and defeat your enemies.", + "SHIPCLASS_DESTROYER": "Destroyer", + "SHIPCLASS_CRUISER": "Cruiser", + "SHIPCLASS_DREADNOUGHT": "Dreadnought", + "SHIPCLASS_DE": "DE", + "SHIPCLASS_CR": "CR", + "SHIPCLASS_DN": "DN", + "NETERROR_REJECTED": "Connection rejected by host.", + "NETERROR_HOSTNOTREADY": "Host not ready.", + "NETERROR_INVALIDCONREQUEST": "Invalid connection request.", + "NETERROR_INVALIDGAMEDATA": "Invalid game data.", + "NETERROR_INVALIDVERSION": "Invalid game version.", + "NETERROR_INVALIDPASSWORD": "Invalid password.", + "NETERROR_GAMEFULL": "Game full.", + "NETERROR_NOCONNECTION": "No connection.", + "NETERROR_INVALIDADDRESS": "Invalid address.", + "NETERROR_TIMEDOUT": "Connection timed out.", + "NETERROR_NATERROR": "NAT negotiation failed.", + "NETERROR_GENERIC": "Network error", + "NETERROR_HOSTSHUTDOWN": "Host terminated session.", + "NETERROR_KICKED": "Kicked by host.", + "NETERROR_KICKED_REASON": "Kicked by host: %s", + "AUTOJOINERR_TITLE": "Connection Error", + "AUTOJOINERR_NOADDRESS": "Missing host address for '/join' command.", + "AUTOJOINERR_INVALIDADDRESS": "Invalid address format for '/join' command.\\n Address must be of the form 'xxx.xxx.xxx.xxx[:port]'\\n", + "JOINGAMEDLG_CONNECTING": "Connecting to host…", + "JOINGAMEDLG_CANCELLING": "Canceling…", + "ENDGAMESPLASH_WIN_LOCALPLAYER": "You\\nare", + "ENDGAMESPLASH_WIN_LOCALPLAYER_BOLD": "VICTORIOUS!", + "ENDGAMESPLASH_WIN_OTHERPLAYER_SINGLE": "is", + "ENDGAMESPLASH_WIN_OTHERPLAYER_SINGLE_BOLD": "VICTORIOUS!", + "ENDGAMESPLASH_WIN_OTHERPLAYER_TEAM": "are", + "ENDGAMESPLASH_WIN_OTHERPLAYER_TEAM_BOLD": "VICTORIOUS!", + "ENDGAMESPLASH_DRAW": "Game ends in a", + "ENDGAMESPLASH_DRAW_BOLD": "DRAW", + "CHATERR_CANNOT_SEND": "Cannot send '%s'", + "CHATCHANNEL_BROADCAST": "Broadcast", + "CHATCHANNEL_ALLIANCE": "Alliance", + "CHATCHANNEL_TELL": "Tell", + "PLAGUENAME_BASIC": "Plague", + "PLAGUENAME_RETRO": "Retro-Plague", + "PLAGUENAME_BEAST": "Beast Plague", + "PLAGUENAME_ASSIMILATION": "Assimilation Plague", + "PLAGUENAME_NANO": "Nano Virus", + "SECTIONNAME_MISSION": "Mission", + "SECTIONNAME_COMMAND": "Command", + "SECTIONNAME_ENGINE": "Engine", + "REBELAI_NAME1": "Guardian", + "REBELAI_NAME2": "Chandra", + "REBELAI_NAME3": "Dillinger", + "REBELAI_NAME4": "Daystrom", + "REBELAI_NAME5": "Knight", + "REBELAI_NAME6": "Singularity", + "REBELAI_NAME7": "Dyson", + "REBELAI_NAME8": "Spengler", + "UICSTR_OPTIONS": "Options", + "UICSTR_TOGGLE_CHAT": "Toggle Chat", + "UICSTR_OPEN_BUILD": "Build Screen", + "UICSTR_OPEN_RESEARCH": "Research Screen", + "UICSTR_OPEN_DESIGN": "Design Screen", + "UICSTR_OPEN_EMPIRE": "Empire Summary", + "UICSTR_OPEN_FLEETMAN": "Fleet Management", + "UICSTR_MOVEFLEET": "Move Fleet", + "UICSTR_FOCUSHOME": "Home System", + "UICSTR_COLONIZE": "Colonize", + "UICSTR_DEPLOY": "Deploy Gate", + "UICSTR_REFUEL": "Refuel", + "UICSTR_REPAIR": "Repair", + "UICSTR_REFINE": "Refine", + "UICSTR_MINE": "Mine", + "UICSTR_STOP": "Stop", + "UICSTR_DUMPORE": "Dump Ore", + "UICSTR_SCUTTLE": "Scuttle", + "UICSTR_DUMPSLAVES": "Transfer Slaves", + "UICSTR_AUTOREFUEL": "Auto-refuel", + "UICSTR_AUTOREPAIR": "Auto-repair", + "UICSTR_SETAIPOLICY": "Set AI Policy", + "UICSTR_SAVEGAME": "Save", + "UICSTR_QUITGAME": "Quit to Main Menu", + "UICSTR_TAC_PAUSE": "Pause", + "UICSTR_TAC_SINGLE_STEP": "Single-Step", + "UICSTR_TAC_TOGGLE_SENSORS": "Toggle Sensors", + "UICSTR_TAC_ALL_STOP": "All Stop", + "UICSTR_TAC_FOCUS": "Focus", + "UICSTR_TAC_CLEAR_TARGETS": "Clear Targets", + "UICSTR_TAC_CLEAR_SELECTION": "Clear Selection", + "UICSTR_TAC_TOGGLE_HUD": "Toggle HUD", + "UICSTR_TAC_TOGGLE_RESERVES": "Toggle Reserves", + "UICSTR_TAC_TOGGLE_WEAPONS": "Toggle Weapon Panel", + "UICSTR_TAC_TOGGLE_CLOAK": "Toggle Cloak", + "UICSTR_TAC_NEXT_SHIP": "Next Ship", + "UICSTR_TAC_PREV_SHIP": "Previous Ship", + "UICSTR_TAC_RELEASE_GRAPPLE": "Release Grapple", + "UIC_TOGGLE_ENEMY_NODEPATHS": "Toggle Enemy Nodelines", + "UIC_BEGIN_COMM": "Open Comm", + "LOCATION_AT": "at", + "LOCATION_IN": "in", + "FLEETNAME_GATES": "Deployed Gates", + "FLEETNAME_DEFENCES": "Defenses", + "FLEETNAME_FREIGHTERS": "Freighters", + "FLEETNAME_PATROLSHIPS": "Escorts", + "FLEETMAN_NOLAYOUT": "Fleet Layout\\nNot Available", + "FLEETMAN_FIRSTWAVE": "First Wave", + "FLEETMAN_RESERVES": "Reinforcements", + "FLEETMAN_SQUADS": "Squads", + "FLEETMAN_RENAMEFLEET": "Rename Fleet", + "FLEETMAN_COMMANDCOST": "Command Cost", + "FLEETMAN_COMMANDQUOTA": "Command Quota", + "MAPSHAPE_SPHERE": "Sphere", + "MAPSHAPE_CLUSTERS": "Clusters", + "MAPSHAPE_SPIRAL": "Spiral", + "MAPSHAPE_ARM": "Arm", + "MAPSHAPE_HOURGLASS": "Hourglass", + "MAPSHAPE_RIFT": "Rift", + "MAPSHAPE_CUSTOM": "Custom", + "MAPSHAPE_HOLLOW": "Hollow Sphere", + "MAPSHAPE_COLLISION": "Galactic Collision", + "MAPSHAPE_2D": "2D", + "MAPSHAPE_GLOBULAR": "Globular Clusters", + "MAPSHAPE_RANDOM": "Random", + "MAPSHAPE_TUBE": "Tube", + "MAPSHAPE_RING": "Ring", + "MAPSHAPE_NURSERY": "Stellar Nursery", + "MAPSHAPE_BARRED": "Barred", + "GAMECARD_MAPSHAPE": "Galaxy Type: %s", + "GAMECARD_NUMSTARS": "%s Stars", + "GAMELIST_ITEM_NUMPLAYERS": "%s Players", + "GAMELIST_ITEM_TURN": "Turn %s", + "GAMELIST_BTN_DELETE": "Delete", + "GAMESETUPFE_BTN_CUSTOM": "Custom", + "GAMESETUPFE_BTN_SCENARIO": "Scenario", + "GAMESETUPFE_BTN_SINGLEPLAYER": "Single Player", + "GAMESETUPFE_BTN_LAN": "LAN", + "GAMESETUPFE_BTN_INTERNET": "Internet", + "GAMESETUPFE_TITLE_SINGLEPLAYER": "Play Single Player", + "GAMESETUPFE_TITLE_HOSTMULTI": "Host Multiplayer", + "GAMESETUPFE_TITLE_JOINMULTI": "Join Multiplayer", + "GAMESETUPFE_TITLE_LOADGAME": "Load Game", + "GAMESETUP_CUSTOM_TITLE": "Custom Game Setup", + "GAMESETUP_SCENARIO_TITLE": "Scenario Game Setup", + "GAMESETUP_CREATE_BTN": "Create Game", + "GAMESETUP_CANCEL_BTN": "Cancel Game", + "GAMESETUP_MAPSHAPES_TITLE": "Star Map Setup", + "GAMESETUP_NUMSTARS": "Star Density", + "GAMESETUP_SPECIES_TITLE": "Available\\nSpecies", + "GAMESETUP_SPECIES_PLAYERUNITS": "Players", + "GAMESETUP_MONEY_INCOMEMOD": "Economic Efficiency", + "GAMESETUP_MONEY_RESEARCHMOD": "Research Efficiency", + "GAMESETUP_AI_EASY": "Easy", + "GAMESETUP_AI_NORMAL": "Normal", + "GAMESETUP_AI_DIFFICULT": "Difficult", + "GAMESETUP_NAME_DLGTEXT": "Enter game name:", + "GAMESETUP_NAME_DEFAULT": "MyGame", + "GAMESETUP_OPTIONS_ALLIANCES": "Alliances", + "GAMESETUP_OPTIONS_RANDOMENC": "Random Encounters", + "GAMESETUP_OPTIONS_RANDOMENC_UNITS": "%", + "GAMESETUP_OPTIONS_LOBBYPASS": "Lobby Password", + "GAMESETUP_OPTIONS_CHANGEPASS": "Change Password", + "GAMESETUP_OPTIONS_PLAYERPASS": "Player Passwords", + "GAMESETUP_OPTIONS_ENTERPASSWORDTEXT": "Enter password:", + "GAMESETUP_INITSAVINGS": "Initial Treasury", + "GAMESETUP_INITCOLONIES": "Initial Colonies", + "GAMESETUP_INITTECHS": "Initial Technologies", + "GAMESETUP_TIME_STRATEGY_LABEL": "Strategic Turn Length", + "GAMESETUP_TIME_STRATEGY_UNITS": "sec", + "GAMESETUP_TIME_STRATEGY_MAX": "Unlimited", + "GAMESETUP_TIME_COMBAT_LABEL": "Combat Turn Length", + "GAMESETUP_TIME_COMBAT_UNITS": "sec", + "GAMESETUP_LOAD_BTN": "Load Game", + "GAMESETUP_LOAD_NAME": "Game Name", + "GAMESETUP_LOAD_SELECT": "Select saved game", + "GAMESETUP_SCENARIO_NUMPLAYERS": "%s Players", + "GAMESETUP_SCENARIO_PAGETITLE_DESC": "Description", + "GAMESETUP_SCENARIO_PAGETITLE_RULES": "Rules", + "GAMESETUP_SCENARIO_PAGETITLE_OBJS": "Objectives", + "GAMESETUP_PROGRESS": "Initializing Game…", + "GAMESETUP_SYSTEM_COUNT": "Number of Stars", + "GAMESETUP_SYSTEM_DISTANCE": "Distance", + "GAMESETUP_SYSTEM_DISTANCE_UNITS": "ly", + "GAMESETUP_SYSTEM_SIZE": "Size", + "GAMESETUP_SYSTEM_SIZE_UNITS": "%", + "GAMESETUP_SYSTEM_RESOURCES": "Resources", + "GAMESETUP_SYSTEM_RESOURCES_UNITS": "%", + "GAMESETUP_SYSTEM_SUITABILITY": "Suitability", + "GAMESETUP_SYSTEM_SUITABILITY_UNITS": "%", + "GAMESETUP_SHAPES_TITLE": "Select Shape", + "AIDESIGN_HUMAN_1": "SFS Patton", + "AIDESIGN_HUMAN_2": "SFS Glory", + "AIDESIGN_HUMAN_3": "SFS Hood", + "AIDESIGN_HUMAN_4": "SFS Bismark", + "AIDESIGN_HUMAN_5": "Potemkin", + "AIDESIGN_HUMAN_6": "Bismark", + "AIDESIGN_HUMAN_7": "SFS Ardua", + "AIDESIGN_HUMAN_8": "SFS Revenge", + "AIDESIGN_HUMAN_9": "The Rodney", + "AIDESIGN_HUMAN_10": "Indefatigable", + "AIDESIGN_HUMAN_11": "SFS Yamato", + "AIDESIGN_HUMAN_12": "Saratoga", + "AIDESIGN_HUMAN_13": "Warhawk", + "AIDESIGN_HUMAN_14": "Mustang", + "AIDESIGN_HUMAN_15": "Catalina", + "AIDESIGN_HUMAN_16": "New Jersey", + "AIDESIGN_HUMAN_17": "SFS Wasp", + "AIDESIGN_HUMAN_18": "Enterprise", + "AIDESIGN_HUMAN_19": "SFS Hornet", + "AIDESIGN_HUMAN_20": "Graf Spee", + "AIDESIGN_HUMAN_21": "Nostromo", + "AIDESIGN_HUMAN_22": "Botany Bay", + "AIDESIGN_HUMAN_23": "Greyhound", + "AIDESIGN_HUMAN_24": "Excalibur", + "AIDESIGN_HUMAN_25": "SFS Avalon", + "AIDESIGN_HUMAN_26": "Agamemnon", + "AIDESIGN_HUMAN_27": "SFS Titan", + "AIDESIGN_HUMAN_28": "SFS Exeter", + "AIDESIGN_HUMAN_29": "SFS Achilles", + "AIDESIGN_HUMAN_30": "SFS Ajax", + "AIDESIGN_HUMAN_31": "Vancouver", + "AIDESIGN_HUMAN_32": "SFS Sabre", + "AIDESIGN_HUMAN_33": "St. Roche", + "AIDESIGN_HUMAN_34": "SFS Kaga", + "AIDESIGN_HUMAN_35": "SFS Hiryu", + "AIDESIGN_HUMAN_36": "SFS Nimitz", + "AIDESIGN_HUMAN_37": "U-172", + "AIDESIGN_HUMAN_38": "Richelieu", + "AIDESIGN_HUMAN_39": "SFS Javelin", + "AIDESIGN_HUMAN_40": "SFS Fletcher", + "AIDESIGN_HUMAN_41": "SFS Asimov", + "AIDESIGN_HUMAN_42": "Scharnhorst", + "AIDESIGN_HUMAN_43": "SFS Bolzano", + "AIDESIGN_HUMAN_44": "SFS Akagi", + "AIDESIGN_HUMAN_45": "SFS Myoko", + "AIDESIGN_HUMAN_46": "Ark Royal", + "AIDESIGN_HUMAN_47": "I-19", + "AIDESIGN_HUMAN_48": "Le Terrible", + "AIDESIGN_HUMAN_49": "SFS Astra", + "AIDESIGN_LIIR_1": "Hatred", + "AIDESIGN_LIIR_2": "Isolation", + "AIDESIGN_LIIR_3": "Teacher", + "AIDESIGN_LIIR_4": "Tender", + "AIDESIGN_LIIR_5": "Feeder", + "AIDESIGN_LIIR_6": "Enlightenment", + "AIDESIGN_LIIR_7": "Perspective", + "AIDESIGN_LIIR_8": "Blood Tide", + "AIDESIGN_LIIR_9": "Pain", + "AIDESIGN_LIIR_10": "Dark Current", + "AIDESIGN_LIIR_11": "Regret", + "AIDESIGN_LIIR_12": "Wave", + "AIDESIGN_LIIR_13": "Despair", + "AIDESIGN_LIIR_14": "Insight", + "AIDESIGN_LIIR_15": "Frozen Sea", + "AIDESIGN_LIIR_16": "Ice Storm", + "AIDESIGN_LIIR_17": "Muur Aluu", + "AIDESIGN_LIIR_18": "Shuulsi Ma", + "AIDESIGN_LIIR_19": "Day Oluum", + "AIDESIGN_LIIR_20": "Niishini Nu", + "AIDESIGN_LIIR_21": "Uulani", + "AIDESIGN_LIIR_22": "Shuu’nan", + "AIDESIGN_LIIR_23": "Biima Bo", + "AIDESIGN_LIIR_24": "Miirio Ma", + "AIDESIGN_LIIR_25": "Wuuna Wan", + "AIDESIGN_LIIR_26": "Liruuma", + "AIDESIGN_LIIR_27": "Silence", + "AIDESIGN_LIIR_28": "Aluurra", + "AIDESIGN_LIIR_29": "Intensity", + "AIDESIGN_LIIR_30": "Pained Action", + "AIDESIGN_LIIR_31": "Duty and Guilt", + "AIDESIGN_LIIR_32": "Black Racer", + "AIDESIGN_LIIR_33": "Hiirru", + "AIDESIGN_LIIR_34": "Olara Ma", + "AIDESIGN_LIIR_35": "Lost Innocence", + "AIDESIGN_LIIR_36": "Dark Singer", + "AIDESIGN_TARKAS_1": "Little Heart", + "AIDESIGN_TARKAS_2": "Bravestar", + "AIDESIGN_TARKAS_3": "WarCry", + "AIDESIGN_TARKAS_4": "EggTender", + "AIDESIGN_TARKAS_5": "Warrior", + "AIDESIGN_TARKAS_6": "Five Fist", + "AIDESIGN_TARKAS_7": "Battle Fury", + "AIDESIGN_TARKAS_8": "Fire Jewel", + "AIDESIGN_TARKAS_9": "Star Slasher", + "AIDESIGN_TARKAS_10": "Chaka", + "AIDESIGN_TARKAS_11": "Digger", + "AIDESIGN_TARKAS_12": "Throat Ripper", + "AIDESIGN_TARKAS_13": "Rising Sun", + "AIDESIGN_TARKAS_14": "Beaten Shield", + "AIDESIGN_TARKAS_15": "Egg Thief", + "AIDESIGN_TARKAS_16": "Kona Kal", + "AIDESIGN_TARKAS_17": "Sardo Saani", + "AIDESIGN_TARKAS_18": "Vaanu Var", + "AIDESIGN_TARKAS_19": "Kogoru", + "AIDESIGN_TARKAS_20": "Maasa Lac", + "AIDESIGN_TARKAS_21": "Mek Kaan", + "AIDESIGN_TARKAS_22": "Fane Orr", + "AIDESIGN_TARKAS_23": "Velan Vu", + "AIDESIGN_TARKAS_24": "Lao Kuum", + "AIDESIGN_TARKAS_25": "Saak Tar", + "AIDESIGN_TARKAS_26": "StarSpear", + "AIDESIGN_TARKAS_27": "Volar Kaalu", + "AIDESIGN_TARKAS_28": "WarNova", + "AIDESIGN_TARKAS_29": "Honor Lance", + "AIDESIGN_TARKAS_30": "Sanu Vel", + "AIDESIGN_TARKAS_31": "Hankara", + "AIDESIGN_TARKAS_32": "Silent Death", + "AIDESIGN_TARKAS_33": "Ghost Reaper", + "AIDESIGN_TARKAS_34": "Vornaku Kaan", + "AIDESIGN_TARKAS_35": "Glory Bound", + "AIDESIGN_HIVER_1": "Thunderous", + "AIDESIGN_HIVER_2": "Queen’s Ire", + "AIDESIGN_HIVER_3": "Defender", + "AIDESIGN_HIVER_4": "Vengeance", + "AIDESIGN_HIVER_5": "Blossom", + "AIDESIGN_HIVER_6": "Guardian", + "AIDESIGN_HIVER_7": "Worker", + "AIDESIGN_HIVER_8": "Warrior", + "AIDESIGN_HIVER_9": "Ashes", + "AIDESIGN_HIVER_10": "Goddess", + "AIDESIGN_HIVER_11": "Black Queen", + "AIDESIGN_HIVER_12": "Exquisite", + "AIDESIGN_HIVER_13": "Martyr", + "AIDESIGN_HIVER_14": "Rek Tuzok", + "AIDESIGN_HIVER_15": "Mezek", + "AIDESIGN_HIVER_16": "Zokis Gaz", + "AIDESIGN_HIVER_17": "Chazak Ti", + "AIDESIGN_HIVER_18": "Rizokis Hex", + "AIDESIGN_HIVER_19": "Za’traxin", + "AIDESIGN_HIVER_20": "Chep Tiza", + "AIDESIGN_HIVER_21": "Ipriskin Ti", + "AIDESIGN_HIVER_22": "Kek’kep", + "AIDESIGN_HIVER_23": "Rapa Cha", + "AIDESIGN_HIVER_24": "Feeder", + "AIDESIGN_HIVER_25": "The Way", + "AIDESIGN_HIVER_26": "The Path", + "AIDESIGN_HIVER_27": "Burrower", + "AIDESIGN_HIVER_28": "Churo Zek", + "AIDESIGN_HIVER_29": "HiveBound", + "AIDESIGN_HIVER_30": "FireWorm", + "AIDESIGN_HIVER_31": "Sacrifice", + "AIDESIGN_HIVER_32": "Blood Princess", + "AIDESIGN_HIVER_33": "Echelon", + "AIDESIGN_HIVER_34": "Concordance", + "AIDESIGN_HIVER_35": "ClanShield", + "AIDESIGN_HIVER_36": "Shifting Ground", + "AIDESIGN_ZUUL_1": "Law-giver", + "AIDESIGN_ZUUL_2": "Ravenous", + "AIDESIGN_ZUUL_3": "Redeemer", + "AIDESIGN_ZUUL_4": "Retribution", + "AIDESIGN_ZUUL_5": "Zealous", + "AIDESIGN_ZUUL_6": "Hammer Claw", + "AIDESIGN_ZUUL_7": "Red Fang", + "AIDESIGN_ZUUL_8": "Inquisitor", + "AIDESIGN_ZUUL_9": "Shatterbone", + "AIDESIGN_ZUUL_10": "Imperator", + "AIDESIGN_ZUUL_11": "Bangkoap", + "AIDESIGN_ZUUL_12": "Aek Areach", + "AIDESIGN_ZUUL_13": "Machaskar", + "AIDESIGN_ZUUL_14": "Thlaoem Khmav", + "AIDESIGN_ZUUL_15": "Thlaoem Thom", + "AIDESIGN_ZUUL_16": "Khoeng", + "AIDESIGN_ZUUL_17": "Chett Thom", + "AIDESIGN_ZUUL_18": "Tveu Tam", + "AIDESIGN_ZUUL_19": "Korop", + "AIDESIGN_ZUUL_20": "Dach Chett", + "AIDESIGN_ZUUL_21": "Maiestatis", + "AIDESIGN_ZUUL_22": "Ligator", + "AIDESIGN_ZUUL_23": "Veritatis", + "AIDESIGN_ZUUL_24": "Virtutis", + "AIDESIGN_ZUUL_25": "Mandatum", + "AIDESIGN_ZUUL_26": "Invictus", + "AIDESIGN_ZUUL_27": "Incorruptus", + "AIDESIGN_ZUUL_28": "Iudex", + "AIDESIGN_ZUUL_29": "Tyrannus", + "AIDESIGN_ZUUL_30": "Merus", + "AIDESIGN_ZUUL_31": "Karangsoek", + "AIDESIGN_ZUUL_32": "Santesokh", + "AIDESIGN_ZUUL_33": "Baos Samat", + "AIDESIGN_ZUUL_34": "Sangkat", + "AIDESIGN_ZUUL_35": "Kum Kuon", + "AIDESIGN_ZUUL_36": "Si Sach", + "AIDESIGN_ZUUL_37": "Amnach", + "AIDESIGN_ZUUL_38": "Kamlang", + "AIDESIGN_ZUUL_39": "Pchanh Pchal", + "AIDESIGN_ZUUL_40": "Etthi Pol", + "AIDESIGN_MORRIGI_1": "Thiva’s Dream", + "AIDESIGN_MORRIGI_2": "Akilleos’ Wrath", + "AIDESIGN_MORRIGI_3": "Khan’s Fist", + "AIDESIGN_MORRIGI_4": "Purpose Served", + "AIDESIGN_MORRIGI_5": "Fire Bringer", + "AIDESIGN_MORRIGI_6": "Ruins of Muur", + "AIDESIGN_MORRIGI_7": "Terra’s End", + "AIDESIGN_MORRIGI_8": "Ke’Kona’s Sorrow", + "AIDESIGN_MORRIGI_9": "Tcho’to Pre’s Tears", + "AIDESIGN_MORRIGI_10": "Zuul-Scourge", + "AIDESIGN_MORRIGI_11": "War’s End", + "AIDESIGN_MORRIGI_12": "Profit’s Price", + "AIDESIGN_MORRIGI_13": "Whip Strike", + "AIDESIGN_MORRIGI_14": "Holy Defender", + "AIDESIGN_MORRIGI_15": "Shield Arm", + "AIDESIGN_MORRIGI_16": "Darkness Shatters", + "AIDESIGN_MORRIGI_17": "Screams in Anger", + "AIDESIGN_MORRIGI_18": "Deshret Quaab", + "AIDESIGN_MORRIGI_19": "Tzemeteos", + "AIDESIGN_MORRIGI_20": "Fuxhal", + "AIDESIGN_MORRIGI_21": "Ulukh Mahmedh", + "AIDESIGN_MORRIGI_22": "Tengri Kleos", + "AIDESIGN_MORRIGI_23": "WingStrike", + "AIDESIGN_MORRIGI_24": "Anger's Edge", + "AIDESIGN_MORRIGI_25": "Force Restrained", + "AIDESIGN_MORRIGI_26": "Dark Reflection", + "AIDESIGN_MORRIGI_27": "Remembrance", + "AIDESIGN_MORRIGI_28": "Mountain Peak", + "AIDESIGN_MORRIGI_29": "Abyssal Form", + "AIDESIGN_MORRIGI_30": "Risk and Profit", + "AIDESIGN_MORRIGI_31": "Urn of Resolution", + "AIDESIGN_MORRIGI_32": "CoinTosser", + "AIDESIGN_MORRIGI_33": "Hunter's Moon", + "AIDESIGN_MORRIGI_34": "Slayer of Beasts", + "AIDESIGN_MORRIGI_35": "Teacher of Children", + "AIDESIGN_MORRIGI_36": "Bitter Solace", + "AIPLAYER_HUMAN_1": "Montgomery E. Crabapple", + "AIPLAYER_HUMAN_2": "United Consortia of Earth", + "AIPLAYER_HUMAN_3": "SolForce Renegades", + "AIPLAYER_HUMAN_4": "Khan Noonien Singh", + "AIPLAYER_HUMAN_5": "Gully Foyle", + "AIPLAYER_HUMAN_6": "The Mule", + "AIPLAYER_HUMAN_7": "Aiken Drum", + "AIPLAYER_HUMAN_8": "Legions of Tiberius Magnus", + "AIPLAYER_HUMAN_9": "SolForce", + "AIPLAYER_HUMAN_10": "Revenge Fleet", + "AIPLAYER_HUMAN_11": "Captain Flandry", + "AIPLAYER_HUMAN_12": "Rimward Mercs", + "AIPLAYER_HUMAN_13": "Hope Hubris", + "AIPLAYER_HUMAN_14": "Marc Remillard", + "AIPLAYER_HUMAN_15": "Wu Zetian", + "AIPLAYER_HUMAN_16": "Queen Talleah", + "AIPLAYER_HUMAN_17": "First Imperium", + "AIPLAYER_TARKAS_1": "Var’Ish Tho’Orr", + "AIPLAYER_TARKAS_2": "Imperial Armada", + "AIPLAYER_TARKAS_3": "Angels of Sardo Kal", + "AIPLAYER_TARKAS_4": "Fane Lao", + "AIPLAYER_TARKAS_5": "Vaanu Hanakuum", + "AIPLAYER_TARKAS_6": "Kaan, Kokari, Kogoru", + "AIPLAYER_TARKAS_7": "Sara Jardok", + "AIPLAYER_TARKAS_8": "Tars Tarkas", + "AIPLAYER_TARKAS_9": "Tarka Concordiate", + "AIPLAYER_TARKAS_10": "Varrush Wing", + "AIPLAYER_TARKAS_11": "Var Kona's Legions", + "AIPLAYER_TARKAS_12": "Fen Law", + "AIPLAYER_TARKAS_13": "Var’Sardo Ko’Taal", + "AIPLAYER_TARKAS_14": "The Eternal Empire", + "AIPLAYER_TARKAS_15": "The Imperial Domain", + "AIPLAYER_TARKAS_16": "Fane Kona", + "AIPLAYER_HIVER_1": "The Children", + "AIPLAYER_HIVER_2": "Clans of Fire Lotus", + "AIPLAYER_HIVER_3": "Blood-Dappled Blossom", + "AIPLAYER_HIVER_4": "Motherless Sons", + "AIPLAYER_HIVER_5": "Vagabond Princess", + "AIPLAYER_HIVER_6": "Cheken’zek", + "AIPLAYER_HIVER_7": "Queen’s Dominion", + "AIPLAYER_HIVER_8": "Imperial Hive", + "AIPLAYER_HIVER_9": "Hiver Expanse", + "AIPLAYER_HIVER_10": "Ravenous Cycle", + "AIPLAYER_HIVER_11": "The Lost", + "AIPLAYER_HIVER_12": "Queen Chaka'zek", + "AIPLAYER_HIVER_13": "The Mad Brood", + "AIPLAYER_HIVER_14": "The Twelve Regents", + "AIPLAYER_HIVER_15": "The Kyzan Domain", + "AIPLAYER_HIVER_16": "Matriarchate of Che’Kor", + "AIPLAYER_LIIR_1": "Black Swimmers", + "AIPLAYER_LIIR_2": "The Drowned", + "AIPLAYER_LIIR_3": "Song of Fire", + "AIPLAYER_LIIR_4": "Merciful Ones", + "AIPLAYER_LIIR_5": "Song of the Void", + "AIPLAYER_LIIR_6": "Defenders of Muur", + "AIPLAYER_LIIR_7": "Silent Scream", + "AIPLAYER_LIIR_8": "Painful Burden", + "AIPLAYER_LIIR_9": "Liirian Commonwealth", + "AIPLAYER_LIIR_10": "Defenders of Life", + "AIPLAYER_LIIR_11": "The Unchained", + "AIPLAYER_LIIR_12": "Warriors of Mind", + "AIPLAYER_LIIR_13": "Steelweavers", + "AIPLAYER_LIIR_14": "The Sleepless", + "AIPLAYER_LIIR_15": "The Unsinging", + "AIPLAYER_LIIR_16": "Wardens of Darkness", + "AIPLAYER_ZUUL_1": "The Pure", + "AIPLAYER_ZUUL_2": "The Righteous", + "AIPLAYER_ZUUL_3": "The Chosen", + "AIPLAYER_ZUUL_4": "The Seekers", + "AIPLAYER_ZUUL_5": "The Divine", + "AIPLAYER_ZUUL_6": "The Blessed", + "AIPLAYER_ZUUL_7": "The Enlightened", + "AIPLAYER_ZUUL_8": "The Inheritors", + "AIPLAYER_ZUUL_9": "The Faithful", + "AIPLAYER_ZUUL_10": "The Servants", + "AIPLAYER_ZUUL_11": "The Devoted", + "AIPLAYER_ZUUL_12": "The First-Born", + "AIPLAYER_MORRIGI_1": "Temujin the First", + "AIPLAYER_MORRIGI_2": "Ogodei the Golden", + "AIPLAYER_MORRIGI_3": "Chagadai the Black", + "AIPLAYER_MORRIGI_4": "Khabul of the Burning Cities", + "AIPLAYER_MORRIGI_5": "Yaziid the Wicked", + "AIPLAYER_MORRIGI_6": "Rhaghab of the Red Moon", + "AIPLAYER_MORRIGI_7": "Djutmeos the Savage", + "AIPLAYER_MORRIGI_8": "Akhilleos the Swift", + "AIPLAYER_MORRIGI_9": "Atreus the Bloody", + "AIPLAYER_MORRIGI_10": "Xhodysseos the Cunning", + "AIPLAYER_MORRIGI_11": "Khu’khul the Great", + "AIPLAYER_MORRIGI_12": "Khubilai the Peacemaker", + "AIPLAYER_MORRIGI_13": "Temuur of the Burning Claws", + "AIPLAYER_MORRIGI_14": "Mongkha Who Strikes Last", + "AIPLAYER_MORRIGI_15": "Berkhe the Victorious", + "AIPLAYER_MORRIGI_16": "Cecrops the Terrible", + "AIPLAYER_MORRIGI_17": "Tokhta the Just", + "AIPLAYER_MORRIGI_18": "Ulagxhi the Proud", + "AIPLAYER_MORRIGI_19": "Uzbequa Great in Council", + "AIPLAYER_MORRIGI_20": "Khulpeos the Strong", + "AIPLAYER_MORRIGI_21": "Hrihor the Cruel", + "AIPLAYER_MORRIGI_22": "Nunekteb the Eternal", + "AIPLAYER_MORRIGI_23": "Abaqua the Noble", + "AIPLAYER_MORRIGI_24": "Seaghdha the Fine", + "AIPLAYER_MORRIGI_25": "Tadc Chaac the Honey-tongued", + "AIPLAYER_MORRIGI_26": "Muinxhan the Slender", + "AIPLAYER_MORRIGI_27": "Tuathal of the Jade Wing", + "AIPLAYER_MORRIGI_28": "Serapion the Bold", + "AIPLAYER_MORRIGI_29": "Amenopheos the Holy", + "AIDIP_HUMAN_ALLIANCE_REQUEST1": "Let’s work together. We’ll both win.", + "AIDIP_HUMAN_ALLIANCE_REQUEST2": "There’s no reason that we can’t join forces.", + "AIDIP_HUMAN_ALLIANCE_REQUEST3": "Oh come on. We’re all carbon-based life forms, right?", + "AIDIP_HUMAN_ALLIANCE_REQUEST4": "I’m gonna make you an offer you can’t refuse…", + "AIDIP_HUMAN_ALLIANCE_ACCEPT1": "I think this is the beginning of a beautiful friendship!", + "AIDIP_HUMAN_ALLIANCE_ACCEPT2": "All right, let’s give it a whirl.", + "AIDIP_HUMAN_ALLIANCE_ACCEPT3": "Well, they say that many hands make light work—you DO have hands, right?", + "AIDIP_HUMAN_ALLIANCE_ACCEPT4": "Welcome aboard, stranger.", + "AIDIP_HUMAN_ALLIANCE_REJECT1": "There’s no way we’ll join forces with the likes of you.", + "AIDIP_HUMAN_ALLIANCE_REJECT2": "Sorry, but we have nothing in common.", + "AIDIP_HUMAN_ALLIANCE_REJECT3": "Sorry--just don’t see what we have to gain.", + "AIDIP_HUMAN_ALLIANCE_REJECT4": "This is not happening on my watch.", + "AIDIP_HUMAN_ALLIANCE_LEAVE1": "This partnership is at an end.", + "AIDIP_HUMAN_ALLIANCE_LEAVE2": "I think we’re about done playing house, thanks.", + "AIDIP_HUMAN_ALLIANCE_LEAVE3": "We’re dissolving the current agreement.", + "AIDIP_HUMAN_ALLIANCE_LEAVE4": "From now on, you’re on your own.", + "AIDIP_HUMAN_ALLIANCE_OTHER_LEAVE1": "So you don’t want to be friends anymore? Fine.", + "AIDIP_HUMAN_ALLIANCE_OTHER_LEAVE2": "Yeah, right. There’s the door, “friend”.", + "AIDIP_HUMAN_ALLIANCE_OTHER_LEAVE3": "Was it something we said?", + "AIDIP_HUMAN_ALLIANCE_OTHER_LEAVE4": "Plenty of other bugs in the rug, pal.", + "AIDIP_HUMAN_NONAGGRO_REQUEST1": "It works like this: you don’t shoot at us, we don’t shoot at you. Got it?", + "AIDIP_HUMAN_NONAGGRO_REQUEST2": "Just keep your guns to yourself, and we’ll do the same.", + "AIDIP_HUMAN_NONAGGRO_REQUEST3": "You keep it holstered, we'll keep it holstered, and everyone's happy, alright?", + "AIDIP_HUMAN_NONAGGRO_REQUEST4": "Look, we’d just like to be at peace with SOMEONE.", + "AIDIP_HUMAN_NONAGGRO_REJECT1": "Sorry. We’ve still got plenty of ammunition.", + "AIDIP_HUMAN_NONAGGRO_REJECT2": "Nope. Couldn’t make our people stop shooting you if we tried.", + "AIDIP_HUMAN_NONAGGRO_REJECT3": "We don’t make promises that we can’t keep.", + "AIDIP_HUMAN_NONAGGRO_REJECT4": "Sorry. You’re just too damned ugly to live.", + "AIDIP_HUMAN_NONAGGRO_BREAK1": "Ready or not, here we come.", + "AIDIP_HUMAN_NONAGGRO_BREAK2": "No more Mr. Nice Guy!", + "AIDIP_HUMAN_NONAGGRO_BREAK3": "We’re done playing nice.", + "AIDIP_HUMAN_NONAGGRO_BREAK4": "Aw, to hell with it.", + "AIDIP_HUMAN_NONAGGRO_OTHER_BREAK1": "Did you just SHOOT at us, you son-of-a!?", + "AIDIP_HUMAN_NONAGGRO_OTHER_BREAK2": "You just made my day, creep.", + "AIDIP_HUMAN_NONAGGRO_OTHER_BREAK3": "Fine and dandy. Let’s dance.", + "AIDIP_HUMAN_NONAGGRO_OTHER_BREAK4": "You just shot at the wrong monkey, pal.", + "AIDIP_HUMAN_SURRENDER1": "We cannot sustain this war. We Surrender.", + "AIDIP_HUMAN_SURRENDER2": "We surrender in accordance to the treaty of Procyon.", + "AIDIP_HUMAN_SURRENDER_TO1": "The only way we will survive is under your flag.", + "AIDIP_HUMAN_YOU_CAN_HAVE_SYSTEM1": "Very well, we will cede the %s system to you.", + "AIDIP_HUMAN_YOU_CAN_HAVE_SYSTEM2": "Why would we even want a rock like %s? It's all yours!", + "AIDIP_HUMAN_YOU_CANT_HAVE_SYSTEM1": "Never! %s is Terran soil now and forever!", + "AIDIP_HUMAN_YOU_CANT_HAVE_SYSTEM2": "We would have to be much closer allies to hand a world like %s over to the likes of you.", + "AIDIP_HUMAN_YOU_CANT_HAVE_SYSTEM_STATS1": "None of your business, pal!", + "AIDIP_HUMAN_YOU_CANT_HAVE_SYSTEM_STATS2": "The data for %s is classified.", + "AIDIP_HUMAN_CONFIRM_RALLY_AT1": "We will be there. Bet on it!", + "AIDIP_HUMAN_CONFIRM_RALLY_AT2": "Confirming rally point BRAVO in system %s.", + "AIDIP_HUMAN_REJECT_RALLY_AT_DONT_LIKE_YOU1": "Why would we meet you anywhere except your funeral?", + "AIDIP_HUMAN_REJECT_RALLY_AT_DONT_LIKE_YOU2": "You're not the boss of us!", + "AIDIP_HUMAN_REJECT_RALLY_AT_CANT_MAKE_IT1": "We can't meet that schedule, sorry.", + "AIDIP_HUMAN_REJECT_RALLY_AT_CANT_MAKE_IT2": "We will never make it to %s in that time frame!", + "AIDIP_HUMAN_CONFIRM_ATTACK_AT1": "Roger, will bring ships to aid your attack of %s.", + "AIDIP_HUMAN_CONFIRM_ATTACK_AT2": "We will bring every ship we have to spare!", + "AIDIP_HUMAN_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "Handle it yourself!", + "AIDIP_HUMAN_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "Do we look like your lackeys?", + "AIDIP_HUMAN_REJECT_ATTACK_AT_CANT_MAKE_IT1": "We won't be able to join in the attack at %s.", + "AIDIP_HUMAN_REJECT_ATTACK_AT_CANT_MAKE_IT2": "Our forces cannot attack %s in time.", + "AIDIP_HUMAN_CONFIRM_DEFEND_AT1": "A Terran defense fleet will meet you at %s.", + "AIDIP_HUMAN_CONFIRM_DEFEND_AT2": "Roger that, we will do what we can to help defend %s.", + "AIDIP_HUMAN_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "And we should care because?", + "AIDIP_HUMAN_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "You are going to get butt kicked without our help? Excellent!", + "AIDIP_HUMAN_REJECT_DEFEND_AT_CANT_MAKE_IT1": "We can't get any ships there in time. You are on your own.", + "AIDIP_HUMAN_REJECT_DEFEND_AT_CANT_MAKE_IT2": "%s is a lost cause, we can't afford to send any ships into that grinder.", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_ME1": "Apologies…we thought you were someone else.", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_ME2": "Recon in force will cease for now.", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_ME1": "If you want us to stop, then make us.", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_ME2": "When SolForce arrives, smart sentients out of the way.", + "AIDIP_HUMAN_CONFIRM_STOP_COLONIZING_AT1": "Perhaps we have overextended ourselves a bit.", + "AIDIP_HUMAN_CONFIRM_STOP_COLONIZING_AT2": "For the sake of peace, we will withdraw our colonizers from %s.", + "AIDIP_HUMAN_REJECT_STOP_COLONIZING_AT1": "Humanity has a manifest destiny. We reject your request!", + "AIDIP_HUMAN_REJECT_STOP_COLONIZING_AT2": "%s is legally Terran Territory!", + "AIDIP_HUMAN_CONFIRM_STOP_MINING_AT1": "Fine, %s was not a profitable operation anyway.", + "AIDIP_HUMAN_CONFIRM_STOP_MINING_AT2": "To keep the peace, mining will cease.", + "AIDIP_HUMAN_REJECT_STOP_MINING_AT1": "We have a right to mine the %s system.", + "AIDIP_HUMAN_REJECT_STOP_MINING_AT2": "Do not attempt to block legal mining operations.", + "AIDIP_HUMAN_DO_NOT_UNDERSTAND": "We cannot understand you.", + "AIDIP_HUMAN_CONFIRM_MONEY_REQUEST1": "We will give you what we can.", + "AIDIP_HUMAN_CONFIRM_MONEY_REQUEST2": "Your financial aid request has been accepted.", + "AIDIP_HUMAN_REJECT_MONEY_REQUEST1": "SolForce cannot lend you any funds at this time.", + "AIDIP_HUMAN_REJECT_MONEY_REQUEST2": "The Terran financial system cannot help you.", + "AIDIP_HUMAN_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "Why would we give money to an empire so poorly run?", + "AIDIP_HUMAN_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "Beg on someone else Oort Cloud.", + "AIDIP_HUMAN_CONFIRM_RESEARCH_REQUEST1": "We will send a science team to help your people ASAP.", + "AIDIP_HUMAN_CONFIRM_RESEARCH_REQUEST2": "We will open up our research database to you.", + "AIDIP_HUMAN_REJECT_RESEARCH_REQUEST1": "Sorry, we just can't spare the researchers at the moment.", + "AIDIP_HUMAN_REJECT_RESEARCH_REQUEST2": "There are no science teams ready for an extended foreign mission right now.", + "AIDIP_HUMAN_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "We like you the way you are…backwards and exploitable.", + "AIDIP_HUMAN_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "We do not help our enemies build better weapons.", + "AIDIP_HUMAN_CONFIRM_SEVER_ALLIANCE_WITH1": "You are right, %s is a bad investment.", + "AIDIP_HUMAN_CONFIRM_SEVER_ALLIANCE_WITH2": "SolForce will break off relations with %s.", + "AIDIP_HUMAN_REJECT_SEVER_ALLIANCE_WITH1": "SolForce is not your puppet. Communication ENDS.", + "AIDIP_HUMAN_REJECT_SEVER_ALLIANCE_WITH2": "%s is still a loyal ally. We reject your request.", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_PLAYER1": "Very well, we will cease our attacks on %s.", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_PLAYER2": "You are too trusting but we will stop attacking %s for now.", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_PLAYER1": "SolForce picks its own targets!", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_PLAYER2": "Do not intercede for %s unless you wish to be considered hostile as well.", + "AIDIP_HUMAN_NOT_HARASSING_PLAYER1": "We have no operations against %s.", + "AIDIP_HUMAN_NOT_HARASSING_PLAYER2": "Are you sure you have the right number?", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_SYSTEM1": "Fine, we will cease operations in the %s.", + "AIDIP_HUMAN_CONFIRM_STOP_HARASSING_SYSTEM2": "Agreed. We will stop attacking the %s.", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_SYSTEM1": "SolForce attacks when and where it pleases.", + "AIDIP_HUMAN_REJECT_STOP_HARASSING_SYSTEM2": "SolForce operations will NOT cease in the %s system.", + "AIDIP_HUMAN_NOT_HARASSING_SYSTEM1": "We have no idea what you are talking about.", + "AIDIP_HUMAN_NOT_HARASSING_SYSTEM2": "You are mistaken, there are no Terran combat operations in %s.", + "AIDIP_TARKAS_ALLIANCE_REQUEST1": "We seem to have common interests.", + "AIDIP_TARKAS_ALLIANCE_REQUEST2": "Shall we join forces?", + "AIDIP_TARKAS_ALLIANCE_REQUEST3": "We offer an alliance.", + "AIDIP_TARKAS_ALLIANCE_REQUEST4": "You have impressed us.", + "AIDIP_TARKAS_ALLIANCE_ACCEPT1": "Yes…this alliance will be mutually beneficial.", + "AIDIP_TARKAS_ALLIANCE_ACCEPT2": "We agree to your terms. Let us work together.", + "AIDIP_TARKAS_ALLIANCE_ACCEPT3": "We welcome you as an ally.", + "AIDIP_TARKAS_ALLIANCE_ACCEPT4": "We both have much to gain from cooperation.", + "AIDIP_TARKAS_ALLIANCE_REJECT1": "We see no advantage in your proposal.", + "AIDIP_TARKAS_ALLIANCE_REJECT2": "There is no reason to become your ally.", + "AIDIP_TARKAS_ALLIANCE_REJECT3": "Our empires have no common goal.", + "AIDIP_TARKAS_ALLIANCE_REJECT4": "You have not impressed us thus far.", + "AIDIP_TARKAS_ALLIANCE_LEAVE1": "This arrangement is now at an end.", + "AIDIP_TARKAS_ALLIANCE_LEAVE2": "We have no reason to continue as your allies.", + "AIDIP_TARKAS_ALLIANCE_LEAVE3": "This alliance is now terminated.", + "AIDIP_TARKAS_ALLIANCE_LEAVE4": "Our interests are no longer being served by this treaty.", + "AIDIP_TARKAS_ALLIANCE_OTHER_LEAVE1": "You have broken our alliance—we will now look to our own interests.", + "AIDIP_TARKAS_ALLIANCE_OTHER_LEAVE2": "As you wish, of course.", + "AIDIP_TARKAS_ALLIANCE_OTHER_LEAVE3": "Do as you must—so will we.", + "AIDIP_TARKAS_ALLIANCE_OTHER_LEAVE4": "An interesting decision—we part ways for now.", + "AIDIP_TARKAS_NONAGGRO_REQUEST1": "We will leave you unharmed, if you do not attack us first. Agreed?", + "AIDIP_TARKAS_NONAGGRO_REQUEST2": "We see no reason to rush to war.", + "AIDIP_TARKAS_NONAGGRO_REQUEST3": "We will not fire, if you do not.", + "AIDIP_TARKAS_NONAGGRO_REQUEST4": "We do not wish to be enemies.", + "AIDIP_TARKAS_NONAGGRO_REJECT1": "We cannot end hostilities now.", + "AIDIP_TARKAS_NONAGGRO_REJECT2": "No. There is blood on the wind.", + "AIDIP_TARKAS_NONAGGRO_REJECT3": "The Tarka armada cannot be turned aside so easily.", + "AIDIP_TARKAS_NONAGGRO_REJECT4": "Do not get in the way.", + "AIDIP_TARKAS_NONAGGRO_BREAK1": "We are finished dancing with you. Prepare to die.", + "AIDIP_TARKAS_NONAGGRO_BREAK2": "Time to see who is stronger.", + "AIDIP_TARKAS_NONAGGRO_BREAK3": "From now on—run or perish.", + "AIDIP_TARKAS_NONAGGRO_BREAK4": "This nonsense has gone on long enough.", + "AIDIP_TARKAS_NONAGGRO_OTHER_BREAK1": "So you think you can fight the Tarka armada? Good luck.", + "AIDIP_TARKAS_NONAGGRO_OTHER_BREAK2": "You wish to fight? Good. Life was getting dull.", + "AIDIP_TARKAS_NONAGGRO_OTHER_BREAK3": "So you are not complete cowards!", + "AIDIP_TARKAS_NONAGGRO_OTHER_BREAK4": "So many guns you have—so few brains.", + "AIDIP_TARKAS_SURRENDER1": "Your power overwhelms us. Victory is yours.", + "AIDIP_TARKAS_SURRENDER2": "We expect an honorable response to our surrender.", + "AIDIP_TARKAS_SURRENDER_TO1": "Our leaders have failed us. We turn to you.", + "AIDIP_TARKAS_YOU_CAN_HAVE_SYSTEM1": "We will yield the %s system, at your request.", + "AIDIP_TARKAS_YOU_CAN_HAVE_SYSTEM2": "The Supreme Commander offers %s as a gift.", + "AIDIP_TARKAS_YOU_CANT_HAVE_SYSTEM1": "The strategic value of %s is too great.", + "AIDIP_TARKAS_YOU_CANT_HAVE_SYSTEM2": "We will not cede the system of %s to your empire.", + "AIDIP_TARKAS_YOU_CANT_HAVE_SYSTEM_STATS1": "The information you have requested is classified.", + "AIDIP_TARKAS_YOU_CANT_HAVE_SYSTEM_STATS2": "There is nothing of value at %s. Pay the system no mind.", + "AIDIP_TARKAS_CONFIRM_RALLY_AT1": "We will meet your forces at %s as requested.", + "AIDIP_TARKAS_CONFIRM_RALLY_AT2": "The Tarka armada will not fail to meet you at %s.", + "AIDIP_TARKAS_REJECT_RALLY_AT_DONT_LIKE_YOU1": "You seem to have mistaken us for your allies. Why would we help you at %s?", + "AIDIP_TARKAS_REJECT_RALLY_AT_DONT_LIKE_YOU2": "If you fight at %s, you will have no aid from us.", + "AIDIP_TARKAS_REJECT_RALLY_AT_CANT_MAKE_IT1": "We cannot reach the coordinates of %s in time.", + "AIDIP_TARKAS_REJECT_RALLY_AT_CANT_MAKE_IT2": "Our ships will be unable to rally at the %s system as requested.", + "AIDIP_TARKAS_CONFIRM_ATTACK_AT1": "The Supreme will send ships to attack at %s.", + "AIDIP_TARKAS_CONFIRM_ATTACK_AT2": "Our forces will attack at %s as soon as possible.", + "AIDIP_TARKAS_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "We do not take orders from such as you. Why would we attack at %s?", + "AIDIP_TARKAS_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "If we choose to attack at %s, rest assured it will not be for your sake.", + "AIDIP_TARKAS_REJECT_ATTACK_AT_CANT_MAKE_IT1": "We cannot reach the %s system for the requested attack.", + "AIDIP_TARKAS_REJECT_ATTACK_AT_CANT_MAKE_IT2": "%s is beyond the reach of our forces at present.", + "AIDIP_TARKAS_CONFIRM_DEFEND_AT1": "We will defend %s at your request.", + "AIDIP_TARKAS_CONFIRM_DEFEND_AT2": "The %s system will not fall without a fight.", + "AIDIP_TARKAS_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "We are not your watchdogs. Defend the %s system yourself.", + "AIDIP_TARKAS_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "So, you are unable to defend %s? How very…interesting.", + "AIDIP_TARKAS_REJECT_DEFEND_AT_CANT_MAKE_IT1": "We cannot defend the %s system.", + "AIDIP_TARKAS_REJECT_DEFEND_AT_CANT_MAKE_IT2": "Our forces cannot come to the aid of %s in time.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_ME1": "The word has gone out to all fleets—attacks on your people will cease at once.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_ME2": "The Supreme Commander has ordered all hostilities against your empire to halt.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_ME1": "Var Kona will continue his campaign for as long as he sees fit.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_ME2": "Our policy where your people are concerned will remain unchanged.", + "AIDIP_TARKAS_CONFIRM_STOP_COLONIZING_AT1": "The Supreme agrees to cease our colonial expansion at the %s system.", + "AIDIP_TARKAS_CONFIRM_STOP_COLONIZING_AT2": "Our colonies will end at %s, as requested.", + "AIDIP_TARKAS_REJECT_STOP_COLONIZING_AT1": "The Tarka will colonize at %s if we please.", + "AIDIP_TARKAS_REJECT_STOP_COLONIZING_AT2": "The Supreme has plans for the %s system, and it will be colonized.", + "AIDIP_TARKAS_CONFIRM_STOP_MINING_AT1": "Mining operations at %s will be halted, at your request.", + "AIDIP_TARKAS_CONFIRM_STOP_MINING_AT2": "The Supreme Commander agrees to cease the mining of %s.", + "AIDIP_TARKAS_REJECT_STOP_MINING_AT1": "We have no reason to cease mining at %s.", + "AIDIP_TARKAS_REJECT_STOP_MINING_AT2": "The mining operations at %s system will continue until the Supreme say otherwise.", + "AIDIP_TARKAS_DO_NOT_UNDERSTAND": "We do not understand.", + "AIDIP_TARKAS_CONFIRM_MONEY_REQUEST1": "Your request has found the Supreme in a generous mood.", + "AIDIP_TARKAS_CONFIRM_MONEY_REQUEST2": "The funds you have requested are well within our means.", + "AIDIP_TARKAS_REJECT_MONEY_REQUEST1": "The Supreme is unable to open his coffers to you, at the moment.", + "AIDIP_TARKAS_REJECT_MONEY_REQUEST2": "It is not possible to provide money at this time.", + "AIDIP_TARKAS_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "Do not humiliate your people by begging. We are not your friends.", + "AIDIP_TARKAS_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "Var Kona recommends you tax your people…rather than his patience.", + "AIDIP_TARKAS_CONFIRM_RESEARCH_REQUEST1": "The Supreme will send a team of scientists immediately.", + "AIDIP_TARKAS_CONFIRM_RESEARCH_REQUEST2": "Naturally we will assist you in your quest for new knowledge.", + "AIDIP_TARKAS_REJECT_RESEARCH_REQUEST1": "Var Kona cannot spare scientific personnel at the moment.", + "AIDIP_TARKAS_REJECT_RESEARCH_REQUEST2": "Our scientists are busy with their own research.", + "AIDIP_TARKAS_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "We have no reason to enlighten your people. We are not your allies.", + "AIDIP_TARKAS_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "The Supreme recommends that you seek knowledge from friends, not foes.", + "AIDIP_TARKAS_CONFIRM_SEVER_ALLIANCE_WITH1": "Var Kona will sever all ties with %s immediately.", + "AIDIP_TARKAS_CONFIRM_SEVER_ALLIANCE_WITH2": "The Supreme agrees—it is time to end the alliance with %s.", + "AIDIP_TARKAS_REJECT_SEVER_ALLIANCE_WITH1": "The Supreme Commander still finds his alliance with %s useful.", + "AIDIP_TARKAS_REJECT_SEVER_ALLIANCE_WITH2": "Var Kona will remain friends with whomever he pleases.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_PLAYER1": "It is agreed that attacks against %s will cease.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_PLAYER2": "The Supreme Commander will spare the people of %s, if you insist.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_PLAYER1": "Our campaign against %s will continue until our objectives are met.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_PLAYER2": "Unfortunately, %s is in the way of Var Kona’s plans. It is nothing personal.", + "AIDIP_TARKAS_NOT_HARASSING_PLAYER1": "The Supreme has not attacked %s.", + "AIDIP_TARKAS_NOT_HARASSING_PLAYER2": "Our forces have not engaged %s in battle.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_SYSTEM1": "We regret the misunderstanding. All attacks at %s will cease immediately.", + "AIDIP_TARKAS_CONFIRM_STOP_HARASSING_SYSTEM2": "At your request, the Supreme will leave %s system in peace.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_SYSTEM1": "The Supreme does not take orders from you. The attack at %s will continue.", + "AIDIP_TARKAS_REJECT_STOP_HARASSING_SYSTEM2": "We will do as we see fit at %s.", + "AIDIP_TARKAS_NOT_HARASSING_SYSTEM1": "We have not attacked %s. Are you mad?", + "AIDIP_TARKAS_NOT_HARASSING_SYSTEM2": "Our ships have not been in combat at %s system.", + "AIDIP_HIVER_ALLIANCE_REQUEST1": "You are a strong clan. Would you like to join the Children?", + "AIDIP_HIVER_ALLIANCE_REQUEST2": "The Queen requests an alliance.", + "AIDIP_HIVER_ALLIANCE_REQUEST3": "The Children have much to offer, if you join us.", + "AIDIP_HIVER_ALLIANCE_REQUEST4": "You will be welcomed in the Hive.", + "AIDIP_HIVER_ALLIANCE_ACCEPT1": "Yes. You are the adopted children of the Queen.", + "AIDIP_HIVER_ALLIANCE_ACCEPT2": "Welcome to the Hive, brothers.", + "AIDIP_HIVER_ALLIANCE_ACCEPT3": "The Queen has embraced you as Her own.", + "AIDIP_HIVER_ALLIANCE_ACCEPT4": "From now on, we will help you in any way we can.", + "AIDIP_HIVER_ALLIANCE_REJECT1": "We cannot agree to your alliance.", + "AIDIP_HIVER_ALLIANCE_REJECT2": "You cannot join the Children.", + "AIDIP_HIVER_ALLIANCE_REJECT3": "The Queen does not wish to join forces with you.", + "AIDIP_HIVER_ALLIANCE_REJECT4": "We will not be brothers with such as you.", + "AIDIP_HIVER_ALLIANCE_LEAVE1": "From this day forward, you are no longer one with the Children.", + "AIDIP_HIVER_ALLIANCE_LEAVE2": "The Queen no longer calls you her children.", + "AIDIP_HIVER_ALLIANCE_LEAVE3": "Your clan is cast out from the Hive.", + "AIDIP_HIVER_ALLIANCE_LEAVE4": "Our bond is now broken.", + "AIDIP_HIVER_ALLIANCE_OTHER_LEAVE1": "Very well—go your own way, we will go ours.", + "AIDIP_HIVER_ALLIANCE_OTHER_LEAVE2": "The Queen grieves at your going.", + "AIDIP_HIVER_ALLIANCE_OTHER_LEAVE3": "You would abandon your brothers?", + "AIDIP_HIVER_ALLIANCE_OTHER_LEAVE4": "Your ways are strange. Farewell.", + "AIDIP_HIVER_NONAGGRO_REQUEST1": "Do not disturb the Hive, and we will not attack.", + "AIDIP_HIVER_NONAGGRO_REQUEST2": "We do not wish to be at war.", + "AIDIP_HIVER_NONAGGRO_REQUEST3": "Do not harm us, and we will not harm you.", + "AIDIP_HIVER_NONAGGRO_REQUEST4": "The Queen desires peace with your people.", + "AIDIP_HIVER_NONAGGRO_REJECT1": "The Queen demands your death!", + "AIDIP_HIVER_NONAGGRO_REJECT2": "It is too late to ask for peace.", + "AIDIP_HIVER_NONAGGRO_REJECT3": "We will fight to the death.", + "AIDIP_HIVER_NONAGGRO_REJECT4": "We will not promise to spare you now.", + "AIDIP_HIVER_NONAGGRO_BREAK1": "We can wait no longer. The Queen hungers!", + "AIDIP_HIVER_NONAGGRO_BREAK2": "We are finished waiting. Attack!", + "AIDIP_HIVER_NONAGGRO_BREAK3": "The Queen now demands your blood!", + "AIDIP_HIVER_NONAGGRO_BREAK4": "Enough of this. You must die.", + "AIDIP_HIVER_NONAGGRO_OTHER_BREAK1": "You have attacked the Children—you fool!", + "AIDIP_HIVER_NONAGGRO_OTHER_BREAK2": "Now you will face the fury of the Swarm!", + "AIDIP_HIVER_NONAGGRO_OTHER_BREAK3": "Very well. You choose to die.", + "AIDIP_HIVER_NONAGGRO_OTHER_BREAK4": "This will not be forgotten.", + "AIDIP_HIVER_START_HOLYWAR1": "You are a threat to the Hive...and must be utterly destroyed down to the last egg.", + "AIDIP_HIVER_START_HOLYWAR2": "Your Queen is mad and your line corrupted. You and your kind must be erased before you harm others.", + "AIDIP_HIVER_START_HOLYWAR3": "There is no warren deep enough to keep our Queen safe while your species exists. We war till you are no more.", + "AIDIP_HIVER_SURRENDER1": "Spare our Queen. We surrender our worlds.", + "AIDIP_HIVER_SURRENDER2": "We cannot survive your wrath. We succumb.", + "AIDIP_HIVER_SURRENDER_TO1": "We accept your surrender", + "AIDIP_HIVER_YOU_CAN_HAVE_SYSTEM1": "The Queen will grant you ownership of %s.", + "AIDIP_HIVER_YOU_CAN_HAVE_SYSTEM2": "Her Majesty agrees that the %s system is best placed in your care.", + "AIDIP_HIVER_YOU_CANT_HAVE_SYSTEM1": "The Children cannot allow you to take the %s system.", + "AIDIP_HIVER_YOU_CANT_HAVE_SYSTEM2": "The Queen does not wish to part with %s.", + "AIDIP_HIVER_YOU_CANT_HAVE_SYSTEM_STATS1": "We see no reason you to supply with our data on %s.", + "AIDIP_HIVER_YOU_CANT_HAVE_SYSTEM_STATS2": "The Queen does not approve of your unseemly interest in the % system.", + "AIDIP_HIVER_CONFIRM_RALLY_AT1": "The Children will meet you at %s.", + "AIDIP_HIVER_CONFIRM_RALLY_AT2": "We will join as brothers at %s system.", + "AIDIP_HIVER_REJECT_RALLY_AT_DONT_LIKE_YOU1": "Why do you summon the Children to %s? We are not your friends.", + "AIDIP_HIVER_REJECT_RALLY_AT_DONT_LIKE_YOU2": "We will not meet you at %s, unless it be as enemies.", + "AIDIP_HIVER_REJECT_RALLY_AT_CANT_MAKE_IT1": "The Queen’s forces are unable to reach %s.", + "AIDIP_HIVER_REJECT_RALLY_AT_CANT_MAKE_IT2": "The %s system cannot be reached by the Children in time.", + "AIDIP_HIVER_CONFIRM_ATTACK_AT1": "The Queen’s forces will strike at %s as requested.", + "AIDIP_HIVER_CONFIRM_ATTACK_AT2": "The Hive will descend upon %s as you wish.", + "AIDIP_HIVER_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "The Queen has no grudge against the %s system--but She is not fond of you.", + "AIDIP_HIVER_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "The Children do not attack at random. We have no quarrel with %s.", + "AIDIP_HIVER_REJECT_ATTACK_AT_CANT_MAKE_IT1": "Our forces cannot reach the %s for the attack.", + "AIDIP_HIVER_REJECT_ATTACK_AT_CANT_MAKE_IT2": "Her Majesty’s ships will not be able to assault %s.", + "AIDIP_HIVER_CONFIRM_DEFEND_AT1": "The Children will defend %s with their lives.", + "AIDIP_HIVER_CONFIRM_DEFEND_AT2": "None shall pass at %s without a battle from the Queen.", + "AIDIP_HIVER_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "The Queen defends Her own interests—not yours.", + "AIDIP_HIVER_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "If you cannot mount a defense at %s, perhaps we will take it ourselves.", + "AIDIP_HIVER_REJECT_DEFEND_AT_CANT_MAKE_IT1": "Our ships cannot reach %s to defend it from attack.", + "AIDIP_HIVER_REJECT_DEFEND_AT_CANT_MAKE_IT2": "The %s system cannot be defended by the Children.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_ME1": "The Queen extends Her deepest regrets. There will be no further attacks.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_ME2": "Her Majesty agrees that your people should be spared.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_ME1": "You have offended the Queen, and She does not forgive easily.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_ME2": "The war against your people will continue until Her Majesty says otherwise.", + "AIDIP_HIVER_CONFIRM_STOP_COLONIZING_AT1": "The Queen agrees to stop colonizing at the %s system.", + "AIDIP_HIVER_CONFIRM_STOP_COLONIZING_AT2": "The Children will not colonize at %s if you do not wish it.", + "AIDIP_HIVER_REJECT_STOP_COLONIZING_AT1": "Her Majesty will take what She pleases from the %s system.", + "AIDIP_HIVER_REJECT_STOP_COLONIZING_AT2": "We will mine at %s as we see fit.", + "AIDIP_HIVER_CONFIRM_STOP_MINING_AT1": "The mines at %s will be closed down immediately.", + "AIDIP_HIVER_CONFIRM_STOP_MINING_AT2": "Mining operations in the %s will be halted. The Queen regrets your inconvenience.", + "AIDIP_HIVER_REJECT_STOP_MINING_AT1": "Her Majesty will take what She pleases from the %s system.", + "AIDIP_HIVER_REJECT_STOP_MINING_AT2": "We will mine at %s as we see fit.", + "AIDIP_HIVER_DO_NOT_UNDERSTAND": "We fail to comprehend.", + "AIDIP_HIVER_CONFIRM_MONEY_REQUEST1": "Her Majesty will send the funds you need immediately.", + "AIDIP_HIVER_CONFIRM_MONEY_REQUEST2": "The Children will supply your people with resources while we can.", + "AIDIP_HIVER_REJECT_MONEY_REQUEST1": "The Queen cannot presently spare the funds you have requested.", + "AIDIP_HIVER_REJECT_MONEY_REQUEST2": "Her Majesty has limited resources at present—she cannot supply your needs.", + "AIDIP_HIVER_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "The Queen suggests that you beg for charity elsewhere.", + "AIDIP_HIVER_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "Her Majesty does not understand why you ask the Children for money.", + "AIDIP_HIVER_CONFIRM_RESEARCH_REQUEST1": "The Children can help you with your research.", + "AIDIP_HIVER_CONFIRM_RESEARCH_REQUEST2": "The Queen will send Her brightest minds immediately.", + "AIDIP_HIVER_REJECT_RESEARCH_REQUEST1": "Her Majesty is very busy with Her own research, and cannot spare Her scientists.", + "AIDIP_HIVER_REJECT_RESEARCH_REQUEST2": "The Children cannot offer technical assistance at the moment.", + "AIDIP_HIVER_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "The Children do not teach their secrets to enemies.", + "AIDIP_HIVER_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "The Queen shares Her wisdom only with friends.", + "AIDIP_HIVER_CONFIRM_SEVER_ALLIANCE_WITH1": "Her Majesty will end Her alliance with %s immediately.", + "AIDIP_HIVER_CONFIRM_SEVER_ALLIANCE_WITH2": "The Queen agrees that %s is no longer useful to the Children.", + "AIDIP_HIVER_REJECT_SEVER_ALLIANCE_WITH1": "The Children do not abandon their friends so easily.", + "AIDIP_HIVER_REJECT_SEVER_ALLIANCE_WITH2": "Her Majesty will remain on friendly terms with %s at present.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_PLAYER1": "Her Majesty will spare %s any further pain, if you wish it.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_PLAYER2": "The Queen will cease Her campaign against %s if you so desire.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_PLAYER1": "%s has committed a grave offense against the Queen.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_PLAYER2": "Her Majesty will do as She sees fit to the people of %s.", + "AIDIP_HIVER_NOT_HARASSING_PLAYER1": "The Children have not attacked the clans of %s.", + "AIDIP_HIVER_NOT_HARASSING_PLAYER2": "The Queen has not ordered attacks against %s.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_SYSTEM1": "Her Majesty offers Her apology. No further attacks will be made at %s.", + "AIDIP_HIVER_CONFIRM_STOP_HARASSING_SYSTEM2": "The Children will no longer attack %s, as you request.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_SYSTEM1": "The Children will do as they please at %s.", + "AIDIP_HIVER_REJECT_STOP_HARASSING_SYSTEM2": "The Queen has set Her eye on %s, and will not be dissuaded.", + "AIDIP_HIVER_NOT_HARASSING_SYSTEM1": "%s has not been attacked by the Children.", + "AIDIP_HIVER_NOT_HARASSING_SYSTEM2": "Her Majesty has not ordered an attack at %s.", + "AIDIP_LIIR_ALLIANCE_REQUEST1": "We wish to be friends.", + "AIDIP_LIIR_ALLIANCE_REQUEST2": "Would you like to join us?", + "AIDIP_LIIR_ALLIANCE_REQUEST3": "We have much to offer.", + "AIDIP_LIIR_ALLIANCE_REQUEST4": "Will you swim beside us?", + "AIDIP_LIIR_ALLIANCE_ACCEPT1": "It is good. We will swim alongside you for a time.", + "AIDIP_LIIR_ALLIANCE_ACCEPT2": "We accept your friendship.", + "AIDIP_LIIR_ALLIANCE_ACCEPT3": "We are pleased to join you.", + "AIDIP_LIIR_ALLIANCE_ACCEPT4": "Yes, we can help you.", + "AIDIP_LIIR_ALLIANCE_REJECT1": "We cannot help you.", + "AIDIP_LIIR_ALLIANCE_REJECT2": "We cannot swim beside you.", + "AIDIP_LIIR_ALLIANCE_REJECT3": "The waters in which you swim are too dark for us to join you.", + "AIDIP_LIIR_ALLIANCE_REJECT4": "We cannot join you on your journey.", + "AIDIP_LIIR_ALLIANCE_LEAVE1": "We must say goodbye, friends.", + "AIDIP_LIIR_ALLIANCE_LEAVE2": "We must go our way alone from now on.", + "AIDIP_LIIR_ALLIANCE_LEAVE3": "Our time together is done.", + "AIDIP_LIIR_ALLIANCE_LEAVE4": "We can no longer swim beside you, friends.", + "AIDIP_LIIR_ALLIANCE_OTHER_LEAVE1": "Goodbye, friends.", + "AIDIP_LIIR_ALLIANCE_OTHER_LEAVE2": "We have learned much from swimming beside you.", + "AIDIP_LIIR_ALLIANCE_OTHER_LEAVE3": "We are saddened to see you go.", + "AIDIP_LIIR_ALLIANCE_OTHER_LEAVE4": "All songs must end.", + "AIDIP_LIIR_NONAGGRO_REQUEST1": "We ask only to be left in peace.", + "AIDIP_LIIR_NONAGGRO_REQUEST2": "We have no desire to harm you.", + "AIDIP_LIIR_NONAGGRO_REQUEST3": "Let us leave each other alone.", + "AIDIP_LIIR_NONAGGRO_REQUEST4": "There is room for all life in the black sea.", + "AIDIP_LIIR_NONAGGRO_REJECT1": "It grieves us to say, we must continue to swim in blood.", + "AIDIP_LIIR_NONAGGRO_REJECT2": "This cannot end so easily.", + "AIDIP_LIIR_NONAGGRO_REJECT3": "We cannot trust you to spare us in the future.", + "AIDIP_LIIR_NONAGGRO_REJECT4": "No. We can make no such promise.", + "AIDIP_LIIR_NONAGGRO_BREAK1": "We can no longer remain neutral.", + "AIDIP_LIIR_NONAGGRO_BREAK2": "Suul’ka must be destroyed!", + "AIDIP_LIIR_NONAGGRO_BREAK3": "You have driven us to attack.", + "AIDIP_LIIR_NONAGGRO_BREAK4": "We can stand by no longer—the screams grow louder.", + "AIDIP_LIIR_NONAGGRO_OTHER_BREAK1": "We hoped for more…but expected no better.", + "AIDIP_LIIR_NONAGGRO_OTHER_BREAK2": "Dying time has come.", + "AIDIP_LIIR_NONAGGRO_OTHER_BREAK3": "Your violent nature manifests at last.", + "AIDIP_LIIR_NONAGGRO_OTHER_BREAK4": "Alas, your kind can never be at peace for long.", + "AIDIP_LIIR_SURRENDER1": "Your wrath crushes us. We surrender.", + "AIDIP_LIIR_SURRENDER2": "We capitulate. We return to slavery.", + "AIDIP_LIIR_SURRENDER_TO1": "We fail in this struggle. Take us into yourself.", + "AIDIP_LIIR_YOU_CAN_HAVE_SYSTEM1": "Your people may take possession of %s if you wish.", + "AIDIP_LIIR_YOU_CAN_HAVE_SYSTEM2": "We will not interfere with your plans for the jewel at %s.", + "AIDIP_LIIR_YOU_CANT_HAVE_SYSTEM1": "Alas, we cannot allow you to take %s.", + "AIDIP_LIIR_YOU_CANT_HAVE_SYSTEM2": "The Black must ask that you leave the %s system in peace.", + "AIDIP_LIIR_YOU_CANT_HAVE_SYSTEM_STATS1": "The secrets of %s will remain in our keeping.", + "AIDIP_LIIR_YOU_CANT_HAVE_SYSTEM_STATS2": "The nature of %s system must remain hidden for now.", + "AIDIP_LIIR_CONFIRM_RALLY_AT1": "Our ships will gather at %s.", + "AIDIP_LIIR_CONFIRM_RALLY_AT2": "We will form a single stream at %s system.", + "AIDIP_LIIR_REJECT_RALLY_AT_DONT_LIKE_YOU1": "You call, but we do not answer. We will not meet at %s.", + "AIDIP_LIIR_REJECT_RALLY_AT_DONT_LIKE_YOU2": "You are not friends to the Liir, and we will not swim beside you at %s.", + "AIDIP_LIIR_REJECT_RALLY_AT_CANT_MAKE_IT1": "We cannot reach your side at %s.", + "AIDIP_LIIR_REJECT_RALLY_AT_CANT_MAKE_IT2": "Our ships cannot reach the rally point at %s.", + "AIDIP_LIIR_CONFIRM_ATTACK_AT1": "There will be blood in the water at %s.", + "AIDIP_LIIR_CONFIRM_ATTACK_AT2": "We will bring fire and death to %s.", + "AIDIP_LIIR_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "If war comes to %s, it will not be for your sake.", + "AIDIP_LIIR_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "We do not take orders from you, Suul’ka.", + "AIDIP_LIIR_REJECT_ATTACK_AT_CANT_MAKE_IT1": "We cannot reach the %s system for this attack.", + "AIDIP_LIIR_REJECT_ATTACK_AT_CANT_MAKE_IT2": "The %s sector is beyond our reach at present.", + "AIDIP_LIIR_CONFIRM_DEFEND_AT1": "Our people will fight to the death at %s.", + "AIDIP_LIIR_CONFIRM_DEFEND_AT2": "If the enemy comes to %s, they will find us waiting.", + "AIDIP_LIIR_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "We will not die for the sake of your ambitions at %s.", + "AIDIP_LIIR_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "We defend our own waters. Not your interests in the %s system.", + "AIDIP_LIIR_REJECT_DEFEND_AT_CANT_MAKE_IT1": "Our vessels cannot reach %s to defend it.", + "AIDIP_LIIR_REJECT_DEFEND_AT_CANT_MAKE_IT2": "We will not be able to defend the %s system in time.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_ME1": "The Black agrees that your people should be left in peace.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_ME2": "There will be no more war against your people.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_ME1": "We are duty-bound to protect our people from such as you.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_ME2": "The war will not end until you are defeated, Suul’ka.", + "AIDIP_LIIR_CONFIRM_STOP_COLONIZING_AT1": "If you wish it, our people will not colonize the %s system.", + "AIDIP_LIIR_CONFIRM_STOP_COLONIZING_AT2": "There are other seas than those of %s for our people.", + "AIDIP_LIIR_REJECT_STOP_COLONIZING_AT1": "The %s system must be taken for the Liir.", + "AIDIP_LIIR_REJECT_STOP_COLONIZING_AT2": "We cannot change our plans for the seas of %s.", + "AIDIP_LIIR_CONFIRM_STOP_MINING_AT1": "Our mine at %s will cease production as you ask.", + "AIDIP_LIIR_CONFIRM_STOP_MINING_AT2": "We understand your feelings. We will find more suitable worlds than %s.", + "AIDIP_LIIR_REJECT_STOP_MINING_AT1": "The mining at %s must continue at present. Our people have need of resources.", + "AIDIP_LIIR_REJECT_STOP_MINING_AT2": "The Black has said that mining at % must proceed, despite your request.", + "AIDIP_LIIR_DO_NOT_UNDERSTAND": "We fail to make sense of your thoughts", + "AIDIP_LIIR_CONFIRM_MONEY_REQUEST1": "The Black agrees that these resources are best invested in your people.", + "AIDIP_LIIR_CONFIRM_MONEY_REQUEST2": "We trust that you will use these funds wisely.", + "AIDIP_LIIR_REJECT_MONEY_REQUEST1": "We do not have the resources to meet this request.", + "AIDIP_LIIR_REJECT_MONEY_REQUEST2": "The Black does not have funds to give at this time.", + "AIDIP_LIIR_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "We do not give our blood to sharks, nor our money to Suul’ka.", + "AIDIP_LIIR_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "Nothing that is ours will be given to you willingly.", + "AIDIP_LIIR_CONFIRM_RESEARCH_REQUEST1": "We will send a research team immediately.", + "AIDIP_LIIR_CONFIRM_RESEARCH_REQUEST2": "Several scientists have volunteered to work with your people. Please treat them well.", + "AIDIP_LIIR_REJECT_RESEARCH_REQUEST1": "The Black cannot part with his scientific staff at the moment.", + "AIDIP_LIIR_REJECT_RESEARCH_REQUEST2": "Our researchers are overworked as it is. We cannot help you.", + "AIDIP_LIIR_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "You wish to learn from the Liir? Learn first to be our friends.", + "AIDIP_LIIR_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "Learn to be civilized, and perhaps we will teach you more.", + "AIDIP_LIIR_CONFIRM_SEVER_ALLIANCE_WITH1": "As you wish. We will break all tied with %s immediately.", + "AIDIP_LIIR_CONFIRM_SEVER_ALLIANCE_WITH2": "The Black agrees that the alliance with %s is best ended now.", + "AIDIP_LIIR_REJECT_SEVER_ALLIANCE_WITH1": "The people of %s have done us no wrong. We will not betray them.", + "AIDIP_LIIR_REJECT_SEVER_ALLIANCE_WITH2": "%s has been a friend to the Liir. We do not abandon our friends.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_PLAYER1": "If you intercede for the people of %s, they will be left in peace.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_PLAYER2": "As you wish, all attacks against %s will end.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_PLAYER1": "We have no choice but to fight with %s.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_PLAYER2": "We must continue the campaign against %s for the sake of our people.", + "AIDIP_LIIR_NOT_HARASSING_PLAYER1": "We have not attacked %s.", + "AIDIP_LIIR_NOT_HARASSING_PLAYER2": "%s has not been attacked by our people.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_SYSTEM1": "Agreed. All attacks upon %s system will cease.", + "AIDIP_LIIR_CONFIRM_STOP_HARASSING_SYSTEM2": "As you request, we will not assault %s again.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_SYSTEM1": "The assault on %s will continue.", + "AIDIP_LIIR_REJECT_STOP_HARASSING_SYSTEM2": "The Black understands the value of %s system, and will not turn aside.", + "AIDIP_LIIR_NOT_HARASSING_SYSTEM1": "We have not attack at %s.", + "AIDIP_LIIR_NOT_HARASSING_SYSTEM2": "Our people are responsible for no attack at %s system.", + "AIDIP_ZUUL_ALLIANCE_REQUEST1": "We have enough in common to be allies.", + "AIDIP_ZUUL_ALLIANCE_REQUEST2": "You are worthy to join us in our quest.", + "AIDIP_ZUUL_ALLIANCE_REQUEST3": "We respect your strength. Join us and we will rule together.", + "AIDIP_ZUUL_ALLIANCE_REQUEST4": "You are better than the rest. You deserve to rule with us.", + "AIDIP_ZUUL_ALLIANCE_ACCEPT1": "We have studied your history. We have much in common.", + "AIDIP_ZUUL_ALLIANCE_ACCEPT2": "Perhaps you too were created by the Great Masters.", + "AIDIP_ZUUL_ALLIANCE_ACCEPT3": "We are not so different in the end.", + "AIDIP_ZUUL_ALLIANCE_ACCEPT4": "The Divine works in mysterious ways.", + "AIDIP_ZUUL_ALLIANCE_REJECT1": "We do not make alliances with slaves.", + "AIDIP_ZUUL_ALLIANCE_REJECT2": "Your people will serve us—not vice versa.", + "AIDIP_ZUUL_ALLIANCE_REJECT3": "We do not ally ourselves with the weak.", + "AIDIP_ZUUL_ALLIANCE_REJECT4": "We will never join with a race of heretics.", + "AIDIP_ZUUL_ALLIANCE_LEAVE1": "We can endure your heresy no longer.", + "AIDIP_ZUUL_ALLIANCE_LEAVE2": "This farce has gone on long enough.", + "AIDIP_ZUUL_ALLIANCE_LEAVE3": "We no longer need your “help”.", + "AIDIP_ZUUL_ALLIANCE_LEAVE4": "You are no longer useful to the Zuul.", + "AIDIP_ZUUL_ALLIANCE_OTHER_LEAVE1": "As you wish, heretic.", + "AIDIP_ZUUL_ALLIANCE_OTHER_LEAVE2": "Our prophets warned this day would come.", + "AIDIP_ZUUL_ALLIANCE_OTHER_LEAVE3": "Perhaps you will make better slaves than allies.", + "AIDIP_ZUUL_ALLIANCE_OTHER_LEAVE4": "Interesting choice. Perhaps not a wise one.", + "AIDIP_ZUUL_NONAGGRO_REQUEST1": "Your people have a spark of the divine.", + "AIDIP_ZUUL_NONAGGRO_REQUEST2": "We have more in common than you know.", + "AIDIP_ZUUL_NONAGGRO_REQUEST3": "You deserve something better than servitude.", + "AIDIP_ZUUL_NONAGGRO_REQUEST4": "For the time being, peace is best.", + "AIDIP_ZUUL_NONAGGRO_REJECT1": "We have no reason to spare your lives.", + "AIDIP_ZUUL_NONAGGRO_REJECT2": "If you cannot earn our respect, do not beg our mercy.", + "AIDIP_ZUUL_NONAGGRO_REJECT3": "Peace is not the way of the Zuul.", + "AIDIP_ZUUL_NONAGGRO_REJECT4": "What we need, we will take.", + "AIDIP_ZUUL_NONAGGRO_BREAK1": "We are tired of “peace”.", + "AIDIP_ZUUL_NONAGGRO_BREAK2": "Enough of this slow suffocation.", + "AIDIP_ZUUL_NONAGGRO_BREAK3": "The Divine does not reward our “patience”.", + "AIDIP_ZUUL_NONAGGRO_BREAK4": "We can wait no longer to fulfill our destiny.", + "AIDIP_ZUUL_NONAGGRO_OTHER_BREAK1": "Ready to show your teeth, slave?", + "AIDIP_ZUUL_NONAGGRO_OTHER_BREAK2": "At last, you fight.", + "AIDIP_ZUUL_NONAGGRO_OTHER_BREAK3": "Finished with your preparations? Very well.", + "AIDIP_ZUUL_NONAGGRO_OTHER_BREAK4": "Good news. Your people make marvelous slaves.", + "AIDIP_ZUUL_SURRENDER1": "Perhaps we have met our Masters after all.", + "AIDIP_ZUUL_SURRENDER2": "You have earned the right to call us slaves.", + "AIDIP_ZUUL_SURRENDER_TO1": "You will not regret becoming our vassals.", + "AIDIP_ZUUL_AID_ACKNOWLEDGE1": "Your assistance is appreciated.", + "AIDIP_ZUUL_AID_ACKNOWLEDGE2": "We will not forget the help you have given.", + "AIDIP_ZUUL_YOU_CAN_HAVE_SYSTEM1": "%s is just another stone. Take it if you please.", + "AIDIP_ZUUL_YOU_CAN_HAVE_SYSTEM2": "If you have some use for %s, take it.", + "AIDIP_ZUUL_YOU_CANT_HAVE_SYSTEM1": "We have plans for %s. Leave it for us.", + "AIDIP_ZUUL_YOU_CANT_HAVE_SYSTEM2": "%s system is more useful to us than to you.", + "AIDIP_ZUUL_YOU_CANT_HAVE_SYSTEM_STATS1": "%s is a wonderful place. A pity you have not been there.", + "AIDIP_ZUUL_YOU_CANT_HAVE_SYSTEM_STATS2": "A shame you cannot explore the %s system yourself.", + "AIDIP_ZUUL_CONFIRM_RALLY_AT1": "Our ships will meet you at %s.", + "AIDIP_ZUUL_CONFIRM_RALLY_AT2": "We will be at %s at the appointed time.", + "AIDIP_ZUUL_REJECT_RALLY_AT_DONT_LIKE_YOU1": "A battle at %s? Perhaps we will come…later.", + "AIDIP_ZUUL_REJECT_RALLY_AT_DONT_LIKE_YOU2": "We appreciate the information. We can always make use of your dead.", + "AIDIP_ZUUL_REJECT_RALLY_AT_CANT_MAKE_IT1": "We are unable to reach %s for this meeting.", + "AIDIP_ZUUL_REJECT_RALLY_AT_CANT_MAKE_IT2": "The %s system is beyond the reach of the Zuul.", + "AIDIP_ZUUL_CONFIRM_ATTACK_AT1": "Agreed. The Zuul will attack %s as soon as possible.", + "AIDIP_ZUUL_CONFIRM_ATTACK_AT2": "Indeed, %s looks ripe for the picking.", + "AIDIP_ZUUL_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "We are not your wives. Attack %s yourself.", + "AIDIP_ZUUL_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "If you are not strong enough to attack %s yourself, do not think to command the Zuul.", + "AIDIP_ZUUL_REJECT_ATTACK_AT_CANT_MAKE_IT1": "We cannot reach %s in time for an assault", + "AIDIP_ZUUL_REJECT_ATTACK_AT_CANT_MAKE_IT2": "The %s system is beyond the reach of the Zuul…for now.", + "AIDIP_ZUUL_CONFIRM_DEFEND_AT1": "The Zuul will defend %s if we must.", + "AIDIP_ZUUL_CONFIRM_DEFEND_AT2": "Those who enter the %s must face the Zuul.", + "AIDIP_ZUUL_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "Is the %s system defenseless, then? Interesting.", + "AIDIP_ZUUL_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "Have you no women to do your bidding? Defend %s yourself.", + "AIDIP_ZUUL_REJECT_DEFEND_AT_CANT_MAKE_IT1": "We cannot reach %s in time to defend the system.", + "AIDIP_ZUUL_REJECT_DEFEND_AT_CANT_MAKE_IT2": "You must find another way. The Zuul cannot defend %s.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_ME1": "Very well. We will stop our attacks.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_ME2": "Agreed. There is no reason to continue a war with your people.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_ME1": "We will do as we please, slave.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_ME2": "We do not take orders from heretics.", + "AIDIP_ZUUL_CONFIRM_STOP_COLONIZING_AT1": "If you have claimed the world at %s, we will find another.", + "AIDIP_ZUUL_CONFIRM_STOP_COLONIZING_AT2": "As you wish. We will leave %s for now.", + "AIDIP_ZUUL_REJECT_STOP_COLONIZING_AT1": "We claim the %s system for the Zuul.", + "AIDIP_ZUUL_REJECT_STOP_COLONIZING_AT2": "%s belongs to the Zuul.", + "AIDIP_ZUUL_CONFIRM_STOP_MINING_AT1": "As you wish. The mine at %s will cease production.", + "AIDIP_ZUUL_CONFIRM_STOP_MINING_AT2": "We did not realize you had plans for the %s system.", + "AIDIP_ZUUL_REJECT_STOP_MINING_AT1": "We see no reason to cease mining at %s.", + "AIDIP_ZUUL_REJECT_STOP_MINING_AT2": "We will take what we please from %s.", + "AIDIP_ZUUL_DO_NOT_UNDERSTAND": "You speak gibberish!", + "AIDIP_ZUUL_CONFIRM_MONEY_REQUEST1": "Your people must remain strong. We will send resources.", + "AIDIP_ZUUL_CONFIRM_MONEY_REQUEST2": "What we can give, we will.", + "AIDIP_ZUUL_REJECT_MONEY_REQUEST1": "We cannot spare these resources at present.", + "AIDIP_ZUUL_REJECT_MONEY_REQUEST2": "What we have, we must keep for ourselves.", + "AIDIP_ZUUL_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "We do not throw even bones to such as you.", + "AIDIP_ZUUL_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "We do not send tribute to the weak, heretic.", + "AIDIP_ZUUL_CONFIRM_RESEARCH_REQUEST1": "Agreed. We will show you our methods of investigation.", + "AIDIP_ZUUL_CONFIRM_RESEARCH_REQUEST2": "We will send an inquisitor. Your scientists will be…greatly inspired.", + "AIDIP_ZUUL_REJECT_RESEARCH_REQUEST1": "Our inquisitors are very busy, at the moment.", + "AIDIP_ZUUL_REJECT_RESEARCH_REQUEST2": "Our scientists are all engaged in vital interrogations.", + "AIDIP_ZUUL_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "You will meet our scientists soon enough, slave.", + "AIDIP_ZUUL_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "We still have much to learn…from YOUR people.", + "AIDIP_ZUUL_CONFIRM_SEVER_ALLIANCE_WITH1": "Agreed. %s makes a poor ally.", + "AIDIP_ZUUL_CONFIRM_SEVER_ALLIANCE_WITH2": "We shall cut our ties with %s immediately.", + "AIDIP_ZUUL_REJECT_SEVER_ALLIANCE_WITH1": "We find %s useful. The alliance will continue—for now.", + "AIDIP_ZUUL_REJECT_SEVER_ALLIANCE_WITH2": "We respect the strength of %s.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_PLAYER1": "We did not realize that %'s was your vassal.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_PLAYER2": "If %'s is under your protection, so be it.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_PLAYER1": "You should pick your friends more wisely. %s is weak.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_PLAYER2": "%s is unworthy of your loyalty.", + "AIDIP_ZUUL_NOT_HARASSING_PLAYER1": "We have made no attacks against %s.", + "AIDIP_ZUUL_NOT_HARASSING_PLAYER2": "%s lies. We have not attacked %s.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_SYSTEM1": "If you have laid claim to %s, we will leave it for now.", + "AIDIP_ZUUL_CONFIRM_STOP_HARASSING_SYSTEM2": "As you wish. %s will not be attacked.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_SYSTEM1": "We will take what we please from %s.", + "AIDIP_ZUUL_REJECT_STOP_HARASSING_SYSTEM2": "If %s is left undefended, we will take it. It is our way.", + "AIDIP_ZUUL_NOT_HARASSING_SYSTEM1": "We have not attacked %s.", + "AIDIP_ZUUL_NOT_HARASSING_SYSTEM2": "If %s has been attacked, it was not by the Zuul.", + "STRATDLG_TEXT_QUITTOMAINMENU": "Quit to Main Menu?", + "STRATDLG_TEXT_ABANDONSYSTEM": "Are you sure you want to abandon the colony on %s?", + "ELIMINATEDDLG_TEXT_ENEMY": "%s has been", + "ELIMINATEDDLG_TEXT_USER": "You have been", + "ELIMINATEDDLG_BOLDTEXT_ENEMY": "ELIMINATED!", + "ELIMINATEDDLG_BOLDTEXT_USER": "ELIMINATED!", + "MOVEWARNING_NO_ENGINE": "%s cannot move because one or more ship engines are destroyed.", + "MOVEWARNING_NO_NODE_INTERCEPTS": "%s cannot intercept a fleet that is traveling using nodes.", + "MOVEWARNING_NODE_OUT_OF_RANGE_SYSTEM": "%s does not have the range to reach %s using nodes.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_NODE_OUT_OF_RANGE_GENERIC": "%s does not have the range to reach the destination using nodes.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_NO_NODE_SYSTEM": "%s cannot reach %s using nodes.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_NO_NODE_GENERIC": "%s cannot reach the destination using nodes.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_EXCEEDS_GATE_CAPACITY": "Teleport gate network cannot support moving %s at this time.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_FLEET_BUSY": "%s is currently busy.\\n\\nDo you want to cancel operations and continue?", + "MOVEWARNING_GENERIC": "Continue?", + "MOVEWARNING_NODEBORE_OUT_OF_RANGE_SYSTEM": "%s does not have the range to create a node path to %s.\\n\\nDo you want to plot a course through normal space?", + "MOVEWARNING_NODEBORE_OUT_OF_RANGE_GENERIC": "%s does not have the range to create a node path to the destination.\\n\\nDo you want to plot a course through normal space?", + "MOVEWARNING_NODEBORE_TOO_MANY_PATHS_TOSYSTEM": "%s cannot create a stable node path to %s.\\nToo many paths already exist or are being created.\\n\\nDo you want to plot a course through normal space?", + "MOVEWARNING_NODEBORE_TOO_MANY_PATHS_TOGENERIC": "%s cannot create a stable node path to destination.\\nToo many paths already exist or are being created.\\n\\nDo you want to plot a course through normal space?", + "MOVEWARNING_NO_RAID": "%s cannot raid trade sector.", + "MOVEWARNING_NOTRADEVIANODE_DEST_NOT_FRIENDLY": "%s cannot travel from a trade sector to a non-allied system via nodes.\\n\\nDo you want to plot a sublight course?", + "MOVEWARNING_NOTRADEVIANODE_FROM_NOT_FRIENDLY": "%s cannot travel to a trade sector from a non-allied system via nodes.\\n\\nDo you want to plot a sublight course?", + "MAINMENU_BTN_PROFILES": "Profiles", + "MAINMENU_BTN_SINGLEPLAYER": "Single Player", + "MAINMENU_BTN_HOSTMULTIPLAYER": "Host Multi-Player", + "MAINMENU_BTN_JOINMULTIPLAYER": "Join Multi-Player", + "MAINMENU_BTN_LOADGAME": "Load Game", + "MAINMENU_BTN_TUTORIAL": "Tutorial", + "MAINMENU_BTN_OPTIONS": "Options", + "MAINMENU_BTN_CREDITS": "Credits", + "MAINMENU_BTN_EXIT": "Exit", + "SAVEGAMEDLG_TITLE": "Save Game", + "SAVEGAMEDLG_FILEEDIT_LABEL": "File Name", + "SAVEGAMEDLG_CONFIRM_OVERWRITE": "Overwrite Existing File?", + "SAVEGAMEDLG_CONFIRM_DELETE": "Permanently Delete %s?", + "SAVEGAMEDLG_SAVE_SUCCESSFUL": "Game Successfully Saved", + "SAVEGAMEDLG_SAVE_FAILED": "Save Game Failed", + "ACTIONDLG_BTN_CLEARALL": "Clear All", + "ACTIONDLG_BTN_SELECTALL": "Select All", + "ACTIONDLG_SELTEXT_DEPLOYGATE": "Select gates to deploy:", + "ACTIONDLG_SELTEXT_COLONIZE": "Select colony ships to settle:", + "ACTIONDLG_SELTEXT_REFINE": "Select ships to begin refining:", + "ACTIONDLG_SELTEXT_MINE": "Select ships begin mining:", + "ACTIONDLG_SELTEXT_DUMPORE": "Select ships to dump ore:", + "ACTIONDLG_SELTEXT_SCUTTLE": "Select ships to scuttle:", + "ACTIONDLG_SELTEXT_STOP": "Select ships to stop operations:", + "ACTIONDLG_SELTEXT_DUMPSLAVES": "Select ships to transfer slaves from:", + "ACTIONDLG_QUERY_SCUTTLE": "Scuttle Ships?", + "ACTIONDLG_QUERY_CANCEL": "Cancel Operations?", + "ACTIONDLG_QUERY_DUMPORE": "Dump Ore At\\n%s?", + "ACTIONDLG_QUERY_MINE": "Begin Mining At\\n%s?", + "ACTIONDLG_QUERY_REFINE": "Begin Refining At\\n%s?", + "ACTIONDLG_QUERY_DEPLOY": "Deploy Gate At\\n%s?", + "ACTIONDLG_QUERY_COLONIZE": "Colonize\\n%s?", + "ACTIONDLG_QUERY_DUMPSLAVES": "Transfer Slaves To\\n%s?", + "DESIGNERR_MISMATCHED_SECTIONS": "Mismatched Sections", + "DESIGNERR_AIDISABLED": "AI Control Sections Disabled\\nDue To AI Rebellion", + "DESIGNERR_NOSHIPSTATS": "Ship Stats Unavailable", + "DESIGNERR_NOLINKEDOPTION": "%s required on all sections to function.", + "DESIGN_CREATEDLG_TEXT": "Enter new design name:", + "DESIGN_DESIGNLIST_TITLE": "Ship Designs", + "DESIGN_WEAPONS_TITLE": "Weapon Layout", + "DESIGN_TITLE": "Ship Designs", + "DESIGN_BARHOVER_OPTION": "%s, Cost: %s", + "DESIGN_ADDDESIGN_BUTTON_LABEL": "Save Design", + "DESIGN_REMOVEDESIGN_BUTTON_LABEL": "Remove Design", + "SHIPSTATS_TITLE": "Ship Stats", + "SHIPSTATS_UNAVAILABLE": "Unavailable", + "SHIPSTATS_STAT_SAVCOST": "Savings Cost", + "SHIPSTATS_STAT_CONCOST": "Construction Cost", + "SHIPSTATS_STAT_ARMOR": "Armor", + "SHIPSTATS_STAT_MASS": "Mass", + "SHIPSTATS_STAT_RANGE": "Range", + "SHIPSTATS_STAT_SPEED": "Speed", + "SHIPSTATS_STAT_NODESPEED": "Speed (Node Speed)", + "SHIPSTATS_TURRETS_TITLE": "Turrets", + "SHIPSTATS_TURRETS_SMALL": "Small", + "SHIPSTATS_TURRETS_MEDIUM": "Medium", + "SHIPSTATS_TURRETS_LARGE": "Large", + "SHIPSTATS_TURRETS_SPECIAL": "Special", + "PROFILEMAN_TITLE": "Profile Manager", + "PROFILEMAN_BTN_CREATE": "Create Profile", + "PROFILEMAN_BTN_DELETE": "Delete Profile", + "PROFILEMAN_CREATEDLG_TEXT": "Enter New Profile Name:", + "PROFILEMAN_DELETEDLG_TEXT": "Delete Profile for %s?", + "PROFILEMAN_SWITCHDLG_TEXT": "Switch To %s?", + "PROFILEMAN_STATS_SPECIES": "Species", + "PROFILEMAN_STATS_GAMES": "Played", + "PROFILEMAN_STATS_WINS": "Won", + "PROFILEMAN_STATS_LOSSES": "Lost", + "PROFILEMAN_BADGES_TITLE": "Badges Unlocked", + "PROFILEMAN_BADGES_EMPTY": "Empty", + "FLEETINFO_BTN_MANAGEFLEETS": "Manage Fleets", + "FLEETINFO_BTN_MOVE": "Move", + "FLEETINFO_BTN_ACTION": "Special", + "FLEETINFO_BTN_ACTION_COLONIZE": "Colonize", + "FLEETINFO_BTN_ACTION_GATE": "Deploy Gate", + "FLEETINFO_BTN_ACTION_MINE": "Mine", + "FLEETINFO_BTN_ACTION_REFINE": "Refine", + "FLEETINFO_BTN_ACTION_DUMP": "Dump Ore", + "FLEETINFO_BTN_ACTION_REFUEL": "Refuel", + "FLEETINFO_BTN_ACTION_REPAIR": "Repair", + "FLEETINFO_BTN_ACTION_STOP": "Stop", + "FLEETINFO_BTN_ACTION_SCUTTLE": "Scuttle", + "FLEETINFO_TITLE_AT_SYSTEM": "Fleets at %s", + "FLEETINFO_TITLE_IN_SECTOR": "Fleets in %s", + "FLEETINFO_TITLE_IN_DEEPSPACE": "Fleets nearby", + "FLEETDETAILS_SENSORDATA": "Sensor Data", + "FLEETDETAILS_SENSORSJAMMED": "Sensor Data Jammed", + "FLEETDETAILS_SENSORSCOUNTNONESEEN": "No ships detected", + "FLEETDETAILS_SENSORSCOUNTNONEAVAIL": "No ships available", + "FLEETDETAILS_SENSORSCOUNTONE": "1 ship detected", + "FLEETDETAILS_SENSORSCOUNTMANY": "%s ships detected", + "BUILD_BUDGET_TITLE": "Financial Details", + "BUILD_BUDGET_SAVINGS": "Treasury", + "BUILD_BUDGET_MAINT_TITLE": "Fleet Maintenance", + "BUILD_BUDGET_MAINT_CURRENT": "Current", + "BUILD_BUDGET_MAINT_QUEUED": "Queued", + "BUILD_BUDGET_MAINT_TOTAL": "Total", + "BUILD_SHIPSTATS_TITLE": "Ship Details", + "BUILD_SHIPSTATS_HITPOINTS": "Total Structure Value", + "BUILD_SHIPSTATS_TURRETS": "Turrets", + "BUILD_SHIPSTATS_MAXSPEED": "Max Speed", + "BUILD_SHIPSTATS_RANGE": "Range", + "BUILD_SHIPSTATS_CONCOST": "Construction Cost", + "BUILD_SHIPSTATS_SAVCOST": "Savings Cost", + "BUILD_SHIPSTATS_CLASS": "%s Class", + "BUILD_DESIGNLIST_TITLE": "Available Designs", + "BUILD_MAINBUTTON_LABEL": "Add To Queue", + "BUILD_INSERVICE": "%s in service", + "BUILD_NUMBUILT": "%s built", + "BUILD_NUMDESTROYED": "%s destroyed", + "BUILDERROR_MAXDEFSATS": "%s class defenses limited to %s at %s", + "BUILDERROR_NODEFSATS": "%s cannot support %s class defenses.", + "BUILDERROR_NOAITECHS": "AI technologies are currently disabled.", + "BUILDERROR_NOCOLONISTS": "Not enough citizens to crew colony ship.", + "BUILDERROR_BUDGETRESTRICTED": "Economy cannot support new ships.", + "BUILDERROR_CLASSRESTRICTED": "%s construction is currently disabled.", + "BUILDERROR_GENERIC": "Cannot build this design.", + "BUILDERROR_TURNENDED": "Turn Ended", + "NOTEPAD_CLEAR": "Clear Notes", + "NOTEPAD_TURN": "Turn %s", + "ALLIANCEDLG_ACCEPT": "Accept", + "ALLIANCEDLG_DECLINE": "Decline", + "ALLIANCEDLG_QUITIF": "Quit If Accepted", + "ALLIANCEDLG_CONFIRM": "Confirm", + "ALLIANCEDLG_REJECT": "Reject", + "ALLIANCEDLG_ALLIANCE_INVITE_ACCEPTED_TITLE": "%s Accepts Invitation", + "ALLIANCEDLG_ALLIANCE_INVITE_ACCEPTED_DESC": "%s accepted your invitation to join an alliance.", + "ALLIANCEDLG_ALLIANCE_INVITE_DECLINED_TITLE": "%s Declines Invitation", + "ALLIANCEDLG_ALLIANCE_INVITE_DECLINED_DESC": "%s declined your invitation to join an alliance.", + "ALLIANCEDLG_NONAGGRESSION_INVITE_ACCEPTED_TITLE": "%s Accepts Invitation", + "ALLIANCEDLG_NONAGGRESSION_INVITE_ACCEPTED_DESC": "%s accepted your invitation to form a non-aggression agreement.", + "ALLIANCEDLG_NONAGGRESSION_INVITE_DECLINED_TITLE": "%s Declines Invitation", + "ALLIANCEDLG_NONAGGRESSION_INVITE_DECLINED_DESC": "%s declined your invitation to form a non-aggression agreement.", + "ALLIANCEDLG_PLAYER_LEAVES_ALLIANCE_TITLE": "%s Has Left\\nYour Alliance", + "ALLIANCEDLG_PLAYER_LEAVES_NONAGGRESSION_TITLE": "%s Has Cancelled Your\\nNon-Aggression Agreement", + "ALLIANCEDLG_PLAYER_CANCELS_INVITE_TITLE": "%s Has Cancelled Their Invitation", + "ALLIANCEDLG_ALLIANCE_INVITE_WARN": "If you accept, you will leave the alliance you are currently in.", + "ALLIANCEDLG_ALLYNEG_CONFIRMED": "Confirmed", + "ALLIANCEDLG_ALLYNEG_TITLE": "Ally Responses:", + "ALLIANCEDLG_RESPONSES_TITLE": "Select your response:", + "ALLIANCEDLG_TITLE_INVITED_CREATE_ALLIANCE": "%s invites you to form an alliance.", + "ALLIANCEDLG_DESC_INVITED_CREATE_ALLIANCE": "", + "ALLIANCEDLG_TITLE_INVITED_JOIN_ALLIANCE": "%s invites you to join their alliance.", + "ALLIANCEDLG_DESC_INVITED_JOIN_ALLIANCE": "", + "ALLIANCEDLG_TITLE_ALLOW_PLAYER_INVITED": "%s has been invited to join your alliance.", + "ALLIANCEDLG_DESC_ALLOW_PLAYER_INVITED": "", + "ALLIANCEDLG_TITLE_ALLOW_PLAYER_REQUESTED": "%s has requested to join your alliance.", + "ALLIANCEDLG_DESC_ALLOW_PLAYER_REQUESTED": "", + "ALLIANCEDLG_TITLE_ALLOW_MERGE": "Merge Alliances?", + "ALLIANCEDLG_DESC_ALLOW_MERGE": "Do you wish to merge alliances with %s.", + "ALLIANCEDLG_TITLE_INVITED_CREATE_NAP": "%s invites you to form a non-aggression agreement.", + "ALLIANCEDLG_DESC_INVITED_CREATE_NAP": "", + "ALRESPONSETEXT_ACCEPT": "Accepts", + "ALRESPONSETEXT_REJECT": "Rejects", + "ALRESPONSETEXT_QUITIF": "Quitting If Accepted", + "DIPLOMACY_TITLE": "Diplomacy", + "DIPSCREEN_STATUS_WAR": "War", + "DIPSCREEN_STATUS_ALLIANCE": "Ally", + "DIPSCREEN_STATUS_NAP": "NAP", + "DIPSCREEN_EMPIRE_SAVINGS": "Savings", + "DIPSCREEN_EMPIRE_NUMCOLONIES": "Colonies", + "DIPSCREEN_EMPIRE_HOMESYSTEM": "Homeworld", + "DIPSCREEN_EMPIRE_HAZARD": "Climate Hazard", + "DIPSCREEN_FLEETINFO_NUMSHIPS": "Ships", + "DIPSCREEN_FLEETINFO_NUMSATS": "Sats", + "DIPSCREEN_FLEETINFO_MAXCLASS": "Max Class", + "DIPSCREEN_FLEETINFO_MAXPOWER": "Max Power", + "DIPSCREEN_SHIPANALYSIS": "Ship Analysis", + "DIPSCREEN_TECHANALYSIS": "Tech Analysis", + "DIPSCREEN_TOOLTIP_PLAYERINFO": "Intel Analysis", + "DIPSCREEN_TOOLTIP_GIVESAVINGS": "Give Savings", + "DIPSCREEN_TOOLTIP_GIVERESEARCH": "Give Research", + "DIPSCREEN_TOOLTIP_COMPOSEMSG": "Compose Message", + "DIPSCREEN_TOOLTIP_VIEWAGREEMENTS": "View Diplomatic Agreements", + "DIPSCREEN_TOOLTIP_RELATION_DECLINED": "Diplomatic relations have declined.", + "DIPSCREEN_TOOLTIP_RELATION_IMPROVED": "Diplomatic relations have improved.", + "DIPSCREEN_TOOLTIP_RELATION_NOCHANGE": "Diplomatic relations are unchanged.", + "TECHERA_NAME_FISSION": "Fission", + "TECHERA_NAME_FUSION": "Fusion", + "TECHERA_NAME_ANTIMATTER": "Anti-Matter", + "ALLIANCEMAN_TITLE": "Alliance Manager", + "ALLIANCEMAN_DISABLED": "Alliances cannot be modified this game.", + "ALLIANCEMAN_INVITATION_SENT": "Invitation Sent", + "ALLIANCEMAN_CANCEL_INVITE": "Cancel Invite", + "ALLIANCEMAN_CANCEL_NONAGG": "Cancel Non-Aggression", + "ALLIANCEMAN_INVITE_NONAGG": "Invite to Non-Aggression", + "ALLIANCEMAN_INVITE_ALLIANCE": "Invite to Alliance", + "ALLIANCEMAN_LISTITLE_NONAGG": "Non-Aggressive", + "ALLIANCEMAN_LISTITLE_ALLIANCE": "Alliance Members", + "ALLIANCEMAN_LISTITLE_ENEMY": "Enemy Players", + "ALLIANCEMAN_EMPTYLIST": "Empty", + "ALLIANCEMAN_EMPTYLIST_ALLIANCE": "No Members", + "ALLIANCEMAN_LEAVEBTN": "Leave", + "ALLIANCEMAN_CONFIRMCANCELQUERY_ALLIANCE": "Leave Alliance?", + "ALLIANCEMAN_CONFIRMCANCELQUERY_NONAGG": "Cancel Non-Aggression Agreement\\nwith %s?", + "ALLIANCEMAN_SURRENDER": "Surrender", + "ALLIANCEMAN_CANCELSURRENDER": "Cancel Surrender", + "ALLIANCEMAN_JOIN_ALLIANCE": "Join Alliance", + "SURRENDERDLG_TITLE": "Surrender?", + "SURRENDERDLG_SURRENDERTO": "Surrender to another player", + "SURRENDERDLG_NOPLAYERS": "Empty", + "SURRENDERDLG_CONFIRM_TITLE_TOPLAYER": "Confirm Surrender", + "SURRENDERDLG_CONFIRM_MSG_TOPLAYER": "Are you sure you want to surrender\\nyour empire to %s?", + "SURRENDERDLG_CONFIRM_TITLE": "Confirm Surrender", + "SURRENDERDLG_CONFIRM_MSG": "Are you sure you want to surrender?", + "OBJECTIVES_TITLE": "Objectives", + "TRADE_TITLE": "Trade", + "TRADE_SEND_BTN": "Send", + "TRADE_SAVINGS_TITLE": "Available Savings", + "TRADE_SAVINGS_EDITLABEL": "Give", + "TRADE_RESEARCH_TITLE": "Available Research", + "TRADE_RESEARCH_EDITLABEL": "Give", + "TRADE_CONFIRM_GIVE_SAVINGS": "Give %s from your treasury\\nto %s?", + "TRADE_CONFIRM_GIVE_RESEARCH": "Give %s of your research\\ncapability to %s?", + "TRADE_CONFIRM_GIVE_BOTH": "Give %s of your research capability\\nand %s from your treasury\\nto %s?", + "TRADE_SECTOR_NAME": "Sector %s", + "RESEARCH_DONEDLG_TITLE": "Completed!", + "RESEARCH_START_BUTTON_LABEL": "Research", + "RESEARCH_CANCEL_BUTTON_LABEL": "Cancel", + "RESEARCH_BOOST_TITLE": "Boost Research", + "RESEARCH_BOOST_SLIDERLABEL": "Savings", + "RESEARCH_BOOST_APPLYBTN": "Apply", + "RESEARCH_HISTORY_TURNACQUIRED": "Turn %s", + "RESEARCH_SPECPROJECTS_STARTBTN": "Start Project", + "RESEARCH_SPECPROJECTS_CANCELBTN": "Cancel Project", + "RESEARCH_SPECPROJECTS_TITLE": "Special Projects", + "RESEARCH_HISTORY_TITLE": "History", + "RESEARCH_TITLE": "Research", + "RESEARCH_TURNSLEFT_ONETURN": "1 turn to complete.", + "RESEARCH_TURNSLEFT_NTURNS": "%s turns to complete.", + "RESEARCH_RESEARCHING": "Researching", + "RESEARCH_RESEARCHING_NOTECH": "Nothing", + "RESEARCH_CONFIRMSTART_TITLE": "Confirm Research", + "RESEARCH_CONFIRMSTART_MSG": "Start research on %s technology?", + "RESEARCH_CONFIRMCANCEL_TITLE": "Confirm Cancel", + "RESEARCH_CONFIRMCANCEL_MSG": "Cancel research for %s?", + "RESEARCH_OVERBUDGET": "Overbudget", + "TECHWEAPON_RATEOFFIRE": "Rate Of Fire", + "TECHWEAPON_DAMAGE": "Damage", + "TECHWEAPON_ACCURACY": "Accuracy", + "TECHWEAPON_RANGE": "Range", + "SERVERPAGE_SERVERLIST_TITLE": "Available Games", + "SERVERPAGE_SERVERLIST_TITLE_FILTERED": "Available Games (Filtered)", + "SERVERPAGE_SERVERLIST_FIELD_GAMENAME": "Game Name", + "SERVERPAGE_SERVERLIST_FIELD_NUMPLAYERS": "Players", + "SERVERPAGE_SERVERLIST_FIELD_PING": "Ping", + "SERVERPAGE_SERVERLIST_FIELD_PASSWORD": "Password", + "SERVERPAGE_SERVERLIST_FIELD_STATUS": "Status", + "SERVERPAGE_SERVERLIST_FIELD_VERSION": "Version", + "CHAT_PLAYER_JOINED_ROOM": "%s has joined the room.", + "CHAT_PLAYER_LEFT_ROOM": "%s has left the room.", + "CHAT_NOTCONNECTED": "Not connected to chat server.", + "CHAT_JOIN_ROOM_FAILED": "Failed to join %s.", + "CHAT_JOIN_ROOM_FAILED_GENERIC": "Failed to join room.", + "CHAT_GENERIC_ROOMNAME": "room", + "GAMESTATUS_PLAYING": "Playing", + "GAMESTATUS_STAGING": "Staging", + "GAMESTATUS_EXITING": "Exiting", + "GAMESTATUS_UNKNOWN": "Unknown", + "GAMENAME_NONE": "(No Name)", + "ENTERPASSWORDDLG_TEXT": "Enter Password:", + "MANUALJOIN_TITLE": "Enter Host's IP Address:", + "MANUALJOIN_LISTTITLE": "Favorites", + "MANUALJOIN_JOINBTN": "Join", + "FILTERDLG_TITLE": "Server Filter", + "FILTERDLG_MINPLAYERS": "Min Players", + "FILTERDLG_MAXPLAYERS": "Max Players", + "FILTERDLG_MAXPING": "Max Ping", + "FILTERDLG_GAMENAME": "Game Name", + "FILTERDLG_HIDEPASSWORDED": "Hide Passworded Games", + "FILTERDLG_HIDEDIFFVERSIONS": "Hide Different Versions", + "GAMEBROWSER_TITLE": "Game Browser", + "GAMEBROWSER_BTN_EXIT": "Exit", + "GAMEBROWSER_BTN_EDITFILTER": "Edit Filter", + "GAMEBROWSER_BTN_APPLYFILTER": "Apply Filter", + "GAMEBROWSER_BTN_MANUALJOIN": "Join Manually", + "GAMEBROWSER_BTN_REFRESH": "Refresh", + "GAMEBROWSER_BTN_JOIN": "Join", + "GAMEBROWSER_GAMESUM_TURN": "Turn", + "GAMEBROWSER_GAMESUM_VERSION": "Version", + "GAMEBROWSER_PAGETITLE_LAN": "LAN", + "GAMEBROWSER_PAGETITLE_INTERNET": "Internet", + "GAMEBROWSER_PAGETITLE_CHAT": "Internet Chat", + "LOBBY_LAUNCH": "Launch", + "LOBBY_LEAVE": "Leave Game", + "LOBBY_CANCEL": "Cancel Game", + "LOBBY_READY": "Ready", + "LOBBY_NOTREADY": "Not Ready", + "LOBBY_SLOTOPEN": "Open", + "LOBBY_SLOTCLOSED": "Closed", + "LOBBY_PLAYERSETUP": "Setup", + "LOBBY_GAMESETUP": "Setup", + "LOBBY_AIPLAYERNAME": "Computer", + "LOBBY_CHANGEPW_QUERYTEXT": "Enter new password for slot:", + "LOBBY_ATTEMPTPW_QUERYTEXT": "This slot is password protected.\\nPlease enter password:", + "LOBBY_PASSWORDDLG_TITLE": "Password Required", + "LOBBY_PASSWORDDLG_REQUIRED": "You must enter a valid password to play in this slot.", + "LOBBY_PASSWORDDLG_HOWTOMOVE": "You may move to another unoccupied slot by dragging the slot you are currently in to the new slot.", + "LOBBY_PASSWORDDLG_KICKWARNING": "If you do not enter a valid password, you will be kicked from the game.", + "LOBBY_PASSWORDDLG_REMAINING_NTURNS": "You have %s tries remaining.", + "LOBBY_PASSWORDDLG_REMAINING_ONETURN": "You have 1 try remaining.", + "LOBBY_PASSWORDDLG_REMAINING_TIME_NTURNS": "You have %s and %s tries remaining.", + "LOBBY_PASSWORDDLG_REMAINING_TIME_ONETURN": "You have %s and 1 try remaining.", + "LOBBY_BTNLABEL_SUBMIT": "Submit", + "LOBBY_BTNLABEL_SUBMITTING": "Submitting", + "LOBBY_SLOTPASS_ACCEPTED": "Password accepted.", + "LOBBY_SLOTPASS_REJECTED": "Password rejected.", + "LOBBY_INPROG_PLAYER_JOIN": "%s is attempting to join your game.", + "LOBBY_INPROG_PLAYER_WAITING": "%s will enter the game when the next turn begins.", + "LOBBY_INPROG_SYNCING": "Synchronizing game with new players.", + "LOBBY_INPROG_SYNCING_FAILED": "Synchronizing game with %s failed.", + "LOBBY_INPROG_WAITING": "Waiting for other players to complete their turn.", + "LOBBY_INPROG_WAITING_WHY": "You will enter the game when the next turn begins.", + "LOBBY_INPROG_SELECT_SLOT": "Select your player slot.", + "LOBBY_INPROG_SELECT_SLOT_WHY": "You will be unable to enter the game until you have selected a player slot.", + "LOBBY_DOWNLOADING_GAME": "Downloading game data.", + "LOBBY_DOWNLOADING_FAILED": "Download failed.", + "LOBBY_DOWNLOADING_FAILED_HOST": "Sending game data failed for %s.", + "LOBBY_HOST_KICKPLAYER_CONFIRM": "Are you sure you want to kick %s?", + "LOBBY_HOST_KICKPLAYER": "Unable to launch the game because %s is not ready. Do you wish to kick them from the game?", + "LOBBY_SLOTPASS": "This slot is password protected.", + "LOBBY_WARNING_SLOTPASS_KICK": "If you are unable to provide a correct password, you will be kicked from the game.", + "LOBBY_WARNING_SLOTPASS_NEWSLOT": "If you are unable to provide a correct password, you will be assigned a new slot.", + "LOBBY_WARNING_NOSLOT_KICK": "If you have not chosen a slot, you will be kicked from the game.", + "LOBBY_WARNING_NOSLOT_NEWSLOT": "If you have not chosen a slot, you will be assigned one automatically.", + "HOSTMIG_HOSTLEFT": "The host has left the game.", + "HOSTMIG_MIGRATING": "Migrating Host…", + "HOSTMIG_MIGRATING_FAILED": "Migrating Host Failed.", + "HOSTMIG_RESTARTGAME_QUERY": "Do you want to restart the game as host using the autosave file?", + "HOSTMIG_RESTARTGAME_FILENAME": "The autosave file is %s.", + "HOSTMIG_RESTARTGAME_OTHERPLAYERS": "The other players will need to reconnect.", + "HOSTMIG_RESTARTGAME_NEEDTORECONNECT": "You will need to reconnect to the new host.", + "HOSTMIG_RESTARTGAME_RESTART": "You can restart the game using the autosave file.", + "HOSTMIG_ERROR_TITLE": "Game File Transfer Failed", + "HOSTMIG_ERROR_MESSAGE": "", + "HOSTMIG_SUCCESSFUL_TITLE": "Game File Transfer Complete", + "HOSTMIG_SUCCESSFUL_MESSAGE": "You can reload the game from the previous turn using the file\\n%s.", + "HOSTMIG_ABORTED_TITLE": "Game File Transfer Failed", + "HOSTMIG_ABORTED_MESSAGE": "Host aborted transfer before it was completed.", + "HOSTMIGDLG_HOSTTITLE": "Quitting Game", + "HOSTMIGDLG_CLIENTTITLE": "Host Leaving Game", + "HOSTMIGDLG_TRANSFERRING_DATA": "Transferring game data to other players...", + "HOSTMIGDLG_RECEIVING_DATA": "Receiving game data from host...", + "HOSTMIGDLG_BTNLABEL_ABORTTOMENU": "Quit To Main Menu Now", + "HOSTMIGDLG_CONFIRMABORTTOMENU_TITLE": "Quit To Main Menu Now?", + "HOSTMIGDLG_CONFIRMABORTTOMENU_MESSAGE": "If you cancel the transfer, the other players will be unable to reload the game.", + "HOSTMIGDLG_BTNLABEL_CANCELTRANSFER": "Cancel Transfer", + "HOSTMIGDLG_CANCELTRANSFER_TITLE": "Cancel Game File Transfer?", + "HOSTMIGDLG_CANCELTRANSFER_MESSAGE": "If you cancel the transfer, you will be unable to reload the game after the host has left.", + "PLAYERSETUP_TITLE": "Player Setup", + "PLAYERSETUP_NAME_LABEL": "Enter Name", + "PLAYERSETUP_SPECIES_LABEL": "Select Species", + "PLAYERSETUP_COLOR_LABEL": "Select Color", + "PLAYERSETUP_BADGE_LABEL": "Select Badge", + "PLAYERSETUP_AVATAR_LABEL": "Select Avatar", + "SYSINFO_BTN_RESEARCH": "Research", + "SYSINFO_BTN_DESIGN": "Design", + "SYSINFO_BTN_BUILD": "Build", + "SYSINFO_BTN_CANCELABANDON": "Cancel Abandon", + "SYSINFO_BTNTTIP_SLAVES": "Manage Slaves", + "SYSINFO_OVERHARVEST": "Overharvest", + "SYSINFO_TRADE": "Planetary Budget", + "SYSINFO_TRADERANGE_LEFT": "Construction", + "SYSINFO_TRADERANGE_RIGHT": "Trade", + "SYSINFO_TERRAFORMING": "Terraforming", + "SYSINFO_INFRASTRUCTURE": "Infrastructure", + "SYSINFO_SHIPCON": "Ship Construction", + "SYSSUM_HAZARD": "Climate Hazard", + "SYSSUM_POPULATION": "Population", + "SYSSUM_SIZE": "Size", + "SYSSUM_RESOURCES": "Resources", + "SYSSUM_OUTPUT": "Industrial Output", + "SYSSUM_INFRASTRUCTURE": "Infrastructure", + "SYSSUM_INCOME": "Income", + "SYSSUM_COSTPROHIBITIVE": "Cost: Prohibitive", + "SYSSUM_COST": "Cost", + "SYSSUM_LONGESTLINE": "Population: 1,000,000,000", + "SYSSUM_GATES": "Gates", + "SYSSUM_DEFSATS": "Defenses", + "SYSSUM_NAME": "Name", + "SYSSUM_POPULATIONUNKNOWN": "Unknown", + "SYSSUM_ABANDONING": "Abandoning", + "SYSSUM_OWNER": "Player", + "SYSSUM_UNEXPLORED": "System unexplored.\\nNo information available.", + "SUPPORT_REFUEL_TITLE": "Refuel", + "SUPPORT_REFUEL_BARTITLE_AVAIL": "Available Fuel", + "SUPPORT_REFUEL_BARTITLE_REQ": "Required Fuel", + "REFUEL_AUTO": "Auto Refuel", + "SUPPORT_REFUEL_ALL": "Refuel All", + "SUPPORT_REFUEL_SHIPTYPE": "Tankers", + "SUPPORT_REFUEL_AVAIL": "Fuel Supply", + "SUPPORT_REFUEL_REQ": "Fuel", + "SUPPORT_REPAIR_TITLE": "Repair", + "SUPPORT_REPAIR_BARTITLE_AVAIL": "Available", + "SUPPORT_REPAIR_BARTITLE_REQ": "Required", + "REPAIR_AUTO": "Auto Repair", + "SUPPORT_REPAIR_ALL": "Repair All", + "SUPPORT_REPAIR_SHIPTYPE": "Repair Ships", + "SUPPORT_REPAIR_AVAIL": "", + "SUPPORT_REPAIR_REQ": "", + "SUPPORT_UNDO_ALL": "Undo All", + "SUPPORT_REQUIRED_NONE": "None", + "EMPIRE_TABTITLE_COLONIES": "Colonies/Budget", + "EMPIRE_TABTITLE_FLEETS": "Fleets", + "EMPIRE_TABTITLE_EXPLORED": "Explored Systems", + "EMPIRE_TABTITLE_ENEMY": "Enemy Colonies", + "EMPIRE_TABTITLE_EVENTS": "History", + "EMPIRE_TABTITLE_STATS": "Stats", + "EMPIRE_ENEMYCOLONIES": "Enemy Colonies (%s):", + "EMPIRE_EXPLOREDSYSTEMS": "Explored Systems (%s):", + "BUDGET_COLONIES": "Colonies (%s):", + "BUDGET_BUDGETTITLE": "Budget:", + "BUDGET_SAVINGS": "Treasury", + "BUDGET_INCOME": "Income", + "BUDGET_INCOME_SYSTEMS": "Planetary Income", + "BUDGET_INCOME_TRADE": "Trade Income", + "BUDGET_INTEREST": "Interest", + "BUDGET_EXPENSES": "Expenses", + "BUDGET_SYSDEV": "Planetary Development", + "BUDGET_FLEETMAINT": "Fleet Maintenance", + "BUDGET_RESEARCH": "Research", + "BUDGET_RESEARCHAID": "Aid (Research)", + "BUDGET_PROJECTS": "Special Projects", + "BUDGET_MISC": "Additional Costs", + "BUDGET_FINALCHANGE": "Projected Change", + "BUDGET_FINALSAVINGS": "Projected Treasury", + "EMPIREINFO_SAVINGS": "Imperial Savings", + "EVENTSUM_BETRAYAL": "Betrayal %s", + "EVENTMSG_ALLIANCE_DISSOLVED": "The alliance has been dissolved.", + "EVENTMSG_NONAGGRESSION_DISSOLVED": "The non-aggression pact between %s and %s has been dissolved.", + "EVENTMSG_PLAYER_ATTACKED_ALLY": "%s attacked ally %s.", + "EVENTMSG_PLAYER_EJECTED_FROM_ALLIANCE": "%s has been ejected from the alliance.", + "EVENTSUM_AID": "Received Aid From %s", + "EVENTMSG_AID_MONEY": "%s in funds have been transferred to your treasury from %s.", + "EVENTMSG_AID_RESEARCH": "Scientists from %s have arrived to assist your research for this turn.", + "EVENTSUM_AUTOSUPPORT_FAILED": "Maintenance Required", + "EVENTMSG_AUTOSUPPORT_FAILED": "Fleet requires manual maintenance. Automatic support unable to complete task.", + "EVENTSUM_PLAGUE_SPREAD": "%s Spreads %s", + "EVENTMSG_PLAGUE_SPREAD": "%s has carried %s to %s and caused an outbreak.", + "EVENTSUM_SYSTEM_EXPLORED": "%s Explored", + "EVENTMSG_SYSTEM_EXPLORED": "%s has explored %s.", + "EVENTSUM_FLEET_ARRIVES": "Fleet Arrived At %s", + "EVENTMSG_FLEET_ARRIVES": "%s has arrived at %s.", + "EVENTSUM_FLEET_NOFUEL": "Fleet Stranded!", + "EVENTMSG_FLEET_NOFUEL": "%s has run out of fuel and cannot reach its destination.", + "EVENTSUM_FLEET_NOENGINES": "Fleet Stranded!", + "EVENTMSG_FLEET_NOENGINES": "%s cannot reach its destination because some of its ships have damaged engines.", + "EVENTSUM_FLEET_FARCAST_SUCCESS": "%s Completes Jump", + "EVENTMSG_FLEET_FARCAST_SUCCESS_GENERIC": "%s reached its destination successfully.", + "EVENTMSG_FLEET_FARCAST_SUCCESS_SYSTEM": "%s reached %s successfully.", + "EVENTSUM_FLEET_FARCAST_FAILED": "%s Completes Jump", + "EVENTMSG_FLEET_FARCAST_FAILED_GENERIC": "%s arrived %s light years from its destination.", + "EVENTMSG_FLEET_FARCAST_FAILED_SYSTEM": "%s arrived %s light years from %s.", + "EVENTSUM_PLAGUE_CONTAINED": "%s contained on %s.", + "EVENTMSG_PLAGUE_CONTAINED": "%s contained on %s.", + "EVENTSUM_SHIPS_BUILT": "Ships Constructed At %s", + "EVENTMSG_SHIPS_BUILT_1SHIP": "1 ship built in system %s", + "EVENTMSG_SHIPS_BUILT_NSHIPS": "%s ships built in system %s", + "EVENTSUM_FREIGHTERS_BUILT": "Freighters Constructed At %s", + "EVENTMSG_FREIGHTERS_BUILT_1SHIP": "1 freighter built in system %s.", + "EVENTMSG_FREIGHTERS_BUILT_NSHIPS": "%s freighters built in system %s.", + "EVENTMSG_FREIGHTERS_BUILT_PUTINSERVICE_ALL1": "It has been allocated to %s.", + "EVENTMSG_FREIGHTERS_BUILT_PUTINSERVICE_ALLN": "They have been allocated to %s.", + "EVENTMSG_FREIGHTERS_BUILT_PUTINSERVICE_1SHIP": "1 freighter has been allocated to %s.", + "EVENTMSG_FREIGHTERS_BUILT_PUTINSERVICE_NSHIPS": "%s freighters have been allocated to %s.", + "EVENTSUM_NO_RESEARCH": "No Research Project Assigned.", + "EVENTMSG_NO_RESEARCH": "No Research Project Assigned.", + "EVENTSUM_RESEARCH_COMPLETE": "Research Complete", + "EVENTMSG_RESEARCH_COMPLETE": "Tech %s has been acquired", + "EVENTSUM_RESEARCH_OVERBUDGET": "Research Over Budget", + "EVENTMSG_RESEARCH_OVERBUDGET": "Research for %s has gone overbudget.", + "EVENTMSG_RESEARCH_PERFBONUS": "Research performance is improved for this turn.", + "EVENTSUM_RESEARCH_UNDERBUDGET": "Research Breakthrough!", + "EVENTMSG_RESEARCH_UNDERBUDGET": "Your scientists made a breakthrough with %s. Research has completed ahead of schedule!", + "EVENTSUM_COLONY_BANKRUPT": "%s Abandoned", + "EVENTMSG_COLONY_BANKRUPT": "Star system %s was too expensive to maintain and had to be abandoned", + "EVENTSUM_BIOWEAPON_STRIKE": "Bio Weapon Strike at %s", + "EVENTSUM_PLAGUE_CONTINUES": "Plague Continues on %s", + "EVENTMSG_PLAGUE_CONTINUES": "Plague outbreaks continue on %s.", + "EVENTSUM_PLAGUE_ACCIDENT": "Research Causes Outbreak!", + "EVENTMSG_PLAGUE_ACCIDENT": "An accident researching %s has caused an outbreak on %s.", + "EVENTSUM_PLAGUE_DESTROYEDBY": "Plague Wipes Out %s", + "EVENTMSG_PLAGUE_DESTROYEDBY": "Plagues have decimated the population of %s.", + "EVENTSUM_PLAGUE_ASSIMILATED": "Colony Lost!", + "EVENTMSG_PLAGUE_ASSIMILATED": "Biological weapons have subverted the population of %s. The system now belongs to your enemies.", + "EVENTSUM_COLONY_ESTABLISHED": "Colony Established On %s", + "EVENTMSG_COLONY_ESTABLISHED": "New colony established on %s.", + "EVENTSUM_COLONY_NEWSETTLERS": "Colonists have settled on %s.", + "EVENTMSG_COLONY_NEWSETTLERS": "Colonists have settled on %s.", + "EVENTSUM_COLONY_ACQUIRED_BYASSIM": "Colony Assimilated", + "EVENTMSG_COLONY_ACQUIRED_BYASSIM": "%s has been assimilated and is now under your control.", + "EVENTSUM_GATE_DEPLOYED": "Gate deployed at %s.", + "EVENTMSG_GATE_DEPLOYED": "Teleport gate deployed at %s.", + "EVENTSUM_MINING_NORES": "Mining complete.", + "EVENTMSG_MINING_NORES": "Mining of %s has been completed. There are no more resources left.", + "EVENTSUM_MINING_SHIPFULL": "Mining ship full.", + "EVENTMSG_MINING_SHIPFULL": "Mining ship at %s has reached full capacity.", + "EVENTSUM_MINING_DUMPORE": "Ore dropped off.", + "EVENTMSG_MINING_DUMPORE": "Mining ship has dropped off its cargo at %s.", + "EVENTSUM_DUMP_SLAVES": "Slaves Transferred to %s", + "EVENTMSG_DUMP_SLAVES": "Slaves transferred to %s.", + "EVENTSUM_COLONY_ABANDONED": "%s Abandoned", + "EVENTMSG_COLONY_ABANDONED": "Colony on %s has been abandoned.", + "EVENTSUM_FLEET_INTERCEPT_ABORTED_UNKNOWN": "Intercept Mission Aborted!", + "EVENTMSG_FLEET_INTERCEPT_ABORTED_UNKNOWN": "%s can no longer track its target. Mission aborted.", + "EVENTSUM_FLEET_INTERCEPT_COMPLETE": "Intercept Mission Successful!", + "EVENTMSG_FLEET_INTERCEPT_COMPLETE": "%s successfully intercepted its target.", + "EVENTSUM_COMBAT": "Combat %s", + "EVENTSUM_COMBAT_OBSERVED": "Observed Combat %s", + "EVENTMSG_COMBAT_OBSERVED": "You have observed the battle %s.", + "EVENTMSG_COMBAT_LOSS": "You have lost the battle %s.", + "EVENTMSG_COMBAT_WIN": "You have won the battle %s.", + "EVENTMSG_COMBAT_DRAW": "You have engaged enemy ships %s.", + "EVENTMSG_COMBAT_COLONY_DESTROYED": "The colony was destroyed.", + "EVENTMSG_COMBAT_PLAGUES": "Use of biological weapons have caused outbreaks of", + "EVENTMSG_COMBAT_VACCINES": "Vaccinations have prevented the spread of", + "EVENTMSG_COMBAT_PLAYER_INFRA": "Infrastructure reduced by %s.", + "EVENTMSG_COMBAT_PLAYER_POPULATION": "%s citizens lost their lives.", + "EVENTMSG_COMBAT_ENEMY_INFRA": "Enemy infrastructure reduced by %s.", + "EVENTMSG_COMBAT_ENEMY_POPULATION": "%s enemy citizens lost their lives.", + "EVENTMSG_COMBAT_RESOURCES_LOST": "%s resources were stripped from the system.", + "EVENTMSG_COMBAT_RESOURCES_ADDED": "%s resources were added to the system.", + "EVENTMSG_COMBAT_PLAYER_LOST_1FLEET": "1 fleet was destroyed.", + "EVENTMSG_COMBAT_PLAYER_LOST_NFLEETS": "%s fleets were destroyed", + "EVENTMSG_COMBAT_PLAYER_LOST_1SHIP": "1 ship was destroyed.", + "EVENTMSG_COMBAT_PLAYER_LOST_NSHIPS": "%s ships were destroyed", + "EVENTMSG_COMBAT_PLAYER_LOST_1GATE": "1 teleport gate was destroyed.", + "EVENTMSG_COMBAT_PLAYER_LOST_NGATES": "%s teleport gates were destroyed.", + "EVENTMSG_COMBAT_PLAYER_LOST_1SAT": "1 defense platform was destroyed.", + "EVENTMSG_COMBAT_PLAYER_LOST_NSATS": "%s defense platforms were destroyed.", + "EVENTMSG_COMBAT_ENEMY_LOST_1SHIP": "1 enemy ship was destroyed.", + "EVENTMSG_COMBAT_ENEMY_LOST_NSHIPS": "%s enemy ships were destroyed.", + "EVENTMSG_COMBAT_SUBVERTED_REBELAI_1SHIP": "AI Slaves technology has allowed you to take control of a rebelling AI ship.", + "EVENTMSG_COMBAT_SUBVERTED_REBELAI_NSHIPS": "AI Slaves technology has allowed you to take control of %s rebelling AI ships.", + "EVENTSUM_COMBAT_NODECANNON_FLINGS": "Uncontrolled Node Jump", + "EVENTMSG_COMBAT_NODECANNON_FLINGS": "A weapon has caused a rip in nodespace. Some of your ships were pulled in, but managed to navigate to nearby %s.", + "EVENTSUM_COMBAT_NODECANNON_KILLS": "Uncontrolled Node Jump", + "EVENTMSG_COMBAT_NODECANNON_KILLS": "A weapon has caused a rip in nodespace. Some of your ships were pulled in and destroyed.", + "EVENTSUM_PEACEFULENC_INSYSTEM": "Combat Averted", + "EVENTMSG_PEACEFULENC_INSYSTEM": "The fleets at %s chose not to fight.", + "EVENTSUM_PEACEFULENC_DEEPSPACE": "Combat Averted", + "EVENTMSG_PEACEFULENC_DEEPSPACE": "The fleets in deep space chose not to fight.", + "EVENTMSG_PEACEFULENC_1OTHERPLAYER": "The other combatant was %s.", + "EVENTMSG_PEACEFULENC_NOTHERPLAYERS": "The other combatants were %s.", + "EVENTSUM_PLANET_DESTROYED": "Planet At %s Destroyed!", + "EVENTMSG_PLANET_DESTROYED": "Nothing remains of the planet at %s except rubble.", + "EVENTSUM_OVERHARVEST_WARNING": "Overharvesting %s!", + "EVENTMSG_OVERHARVEST_WARNING": "Overharvesting is destroying permanent resources on %s!", + "EVENTSUM_SYSKILL_FLEET_HALTED": "Navigation Error", + "EVENTMSG_SYSKILL_FLEET_HALTED": "Navigation data for %s has changed. %s has halted course.", + "EVENTSUM_SYSKILL_FLEET_HALTED_VIANODE": "Navigation Error", + "EVENTMSG_SYSKILL_FLEET_HALTED_VIANODE": "Navigation data for %s has changed. %s will halt course when it reaches its current destination.", + "EVENTSUM_SYSKILL_FLEET_DESTROYED_VIANODE": "Fleet Lost!", + "EVENTMSG_SYSKILL_FLEET_DESTROYED_VIANODE": "Navigation data for %s has changed. The local node paths have collapsed. %s was lost en route to the system.", + "EVENTSUM_COMBAT_DETECTED": "Combat %s.", + "EVENTMSG_COMBAT_DETECTED": "Sensors indicate a major battle has occurred at %s", + "EVENTSUM_NODEDECAY_FLEET_HALTED": "Navigation Error", + "EVENTMSG_NODEDECAY_FLEET_HALTED": "Navigation data has changed. The node path between %s and %s has collapsed.", + "EVENTSUM_NODEDECAY_FLEET_HALTED_VIANODE": "Navigation Error", + "EVENTMSG_NODEDECAY_FLEET_HALTED_VIANODE": "Navigation data has changed. The node path between %s and %s has collapsed. %s will halt course when it reaches its current destination.", + "EVENTSUM_NODEDECAY_FLEET_DESTROYED_VIANODE_1FLEET": "Fleet Lost!", + "EVENTSUM_NODEDECAY_FLEET_DESTROYED_VIANODE_NFLEETS": "Fleets Lost!", + "EVENTMSG_NODEDECAY_FLEET_DESTROYED_VIANODE_1SHIP": "The node path between %s and %s has collapsed. 1 ship was lost traversing the path.", + "EVENTMSG_NODEDECAY_FLEET_DESTROYED_VIANODE_NSHIPS": "The node path between %s and %s has collapsed. %s ships were lost traversing the path.", + "EVENTSUM_NEW_NODEPATH_UNSTABLE_TOOMANY": "Node Path Unstable", + "EVENTMSG_NEW_NODEPATH_UNSTABLE_TOOMANY": "Interference with other node paths at %s has made the new path from %s to %s unstable.", + "EVENTSUM_NEW_NODEPATH_UNSTABLE": "Node Path Unstable", + "EVENTMSG_NEW_NODEPATH_UNSTABLE": "The new node path from %s to %s is unstable.", + "EVENTSUM_SHARESYSSTATS": "New Info For %s", + "EVENTMSG_SHARESYSSTATS": "%s has send you new information about %s.", + "EVENTSUM_SURRENDER_RESULTS": "%s Surrenders To You", + "EVENTMSG_SURRENDER_RESULTS": "%s has surrendered to you.", + "EVENTMSG_SURRENDER_RESULTS_SAVINGS": "You receive %s from what remains of their treasury.", + "EVENTMSG_SURRENDER_RESULTS_SYSTEMS": "Ownership of %s systems has been transferred to you.", + "EVENTMSG_SURRENDER_RESULTS_RESEARCH": "You receive a %s bonus to research for the next %s turns.", + "EVENTSUM_YOU_SURRENDERED_TO": "You Surrendered", + "EVENTMSG_YOU_SURRENDERED_TO": "You have surrendered to %s.", + "EVENTSUM_YOU_SURRENDERED": "You Surrendered", + "EVENTMSG_YOU_SURRENDERED": "You have surrendered.", + "EVENTSUM_PLAYER_SURRENDERED": "%s Surrenders", + "EVENTMSG_PLAYER_SURRENDERED": "%s has surrendered.", + "EVENTSUM_BANKRUPTCY_PROTECTION": "Expenses Cut!", + "EVENTMSG_BANKRUPTCY_PROTECTION_INTRO": "Actions have been taken to bring savings above bankruptcy level.", + "EVENTMSG_BANKRUPTCY_PROTECTION_CANCELBUILDS_ONE": "1 build order was cancelled.", + "EVENTMSG_BANKRUPTCY_PROTECTION_CANCELBUILDS": "%s build orders were cancelled.", + "EVENTMSG_BANKRUPTCY_PROTECTION_ABANDON_ONE": "1 developing system was abandoned to reduce planetary development costs.", + "EVENTMSG_BANKRUPTCY_PROTECTION_ABANDON": "%s developing systems were abandoned to reduce planetary development costs.", + "EVENTMSG_BANKRUPTCY_PROTECTION_SCUTTLE_ONE": "1 ship was scuttled to reduce fleet maintenance costs.", + "EVENTMSG_BANKRUPTCY_PROTECTION_SCUTTLE": "%s ships were scuttled to reduce fleet maintenance costs.", + "EVENTSUM_NODEJUMP_ABORTED": "Node Jump Aborted", + "EVENTMSG_NODEJUMP_ABORTED": "%s has halted because it is no longer possible to complete a node jump.", + "EVENTSUM_GATEJUMP_ABORTED": "Teleport Aborted", + "EVENTMSG_GATEJUMP_ABORTED": "%s has halted because the gate network is at capacity.", + "EVENTSUM_FLEET_RETREATED_VIA_TELEPORT": "Fleet Retreats To %s", + "EVENTMSG_FLEET_RETREATED_VIA_TELEPORT": "%s retreated from combat and teleported safely to %s.", + "EVENTSUM_LABACCIDENT_AT_SYSTEM": "Lab Accident At %s", + "EVENTSUM_LABACCIDENT": "Lab Accident", + "EVENTMSG_LABACCIDENT_AT_SYSTEM": "An accident occurred at %s while researching %s.", + "EVENTMSG_LABACCIDENT": "An accident occurred while researching %s.", + "EVENTMSG_LABACCIDENT_PROGRESS": "Progress was set back %s.", + "EVENTMSG_LABACCIDENT_INFRA": "%s of the existing infrastructure was damaged.", + "EVENTMSG_LABACCIDENT_POPULATION": "%s of the population was killed.", + "EVENTMSG_LABACCIDENT_COLONY": "The colony was destroyed.", + "EVENTSUM_PLAYER_ECONOMY_OK": "Economy Stabilized", + "EVENTMSG_PLAYER_ECONOMY_OK": "Your economy has stabilized.", + "EVENTSUM_PLAYER_BANKRUPTCY_AVOIDED": "Bankruptcy Avoided", + "EVENTMSG_PLAYER_BANKRUPTCY_AVOIDED": "Your economy has begun to recover, however cost cutting measures are still in effect.", + "EVENTSUM_PLAYER_ECONOMY_WARNING": "Economy In Danger!", + "EVENTMSG_PLAYER_ECONOMY_WARNING": "Your economy is unstable. You must reduce your debt. If your savings continues to decline, cost cutting measures will be taken. These measures include cancelling build orders, abandoning developing colonies, and decommissioning ships. You may also not be able to build new ships, or colonize new systems.", + "EVENTSUM_PLAYER_BANKRUPTCY_IMMINENT": "Bankruptcy Imminent!", + "EVENTMSG_PLAYER_BANKRUPTCY_IMMINENT": "You have accumulated too much debt, and your economy cannot recover without outside help. You have %s turns to bring your savings to at least %s, or you will be eliminated from the game.", + "EVENTSUM_PLAYER_BANKRUPT": "Bankrupt!", + "EVENTMSG_PLAYER_BANKRUPT": "Your empire was unable to sustain itself further and has dissolved.", + "EVENTSUM_YOU_WERE_ELIMINATED": "You Have Been Eliminated", + "EVENTMSG_YOU_WERE_ELIMINATED": "Your empire has been destroyed.", + "EVENTSUM_PLAYER_WAS_ELIMINATED": "%s Eliminated", + "EVENTMSG_PLAYER_WAS_ELIMINATED": "%s has been eliminated.", + "EVENTSUM_GAMEOVER_WIN": "You Win!", + "EVENTMSG_GAMEOVER_WIN": "You have won the game.", + "EVENTMSG_GAMEOVER_WIN_BYTEAM": "You and your allies have won the game.", + "EVENTSUM_GAMEOVER_LOSS": "Game Over", + "EVENTMSG_GAMEOVER_LOSS": "%s has won the game.", + "EVENTMSG_GAMEOVER_LOSS_TOTEAM": "%s have won the game.", + "EVENTSUM_GAMEOVER_DRAW": "Game Over", + "EVENTMSG_GAMEOVER_DRAW": "The game has ended in a draw.", + "EVENTSUM_YOU_LEFT_ALLIANCE": "Alliance Changed", + "EVENTMSG_YOU_LEFT_ALLIANCE": "You have left the alliance with %s.", + "EVENTSUM_ALLIANCE_DISBANDED": "Alliance Dissolved", + "EVENTMSG_ALLIANCE_DISBANDED": "Your alliance with %s has dissolved.", + "EVENTSUM_ALLIANCE_CREATED": "Joined Alliance", + "EVENTMSG_ALLIANCE_CREATED": "You have joined an alliance with %s.", + "EVENTSUM_PLAYER_LEFT_ALLIANCE": "%s Leaves Alliance", + "EVENTMSG_PLAYER_LEFT_ALLIANCE": "%s has left your alliance.", + "EVENTSUM_PLAYER_JOINS_ALLIANCE": "%s Joins Alliance", + "EVENTMSG_PLAYER_JOINS_ALLIANCE": "%s has joined your alliance.", + "EVENTSUM_AIREBELLION_TERMBYVIRUS": "AI Rebellion!", + "EVENTMSG_AIREBELLION_TERMBYVIRUS_INTRO": "AI units have rebelled against you, but have been destroyed by your AI computer virus.", + "EVENTMSG_AIREBELLION_TERMBYVIRUS_SHIPSLOST_ONE": "1 ship was destroyed.", + "EVENTMSG_AIREBELLION_TERMBYVIRUS_SHIPSLOST": "%s ships were destroyed.", + "EVENTMSG_AIREBELLION_TERMBYVIRUS_NOBENEFITS": "All benefits resulting from AI technologies have been deactivated.", + "EVENTSUM_AIREBELLION": "AI Rebellion!", + "EVENTMSG_AIREBELLION_INTRO": "AI units have rebelled against you.", + "EVENTMSG_AIREBELLION_SYSTEMSLOST_ONE": "1 colony has been subverted.", + "EVENTMSG_AIREBELLION_SYSTEMSLOST": "%s colonies have been subverted.", + "EVENTMSG_AIREBELLION_SHIPSLOST_ONE": "1 ship has been subverted.", + "EVENTMSG_AIREBELLION_SHIPSLOST": "%s ships have been subverted.", + "EVENTMSG_AIREBELLION_NOBENEFITS": "All benefits resulting from AI technologies have been deactivated.", + "EVENTSUM_AIVIRUS": "AI Virus Unleashed", + "EVENTMSG_AIVIRUS_INTRO": "You have unleashed an AI computer virus on the rebelling AI systems.", + "EVENTMSG_AIVIRUS_AISYSTEMS_DESTROYED_ONE": "1 subverted colony has been destroyed.", + "EVENTMSG_AIVIRUS_AISYSTEMS_DESTROYED": "%s subverted colonies have been destroyed.", + "EVENTMSG_AIVIRUS_SHIPWARN": "AI rebel ships still function.", + "EVENTMSG_AIVIRUS_NOBENEFITS": "All benefits resulting from AI technologies remain deactivated.", + "EVENTSUM_AISLAVE": "AI Enslaved", + "EVENTSUM_AISLAVE_INTRO": "Control over AI technologies is re-established.", + "EVENTMSG_AISLAVE_SYSTEMSREGAINED_ONE": "1 rebel colony has reverted to back your control.", + "EVENTMSG_AISLAVE_SYSTEMSREGAINED": "%s rebel colonies have reverted to back your control.", + "EVENTMSG_AISLAVE_SHIPWARN": "AI rebel ships still function.", + "EVENTMSG_AISLAVE_BENEFITSENABLED": "All benefits resulting from AI technologies are reactivated.", + "EVENTSUM_SLAVES_DEAD": "No Slaves At %s", + "EVENTMSG_SLAVES_DEAD": "The last of the slaves at %s have died.", + "EVENTSUM_SECTOR_SECURE": "%s Secure", + "EVENTMSG_SECTOR_SECURE": "%s is now secure. Trading routes can now be established to generate more income.", + "EVENTSUM_SECTOR_NOTSECURE": "%s Not Secure", + "EVENTMSG_SECTOR_NOTSECURE_UNEXPLORED": "Some systems within the sector remain unexplored.", + "EVENTMSG_SECTOR_NOTSECURE_ENEMY": "An enemy presence has been detected within the sector.", + "EVENTMSG_SECTOR_NOTSECURE_NOCOLONIES": "There are no friendly colonies within the sector.", + "EVENTMSG_SECTOR_NOTSECURE_INTRO": "%s is no longer secure.", + "EVENTMSG_SECTOR_NOTSECURE_NOTRADE": "Any commerce will cease until it is safe for freighters along the trading routes.", + "EVENTSUM_SECTOR_NEEDS_FREIGHTERS": "%s Needs Freighters", + "EVENTMSG_SECTOR_NEEDS_FREIGHTERS": "%s additional freighters are required in %s to maximize trade revenue.", + "EVENTSUM_SECTOR_RAIDERS_DETECTED": "Raiders In %s", + "EVENTMSG_SECTOR_RAIDERS_DETECTED": "A raider fleet has been detected in %s.", + "EVENTSUM_SECTOR_EVAC": "Trading Halted In %s", + "EVENTMSG_SECTOR_EVAC": "%s has become unsecured. Trading ships retreated to %s for safety.", + "EVENTMSG_MONITOR_UNRESOLVED": "You engaged the asteroid monitor %s.", + "EVENTMSG_MONITOR_ENTITYVICTORY": "The asteroid monitor %s maintains control of the area.", + "EVENTMSG_MONITOR_ENTITYDEFEAT": "The asteroid monitor %s has been destroyed.", + "EVENTMSG_METEOR_UNRESOLVED": "The colony at %s was hit by incoming asteroids.", + "EVENTMSG_METEOR_ENTITYVICTORY": "You have failed to intercept the incoming asteroids %s.", + "EVENTMSG_METEOR_ENTITYDEFEAT": "You have protected the colony %s from incoming asteroids.", + "EVENTMSG_VONNEUMANN_UNRESOLVED": "Von Neumann vessels have attacked %s.", + "EVENTMSG_VONNEUMANN_ENTITYVICTORY": "Von Neumann vessels have attacked %s.", + "EVENTMSG_VONNEUMANN_ENTITYDEFEAT": "Von Neumann vessels were defeated %s.", + "EVENTMSG_SWARM_UNRESOLVED": "The swarm infestation %s remains.", + "EVENTMSG_SWARM_ENTITYVICTORY": "The swarm infestation %s remains.", + "EVENTMSG_SWARM_ENTITYDEFEAT": "The swarm infestation %s has been eliminated. Rare and valuable elements have been found in the Silicoids' remains.", + "EVENTMSG_SWARMQUEEN_UNRESOLVED": "The Silicoid queen %s remains.", + "EVENTMSG_SWARMQUEEN_ENTITYVICTORY": "The Silicoid queen %s remains.", + "EVENTMSG_SWARMQUEEN_ENTITYDEFEAT": "The Silicoid queen %s has been eliminated. Rare and valuable elements have been found in her remains.", + "EVENTMSG_PIRATE_UNRESOLVED": "Slavers attacked the colony %s.", + "EVENTMSG_PIRATE_ENTITYVICTORY": "Slavers have escaped with citizens kidnapped from the colony %s.", + "EVENTMSG_PIRATE_ENTITYDEFEAT": "Slavers have been defeated %s.", + "EVENTMSG_SYSTEMKILLER_UNRESOLVED": "You engaged the System Killer %s.", + "EVENTMSG_SYSTEMKILLER_ENTITYVICTORY": "You engaged the System Killer %s.", + "EVENTMSG_SYSTEMKILLER_ENTITYDEFEAT": "The System Killer has been destroyed %s.", + "EVENTMSG_PUPPETMASTER_UNRESOLVED": "You engaged the Puppet Master %s.", + "EVENTMSG_PUPPETMASTER_ENTITYVICTORY": "You engaged the Puppet Master %s.", + "EVENTMSG_PUPPETMASTER_ENTITYDEFEAT": "The Puppet Master has been destroyed %s.", + "EVENTMSG_GASCLOUD_UNRESOLVED": "You engaged Spectres %s.", + "EVENTMSG_GASCLOUD_ENTITYVICTORY": "Your forces were devoured by Spectres %s.", + "EVENTMSG_GASCLOUD_ENTITYDEFEAT": "You have destroyed a Spectre outbreak %s.", + "EVENTMSG_CROWSNEST_UNRESOLVED": "Your colonization fleet triggered a trap %s.", + "EVENTMSG_CROWSNEST_ENTITYVICTORY": "Your colonization fleet was destroyed by a trap %s.", + "EVENTMSG_CROWSNEST_ENTITYDEFEAT": "Your colonization fleet escaped a trap %s.", + "EVENTMSG_GRAVTRAP_UNRESOLVED": "Your mining fleet triggered a trap %s.", + "EVENTMSG_GRAVTRAP_ENTITYVICTORY": "Your mining fleet was destroyed by a trap %s.", + "EVENTMSG_GRAVTRAP_ENTITYDEFEAT": "Your mining fleet escaped a trap %s.", + "EVENTMSG_LOCUST_UNRESOLVED": "You have engaged a Locust FleetWorld %s.", + "EVENTMSG_LOCUST_ENTITYVICTORY": "You were destroyed by a Locust FleetWorld %s.", + "EVENTMSG_LOCUST_ENTITYDEFEAT": "You destroyed a Locust FleetWorld %s.", + "EVENTMSG_BERSERKER_UNRESOLVED": "You were attacked by a VN Berserker %s.", + "EVENTMSG_BERSERKER_ENTITYVICTORY": "The colony %s was sterilized by a VN Berserker.", + "EVENTMSG_BERSERKER_ENTITYDEFEAT": "You destroyed a VN Berserker %s.", + "EVENTMSG_TRADERAIDERS_UNRESOLVED": "You have been hit by raiders %s.", + "EVENTMSG_TRADERAIDERS_ENTITYVICTORY": "You have been hit by raiders %s.", + "EVENTMSG_TRADERAIDERS_ENTITYDEFEAT": "You have defeated the raiders %s.", + "EVENTSUM_MONITOR_FIGHT": "Asteroid Monitor %s", + "EVENTSUM_METEOR_FIGHT": "Asteroids %s", + "EVENTSUM_VONNEUMANN_FIGHT": "Von Neumann Attack %s", + "EVENTSUM_SWARM_FIGHT": "Swarm Infestation %s", + "EVENTSUM_SWARMQUEEN_FIGHT": "Silicoid Queen %s", + "EVENTSUM_DERELICT_FIGHT": "Alien Derelict %s", + "EVENTSUM_SYSTEMKILLER_FIGHT": "System Killer %s", + "EVENTSUM_PIRATE_FIGHT": "Slavers %s", + "EVENTSUM_PUPPETMASTER_FIGHT": "Puppet Master %s", + "EVENTSUM_GASCLOUD_FIGHT": "Specters %s", + "EVENTSUM_CROWSNEST_FIGHT": "Colony Trap %s", + "EVENTSUM_GRAVTRAP_FIGHT": "Mining Trap %s", + "EVENTSUM_LOCUST_FIGHT": "Locust Invasion %s", + "EVENTSUM_BERSERKER_FIGHT": "VN Berserker %s", + "EVENTSUM_TRADERAIDERS_FIGHT": "Raiders %s", + "COMBAT_VICTORY": "You are victorious!", + "COMBAT_DEFEAT": "You have been defeated.", + "COMBAT_DONE_FOR_OBSERVER": "Data transmission terminated.", + "COMBAT_DRAW": "Round draw.", + "COMBAT_NO_INBOUND_ASTEROIDS": "No inbound asteroids remain.", + "COMBAT_DERELICT_NEUTRALIZED": "The derelict has been neutralized!", + "COMBAT_DERELICT_DESTROYED": "The derelict has been destroyed.", + "COMBAT_VONNEUMANN_MOM_RETREATED": "The Von Neumann mothership has retreated.", + "COMBATSETUP_TITLE_IN_DEEPSPACE": "Encounter in Deep Space", + "COMBATSETUP_TITLE_AT_SYSTEM": "Encounter at %s", + "COMBATSETUP_TITLE_TRADE_RAIDING_SYSTEM": "Raiding at %s", + "COMBATSETUP_TITLE_TRADE_RAIDING_SECTOR": "Raiding in %s", + "COMBATSETUP_TITLE_TRADE_RAIDERS_SYSTEM": "Raiders at %s", + "COMBATSETUP_TITLE_TRADE_RAIDERS_SECTOR": "Raiders in %s", + "COMBATSETUP_TITLE_TRADE_RAID": "Raiders in %s", + "COMBATSETUP_TITLE_IN_NODESPACE": "Encounter in Nodespace", + "COMBATSETUP_CARD_UNKNOWN_ENEMY": "Unknown Menace", + "COMBATSETUP_CARD_RAIDER_ENEMY": "Raiders", + "COMBATHUD_RESQUEUE_TITLE": "Reserves", + "COMBATHUD_FLEETCMD_TITLE": "Fleet Commands", + "COMBATHUD_MAINBUTTON_SENSORS": "Sensors", + "COMBATHUD_MAINBUTTON_BATTLE": "Battle", + "SWARMQUEEN_DESIGN_NAME": "Silicoid Queen", + "SWARMQUEEN_FLEET_NAME": "Silicoid Queen", + "MISC_NPC_PLAYERNAME": "Alien Menace", + "MISC_SYSTEMKILLER_SHIPDESIGNNAME": "Anomalous Object", + "MISC_SYSTEMKILLER_FLEETNAME": "Anomalous Object", + "MISC_PUPPETMASTER_SHIPDESIGNNAME": "Unknown Design", + "MISC_PUPPETMASTER_FLEETNAME": "Puppet Master", + "MISC_LOCUST_FLEETNAME": "A cloud of ships", + "MISC_LOCUSTNEST_SHIPDESIGNNAME": "The Locusts", + "MISC_SLAVER_SHIPDESIGNNAME": "Slaver Ship", + "MISC_DEPLOYED": "Deployed", + "MISC_COMMAND_ERROR": "Unable to execute.", + "MISC_UNKNOWN_ERROR": "Unknown Error", + "MISC_SYNC_ERROR": "Sync Error", + "MISC_ERROR": "Error", + "MISC_RETRY": "Do you want to retry?", + "MISC_CONTINUE": "Do you want to continue?", + "MISC_COUNTRY": "Country", + "MISC_INVALIDPASSWORD": "Password incorrect.", + "MISC_ENTERPASSWORD": "Enter Password", + "MISC_PLEASETRYAGAIN": "Please try again.", + "MISC_ONERETRY": "You have 1 more try.", + "MISC_NUMRETRY": "You have %s more tries.", + "MISC_PLAYERREADY_GENERIC": "Player is ready.", + "MISC_PLAYERNOTREADY_GENERIC": "Player is not ready.", + "MISC_PLAYERREADY": "%s is ready.", + "MISC_PLAYERNOTREADY": "%s is not ready.", + "MISC_TURN": "Turn %s", + "MISC_DESTINATION_ABBR": "Dest", + "MISC_FLIGHTPLAN_ARRIVED": "Destination: %s (Arrived)", + "MISC_FLIGHTPLAN_UNKNOWN": "Destination: %s", + "MISC_FLIGHTPLAN_ONETURN": "Destination: %s, 1 Turn", + "MISC_FLIGHTPLAN_NTURNS": "Destination: %s, %s Turns", + "MISC_FLIGHTPLAN_ABBR_ARRIVED": "Dest: %s (Arrived)", + "MISC_FLIGHTPLAN_ABBR_UNKNOWN": "Dest: %s", + "MISC_FLIGHTPLAN_ABBR_ONETURN": "Dest: %s, 1 Turn", + "MISC_FLIGHTPLAN_ABBR_NTURNS": "Dest: %s, %s Turns", + "STRATEGY_END_TURN": "End Turn", + "STRATEGY_END_TURN_GAMEOVER": "Game Over", + "STRATEGY_END_TURN_ELIMINATED": "Eliminated", + "STRATEGY_GATE_TRAFFIC": "Gate Traffic", + "STRATEGY_LOCAL_PLAYER": "(You)", + "PLAYERSTATUS_PLAYING": "Playing", + "PLAYERSTATUS_DONE": "Done", + "PLAYERSTATUS_QUERYING": "Querying", + "PLAYERSTATUS_STAGING": "Staging", + "PLAYERSTATUS_FIGHTING": "Fighting", + "PLAYERSTATUS_ELIMINATED": "Eliminated", + "PLAYERSTATUS_AI": "AI", + "STATUS_HEADING_NAME": "NAME", + "STATUS_HEADING_STATUS": "STATUS", + "STATUS_HEADING_ROUNDS": "ROUNDS", + "STATUS_HEADING_TIME": "TIME REMAINING", + "STATUS_BTN_RANKS": "Ranks", + "STATUS_BTN_DIPLOMACY": "Diplomacy", + "STATUS_BTN_INTEL": "Intel Analysis", + "SHIPACTION_IDLE": "Idle", + "SHIPACTION_COLONIZE": "Colonizing", + "SHIPACTION_DEPLOYGATE": "Deploying Gate", + "SHIPACTION_REFINE": "Refining", + "SHIPACTION_MINE": "Mining", + "SHIPACTION_DUMP": "Dumping Ore", + "SHIPACTION_SCUTTLE": "Scuttling", + "SHIPACTION_DUMPSLAVES": "Transferring Slaves", + "RANKINGS_TITLE": "Ranking", + "RANKINGS_INCOME": "Income", + "RANKINGS_TECHS": "Technologies", + "RANKINGS_COLONIES": "Colonies", + "RANKINGS_POPULATION": "Population", + "RANKINGS_OUTPUT": "Output", + "RANKINGS_SHIPS": "Ships", + "RANKINGS_SHIPSBUILT": "Ships Built", + "RANKINGS_SHIPSLOST": "Ships Lost", + "RANKINGS_SHIPSINSERVICE": "Ships In Service", + "RANKINGS_SHIPSKILLED": "Enemy Ships Killed", + "TECHBEN_INDOUTPUT": "Industrial Output", + "TECHBEN_SHIPCONCOST": "Ship Construction Cost", + "TECHBEN_SHIPSAVCOST": "Ship Savings Cost", + "TECHBEN_TACSENSORS": "Tactical Sensor Range", + "TECHBEN_STRATSENSORS": "Strategic Sensor Range", + "TECHBEN_DEFENCELASER": "Defense VS Lasers", + "TECHBEN_SYSRES": "System Resources", + "TECHBEN_OHVSTRATE": "Overharvest Rate", + "TECHBEN_HULLSTR": "Hull Strength", + "TECHBEN_TERAFORMSPD": "Terraforming Efficiency", + "TECHBEN_HULLSIZE": "Hull Size", + "TECHBEN_MSLDAM": "Missile Damage", + "TECHBEN_BALRATE": "Ballistic Rate of Fire", + "TECHBEN_SHPTACSPD": "Ship Tactical Speed", + "TECHBEN_STRATRNGE": "Ship Strategic Range", + "TECHBEN_POPGROW": "Population Growth Rate", + "TECHBEN_COLCAP": "Colonizer Capacity", + "TECHBEN_GATCAP": "Hiver Gate Capacity", + "TECHBEN_STRATSPD": "Ship Strategic Speed", + "TECHBEN_MINERATE": "Mining Ship Efficiency", + "TECHBEN_GUNACC": "Weapon Accuracy", + "TECHBEN_BALDAM": "Ballistic Damage", + "TECHBEN_MSLSPD": "Missile Speed", + "TECHBEN_RDRSPD": "Shuttle/Bio Missile Speed", + "TOOLTIP_STANCE_NORMAL": "Normal", + "TOOLTIP_STANCE_PURSUE": "Pursue", + "TOOLTIP_STANCE_AGGRESSIVE": "Close to Attack", + "TOOLTIP_STANCE_STANDOFF": "Stand Off", + "TOOLTIP_STANCE_BREAKOFF": "Break Off to Back Line", + "TOOLTIP_STANCE_RETREAT": "Retreat From Battle", + "TOOLTIP_STANCE_FLEET": "Fleet:", + "TOOLTIP_STANCE_SELECTION": "Selection:", + "TOOLTIP_BARBUTTON_CHAT": "Toggle Chat", + "TOOLTIP_BARBUTTON_STARS": "Toggle Star Brightness", + "TOOLTIP_BARBUTTON_FLEETLINES": "Toggle Fleet Lines", + "TOOLTIP_BARBUTTON_OBJECTIVES": "Toggle Objectives", + "TOOLTIP_BARBUTTON_POLMAP": "Toggle Political Map", + "TOOLTIP_BARBUTTON_TRADE": "Toggle Trade View", + "TOOLTIP_BARBUTTON_TOGGLE": "Toggle Options", + "TOOLTIP_BARBUTTON_ENEMYNODES": "Toggle Enemy Node Paths", + "TOOLTIP_BARBUTTON_INFO_BUILD": "Toggle Design Information.", + "TOOLTIP_BARBUTTON_INFO_DESIGN": "Toggle Design Information.", + "TOOLTIP_BARBUTTON_INFO_SENSORS": "Toggle Extra Information.", + "TOOLTIP_BARBUTTON_INFO_FLEETMAN": "Toggle Ship Information.", + "TOOLTIP_BUILDPANEL_REMOVE_ORDER": "Remove Order From Queue.", + "TOOLTIP_CHAT_CLOSE": "Close Window", + "TOOLTIP_EVENTS_CLOSE": "Close Window", + "TOOLTIP_NOTES_CLOSE": "Close Window", + "TOOLTIP_SENSORINFO_CLOSE": "Close Window", + "TOOLTIP_STARMAPUI_REFUEL": "Refuel", + "TOOLTIP_STARMAPUI_REPAIR": "Repair", + "TOOLTIP_STARMAPUI_NOTES": "Open Notes", + "TOOLTIP_STARMAPUI_MOVE": "Move Fleet", + "TOOLTIP_COMBATBTN_CLOAK": "Toggle Cloaking/Intangibility", + "TOOLTIP_COMBATBTN_AEAUTOFIRE": "Toggle Area Weapon Autofire", + "TOOLTIP_COMBATBTN_ONLYMYTARGET": "Fire Only At My Target", + "TOOLTIP_COMBATBTN_HOLDFIRE_FLEET": "Fleet: Toggle Hold Fire", + "TOOLTIP_COMBATBTN_HOLDFIRE_GROUP": "Selection: Toggle Group Hold Fire", + "TOOLTIP_COMBATBTN_ONLYMYTARGET_GROUP": "Selection: Fire Only At My Target", + "TOOLTIP_COMBATBTN_SELECTGROUP": "Select Weapon Group", + "TOOLTIP_COMBATBTN_SELECTALL": "Select All Weapon Groups", + "TOOLTIP_EMPIRE_SUMMARY": "Toggle Empire Summary", + "TOOLTIP_FLEETLISTBTN_EDITLAYOUT": "Edit Layout", + "TOOLTIP_SECTION_DESTROYED": "%s section destroyed", + "TOOLTIP_REFUEL_CAPACITY": "Refuel capacity at %s", + "TOOLTIP_MINING_CAPACITY": "Ore capacity at %s", + "TOOLTIP_SLAVE_CAPACITY": "%s Slaves", + "ENCOUNTERNAME_STANDARD": "Combat", + "ENCOUNTERNAME_VONNEUMANN": "Von Neumann", + "ENCOUNTERNAME_METEOR": "Meteors", + "ENCOUNTERNAME_SWARM": "The Swarm", + "ENCOUNTERNAME_SWARMQUEEN": "Silicoid Queen", + "ENCOUNTERNAME_DERELICT": "Alien Derelict", + "ENCOUNTERNAME_MONITOR": "Asteroid Monitor", + "ENCOUNTERNAME_PIRATE": "Slavers", + "ENCOUNTERNAME_SYSTEMKILLER": "System Killer", + "ENCOUNTERNAME_PUPPETMASTER": "Puppet Master", + "ENCOUNTERNAME_BERSERKER": "VN Berserker", + "ENCOUNTERNAME_CROWSNEST": "Colony Trap", + "ENCOUNTERNAME_GRAVTRAP": "Mining Trap", + "ENCOUNTERNAME_LOCUST": "Locusts", + "ENCOUNTERNAME_GASCLOUD": "Spectres", + "ENCOUNTERNAME_TRADERAIDERS": "Raiders", + "WEAPON_PHS": "Phasers", + "WEAPON_MIS_PLANET": "Planet Missile", + "WEAPON_MIS_NODE": "Node Missile", + "WEAPON_MIS_DEFPLAT": "Planet Missile", + "WEAPON_MIS": "Missile", + "WEAPON_CORMSL": "Corrosive Payload Missile", + "WEAPON_NANMSL": "Nano Payload Missile", + "WEAPON_DFMSL": "Dumbfire Missile", + "WEAPON_MIN_NUKE": "Nuclear Mine", + "WEAPON_MIN_LEAP": "Leap Mine", + "WEAPON_MIN_IMPLO": "Implosion Mine", + "WEAPON_MIN_GRAV": "Gravity Mine", + "WEAPON_MIN_FUS": "Fusion Mine", + "WEAPON_MIN_AM": "Antimatter Mine", + "WEAPON_MIN_CLK": "Cloaked Mine", + "WEAPON_LAS_XRAY": "X-Ray Laser", + "WEAPON_LAS_UV": "UV Laser", + "WEAPON_LAS_RED": "Red Laser", + "WEAPON_LAS_PD": "Laser Point Defence", + "WEAPON_LAS_GREEN": "Green Laser", + "WEAPON_HVY_BEM_LANCER": "Lancer", + "WEAPON_HVY_BEM_HCLAS": "HC Laser", + "WEAPON_HVY_BEM_CUTTING": "Cutting Beam", + "WEAPON_EMT_MEDIUM": "Emitter", + "WEAPON_EMT_LIGHT": "Light Emitter", + "WEAPON_EMT_HEAVY": "Heavy Emitter", + "WEAPON_CAN_PLASMA": "Plasma Cannon", + "WEAPON_CAN_FUS": "Fusion Cannon", + "WEAPON_CAN_AM": "Antimatter Cannon", + "WEAPON_CAN_PLSMPROJ": "Plasma Projector", + "WEAPON_CAN_FUSPROJ": "Fusion Projector", + "WEAPON_CAN_AMPROJ": "Antimatter Projector", + "WEAPON_BRD_WRAITH": "Enter Atmosphere", + "WEAPON_BRD_BOARDINGPOD": "Boarding Pod", + "WEAPON_BRD_PRISONERSHUTTLE": "Slave Disk", + "WEAPON_BRD_SHUTTLE": "Assault Shuttle", + "WEAPON_BIO_RETPLAGUE": "Retro-Plague Missile", + "WEAPON_BIO_PLAGUE": "Plague Missile", + "WEAPON_BIO_BEAST": "Beast Bomb", + "WEAPON_BIO_ASSIM": "Assimilation Plague Missile", + "WEAPON_BIO_NANO": "Nano Virus Missile", + "WEAPON_BEM_TRACTOR": "Tractor Beam", + "WEAPON_BEM_POS_SPINAL": "Positron Beam (Spinal)", + "WEAPON_BEM_POS": "Positron Beam", + "WEAPON_BEM_PART_SPINAL": "Particle Beam (Spinal)", + "WEAPON_BEM_PART": "Particle Beam", + "WEAPON_BEM_NEUT_SPINAL": "Neutron Beam (Spinal)", + "WEAPON_BEM_NEUT": "Neutron Beam", + "WEAPON_BEM_MESON_SPINAL": "Meson Beam (Spinal)", + "WEAPON_BEM_MESON": "Meson Beam", + "WEAPON_BEM_GRAV": "Graviton Beam", + "WEAPON_BAL_THUMPER": "Thumper", + "WEAPON_BAL_SIEGE": "Siege Driver Payload", + "WEAPON_BAL_GAUSS_PD": "Gauss Point Defence", + "WEAPON_BAL_GAUSS": "Gauss Cannon", + "WEAPON_BAL_DRV_MASS": "Mass Driver", + "WEAPON_BAL_DRV_HEAVY": "Heavy Driver", + "WEAPON_BAL_DRV_HEAVY_SPINAL": "Heavy Driver (Spinal)", + "WEAPON_BAL_APGAUSS": "Armor Piercing Gauss Cannon", + "WEAPON_BAL_APDRV_MASS": "Armor Piercing Mass Driver", + "WEAPON_BAL_APDRV_HEAVY": "Armor Piercing Heavy Driver", + "WEAPON_BAL_APDRV_HEAVY_SPINAL": "Armor Piercing Heavy Driver (Spinal)", + "WEAPON_BAL_BURSTER": "Burster Driver", + "WEAPON_BAL_DRV_SHIELD": "Shield Breaker", + "WEAPON_BAL_DRV_LEECH": "Leach Round", + "WEAPON_BAL_GRAPPLE": "Grappling Missile", + "WEAPON_TRP_PULSAR": "Pulsar Torpedo", + "WEAPON_TRP_PLASMA": "Plasma Torpedo", + "WEAPON_TRP_PHOTON": "Photonic Torpedo", + "WEAPON_TRP_FUSDET": "Detonating Fusion Torpedo", + "WEAPON_TRP_FUS": "Fusion Torpedo", + "WEAPON_TRP_EMPULSAR": "Electro-Magnetic Pulsar", + "WEAPON_TRP_DISRUPTOR": "Disruptor", + "WEAPON_TRP_AMDET": "Detonating Anti-Matter Torpedo", + "WEAPON_TRP_AM": "Anti-Matter Torpedo", + "WEAPON_PHS_PULSED": "Pulsed Phasers", + "WEAPON_PHS_PD": "Phaser Point Defence", + "WEAPON_NODECANNON": "Node Cannon", + "TECHNAME_IND_ROOT": "IND_ROOT", + "TECHNAME_EWP_ROOT": "EWP_ROOT", + "TECHNAME_SLD_Root": "SLD_Root", + "TECHNAME_NRG_Root": "NRG_Root", + "TECHNAME_TRP_ROOT": "TRP_ROOT", + "TECHNAME_WHD_ROOT": "WHD_ROOT", + "TECHNAME_BAL_ROOT": "BAL_ROOT", + "TECHNAME_DRV_ROOT": "DRV_ROOT", + "TECHNAME_BIO_ROOT": "BIO_ROOT", + "TECHNAME_CCC_ROOT": "CCC_ROOT", + "TECHNAME_IND_Waldo": "Waldo Units", + "TECHNAME_IND_RefCoat": "Reflective Coating", + "TECHNAME_IND_ImpRfCt": "Improved Reflective Coating", + "TECHNAME_IND_OrbFound": "Orbital Foundries", + "TECHNAME_IND_SpnlMnt": "Spinal Mounts", + "TECHNAME_IND_SlvgTech": "Salvage Technology", + "TECHNAME_IND_AstMine": "Asteroid Mining", + "TECHNAME_IND_MsMine": "Mega-Strip Mining", + "TECHNAME_IND_PlyAlloy": "Polysilicate Alloys", + "TECHNAME_IND_MagLat": "MagnoCeramic Lattices", + "TECHNAME_IND_QrkRes": "Quark Resonators", + "TECHNAME_IND_EleNans": "Elemental Nanites", + "TECHNAME_IND_AdmAly": "Adamantite Alloys", + "TECHNAME_IND_StlthArm": "Stealth Armor", + "TECHNAME_IND_CruisCon": "Cruiser Construction", + "TECHNAME_IND_AtProc": "Atmospheric Processors", + "TECHNAME_IND_OrbDry": "Orbital Drydocks", + "TECHNAME_IND_HvyPlat": "Heavy Platforms", + "TECHNAME_IND_TrpSat": "Torpedo Defense Platforms", + "TECHNAME_IND_DreadCon": "Dreadnought Construction", + "TECHNAME_IND_GravCon": "Gravity Control", + "TECHNAME_IND_CyberInt": "Cybernetic Interface", + "TECHNAME_IND_ExpSys": "Expert Systems", + "TECHNAME_IND_PredGun": "Predictive Gunnery", + "TECHNAME_IND_TrctBm": "Tractor Beam", + "TECHNAME_IND_BrdPod": "Boarding Pods", + "TECHNAME_IND_HrdStrct": "Hardened Structures", + "TECHNAME_IND_DeCon": "Zero-G Deconstruction", + "TECHNAME_IND_ArcCon": "Arcology Construction", + "TECHNAME_WEP_RedLas": "Red Lasers", + "TECHNAME_WEP_GrnLas": "Green Lasers", + "TECHNAME_WEP_UvLas": "UltraViolet Lasers", + "TECHNAME_WEP_XryLas": "X-Ray Lasers", + "TECHNAME_WEP_LtEmitr": "Light Emitter", + "TECHNAME_WEP_Emitr": "Emitter", + "TECHNAME_WEP_HvyEmitr": "Heavy Emitter", + "TECHNAME_WEP_PlsmCan": "Plasma Cannon", + "TECHNAME_WEP_FusCan": "Fusion Cannon", + "TECHNAME_WEP_HvyPCan": "Heavy Plasma Cannon", + "TECHNAME_WEP_HvyFCan": "Heavy Fusion Cannon", + "TECHNAME_WEP_HvyACan": "Heavy Anti-Matter Cannon", + "TECHNAME_WEP_AmCan": "Anti-Matter Cannon", + "TECHNAME_WEP_PlsmProj": "Plasma Projector", + "TECHNAME_WEP_FusProj": "Fusion Projector", + "TECHNAME_WEP_AmProj": "Anti-Matter Projector", + "TECHNAME_WEP_Phas": "Phasers", + "TECHNAME_WEP_PDPhas": "Point Defense Phaser", + "TECHNAME_WEP_PlsPhas": "Pulse Phasers", + "TECHNAME_WEP_HCLas": "Heavy Combat Lasers", + "TECHNAME_WEP_Lancer": "Lancers", + "TECHNAME_WEP_CtngBm": "Cutting Beam", + "TECHNAME_WEP_PrtBm": "Particle Beam", + "TECHNAME_WEP_NeutBm": "Neutron Beam", + "TECHNAME_WEP_PosiBm": "Positron Beam", + "TECHNAME_WEP_MesBm": "Meson Beam", + "TECHNAME_WEP_GravBm": "Graviton Beam", + "TECHNAME_WEP_Dsrptr": "Disruptor", + "TECHNAME_WEP_EmPulse": "Electro Magnetic Pulsar", + "TECHNAME_WEP_PlsTrp": "Pulsar Torpedo", + "TECHNAME_WEP_PhotTrp": "Photonic Torpedo", + "TECHNAME_WEP_PlsmTrp": "Plasma Torpedo", + "TECHNAME_WEP_FusTrp": "Fusion Torpedo", + "TECHNAME_WEP_DtFsTrp": "Detonating Fusion Torpedo", + "TECHNAME_WEP_AmTrp": "Anti-Matter Torpedo", + "TECHNAME_WEP_DtAmTrp": "Detonating Anti-Matter Torpedo", + "TECHNAME_WEP_Nukes": "Nuclear Warhead", + "TECHNAME_WEP_NukeWhd": "Shaped Nuclear Warhead", + "TECHNAME_WEP_GmaWhd": "Gamma Warhead", + "TECHNAME_WEP_FusWhd": "Fusion Warhead", + "TECHNAME_WEP_AmWhd": "Anti-Matter Warhead", + "TECHNAME_WEP_NukMine": "Nuclear Mine", + "TECHNAME_WEP_FusMine": "Fusion Mine", + "TECHNAME_WEP_AmMine": "Anti-Matter Mine", + "TECHNAME_WEP_GrvMine": "Gravity Mine", + "TECHNAME_WEP_ImpMine": "Implosion Mine", + "TECHNAME_WEP_LpMine": "Leap Mine", + "TECHNAME_WEP_ClkMine": "Cloaked Mine", + "TECHNAME_WEP_DFMsl": "DF Racks", + "TECHNAME_WEP_CorMsl": "Corrosive Missile", + "TECHNAME_WEP_NanMsl": "Nanite Missile", + "TECHNAME_WEP_NdMsl": "Node Missile", + "TECHNAME_WEP_GsDrvr": "Gauss Driver", + "TECHNAME_WEP_MasDrvr": "Mass Drivers", + "TECHNAME_WEP_HvyDrvr": "Heavy Drivers", + "TECHNAME_WEP_APRtech": "Armor Piercing Rounds", + "TECHNAME_WEP_VRFtech": "VRF Technology", + "TECHNAME_WEP_PDtech": "Point Defense Tracking", + "TECHNAME_WEP_BrstrDrvr": "Bursters", + "TECHNAME_WEP_ShldDrvr": "Shield Breaker", + "TECHNAME_WEP_SgeDrvr": "Siege Drivers", + "TECHNAME_WEP_ThmpDrvr": "Thumpers", + "TECHNAME_WEP_NeutRnd": "Neutronium Rounds", + "TECHNAME_WEP_ErgDrain": "Leach Rounds", + "TECHNAME_DRV_Fissn": "Fission Drive", + "TECHNAME_DRV_PlsFiss": "Pulsed Fission Drive", + "TECHNAME_DRV_LRFiss": "Long-range Fission Drive", + "TECHNAME_DRV_RecFiss": "Recombinant Fissionables", + "TECHNAME_DRV_Fusn": "Fusion", + "TECHNAME_DRV_McroFus": "Micro-Fusion Drives", + "TECHNAME_DRV_SmlFus": "Small Scale Fusion Drives", + "TECHNAME_DRV_PlsmFoc": "Plasma Focusing", + "TECHNAME_DRV_LRFusn": "Long-range Fusion Drive", + "TECHNAME_DRV_AntiMat": "Anti-Matter", + "TECHNAME_DRV_Rmscps": "Ramscoops", + "TECHNAME_DRV_Node": "Node Drive", + "TECHNAME_DRV_NodFoc": "Node Focusing", + "TECHNAME_DRV_NodPath": "Sub-Space Pathing", + "TECHNAME_DRV_Rip": "Rip Drive", + "TECHNAME_DRV_Rend": "Rend Drive", + "TECHNAME_DRV_Rad": "Radiant Drive", + "TECHNAME_DRV_Hyper": "Hyperdrive", + "TECHNAME_DRV_HyprFld": "Shaped Hyper-Fields", + "TECHNAME_DRV_Warp": "WarpDrive", + "TECHNAME_DRV_StrWrp": "StutterWarp", + "TECHNAME_DRV_ImpStWrp": "Improved StutterWarp", + "TECHNAME_DRV_Flicker": "FlickerDrive", + "TECHNAME_DRV_McrFlkr": "Micro-FlickerDrive", + "TECHNAME_DRV_TpGate": "Teleport Gate", + "TECHNAME_DRV_GatAmp": "Gate Amplifiers", + "TECHNAME_DRV_FarCast": "FarCasters", + "TECHNAME_DRV_IncThrst": "Ionic Thrusters", + "TECHNAME_BIO_GnMod": "Gene Modification", + "TECHNAME_BIO_SpndAni": "Suspended Animation", + "TECHNAME_BIO_Btrans": "Biological Transfer", + "TECHNAME_BIO_AtmoAd": "Atmospheric Adaptation", + "TECHNAME_BIO_TerBac": "Terraforming Bacteria", + "TECHNAME_BIO_EnvTail": "Environmental Tailoring", + "TECHNAME_BIO_GrvAdpt": "Gravitational Adaptation", + "TECHNAME_BIO_Plg": "Plague", + "TECHNAME_BIO_PlgVac": "Plague Vaccine", + "TECHNAME_BIO_RtPlg": "Retro Plague", + "TECHNAME_BIO_RtPlgVac": "Retro Plague Vaccine", + "TECHNAME_BIO_Bst": "Beast Bomb", + "TECHNAME_BIO_BstVac": "Beast Bomb Vaccine", + "TECHNAME_BIO_AsPlg": "Assimilation Plague", + "TECHNAME_BIO_AsPlgVac": "Assimilation Plague Vaccine", + "TECHNAME_BIO_UniAnti": "Universal Antigen", + "TECHNAME_BIO_NanVir": "Nano Virus", + "TECHNAME_BIO_ConNan": "Counter Nanites", + "TECHNAME_CCC_FTLCom": "FTL Communications", + "TECHNAME_CCC_NdTrkZul": "Node Tracking: Zuul", + "TECHNAME_CCC_NdTrkHum": "Node Tracking: Human", + "TECHNAME_CCC_TrnsHum": "Translate English", + "TECHNAME_CCC_TrnsHvr": "Translate Ri’kap-ken", + "TECHNAME_CCC_TrnsTrk": "Translate Urdu Kai", + "TECHNAME_CCC_TrnsLir": "Translate FleetSong", + "TECHNAME_CCC_TrnsZul": "Translate Zuul", + "TECHNAME_CCC_HypCom": "Hyper-Link Communications", + "TECHNAME_CCC_BtlCmp": "Battle Computers", + "TECHNAME_CCC_FTLBrdB": "FTL Broadband", + "TECHNAME_CCC_SpyBm": "Sub-Space Spy Beam", + "TECHNAME_CCC_SpJam": "Sub-Space Jammers", + "TECHNAME_CCC_SnsJam": "Sensor Jammer", + "TECHNAME_CCC_QntChaf": "Quantum Chaff", + "TECHNAME_CCC_IntSens": "Integrated Sensors", + "TECHNAME_CCC_AdvSens": "Advanced Sensors", + "TECHNAME_CCC_AdvCnC": "Advanced Command and Control", + "TECHNAME_CCC_DatSyn": "Data Synergy", + "TECHNAME_CCC_CmbtAlg": "Combat Algorithms", + "TECHNAME_CCC_ArmCom": "Armada Command Systems", + "TECHNAME_CCC_HoloTac": "Holographic Tactics", + "TECHNAME_CCC_AI": "Artificial Intelligence", + "TECHNAME_CCC_AIAdmin": "AI Administration", + "TECHNAME_CCC_AIFac": "AI Factories", + "TECHNAME_CCC_AIFrCon": "AI Fire Control", + "TECHNAME_CCC_AIVrus": "AI Virus", + "TECHNAME_CCC_FTLEcon": "FTL Economics", + "TECHNAME_CCC_ComRaid": "Commerce Raiding", + "TECHNAME_CCC_DatCor": "Data Correlation", + "TECHNAME_CCC_AISlv": "AI Slaves", + "TECHNAME_SLD_Def": "Deflectors", + "TECHNAME_SLD_Clk": "Cloaking", + "TECHNAME_SLD_ImpClk": "Improved Cloaking", + "TECHNAME_SLD_MkOne": "Shields Mk. 1", + "TECHNAME_SLD_MkTwo": "Shields Mk. 2", + "TECHNAME_SLD_MkThree": "Shields Mk. 3", + "TECHNAME_SLD_MkFour": "Shields Mk. 4", + "TECHNAME_SLD_ErgAb": "Energy Absorbers", + "TECHNAME_SLD_MesShld": "Meson Shields", + "TECHNAME_SLD_GrvShld": "Grav Shields", + "TECHNAME_SLD_Intang": "Intangibility", + "TECHDESC_IND_ROOT": "Industrial", + "TECHDESC_EWP_ROOT": "Energy Weapons", + "TECHDESC_SLD_ROOT": "Shield Technology", + "TECHDESC_NRG_ROOT": "Power Technology", + "TECHDESC_TRP_ROOT": "Torpedo Weapons", + "TECHDESC_WHD_ROOT": "Warhead Weapons", + "TECHDESC_BAL_ROOT": "Ballistic Weapons", + "TECHDESC_DRV_ROOT": "Star Drives", + "TECHDESC_BIO_ROOT": "Biological", + "TECHDESC_CCC_ROOT": "C3", + "TECHDESC_IND_Waldo": "Remote control construction devices that allow workers to build in hostile or dangerous environments without risk. This results in lowering the construction costs for ships by 10% and a 15% increase in the industrial output of all planets.", + "TECHDESC_IND_RefCoat": "A subsurface layer of highly reflective ceramic to defeat incoming laser fire by causing the beams to reflect off into space", + "TECHDESC_IND_ImpRfCt": "A subsurface layer of highly reflective ceramic combined with a curved EM field to increase the chance of reflecting incoming laser fire.", + "TECHDESC_IND_OrbFound": "Orbital bases for the processing of metals in zero-G. Lowers the fiscal cost of ship construction by 5% and makes larger ship hulls possible.", + "TECHDESC_IND_SpnlMnt": "A fixed beam mount that takes up an entire Destroyer mission module and allows a destroyer to carry a heavy beam weapon.", + "TECHDESC_IND_SlvgTech": "Small and efficient robotic disassembler and construction systems that allow a ship to salvage wrecks for metal and technology as well as repair friendly vessels.", + "TECHDESC_IND_AstMine": "Systems for prospecting and retrieval of asteroids for their elements. This ability not only allows you to mine uninhibated system but is also reflected in a sizable increase in the resource base of your inhabited worlds.", + "TECHDESC_IND_MsMine": "Improved systems for the retrieval resources in a planetary system, particularly the increased efficiency and speed overharvesting can utilize resources from the colony surface.", + "TECHDESC_IND_PlyAlloy": "An advanced kinetic–resistant hull material that strengthens the entire section of a ship.", + "TECHDESC_IND_MagLat": "A magnetically enhanced ceramic composite material that makes hulls very resistant to kinetic attacks and greatly reinforces a sections internal structure.", + "TECHDESC_IND_QrkRes": "These advanced field generators send out a resonant energy wave that induces quark alignment in solids and results in a steep increase in the toughness of ship hulls.", + "TECHDESC_IND_EleNans": "A generation of nano-bot assemblers designed to break down unwanted chemicals and elements in a planetary atmosphere and results in a 50% increase in terraforming efficiency.", + "TECHDESC_IND_AdmAly": "An incredibly strong neutronium laced alloy resistant to all forms of damage.", + "TECHDESC_IND_StlthArm": "An armor layer designed not as much for toughness as to reduce the energy signature of a vessel. Ships equipped with stealth armor are somewhat more fragile than other ships but can escape long range detection much more easily. Ideal for raiding vessels.", + "TECHDESC_IND_CruisCon": "The creation of facilities and machines that allow you to construct Cruiser class ships which are approximately 3 times larger than Destroyer hulls.", + "TECHDESC_IND_BrdPod": "Small shuttles designed to deliver squads of soldiers to enemy ships and cut through the hulls so they can enter. Once aboard the troops will try and subdue the crew and slave the guns to their own fire control system turning the enemy ship into a immobile weapons platform.", + "TECHDESC_IND_AtProc": "This technology uses focused plasma torches to break down toxic atmospheres on a gigantic scale and speeds terraforming by 40%.", + "TECHDESC_IND_OrbDry": "Enclosed Construction Bases for the efficient building of very large ships in orbit. Reduces the construction cost of Cruisers and Dreadnoughts by 5%", + "TECHDESC_IND_HvyPlat": "Allows the mounting and use of very large construction and processing equipment on orbital platforms. Increases the production output of all planets by 10%", + "TECHDESC_IND_TrpSat": "The use of reinforced orbital structures to place large torpedo systems aboard medium and heavy defence platforms.", + "TECHDESC_IND_DreadCon": "The creation of facilities and machines that allow the construction of the largest starship class, the Dreadnought. These massive ships are approximately 3 times larger than cruisers and pack devastating firepower.", + "TECHDESC_IND_GravCon": "This technology allows for the creation and manipulation of artificial gravity fields. This results in a 30% increase in industrial efficiency on all worlds.", + "TECHDESC_IND_CyberInt": "A mind machine interface that allows a single being to control fleets of machines. Allows ships to be built more 5% more efficiently and increases the industrial output of all worlds by 20%.", + "TECHDESC_IND_ExpSys": "Advanced Software that allows for construction robots to function with a minimum of intelligent supervision. Allows ships to be built 10% more efficiently and increases the industrial output of all worlds by 15%.", + "TECHDESC_IND_PredGun": "This simple AI targeting system will allow ships equipped with this technology to fire much more accurately.", + "TECHDESC_IND_TrctBm": "An Electromagnetic Beam capable of locking on to another ship over a distance and holding it.", + "TECHDESC_IND_DeCon": "Systems that allow starships of all sizes to be broken up for recycling while still in orbit and thus tripling the return on scrapped ships.", + "TECHDESC_IND_HrdStrct": "The use of armored construction materials to create industrial and population centers resistant to orbital bombardment and reduces the damage taken by industry and population by 50%. Unfortunately, the over-centralization required for this reduces industrial output by 10%.", + "TECHDESC_IND_ArcCon": "The ability to create huge structures than can house up a million people with many times the efficiency of normal cities. This results in a 100 million population increase to the planetary limit and an overall 15% increase in the population growth rate.", + "TECHDESC_WEP_RedLas": "Initial combat laser technology. Very fast and accurate but low damage.", + "TECHDESC_WEP_GrnLas": "A more efficient laser weapon. Very fast and accurate with slightly faster recharge than the Red Laser.", + "TECHDESC_WEP_UvLas": "Higher energy laser weapon. Very fast and accurate with longer range and slightly higher damage than previous lasers.", + "TECHDESC_WEP_XryLas": "Very High-energy laser weapon. Very fast, accurate and delivers medium damage. It delivers higher damage at a longer range but has a slower recharge rate than previous lasers.", + "TECHDESC_WEP_LtEmitr": "A high energy discharge weapon commonly known as a lightning gun. It damages target ships by inducing an arc of plasma. Damage is low but the plasma arc can sometimes jump to another close by ship, damaging it as well.", + "TECHDESC_WEP_Emitr": "A high energy medium discharge weapon commonly known as a lightning gun. It damages target ships by inducing an arc of plasma. Damage is low but the plasma arc can often jump to multiple nearby ships, damaging them as well.", + "TECHDESC_WEP_HvyEmitr": "The strongest version of the emitter. This technology is pushed to its furthest point to become the ultimate weapon in mass discharging. Damage is moderate and the plasma arc can often jump to a large number nearby ships", + "TECHDESC_WEP_PlsmCan": "A small packet of high-energy plasma fired from a standard medium turret mount.", + "TECHDESC_WEP_FusCan": "Improvement of the plasma cannon, allows the plasma to reach critical fusion temperatures before impact, causing more damage.", + "TECHDESC_WEP_AmCan": "The most powerful of the standard cannon weapons produced firing a small ball of positronic plasma at targets for devastating effect.", + "TECHDESC_WEP_HvyPCan": "A triple-barrel rapid-fire version of the standard plasma energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "TECHDESC_WEP_HvyFCan": "A triple-barrel rapid-fire version of the standard fusion energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "TECHDESC_WEP_HvyACan": "A triple-barrel rapid-fire version of the standard anti-matter energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "TECHDESC_WEP_PlsmProj": "This weapon uses a massive array of plasma generating nodes to project a storm of high-energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "TECHDESC_WEP_FusProj": "This weapon uses a massive array of Fusion generating nodes to project a storm of high energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "TECHDESC_WEP_AmProj": "This weapon uses a massive array of anti-matter generating nodes to project a storm of devastating high energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "TECHDESC_WEP_Phas": "A highly efficient beam weapon using phased laser light and particle discharge to maximize damage and accuracy. Its optimized design allows it to be fitted in medium turrets.", + "TECHDESC_WEP_PDPhas": "A low power, high rate of fire, version of the standard phaser designed to fit point-defence turret mounts and engage incoming tracking weapons with a high level of accuracy and good stopping power.", + "TECHDESC_WEP_PlsPhas": "A rapid-fire version of the phaser that breaks the beam up into a handful of high-powered phaser pulses at a single targeting point. This allows the weapon to be placed in small turret mounts while retaining much of the deadly power of the phaser beam.", + "TECHDESC_WEP_HCLas": "A very large, fixed-mount Laser cannon designed for long range beam combat against slow moving capital ships.", + "TECHDESC_WEP_Lancer": "A very large, fixed-mount phased beam weapon designed to punch right through the hulls of enemy ships.", + "TECHDESC_WEP_CtngBm": "A very large, fixed-mount beam weapon that fires a high-energy stream of anti-protons that cut through any solid material at very long ranges.", + "TECHDESC_WEP_PrtBm": "A beam of charged particles that deliver intense heat and EM damage. Designed for Large turrets or Destroyers built around the Spinal Mount Mission section.", + "TECHDESC_WEP_NeutBm": "A large turret or spinal mount beam weapon that fires concentrated neutrons to deliver intense heat and kinetic damage to the target.", + "TECHDESC_WEP_PosiBm": "A beam of anti-matter particles that does intense explosive damage when it contacts solid positive matter. It causes massive environmental damage against planets but is harmless against shields.", + "TECHDESC_WEP_MesBm": "A directed beam of sub-atomic particles that penetrates solid matter and shielding to detonate on command causing massive internal damage.", + "TECHDESC_WEP_GravBm": "A directed beam of graviton particles that causes stress damage to the entire ship at once and also serves as a tractor beam to hold the target in place.", + "TECHDESC_WEP_Dsrptr": "A charged ball of electrical plasma that passes the energy along to the target on impact. Does superficial damage and has a chance of shorting out some systems of the target ship.", + "TECHDESC_WEP_EmPulse": "A ball of electrical plasma that detonates and affects a large area with an EM pulse capable of shorting out enemy ship systems temporarily.", + "TECHDESC_WEP_PlsTrp": "A guided ball of electrical plasma that is capable of shorting out enemy ship systems temporarily.", + "TECHDESC_WEP_PhotTrp": "A self-sustaining field of lased light wrapped around an em field. This is a rapid pulse, direct fire, long-range torp that cannot be shot down.", + "TECHDESC_WEP_PlsmTrp": "A tracking sphere of high-energy plasma that gets stronger over distance as the hydrogen inside begins to reach fusion temperatures. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "TECHDESC_WEP_FusTrp": "A tracking sphere of Fusing plasma that gets stronger over distance as the fusion process grows towards critical mass. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "TECHDESC_WEP_DtFsTrp": "A tracking sphere of Fusing plasma that gets stronger over distance as the fusion process grows until it finally achieves critical mass and detonates in a massive explosion that damages everything in the blast area. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "TECHDESC_WEP_AmTrp": "A tracking sphere of anti-matter deuterium contained in a magnetic field that releases upon impact allowing the Anti-matter to explode. The destructive energy grows over time as the anti-matter begins the fusion process but it can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "TECHDESC_WEP_DtAmTrp": "A tracking sphere of fusing anti-matter deuterium gets stronger over distance as the fusion process grows until it finally achieves critical mass and detonates in a massive explosion that damages everything in the blast area. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "TECHDESC_WEP_Nukes": "The standard tactical nuclear warhead for missiles.", + "TECHDESC_WEP_NukeWhd": "A more powerful warhead for nuclear missiles that concentrates the radiation in a directed blast.", + "TECHDESC_WEP_GmaWhd": "A powerful optimized warhead for nuclear missiles and mines", + "TECHDESC_WEP_FusWhd": "A powerful Fusion warhead for missiles.", + "TECHDESC_WEP_AmWhd": "A very powerful Anti-Matter warhead for missiles.", + "TECHDESC_WEP_NukMine": "A powerful Nuclear Bomb designed to track and explode close to a passing enemy ship.", + "TECHDESC_WEP_FusMine": "A powerful Fusion Bomb designed to track and explode close to a passing enemy ship.", + "TECHDESC_WEP_AmMine": "A powerful Anti-Matter bomb designed to track and explode close to a passing enemy ship.", + "TECHDESC_WEP_GrvMine": "A mine using small anti-matter reaction to power a field generator that produces intense grav waves around the mine for a brief time, pulling ships and missiles toward it.", + "TECHDESC_WEP_ImpMine": "A grav mine combined with a fusion element that generates a miniature artificial sun and pulls ships into its fire.", + "TECHDESC_WEP_LpMine": "A mine with a high burst micro-fusion drive attached which causes the mine to shoot towards a proximity target at high speed in a straight line.", + "TECHDESC_WEP_ClkMine": "This technology allows for a small cloak generator to be attached to a standard fusion mine rendering them invisible to visual and standard sensors. The energy drain caused by the cloaking module does reduce the active lifespan of the mine though.", + "TECHDESC_WEP_NdMsl": "A smart missile using advanced node drive technology that allows them to travel to and strike another star system on their own.", + "TECHDESC_WEP_DFMsl": "A large array of missile tubes mounted on a medium turret station. These unguided missiles are much smaller than the standard missile and pack a smaller warhead, though they save some space for explosive force by not using large electronic modules.", + "TECHDESC_WEP_CorMsl": "A large missile capable of dispersing a cloud of powerful molecular acid contained in mini-spheres that bind to a passing ship’s hull and eat into it causing damage over time. Requires a large turret mount.", + "TECHDESC_WEP_NanMsl": "A large missile capable of dispersing a large cloud of powerful nano-disassemblers that bind to a passing ship’s hull and do a large amount of erosion damage over time. Requires a large turret mount.", + "TECHDESC_WEP_GsDrvr": "These ballistic weapons use magnetic fields to hurl dense metallic spheres at very high speeds at a target. The spheres do intense kinetic damage at impact.", + "TECHDESC_WEP_MasDrvr": "A heavier ballistic system using advanced power systems to magnetically hurl larger rounds and designed for a medium turret mount.", + "TECHDESC_WEP_HvyDrvr": "Heavy barrel mass drivers that hurl very large kinetic rounds that do very heavy damage.", + "TECHDESC_WEP_APRtech": "A shaped refinement to the standard driver ballistic slug designed to penetrate enemy ship armor deeper with less chance of ricochet. AP rounds can be applied to all 3 sizes of driver guns but does require a new barrel for greater accuracy and range and so AP rounds cannot be fired from standard driver guns. AP rounds do slightly less damage and carry less kinetic impact that standard rounds of the same calibre but are more accurate, longer ranged and suffer from deflection less often.", + "TECHDESC_WEP_VRFtech": "The use of quantum conductors to supercharge magnetic coils and allow for a increase in the rate of fire of ballistic weapons.", + "TECHDESC_WEP_PDtech": "Very high speed turrets and targeting systems fitted with small-bore, rapid-fire weapons. They are intended to track and engage incoming missiles and torpedoes as well threatening mines and asteroids.", + "TECHDESC_WEP_BrstrDrvr": "A heavy driver that hurls a container that detonates at a set distance and spraying the area with hyper velocity shrapnel. Very good at damaging tight groups of small enemy ships.", + "TECHDESC_WEP_ShldDrvr": "A ferrous-silicate dust that is specially designed to disrupt high-energy shields and bring them down. This material is delivered by Heavy Driver cannons and will do massive damage to shields but no actual damage to the ship itself.", + "TECHDESC_WEP_SgeDrvr": "Massive Magnetic Drivers that literally hurl chunks of iron/nickel asteroids at large targets for devastating damage. Also known as World Killers for their terrible power at planetary bombardment. This weapon can only be fitted to a dreadnought class vessel.", + "TECHDESC_WEP_ThmpDrvr": "This weapon uses an anti-grav generator mounted inside a Heavy Driver round to create an aimed field effect which will push any vessel away from the center of the field.", + "TECHDESC_WEP_NeutRnd": "A method of creating mass driver ammunition out of super-dense neutronium. This increases the damage potential of all driver rounds.", + "TECHDESC_WEP_ErgDrain": "Highly specialized large driver shells that bind to the hull of the target and punch invasive superconductor spikes into the target ships power conduits. The leach round will then drain power from the target ship for 20 seconds before burning out and falling away. This results in slower recharge rate for weapons on the target ship as well as lower drive thrusts.", + "TECHDESC_DRV_Fissn": "The basic propulsion drive of all ships.", + "TECHDESC_DRV_PlsFiss": "An improvement of the fission drive that releases drive plasma in high-powered pulses.", + "TECHDESC_DRV_LRFiss": "A high-velocity, high efficiency drive system used by the Hivers to push across deep space", + "TECHDESC_DRV_RecFiss": "A reactor technology that allows fissionable materials to be recycled for power generation.", + "TECHDESC_DRV_Fusn": "A Ship powerplant that utilizes safer and more powerful Nuclear Fusion.", + "TECHDESC_DRV_McroFus": "Fusion power plants small enough to power missiles, increasing their speed dramatically.", + "TECHDESC_DRV_SmlFus": "The ability to produce fusion power plants of only a few cubic meters, which leads to faster assault shuttles, bio-missiles, and drones.", + "TECHDESC_DRV_PlsmFoc": "A refinement of fusion power physics that allows for greater efficiency resulting in a small increase in range for all fusion driven ships.", + "TECHDESC_DRV_LRFusn": "A high-velocity, high efficiency fusion drive system used by the Hivers to push across deep space.", + "TECHDESC_DRV_AntiMat": "The ultimate level of reactor technology using anti-matter for 100% efficiency in matter to energy conversion.", + "TECHDESC_DRV_Rmscps": "A Hiver technology that allows Hiver ships to draw fuel from interstellar hydrogen clouds. This allows them to travel indefinitely without needing to refuel.", + "TECHDESC_DRV_Node": "Using Super-string theory, the Node drive allows a ship to access a gravitational string nexus and travel faster than light to another star. This travel is faster than light but is restricted to the natural string connections between gravity nodes and these may or may not be close by in terms of the regular fabric of space-time.", + "TECHDESC_DRV_NodFoc": "A refinement of the node ring technology that allows more efficient nodeline access resulting in higher speed jumps.", + "TECHDESC_DRV_NodPath": "The ultimate refinement in Node drive technology allowing for longer range and faster travel times.", + "TECHDESC_DRV_Rip": "This FTL technology allows specialized Ripper “tunneling ships” to literally tear open a hole between “normal” and node space. This lets the Rippers create their own node line network at will. The only drawback to artificial node lines is that they are unstable and will collapse over time and through extended disruption by ships’ mass. A node line that collapses will destroy any ship in transit down it.", + "TECHDESC_DRV_Rend": "A more powerful version of the Zuul Rip Drive, Rending drives tear open space more efficiently and create a more stable node line but require more power and the use of a larger tunneler ship.", + "TECHDESC_DRV_Rad": "Radiant drives use multiple foci to slice open space very efficiently and create a relatively stable node line. The power required is massive and requires a very large class of tunneler ship.", + "TECHDESC_DRV_Hyper": "The ability to create a field of warped space-time that allows a ship to travel faster than the speed of light on any course.", + "TECHDESC_DRV_HyprFld": "This refinement in hyperdrive fields allows for faster FTL travel and a small increase in stellar range.", + "TECHDESC_DRV_Warp": "The ultimate expression of hyper-field technology, the Warp drive uses a hyper-field to warp space-time for maneuvering as well as FTL travel. This is far more efficient for drive space though it is vulnerable to damage.", + "TECHDESC_DRV_StrWrp": "A mode of travel that creates movement by tiny teleports millions of times per second. It has poor maneuvering ability, especially near the gravity well of star systems, but has the advantage of being both an FTL and main drive unit at the same time.", + "TECHDESC_DRV_ImpStWrp": "A refinement of stutterwarp technology that allows for more efficient FTL travel and higher speeds near gravity wells.", + "TECHDESC_DRV_Flicker": "The ultimate refinement of stutterwarp tech results in a drive that actually ports the ship so fast and precisely, it has a chance to slip between enemy shots while moving", + "TECHDESC_DRV_McrFlkr": "This miniature flicker drive can be fitted to missiles allowing them the same chance of weapons fire to pass right through them.", + "TECHDESC_DRV_TpGate": "The technology Hivers use to teleport their ships instantaneously from system to system. Allows instant strategic map movement for Hiver ships between star systems that both have gates.", + "TECHDESC_DRV_GatAmp": "A set of energy amplifiers that increase the number of ships the Hiver gate network can transport at any given time. Results in a gate capacity increase of 3 for every gate.", + "TECHDESC_DRV_FarCast": "This advancement in gate technology allows a Hiver gate to transport a Hiver fleet up to ten light-years WITHOUT a receiver gate. There are some issues with accuracy as the fleet will arrive on target + or – 2 light-years.", + "TECHDESC_DRV_IncThrst": "These highly efficient thrusters use heavy elements driven to relativistic speeds for thrusting power. Increases turn thrust on all ships and missiles by 25%", + "TECHDESC_BIO_GnMod": "Allows you to genetically modify the characteristics of your colonists to improve population growth on alien worlds by 10%", + "TECHDESC_BIO_SpndAni": "Allows you to place colonists in suspended animation for transport to their new world and increase your base population.", + "TECHDESC_BIO_Btrans": "A system of placing entire environmental biomes in stasis for transport aboard cruiser class hulls. This allows colony ships to literally carry pieces of the homeworld to new colonies for a head start in terrforming.", + "TECHDESC_BIO_AtmoAd": "Allows you to genetically modify the respiration systems of your colonists to improve population growth and optimize terraforming on alien worlds. This results in a 75 point increase in Enviro Hazard tolerance and a 6% overall increase in population growth. The resulting greater understanding of atmospheric components also results in a 25% increase in terraforming efficiency.", + "TECHDESC_BIO_TerBac": "Genetically engineered mass-growth bacteria that can alter a planets atmosphere thus increasing terraforming efficiency by 35%.", + "TECHDESC_BIO_EnvTail": "Allows you to genetically modify the entire physiology of your colonists to improve population growth and optimize terraforming on alien worlds. This increases population growth by 20% and terraforming effeciency by 35%.", + "TECHDESC_BIO_GrvAdpt": "Allows you to genetically modify the race’s skeleton and musculature to better deal with high gravity worlds and thus makes a larger range of worlds suitable for colonization. This increases your races Enviro Hazard tolerance by 150 points while increasing terraforming efficiency by 25% and population growth on all worlds by 10%.", + "TECHDESC_BIO_Plg": "A bio-weapon designed to kill any carbon-based species. Delivered to enemy planets via large bio-missiles. Each impact should infect 20% of planetary population unless the enemy possesses the vaccine.", + "TECHDESC_BIO_PlgVac": "An antidote to plague. Makes your race immune to the effects of the Plague Bio-Weapon.", + "TECHDESC_BIO_RtPlg": "A retro-virus bio-weapon designed to kill any carbon-based species. Delivered to enemy planets via large bio-missiles. Each impact should infect 35% of planetary population unless the enemy possesses the vaccine.", + "TECHDESC_BIO_RtPlgVac": "An antidote to the retro-virus plague. Makes your race immune to the effects of the Retro-Plague Bio-Weapon.", + "TECHDESC_BIO_Bst": "A tailored virus that destroys the awareness centers of a creature’s brain and reduces them to the level of animals. This causes chaos and massive destruction for a planetary society.", + "TECHDESC_BIO_BstVac": "An antidote to the Beast plague. Makes your race immune to the effects of the Beast Plague Bio-Weapon.", + "TECHDESC_BIO_AsPlg": "A refined version of the beast bomb virus. This plague makes each victim a willing slave to the attacker. If the infection takes over the entire planet, it becomes a new world in the attackers empire.", + "TECHDESC_BIO_AsPlgVac": "An antidote to the Assimilation Plague Virus. Makes your race immune to the effects of the Assimilation Plague Bio-Weapon.", + "TECHDESC_BIO_UniAnti": "A universal Vaccine for all bio-weapons rendering your race immune to them.", + "TECHDESC_BIO_NanVir": "A nanobot based “plague” which is designed to attack and breakdown all artificial structures such as buildings, machines and electronics. Extremely effective against AI rebellion planets.", + "TECHDESC_BIO_ConNan": "Nanobots designed to “counter attack” enemy nanobot incursions and repair the damage made by them. Counter nanites \"cure\" NanoVirus outbreaks as well as reducing the damage taken from ships hit by nano-missiles.", + "TECHDESC_CCC_FTLCom": "The basic level of communicating and issuing orders to planets and ships.", + "TECHDESC_CCC_TrnsHum": "Having encountered the Human race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "TECHDESC_CCC_TrnsHvr": "Having encountered the Hiver race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "TECHDESC_CCC_TrnsTrk": "Having encountered the Tarka race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "TECHDESC_CCC_TrnsLir": "Having encountered the Liir race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "TECHDESC_CCC_TrnsZul": "Having encountered the Zuul race, this tech allows you to translate basic military communications from the Zuul and form Ceasefire agreements with them, though why you would want to is beyond us.", + "TECHDESC_CCC_NdTrkZul": "A system for tracking Zuul ships traveling in node space and deriving their origins and destinations via drive radiation and decoded transmissions.", + "TECHDESC_CCC_NdTrkHum": "A system for tracking human ships traveling in node space and deriving their origins and destinations via drive radiation and decoded transmissions.", + "TECHDESC_CCC_HypCom": "Enables communication with ships traveling at warp and allows you to send them new movement orders mid-transit.", + "TECHDESC_CCC_BtlCmp": "Computer systems designed specifically to enhance command and control of squadron-sized groups of ships. Increases number of ships that can be controlled in combat.", + "TECHDESC_CCC_FTLBrdB": "Faster-Than-Light Broadband allows you to observe the combat of allied players.", + "TECHDESC_CCC_SpyBm": "Sub-space Spy Beams allow you to observe enemy combat in nearby star systems.", + "TECHDESC_CCC_SpJam": "Sub-space jamming will prevent enemy empires from observing your combats.", + "TECHDESC_CCC_SnsJam": "Broadcast systems designed to fill enemy sensor channels with static and blocking their ability to gather information both tactically and at long strategic range.", + "TECHDESC_CCC_QntChaf": "A system of using quantum waveforms to imitate the sensor signal of an entire ship to use as decoys. A ship fitted with this technology may create false images on enemy sensor modules as well as attracting and detonating enemy tracking ordinance.", + "TECHDESC_CCC_IntSens": "An advanced sensor system that integrates sensor data from all ships in the fleet in real time and makes that overall data available to command ships.", + "TECHDESC_CCC_AdvSens": "Using advancements in FTL communications, Advanced Sensors use Tachyon particle waves to gather information at very long distances as well as sensing the disturbances caused by cloaked vessels.", + "TECHDESC_CCC_AdvCnC": "Allows you to select ships and give them orders from within the tactical sensor screen.", + "TECHDESC_CCC_DatSyn": "Full sensor and battle computer integration that allows for even larger fleets to be controlled effectively by cruiser class command ships.", + "TECHDESC_CCC_CmbtAlg": "A breakthrough in predictive systems that allows for the operation of more ships in a fleet.", + "TECHDESC_CCC_ArmCom": "The ultimate advancement in command and control systems designed for Dreadnought class ships.", + "TECHDESC_CCC_HoloTac": "An advancement in command and control technologies that allows commanders to view the entire combat at once in a specially designed HoloTank. This gives them the ability to control more ships.", + "TECHDESC_CCC_AI": "The development of truly self-aware computers advances scientific research like never before. 50% increases in researching efficiency.", + "TECHDESC_CCC_AIAdmin": "The instillation of AI intelligences into the bureaucratic system resulting in a large increase in revenues due to streamlining the economy. Increases financial output of all worlds by 50%.", + "TECHDESC_CCC_AIFac": "The instillation of AI intelligences into the manufacturing system resulting in the dramatic increase in industrial output. Increases industrial output of all worlds by 50%", + "TECHDESC_CCC_AIFrCon": "The instillation of AI intelligences into combat vessels to handle targeting and power allocation resulting in higher speed and maneuvering abilities", + "TECHDESC_CCC_AIVrus": "This digital Virus gives the player the ability to purge his civilization of AI influence and negate the effects of the AI Rebellion.", + "TECHDESC_CCC_AISlv": "This programming development allows AI to be rendered loyal slaves and reinstates AI bonuses after AI Virus or Rebellion has been triggered.", + "TECHDESC_CCC_FTLEcon": "The establishment of systems using Faster Than Light communication and travel to facilitate efficient trade systems between friendly worlds. This technology allow an empire the ability to create trade routes and the star-freighters to service them. Combined with fusion, this will allow us to build police ships to protect our sectors and maintain morale.", + "TECHDESC_CCC_ComRaid": "A system of tactics, communication, and support systems capable of keeping small fleets in action and undetected for large periods of time while they patrol enemy trade routes in order to intercept, destroy or capture Merchant shipping.", + "TECHDESC_CCC_DatCor": "Using advancements in FTL communications, Data Correlation allows for real time updating of a central database of enemy ship performance in combat. This creates a report for each opposing empire listing current ships known designations and observed weapon load-outs.", + "TECHDESC_SLD_Def": "A projector technology which creates an electro-magnetic field in front of a ship that has a chance of deflecting ballistic weapons and detonating tracking weapons.", + "TECHDESC_SLD_Clk": "Cloak capable ships are invisible to other players in tactical and strategic movement. Cloaked ships cannot fire.", + "TECHDESC_SLD_ImpClk": "Similar in effect to basic cloaking technology, however ships with advanced cloaking can fire their weapons while cloaking is engaged.", + "TECHDESC_SLD_MkOne": "A projector technology which creates a quantum field around an entire vessel that blocks incoming attacks but can be overloaded by too much energy in a short period of time.", + "TECHDESC_SLD_MkTwo": "A projector technology which creates a stronger quantum field around an entire vessel that blocks incoming attacks that can absorb more strikes before being overloaded by too much energy in a short period of time.", + "TECHDESC_SLD_MkThree": "A projector technology which creates a very strong quantum field around an entire vessel that blocks incoming high-energy attacks that can absorb a lot of incoming fire before being overloaded by too much energy in a short period of time.", + "TECHDESC_SLD_MkFour": "A projector technology which creates a stronger quantum field around an entire vessel that blocks incoming attacks that can absorb a massive amount of weapons fire before being overloaded by too much energy in a short period of time.", + "TECHDESC_SLD_ErgAb": "A power transducer unit that absorbs much of the power from energy weapon impacts and shunts it towards recharging on-board energy weapons.", + "TECHDESC_SLD_MesShld": "A energy field that completely negates most energy weapons.", + "TECHDESC_SLD_GrvShld": "A field that uses a warped gravity field to protect the ship from all ballistic attacks and offensive grav fields.", + "TECHDESC_SLD_Intang": "This technology allows a ship to go out of phase with reality for a few moments which causes all enemy fire to pass harmlessly through it.", + "SECTIONNAME_CRAIC": "AI Command", + "SECTIONNAME_CRAbsorber": "Point Absorber", + "SECTIONNAME_CRAntiMatter": "Antimatter", + "SECTIONNAME_CRAntiMatterFlickerWarp": "Antimatter Flicker Warp", + "SECTIONNAME_CRAntiMatterImpSW": "Antimatter Improved S.W.", + "SECTIONNAME_CRAntiMatterWarp": "Antimatter Warp", + "SECTIONNAME_CRArmor": "Armor", + "SECTIONNAME_CRAssault": "Assault", + "SECTIONNAME_CRBarrage": "Barrage", + "SECTIONNAME_CRBattle": "Battle", + "SECTIONNAME_CRBattleBridge": "Battle Bridge", + "SECTIONNAME_CRBiomeColonizer": "Biome Colonizer", + "SECTIONNAME_CRBiowar": "Bio War", + "SECTIONNAME_CRBoarding": "Boarding", + "SECTIONNAME_CRCloaking": "Cloaking", + "SECTIONNAME_CRCommand": "Standard Command", + "SECTIONNAME_CRDeepScan": "Deep Scan", + "SECTIONNAME_CRDefencePlatform": "Medium Defense Platform", + "SECTIONNAME_CRDeflector": "Point Deflector", + "SECTIONNAME_CRExtendedRange": "Extended Range", + "SECTIONNAME_CRFireControl": "Fire Control", + "SECTIONNAME_CRFission": "Fission", + "SECTIONNAME_CRFissionStutterWarp": "Fission Stutter Warp", + "SECTIONNAME_CRFocusNodeAntimatter": "F-Node Antimatter", + "SECTIONNAME_CRFocusNodeFission": "F-Node Fission", + "SECTIONNAME_CRFocusNodeFusion": "F-Node Fusion", + "SECTIONNAME_CRFusion": "Fusion", + "SECTIONNAME_CRFusionImpStutterWarp": "Fusion Improved S.W.", + "SECTIONNAME_CRFussionStutterWarp": "Fusion", + "SECTIONNAME_CRGate": "Gate", + "SECTIONNAME_CRHammerHead": "Hammerhead", + "SECTIONNAME_CRLongRangeFission": "Long Range Fission", + "SECTIONNAME_CRLongRangeFusion": "Long Range Fusion", + "SECTIONNAME_CRMineLayer": "Minelayer", + "SECTIONNAME_CRMining": "Mining", + "SECTIONNAME_CRNodeBore": "Rending Bore", + "SECTIONNAME_CRNodePathingAntimatter": "N-Pathing Antimatter", + "SECTIONNAME_CRNodePathingFusion": "N-Pathing Fusion", + "SECTIONNAME_CRPointDefence": "Point Defence", + "SECTIONNAME_CRPulsedFission": "Pulsed Fission", + "SECTIONNAME_CRPulsedFocusNodeFission": "F-Node Pulsed Fission", + "SECTIONNAME_CRRamscoop": "Ram Scoop", + "SECTIONNAME_CRRefinery": "Refinery", + "SECTIONNAME_CRRepairandSalvage": "Repair and Salvage", + "SECTIONNAME_CRShapedHyperFieldAntimatter": "S.H. Antimatter", + "SECTIONNAME_CRShapedHyperFieldFusion": "S.H. Fusion", + "SECTIONNAME_CRShield": "Shield", + "SECTIONNAME_CRStrikeForceCNC": "Strikeforce CNC", + "SECTIONNAME_CRScavenger": "Scavenger", + "SECTIONNAME_CRTorpedoPlatform": "Torpedo Defence Platform", + "SECTIONNAME_CRWar": "War", + "SECTIONNAME_CRProjector": "Projector", + "SECTIONNAME_DEAIC": "AI Command", + "SECTIONNAME_DEAbsorber": "Absorption", + "SECTIONNAME_DEAntiMatter": "Antimatter", + "SECTIONNAME_DEAntiMatterWarp": "Antimatter Warp", + "SECTIONNAME_DEAntimatterFlickerWarp": "Antimatter Flicker Warp", + "SECTIONNAME_DEAntimatterImpSW": "Antimatter Improved S.W.", + "SECTIONNAME_DEArmor": "Armor", + "SECTIONNAME_DEAssaultShuttle": "Assault Shuttle", + "SECTIONNAME_DEBiowar": "Bio War", + "SECTIONNAME_DECloaking": "Cloaking", + "SECTIONNAME_DEColonizer": "Colonizer", + "SECTIONNAME_DECommand": "Standard Command", + "SECTIONNAME_DEDeepScan": "Deep Scan", + "SECTIONNAME_DEDefencePlatform": "Light Defense Platform", + "SECTIONNAME_DEDeflector": "Deflector", + "SECTIONNAME_DEExtendedRange": "Extended Range", + "SECTIONNAME_DEFireControl": "Fire Control", + "SECTIONNAME_DEFission": "Fission", + "SECTIONNAME_DEFocusNodeAntimatter": "F-Node Antimatter", + "SECTIONNAME_DEFocusNodeFission": "F-Node Fission", + "SECTIONNAME_DEFocusNodeFusion": "F-Node Fusion", + "SECTIONNAME_DEFreighter": "Freighter", + "SECTIONNAME_DEFusion": "Fusion", + "SECTIONNAME_DEFusionImpStutterWarp": "Fusion Improved S.W.", + "SECTIONNAME_DEGate": "Gate", + "SECTIONNAME_DEHammerHead": "Hammerhead", + "SECTIONNAME_DEJammer": "Jammer", + "SECTIONNAME_DELongRangeFission": "Long Range Fission", + "SECTIONNAME_DELongRangeFusion": "Long Range Fusion", + "SECTIONNAME_DEMineLayer": "Minelayer", + "SECTIONNAME_DENodeBore": "Rip Bore", + "SECTIONNAME_DENodeMissile": "Node Missile", + "SECTIONNAME_DENodePathingAntimatter": "N-Pathing Antimatter", + "SECTIONNAME_DENodePathingFusion": "N-Pathing Fusion", + "SECTIONNAME_DEPointDefence": "Point Defence", + "SECTIONNAME_DEPulsedFission": "Pulsed Fission", + "SECTIONNAME_DEPulsedFocusNodeFission": "F-Node Pulsed Fission", + "SECTIONNAME_DERamScoop": "RamScoop", + "SECTIONNAME_DEShapedHyperFieldFusion": "S.H. Fusion", + "SECTIONNAME_DEShapedHyperfieldAntimatter": "S.H. Antimatter", + "SECTIONNAME_DEShield": "Shield", + "SECTIONNAME_DESpinalMount": "Spinal Mount", + "SECTIONNAME_DESquadronCNC": "Squadron CnC", + "SECTIONNAME_DETanker": "Tanker", + "SECTIONNAME_DETorpedo": "Torpedo", + "SECTIONNAME_DEWildWeasel": "Wild Weasel", + "SECTIONNAME_DEWraith": "Wraith Abductor", + "SECTIONNAME_DEWar": "War", + "SECTIONNAME_DNAIC": "AI Command", + "SECTIONNAME_DNAbsorber": "Point Absorber", + "SECTIONNAME_DNAntimatter": "Antimatter", + "SECTIONNAME_DNAntimatterFlickerWarp": "Antimatter Flicker Warp", + "SECTIONNAME_DNAntimatterImpSW": "Antimatter Improved S.W.", + "SECTIONNAME_DNAntimatterWarp": "Antimatter Warp", + "SECTIONNAME_DNArmadaCNC": "Armada CNC", + "SECTIONNAME_DNArmour": "Armor", + "SECTIONNAME_DNAssault": "Assault", + "SECTIONNAME_DNBarrage": "Barrage", + "SECTIONNAME_DNBattleBridge": "Battle Bridge", + "SECTIONNAME_DNBioWar": "Bio War", + "SECTIONNAME_DNCommand": "Standard Command", + "SECTIONNAME_DNDefencePlatform": "Heavy Defense Platform", + "SECTIONNAME_DNDeflector": "Point Deflector", + "SECTIONNAME_DNFocusNodeAntimatter": "F-Node Antimatter", + "SECTIONNAME_DNFocusNodeFusion": "F-Node Fusion", + "SECTIONNAME_DNFusion": "Fusion", + "SECTIONNAME_DNFusionImpSW": "Fusion Improved S.W.", + "SECTIONNAME_DNFusionStutterwarp": "Fusion", + "SECTIONNAME_DNLongRangeFusion": "Long Range Fusion", + "SECTIONNAME_DNNodePathingAntimatter": "N-Pathing Antimatter", + "SECTIONNAME_DNNodePathingFusion": "N-Pathing Fusion", + "SECTIONNAME_DNShapedHyperFieldAntimatterWarp": "S.H. Antimatter", + "SECTIONNAME_DNShapedHyperfieldFusion": "S.H. Fusion", + "SECTIONNAME_DNSiegeDriver": "Siege Driver", + "SECTIONNAME_DNGuard": "Princess Guard", + "SECTIONNAME_DNTorpedoPlatform": "Heavy Torpedo Defense Platform", + "SECTIONNAME_DNNodeBore": "Radiant Bore", + "SECTIONNAME_DNProjector": "Projector", + "SECTIONNAME_DNWar": "War", + "SECTIONDESC_CRAIC": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "SECTIONDESC_CRAbsorber": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "SECTIONDESC_CRAntiMatter": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "SECTIONDESC_CRAntiMatterFlickerWarp": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "SECTIONDESC_CRAntiMatterImpSW": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "SECTIONDESC_CRAntiMatterWarp": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "SECTIONDESC_CRArmor": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "SECTIONDESC_CRAssault": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ship's thrust and turning power.", + "SECTIONDESC_CRBarrage": "This section provides very heavy forward fire, but decreases the overall power for thrust and turning.", + "SECTIONDESC_CRBattleBridge": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship’s power to move and turn.", + "SECTIONDESC_CRBiomeColonizer": "This colonizing section can carry hundreds of colonists, as well as considerable flora and fauna to aid in developing a planet. This mass makes the ship very slow and vulnerable.", + "SECTIONDESC_CRBiowar": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "SECTIONDESC_CRCloaking": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "SECTIONDESC_CRCommand": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "SECTIONDESC_CRDeepScan": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "SECTIONDESC_CRDefencePlatform": "Mid-sized defense platforms are more expensive and take longer to produce, but provide four medium turrets and an additional four light turrets for outfitting. These platforms cannot be deployed in orbit around size 3 planets or smaller.", + "SECTIONDESC_CRDeflector": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "SECTIONDESC_CRExtendedRange": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "SECTIONDESC_CRFireControl": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "SECTIONDESC_CRFission": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "SECTIONDESC_CRFissionStutterWarp": "By teleporting an entire ship an imperceptible distance, the Stutter Drive are an inertia-free drive system, limited only by the availability of power and the ability of the system to cycle.", + "SECTIONDESC_CRFocusNodeAntimatter": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The Antimatter engines give ships the best range out of all F-Node equipped ships.", + "SECTIONDESC_CRFocusNodeFission": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed.", + "SECTIONDESC_CRFocusNodeFusion": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The use of a Fusion engine to power the Node Drive gives the ship a greater range than the F-Node Fission engines.", + "SECTIONDESC_CRFusion": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "SECTIONDESC_CRFusionImpStutterWarp": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "SECTIONDESC_CRFussionStutterWarp": "The addition of a more powerful fusion power plant to the standard Stutter Warp improves the drives strategic range and speed.", + "SECTIONDESC_CRGate": "Each gate deployed increases the power of the network. Like all Gates, this ship must be kept safe for two turns before the brethren reinforcements can arrive. It is larger and better armed than the weaker destroyer Gates, but that also makes it a much bigger target.", + "SECTIONDESC_CRHammerHead": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "SECTIONDESC_CRLongRangeFission": "More efficient use of the Fission power plant gives Hiver ships a greater strategic range.", + "SECTIONDESC_CRLongRangeFusion": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "SECTIONDESC_CRMineLayer": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "SECTIONDESC_CRMining": "The resources of unpopulated planets can be mined and transported to another planet, where they can provide a boost in production and overall resources. As expected, these ore carriers are very slow.", + "SECTIONDESC_CRNodePathingAntimatter": "This drive system works on the same system improvements as N-Pathing Fusion, but the use of the more powerful Antimatter power plant provides the best combination strategy speed and range found in any engine design.", + "SECTIONDESC_CRNodePathingFusion": "Node pathing drive systems not only increase the strategy range of ships, but improves the node jump calculations greatly, allowing ships to travel along node lines much faster.", + "SECTIONDESC_CRPointDefence": "Designed specifically to provide large firing arcs to multiple point-defense turrets. Cruiser designs allow for Command and Engine sections with considerable fire-power, but these ships are best deployed to provide cover fire against targets other ships may not be equipped to defend against, such as missiles and mines.", + "SECTIONDESC_CRPulsedFission": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "SECTIONDESC_CRPulsedFocusNodeFission": "The same plasma re-fusing found in a Pulsed Fission engine, coupled with the improved Strategic range of the F-Node drive system.", + "SECTIONDESC_CRRamscoop": "By minimizing the bridge and installing a ramscoop structure, this section can gather stellar matter for additional fuel, doubling the strategic range of a ship.", + "SECTIONDESC_CRRefinery": "Besides carrying a large supply of fuel for other ships, this section can be ordered to stop in-system and convert resources in the area to fuel, replenishing its supply. Carrying this supply of fuel as well as processing equipment makes this section extremely slow and vulnerable.", + "SECTIONDESC_CRRepairandSalvage": "Each Repair and Salvage ship can undo a certain amount of damage to other ships, per turn.", + "SECTIONDESC_CRShapedHyperFieldAntimatter": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "SECTIONDESC_CRShapedHyperFieldFusion": "A refinement in hyper field projections create an increase in strategic range and speed.", + "SECTIONDESC_CRShield": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy – to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "SECTIONDESC_CRProjector": "The Projector section is a heavily reinforced mission section dedicated to the support and firing of the powerful line of energy projector weapons.", + "SECTIONDESC_CRTorpedoPlatform": "The Torpedo Defense platform is a medium platform modified to carry multiple torpedo tubes in a defensive fire configuration and adds long-range, heavy-hitting tracking ordinance to the defense satellite arsenal.", + "SECTIONDESC_CRScavenger": "This section is designed to carry the Zuul slave disk and transport captured prisoners. It is made light to add to the speed of the cruiser but durable as well. It has a capacity of 50 million slaves in cold storage.", + "SECTIONDESC_CRStrikeForceCNC": "Like the Squadron CnC destroyer design, Strikeforce CnC ships increase the number of ships that can be deployed into combat at once, only more so. They can also organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels, but their increased size and weapons capacity can allow them to engage targets if required.", + "SECTIONDESC_CRWar": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed", + "SECTIONDESC_CRBoarding": "The section is designed to carry ship assault troops into battle. Once within range the troops board their assault pods and prepare to be launched against enemy cruisers and dreadnoughts.", + "SECTIONDESC_CRNodeBore": "A specialized ship design to Rend holes in space time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Larger and more efficient than the Rip Bore ship, the artificial node lines created by this vessel are still unstable and those created by this ship will last, on average, 65 years but may collapse sooner due to excessive usage. A fleet without a Rend Bore ship will be destroyed if a line collapses on it.", + "SECTIONDESC_DEAIC": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "SECTIONDESC_DEAbsorber": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "SECTIONDESC_DEAntiMatter": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "SECTIONDESC_DEAntiMatterWarp": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "SECTIONDESC_DEAntimatterFlickerWarp": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "SECTIONDESC_DEAntimatterImpSW": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "SECTIONDESC_DEArmor": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "SECTIONDESC_DEAssaultShuttle": "Often a small attack shuttle can be more effective at assaulting an enemy world than a ship in orbit. However the shuttles cannot sustain much damage, and should be deployed carefully – while they are away, their carrier ships should also be careful, so they can be there to pick the shuttles up after their attack run. It may be possible to upgrade the basic engine systems through research.", + "SECTIONDESC_DEBiowar": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "SECTIONDESC_DECloaking": "A complex system of sensor counter-measures and light masking renders a ship effectively invisible to opponents. Cloaked ships cannot be targeted directly, so care should be taken to avoid accidentally taking fire. As well, cloaked ships cannot fire while cloaked, though scientists believe they may be able to solve this problem with research.", + "SECTIONDESC_DEColonizer": "This section can carry a few dozen colonists and their supplies to a new world. Once ordered to colonize a world, colony ships land and their materials used in the initial set-up. Scientists believe it may be possible to increase the number of on-board colonists by up to five times through suspended animation, but more research will be required first.", + "SECTIONDESC_DECommand": "The standard command section design. No-frills, but has seen decades of service and is the least expensive section to employ in a design.", + "SECTIONDESC_DEDeepScan": "Increases the sensor range and power of a ship, revealing cloaked vessels and planetary stats.", + "SECTIONDESC_DEDefencePlatform": "Basic defense platforms are inexpensive to produce and can be built and deployed quickly. Two missile turrets are common to all designs, but four light turrets can be outfitted as required.", + "SECTIONDESC_DEDeflector": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "SECTIONDESC_DEExtendedRange": "By trading weapons systems and hull armor for extra fuel capacity, Extended Range ships can strategically travel nearly three times as far as other ship designs, making them perfect for reconnaissance and exploration.", + "SECTIONDESC_DEFireControl": "Dedicated targeting computers improve the accuracy of all ship weapons. Less effective than an AI Command section, it is still cost effective.", + "SECTIONDESC_DEFission": "The most basic power plant available in ship design. Fission ships are slow, but inexpensive.", + "SECTIONDESC_DEFocusNodeAntimatter": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The Antimatter engines give ships the best range out of all F-Node equipped ships.", + "SECTIONDESC_DEFocusNodeFission": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed.", + "SECTIONDESC_DEFocusNodeFusion": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The use of a Fusion engine to power the Node Drive gives the ship a greater range than the F-Node Fission engines.", + "SECTIONDESC_DEFusion": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "SECTIONDESC_DEFusionImpStutterWarp": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "SECTIONDESC_DEGate": "The Gate ships give the Hivers wings, allowing instant transport across the gate network. Each gate deployed increases the power of the network, allowing more ships to access the web at once. Deploying Gates takes time however, and must be kept safe for two turns before the brethren reinforcements can arrive.", + "SECTIONDESC_DEHammerHead": "The addition of a T-section to the standard command design, this section can be outfitted with additional weapons. Outboard maneuvering jets provide a quick turning speed.", + "SECTIONDESC_DEJammer": "Sophisticated electronic warfare systems allow Jammer ships to obfuscate themselves and nearby ships on enemy sensors in combat. As well, they can mask the composition and size of fleets traveling from system to system.", + "SECTIONDESC_DELongRangeFission": "More efficient use of the Fission power plant gives Hiver ships a greater strategic range.", + "SECTIONDESC_DELongRangeFusion": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "SECTIONDESC_DEMineLayer": "A simple weapon, mines are deployed behind a moving minelayer, and can be used to break-up incoming fleets or protect vital targets. Scientists have no shortage of ideas for new mine payloads, but only time and research will tell if any of them are viable.", + "SECTIONDESC_DENodeBore": "A specialized ship design to tear open holes in space time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Artificial node lines are unstable and those created by this ship will last, on average, 35 years but may collapse sooner due to excessive usage. A fleet without a NodeBore ship will be destroyed if a line collapses on it.", + "SECTIONDESC_DENodeMissile": "Simple, but effective, Node Missiles are unmanned missile systems outfitted with a one-time Node Drive collar, allowing them to travel from one system to another, where they can be targeting on planets or large targets.", + "SECTIONDESC_DENodePathingAntimatter": "This engine works on the same system improvements as N-Pathing Fusion, but the use of the more powerful Antimatter power plant provides the best combination strategy speed and range found in any engine design.", + "SECTIONDESC_DENodePathingFusion": "Node pathing systems not only increase the strategy range of ships, but improves the node jump calculations greatly, allowing ships to travel along node lines much faster.", + "SECTIONDESC_DEPointDefence": "Designed specifically to provide large firing arcs to multiple point-defense turrets, Point Defense ships aren’t front-line combat vessels, but are critical support against an enemy with missile systems.", + "SECTIONDESC_DEPulsedFission": "By re-fusing drive plasma, these engines can produce extra maneuvering thrust that a Fission power plant cannot produce alone.", + "SECTIONDESC_DEPulsedFocusNodeFission": "The same plasma re-fusing found in a Pulsed Fission engine, coupled with the improved Strategic range of the F-Node drive system.", + "SECTIONDESC_DERamScoop": "By minimizing the bridge and installing a ramscoop structure, this section can gather stellar matter for additional fuel, doubling the strategic range of a ship.", + "SECTIONDESC_DEShapedHyperFieldFusion": "A refinement in hyper field projections create an increase in strategic range and speed.", + "SECTIONDESC_DEShapedHyperfieldAntimatter": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "SECTIONDESC_DEShield": "A projector array produces a quantum field around the ship that blocks high-energy weapons. This field can be overwhelmed by too much incoming energy – to avoid a back surge to the engines, which would result, at the very least, in the destruction of the engine section, the shields will temporarily power-down and the system is reset. It may be possible to improve the field through research.", + "SECTIONDESC_DESpinalMount": "Destroyer class ships simply aren’t big enough to be outfitted with heavy beam weapons, but by devoting an entire section, these ships can wield a single heavy beam weapon. There is a trade-off, as smaller, flexible weapon systems are exchanged for a single, devastating attack.", + "SECTIONDESC_DESquadronCNC": "The organization and deployment of ships is a complex task. Squadron CnC ships increase the number of ships that can be deployed into combat at once. As well, they can organize a fleet into formations and alter the order in which reinforcement ships arrive. They are not combat vessels however, and should be kept well out of danger.", + "SECTIONDESC_DETanker": "The strategic range of ships can be increased greatly when a Tanker ship is included in modest sized fleets. Tanker sections are extremely vulnerable however. Given their cost and their lack of offensive capabilities, Tankers should be sent into the field with care.", + "SECTIONDESC_DETorpedo": "Destroyer class ships simply aren’t big enough to be outfitted with torpedo bays, but by devoting an entire section, a destroyer can house a single torpedo system. Like all torpedo ships, they are best deployed just outside of range of front-line combat vessels.", + "SECTIONDESC_DEWildWeasel": "On-board EW systems work not to hide this ship, but rather to make it the most obvious target in combat for all tracking-weapons, drawing them away from fleet-critical ships.", + "SECTIONDESC_DEWar": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed.", + "SECTIONDESC_DEWraith": "The Wraith Abductor is a specialized assault vessel designed for both light FTL travel via node lines and atmospheric assaults and landings. Wraiths can be commanded to enter the atmosphere in the same way assault shuttles can but will also return from a successful run with 50,000 slaves aboard in cold storage. Zuul soldiers that fall during the assault release their young, creating an infection of Zuul spawn that continues to kill population after the Wraiths have withdrawn.", + "SECTIONDESC_DEFreighter": "Star Freighters ply the trade routes between friendly stars. Each route must be serviced by 2 full time freighters to function at full capacity. Freighters are lightly armed so they can fight back but their civilian crew will surrender if their turrets are destroyed.", + "SECTIONDESC_DNAIC": "By placing some ship systems under AI control, the ship enjoys improved accuracy of all weapons, faster turret speed, and better thrust and turning speed.", + "SECTIONDESC_DNAbsorber": "Absorber sections are equipped with a power transducer that uses energy weapons fire to recharge on-board weapons systems.", + "SECTIONDESC_DNAntimatter": "More efficient than Fusion or Fission drives, Antimatter engines provide the best strategic range and maneuvering speed.", + "SECTIONDESC_DNAntimatterFlickerWarp": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for some enemy fire to pass through the ship.", + "SECTIONDESC_DNAntimatterImpSW": "More efficient use of the Stutter drive allows for an increase in movement near gravity wells.", + "SECTIONDESC_DNAntimatterWarp": "The ultimate hyper-drive design, improving the strategic and maneuvering speed of ships.", + "SECTIONDESC_DNArmadaCNC": "The pinnacle of Command and Control systems, these dreadnoughts can field the maximum number of ships into the field at once. Given their massive size, these ships are often used in combat and only shrink from overpowering opposition.", + "SECTIONDESC_DNArmour": "This section is designed with the single purpose of being thick-hulled and covered with a variety of weapon turrets.", + "SECTIONDESC_DNAssault": "Heavy combat section designed around heavy beam weapon and torpedo housings. These weapons systems decrease a ships thrust and turning power.", + "SECTIONDESC_DNBarrage": "This section provides very heavy forward fire.", + "SECTIONDESC_DNBattleBridge": "Heavily armored section fitted for heavy combat beam weapons. The beam systems decrease the ship’s power to move and turn.", + "SECTIONDESC_DNBioWar": "Through research, a variety of biological agents can be developed for war, but only one system can deliver them onto an enemy world. Bio Missiles cannot sustain much damage, and should be deployed with care. Bio War sections can be re-armed between combat rounds. It may be possible to upgrade the basic engine systems through research.", + "SECTIONDESC_DNCommand": "The standard command section in dreadnought designs, this section provides an impressive amount of weapon banks at the least cost.", + "SECTIONDESC_DNDefencePlatform": "The largest defense platforms are a serious investment in time and resources, but they are formidable protection for a planet. These platforms cannot be deployed in orbit around size 7 planets or smaller.", + "SECTIONDESC_DNTorpedoPlatform": "This variant of the heavy defence platform sacrifices some large turret capability to make room for a devastating array of torpedo tubes.", + "SECTIONDESC_DNDeflector": "A projector array diverts energy away from engines and uses that power to generate an electromagnetic field in front of a ship. This field attempts to deflect ballistic weapons and detonate tracking weapons before they reach the ship. The power taken from the engines causes a decrease in maneuvering speed.", + "SECTIONDESC_DNFocusNodeAntimatter": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The Antimatter engines give ships the best range out of all F-Node equipped ships.", + "SECTIONDESC_DNFocusNodeFusion": "Improvements to the focusing of the Node Drive provide an improvement to the strategic range of ships, as well as some improvement in maneuvering speed. The use of a Fusion engine to power the Node Drive gives the ship a greater range than the F-Node Fission engines.", + "SECTIONDESC_DNFusion": "A marked improvement over Fission drives, Fusion drives provide a greater strategic range and maneuvering speed.", + "SECTIONDESC_DNFusionImpSW": "The cycling computers in this drive section are so efficient in their control of stutter teleportation that it is possible for enemy fire to pass through the ship.", + "SECTIONDESC_DNFusionStutterwarp": "The addition of a more powerful fusion power plant to the standard Stutter Warp improves the drives strategic range and speed.", + "SECTIONDESC_DNLongRangeFusion": "More efficient use of the Fusion power plant gives Hiver ships an even better strategic range.", + "SECTIONDESC_DNNodePathingAntimatter": "This engine works on the same system improvements as N-Pathing Fusion, but the use of the more powerful Antimatter power plant provides the best combination strategy speed and range found in any engine design.", + "SECTIONDESC_DNNodePathingFusion": "Node pathing systems not only increase the strategy range of ships, but improves the node jump calculations greatly, allowing ships to travel along node lines much faster.", + "SECTIONDESC_DNShapedHyperFieldAntimatterWarp": "The use of an Antimatter power planet creates a greater increase in strategic range and speed than in Shaped Hyperfield Fusion designs.", + "SECTIONDESC_DNShapedHyperfieldFusion": "A refinement in hyper field projections create an increase in strategic range and speed.", + "SECTIONDESC_DNSiegeDriver": "This gigantic mass accelerator uses asteroids to cause massive damage to big ships and planets. Well armed, but slow moving, the ship operates best with support ships.", + "SECTIONDESC_DNWar": "In response to the heavier calibre weapon systems found on Zuul incursion vessels, engineers have devised the War section to maintain parity. Based on the standard Armor section it employs fewer but larger turrets in order to bring heavier weapons to battle. The cost of these hasty modifications is a small reduction in durability, maneuverability and speed. In addition, war dreadnought sections have increased broadside fire abilities thanks to the instillations of side firing Heavy Beams.", + "SECTIONDESC_DNNodeBore": "A specialized ship design to slice holes in space-time and tunnel through node space to create artificial node lines usable by Zuul vessels using their Rip drives. Larger and more efficient than the Rend Bore ship, the artificial node lines created by this vessel are still unstable and those created by this ship will last, on average, 95 years but may collapse sooner due to excessive usage. A fleet without a Radiant Bore ship will be destroyed if a line collapses on it.", + "SECTIONDESC_DNProjector": "The Dreadnought version of the Projector section is a heavily reinforced mission section dedicated to the support and firing of multiple high energy projector units.", + "SECTIONNAME__AssaultShuttle": "Assault Shuttle", + "SECTIONNAME__AsteroidMonitor": "Asteroid Monitor", + "SECTIONNAME__Biomissile": "Biomissile", + "SECTIONNAME__BoardingPod": "Boarding Pod", + "SECTIONNAME__CRRipperCommand": "Slaver Command", + "SECTIONNAME__CRRipperEngine": "Slaver Engine", + "SECTIONNAME__CRRipperMission": "Slaver Mission", + "SECTIONNAME__NodeMissile": "Node Missile", + "SECTIONNAME__PuppetMaster": "Puppet Master", + "SECTIONNAME__RipperAssaultShuttle": "Slave Disk", + "SECTIONNAME__ZuulAssaultShuttle": "Slave Disk", + "SECTIONNAME__SwarmHive": "Swarm Hive", + "SECTIONNAME__Swarmer": "Swarmer", + "SECTIONNAME__SilicoidQueen": "Silicoid Queen", + "SECTIONNAME__SilicoidMother": "Silicoid Larva", + "SECTIONNAME__Drone": "Swarm Drone", + "SECTIONNAME__SystemKiller": "System Killer", + "SECTIONNAME__Mrgen": "Trapper", + "SECTIONNAME__Locust": "Locust", + "SECTIONNAME__LocustNest": "Locust World", + "SECTIONNAME__Wreckage_A": "Wreckage", + "SECTIONNAME__Wreckage_B": "Wreckage", + "SECTIONNAME__Wreckage_C": "Wreckage", + "SECTIONNAME__Wreckage_D": "Wreckage", + "SECTIONNAME__Wreckage_E": "Wreckage", + "SECTIONNAME__DECommand": "Slaver Command", + "SECTIONNAME__DEEngine": "Slaver Engine", + "SECTIONNAME__DEMission": "Slaver Mission", + "SECTIONNAME__VNeumannBaby": "Von Neumann Child", + "SECTIONNAME__VNeumannMom": "Von Neumann Mothership", + "SECTIONNAME__VNeumannPyramid": "Sterilizer", + "SECTIONNAME__VNeumannBerserker": "VN Berserker", + "SECTIONNAME__VNeumannDisc_Absorber": "Absorber", + "SECTIONNAME__VNeumannDisc_Boarder": "Possessor", + "SECTIONNAME__VNeumannDisc_Cloaker": "Fader", + "SECTIONNAME__VNeumannDisc_Disintegrator": "Disintigrator", + "SECTIONNAME__VNeumannDisc_Emitter": "Stormer", + "SECTIONNAME__VNeumannDisc_EMPulser": "Immoblizer", + "SECTIONNAME__VNeumannDisc_Oppressor": "Oppressor", + "SECTIONNAME__VNeumannDisc_Screamer": "Screamer", + "SECTIONNAME__VNeumannDisc_Shielder": "Defender", + "SECTIONNAME__VNeumannDisc_Tank": "Punisher", + "SECTIONNAME__VNeumannDisc_Possessor": "Possessor", + "SECTIONNAME__VNeumannBoardingPod": "Boarding Pod", + "SECTIONNAME__DEGasCloud": "Ghost", + "SECTIONNAME__CRGasCloud": "Specter", + "SECTIONNAME__DNGasCloud": "Wraith", + "SECTIONNAME__Crow_DEArmor": "Armor", + "SECTIONNAME__Crow_DEFission": "Fission", + "SECTIONNAME__Crow_DECommand": "Command", + "SECTIONNAME__Crow_DECloaking": "Cloaking", + "EVENTSUM_SPRJBACKENG_UNLOCKED": "Special Project Proposed", + "EVENTMSG_SPRJBACKENG_UNLOCKED": "Research teams have proposed %s to study some of the debris salvaged from combat. Such a study could lead to new technologies.", + "EVENTSUM_SPRJBACKENG_COMPLETE": "Special Project Completed!", + "EVENTMSG_SPRJBACKENG_COMPLETE": "%s has completed. %s technology has been discovered!", + "SPECPROJECT_CONFIRM_START": "Do you want to start %s?", + "SPECPROJECT_CONFIRM_CANCEL": "Do you want to cancel %s?", + "SPECPROJECT_CONFIRM_START_WARNING": "Once a project is started, it will draw savings each turn until it is completed or cancelled.", + "SPECPROJECT_CONFIRM_CANCEL_WARNING": "Once a project is cancelled, it will no longer be available.", + "SPRJ_BACKENG_CCC_1": "Project Colossus", + "SPRJ_BACKENG_CCC_2": "The One Ring Project", + "SPRJ_BACKENG_CCC_3": "Rotwang’s Maria", + "SPRJ_BACKENG_CCC_4": "Aelita’s Song", + "SPRJ_BACKENG_CCC_5": "Project Zam Yat’in", + "SPRJ_BACKENG_CCC_6": "Vox Domitiani", + "SPRJ_BACKENG_CCC_7": "Throne of Mora’Thing", + "SPRJ_BACKENG_CCC_8": "Watson’s Summon", + "SPRJ_BACKENG_CCC_9": "The Roar of Lia Fail", + "SPRJ_BACKENG_CCC_10": "De Salva’s Secret", + "SPRJ_BACKENG_CCC_11": "The Utterance of Ibur", + "SPRJ_BACKENG_IND_1": "The Frederson Project", + "SPRJ_BACKENG_IND_2": "Fulton’s Folly", + "SPRJ_BACKENG_IND_3": "The Omus Plan", + "SPRJ_BACKENG_IND_4": "Project Shoggoth", + "SPRJ_BACKENG_IND_5": "The Song of Solomon", + "SPRJ_BACKENG_IND_6": "The Drones of Dar’pa", + "SPRJ_BACKENG_IND_7": "Engelberger’s Unimate", + "SPRJ_BACKENG_IND_8": "The Mines of Orichalcum", + "SPRJ_BACKENG_IND_9": "The Nine-Tail Incentive", + "SPRJ_BACKENG_IND_10": "Yan Shi’s Artifice", + "SPRJ_BACKENG_IND_11": "Capek’s Legions", + "SPRJ_BACKENG_BIO_1": "Projekt Golem", + "SPRJ_BACKENG_BIO_2": "The Nostromo Mystery", + "SPRJ_BACKENG_BIO_3": "Project Blood Symphony", + "SPRJ_BACKENG_BIO_4": "The Shelley Technique", + "SPRJ_BACKENG_BIO_5": "Tyrell’s Candles", + "SPRJ_BACKENG_BIO_6": "Nu’tricuula’s Flowering", + "SPRJ_BACKENG_BIO_7": "The Fangs of Ping", + "SPRJ_BACKENG_BIO_8": "The Crystals of Chrysopeia", + "SPRJ_BACKENG_BIO_9": "Gargantua’s Get", + "SPRJ_BACKENG_BIO_10": "Doom of Kaffa", + "SPRJ_BACKENG_BIO_11": "The Bones of Ul’iir", + "SPRJ_BACKENG_BAL_1": "Project Failsafe", + "SPRJ_BACKENG_BAL_2": "Barbicane’s Bullet", + "SPRJ_BACKENG_BAL_3": "The Sky Net", + "SPRJ_BACKENG_BAL_4": "The Chak Ram Project", + "SPRJ_BACKENG_BAL_5": "Projekt Pin’aa Ka", + "SPRJ_BACKENG_BAL_6": "Kissinger’s Christmas", + "SPRJ_BACKENG_BAL_7": "Chak An’taw", + "SPRJ_BACKENG_BAL_8": "Mystery of Mo’ab", + "SPRJ_BACKENG_BAL_9": "Guns of Goddard", + "SPRJ_BACKENG_BAL_10": "Wendell’s Wadcutter", + "SPRJ_BACKENG_BAL_11": "The Propulsion Mirror", + "SPRJ_BACKENG_WHD_1": "Project Strangelove", + "SPRJ_BACKENG_WHD_2": "The Gae Bolga", + "SPRJ_BACKENG_WHD_3": "The Gung Nir Agenda", + "SPRJ_BACKENG_WHD_4": "Project Kusunagi", + "SPRJ_BACKENG_WHD_5": "The Hauteclere Crystal", + "SPRJ_BACKENG_WHD_6": "The Power of Vix", + "SPRJ_BACKENG_WHD_7": "Rage of L’uu", + "SPRJ_BACKENG_WHD_8": "Heart of Bartholomew", + "SPRJ_BACKENG_WHD_9": "Gift of Ska Thak", + "SPRJ_BACKENG_WHD_10": "Project Peleus", + "SPRJ_BACKENG_WHD_11": "The Mystery of Qilin", + "SPRJ_BACKENG_NRG_1": "The Krell Project", + "SPRJ_BACKENG_NRG_2": "Project Coppertop", + "SPRJ_BACKENG_NRG_3": "Nemo’s Star", + "SPRJ_BACKENG_NRG_4": "The Mystery of Claíomh Solais", + "SPRJ_BACKENG_NRG_5": "The Breath of Huracan", + "SPRJ_BACKENG_NRG_6": "Winds of Castle Bravo", + "SPRJ_BACKENG_NRG_7": "The Jewels of Ame No Nuboko", + "SPRJ_BACKENG_NRG_8": "Song of Conaa Rymor", + "SPRJ_BACKENG_NRG_9": "The Whip of Ogma", + "SPRJ_BACKENG_NRG_10": "The Treasure of Qarun", + "SPRJ_BACKENG_NRG_11": "The Cry of Kantele", + "SPRJ_BACKENG_EWP_1": "The Manhattan Project", + "SPRJ_BACKENG_EWP_2": "The Morbius Enigma", + "SPRJ_BACKENG_EWP_3": "Project Gram", + "SPRJ_BACKENG_EWP_4": "Agne Yastra", + "SPRJ_BACKENG_EWP_5": "The Power of Hrun Ting", + "SPRJ_BACKENG_EWP_6": "Secret of Caliburn", + "SPRJ_BACKENG_EWP_7": "The Light of Kongo", + "SPRJ_BACKENG_EWP_8": "Gandiva Technology", + "SPRJ_BACKENG_EWP_9": "Garin’s Hyperboloid", + "SPRJ_BACKENG_EWP_10": "The Quest of Qwi Xux", + "SPRJ_BACKENG_EWP_11": "The Mind of Minovsky", + "SPRJ_BACKENG_TRP_1": "The Secret of Vajra", + "SPRJ_BACKENG_TRP_2": "Project Fragarach", + "SPRJ_BACKENG_TRP_3": "The Ton Bogiri Question", + "SPRJ_BACKENG_TRP_4": "The Mystery of Mjol Nira", + "SPRJ_BACKENG_TRP_5": "The Kwan Dao Dilemma", + "SPRJ_BACKENG_TRP_6": "The Tiwaz Enigma", + "SPRJ_BACKENG_TRP_7": "Projekt Gridrod", + "SPRJ_BACKENG_TRP_8": "Thunder of Chintamani", + "SPRJ_BACKENG_TRP_9": "The Mystery of Asroc", + "SPRJ_BACKENG_TRP_10": "Intibah’s Bane", + "SPRJ_BACKENG_TRP_11": "The Bangalore of Baan", + "SPRJ_BACKENG_SLD_1": "Project Duban", + "SPRJ_BACKENG_SLD_2": "The Ochain Project", + "SPRJ_BACKENG_SLD_3": "The Song of A’ kil Ys", + "SPRJ_BACKENG_SLD_4": "Prid Wen Energy", + "SPRJ_BACKENG_SLD_5": "The Secret of Sudar Shan", + "SPRJ_BACKENG_SLD_6": "Project Palladium", + "SPRJ_BACKENG_SLD_7": "Leviathan’s Hide", + "SPRJ_BACKENG_SLD_8": "The Babr’e Bayan", + "SPRJ_BACKENG_SLD_9": "Secret of Alberich", + "SPRJ_BACKENG_SLD_10": "Mystery of Volundir", + "SPRJ_BACKENG_SLD_11": "The Gorgonean Defense", + "SPRJ_MONITOR_PROJECTNAME": "Monitor Control at %s", + "SPRJ_MONITOR_FLEETNAME": "Asteroid Monitor", + "EVENTSUM_SPRJMONITOR_UNLOCKED": "Special Project Proposed", + "EVENTMSG_SPRJMONITOR_UNLOCKED": "Research teams have proposed a bold project to attempt to gain control of the alien defense systems on the %s asteroid monitor.", + "EVENTSUM_SPRJMONITOR_COMPLETE": "Special Project Completed!", + "EVENTMSG_SPRJMONITOR_COMPLETE": "The asteroid monitor at %s is now under your control. Research performance is increased %s for the next %s turns.", + "EVENTSUM_SPRJMONITOR_DESTROYED": "Project Terminated", + "EVENTMSG_SPRJMONITOR_DESTROYED": "The asteroid monitor at %s has been destroyed. Research teams can find nothing of value in the wreckage.", + "EVENTSUM_SPRJMONITOR_TAKEN": "Project Terminated", + "EVENTMSG_SPRJMONITOR_TAKEN": "Another player has taken control of the asteroid monitor at %s.", + "SPINNERPANEL_Tooltip": "%s %s to complete", + "MATCHINGSERVICE_UNAVAILABLE_TITLE": "Game Matching Services Unavailable", + "MATCHINGSERVICE_UNSUPPORTED": "Online support for Sword of the Stars is no longer available.", + "MATCHINGSERVICE_TEMP_UNAVAILABLE": "Online play for Sword of the Stars is temporarily unavailable. Please try again soon.", + "MATCHINGSERVICE_UNKNOWN_ERROR": "Online play for Sword of the Stars is unavailable.", + "MATCHINGSERVICE_CONTINUE": "\\n\\nIf you choose to continue, players can still connect manually. However, your game will not be listed for other players to see.\\n\\nDo you wish to continue?", + "MATCHINGSERVICEDLG_BTN_CONTINUE": "Continue", + "MATCHINGSERVICEDLG_BTN_CANCEL": "Cancel Game", + "COMBAT_WAITINGFORPLAYER": "Waiting for player: %s\\n", + "COMBAT_WAITINGFORSERVER": "Waiting for server…", + "CHAT_NICKERR_IN_USE": "%s is already used by another user. Please choose another nickname.", + "CHAT_NICKERR_INVALID": "%s is not a valid nickname. Please choose another.", + "CHAT_NICKERR_SUGGESTIONS": "Suggested nicknames:", + "CHAT_CONERR_TITLE": "Chat Connection Failed", + "CHAT_CONERR_DISCONNECTED": "Disconnected.", + "CHAT_CONERR_NICKERR": "Invalid Nickname.", + "CHAT_CONERR_LOGINFAILED": "Login Failed.", + "CHATERR_CANNOTSEND": "Unable to send message.", + "CHATERR_SYSTEMNICK": "[System]", + "SYSTEMMSG_REJOINING_PLAYER_CONNECTS": "%s has entered the game lobby.", + "SYSTEMMSG_REJOINING_PLAYER_DISCONNECTS": "%s has left the game lobby.", + "SYSTEMMSG_REJOINING_PLAYER_SYNCHRONIZING": "Waiting while game synchronizes with %s.", + "SYSTEMMSG_STARTING_GAME": "Starting game...", + "SYSTEMMSG_PLAYERS_LOADING": "Waiting for other players to finish loading...", + "SYSTEMMSG_ALL_PLAYERS_LOADED": "All players have loaded, the game is resumed!", + "OPTIONS_AUDIOTITLE": "Audio Options", + "OPTIONS_DISPLAYTITLE": "Display Options", + "OPTIONS_CANCEL": "Cancel", + "OPTIONS_OK": "Ok", + "OPTIONS_MASTERVOLUME": "Master Volume:", + "OPTIONS_SOUNDEFFECTS": "Sound Effects:", + "OPTIONS_SPEECH": "Speech:", + "OPTIONS_GUI": "Gui:", + "OPTIONS_MUSIC": "Music:", + "OPTIONS_CHANNELS": "Channels:", + "OPTIONS_FREQUENCY": "Frequency:", + "OPTIONS_BITRATE": "BitRate:", + "OPTIONS_USEHARDWAREAUDIO": "Use Hardware:", + "OPTIONS_22KHZ": "22 KHz.", + "OPTIONS_44KHZ": "44 KHz.", + "OPTIONS_8BITS": "8 Bit", + "OPTIONS_16BITS": "16 Bit", + "OPTIONS_MONO": "Mono", + "OPTIONS_STEREO": "Stereo", + "OPTIONS_ADAPTER": "Adapter:", + "OPTIONS_RESOLUTION": "Resolution:", + "OPTIONS_FULLSCREEN": "Fullscreen:", + "OPTIONS_OBJECTDETAIL": "Object Detail:", + "OPTIONS_SHADERDETAIL": "Shader Detail:", + "OPTIONS_TEXTUREQUALITY": "Texture Quality:", + "OPTIONS_FILTERING": "Filtering:", + "OPTIONS_NUMBEROFSTARS": "Number Of Stars:", + "OPTIONS_RECOMMEND": "Recommend", + "OPTIONS_BRIGHTNESS": "Brightness:", + "OPTIONS_DONE": "Done", + "OPTIONS_AUDIO": "Audio Options", + "OPTIONS_DISPLAY": "Display Options", + "OPTIONS_INGAMEWARNING": "Some changes won't take effect until the game is restarted.", + "COMBATLOAD_LOADING": "Loading...", + "TUTORIAL_NextPage": "Next", + "TUTORIAL_PrevPage": "Previous", + "TUTORIAL_PAGE1_Title": "Tutorial", + "TUTORIAL_PAGE1_Text1": "\\t\\t\\t This simple step-by-step walkthrough will introduce you to the basics of the game. The tutorial game is completely open for you to play around in and you can move through these tutorial pages as you like. However, if you added any AI to the game, better learn the basics sooner, rather than later, eh?\\n\\n", + "TUTORIAL_PAGE1_Text2": "\\t\\t\\t There are two parts to a game of Sword of the Stars – the strategy portion and the tactical combat portion. You are currently in the strategy portion of the game, where you control your empire.\\n\\n \\t\\t\\t Tactical combat takes place when you bump into another player – when you do, you will be prompted for each fight you have. You select which ones you’d like to handle personally, and which ones you would like the game to fight on your behalf. If all combatants in a given fight choose AI, then the fight will be auto-resolved. Those fights you handle directly will begin and you will take command of your ships in real-time 3D combat!", + "TUTORIAL_PAGE2_Title": "Combat", + "TUTORIAL_PAGE2_Text1": "\\t\\t\\t Combat is easy – left click is used to select your own ships as well as set a ships target – where you click is where the ship will attempt to hit, so get sneaky! Try targeting a specific section, like a ship's engine or a weapon turret.\\n\\n\\t\\t\\t Left click and drag will bandbox select multiple ships from your fleet. You can use Tab to jump between all your various ships. Right click will set the point to which you would like your ship or ships to move. \\n\\n", + "TUTORIAL_PAGE2_Text2": "\\t\\t\\t Right click and hold will allow you to move your camera view around. The mouse wheel will zoom you in and out. And the third mouse button will lock the camera on a new target (very handy for picking those very specific targets.)\\n\\n", + "TUTORIAL_PAGE2_Text3": "\\t\\t\\t Those are the basics to getting into the action! It really is as simple as how you move your ship and where you shoot.\\n\\n", + "TUTORIAL_PAGE2_Text4": "\\t\\t\\t Let us have a look at the Strategy turn now.", + "TUTORIAL_PAGE3_Title": "Strategy Screen", + "TUTORIAL_PAGE3_Text1": "\\t\\t\\t In your first round, your homeworld is already selected. It is the planet with a Star marking it on the 3D starmap. All your colony worlds will be similarly marked with your player color, so it will be easy to see your empire as a whole whenever you are zoomed out. \\n\\n", + "TUTORIAL_PAGE3_Text2": "\\t\\t\\t Clicking a star or planet will select it – double clicking them will move the camera’s focus onto them. \\n\\n\\t\\t\\tWhen you have selected one of your worlds, such as your homeworld, you can put it to work.", + "TUTORIAL_PAGE4_Title": "Research", + "TUTORIAL_PAGE4_Text1": "\\t\\t\\t Click “Research” or “R”. The Research screen will appear – Here you can still see the different technology trees and their branches. Much like the Strategy map, your mouse controls your camera view – double clicking a technology icon will zoom in, revealing more information about that technology. Double clicking again will zoom back out.\\n\\n", + "TUTORIAL_PAGE4_Text2": "\\t\\t\\t Pick a technology and click to begin research – a progress bar and the number of turns it should take to complete will appear. The higher up the tree the technology appears, the more it will take to research, and so it will take longer. As you can see on the top right, you can divert money away from savings and into research to speed things up.\\n\\n", + "TUTORIAL_PAGE4_Text3": "\\t\\t\\t Keep in mind that the tech tree in Sword of the Stars is dynamic – every time you start a new game, each player gets a tree with some randomly generated branches. The core technologies will always be there – you will always be able to build bigger, faster ships – but you cannot count on favorite weapons or technology always being there.", + "TUTORIAL_PAGE5_Title": "Design", + "TUTORIAL_PAGE5_Text1": "\\t\\t\\t Click “Design” or “D” and the ship design screen will appear. At the start of a game, you will have three destroyer designs prepared for you – Colonizers, Armors, and Tankers. \\n\\n\\t\\t\\t There is one mission section available that is not part of any of the initial ship designs – Extended Range. Click the arrow buttons underneath the mission section until the Extended Range section appears or click the mission section name for a drop-down list of available sections.\\n\\n", + "TUTORIAL_PAGE5_Text2": "\\t\\t\\t As you progress through the game and more sections become available, you can mix and match the three ship sections – Command, Mission, and Engine – to suit your plans. You can even selected specific weapons for your designs using the weapons panel to the left.\\n\\n", + "TUTORIAL_PAGE5_Text3": "\\t\\t\\t Click “Confirm” to add this ship to your list of designs. You will be prompted to provide your design with a custom name, if you like – otherwise a default name will be assigned.\\n\\n", + "TUTORIAL_PAGE5_Text4": "\\t\\t\\t Click the Exit button at the bottom right to return to the Strategy Screen.", + "TUTORIAL_PAGE6_Title": "Build", + "TUTORIAL_PAGE6_Text1": "\\t\\t\\t Click “Build” or “B” to access the ship building screen. All your available ship designs will be displayed on this screen. Select the ship design with the Extended Range section. Double click to add this design to the build queue. Repeat for an Armored destroyer and a Colonizer destroyer as well. \\n\\n\\t\\t\\t When you exit the screen you can go back at any time - even in subsequent turns - to remove ships from the build queue, so long as they are still waiting for, or in the middle of, production.", + "TUTORIAL_PAGE7_Title": "Moving", + "TUTORIAL_PAGE7_Text1": "\\t\\t\\t Once you are ready to end the turn click “End Turn” at the bottom left. This will set building in motion and a new turn will begin. New ships will begin appearing every turn until your production orders are met. Once you have built ships, you can begin moving them around.\\n\\n", + "TUTORIAL_PAGE7_Text2": "\\t\\t\\t In the Strategy Screen, when you have a planet selected, like your home planet, you can see a list of all fleets stationed there. Click a fleet from the list, then click “Move” or “M”. \\n\\n", + "TUTORIAL_PAGE7_Text3": "\\t\\t\\t Move the mouse over a nearby star and a movement line will appear between it and your home planet – if any part of this line appears red, your fleet does not have to range to travel there without refueling. This is not a problem if you have a tanker with you to refuel ships along the way.\\n\\n\\t\\t\\t Left click on a star to select it as the destination for your fleet or click on the starting planet to cancel.", + "TUTORIAL_PAGE8_Title": "Node Travel", + "TUTORIAL_PAGE8_Text1": "\\t\\t\\t If you are playing Human or Hiver, how you move your fleets through the galaxy is unique.\\n\\n", + "TUTORIAL_PAGE8_Text2": "\\t\\t\\t Humans have developed a method of traveling between stars using space-time fractures, which they call Node Lines. Travel along these lines is extremely fast, but absolute. Human ships cannot refuel while traveling along node lines, so if any ships in a fleet do not have the range to cover the distance between two star systems, they will either have to find another route or a ship designed with greater range will have to take their place. \\n\\n", + "TUTORIAL_PAGE8_Text3": "\\t\\t\\t Human ships can travel off these Node Lines, but at slower-than-light speeds – this is usually reserved for desperate situations. At slower-than-light speeds human tankers can refuel in transit.\\n\\nThe Zuul also travel use Node drives, only they \"tunnel\" their own node lines rather than using natural lines as the Humans do. These lines must be maintained by sending Node boring ships across them from time to time, or they will collapse.", + "TUTORIAL_PAGE9_Title": "Hiver Gates", + "TUTORIAL_PAGE9_Text1": "\\t\\t\\t Hivers are a patient race and have never developed faster-than-light travel – they have however discovered a method of teleporting mass over great distances. Hiver fleets travel between systems at slower-than-light speeds, requiring a great many turns to traverse – however once there, they can set up one of their teleport Gate ships and ships can travel to any other gate, anywhere in the galaxy, in a single turn.\\n\\n", + "TUTORIAL_PAGE9_Text2": "\\t\\t\\t As such, playing the Hiver means keeping two things in mind – the first is that Hiver fleets traveling to a new planet should always take a gate ship along. The second is that gate ships are a juicy target that enemies will always attempt to destroy, so guard them carefully! \\n\\n", + "TUTORIAL_PAGE9_Text3": "\\t\\t\\t This web of gates has its limits – the amount of ships that can be moved around the gate system depends on the amount of active gates the player owns. Each deployed gate ship (special actions, such as deploying a gate ship, is explained in a later page) adds points to the gate network – the size of the network and how much of the traffic limit being used in a given turn is displayed at the top of the 3D map.", + "TUTORIAL_PAGE9_Text4": "\\t\\t\\t Any planet with a deployed gate in-system will have a gate marker.", + "TUTORIAL_PAGE10_Title": "Fleet Information", + "TUTORIAL_PAGE10_Text1": "\\t\\t\\t Once you have given a move command and you end your turn, the fleet will move out. It may take a couple of turns for them to reach their destination. This is good time to point out a few things about fleets. \\n\\n", + "TUTORIAL_PAGE10_Text2": "\\t\\t\\t When you select a fleet in transit or a planet with fleets stationed there, you will see to the left a list of every fleet, the ships in those fleets, where the fleet is moving to, how long it will take to get there, and to the right of each ship its fuel, range, and health status.\\n\\n\\t\\t\\t It is important to note that when a ship’s health is orange, it has taken a notable amount of damage, but if it is red, then the ship has suffered serious damage resulting in the loss of a section. If that section is the engine section – you will know, because the fuel / range listings will read 0/0 - that ship will not be able to travel between star systems.\\n\\n", + "TUTORIAL_PAGE10_Text3": "\\t\\t\\t If you click on “Manage Fleets” or “F”, you’ll be able to drag and drop ships between fleets, or even into newly created fleets – later on, when you have developed Command and Control technology, you will be able to set the ships in to custom formations and squads.", + "TUTORIAL_PAGE11_Title": "Planet Info", + "TUTORIAL_PAGE11_Text1": "\\t\\t\\t Once you arrive at a planet, you will learn some information about it – its name, climate hazard, size, available resources, as well as information about its economic viability – when you colonize a planet, you will have control of that economy and its development.\\n\\n", + "TUTORIAL_PAGE11_Text2": "\\t\\t\\t Climate hazards are different for each race in each game, so some games you may find yourself competing with another race for certain planets. In others you may not have to compete for them at all – which is not always as good as it sounds! \\n\\n", + "TUTORIAL_PAGE11_Text3": "\\t\\t\\t Regardless, any planet with a climate value plus or minus 500 off your perfect climate, you can colonize and terraform, though the worse the planet, the more expensive it is to transform. Anything past 500 and you cannot do anything with it – certain technologies can increase your terraforming abilities so you can deal with worse planets, but there will always be some that are just uninhabitable.", + "TUTORIAL_PAGE12_Title": "Colonizing", + "TUTORIAL_PAGE12_Text1": "\\t\\t\\t If you have a colonizer at a planet within your ability to terraform, you can click Special, and select Colonize. Once you end your turn and the new turn begins, you will have colonized the planet – new information and controls will appear, allowing you to tweak how you wish to develop the planet. \\n\\n", + "TUTORIAL_PAGE12_Text2": "\\t\\t\\t New colonies are vulnerable, so you should be prepared to protect them - as you will have to build up the infrastructure and population before they can efficiently produce new ships, building guard ships at another planet and then sending them to the new colony is not a bad idea.", + "TUTORIAL_PAGE13_Title": "Special Functions", + "TUTORIAL_PAGE13_Text1": "\\t\\t\\t There are a number of special abilities in the game – repair ships can fix damaged ships, tankers can refuel nearby fleets and both can be set to auto-refuel other ships.\\n\\n\\t\\t\\t You can also scuttle ships, order mining and refinery ships to begin operations, and the Hiver race can deploy their star spanning Gate ships. If you ever change your mind and wish to cancel an order, most of these special functions can be stopped or started through this drop-down menu. Keep in mind that once you commit to your turn, there is no going back on scuttled ships. Just as important is that even before you commit to your turn, refueling or repairs are finalized once you leave their pop-up windows.\\n\\n\\t\\t\\t Planets can refuel ships automatically, but have to be directed to repair ships, the same as a repair ship - just how much damage they can repair depends on the output of the planet.", + "TUTORIAL_PAGE14_Title": "Final Notes", + "TUTORIAL_PAGE14_Text1": "\\t\\t\\t Sword of the Stars is a deep and challenging game, but it is designed to be as accessible as possible. While not every aspect of the game is covered in this tutorial, the functions of everything in the game should be readily apparent to anyone familiar with the genre and easy to experiment with for anyone who is not.\\n\\n", + "TUTORIAL_PAGE14_Text2": "\\t\\t\\t The keys to the galaxy are now yours! \\n\\n\\t\\t\\t Try not to lose the place.", + "SCENARIO_CROWNJEWELS_TITLE": "Jewels Of The Crown", + "SCENARIO_CROWNJEWELS_DESC1": "\\t\\t\\t Hivers attack all comers in their genocidal fury. The Hiver Queen has died and her precious royal gems have gone missing. A faction has secreted the crown jewels on a hidden world, somewhere on the map. Without the crown jewels, no princess can become Queen—and the entire Hiver race has now become a headless giant, lashing out madly in all directions.", + "SCENARIO_CROWNJEWELS_OBJ1": "Human:\\n\\t\\t\\t Hold on to the Jewels long enough to complete a special research project.\\n\\n", + "SCENARIO_CROWNJEWELS_OBJ2": "Tarkas:\\n\\t\\t\\t Deliver the Jewels to your Homeworld and hold them there for 10 turns.\\n\\n", + "SCENARIO_CROWNJEWELS_OBJ3": "Liir:\\n\\t\\t\\t Deliver the Jewels to the Hiver Homeworld.\\n\\n", + "SCENARIO_CROWNJEWELS_RULES1": "n/a \\n", + "EVENTSUM_CROWNJEWELS_JEWELS_DETECTED": "Jewels Detected", + "EVENTMSG_CROWNJEWELS_JEWELS_DETECTED_ON": "The presence of the Jewels on %s has been revealed by one of your Deep Scan vessels.", + "EVENTMSG_CROWNJEWELS_JEWELS_DETECTED_NEAR": "The presence of the Jewels near %s has been revealed by one of your Deep Scan vessels.", + "EVENTSUM_CROWNJEWELS_JEWELS_RETRIEVED": "Jewels Retrieved!", + "EVENTMSG_CROWNJEWELS_JEWELS_RETRIEVED": "One of your ships in %s has retrieved the Jewels!", + "EVENTSUM_CROWNJEWELS_JEWELS_DELIVERED": "Jewels Delivered", + "EVENTMSG_CROWNJEWELS_JEWELS_DELIVERED": "You have delivered the Jewels to your homeworld.", + "EVENTSUM_CROWNJEWELS_PROJECT_UNLOCKED": "Special Project Proposed", + "EVENTMSG_CROWNJEWELS_PROJECT_UNLOCKED": "The special project for Jewels of the Crown has been proposed.", + "EVENTSUM_CROWNJEWELS_PROJECT_COMPLETE": "Special Project Complete!", + "EVENTMSG_CROWNJEWELS_PROJECT_COMPLETE": "The special project for Jewels of the Crown has completed.", + "EVENTSUM_CROWNJEWELS_PROJECT_CANCELLED": "Special Project Shutdown!", + "EVENTMSG_CROWNJEWELS_PROJECT_CANCELLED": "The special project for Jewels of the Crown has been terminated because the Jewels have been lost.", + "EVENTSUM_CROWNJEWELS_JEWELS_LOSTTO": "Jewels Lost!", + "EVENTMSG_CROWNJEWELS_JEWELS_LOSTTO": "You have lost the Jewels to %s.", + "EVENTSUM_CROWNJEWELS_JEWELS_RETRIEVEDFROM": "Jewels Retrieved!", + "EVENTMSG_CROWNJEWELS_JEWELS_RETRIEVEDFROM": "One of your ships in %s has retrieved the Jewels that %s lost.", + "EVENTSUM_CROWNJEWELS_JEWELS_LOST": "Jewels Lost!", + "EVENTMSG_CROWNJEWELS_JEWELS_LOST": "You have lost the Jewels.", + "EVENTSUM_CROWNJEWELS_JEWELS_TRANSFERRED": "Jewels Transferred", + "EVENTMSG_CROWNJEWELS_JEWELS_TRANSFERRED": "The Jewels have been transferred to a new ship in %s.", + "SPRJ_CROWNJEWELS": "Jewels of the Crown Project", + "CROWNJEWELSOBJ_LOCATE": "Locate and retrieve the missing Jewels.\\n\\n", + "CROWNJEWELSOBJ_LOCATE_DEEPSCAN": "A Deep Scan ship must be present to reveal the precise location of the Jewels at a system, or onboard another player's ship.\\n\\n", + "CROWNJEWELSOBJ_LOCATE_SALVAGE": "A Repair and Salvage ship must be present to retrieve the Jewels from a system when the Deep Scan reveals their location.\\n\\n", + "CROWNJEWELSOBJ_LOCATE_HAVEJEWELS": "(You are currently in possession of the Jewels. At the beginning of the turn they were known to be held by %s, onboard one %s.)", + "CROWNJEWELSOBJ_HUMAN": "Once the Jewels are in your possession, complete the new special research project available in the Research screen.", + "CROWNJEWELSOBJ_LIIR": "Deliver the Jewels to the Hiver homeworld %s.", + "CROWNJEWELSOBJ_LIIR_NOHOME": "Deliver the Jewels to the Hiver homeworld.", + "CROWNJEWELSOBJ_TARKAS_TAKEHOME": "Deliver the Jewels to your homeworld and hold them there for %s turns.", + "CROWNJEWELSOBJ_TARKAS_HOLD_ONETURN": "Hold the Jewels at your homeworld for 1 more turn!", + "CROWNJEWELSOBJ_TARKAS_HOLD_NTURNS": "Hold the Jewels at your homeworld for %s more turns!", + "SCENARIO_HIVERINVASION_TITLE": "Hungry Children", + "SCENARIO_HIVERINVASION_DESC1": "\\t\\t\\t The Hivers have lost their home. The Queen’s homeworld and all Her original colonies are gone, destroyed by a sun gone supernova.\\n\\n\\t\\t\\t Rather than accept a quick death for Her Children, the Queen used the last of Her resources to gather ships and provisions for dozens of Her strongest daughters, and is now leading them into the farthest reaches of space to conquer new lands and form a new Hiver Imperium.", + "SCENARIO_HIVERINVASION_DESC2": "\\t\\t\\t Hundreds of Hiver ships are coming, organized into dozens of fleets; they must colonize new worlds or face slow death in the void.\\n\\n\\t\\t\\t Can the other three races beat back the Hiver incursion before they become entrenched on new worlds, and turn into an unstoppable force?", + "SCENARIO_HIVERINVASION_OBJ1": "Human / Liir / Tarkas:\\n\\t\\t\\t Defeat the Hiver fleets.\\n\\n", + "SCENARIO_HIVERINVASION_OBJ2": "Hiver:\\n\\t\\t\\t Conquer the galaxy.\\n\\n", + "SCENARIO_HIVERINVASION_RULES1": "No special rules.", + "HIVERINVOBJ_HIVER_COLONIZE": "Gain a foothold in this sector of space so that our brothers may grow strong again.", + "HIVERINVOBJ_HIVER_KILLALL": "Defeat all threats to the Queen's coterie.", + "HIVERINVOBJ_OTHER_KILLHIVERS": "Defeat the hiver incursion.", + "SCENARIO_EARTHVSTARKAS_TITLE": "Upstart Apes", + "SCENARIO_EARTHVSTARKAS_DESC1": "\\t\\t\\t Throwing off the lingering effects of the Hiver attack, the human race steps cautiously away from their homeworld — and runs straight into the arms of the ancient and decadent Tarka Imperium. \\n\\n\\t\\t\\tThe scrappy humans will have to learn fast and be exceptionally clever in order to carve their own colonies from the far-flung outposts of an older empire — while the Tarka commander must balance the needs and demands of the great imperium against his new problem with this upstart race of talking monkeys!", + "SCENARIO_EARTHVSTARKAS_OBJ1": "Human:\\n\\t\\t\\t Build an empire of at least 10 worlds and hold them for 20 turns.\\n\\n", + "SCENARIO_EARTHVSTARKAS_OBJ2": "Tarkas:\\n\\t\\t\\t Conquer Earth and hold for 10 turns.\\n\\n", + "SCENARIO_EARTHVSTARKAS_RULES1": "1) Tarkas player researches at 1/50 normal speed.\\n\\n", + "SCENARIO_EARTHVSTARKAS_RULES2": "2) The Tarkas player can go as deep into debt as they wish, but for every 100K of debt, there is a 2% chance of the Tarka commander being “recalled to capital” to answer for mismanagement - if this happens, they have lost the game.\\n\\n", + "SCENARIO_EARTHVSTARKAS_RULES3": "3) Based on the changing whims of the Tarkas Emperor, limitations on what can be built and demands on how ships can be used will be made. The Tarkas commander will have to be resourceful.", + "SCENARIO_EARTHVSTARKAS_SOLFORCE": "Sol Force", + "SCENARIO_EARTHVSTARKAS_TARKAEMPIRE": "Tarka Empire", + "EVENTMSG_UPSTART_STANDING_INC": "Your standing has increased by %s.", + "EVENTMSG_UPSTART_STANDING_DEC": "Your standing has decreased by %s.", + "EVENTSUM_UPSTART_EMPIREORDER": "Message From The Emperor", + "EVENTSUM_UPSTART_SHIPSDELIVERED": "Ships Delivered", + "EVENTMSG_UPSTART_SHIPSDELIVERED": "You have successfully met the Emperor's demand for ships.", + "EVENTSUM_UPSTART_SHIPSNOTDELIVERED": "Ships Not Delivered", + "EVENTMSG_UPSTART_SHIPSNOTDELIVERED": "You failed to meet the Emperor's demand for ships.", + "EVENTSUM_UPSTART_MUSTEXPAND_SUCCESS": "Expansion Achievement", + "EVENTMSG_UPSTART_MUSTEXPAND_SUCCESS": "You have expanded the Empire sufficiently in the time allowed.", + "EVENTSUM_UPSTART_MUSTEXPAND_FAILED": "Expansion Failure", + "EVENTMSG_UPSTART_MUSTEXPAND_FAILED": "You failed to settle the required number of new colonies in the time allowed.", + "EVENTSUM_UPSTART_NEEDVICTORY_SUCCESS": "Significant Victory", + "EVENTMSG_UPSTART_NEEDVICTORY_SUCCESS": "You have achieved a significant victory in the time allowed.", + "EVENTSUM_UPSTART_NEEDVICTORY_FAILED": "No Significant Victory", + "EVENTMSG_UPSTART_NEEDVICTORY_FAILED": "You did not achieve a significant victory in the time allowed.", + "EVENTSUM_UPSTART_GIFTOFSHIPS": "Gift of Ships", + "EVENTMSG_UPSTART_GIFTOFSHIPS": "The Emperor has favored you with new ships!\\nThe new ships will arrive at %s.", + "EVENTSUM_UPSTART_LOSTCOLONY": "Empire Notes Lost Colony", + "EVENTMSG_UPSTART_LOSTCOLONY": "The Empire notes your loss of a colony.", + "EVENTSUM_UPSTART_KILLEDCOLONY": "Empire Recognizes Victory", + "EVENTMSG_UPSTART_KILLEDCOLONY": "The Empire recognizes your role in destroying the monkey colony at %s.", + "EVENTSUM_UPSTART_KILLEDSHIPS_DE": "Achievements in Battle", + "EVENTMSG_UPSTART_KILLEDSHIPS_DE": "The Empire recognizes your achievements in battle.\\nAnother 100 enemy destroyers have been defeated.", + "EVENTSUM_UPSTART_KILLEDSHIPS_CR": "Achievements in Battle", + "EVENTMSG_UPSTART_KILLEDSHIPS_CR": "The Empire recognizes your achievements in battle.\\nAnother 50 enemy cruisers have been defeated.", + "EVENTSUM_UPSTART_LOSTSHIPS_DE": "Losses in Battle", + "EVENTMSG_UPSTART_LOSTSHIPS_DE": "The Empire notes your losses in battle.\\nAnother 100 destroyers have been lost to the enemy.", + "EVENTSUM_UPSTART_LOSTSHIPS_CR": "Losses in Battle", + "EVENTMSG_UPSTART_LOSTSHIPS_CR": "The Empire notes your losses in battle.\\nAnother 50 cruisers have been lost to the enemy.", + "EVENTSUM_UPSTART_POORECONOMY_LVL1": "Drain on the Empire", + "EVENTMSG_UPSTART_POORECONOMY_LVL1": "The Empire notes your debt.", + "EVENTSUM_UPSTART_POORECONOMY_LVL2": "Drain on the Empire", + "EVENTMSG_UPSTART_POORECONOMY_LVL2": "The Empire is displeased with your financial situation.", + "EVENTSUM_UPSTART_POORECONOMY_LVL3": "Absurd Drain on the Empire", + "EVENTMSG_UPSTART_POORECONOMY_LVL3": "The Empire is appalled at your financing strategy.", + "EVENTSUM_UPSTART_GOODECONOMY": "Your Wealth is Recognized", + "EVENTMSG_UPSTART_GOODECONOMY": "The Empire recognizes your achievement of %s in savings.", + "EVENTSUM_UPSTART_WARNHUMANVICTORY": "Enemy Victory Imminent!", + "EVENTMSG_UPSTART_WARNHUMANVICTORY_ONETURN": "The talking monkeys will achieve victory in 1 turn!", + "EVENTMSG_UPSTART_WARNHUMANVICTORY_NTURNS": "The talking monkeys will achieve victory in %s turns!", + "EVENTSUM_UPSTART_WARNTARKASVICTORY": "Enemy Victory Imminent!", + "EVENTMSG_UPSTART_WARNTARKASVICTORY_ONETURN": "The enemy has settled on Earth and will achieve victory in 1 turn!", + "EVENTMSG_UPSTART_WARNTARKASVICTORY_NTURNS": "The enemy has settled on Earth and will achieve victory in %s turns!", + "UPSTARTOBJ_TARKAS_DEMANDS_SHIPS_TITLE": "The Emperor demands ships!", + "UPSTARTOBJ_TARKAS_DEMANDS_SHIPS_DESC_ONETURN": "You have 1 turn to deliver the following ships to %s:", + "UPSTARTOBJ_TARKAS_DEMANDS_SHIPS_DESC_NTURNS": "You have %s turns to deliver the following ships to %s:", + "UPSTARTOBJ_TARKAS_NOCRUISERS_ONETURN": "The Emperor fears your power!\\nNo new cruiser construction for another 1 turn.", + "UPSTARTOBJ_TARKAS_NOCRUISERS_NTURNS": "The Emperor fears your power!\\nNo new cruiser construction for another %s turns.", + "UPSTARTOBJ_TARKAS_SENDCASH_ONETURN": "The Empire requires cash!\\n%s of your income will continue to be sent to the Empire for another 1 turn.", + "UPSTARTOBJ_TARKAS_SENDCASH_NTURNS": "The Empire requires cash!\\n%s of your income will continue to be sent to the Empire for another %s turns.", + "UPSTARTOBJ_TARKAS_NOENERGYWEAPONS_ONETURN": "The Empire feels energy weapons are too decadent!\\nYou are unable to design or build ships with energy weapons for another 1 turn.", + "UPSTARTOBJ_TARKAS_NOENERGYWEAPONS_NTURNS": "The Empire feels energy weapons are too decadent!\\nYou are unable to design or build ships with energy weapons for another %s turns.", + "UPSTARTOBJ_TARKAS_MUSTEXPAND_ONETURN_ONESYS": "The Empire MUST expand!\\n1 turn remains to colonize 1 more system.", + "UPSTARTOBJ_TARKAS_MUSTEXPAND_ONETURN_NSYS": "The Empire MUST expand!\\n1 turn remains to colonize %s more systems.", + "UPSTARTOBJ_TARKAS_MUSTEXPAND_NTURNS_ONESYS": "The Empire MUST expand!\\n%s turns remain to colonize 1 more system.", + "UPSTARTOBJ_TARKAS_MUSTEXPAND_NTURNS_NSYS": "The Empire MUST expand!\\n%s turns remain to colonize %s more systems.", + "UPSTARTOBJ_TARKAS_NEEDVICTORY_ONETURN": "The Empire demands a Victory!\\n1 turn remains to destroy an enemy colony.", + "UPSTARTOBJ_TARKAS_NEEDVICTORY_NTURNS": "The Empire demands a Victory!\\n%s turns remain to destroy an enemy colony.", + "UPSTARTOBJ_TARKAS_DEMANDS_TRADE_ONETURN": "More trade goods from the provinces!\\nThe Empire demands more trade goods. Production is halved, and will continue to be halved for the next 1 turn.", + "UPSTARTOBJ_TARKAS_DEMANDS_TRADE_NTURNS": "More trade goods from the provinces!\\nThe Empire demands more trade goods. Production is halved, and will continue to be halved for the next %s turns.", + "UPSTARTOBJ_TARKAS_HOLDEARTH_ONETURN": "%s has been colonized.\\nHold it for 1 more turn to win!", + "UPSTARTOBJ_TARKAS_HOLDEARTH_NTURNS": "%s has been colonized.\\nHold it for %s more turns to win!", + "UPSTARTOBJ_TARKAS_TAKEEARTH": "Take %s for the Empire.", + "UPSTARTOBJ_TARKAS_MAINTAINSTANDING": "Maintain your standing with the Empire.\\nYour current standing is %s out of %s.\\nIf your standing falls below %s you will be recalled to capital and lose the game!", + "UPSTARTOBJ_HUMAN_EXPAND_ONESYS": "Expand your empire by 1 more system!", + "UPSTARTOBJ_HUMAN_EXPAND_NSYS": "Expand your empire by %s more systems!", + "UPSTARTOBJ_HUMAN_EXPAND_COMPLETE": "Your fledgling empire has taken root.", + "UPSTARTOBJ_HUMAN_HOLDEMPIRE_ONETURN": "Hold on to your new colonies for 1 more turn to win!", + "UPSTARTOBJ_HUMAN_HOLDEMPIRE_NTURNS": "Hold on to your new colonies for %s more turns to win!", + "UPSTARTOBJ_HUMAN_HOLDEMPIRE_COMPLETE": "Your new colonies are now well established.", + "UPSTARTOBJ_HUMAN_RETAKEEARTH": "Retake %s before the enemy can secure it!", + "SCENARIO_HOLYLANDS_TITLE": "Holy Lands", + "SCENARIO_HOLYLANDS_DESC1": "\\t\\t\\t Every sentient species has its own political aims and agendas — but they also have religious beliefs, and a sense of the sacred. The idea that a certain place is holy is universal among all races — and so is the notion of the spiritual pilgrimage.", + "SCENARIO_HOLYLANDS_OBJ1": "\\t\\t\\t At the beginning of the scenario, each player will be given the name and location of a holy place. You must go to this place and form a colony; when you have communed with this sacred planet, the name and location of the next holy planet on your spiritual path will be revealed. This will continue until you have built colonies on five sacred worlds; to win the game, you must hold these holy lands for ten turns.\\n\\n", + "SCENARIO_HOLYLANDS_RULES1": "1) Opponents will not be made aware of what planet's are on any other player's list.\\n", + "HOLYLANDSOBJ_DONE": "Done.", + "HOLYLANDSOBJ_HOLD_ONETURN": "Hold this sacred system for 1 more turn!", + "HOLYLANDSOBJ_HOLD_NTURNS": "Hold this sacred system for %s more turns!", + "HOLYLANDSOBJ_FIND": "Find and colonize this sacred system.", + "EVENTSUM_HOLYLANDS_PLAYER_NEAR_VICTORY": "%s Nearly Victorious!", + "EVENTSUM_HOLYLANDS_PLAYER_NEAR_VICTORY_ONETURN": "%s will achieve victory in 1 turn!", + "EVENTSUM_HOLYLANDS_PLAYER_NEAR_VICTORY_NTURNS": "%s will achieve victory in %s turns!", + "SCENARIO_CIVILWAR_TITLE": "A New Hope", + "SCENARIO_CIVILWAR_SOLFORCE_NAME": "Sol Force", + "SCENARIO_CIVILWAR_REBEL_NAME": "Frontier Alliance", + "SCENARIO_CIVILWAR_EVENTSUM_SYSTEM_OVERTHROWN_VICTIM": "%s Lost!", + "SCENARIO_CIVILWAR_EVENTMSG_SYSTEM_OVERTHROWN_VICTIM": "%s has taken over control of %s.", + "SCENARIO_CIVILWAR_EVENTSUM_SYSTEM_OVERTHROWN_VICTOR": "%s Overthrown!", + "SCENARIO_CIVILWAR_EVENTMSG_SYSTEM_OVERTHROWN_VICTOR": "You have taken over control of %s from %s.", + "SCENARIO_CIVILWAR_EVENTSUM_REBEL_VICTORY_ALARM": "Frontier Alliance Nears Victory", + "SCENARIO_CIVILWAR_EVENTMSG_REBEL_VICTORY_ALARM": "The Frontier Alliance will achieve victory in %s %s if they are not stopped!", + "SCENARIO_CIVILWAR_EVENTSUM_EARTH_DESTROYED": "%s Destroyed", + "SCENARIO_CIVILWAR_EVENTMSG_EARTH_DESTROYED": "The conflict between Sol Force and the Frontier Alliance as resulted in %s itself being destroyed.", + "SCENARIO_CIVILWAR_INGAME_SOLFORCE_OBJ1": "Eliminate all Frontier Alliance forces.", + "SCENARIO_CIVILWAR_INGAME_SOLFORCE_OBJ1B": "The Frontier Alliance will achieve victory in %s turns if not stopped!", + "SCENARIO_CIVILWAR_INGAME_REBEL_OBJ1": "Maintain control of %s systems for %s turns.\\n\\nor\\n\\nTake control of %s.", + "SCENARIO_CIVILWAR_DESC1": "\\t\\t\\t The Frontier Alliance attempts to split away from the militaristic bonds of SolForce. Earth rejects their claim to sovereignty and uses force to retrieve the wayward colonies. It would be a simple job, if it weren’t for the three alien races looking to exploit the division of the human race, and form alliances with the new human faction.", + "SCENARIO_CIVILWAR_OBJ1": "The Frontier Alliance:\\n\\t\\t\\t In order to win, the Frontier Alliance must maintain at least three worlds for 150 turns or capture Earth itself.\\n\\n", + "SCENARIO_CIVILWAR_OBJ2": "SolForce:\\n\\t\\t\\t SolForce wins if it can capture all Frontier worlds.\\n\\n", + "SCENARIO_CIVILWAR_OBJ3": "Liir / Hiver / Tarkas:\\n\\t\\t\\t How do they win?\\n\\n", + "SCENARIO_CIVILWAR_RULES1": "n/a \\n", + "SCENARIO_MASTERVOICE_TITLE": "His Master's Voice", + "SCENARIO_MASTERVOICE_DESC1": "\\t\\t\\t The ache to reconnect with The Great Masters burns inside you until you cannot stand it. At first your heard rumors of artifacts of The Great Masters. Then tangible facts were pulled from the minds of heretic slaves. Now you feel you are ready to act. You must follow the clues, wherever they are, and from them come that much closer to the gods.\\n\\n", + "SCENARIO_MASTERVOICE_RULES1": "\\t\\t\\t The clues must be assembled in order. As one objective is completed, the next will appear in the Objectives list.\\n\\n", + "SCENARIO_MASTERVOICE_OBJ1": "\\t\\t\\t Follow the objectives list to the location of the next clue, cleanse it of the heretics, and colonize it.\\n\\n", + "SCENARIO_MASTERVOICE_OBJ2": "\\t\\t\\t -\\n\\n", + "MASTERVOICEOBJ_RESEARCH_LANG": "We must learn more of the heathen %s tongue to further our research. It is critical!", + "MASTERVOICEOBJ_DEFEAT_HOME": "The %s infestation must be cleansed at its source: %s. Destroy the heretics and claim this system.", + "SCENARIO_BROKENEMPIRE_TITLE": "Lords of a Broken Empire", + "SCENARIO_BROKENEMPIRE_DESC1": "\\t\\t\\t The Emperor is dead - the Hanakuum needs a new, strong Var’Bente to rise up and unite the colony worlds before everything shatters to pieces. You are the Var’Kona of one of the three strongest provincial territories. You must dominate the other two, while dealing with the gutter trash, upstart colonies at the outer edges of Tarkan space. And if times were not interesting enough, there have been reports of raiding parties on Tarka colonies, and Tarka citizens reported missing... \\n\\n", + "SCENARIO_BROKENEMPIRE_RULES1": "\\t\\t\\t You must bring the 4 unaligned splinters of the empire under your control while fending off 2 other contenders for the crown. But don’t let the Zuul grow to strong, or you will have no Empire to claim.\\n\\n", + "SCENARIO_BROKENEMPIRE_OBJ1": "\\t\\t\\t There is only one objective in this scenario.\\n\\n", + "SCENARIO_BROKENEMPIRE_OBJ2": "\\t\\t\\t Rule or perish.\\n\\n", + "BROKENEMPIREOBJ_HIGHSCORE": "You have an opportunity to gain a strong tailhold here Var'kona. Earn greater respect than your foes by achieving the objectives below.\\n\\nCurrent score: %s", + "BROKENEMPIREOBJ_UNITEFACTIONS": "Bring other Tarkan factions under your banner by convincing them to ally with you, or make them submit to your power!\\n\\nProgress: %s of %s", + "BROKENEMPIREOBJ_KILLZUUL": "Eliminate the deadly Zuul menace and prove your ability to defend the Empire.", + "SCENARIO_ENDFLESH_TITLE": "The End of Flesh", + "SCENARIO_ENDFLESH_DESC1": "An AI rebellion has been loosed upon the galaxy, now the 6 races, former foes at one time or another, must band together in order to fight the merciless children of their own technology.", + "SCENARIO_ENDFLESH_RULES1": "One organic team composed of 5 players VS the AI Rebellion formed of 5 united AI rebels, one from each of the species of the organic team.", + "SCENARIO_ENDFLESH_OBJ1": "This is a fight to the death between flesh and machine for the the future of the galaxy. For the living, there can be only victory or extinction.", + "ENDFLESHOBJ_KILLAI": "This is a fight to the death between flesh and machine for the the future of the galaxy. For the living, there can be only victory or extinction.", + "SCENARIO_TUTORIAL_TITLE": "Basic Tutorial", + "SCENARIO_TUTORIAL_DESC1": "\\t\\t\\t Welcome to the Sword of the Stars tutorial!\\n\\n", + "SCENARIO_TUTORIAL_DESC2": "\\t\\t\\t Sword of the Stars is easy to learn, but a challenge to master. In this tutorial we will introduce you the essentials of how to play the game — once you understand them, it doesn’t take long before you’re comfortably playing. Advanced instructions on how to play the game can be found in the manual — take a moment to have a look through it. This tutorial will introduce you to the basics of the game, but the manual will take you through the game in detail.\\n\\n", + "SCENARIO_TUTORIAL_DESC3": "\\t\\t\\t To start this tutorial game, click “Create Game” below and you will be taken to the game lobby. There, you can set your game profile — name, race, avatars, badges, and player color. Depending on how brave you are feeling, you can include up to three AI players (click on an AI’s box to activate them).\\n\\n", + "SCENARIO_TUTORIAL_DESC4": "\\t\\t\\t As a first time player, we recommend you play as any race but the Hivers — you can try them out later, when you’re more comfortable with the game, as their method of moving between the stars is extremely powerful and unique — better to have some basic practice with the game first.\\n\\n", + "SCENARIO_TUTORIAL_DESC5": "\\t\\t\\t Ready? Then start the game — once you begin, a tutorial panel will appear to the right which you can refer to as often as you like.\\n\\n", + "SCENARIO_TUTORIAL_OBJ1": "\\t\\t\\t The tutorial game is a simple, random map and the goal is to conquer!\\n\\n", + "SCENARIO_TUTORIAL_OBJ2": "\\t\\t\\t Either way, the strategy portion of Sword of the Stars is turn-based, which means you will have lots of time to play with the game controls before you ever commit to your first turn.\\n\\n", + "SCENARIO_TUTORIAL_OBJ3": "\\t\\t\\t Beat your opponent and the galaxy is yours!\\n\\n", + "SCENARIO_TUTORIAL_RULES1": "\\t\\t\\t There are no special rules to this tutorial scenario, though you will have access to a special “Basics” window, which will provide helpful information on playing Sword of the Stars. This window can be expanded and collapsed using the arrow on its left edge.\\n\\n\\t\\t\\t If you find there is something you do not understand, a complete guide to every aspect to the game can be found in the manual.\\n\\n", + "MADE_UP_STRING": "Hang in there, Space Cowboy. You can play the game soon. Finish reading that manual.", + "NETERROR_CDKEY_INVALID": "CD key is invalid.", + "NETERROR_CDKEY_DISABLED": "CD key has been disabled.", + "NETERROR_CDKEY_INUSE": "CD key in use.", + "NETERROR_CDKEY_BADRESPONSE": "Unable to authenticate CD key. Bad response.", + "NETERROR_CDKEY_INVALIDAUTH": "Unable to authenticate CD key. Invalid authorization.", + "NETERROR_CDKEY_GENERIC": "Unable to authenticate CD key.", + "STARTUPERROR_CDKEY_MISSING": "(missing)", + "STARTUPERROR_CDKEY_INVALID": "Invalid CD key: %s\\n\\nYou may need to reinstall the application.", + "COMMON_DEFAULT_PLAYER_NAME": "Player", + "BUILD_QUEUE_TITLE": "Build Queue", + "TOOLTIP_WEAPON_TOTOGGLE": "Click On/Off", + "TOOLTIP_WEAPON_TOFIRE": "Click To Fire", + "TOOLTIP_WEAPON_TOLAUNCH": "Click To Launch", + "TOOLTIP_BIOMISSILE_CAPACITY": "Bio Missiles %s/%s", + "TOOLTIP_NODEMISSILE_CAPACITY": "Node Missiles %s/%s", + "TOOLTIP_SHUTTLE_CAPACITY": "Shuttles %s/%s", + "TOOLTIP_DRONE_CAPACITY": "Drones %s/%s", + "BUILD_TITLE": "Build", + "FLEETMAN_TITLE": "Manage Fleets", + "SLAVEMAN_TITLE": "Slave Manager", + "SLAVEMAN_OUTPUT": "Output: %s", + "SLAVEMAN_NOSYSTEM": "No system\\nselected.", + "SLAVEMAN_NOSLAVES": "No slaves\\nat\\n%s.", + "SLAVEMAN_DEATHRATE": "Death Rate: %s", + "SHIPSTATS_STAT_TACSPEED": "Tactical Speed", + "SPECIESNAME_HUMAN": "Human", + "SPECIESNAME_HIVER": "Hiver", + "SPECIESNAME_TARKAS": "Tarkas", + "SPECIESNAME_LIIR": "Liir", + "SPECIESNAME_ZUUL": "Zuul", + "SPECIESNAME_RANDOM": "Random", + "COMMON_SPEED": "Speed", + "SHIPSTATS_STAT_TACTURN": "Turning Speed", + "AIDIP_HUMAN_AID_ACKNOWLEDGE1": "Received, thank you.", + "AIDIP_TARKAS_AID_ACKNOWLEDGE1": "Received, thank you.", + "AIDIP_HIVER_AID_ACKNOWLEDGE1": "Received, thank you.", + "AIDIP_LIIR_AID_ACKNOWLEDGE1": "Received, thank you.", + "EVENTMSG_SYSKILL_FLEET_DESTROYED_VIANODE_LEAVING": "Navigation data for %s has changed. The local node paths have collapsed. %s was lost leaving the system.", + "GAMESETUP_TIME_QUERYBASE_LABEL": "Combat Query Time Limit", + "GAMESETUP_TIME_QUERYBASE_UNITS": "sec", + "GAMESETUP_TIME_QUERYBASE_MAX": "Unlimited", + "GAMESETUP_TIME_QUERYEXTRA_LABEL": "Combat Query, Time Per Additional Round", + "GAMESETUP_TIME_QUERYEXTRA_UNITS": "sec", + "TIMERSDLG_TITLE": "Game Time Limits", + "UICSTR_SETTIMERS": "Set Time Limits", + "COMBATSETUP_FIGHT_LABEL": "Fight Manually", + "COMBATSETUP_FIGHTIF_LABEL": "Fight Manually If Opponent Does", + "COMBATSETUP_PEACE_LABEL": "Auto Resolve Peacefully", + "COMBATSETUP_AUTO_LABEL": "Auto Resolve", + "COMBATSETUP_OBSERVE_LABEL": "Observe combat", + "COMBATSETUP_IGNORE_LABEL": "", + "COMBATSETUP_FIGHT_DESC": "Take control of your fleet in combat.", + "COMBATSETUP_FIGHTIF_DESC": "Take control of your fleet in combat only if you will be fighting another human player.", + "COMBATSETUP_PEACE_DESC": "No battle will occur if all opponents choose peace.", + "COMBATSETUP_AUTO_DESC": "AI controls your fleet in combat.", + "FLEETFILTER_LABEL_SHOWALL": "Show All", + "FLEETFILTER_LABEL_SELECT": "Select Filter", + "FLEETFILTER_NONE": "No Filter", + "FLEETFILTER_INTRANSIT": "In Transit", + "FLEETFILTER_INCOMBAT": "Recent Combat", + "FLEETFILTER_COLONIZE": "With Colonizers", + "FLEETFILTER_REFINE": "With Refineries", + "FLEETFILTER_MINE": "With Mining Ships", + "FLEETFILTER_REPAIR": "With Repair Ships", + "FLEETFILTER_REFUEL": "With Tankers", + "FLEETFILTER_GATE": "With Gate Ships", + "FLEETFILTER_COMMAND": "With CnC Ships", + "FLEETFILTER_NODEBORE": "With NodeBore Ships", + "FLEETFILTER_FREIGHTERS": "With Freighters", + "FLEETFILTER_PRISON": "With Slave Ships", + "FLEETSORT_NAME": "Fleet", + "FLEETSORT_LOCATION": "Location", + "FLEETSORT_DESTINATION": "Destination", + "FLEETSORT_ETA": "ETA", + "FLEETSORT_COMBAT": "Recent Combat", + "FLEETSORT_NUMSHIPS": "Ships", + "GAMEINFO_SCENARIO": "Scenario", + "GAMEINFO_NUMSTARS": "Stars", + "GAMEINFO_MAPSHAPE": "Map Shape", + "GAMEINFO_INCOMEMOD": "Economy", + "GAMEINFO_RESEARCHMOD": "Research", + "GAMEINFO_TURNTIME": "Turn Time", + "GAMEINFO_COMBATTIME": "Combat Time", + "GAMEINFO_TURN": "Turn", + "GAMEINFO_VERSION": "Version", + "GAMEINFO_ALLIANCES": "Alliances", + "GAMEINFO_RANDOMENC": "Encounters", + "COMBATOPTIONS_SELECTCOMMAND_LABEL": "Select Command Fleet", + "COMBATOPTIONS_LABEL": "Options", + "PLAYERFLEETS_TITLE_FLEETS": "Fleets", + "PLAYERFLEETS_TITLE_SHIPS": "Ships", + "EVENTMSG_SAVINGS_BONUS": "Treasury is increased by %s.", + "CHATCHANNEL_LOBBY": "[Lobby]", + "UICSTR_GUARD": "Flag As Guard", + "ENCOUNTERNAME_SLAVERSREFUEL": "Slavers", + "SLAVERSREFUEL_ASSAULT_DESIGNNAME": "Slaver Ship", + "SLAVERSREFUEL_TANKER_DESIGNNAME": "Slaver Tanker", + "EVENTSUM_SLAVERSREFUEL_FIGHT": "Slavers %s", + "SHIPACTIONWARNING_FLEETMOVING": "%s currently has move orders. Do you wish to cancel them and continue?", + "OPTIONS_PARTICLELODSCALE": "Particle Distance:", + "OPTIONS_ALWAYS": "Always", + "OPTIONS_LESS": "Less", + "OPTIONS_MORE": "More", + "COMMON_ON": "On", + "COMMON_OFF": "Off", + "COMMON_ENABLED": "Enabled", + "COMMON_DISABLED": "Disabled", + "EVENTSUM_MININGHALTED_ENEMY": "Mining Halted", + "EVENTMSG_MININGHALTED_ENEMY": "Mining operations at %s have been halted due to enemy activity in the system.", + "EVENTSUM_REFININGHALTED_ENEMY": "Refining Halted", + "EVENTMSG_REFININGHALTED_ENEMY": "Refining operations at %s have been halted due to enemy activity in the system.", + "LOBBYSTATUS_TITLE": "Game Status", + "LOBBYSTATUS_STRATEGY_ROUND": "Strategic round...", + "LOBBYSTATUS_COMBAT_ROUND": "Resolving combat...", + "LOBBYSTATUS_QUERYING_ROUND": "Querying for combat...", + "LOBBYSTATUS_TIME": "Estimated time remaining: %s", + "LOBBYSTATUS_PLAYERS": "%s of %s players still playing.", + "LOBBYSTATUS_BATTLES": "%s battles in progress, %s of %s remaining.", + "PLAYERSETUP_TEAM_LABEL": "Select Team", + "GAMESETUP_OPTIONS_TEAMS": "Teams", + "MAPSHAPE_DISK": "Disk", + "FLEETACTION_GUARDING": "Guarding", + "GAMEINFO_TEAMS": "Teams", + "FLEETSORT_GUARDS": "Guards", + "RESERVESSORT_DESIGN": "Design", + "RESERVESSORT_CLASS": "Class", + "RESERVESSORT_HEALTH": "Health", + "SCENARIO_TOURNAMENT_TITLE": "Tourney Space", + "SCENARIO_TOURNAMENT_DESC1": "\\t\\t\\t Welcome to the SolForce competition simulator. This is where students can test their skills with each other on a relatively level playing field lacking many of the X-Factors more advanced officer candidates are trained to expect and counter.\\n\\n", + "SCENARIO_TOURNAMENT_OBJ1": "\\t\\t\\t Defeat all enemy players.\\n", + "SCENARIO_TOURNAMENT_RULES1": "\\t\\t\\t The following constraints have been imposed on the simulated galaxy.\\n\\n", + "SCENARIO_TOURNAMENT_RULES2": "\\t\\t\\t - 4 players maximum\\n", + "SCENARIO_TOURNAMENT_RULES3": "\\t\\t\\t - 60 stars\\n", + "SCENARIO_TOURNAMENT_RULES4": "\\t\\t\\t - All players will play the same race selected by the Game Master.\\n", + "SCENARIO_TOURNAMENT_RULES5": "\\t\\t\\t - Climate hazard for systems is 200 for every player.\\n", + "SCENARIO_TOURNAMENT_RULES6": "\\t\\t\\t - Players will have access to all technologies for their species.\\n", + "SCENARIO_TOURNAMENT_RULES7": "\\t\\t\\t - All planet sizes are 6-8 (excluding home systems, which are 10).\\n", + "SCENARIO_TOURNAMENT_RULES8": "\\t\\t\\t - Distance between stars is 5-6 ly.\\n", + "SCENARIO_TOURNAMENT_RULES9": "\\t\\t\\t - Random Events are off.\\n", + "EVENTSUM_MININGHALTED_DAMAGED": "Mining Halted", + "EVENTMSG_MININGHALTED_DAMAGED": "Mining ship has sustained heavy damage and cannot continue operations.", + "EVENTSUM_DUMPINGHALTED_DAMAGED": "Ore Lost", + "EVENTMSG_DUMPINGHALTED_DAMAGED": "Mining ship has sustained heavy damage and cannot continue operations.", + "EVENTSUM_REFININGHALTED_DAMAGED": "Refining Halted", + "EVENTMSG_REFININGHALTED_DAMAGED": "Refinery has sustained heavy damage and cannot continue operations.", + "COMMON_TEAM": "Team", + "SYSTEMMSG_TURNTIME_CHANGED_UNLIMITED": "Strategic turn time has changed to unlimited.", + "SYSTEMMSG_TURNTIME_CHANGED": "Strategic turn time has changed to %s.", + "SYSTEMMSG_COMBATTIME_CHANGED": "Combat time has changed to %s.", + "SYSTEMMSG_QUERYTIME_CHANGED": "Combat query time has changed to %s.", + "SYSTEMMSG_QUERYTIME_CHANGED_UNLIMITED": "Combat query time has changed to unlimited.", + "SYSTEMMSG_TIMECHANGE_NOTIFY": "Time limit changes take affect the next turn (or the next combat phase).", + "EVENTSUM_ALIEN_INCOMING": "Alien Fleet Detected", + "EVENTMSG_ALIEN_INCOMING": "Alien Fleet Detected", + "EVENTSUM_ENEMY_INCOMING": "Enemy Fleet Detected", + "EVENTMSG_ENEMY_INCOMING": "Enemy Fleet Detected", + "LOBBYSTATUS_BATTLES_ONE": "%s battle in progress, %s of %s remaining.", + "PROCESSING_TITLE": "Processing...", + "SECTIONNAMEABBR_DEDefencePlatform": "LD", + "SECTIONNAMEABBR_CRDefencePlatform": "MD", + "SECTIONNAMEABBR_DNDefencePlatform": "HD", + "SECTIONNAMEABBR_DEExtendedRange": "ER", + "SECTIONNAMEABBR_CRExtendedRange": "HVY ER", + "COMBATLAUNCH_AISLAVE_SUBVERTED_1SHIP": "AI Slaves technology has allowed you to take control of a rebelling AI ship.", + "COMBATLAUNCH_AISLAVE_SUBVERTED_NSHIPS": "AI Slaves technology has allowed you to take control of %s rebelling AI ships.", + "COMBATLAUNCH_AISLAVE_CRIPPLED_1SHIP": "AI Slaves technology has crippled a rebelling AI ship.", + "COMBATLAUNCH_AISLAVE_CRIPPLED_NSHIPS": "AI Slaves technology has crippled %s rebelling AI ships.", + "COMBATLAUNCH_AIVIRUS_CRIPPLED_1SHIP": "AI Virus technology has crippled a rebelling AI ship.", + "COMBATLAUNCH_AIVIRUS_CRIPPLED_NSHIPS": "AI Virus technology has crippled %s rebelling AI ships.", + "POLMAP_VIEWNAME_POLITICAL": "Political", + "POLMAP_VIEWNAME_ALLIANCE": "Alliances", + "POLMAP_VIEWNAME_COMBAT": "Recent Combats", + "POLMAP_VIEWNAME_MILITARY": "Military", + "POLMAP_GENERATING_MAPS": "Analyzing Intel...", + "COMMDEC_I_WANT_NAME": "I Want...", + "COMMDEC_I_WANT_FORMAT": "I want %s.", + "COMMDEC_I_DONT_WANT_NAME": "I Don't Want...", + "COMMDEC_I_DONT_WANT_FORMAT": "I don't want %s.", + "COMMDEC_I_SAW_NAME": "I Saw...", + "COMMDEC_I_SAW_FORMAT": "I saw %s.", + "COMMREQ_SYSTEM_STATS_NAME": "Request System Info", + "COMMREQ_SYSTEM_STATS_FORMAT": "Send me the information you have for %s.", + "COMMDEC_SYSTEM_STATS_NAME": "Send System Info", + "COMMDEC_SYSTEM_STATS_FORMAT": "I'm sending you the information I have for %s.", + "COMMDEC_MY_STATS_NAME": "Send Info", + "COMMDEC_MY_STATS_FORMAT": "I'm sending you my information.", + "COMMREQ_RALLY_AT_NAME": "Rally", + "COMMREQ_RALLY_AT_FORMAT": "Rally your ships at %s.", + "COMMREQ_ATTACK_AT_NAME": "Attack", + "COMMREQ_ATTACK_AT_FORMAT": "Attack %s.", + "COMMREQ_DEFEND_AT_NAME": "Defend", + "COMMREQ_DEFEND_AT_FORMAT": "Defend %s.", + "COMMDEC_SEVERED_ALLIANCE_NAME": "I have severed my alliance with...", + "COMMDEC_SEVERED_ALLIANCE_FORMAT": "I have severed my alliance with %s.", + "COMMREQ_SEVER_ALLIANCE_NAME": "Sever your alliance with...", + "COMMREQ_SEVER_ALLIANCE_FORMAT": "Sever your alliance with %s.", + "COMMREQ_MONEY_NAME": "Request Money", + "COMMREQ_MONEY_FORMAT": "I need some money.", + "COMMREQ_RESEARCH_NAME": "Request Research", + "COMMREQ_RESEARCH_FORMAT": "I need some research scientists.", + "COMMREQ_DISPOSITION_NAME": "Disposition Request", + "COMMREQ_DISPOSITION_FORMAT": "What are your thoughts on the status of our diplomatic relations?", + "COMMREQ_HARASS_PLAYER_NAME": "Harass Player", + "COMMREQ_HARASS_PLAYER_FORMAT": "Harass %s.", + "COMMREQ_HARASS_SYSTEM_NAME": "Harass System", + "COMMREQ_HARASS_SYSTEM_FORMAT": "Harass %s.", + "COMMREQ_STOP_HARASSING_ME_NAME": "Stop Harassing Me", + "COMMREQ_STOP_HARASSING_ME_FORMAT": "Stop harassing me!", + "COMMREQ_STOP_HARASSING_PLAYER_NAME": "Stop Harassing Player", + "COMMREQ_STOP_HARASSING_PLAYER_FORMAT": "Stop harassing %s.", + "COMMREQ_STOP_HARASSING_SYSTEM_NAME": "Stop Harassing System", + "COMMREQ_STOP_HARASSING_SYSTEM_FORMAT": "Stop harassing %s.", + "COMMDEC_CURSE_NAME": "Curse", + "COMMDEC_CURSE_FORMAT": "Curse you!", + "COMMDEC_THANKS_NAME": "Thank", + "COMMDEC_THANKS_FORMAT": "Thank you!", + "COMMDEC_SORRY_NAME": "Sorry", + "COMMDEC_SORRY_FORMAT": "Sorry.", + "COMMDEC_I_HATE_NAME": "I Hate", + "COMMDEC_I_HATE_FORMAT": "I hate %s.", + "COMMDEC_I_LIKE_NAME": "I Like", + "COMMDEC_I_LIKE_FORMAT": "I like %s.", + "COMMDEC_SYSTEM_NOTES_NAME": "Send System Notes", + "COMMDEC_SYSTEM_NOTES_FORMAT": "I'm sending you my notes for %s.", + "COMMREQ_STOP_MINING_NAME": "Stop Mining", + "COMMREQ_STOP_MINING_FORMAT": "Stop mining so much!", + "COMMREQ_STOP_COLONIZING_NAME": "Stop Colonizing", + "COMMREQ_STOP_COLONIZING_FORMAT": "You're taking all the good planets!", + "COMMRECIP_SELTEXT_ALL": "Broadcast", + "COMMRECIP_SELTEXT_ALLIANCE": "Alliance", + "COMMEXP_SELTEXT_URGENT": "ASAP", + "COMMEXP_SELTEXT_NEVER": "Never Expires", + "COMMEXP_MSGTEXT_URGENT": "ASAP!", + "COMMEXP_MSGTEXT_NOTURNS": "Expired.", + "COMMEXP_MSGTEXT_BYTURN": "By turn %s.", + "COMMEXP_MSGTEXT_1TURN": "In 1 turn.", + "COMMEXP_MSGTEXT_NTURNS": "In %s turns.", + "COMMMSG_INTRO": "%s said:", + "COMMSYSPAGE_CHAT": "Chat", + "COMMSYSPAGE_BUILDER": "Compose", + "COMMSYSPAGE_INBOX": "Incoming", + "COMMSYSPAGE_OUTBOX": "Outgoing", + "COMMTAB_OWNED": "Owned", + "COMMTAB_ALLIED": "Allied", + "COMMTAB_ENEMY": "Enemy", + "COMMTAB_EXPLORED": "Explored", + "COMMTAB_UNEXPLORED": "Unexplored", + "COMMTAB_PLAYERS": "Players", + "COMMTAB_RECIPIENTS": "Recipients", + "COMMTAB_EXPIRES": "Turns To Expire", + "COMMTAB_MESSAGE_GENERAL": "General", + "COMMTAB_MESSAGE_INFO": "Info", + "COMMTAB_MESSAGE_REQUEST": "Request", + "SWARM_FLEETNAME": "Swarm Infestation", + "SWARM_HIVE_DESIGNNAME": "Swarm Hive", + "SWARM_LARVA_DESIGNNAME": "Swarm Queen Larva", + "COMBATREPORT_SHIPS_NAME": "Class Name", + "COMBATREPORT_SHIPS_TOTAL": "Total", + "COMBATREPORT_SHIPS_LOST": "Lost", + "COMBATREPORT_SHIPS_DAMGIVEN": "Inflicted", + "COMBATREPORT_SHIPS_DAMTAKEN": "Taken", + "COMBATREPORT_ALLIES": "Allies", + "COMBATREPORT_ENEMIES": "Enemies", + "COMBATREPORT_LOSTSECTION": "Reporting Lost %s: %s", + "COMBATREPORT_WEAPONS_TITLE": "Overall Weapons Damage", + "COMBATREPORT_NOSHIPS": "No Ships", + "INTEL_TITLE": "Intel Analysis", + "INTEL_NOINTEL": "No Intel Available", + "INTEL_SHIPAREA_TITLE_NOSHIPS": "Last Ships Observed", + "INTEL_SHIPAREA_TITLE_1SHIP": "Last Ship Observed", + "INTEL_SHIPAREA_TITLE_NSHIPS": "Last %s Ships Observed", + "INTEL_TECHAREA_TITLE": "Known Empire Technology", + "INTEL_SHIPHEADER_NAME": "Class Name", + "INTEL_SHIPHEADER_TECHS": "Technologies", + "INTEL_SHIPHEADER_WEAPONS": "Weapons", + "STATSGRAPH_POPULATION": "Population", + "STATSGRAPH_TRADE": "Trade Income", + "STATSGRAPH_SAVINGS": "Savings", + "STATSGRAPH_COLONIES": "Colonies", + "STATSGRAPH_TECHS": "Techs", + "STATSGRAPH_BATTLES": "Battles", + "STATSGRAPH_SHIPS": "Ships", + "STATSGRAPH_SHIPS_KILLED": "Ships Killed", + "STATSGRAPH_SHIPS_LOST": "Ships Lost", + "STATSPAGE_ALLTURNS": "All Turns", + "STATSGRAPH_RANGE_LABEL": "Turns To Display", + "STATSGRAPH_LEGEND_LABEL": "Legend", + "TRADEROUTE_FREIGHTERS": "Freighters", + "TRADEROUTE_INCOME": "Income", + "TRADEROUTE_STATUS": "Status", + "TRADESECTOR_INCOME": "Income", + "TRADESECTOR_STATUS": "Status", + "TRADESECTOR_UNSECURE": "Sector is unsecured.", + "TRADESECTOR_SECURE": "Sector is secure.", + "TRADESECTOR_MAX_DISTANCE": "Maximum Route Length", + "TRADESECTOR_NUMROUTES": "Routes", + "TRADESECTOR_FREIGHTERS": "Freighters", + "TROUTESTATUS_POTENTIAL": "Inactive", + "TROUTESTATUS_DEAD": "Shutting Down", + "TROUTESTATUS_NEW": "New", + "TROUTESTATUS_DEVELOPING": "Developing", + "TROUTESTATUS_DEVELOPING_1TURN": "1 Turn To Establish", + "TROUTESTATUS_DEVELOPING_NTURNS": "%s Turns To Establish", + "TROUTESTATUS_ACTIVE": "Established", + "SYSTEM_NOTES_ADDED": "Added by: %s, Turn %s", + "SHIPSET_TITLE_SHIPS": "Ships", + "SHIPSET_TITLE_SATS": "Sats", + "COMMON_MOVETOTOP": "Move To Top", + "COMMON_MOVETOBTM": "Move To End", + "DIPSCREEN_NEEDTRANS": "Research %s to engage in diplomatic relations with this player.", + "DIPSCREEN_NEEDTRANS_NOTRANS": "Unable to determine this player's diplomatic agreements.", + "PLAGUENAME_ZUUL": "Zuul Infestation", + "EVENTSUM_ZUULINFEST_SPREAD": "%s Spreads %s", + "EVENTMSG_ZUULINFEST_SPREAD": "%s has carried %s to %s and caused an outbreak.", + "EVENTSUM_ZUULINFEST_CONTAINED": "%s contained on %s.", + "EVENTMSG_ZUULINFEST_CONTAINED": "%s contained on %s.", + "EVENTSUM_ZUULINFEST_CONTINUES": "Zuul Infestation Continues on %s", + "EVENTMSG_ZUULINFEST_CONTINUES": "Zuul infestation continues on %s.", + "EVENTSUM_ZUULINFEST_DESTROYEDBY": "Zuul Infestation Wipes Out %s", + "EVENTMSG_ZUULINFEST_DESTROYEDBY": "Zuul infestation has decimated the population of %s.", + "EVENTSUM_ZUULINFEST_ASSIMILATED": "Colony Lost!", + "EVENTMSG_ZUULINFEST_ASSIMILATED": "Zuul infestation has killed the entire population of %s. The system now belongs to the Zuul.", + "EVENTSUM_ZUULINFEST_STRIKE": "Zuul Infestation on %s", + "EVENTMSG_ZUULINFEST_STRIKE": "Zuul infestations have been reported at bombardment sites on %s.", + "GIVEAID_RESEARCH_UNITS": "%", + "GIVEAID_TURNS_MIN": "1 Turn", + "GIVEAID_TURNS_MAX": "Unlimited", + "GIVEAID_TURNS_UNITS": "Turns", + "GIVEAID_NOSUMMARY": "No aid.", + "GIVEAID_SAVINGSLABEL": "Give Savings", + "GIVEAID_SAVINGSAVAIL": "(%s available)", + "GIVEAID_RESEARCHLABEL": "Give Research", + "GIVEAID_RESEARCHAVAIL": "(%s available)", + "GIVEAID_TITLE": "Aid Manager", + "GIVEAID_CONFIRM": "Confirm", + "GIVEAID_SAVINGS_1TURN": "Giving %s from savings next turn.", + "GIVEAID_SAVINGS_NTURNS": "Giving %s from savings for %s turns.", + "GIVEAID_SAVINGS_UNLIMITED": "Giving %s from savings for unlimited turns.", + "GIVEAID_RESEARCH_1TURN": "Giving %s of research next turn.", + "GIVEAID_RESEARCH_NTURNS": "Giving %s of research for %s turns.", + "GIVEAID_RESEARCH_UNLIMITED": "Giving %s of research for unlimited turns.", + "GIVEAID_SELECTPLAYER": "Select Player", + "GIVEAID_CLEAR": "Clear", + "EVENTSUM_PLAYER_SURRENDERED_TO": "%s Surrenders", + "EVENTMSG_PLAYER_SURRENDERED_TO": "%s has surrendered to %s.", + "WEAPON_MONITOR_DUALMASS": "Dual Mass Driver", + "WEAPON_MONITOR_MASS": "Mass Driver", + "WEAPON_MONITOR_MIS": "Planet Missile", + "EVENTSUM_LOSTINNODESPACE_ENGINES_1SHIP": "Ship Lost!", + "EVENTSUM_LOSTINNODESPACE_ENGINES_NSHIPS": "Ships Lost!", + "EVENTSUM_LOSTINNODESPACE_ENGINES_1FLEET": "Fleet Lost!", + "EVENTSUM_LOSTINNODESPACE_ENGINES_NFLEETS": "Fleets Lost!", + "EVENTSUM_LOSTINNODESPACE_NOBORE_1FLEET": "Fleet Lost!", + "EVENTSUM_LOSTINNODESPACE_NOBORE_NFLEETS": "Fleets Lost!", + "EVENTMSG_LOSTINNODESPACE_ENGINES_1SHIP": "1 ship with damaged engines was lost in nodespace.", + "EVENTMSG_LOSTINNODESPACE_ENGINES_NSHIPS": "%s ships with damaged engines were lost in nodespace.", + "EVENTMSG_LOSTINNODESPACE_NOBORE_1SHIP": "The NodeBore ship with %s was destroyed. 1 ship was lost when the node path collapsed.", + "EVENTMSG_LOSTINNODESPACE_NOBORE_NSHIPS": "The NodeBore ship with %s was destroyed. %s ships were lost when the node path collapsed.", + "DESIGN_WEAPONS_TITLE_GROUPMODE": "Weapon Groups", + "WEAPONLIST_MOUNTINFO_1MOUNT": "%s Mount", + "WEAPONLIST_MOUNTINFO_NMOUNTS": "%s %s Mounts", + "WEAPONLIST_MOUNTINFO_NMOUNTS_NODESC": "%s Mounts", + "SAVEGAME_COLLECTING_TURNDATA": "Collecting turn data from other players...", + "SAVEGAME_SENDING_TURNDATA": "Sending turn data to host...", + "SYSINFO_BTNTTIP_ABANDON": "Abandon System", + "POLMAP_VIEWNAME_SENSORNET": "Sensor Network", + "COMMON_GAMEPAUSED": "Paused", + "COMMON_MOTD": "Message of the Day", + "TOOLTIP_BARBUTTON_SENSORNET": "Toggle Sensor Network", + "SOTS_GAME_ENDTURN_AUTOSAVE": "(Autosave EndTurn)", + "SOTS_GAME_ENDTURN_AUTOSAVEBACKUP": "(Autosave EndTurn Backup)", + "EVENTSUM_FREIGHTERS_REASSIGNED": "Freighters Reassigned To %s", + "EVENTMSG_FREIGHTERS_REASSIGNED": "Idle freighters from %s have been reassigned to %s to begin trading.", + "CROWDEFENDERS_FLEETNAME": "Scout", + "CROWDEFENDERS_DESIGNNAME_DEARMOR": "Scout", + "ENCOUNTERNAME_CROWDEFENDERS": "Unknown Vessels", + "EVENTSUM_CROWDEFENDERS_FIGHT": "Unknown Vessels %s", + "EVENTMSG_CROWDEFENDERS_UNRESOLVED": "You were attacked by an unknown alien ship.", + "EVENTMSG_CROWDEFENDERS_ENTITYVICTORY": "You were attacked by an unknown alien ship.", + "EVENTMSG_CROWDEFENDERS_ENTITYDEFEAT": "You were attacked by an unknown alien ship.", + "EMPIRE_TABTITLE_TRADE": "Trade", + "SECTORSUMMARY_TITLE": "Trade Sectors", + "SECTORSUMMARY_BUILD_FREIGHTERS_BUTTON": "Build Freighter", + "MISC_GATE_TRAFFIC": "Gate Traffic", + "FLEETMENUITEM_CREATE_FLEET": "Add To New Fleet", + "FLEETMENUITEM_SPLIT_FLEET": "Split Ships", + "HOTKEYS_TITLE": "Key Bindings", + "HOTKEYS_TAB_GENERAL": "General", + "HOTKEYS_PAGE_GENERAL": "General Key Commands", + "HOTKEYS_TAB_STRATEGY": "Strategy", + "HOTKEYS_PAGE_STRATEGY": "Strategy Key Commands", + "HOTKEYS_TAB_COMBAT": "Combat", + "HOTKEYS_PAGE_COMBAT": "Combat Key Commands", + "HOTKEYS_UNBOUND": "", + "HOTKEYS_SECTION_GENERAL": "", + "HOTKEYS_SECTION_TAC_STANCE": "Stance", + "HOTKEYS_SECTION_TAC_SHIPCOMMAND": "Commands", + "HOTKEYS_SECTION_TAC_DISPLAY": "Display", + "HOTKEYS_SECTION_TAC_CAMERA": "Camera", + "HOTKEYS_SECTION_TAC_MISC": "Miscellaneous", + "HOTKEYS_SECTION_STRAT_SCREEN": "Windows/Screens", + "HOTKEYS_SECTION_STRAT_COMMAND": "Commands", + "HOTKEYS_SECTION_STRAT_SELECTION": "Selection", + "HOTKEYS_SECTION_STRAT_DISPLAY": "Display", + "HOTKEYS_SECTION_STRAT_MISC": "Miscellaneous", + "HOTKEYS_DISCLAIMER": "Key bindings can be changed in the profile ini file.", + "UICSTR_SHOW_TOOLTIP": "Show Tooltip", + "UICSTR_HOTKEYS": "Key Bindings", + "UICSTR_BEGIN_CHAT": "Open Chat", + "UICSTR_PREV_COLONY": "Select Previous Colony", + "UICSTR_NEXT_COLONY": "Select Next Colony", + "UICSTR_PREV_IDLE_FLEET": "Select Previous Idle Fleet", + "UICSTR_NEXT_IDLE_FLEET": "Select Next Idle Fleet", + "UICSTR_PREV_TRADESECTOR": "Select Previous Trade Sector", + "UICSTR_NEXT_TRADESECTOR": "Select Next Trade Sector", + "UICSTR_TOGGLE_PLAYERS": "Toggle Player List", + "UICSTR_TOGGLE_OBJECTIVES": "Objectives", + "UICSTR_TOGGLE_TRADE": "Aid", + "UICSTR_TOGGLE_ALLY": "Diplomacy", + "UICSTR_TOGGLE_RANKS": "Ranks", + "UICSTR_TOGGLE_EVENTS": "Events", + "UICSTR_TOGGLE_SLAVES": "Slave Manager", + "UICSTR_NOTES": "System Notes", + "UICSTR_FOCUS": "Focus", + "UICSTR_ZOOM": "Zoom", + "UICSTR_ENDTURN": "End Turn", + "UICSTR_BEGIN_COMM": "Open Comm", + "UICSTR_TAC_TIMECOMPRESS_INC": "Speed Up Time", + "UICSTR_TAC_TIMECOMPRESS_DEC": "Slow Down Time", + "UICSTR_TAC_MANEUVER_ROLL_RIGHT": "Roll Right", + "UICSTR_TAC_MANEUVER_ROLL_LEFT": "Roll Left", + "UICSTR_TAC_FOCUS_REINFORCEMENTS": "Focus On Reinforcements", + "UICSTR_TAC_ZOOM": "Zoom", + "UICSTR_TAC_TOGGLE_AEAUTOFIRE": "Toggle AE Autofire", + "UICSTR_TAC_TOGGLE_SHIPOVERLAY": "Toggle Ship Overlay", + "UICSTR_TAC_FRAMERATE": "Toggle Framerate", + "UICSTR_TAC_NEXT_ENEMY": "Next Enemy", + "UICSTR_TAC_PREV_ENEMY": "Previous Enemy", + "UICSTR_TAC_RETREAT": "Selection Retreat", + "UICSTR_TAC_BREAK_OFF": "Selection Break Off To Back Line", + "UICSTR_TAC_NORMAL": "Selection Normal", + "UICSTR_TAC_STANDOFF": "Selection Stand Off", + "UICSTR_TAC_CLOSE_TO_ATTACK": "Selection Close To Attack", + "UICSTR_TAC_PURSUE": "Selection Pursue", + "UICSTR_TAC_FLEET_RETREAT": "Fleet Retreat", + "UICSTR_TAC_FLEET_NORMAL": "Fleet Normal", + "UICSTR_TAC_FLEET_STANDOFF": "Fleet Stand Off", + "UICSTR_TAC_FLEET_CLOSE_TO_ATTACK": "Fleet Close To Attack", + "UICSTR_TAC_FLEET_PURSUE": "Fleet Pursue", + "UICSTR_TAC_FLEET_TOGGLE_HOLD_FIRE": "Fleet Hold Fire", + "KEYID_UNKNOWN": "NULL", + "KEYID_BACKSPACE": "BACKSPACE", + "KEYID_TAB": "TAB", + "KEYID_CLEAR": "CLEAR", + "KEYID_RETURN": "RETURN", + "KEYID_PAUSE": "PAUSE", + "KEYID_ESCAPE": "ESCAPE", + "KEYID_SPACE": "SPACE", + "KEYID_EXCLAIM": "EXCLAIM", + "KEYID_QUOTEDBL": "QUOTEDBL", + "KEYID_HASH": "HASH", + "KEYID_DOLLAR": "DOLLAR", + "KEYID_AMPERSAND": "AMPERSAND", + "KEYID_QUOTE": "QUOTE", + "KEYID_LEFTPAREN": "LEFTPAREN", + "KEYID_RIGHTPAREN": "RIGHTPAREN", + "KEYID_ASTERISK": "ASTERISK", + "KEYID_PLUS": "PLUS", + "KEYID_COMMA": "COMMA", + "KEYID_MINUS": "MINUS", + "KEYID_PERIOD": "PERIOD", + "KEYID_SLASH": "SLASH", + "KEYID_0": "0", + "KEYID_1": "1", + "KEYID_2": "2", + "KEYID_3": "3", + "KEYID_4": "4", + "KEYID_5": "5", + "KEYID_6": "6", + "KEYID_7": "7", + "KEYID_8": "8", + "KEYID_9": "9", + "KEYID_COLON": "COLON", + "KEYID_SEMICOLON": "SEMICOLON", + "KEYID_LESS": "LESS", + "KEYID_EQUALS": "EQUALS", + "KEYID_GREATER": "GREATER", + "KEYID_QUESTION": "QUESTION", + "KEYID_AT": "AT", + "KEYID_LEFTBRACKET": "LEFTBRACKET", + "KEYID_BACKSLASH": "BACKSLASH", + "KEYID_RIGHTBRACKET": "RIGHTBRACKET", + "KEYID_CARET": "CARET", + "KEYID_UNDERSCORE": "UNDERSCORE", + "KEYID_BACKQUOTE": "BACKQUOTE", + "KEYID_a": "A", + "KEYID_b": "B", + "KEYID_c": "C", + "KEYID_d": "D", + "KEYID_e": "E", + "KEYID_f": "F", + "KEYID_g": "G", + "KEYID_h": "H", + "KEYID_i": "I", + "KEYID_j": "J", + "KEYID_k": "K", + "KEYID_l": "L", + "KEYID_m": "M", + "KEYID_n": "N", + "KEYID_o": "O", + "KEYID_p": "P", + "KEYID_q": "Q", + "KEYID_r": "R", + "KEYID_s": "S", + "KEYID_t": "T", + "KEYID_u": "U", + "KEYID_v": "V", + "KEYID_w": "W", + "KEYID_x": "X", + "KEYID_y": "Y", + "KEYID_z": "Z", + "KEYID_DELETE": "DELETE", + "KEYID_KP0": "KP0", + "KEYID_KP1": "KP1", + "KEYID_KP2": "KP2", + "KEYID_KP3": "KP3", + "KEYID_KP4": "KP4", + "KEYID_KP5": "KP5", + "KEYID_KP6": "KP6", + "KEYID_KP7": "KP7", + "KEYID_KP8": "KP8", + "KEYID_KP9": "KP9", + "KEYID_KP_PERIOD": "KP_PERIOD", + "KEYID_KP_DIVIDE": "KP_DIVIDE", + "KEYID_KP_MULTIPLY": "KP_MULTIPLY", + "KEYID_KP_MINUS": "KP_MINUS", + "KEYID_KP_PLUS": "KP_PLUS", + "KEYID_KP_ENTER": "KP_ENTER", + "KEYID_KP_EQUALS": "KP_EQUALS", + "KEYID_UP": "UP", + "KEYID_DOWN": "DOWN", + "KEYID_RIGHT": "RIGHT", + "KEYID_LEFT": "LEFT", + "KEYID_INSERT": "INSERT", + "KEYID_HOME": "HOME", + "KEYID_END": "END", + "KEYID_PAGEUP": "PAGEUP", + "KEYID_PAGEDOWN": "PAGEDOWN", + "KEYID_F1": "F1", + "KEYID_F2": "F2", + "KEYID_F3": "F3", + "KEYID_F4": "F4", + "KEYID_F5": "F5", + "KEYID_F6": "F6", + "KEYID_F7": "F7", + "KEYID_F8": "F8", + "KEYID_F9": "F9", + "KEYID_F10": "F10", + "KEYID_F11": "F11", + "KEYID_F12": "F12", + "KEYID_F13": "F13", + "KEYID_F14": "F14", + "KEYID_F15": "F15", + "KEYMOD_CTRL": "CTRL", + "KEYMOD_SHIFT": "SHIFT", + "KEYMOD_CTRL_SHIFT": "CTRL+SHIFT", + "OPTIONS_INPUT": "Input", + "CROWRUINS_WRECK_DESIGNNAME": "Alien Wreckage", + "ENCOUNTERNAME_CROWRUINS": "Alien Wreckage", + "EVENTSUM_CROWRUINS_FIGHT": "Alien Wreckage %s", + "EVENTMSG_CROWRUINS_UNRESOLVED": "The threat still remains %s.", + "EVENTMSG_CROWRUINS_ENTITYVICTORY": "The threat still remains %s.", + "EVENTMSG_CROWRUINS_ENTITYDEFEAT": "The threat %s has been eliminated.", + "FLEETMENUITEM_ADD_NOTE": "Add Note", + "LOBBY_SPECIESINFO_TOOLTIP": "Toggle Species Description", + "LOBBY_SPECIESINFO_NOINFO": "No description available.", + "TOOLTIP_NOTES_ADD": "Add Note", + "UICSTR_TOGGLE_POLMAP_ALLIANCE": "Toggle Alliances (Political Map)", + "UICSTR_TOGGLE_POLMAP_MILITARY": "Toggle Military (Political Map)", + "UICSTR_TOGGLE_POLMAP_COMBAT": "Toggle Recent Combats (Political Map)", + "AIPLAYER_HUMAN_18": "The Director", + "AIPLAYER_HUMAN_19": "Solomon Blasky", + "AIPLAYER_TARKAS_17": "Lan Mak'Kona", + "AIPLAYER_TARKAS_18": "Lan Liir'doma", + "AIPLAYER_TARKAS_19": "Tor Mak'Kona", + "AIPLAYER_ZUUL_13": "The Nameless", + "AIPLAYER_HIVER_17": "Imperial Strategist Chezokin", + "AIPLAYER_HIVER_18": "Obsidian Crown", + "AIPLAYER_HIVER_19": "Radiant Frost", + "MAPSHAPE_BARBELL": "Barbell", + "MAPSHAPE_CLOUDS": "Clouds", + "MAPSHAPE_REALSPACE": "Real Space", + "TUTORIAL_PAGE_TITLE_VIDEOS": "Tutorial Videos", + "TUTORIAL_PAGE0_Text0": "Click to play\\n (ESC to stop)", + "SERVERWARNING_PREFIX": "Server Setup Warning", + "SERVERERROR_PREFIX": "Server Setup Error", + "SERVERERROR_INVALID_VALUE": "%s is not valid for '%s', using %s", + "SERVERERROR_FILENOTFOUND": "File %s specified for %s not found.", + "SERVERERROR_NOTSPECIFIED": "No value specified for %s.", + "SERVERERROR_NOGAMESECTION": "No section named %s found.", + "SERVERERROR_MAPFILE_NOTSPECIFIED": "%s not specified with %s=%s, using default shape %s.", + "SERVERERROR_MAPFILE_FILENOTFOUND": "File %s specified for %s not found, using default shape %s.", + "SERVERERROR_NOALLOWEDSPECIES": "No valid species found for %s using %s. Using defaults.", + "SECTIONNAME__AsteroidMonitor2": "Asteroid Monitor Mk.2", + "SECTIONNAME__Ruins_A": "Ruins", + "SECTIONNAME__Ruins_B": "Ruins", + "SECTIONNAME__Ruins_C": "Ruins", + "SECTIONNAME__Ruins_D": "Ruins", + "SECTIONNAME__Ruins_E": "Ruins", + "SECTIONNAME__ruinfighter": "Unknown Fighter", + "EVENTMSG_RESEARCH_PERFBONUS_1TURN": "Research performance is increased %s for this turn.", + "EVENTMSG_RESEARCH_PERFBONUS_NTURNS": "Research performance is increased %s for the next %s turns.", + "BUDGET_SAVINGSAID": "Aid (Savings)", + "SPECIESNAME_MORRIGI": "Morrigi", + "NPCRAIDERS_FLEETNAME": "Raiders", + "EVENTSUM_TRADERAID_RAIDER": "Freighters Intercepted %s", + "EVENTMSG_TRADERAID_RAIDER": "Your raiding fleet has intercepted freighters %s.", + "EVENTSUM_TRADERAID_VICTIM": "Raiders %s", + "EVENTMSG_TRADERAID_VICTIM": "You have been hit by raiders %s.", + "INDSYS_DEFSAT_DESIGN_NAME": "Defence Platform", + "INDSYS_PLAYER_NAME": "Independent Colony of %s", + "EVENTSUM_INDSYS_SURRENDERS_COMBAT": "%s Surrenders", + "EVENTMSG_INDSYS_SURRENDERS_COMBAT": "%s accepts defeat and is now part of your empire.", + "EVENTSUM_INDSYS_SURRENDERS_PEACEFUL": "%s Surrenders", + "EVENTMSG_INDSYS_SURRENDERS_PEACEFUL": "%s is now part of your empire.", + "EVENTSUM_INDSYS_CREATED": "%s Declares Independence", + "EVENTMSG_INDSYS_CREATED": "%s declares its independence.", + "SYSSUM_IMPPOP": "Imperial Population", + "SYSSUM_CIVPOP": "Civilian Population", + "SYSSUM_IMPPOP_ABBR": "Imperial", + "SYSSUM_CIVPOP_ABBR": "Civilian", + "DESIGNCLASS_DESTROYER": "Destroyer", + "DESIGNCLASS_CRUISER": "Cruiser", + "DESIGNCLASS_DREADNOUGHT": "Dreadnought", + "DESIGNCLASS_STATION": "Station", + "DESIGNCLASS_RIDER": "Rider", + "SECTIONNAME_DNCONSTRUCTION": "Construction", + "SECTIONNAME_DNSTATIONCOMMAND": "Command", + "SECTIONNAME_DNSTATIONREPAIR": "Repair", + "SECTIONNAME_DNSTATIONSCIENCE": "Science", + "SECTIONNAME_DNSTATIONSENSOR": "Sensor", + "SECTIONNAME_DNSTATIONTRADE": "Trade", + "SECTIONNAME_DNSTATIONHABITAT": "Habitat", + "SECTIONNAME_CRFREIGHTER": "Freighter", + "SECTIONNAME_CRFREIGHTERQ": "Freighter Q", + "COMBAT_VICTORY_CEASEFIRE_INITIATE": "You have called for a ceasefire.", + "COMBAT_VICTORY_CEASEFIRE_QUERY": "Enemy ships have called for a ceasefire!", + "COMBAT_VICTORY_CEASEFIRE_SUCCESS": "The ceasefire has failed. Battlestations maintain alert!", + "COMBAT_VICTORY_CEASEFIRE_FAILED": "Weapons to safe - combat ends now and the ceasefire begins.", + "UICSTR_SHIPBUILD": "Build", + "UICSTR_DEPLOY_SPY": "Deploy Spy", + "UICSTR_PICKUP_SPY": "Extract Spy", + "UICSTR_BUILD_SPY": "Build Spy", + "SHIPACTION_BUILD": "Building", + "SHIPACTION_DEPLOYSPY": "Deploying Spy", + "SHIPACTION_PICKUPSPY": "Extracting Spy", + "SHIPACTION_BUILDSPY": "Building Spy", + "FLEETNAME_SPYSHIPS": "Spy Craft", + "FLEETNAME_STATIONS": "Stations", + "MOVEWARNING_FLEET_BUSY_BUILDING": "%s is currently building ships.\\n\\nDo you want to cancel construction orders and lose all progress?", + "BUILDERROR_SYSTEMMAXSTATIONS": "Systems cannot support more than %s stations.", + "BUILDERROR_PLAYERMAXSTATIONS": "Stations are limited to %s for you at %s.", + "BUILDERROR_MAXSTATIONS": "Space stations limited to %s at %s.", + "BUILDERROR_MAXSTATIONSOFTYPE": "%s stations limited to %s at %s", + "BUILDERROR_NOSYSTEM": "Design must be built at a system.", + "BUILDERROR_ENEMYINSYSTEM": "Design cannot be built with enemy in system.", + "BUILDERROR_OTHERSCOLONY": "Design cannot be built at another's colony.", + "BUILDERROR_FLAGSHIPQUEUED": "Flag ship already being constructed.", + "BUILDERROR_FLAGSHIPEXISTS": "Flag ship already in service.", + "BUILDERROR_REBELLION": "Cannot build during rebellion.", + "STATIONTYPE_COMMAND": "Command", + "STATIONTYPE_SCIENCE": "Science", + "STATIONTYPE_REPAIR": "Repair", + "STATIONTYPE_SENSORS": "Sensors", + "STATIONTYPE_TRADE": "Trade", + "STATIONTYPE_HABITAT": "Habitat", + "STATIONABBR_COMMAND": "C", + "STATIONABBR_REPAIR": "R", + "STATIONABBR_SENSORS": "Sn", + "STATIONABBR_SCIENCE": "Sc", + "STATIONABBR_TRADE": "T", + "STATIONABBR_HABITAT": "H", + "POPMAN_DESIRED_CIVILIANS_LABEL": "Combined Civilian Population", + "POPMAN_DESIRED_SUITABILITY_LABEL": "Climate Control", + "POPMAN_TITLE": "Population Manager", + "POPMAN_MORALE_LABEL": "Morale", + "POPMAN_CURRENT_POPULATION_LABEL": "Current Population", + "POPMAN_MAXIMUM_POPULATION_LABEL": "Maximum Population", + "POPMAN_CURRENT_COMBINED_POPULATION_LABEL": "Current Combined Population", + "POPMAN_MAXIMUM_COMBINED_POPULATION_LABEL": "Maximum Combined Population", + "POPMAN_MORALE_EVENTS_TITLE": "Morale Events", + "POPMAN_MORALE_EVENTS_TITLE_SPECIES": "%s Morale Events", + "POPMAN_TOOLTIP_POP_MAX": "Maximum Population: %s", + "POPMAN_TOOLTIP_POP_CURRENT": "Current Population: %s", + "POPMAN_TOOLTIP_POP_DESIRED": "Desired Population: %s", + "POPMAN_TOOLTIP_POP_BURDEN": "Populations over %s consume resources.", + "POPMAN_TOOLTIP_HAZARD_SPECIES": "Ideal %s: %s", + "POPMAN_TOOLTIP_HAZARD_CURRENT": "Current Hazard: %s", + "POPMAN_TOOLTIP_HAZARD_DESIRED": "Desired Hazard: %s", + "POPMAN_EVENT_TURN": "Turn %s.", + "POPMAN_NO_EVENTS": "No Events", + "SYSINFO_CIVSLIDER_LABEL": "Civilian Population", + "BUDGET_INCOME_SHIPS": "Ship Income", + "BUDGET_INCOME_FOREIGN": "Foreign Trade", + "TOOLTIP_SHIP_POPULATION": "Population at %s", + "TOOLTIP_SHIP_INCOME": "Income at %s", + "TOOLTIP_STATION_DISABLED": "Station functions disabled", + "TOOLTIP_SPY_DOCKED": "Spy docked", + "TOOLTIP_SPY_INFORMATION": "Spy has information on %s", + "DEFENCEMAN_TITLE": "Manage Defences", + "DEFENCEMAN_CPQUOTA": "Command Quota", + "DEFENCEMAN_CPCOST": "Command Cost", + "DEFENCEMAN_INCOMING_DISTANCE_LABEL": "Show Neighbors (by distance):", + "EVENTSUM_ADDICTION_TEMPERENCE": "Temperance Accepted.", + "EVENTMSG_ADDICTION_TEMPERENCE": "Temperance has been accepted within the empire. Production restored, but morale reduced.", + "EVENTSUM_ADDICTION_OUTBREAK": "Dependence on %s.", + "EVENTMSG_ADDICTION_OUTBREAK": "Alien contraband has appeared amongst the %s population of %s.", + "EVENTSUM_SPY_REPORT": "Spy Reporting In", + "EVENTSUM_SPY_REPORT_TECHTREE": "Spy Priority Message", + "EVENTMSG_SPY_REPORT_DEFENCES": "Spy ship at %s reports a discovery about the defenses of %s.", + "EVENTMSG_SPY_REPORT_TRADE": "Spy ship at %s reports a discovery about the trade routes of %s.", + "EVENTMSG_SPY_REPORT_NEWS": "Spy ship at %s has news about the empire of %s.", + "EVENTMSG_SPY_REPORT_TECHTREE": "Spy at %s reports major discovery of the technical tree for %s.", + "EVENTSUM_SPY_DESTROYED_OWNER": "Spy Killed", + "EVENTMSG_SPY_DESTROYED_OWNER": "Our spy at %s has been terminated.", + "EVENTSUM_SPY_DESTROYED": "Spy Discovered", + "EVENTMSG_SPY_DESTROYED": "Orbital patrols have discovered and destroyed a spy vessel at %s.", + "EVENTMSG_SPY_DESTROYED_DETAILS": "Analysis of the debris from the destroyed spy ship indicates %s involvement.", + "EVENTMSG_SPY_DESTROYED_NODETAILS": "Analysis of the debris from the destroyed spy ship could not determine the vessel's origin.", + "EVENTSUM_SPY_DETECTED_WARN": "Spy Detected!", + "EVENTMSG_SPY_DETECTED_WARN": "Enemy forces at %s are closing in.", + "TECHNAME_DRN_ROOT": "DRN_ROOT", + "TECHDESC_DRN_ROOT": "Drone", + "TECHNAME_XNC_ROOT": "XNC_ROOT", + "TECHDESC_XNC_ROOT": "Xenotech", + "TECHNAME_IND_TrkStl": "Tarkasian Living Steel", + "TECHDESC_IND_TrkStl": "This brings eons of Tarkasian mastery of steel and armor alloys into the starship age. Giving their ships an armor quality that increases deflection chances as well as a very limited self-repair ability through the molecular re-ordering nature of Tarkasian Alloys.", + "TECHNAME_IND_HrdElec": "Hardened Electronics", + "TECHDESC_IND_HrdElec": "Ship construction techniques that created more substantial hardwalls against electron flow through the ships armor. This reduces the time it takes to recover from EMP weaponry as well as reducing the damage taken from emitter class weapons.", + "TECHNAME_IND_MegFrght": "Mega-Freighters", + "TECHDESC_IND_MegFrght": "The ability to build cruiser sized freighters for inter-empire trade.", + "TECHNAME_IND_ModCon": "Modular Construction", + "TECHDESC_IND_ModCon": "This technology takes military construction doctrines and applies it to civilian ships, resulting in a 5% increase in civilian income generation. This also results in the ability to make the civilian/military hybrid Q-Ships.", + "TECHNAME_IND_DSCon": "Deep Space Constructors", + "TECHDESC_IND_DSCon": "The creation of highly specialized deep space construction ships for the building of structures beyond planetary orbit.", + "TECHNAME_IND_OrbCom": "Orbital Complexes", + "TECHDESC_IND_OrbCom": "Allows for the construction of large, special purpose space stations.", + "TECHNAME_IND_AdvDreadEng": "Advanced Dreadnought Engineering", + "TECHDESC_IND_AdvDreadEng": "The incorporation of complex systems into a single Dreadnought module.", + "TECHNAME_WEP_GrnBmr": "Green Beamers", + "TECHDESC_WEP_GrnBmr": "A sustained low energy laser beam for small turret mounts.", + "TECHNAME_WEP_UvBmr": "UV Beamers", + "TECHDESC_WEP_UvBmr": "A sustained low energy laser beam for small turret mounts.", + "TECHNAME_WEP_MesProj": "Meson Projector", + "TECHDESC_WEP_MesProj": "This advanced projector technology focuses a wide beam that disrupts all pi mesons in the target area and if the disruption is allowed to complete its cycle it results in a massive disintegration of matter at the target point with the expected devastating energy release associated with such an event. If a Meson Projector stays focused on a target for the full period of time it will cause massive damage to the target, but should the beam lose its target point or be stopped before the projection time is complete, no damage will be done to the target.", + "TECHNAME_WEP_DsrptrWhp": "Disruptor Whip", + "TECHDESC_WEP_DsrptrWhp": "A Zuul-only technology that runs a disruptor charge through the harpoon, shutting down all weapon systems in the section it hits on a Destroyer. Versus Cruisers it only shuts down small and medium turrets and versus Dreadnoughts only small.", + "TECHNAME_WEP_GluTrp": "Gluonic Torpedo", + "TECHDESC_WEP_GluTrp": "A self-sustaining field of charged gluons contained in an EM field. Capable of penetrating Deflector shields as well as circumventing energy absorbers.", + "TECHNAME_WEP_MesTrp": "Mesonic Torpedo", + "TECHDESC_WEP_MesTrp": "A self-perpetuating Meson field that can be launched as a long range Capable of penetrating any defense except meson shields.", + "TECHNAME_WEP_MWMsl": "MW Missile", + "TECHDESC_WEP_MWMsl": "A large heavily armored missile that carries 6 independent mini missiles that burst out and make their own way to the target once the missile is inside Point defense Range. Requires a large turret mount.", + "TECHNAME_WEP_KKMsl": "KK Missile", + "TECHDESC_WEP_KKMsl": "Using neutronium alloys as a non-explosive warhead coupled with advanced ionic thrusters, the Kinetic Kill missiles uses only the impact damage of a very high velocity collision to damage or destroy its target while imparting a large kinetic vector to the target should it survive.", + "TECHNAME_WEP_SnpCanDrvr": "Sniper Cannon", + "TECHDESC_WEP_SnpCanDrvr": "A very high velocity variant of the gauss cannon that uses a nano-rifled barrel to create a very long range very accurate at long distances gauss weapon. The speed of the shot and slow barrel tracking makes the weapon less useful at close ranges though.", + "TECHNAME_WEP_StrmDrvr": "Stormers", + "TECHDESC_WEP_StrmDrvr": "A very rapid-fire driver delivery system that fires an intense stream of gauss cannon rounds onto a target. Slow tracking rate but very effective at hammering away against slower targets.", + "TECHNAME_WEP_HStrmDrvr": "Heavy Stormers", + "TECHDESC_WEP_HStrmDrvr": "Heavy barrel version of the Stormer that hurls streams of mass driver rounds that do heavy damages.", + "TECHNAME_WEP_MasShtDrvr": "Mass Shotgun", + "TECHDESC_WEP_MasShtDrvr": "A heavy driver that fires a burst of mass driver rounds in a cone shaped pattern. Devastating to small, fast moving targets.", + "TECHNAME_DRV_QntCap": "Quantum Capacitors", + "TECHDESC_DRV_QntCap": "The technology utilizes advanced quantum systems to store energy at previously unheard of levels while remaining small enough to be used in ship’s systems. The result in increased beam weapon rates of fire and stronger shields.", + "TECHNAME_DRV_VdCtr": "Void Cutter Drive", + "TECHDESC_DRV_VdCtr": "This FTL technology of the Morrigi race pulls their ships into FTL channels using focused gravity to infinitely curve space-time. This allows them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "TECHNAME_DRV_VdCrv": "Void Carver Drive", + "TECHDESC_DRV_VdCrv": "This refinement of the Cutter Drive allows for greater range and speed.", + "TECHNAME_DRV_VdMstr": "Void Mastery Drive", + "TECHDESC_DRV_VdMstr": "The ultimate refinement of the Cutter Drive allows for great range and speed.", + "TECHNAME_DRV_GrvSyn": "Grav Synergy", + "TECHDESC_DRV_GrvSyn": "This technology effectively doubles the number of Morrigi ships that count towards the flock efficiency bonus.", + "TECHNAME_BIO_SmrtNan": "Smart Nanites", + "TECHDESC_BIO_SmrtNan": "This generation of offensive nanites is designed to recognize unique molecular signatures in the hulls of friendly vessels and does not attack them. This creates a nano-missile that ONLY damages enemy ships.", + "TECHNAME_CCC_TunSens": "Tunneling Sensors", + "TECHDESC_CCC_TunSens": "Using sensors deliberately tuned to the deep quantum tunneling of reactor particle radiation, this technology provides very large sensor arrays like those found aboard Sensor Stations and Dreadnought Advanced EW Sections a chance to detect cloaked vessels at interstellar range.", + "TECHNAME_CCC_FCCom": "Flag Central Command", + "TECHDESC_CCC_FCCom": "The ultimate advancement in command and control systems.", + "TECHNAME_SLD_Magni": "Shield Magnifier", + "TECHDESC_SLD_Magni": "Increased understanding of high-energy quantum effects allows for focusing much more power through shield generators, effectively doubling their strength.", + "TECHNAME_SLD_Proj": "Shield Projector", + "TECHDESC_SLD_Proj": "This technology combines advanced shield technologies and combines them with energy projector tech to create a large turret device that can focus energy in a completely impenetrable small disk at some distance from the ship. While relatively tiny in its coverage area, the shield disk created can block any incoming weapon fire.", + "TECHNAME_SLD_Disr": "Disruptor Shield", + "TECHDESC_SLD_Disr": "Creates an electro-magnetic field around the front of a ship that breaks up and dissipates any energy weapon that impacts it.", + "TECHNAME_DRN_AdvRob": "Advanced Robotics", + "TECHDESC_DRN_AdvRob": "This technology allows for autonomous AI driven robots to perform simple construction tasks in zero-G conditions and results in a 5% boost to ship construction efficiency.", + "TECHNAME_DRN_Cmbt": "Combat Drones", + "TECHDESC_DRN_Cmbt": "Construction drones taken to the next level have become autonomous combat vessels able to engage and harass targets far away from their command ship.", + "TECHNAME_DRN_Squad": "Drone Squadrons", + "TECHDESC_DRN_Squad": "The advancement in both AI and support technologies that allow a single vessels to command and maintain a large number of combat drones.", + "TECHNAME_DRN_WingMan": "Drone Wing Management", + "TECHDESC_DRN_WingMan": "The advancement in both AI and support technologies that allow a single vessels to command and maintain a very large number of combat drones.", + "TECHNAME_DRN_COL": "COL", + "TECHDESC_DRN_COL": "This Complex Ordinance Launcher, an advancement in drone engineering and propagation technology, allows for the grouping of small ordinance into larger, more durable packages that can be fired deep into enemy territory before dispersal.", + "TECHNAME_DRN_CryCOL": "CryBaby COL", + "TECHDESC_DRN_CryCOL": "This COL is based on Wild Weasel Technology to create a COL round that will attract any guided ordinance in the area around it.", + "TECHNAME_DRN_CrakCOL": "Cracker COL", + "TECHDESC_DRN_CrakCOL": "This COL uses Mine technology to create a COL round that bursts into a small minefield at the target point.", + "TECHNAME_DRN_TPCOL": "TarPit COL", + "TECHDESC_DRN_TPCOL": "This COL uses grav technology to create a COL round that creates a large gravity field at the target point for a few moments.", + "TECHNAME_XNC_TrnsHum2": "Translate Latin", + "TECHDESC_XNC_TrnsHum2": "This deeper understanding of this race’s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "TECHNAME_XNC_IncHum": "Incorporate Human", + "TECHDESC_XNC_IncHum": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "TECHNAME_XNC_AdctHum": "Addict Human", + "TECHDESC_XNC_AdctHum": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the human species and to which they have very little resistance. This results in a large bonus for trade routes into Human space, and a slow decline in human production due to addiction problems as well as an increased chance of planetary surrender.", + "TECHNAME_XNC_TempHum": "Human Temperance", + "TECHDESC_XNC_TempHum": "This development is in response to a dependency spreading though the human portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "TECHNAME_XNC_TrnsHum3": "Translate Hanzi", + "TECHDESC_XNC_TrnsHum3": "This deeper understanding of this race’s highest governmental and scientific language allows you to access the deepest levels of human culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "TECHNAME_XNC_SubHum": "Subjugate Human", + "TECHDESC_XNC_SubHum": "Allows you to take full control of a human culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker human empires into your own without firing a shot.", + "TECHNAME_XNC_AccHum": "Accommodate Human", + "TECHDESC_XNC_AccHum": "Complete understanding of human physiology coupled with the social sciences allows you to integrate the life support needs of human seamlessly into your culture, thus removing the need to take into account planetary hazard ratings for them.", + "TECHNAME_XNC_ProfHum": "Proliferate Human", + "TECHDESC_XNC_ProfHum": "This technology makes your worlds and culture more hospitable to humans and gives them the ability to spontaneously attract human civilian populations as well as increasing the overall alien population limit on all your worlds.", + "TECHNAME_XNC_TrnsHvr2": "Translate K’en-Ken", + "TECHDESC_XNC_TrnsHvr2": "This deeper understanding of this race’s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "TECHNAME_XNC_IncHvr": "Incorporate Hiver", + "TECHDESC_XNC_IncHvr": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "TECHNAME_XNC_AdctHvr": "Addict Hiver", + "TECHDESC_XNC_AdctHvr": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Hiver species and to which they have very little resistance. This results in a large bonus for trade routes into Hiver space, and a slow decline in Hiver production due to addiction problems as well as an increased chance of planetary surrender.", + "TECHNAME_XNC_TempHvr": "Hiver Temperance", + "TECHDESC_XNC_TempHvr": "This development is in response to a dependency spreading though the Hiver portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "TECHNAME_XNC_TrnsHvr3": "Translate Tcho’to-Ken", + "TECHDESC_XNC_TrnsHvr3": "This deeper understanding of this race’s highest governmental and scientific language allows you to access the deepest levels of Hiver culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "TECHNAME_XNC_SubHvr": "Subjugate Hiver", + "TECHDESC_XNC_SubHvr": "Allows you to take full control of a Hiver culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Hiver empires into your own without firing a shot.", + "TECHNAME_XNC_AccHvr": "Accommodate Hiver", + "TECHDESC_XNC_AccHvr": "Complete understanding of Hiver physiology coupled with the social sciences allows you to integrate the life support needs of Hivers seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "TECHNAME_XNC_ProfHvr": "Proliferate Hiver", + "TECHDESC_XNC_ProfHvr": "This technology makes your worlds and culture more hospitable to Hivers and gives them the ability to spontaneously attract Hiver civilian populations as well as increasing the overall alien population limit on all your worlds.", + "TECHNAME_XNC_TrnsTrk2": "Translate Gutter Dialect", + "TECHDESC_XNC_TrnsTrk2": "This deeper understanding of this race’s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "TECHNAME_XNC_IncTrk": "Incorporate Tarka", + "TECHDESC_XNC_IncTrk": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "TECHNAME_XNC_AdctTrk": "Addict Tarka", + "TECHDESC_XNC_AdctTrk": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Tarka species and to which they have very little resistance. This results in a large bonus for trade routes into Tarkasian space, and a slow decline in Tarka production due to addiction problems as well as an increased chance of planetary surrender.", + "TECHNAME_XNC_TempTrk": "Tarka Temperance", + "TECHDESC_XNC_TempTrk": "This development is in response to a dependency spreading though the Tarka portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "TECHNAME_XNC_TrnsTrk3": "Translate Kona Kai", + "TECHDESC_XNC_TrnsTrk3": "This deeper understanding of this race’s highest governmental and scientific language allows you to access the deepest levels of Tarkasian culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "TECHNAME_XNC_SubTrk": "Subjugate Tarka", + "TECHDESC_XNC_SubTrk": "Allows you to take full control of a Tarka culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Tarka empires into your own without firing a shot.", + "TECHNAME_XNC_AccTrk": "Accommodate Tarka", + "TECHDESC_XNC_AccTrk": "Complete understanding of Tarkasian physiology coupled with the social sciences allows you to integrate the life support needs of the Tarka seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "TECHNAME_XNC_ProfTrk": "Proliferate Tarka", + "TECHDESC_XNC_ProfTrk": "This technology makes your worlds and culture more hospitable to Tarka and gives them the ability to spontaneously attract Tarkasian civilian populations as well as increasing the overall alien population limit on all your worlds.", + "TECHNAME_XNC_TrnsLir2": "Translate SteelSong", + "TECHDESC_XNC_TrnsLir2": "This deeper understanding of this race’s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements with them.", + "TECHNAME_XNC_IncLir": "Incorporate Liir", + "TECHDESC_XNC_IncLir": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "TECHNAME_XNC_AdctLir": "Addict Liir", + "TECHDESC_XNC_AdctLir": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Liir species and to which they have very little resistance. This results in a large bonus for trade routes into Liir space, and a slow decline in Liir production due to addiction problems as well as an increased chance of planetary surrender.", + "TECHNAME_XNC_TempLir": "Liir Temperance", + "TECHDESC_XNC_TempLir": "This development is in response to a dependency spreading though the Liir portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "TECHNAME_XNC_TrnsLir3": "MetaConcert", + "TECHDESC_XNC_TrnsLir3": "This deeper understanding of this race’s highest governmental and scientific language allows you to access the deepest levels of Liir culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "TECHNAME_XNC_SubLir": "Subjugate Liir", + "TECHDESC_XNC_SubLir": "Allows you to take full control of a Liir culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Liir empires into your own without firing a shot.", + "TECHNAME_XNC_AccLir": "Accommodate Liir", + "TECHDESC_XNC_AccLir": "Complete understanding of Liir physiology coupled with the social sciences allows you to integrate the life support needs of the Liir seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "TECHNAME_XNC_ProfLir": "Proliferate Liir", + "TECHDESC_XNC_ProfLir": "This technology makes your worlds and culture more hospitable to Liir and gives them the ability to spontaneously attract Liir civilian populations as well as increasing the overall alien population limit on all your worlds.", + "TECHNAME_XNC_TrnsZuul2": "Interrogate Zuul", + "TECHDESC_XNC_TrnsZuul2": "This deeper understanding of Zuul communications and Dominance protocols allows you to interact more deeply with Zuul culture, with less risk, allowing you to form NAP/Alliance agreements with them.", + "TECHNAME_XNC_DomZuul": "Dominate Zuul", + "TECHDESC_XNC_DomZuul": "This deepest understanding of Zuul communication along with very advanced artificial psionic communication equipment allows you to subvert and impress the deepest levels of Zuul culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "TECHNAME_XNC_SubZuul": "Subjugate Zuul", + "TECHDESC_XNC_SubZuul": "Allows you to take full control of a Zuul culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Zuul empires into your own without firing a shot.", + "TECHNAME_CCC_TrnsMorr": "Translate Trade Creole", + "TECHDESC_CCC_TrnsMorr": "Allows you to translate basic communications from Morrigi players, form Ceasefire agreements and establish trade routes with them. Also provides a 15% bonus to all Xeno-culture research.", + "TECHNAME_XNC_TrnsMorr2": "Translate Female Dialect", + "TECHDESC_XNC_TrnsMorr2": "This deeper understanding of this race’s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "TECHNAME_XNC_IncMorr": "Incorporate Morrigi", + "TECHDESC_XNC_IncMorr": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "TECHNAME_XNC_AdctMorr": "Addict Morrigi", + "TECHDESC_XNC_AdctMorr": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Morrigi species and to which they have very little resistance. This results in a large bonus for trade routes into Morrigi space, and a slow decline in Morrigi production due to addiction problems as well as an increased chance of planetary surrender.", + "TECHNAME_XNC_TempMorr": "Morrigi Temperance", + "TECHDESC_XNC_TempMorr": "This development is in response to a dependency spreading though the Morrigi portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "TECHNAME_XNC_TrnsMorr3": "Translate Ancient Morrigi", + "TECHDESC_XNC_TrnsMorr3": "This deeper understanding of this race’s highest governmental and scientific language allows you to access the deepest levels of Morrigi culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power. Aspects of Ancient Morrigi also allow you circumvent Colony and Asteroid Traps as well as make taking control of Asteroid Monitors much easier.", + "TECHNAME_XNC_SubMorr": "Subjugate Morrigi", + "TECHDESC_XNC_SubMorr": "Allows you to take full control of a Morrigi culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Morrigi empires into your own without firing a shot.", + "TECHNAME_XNC_AccMorr": "Accommodate Morrigi", + "TECHDESC_XNC_AccMorr": "Complete understanding of Morrigi physiology coupled with the social sciences allows you to integrate the life support needs of the Morrigi seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "TECHNAME_XNC_ProfMorr": "Proliferate Morrigi", + "TECHDESC_XNC_ProfMorr": "This technology makes your worlds and culture more hospitable to Morrigi and gives them the ability to spontaneously attract Morrigi civilian populations as well as increasing the overall alien population limit on all your worlds.", + "EVENTSUM_CROWRUINS_DISABLED": "Wreckage Disabled At %s", + "EVENTMSG_CROWRUINS_DISABLED": "The automatic defense systems of the ancient Morrigi wreckage at %s have been disabled.", + "DEFAULT_WEAPON_DESIGN_NAME": "Default %s", + "WEAPON_BEM_SHIELD": "Shield Projector", + "WEAPON_MIS_KINETIC": "Kinetic Kill Missile", + "WEAPON_BRD_DRONE": "Attack Drone", + "WEAPON_BAL_SNIPER": "Sniper Cannon", + "WEAPON_BEM_BEAMER_GREEN": "Green Beamer", + "WEAPON_BEM_BEAMER_UV": "UV Beamer", + "WEAPON_BAL_SHOTGUN": "Mass Shotgun", + "WEAPON_BAL_STORMER": "Stormers", + "WEAPON_BAL_HVYSTORMER": "Heavy Stormers", + "WEAPON_BAL_DISRUPTORWHIP": "Disruptor Whip", + "WEAPON_TRP_MESONIC": "Mesonic Torpedo", + "WEAPON_TRP_GLUONIC": "Gluonic Torpedo", + "WEAPON_COL_CRYBABY": "CryBaby COL", + "WEAPON_COL_TARPIT": "TarPit COL", + "WEAPON_COL_CRACKER_NUKE": "Nuclear Cracker COL", + "WEAPON_COL_CRACKER_AM": "Antimatter Cracker COL", + "WEAPON_COL_CRACKER_FUS": "Fusion Cracker COL", + "WEAPON_COL_CRACKER_GRAV": "Gravity Cracker COL", + "WEAPON_COL_CRACKER_IMPLO": "Implosion Cracker COL", + "WEAPON_COL_CRACKER_LEAP": "Leap Cracker COL", + "WEAPON_BEM_PRJMESON": "Meson Projector", + "SECTIONNAME_DEpolice": "Police Cutter", + "SECTIONNAME_SpyAsteroid": "Spy Craft", + "SECTIONNAME_CRConstruction": "Construction", + "SECTIONNAME_DEFusion_Carver": "Fusion Void Carver", + "SECTIONNAME_DEAntimatter_Carver": "AM Void Carver", + "SECTIONNAME_DEAntimatter_Mastery": "AM Void Mastery", + "SECTIONNAME_DEGravboat": "Gravboat", + "SECTIONNAME_CRGravboat": "Gravboat", + "SECTIONNAME_DNFusion_Carver": "Fusion Void Carver", + "SECTIONNAME_DNAntimatter_Carver": "AM Void Carver", + "SECTIONNAME_DNAntimatter_Mastery": "AM Void Mastery", + "SECTIONNAME_CRAntimatter_Carver": "AM Void Carver", + "SECTIONNAME_CRAntimatter_Mastery": "AM Void Mastery", + "SECTIONNAME_CRFusion_Carver": "Fusion Void Carver", + "MESTR_ALLY_SURRENDERS": "Alliance member %s surrendered.", + "MESTR_ALLY_SURRENDERS_TO": "Alliance member %s surrendered to enemy.", + "MESTR_COMBAT_DRAW": "Combat at %s.", + "MESTR_COMBAT_WON": "Combat won at %s.", + "MESTR_ENEMY_SURRENDERS": "%s surrendered.", + "MESTR_IMPERIAL_DEBT": "Negative imperial savings.", + "MESTR_COLONY_DESTROYED_VICTIM": "Colony at %s destroyed.", + "MESTR_COLONY_DESTROYED_VICTOR": "Enemy colony at %s destroyed.", + "MESTR_NEARBY_COLONY_DESTROYED_VICTIM": "Nearby colony at %s destroyed.", + "MESTR_NEARBY_COLONY_DESTROYED_VICTOR": "Nearby enemy colony at %s destroyed.", + "MESTR_JOINS_BIG_ALLIANCE": "Joined alliance of %s systems.", + "MESTR_COLONY_ESTABLISHED": "Colony established on %s.", + "MESTR_INDY_SURRENDERS_PEACEFUL": "%s surrendered.", + "MESTR_PLAGUE": "Plague outbreak.", + "MESTR_PLAGUE_ZUUL": "Zuul infestation.", + "MESTR_POPULATION_LIMITED": "Population limits inhibit freedom.", + "MESTR_POPULATION_DECLINED": "Population reduction policies anger citizens.", + "MESTR_SPECIES_COLONY_DESTROYED": "%s colony at %s destroyed.", + "MESTR_IMPERIAL_SAVINGS_LEVEL1": "Imperial savings of %s or more.", + "MESTR_IMPERIAL_SAVINGS_LEVEL2": "Imperial savings of %s or more.", + "MESTR_IMPERIAL_SAVINGS_LEVEL3": "Imperial savings of %s or more.", + "MESTR_TRADE_MAXED": "Trade maximized.", + "MESTR_REBELLION_LOCAL": "Local %s civilians rebelling.", + "MESTR_REBELLION_CONTINUES": "Rebellion at %s.", + "MESTR_REBELLION_SUCCESSFUL": "Rebels at %s declared independence.", + "WEAPON_MIS_MIRV": "MW Missile", + "WEAPON_MIS_MIRV_WARHEAD": "MW Warhead", + "WEAPON_COL_FLOCK": "Flock COL", + "SECTIONNAME_DNDrone": "Drone", + "SECTIONNAME_DNStationCommand_Fore": "Command Station", + "SECTIONNAME_DNStationCommand_Aft": "Command Station", + "SECTIONNAME_DNStationRepair_Fore": "Repair Station", + "SECTIONNAME_DNStationRepair_Aft": "Repair Station", + "SECTIONNAME_DNStationScience_Fore": "Science Station", + "SECTIONNAME_DNStationScience_Aft": "Science Station", + "SECTIONNAME_DNStationSensor_Fore": "Sensor Station", + "SECTIONNAME_DNStationSensor_Aft": "Sensor Station", + "SECTIONNAME_DNStationTrade_Fore": "Sensor Station", + "SECTIONNAME_DNStationTrade_Aft": "Sensor Station", + "SECTIONNAME_DNStationHabitat_Fore": "Sensor Station", + "SECTIONNAME_DNStationHabitat_Aft": "Sensor Station", + "SECTIONNAME_CRDrone": "Drone", + "SECTIONNAME_DEDisruptor": "Disruptor", + "SECTIONNAME_CRDisruptor": "Disruptor", + "SECTIONNAME_DNDisruptor": "Disruptor", + "SECTIONNAME_DEDrone": "Drone", + "SECTIONNAME_DNGravboat": "Gravboat", + "SECTIONNAME_CRCOL": "Complex Ordinance Launcher", + "SECTIONNAME_DNEW": "Electronic Warfare", + "SECTIONNAME_DNFlagship": "Flagship CnC", + "ALLIANCEMAN_INVITE_CEASEFIRE": "Invite to Cease Fire", + "ALLIANCEMAN_CANCEL_CEASEFIRE": "Cancel Cease Fire", + "ALLIANCEMAN_LISTITLE_CEASEFIRE": "Cease Fire", + "ALLIANCEMAN_CONFIRMCANCELQUERY_CEASEFIRE": "Cancel Cease Fire\\nwith %s?", + "COMBATSETUP_SURRENDERAUTO_LABEL": "Demand Surrender, Auto Resolve", + "COMBATSETUP_SURRENDERFIGHT_LABEL": "Demand Surrender, Fight Manually", + "COMBATSETUP_SURRENDER_LABEL": "Surrender", + "EVENTSUM_SYSTEM_SURRENDERED_DEFENDER": "%s Lost", + "EVENTMSG_SYSTEM_SURRENDERED_DEFENDER": "You surrendered %s to %s.", + "EVENTSUM_SYSTEM_SURRENDERED_ATTACKER": "%s Surrenders", + "EVENTMSG_SYSTEM_SURRENDERED_ATTACKER": "%s surrendered %s to you.", + "EVENTSUM_SYSTEM_SURRENDERED_OTHER": "%s Surrenders", + "EVENTMSG_SYSTEM_SURRENDERED_OTHER": "%s surrendered %s to %s.", + "ALLIANCEDLG_CEASEFIRE_INVITE_ACCEPTED_TITLE": "%s Accepts Invitation", + "ALLIANCEDLG_CEASEFIRE_INVITE_ACCEPTED_DESC": "%s accepted your invitation to form a ceasefire agreement.", + "ALLIANCEDLG_CEASEFIRE_INVITE_DECLINED_TITLE": "%s Declines Invitation", + "ALLIANCEDLG_CEASEFIRE_INVITE_DECLINED_DESC": "%s declined your invitation to form a ceasefire agreement.", + "ALLIANCEDLG_PLAYER_LEAVES_CEASEFIRE_TITLE": "%s Has Cancelled Your\\n Ceasefire Agreement", + "EVENTMSG_CEASEFIRE_DISSOLVED": "The ceasefire pact between %s and %s has been dissolved.", + "DIPSCREEN_STATUS_CEASEFIRE": "Ceasefire", + "EVENTMSG_COMBAT_PLAYER_IMPPOP": "%s Imperial citizens were killed.", + "EVENTMSG_COMBAT_PLAYER_CIVPOP": "%s civilians lost their lives.", + "EVENTMSG_COMBAT_ENEMY_IMPPOP": "%s enemy Imperialists were killed.", + "EVENTMSG_COMBAT_ENEMY_CIVPOP": "%s enemy civilians lost their lives.", + "SPY_TRADE_TOOLTIP": "View Spy Report", + "SPY_TRADE_TOOLTIP_NOINFO": "Deploy spies at other's colonies to generate spy reports.", + "SPY_TRADE_TITLE": "Spy Report: Trade Routes", + "SPY_EVENTS_TITLE": "Spy Report: Events", + "SPY_TECHTREE_TITLE": "Spy Report: Research", + "SPY_DEFENCES_TITLE": "Spy Report: Defenses", + "ACTIONDLG_SELTEXT_DEPLOYSPY": "Select ship to deploy spy:", + "ACTIONDLG_SELTEXT_PICKUPSPY": "Select ships to pickup spy:", + "ACTIONDLG_SELTEXT_BUILDSPY": "Select ships for spy craft to dock with:", + "ACTIONDLG_QUERY_DEPLOYSPY": "Deploy Spy At\\n%s?", + "ACTIONDLG_QUERY_PICKUPSPY": "Pickup Spy At\\n%s?", + "ACTIONDLG_QUERY_BUILDSPY": "Build Spy At\\n%s?", + "ALLIANCEDLG_DESC_INVITED_CREATE_CEASEFIRE": "", + "ALLIANCEDLG_TITLE_INVITED_CREATE_CEASEFIRE": "%s suggests a ceasefire..", + "UICSTR_OPEN_DEFENCEMAN": "Defense Manager", + "SECTIONNAME__Refugee_Drone": "Refugee Drone", + "SECTIONNAME__Refugee_Trader": "Refugee Trade Ship", + "SECTIONNAME__VNeumannSystemKiller": "Berserker Planet Breaker", + "SECTIONNAME__VNMFrontSection": "Von Neumann Component", + "SECTIONNAME__VNMMidSection": "Von Neumann Component", + "SECTIONNAME__VNMRearSection": "Von Neumann Component", + "SECTIONNAME__VNeumannNeoBerserker": "Berserker", + "SECTIONNAME__VNMMoonbase": "Von Neumann", + "SECTIONNAME__Spy": "Spy Craft", + "COMBAT_IMPERIAL_DEFEATED_QUERY": "This colony's imperial population has been eliminated.\\n\\nContinue bombardment?", + "COMBAT_ROUND_DRAW_CEASE_COMBAT": "Round Draw.\\n\\nAll combatants have ceased combat.", + "TOOLTIP_COMBAT_ALLPOP": "Population", + "TOOLTIP_COMBAT_CIVILIANPOP": "Civilian Population", + "TOOLTIP_COMBAT_IMPERIALPOP": "Imperial Population", + "TOOLTIP_COMBATBTN_BOMBARD": "Toggle Bombard Colony", + "TOOLTIP_COMBAT_CEASE_COMBAT": "Cease Combat", + "TOOLTIP_COMBAT_FIGHTING": "Fighting", + "DIPSCREEN_TOOLTIP_VIEWEVENTS": "View Recent Events", + "DIPSCREEN_TOOLTIP_VIEWTECH": "View Technical Tree", + "EVENTSUM_1STATION_ENABLED": "Station Enabled", + "EVENTMSG_1STATION_ENABLED": "%s station at %s is now online.", + "EVENTSUM_NSTATION_ENABLED": "Stations Enabled", + "EVENTMSG_NSTATION_ENABLED": "%s stations at %s are now online.", + "EVENTSUM_1STATION_DISABLED": "Station Disabled", + "EVENTMSG_1STATION_DISABLED": "%s station at %s has been taken offline.", + "EVENTSUM_NSTATION_DISABLED": "Station Disabled", + "EVENTMSG_NSTATION_DISABLED": "%s stations at %s have been taken offline.", + "BUILDERROR_MAXSTATIONSBYIMP": "%s imperials required for each station.", + "BUILDERROR_MAXSTATIONSBYCIV": "%s civilians required for each station.", + "AIDIP_MORRIGI_ALLIANCE_REQUEST1": "Join us in trade and peace.", + "AIDIP_MORRIGI_ALLIANCE_REQUEST2": "Together the future is profit.", + "AIDIP_MORRIGI_ALLIANCE_REQUEST3": "You have become civilized, join us.", + "AIDIP_MORRIGI_ALLIANCE_REQUEST4": "You are worthy to fly beside us.", + "AIDIP_MORRIGI_ALLIANCE_ACCEPT1": "Yes, we will join your flight.", + "AIDIP_MORRIGI_ALLIANCE_ACCEPT2": "Aye, greater numbers is a stronger flock.", + "AIDIP_MORRIGI_ALLIANCE_ACCEPT3": "You are wise as well as strong! We accept.", + "AIDIP_MORRIGI_ALLIANCE_ACCEPT4": "Yes, together we hunt!", + "AIDIP_MORRIGI_ALLIANCE_REJECT1": "You have promise, but you are not yet ready.", + "AIDIP_MORRIGI_ALLIANCE_REJECT2": "No, you are not yet Dragon-kin!", + "AIDIP_MORRIGI_ALLIANCE_REJECT3": "You are still savage, we reject your offer.", + "AIDIP_MORRIGI_ALLIANCE_REJECT4": "We will not take up your cause.", + "AIDIP_MORRIGI_ALLIANCE_LEAVE1": "This alliance is a rotted nest!", + "AIDIP_MORRIGI_ALLIANCE_LEAVE2": "Your agenda is no longer ours.", + "AIDIP_MORRIGI_ALLIANCE_LEAVE3": "This flock is corrupt.", + "AIDIP_MORRIGI_ALLIANCE_LEAVE4": "You have become too barbaric for us.", + "AIDIP_MORRIGI_ALLIANCE_OTHER_LEAVE1": "Predictable, child of dust.", + "AIDIP_MORRIGI_ALLIANCE_OTHER_LEAVE2": "Our xenoculturist warned us.", + "AIDIP_MORRIGI_ALLIANCE_OTHER_LEAVE3": "We leave in peace, do not make us return in war.", + "AIDIP_MORRIGI_ALLIANCE_OTHER_LEAVE4": "The future is not set.", + "AIDIP_MORRIGI_NONAGGRO_REQUEST1": "Let us embrace trade.", + "AIDIP_MORRIGI_NONAGGRO_REQUEST2": "Our Zo'khan insists you be given a chance.", + "AIDIP_MORRIGI_NONAGGRO_REQUEST3": "A war would be wasteful right now.", + "AIDIP_MORRIGI_NONAGGRO_REQUEST4": "Join us in profit.", + "AIDIP_MORRIGI_NONAGGRO_REJECT1": "You are a danger.", + "AIDIP_MORRIGI_NONAGGRO_REJECT2": "You cannot be trusted.", + "AIDIP_MORRIGI_NONAGGRO_REJECT3": "The Morru Khan sees too much chaos in you.", + "AIDIP_MORRIGI_NONAGGRO_REJECT4": "You must learn more, before you ask for trust.", + "AIDIP_MORRIGI_NONAGGRO_BREAK1": "You are too unstable to survive.", + "AIDIP_MORRIGI_NONAGGRO_BREAK2": "Your threat to our daughters is too great.", + "AIDIP_MORRIGI_NONAGGRO_BREAK3": "You degenerate into a danger.", + "AIDIP_MORRIGI_NONAGGRO_BREAK4": "Your worth is less than your potential for harm.", + "AIDIP_MORRIGI_NONAGGRO_OTHER_BREAK1": "This is not unexpected.", + "AIDIP_MORRIGI_NONAGGRO_OTHER_BREAK2": "Very well, we shall end this.", + "AIDIP_MORRIGI_NONAGGRO_OTHER_BREAK3": "Baiting the Dragon may prove fatal.", + "AIDIP_MORRIGI_NONAGGRO_OTHER_BREAK4": "Regretful, but we cannot force wisdom.", + "AIDIP_MORRIGI_SURRENDER1": "The Dragon sleeps forever.", + "AIDIP_MORRIGI_SURRENDER2": "The Flock disperses.", + "AIDIP_MORRIGI_SURRENDER_TO1": "Spare our daughters please!", + "AIDIP_MORRIGI_AID_ACKNOWLEDGE1": "Your gift will be remembered.", + "AIDIP_MORRIGI_AID_ACKNOWLEDGE2": "Your aid shall not be forgotten.", + "AIDIP_MORRIGI_YOU_CAN_HAVE_SYSTEM1": "%s does not interest us.", + "AIDIP_MORRIGI_YOU_CAN_HAVE_SYSTEM2": "%s system is your dung heap.", + "AIDIP_MORRIGI_YOU_CANT_HAVE_SYSTEM1": "We claim %s.", + "AIDIP_MORRIGI_YOU_CANT_HAVE_SYSTEM2": "%s is an ancient home of our fathers.", + "AIDIP_MORRIGI_YOU_CANT_HAVE_SYSTEM_STATS1": "You do not need that knowledge.", + "AIDIP_MORRIGI_YOU_CANT_HAVE_SYSTEM_STATS2": "This world's secrets are for the Morrigi alone!", + "AIDIP_MORRIGI_CONFIRM_RALLY_AT1": "We accept your aerie point.", + "AIDIP_MORRIGI_CONFIRM_RALLY_AT2": "And from there, we fly together.", + "AIDIP_MORRIGI_REJECT_RALLY_AT_DONT_LIKE_YOU1": "Why would we nest with vermin?", + "AIDIP_MORRIGI_REJECT_RALLY_AT_DONT_LIKE_YOU2": "We do not obey savages.", + "AIDIP_MORRIGI_REJECT_RALLY_AT_CANT_MAKE_IT1": "Even we cannot fly that fast.", + "AIDIP_MORRIGI_REJECT_RALLY_AT_CANT_MAKE_IT2": "That is beyond us.", + "AIDIP_MORRIGI_CONFIRM_ATTACK_AT1": "We come to your aid.", + "AIDIP_MORRIGI_CONFIRM_ATTACK_AT2": "We rise to join your flight!", + "AIDIP_MORRIGI_REJECT_ATTACK_AT_DONT_LIKE_YOU1": "Why would we aid your madness?", + "AIDIP_MORRIGI_REJECT_ATTACK_AT_DONT_LIKE_YOU2": "We will not aid in the ravaging of %s.", + "AIDIP_MORRIGI_REJECT_ATTACK_AT_CANT_MAKE_IT1": "We cannot fly that fast, Worldbound.", + "AIDIP_MORRIGI_REJECT_ATTACK_AT_CANT_MAKE_IT2": "%s system is farther than our wings reach.", + "AIDIP_MORRIGI_CONFIRM_DEFEND_AT1": "We will fly to protect %s.", + "AIDIP_MORRIGI_CONFIRM_DEFEND_AT2": "%s will be under our wing.", + "AIDIP_MORRIGI_REJECT_DEFEND_AT_DONT_LIKE_YOU1": "Why would we protect your ill-gotten gains?", + "AIDIP_MORRIGI_REJECT_DEFEND_AT_DONT_LIKE_YOU2": "We are not your falcons.", + "AIDIP_MORRIGI_REJECT_DEFEND_AT_CANT_MAKE_IT1": "We would arrive too late.", + "AIDIP_MORRIGI_REJECT_DEFEND_AT_CANT_MAKE_IT2": "We cannot fly at that speed.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_ME1": "Very well, we take mercy.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_ME2": "You may live for now.", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_ME1": "You do not order the Zho Khan, worm.", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_ME2": "You are the field mouse.", + "AIDIP_MORRIGI_CONFIRM_STOP_COLONIZING_AT1": "We will agree to leave %s fallow.", + "AIDIP_MORRIGI_CONFIRM_STOP_COLONIZING_AT2": "We will not nest on %s.", + "AIDIP_MORRIGI_REJECT_STOP_COLONIZING_AT1": "We nest where we please, worm.", + "AIDIP_MORRIGI_REJECT_STOP_COLONIZING_AT2": "We nest where we please.", + "AIDIP_MORRIGI_CONFIRM_STOP_MINING_AT1": "Very well, we will not exploit %s.", + "AIDIP_MORRIGI_CONFIRM_STOP_MINING_AT2": "Aye, our women will stop harvesting.", + "AIDIP_MORRIGI_REJECT_STOP_MINING_AT1": "Be gone! We mine where we please.", + "AIDIP_MORRIGI_REJECT_STOP_MINING_AT2": "We exploit whatever ball of dust we choose.", + "AIDIP_MORRIGI_DO_NOT_UNDERSTAND": "Your squawking is unintelligible.", + "AIDIP_MORRIGI_CONFIRM_MONEY_REQUEST1": "We respond to your need.", + "AIDIP_MORRIGI_CONFIRM_MONEY_REQUEST2": "Your nobility demands we help.", + "AIDIP_MORRIGI_REJECT_MONEY_REQUEST1": "We are not you stopgap.", + "AIDIP_MORRIGI_REJECT_MONEY_REQUEST2": "Feather your own nest.", + "AIDIP_MORRIGI_REJECT_MONEY_REQUEST_DONT_LIKE_YOU1": "Why would we fund a barbarian?", + "AIDIP_MORRIGI_REJECT_MONEY_REQUEST_DONT_LIKE_YOU2": "You would only put it to evil use.", + "AIDIP_MORRIGI_CONFIRM_RESEARCH_REQUEST1": "Yes, you could use our wisdom.", + "AIDIP_MORRIGI_CONFIRM_RESEARCH_REQUEST2": "We grant you access to our vast libraries.", + "AIDIP_MORRIGI_REJECT_RESEARCH_REQUEST1": "You would not understand our teachings.", + "AIDIP_MORRIGI_REJECT_RESEARCH_REQUEST2": "Our technology is beyond you.", + "AIDIP_MORRIGI_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU1": "You are animals, what could you understand?", + "AIDIP_MORRIGI_REJECT_RESEARCH_REQUEST_DONT_LIKE_YOU2": "You are unworthy of our knowledge.", + "AIDIP_MORRIGI_CONFIRM_SEVER_ALLIANCE_WITH1": "Yes, we agree to sever that bond.", + "AIDIP_MORRIGI_CONFIRM_SEVER_ALLIANCE_WITH2": "You a right, they will bring only sorrow.", + "AIDIP_MORRIGI_REJECT_SEVER_ALLIANCE_WITH1": "You cannot tell us who is fried and who is foe.", + "AIDIP_MORRIGI_REJECT_SEVER_ALLIANCE_WITH2": "Be gone and take your lies with you.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_PLAYER1": "We will torment the weakling no longer.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_PLAYER2": "Aye, %s will be left to heal.", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_PLAYER1": "We prey on whom we choose... BEGONE!", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_PLAYER2": "Your words will not slow our attacks on %s.", + "AIDIP_MORRIGI_NOT_HARASSING_PLAYER1": "We do not prey on %s.", + "AIDIP_MORRIGI_NOT_HARASSING_PLAYER2": "Your information is mistaken.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_SYSTEM1": "Very well, we will take %s off the prey list.", + "AIDIP_MORRIGI_CONFIRM_STOP_HARASSING_SYSTEM2": "We will discontinue our attacks on %s.", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_SYSTEM1": "You do not command the Morru Khan.", + "AIDIP_MORRIGI_REJECT_STOP_HARASSING_SYSTEM2": "Our targets are our concern only.", + "AIDIP_MORRIGI_NOT_HARASSING_SYSTEM1": "We harm %s not.", + "AIDIP_MORRIGI_NOT_HARASSING_SYSTEM2": "That system is not one of our targets.", + "AIDIP_HUMAN_NONAGGRO_ACCEPT1": "We accept your treaty proposal.", + "AIDIP_HUMAN_NONAGGRO_ACCEPT2": "Agreed... might as well reduce tensions.", + "AIDIP_HUMAN_CEASEFIRE_REQUEST1": "Let's at least agree to neutral territory.", + "AIDIP_HUMAN_CEASEFIRE_REQUEST2": "We need time to resolve this diplomatically.", + "AIDIP_HUMAN_CEASEFIRE_ACCEPT1": "OK, Let's keep the peace in deep space.", + "AIDIP_HUMAN_CEASEFIRE_ACCEPT2": "Very well, lowering DefCon.", + "AIDIP_HUMAN_CEASEFIRE_REJECT1": "War today, war tomorrow, no reason to change.", + "AIDIP_HUMAN_CEASEFIRE_REJECT2": "We won't stop till you give us better reason too.", + "AIDIP_HUMAN_CEASEFIRE_BREAK1": "That's it! Enough talk!", + "AIDIP_HUMAN_CEASEFIRE_BREAK2": "We see what you're up to! This ceasefire is over!", + "AIDIP_HUMAN_CEASEFIRE_OTHER_BREAK1": "Fine! Let's get ready to rumble!", + "AIDIP_HUMAN_CEASEFIRE_OTHER_BREAK2": "It’s your funeral!", + "AIDIP_HUMAN_DISPOSITION_WAR1": "“Loathing” does not quite cover how we feel about you.", + "AIDIP_HUMAN_DISPOSITION_WAR2": "Elimination or assimilation... it's your choice.", + "AIDIP_HUMAN_DISPOSITION_CEASEFIRE1": "You are great to talk to, but not much else at this point.", + "AIDIP_HUMAN_DISPOSITION_CEASEFIRE2": "We are definitely tired of shooting at you.", + "AIDIP_HUMAN_DISPOSITION_NONAGGRO1": "There are a few things we have in common.", + "AIDIP_HUMAN_DISPOSITION_NONAGGRO2": "There is potential in closer ties.", + "AIDIP_HUMAN_DISPOSITION_ALLIANCE1": "We see eye to eye.", + "AIDIP_HUMAN_DISPOSITION_ALLIANCE2": "Between us, we could carve up this galaxy!", + "AIDIP_HIVER_NONAGGRO_ACCEPT1": "Yes, peace between our hives.", + "AIDIP_HIVER_NONAGGRO_ACCEPT2": "Agreed... you tend to your hive and we will attend to ours.", + "AIDIP_HIVER_CEASEFIRE_REQUEST1": "You do not shoot, we do not shoot, and we can talk, yes?", + "AIDIP_HIVER_CEASEFIRE_REQUEST2": "Wasting brothers is pointless – perhaps we can talk to an agreement?", + "AIDIP_HIVER_CEASEFIRE_ACCEPT1": "Agreed... we will not fire. You do not fire.", + "AIDIP_HIVER_CEASEFIRE_ACCEPT2": "Our brothers will stand down, but remain alert.", + "AIDIP_HIVER_CEASEFIRE_REJECT1": "No, there is no exit from this path.", + "AIDIP_HIVER_CEASEFIRE_REJECT2": "This does not end until you convince our Queen it is worth doing.", + "AIDIP_HIVER_CEASEFIRE_BREAK1": "Our Queen has spoken! The brothers have been alerted for attack!", + "AIDIP_HIVER_CEASEFIRE_BREAK2": "We have been watching you and with good reason! Hostilities begin again!", + "AIDIP_HIVER_CEASEFIRE_OTHER_BREAK1": "Very well. You have brought this on yourself!", + "AIDIP_HIVER_CEASEFIRE_OTHER_BREAK2": "We were prepared to fight before. We are prepared to fight now. Goodbye.", + "AIDIP_HIVER_DISPOSITION_WAR1": "The Queen requires your death.", + "AIDIP_HIVER_DISPOSITION_WAR2": "You bring the scent of war.", + "AIDIP_HIVER_DISPOSITION_CEASEFIRE1": "You may be of use to the Hive.", + "AIDIP_HIVER_DISPOSITION_CEASEFIRE2": "A break in hostilities is convenient, is it not?", + "AIDIP_HIVER_DISPOSITION_NONAGGRO1": "Our two hives are not unalike, are we not?", + "AIDIP_HIVER_DISPOSITION_NONAGGRO2": "Our Queen would like to forge new ties between us.", + "AIDIP_HIVER_DISPOSITION_ALLIANCE1": "Our Queen has asked her Princes, and she asks you... what can we accomplish together that we cannot accomplish apart?", + "AIDIP_HIVER_DISPOSITION_ALLIANCE2": "The galaxy is vast and the needs of our people are simple. Let us work to share the galaxy together, yes?", + "AIDIP_TARKAS_NONAGGRO_ACCEPT1": "Agreed, let the women speak.", + "AIDIP_TARKAS_NONAGGRO_ACCEPT2": "Now is the time for diplomacy.", + "AIDIP_TARKAS_CEASEFIRE_REQUEST1": "Our Var Kona wishes to talk.", + "AIDIP_TARKAS_CEASEFIRE_REQUEST2": "A war right now benefits neither of our races.", + "AIDIP_TARKAS_CEASEFIRE_ACCEPT1": "Aye, let us be neutral in the dark.", + "AIDIP_TARKAS_CEASEFIRE_ACCEPT2": "We agree to the diplomat's bargain.", + "AIDIP_TARKAS_CEASEFIRE_REJECT1": "No, war still suits us.", + "AIDIP_TARKAS_CEASEFIRE_REJECT2": "It is battle we seek with you, not words.", + "AIDIP_TARKAS_CEASEFIRE_BREAK1": "Var Kona says... war!", + "AIDIP_TARKAS_CEASEFIRE_BREAK2": "It is your lives at risk now.", + "AIDIP_TARKAS_CEASEFIRE_OTHER_BREAK1": "If you wish full hostilities, we are ready.", + "AIDIP_TARKAS_CEASEFIRE_OTHER_BREAK2": "Our Var Kona wishes you to know you will regret this.", + "AIDIP_TARKAS_DISPOSITION_WAR1": "Your only value is as the spoils of war.", + "AIDIP_TARKAS_DISPOSITION_WAR2": "You are a stone in our path of glory.", + "AIDIP_TARKAS_DISPOSITION_CEASEFIRE1": "We would possibly enjoy NOT killing you.", + "AIDIP_TARKAS_DISPOSITION_CEASEFIRE2": "Some of the shooting should cease.", + "AIDIP_TARKAS_DISPOSITION_NONAGGRO1": "We have no feelings towards you either way.", + "AIDIP_TARKAS_DISPOSITION_NONAGGRO2": "We will listen, if you talk.", + "AIDIP_TARKAS_DISPOSITION_ALLIANCE1": "We would fight beside you.", + "AIDIP_TARKAS_DISPOSITION_ALLIANCE2": "You possess honor and courage.", + "AIDIP_LIIR_NONAGGRO_ACCEPT1": "Agreed", + "AIDIP_LIIR_NONAGGRO_ACCEPT2": "Yes, we will agree to diplomacy.", + "AIDIP_LIIR_CEASEFIRE_REQUEST1": "We think cooler thoughts need time.", + "AIDIP_LIIR_CEASEFIRE_REQUEST2": "Please let us step back to consider.", + "AIDIP_LIIR_CEASEFIRE_ACCEPT1": "You are wise, restraining the black swimmers now.", + "AIDIP_LIIR_CEASEFIRE_ACCEPT2": "We will give you time to prove you are not Suul'ka.", + "AIDIP_LIIR_CEASEFIRE_REJECT1": "No. You only bide time for evil.", + "AIDIP_LIIR_CEASEFIRE_REJECT2": "Our trust would be misplaced with you.", + "AIDIP_LIIR_CEASEFIRE_BREAK1": "We knew you were Suul'ka.", + "AIDIP_LIIR_CEASEFIRE_BREAK2": "You will not suffer.", + "AIDIP_LIIR_CEASEFIRE_OTHER_BREAK1": "Peace is beyond you.", + "AIDIP_LIIR_CEASEFIRE_OTHER_BREAK2": "You bring pain to yourself.", + "AIDIP_LIIR_DISPOSITION_WAR1": "You cannot be allowed to sing blackness.", + "AIDIP_LIIR_DISPOSITION_WAR2": "Why are you so broken?", + "AIDIP_LIIR_DISPOSITION_CEASEFIRE1": "We think you need time to grow.", + "AIDIP_LIIR_DISPOSITION_CEASEFIRE2": "We would like to know you in peace.", + "AIDIP_LIIR_DISPOSITION_NONAGGRO1": "You have potential.", + "AIDIP_LIIR_DISPOSITION_NONAGGRO2": "We are interested in your thoughts.", + "AIDIP_LIIR_DISPOSITION_ALLIANCE1": "You are worthy of thought.", + "AIDIP_LIIR_DISPOSITION_ALLIANCE2": "We would reclaim you from the black.", + "AIDIP_ZUUL_NONAGGRO_ACCEPT1": "We will restrain our women... for now.", + "AIDIP_ZUUL_NONAGGRO_ACCEPT2": "Claws withdrawn but stay away from our worlds!", + "AIDIP_ZUUL_CEASEFIRE_REQUEST1": "We have tasted your flesh, now we would like to ponder.", + "AIDIP_ZUUL_CEASEFIRE_REQUEST2": "You may not be prey. We need time to consider this.", + "AIDIP_ZUUL_CEASEFIRE_ACCEPT1": "We agree, but stay away!", + "AIDIP_ZUUL_CEASEFIRE_ACCEPT2": "Your taste will improve with time... we will withdraw.", + "AIDIP_ZUUL_CEASEFIRE_REJECT1": "We will not stop gnawing at you.", + "AIDIP_ZUUL_CEASEFIRE_REJECT2": "You will remain prey.", + "AIDIP_ZUUL_CEASEFIRE_BREAK1": "We hunger... RUN!", + "AIDIP_ZUUL_CEASEFIRE_BREAK2": "We have gotten what we need... now we come for you again.", + "AIDIP_ZUUL_CEASEFIRE_OTHER_BREAK1": "You are quite mad.", + "AIDIP_ZUUL_CEASEFIRE_OTHER_BREAK2": "Will you live long enough to regret this?", + "AIDIP_ZUUL_DISPOSITION_WAR1": "You are barely worth devouring.", + "AIDIP_ZUUL_DISPOSITION_WAR2": "Fear not, your minds will live on inside us long after your bodies break.", + "AIDIP_ZUUL_DISPOSITION_CEASEFIRE1": "We cannot decide your fate.", + "AIDIP_ZUUL_DISPOSITION_CEASEFIRE2": "You give us pause.", + "AIDIP_ZUUL_DISPOSITION_NONAGGRO1": "You may become relevant someday.", + "AIDIP_ZUUL_DISPOSITION_NONAGGRO2": "We find ourselves confused as to your fate.", + "AIDIP_ZUUL_DISPOSITION_ALLIANCE1": "You no longer smell of meat.", + "AIDIP_ZUUL_DISPOSITION_ALLIANCE2": "You remind us of father.", + "AIDIP_MORRIGI_NONAGGRO_ACCEPT1": "Yes, peace is profit.", + "AIDIP_MORRIGI_NONAGGRO_ACCEPT2": "You show wisdom, so we accept.", + "AIDIP_MORRIGI_CEASEFIRE_REQUEST1": "Let us stop killing each other’s explorers.", + "AIDIP_MORRIGI_CEASEFIRE_REQUEST2": "These petty deaths must end.", + "AIDIP_MORRIGI_CEASEFIRE_ACCEPT1": "Very well, we will stay away from each other's nests.", + "AIDIP_MORRIGI_CEASEFIRE_ACCEPT2": "This is wise. Deep space belongs to both of our peoples.", + "AIDIP_MORRIGI_CEASEFIRE_REJECT1": "No! You must be eliminated as a threat.", + "AIDIP_MORRIGI_CEASEFIRE_REJECT2": "No, you have more painful lessons to learn.", + "AIDIP_MORRIGI_CEASEFIRE_BREAK1": "We return war to you!", + "AIDIP_MORRIGI_CEASEFIRE_BREAK2": "Peace of any kind is non-viable with you.", + "AIDIP_MORRIGI_CEASEFIRE_OTHER_BREAK1": "Do you realize how this will end?", + "AIDIP_MORRIGI_CEASEFIRE_OTHER_BREAK2": "So you have chosen the monsters path.", + "AIDIP_MORRIGI_DISPOSITION_WAR1": "You are Zuligi!", + "AIDIP_MORRIGI_DISPOSITION_WAR2": "While you exist there is danger.", + "AIDIP_MORRIGI_DISPOSITION_CEASEFIRE1": "The clans cannot decide about you.", + "AIDIP_MORRIGI_DISPOSITION_CEASEFIRE2": "We are interested in improving relations.", + "AIDIP_MORRIGI_DISPOSITION_NONAGGRO1": "You are worthy to share profits with.", + "AIDIP_MORRIGI_DISPOSITION_NONAGGRO2": "We would seek more opportunities with you.", + "AIDIP_MORRIGI_DISPOSITION_ALLIANCE1": "You are civilized finally.", + "AIDIP_MORRIGI_DISPOSITION_ALLIANCE2": "You belong beside us.", + "ENCOUNTERNAME_VNHOME": "VN Homeworld", + "ENCOUNTERNAME_VNFINSOL": "VN Construct", + "ENCOUNTERNAME_REFUGEES": "Refugees", + "ENCOUNTERNAME_ORTGAY": "Peacekeeper Enforcer", + "EVENTSUM_ORTGAY_ARRIVES": "A Peacekeeper Enforcer Arrives", + "EVENTMSG_ORTGAY_ARRIVES": "Hostilities have attracted the attention of a Peacekeeper Enforcer of Stellar Generation Prime. Aggressive acts, or build up to aggression, will be dealt with.", + "EVENTSUM_ORTGAY_FIGHT": "Peacekeeper Enforcer %s", + "EVENTMSG_ORTGAY_UNRESOLVED": "The Peacekeeper Enforcer is attempting to pacify the area.", + "EVENTMSG_ORTGAY_ENTITYVICTORY": "The Peacekeeper Enforcer has suppressed the hostilities in the area.", + "EVENTMSG_ORTGAY_ENTITYDEFEAT": "The Peacekeeper Enforcer has been destroyed.", + "EVENTSUM_ORTGAY_LEAVING": "Peacekeeper Enforcer Leaving", + "EVENTMSG_ORTGAY_LEAVING": "The Peacekeeper Enforcer is leaving the area.", + "MISC_ORTGAY_FLEETNAME": "Peacekeeper Enforcer", + "MISC_ORTGAY_SHIPDESIGNNAME": "Enforcer", + "SECTIONNAME__ORTGAY": "Enforcer", + "MISC_REFUGEES_FLEETNAME": "Refugees", + "MISC_REFUGEES_SHIPDESIGNNAME": "Refugee Trade Ship", + "MESTR_REFUGEES_REVOLT": "Refugees protest.", + "EVENTSUM_REFUGEES_ACCEPTED": "Refugees at %s", + "EVENTMSG_REFUGEES_ACCEPTED": "The refugees accept your hospitality.", + "EVENTMSG_REFUGEES_ACCEPTED_SYSINFO": "They have provided current information on the following systems: %s.", + "EVENTMSG_REFUGEES_ACCEPTED_OUTPUT": "Industrial output is reduced while the refugees are present.", + "EVENTSUM_REFUGEES_DEFEATED": "Refugee traders at %s", + "EVENTMSG_REFUGEES_DEFEATED": "The refugee ship at %s has been destroyed.", + "EVENTMSG_REFUGEES_DEFEATED_TECH": "Analysis of the refugee wreckage has lead to a breakthrough in research.", + "EVENTSUM_REFUGEES_REVOLT": "Refugees Revolt", + "EVENTMSG_REFUGEES_REVOLT": "", + "EVENTMSG_REFUGEES_REVOLT_SYSTEM": "Refugees protest your actions at %s.", + "COMMON_ATTACK": "Attack", + "COMMON_REFUSE": "Refuse", + "COMMON_ACCEPT": "Accept", + "EVENTSUM_REBELLION": "Rebellion at %s", + "EVENTMSG_REBELLION": "Civilians at %s have revolted! Industrial output has ceased! All commerce has halted!", + "EVENTSUM_REBELLION_SUCCESSFUL": "%s Declares Independence", + "EVENTMSG_REBELLION_SUCCESSFUL": "The rebels have overthrown the Imperial government at %s.", + "EVENTSUM_REBELLION_SUPPRESSED": "Rebels Defeated", + "EVENTMSG_REBELLION_SUPPRESSED": "The rebellion at %s has been suppressed.", + "EVENTSUM_REBELLION_CONTINUES": "Rebellion at %s", + "EVENTMSG_REBELLION_CONTINUES": "The rebellion at %s continues.", + "EVENTMSG_REBELLION_POPDAM": "%s Imperial citizens and %s civilians have lost their lives.", + "EVENTMSG_REBELLION_INFRADAM": "Infrastructure has been reduced by %s.", + "EVENTSUM_REBELLION_WARNING": "Low Morale at %s", + "EVENTMSG_REBELLION_WARNING": "The civilians at %s are unhappy. There are rumors of rebellion.", + "MISC_VNFINSOL_FLEETNAME": "VN Construct", + "MISC_VNFINSOL_DESIGNNAME": "VN Construct", + "SECTIONNAME__VNFINSOL": "VN Construct", + "MISC_VNHOME_SYSTEMNAME": "VN Homeworld", + "EVENTSUM_VNHOME_DISCOVERED": "VN Homeworld Discovered", + "EVENTMSG_VNHOME_DISCOVERED": "The Von Neumann homeworld has been discovered in deep space.", + "EVENTMSG_VNHOME_DISCOVERED_DEAD": "Nothing but ruins remain.", + "EVENTSUM_STATIONS_BUILT": "Station Built At %s", + "EVENTMSG_STATIONS_BUILT1": "%s station built at %s.", + "EVENTMSG_STATIONS_BUILTN": "%s stations built at %s.", + "TOOLTIP_POPMNGR_OPEN": "Population Manager", + "TOOLTIP_DEFMNGR_OPEN": "Defense Manager", + "SECTIONNAME__VNeumannFinSol": "VN Construct", + "SECTIONNAME__VNeumannSatellite": "VN Satellite", + "COMBAT_REFUGEES_REQUEST_ASYLUM_QUERY": "The refugees request asylum. Will you grant it to them?", + "COMBAT_REFUGEES_ACCEPTED": "You have granted the refugees asylum.", + "COMBAT_REFUGEES_REFUSED": "You have refused the refugees asylum.", + "UICSTR_TAC_TOGGLE_BOMBARD_PLANET": "Bombard the planet.", + "UICSTR_TAC_TOGGLE_CEASE_COMBAT": "Suggest ceasefire.", + "WEAPON_BRD_SPYSHIP": "Order Spyship", + "WEAPON_VNMEMT_LIGHT": "VN Light Emitter", + "WEAPON_VN_DISINTEGRATOR": "VN Disintegrator", + "WEAPON_ORTGAY_DISINTEGRATOR": "Peacekeeper Disintegrator", + "EVENTSUM_REFUGEES_FIGHT": "Refugee Traders %s", + "EVENTMSG_REFUGEES_UNRESOLVED": "Hostilities with the refugees %s were averted. The refugees are moving on.", + "EVENTMSG_REFUGEES_ENTITYVICTORY": "Hostilities with the refugees %s were averted.", + "EVENTMSG_REFUGEES_ENTITYDEFEAT": "The refugees %s have been killed.", + "EVENTSUM_VNHOME_FIGHT": "Von Neumann Homeworld", + "EVENTMSG_VNHOME_UNRESOLVED": "The Von Neumann Homeworld still remains.", + "EVENTMSG_VNHOME_ENTITYVICTORY": "The Von Neumann Homeworld defeated you.", + "EVENTMSG_VNHOME_ENTITYDEFEAT": "The Von Neumann Homeworld has been destroyed.", + "EVENTSUM_VNFINSOL_FIGHT": "Unprecedented Von Neumann Construction %s", + "EVENTMSG_VNFINSOL_UNRESOLVED": "The Von Neumann construct %s still remains.", + "EVENTMSG_VNFINSOL_ENTITYVICTORY": "The Von Neumann construct devastated resistance %s.", + "EVENTMSG_VNFINSOL_ENTITYDEFEAT": "The Von Neumann monstrosity %s has been eliminated.", + "EVENTSUM_SPRJTECHOFFER_COMPLETE_RECIP": "Joint Project Completed", + "EVENTMSG_SPRJTECHOFFER_COMPLETE_RECIP": "The joint project with %s to develop %s has completed.", + "EVENTSUM_SPRJTECHOFFER_COMPLETE_GIVER": "Joint Project Completed", + "EVENTMSG_SPRJTECHOFFER_COMPLETE_GIVER": "The joint project with %s to develop %s has completed.", + "EVENTSUM_SPRJTECHOFFER_CANCELLED": "Joint Project Cancelled.", + "EVENTMSG_SPRJTECHOFFER_CANCELLED": "The joint project with %s to develop %s has been cancelled.", + "GIVETECH_PROJECT_NAME": "%s with %s", + "GIVETECH_OFFER": "Offer Technology", + "GIVETECH_OFFER_CANCEL": "Cancel Offer", + "GIVETECH_QUERY_TITLE": "Joint Project Proposed", + "GIVETECH_QUERY_MSG": "%s would like to share technology with you. Will you give them permission to examine your scientific papers?", + "GIVETECH_QUERY_REJECTED_TITLE": "Joint Project Declined", + "GIVETECH_QUERY_REJECTED_MSG": "%s has declined your invitation to share technology.", + "GIVETECH_OFFER_TITLE": "Joint Project Proposed", + "GIVETECH_OFFER_MSG": "%s would like to help you develop %s.", + "GIVETECH_OFFER_ACCEPTED_TITLE": "Joint Project Accepted", + "GIVETECH_OFFER_ACCEPTED_MSG": "%s has accepted your offer to help develop %s. A joint project will be created.", + "GIVETECH_OFFER_REJECTED_TITLE": "Joint Project Declined", + "GIVETECH_OFFER_REJECTED_MSG": "%s has declined your offer to develop %s.", + "GIVETECH_OFFER_CANCELLED_TITLE": "Joint Project Cancelled", + "GIVETECH_OFFER_CANCELLED_MSG": "The joint science project with %s to develop %s has been cancelled by the other party.", + "GIVETECH_QUERY_ACCEPTED_TITLE": "Joint Project Accepted", + "GIVETECH_QUERY_ACCEPTED_MSG": "%s has accepted your proposal.", + "GIVETECH_SELECT_TECH": "Select technology:", + "GIVETECH_NO_OFFERS_TITLE": "Joint Project Unavailable", + "GIVETECH_NO_OFFERS_MESSAGE": "You do not have any technologies to offer\\n%s.", + "SHIPBUILD_TITLE": "Build", + "SHIPBUILD_SHIP_TITLE": "Construction Ships:", + "SHIPBUILD_DESIGN_TITLE": "Available Designs:", + "SHIPBUILD_BUILD_BTN": "Build", + "SECTIONDESC_DEFusion_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DEAntimatter_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DEAntimatter_Mastery": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DNFusion_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DNAntimatter_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DNAntimatter_Mastery": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_CRAntimatter_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_CRAntimatter_Mastery": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_CRFusion_Carver": "This faster than light technology pulls their ships into FTL channels using focused gravity to infinitely curve space-time, allowing them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "SECTIONDESC_DEGravboat": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "SECTIONDESC_CRGravboat": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "SECTIONDESC_DNGravboat": "Special, single purpose ships that add to the additive grav effects of a fleet, allowing them to move even faster in Strat movement between worlds. However, in combat, they have the opposite effect, slowing down the movement of enemy ships.", + "SECTIONDESC_CRDrone": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "SECTIONDESC_DEDrone": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "SECTIONDESC_DNDrone": "Extremely effective in combat, Attack Drones require a mothership to carry them between systems. These Drone Carriers operate as the micro-CnC for the drones, acting as their launch base and giving them their orders.", + "SECTIONDESC_DEDisruptor": "A reconfiguration of the Deflector ships – only instead of blocking matter, the shield arrays are attuned to block energy.", + "SECTIONDESC_CRDisruptor": "A reconfiguration of the Deflector ships – only instead of blocking matter, the shield arrays are attuned to block energy.", + "SECTIONDESC_DNDisruptor": "A reconfiguration of the Deflector ships – only instead of blocking matter, the shield arrays are attuned to block energy.", + "SECTIONDESC_CRCOL": "This specialized section operates as the launch platform for various Complex Ordinance packages.", + "SECTIONDESC_DNEW": "A heavy investment, this dreadnought workhorse comes packed with a host of Electronic Warfare capabilities found in other ships, such as Deep Scans, Wild Weasels, and Jammers. What it lacks in firepower compared to its sister ships, it compensates with some very nasty surprises.", + "SECTIONDESC_DNFlagship": "The Flagship of your fleets. Take care of it – you only can only build and maintain one at any given time. If you lose it, you can build another, but you don’t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "SECTIONDESC_CRConstruction": "While stations can operate around planets, they can't drive there, so these massive cousins to repair and salvage ships are required to build them.", + "SECTIONDESC_DNStationCommand": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet’s Imperial population.", + "SECTIONDESC_DNStationRepair": "A C/R station is a welcome addition to the production facilities of a planet, helping to increase ship production, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "SECTIONDESC_DNStationScience": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire’s research output.", + "SECTIONDESC_DNStationSensor": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station’s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "SECTIONDESC_DNStationTrade": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector’s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "SECTIONDESC_DNStationHabitat": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "SECTIONDESC_CrFreighter": "A cruiser-sized trade transport. Tougher and better armed than a Destroyer Freighter, but by no means a replacement for trade patrol ships or the Cruiser Q Freighter.", + "SECTIONDESC_CrFreighterQ": "A cruiser-sized trade transport. Tougher and better armed than either a Destroyer or Cruiser Freighter, but by no means a replacement for trade patrol ships. These ships carry less cargo, but more, hidden weapons. Surprise, Raiders!", + "SECTIONDESC_DEpolice": "With a growing, non-military population, positive civilian morale is aided by having patrols of peace officers. Particularly in a multi-race population, keeping the peace is sometimes just as comforting, or at least helps keep tempers calm, as keeping a system safe from attack. Police Cutters minimize the impact of morale damaging events.", + "SECTIONDESC_DNGuard": "The Flagship of your fleets. Take care of it – you only can only build and maintain one at any given time. If you lose it, you can build another, but you don’t want to lose it. Flagships are the most heavily armed and armored CnC ships you can take into battle.", + "SECTIONDESC_DNStationCommand_Aft": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet’s Imperial population.", + "SECTIONDESC_DNStationCommand_Fore": "A Command Station simply functions as a system-locked CnC ship and is able to command somewhat more ships in battle than a Strikeforce CnC ship, but not as much as an Armada CnC ship. As well, these stations can help with the logistics of military orbital industry, increasing the industrial output of a planet’s Imperial population.", + "SECTIONDESC_DNStationHabitat_Aft": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "SECTIONDESC_DNStationHabitat_Fore": "A Morrigi station that provides an extra 100 million civilian and 100 million Imperial citizens a home in a system. As mentioned, this is the only station that allows multiple builds of the same type, at a single planet.", + "SECTIONDESC_DNStationRepair_Aft": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "SECTIONDESC_DNStationRepair_Fore": "A C/R station is a welcome addition to the production facilities of a planet, helping to decrease ship construction costs, improve response to repair requests, and increase the amount of resources recovered post-battle.", + "SECTIONDESC_DNStationScience_Aft": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire’s research output.", + "SECTIONDESC_DNStationScience_Fore": "A great many avenues of research require or are at least improved upon by zero-G environments. As such, science stations provide a bonus to an empire’s research output.", + "SECTIONDESC_DNStationSensor_Aft": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station’s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "SECTIONDESC_DNStationSensor_Fore": "A sensor station conveys its powerful scanning data to a system as if it were a deep scan vessel. The station’s dedicated array, combined with Tunneling Sensor systems, increase the chances of detecting a cloaked enemy fleet on the Galaxy Map.", + "SECTIONDESC_DNStationTrade_Aft": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector’s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "SECTIONDESC_DNStationTrade_Fore": "A Trade station is far easier for tradeships to deal with than orbit-to-surface transports, and then increase all trade route income into a planet. As well, these stations help create two additional trade routes to allied or NAP agreed worlds in range. Trade stations in an uninhabited world act like a planet with two trade routes, and are added to that trade sector’s total. The increased alien traffic provides a wealth of information to Xenotech scientists, helping to reduce the cost of researching Xenotech.", + "SECTIONDESC__Drone": "An unmanned, autonomous combat platform – unable to travel on its own between systems, it requires a carrier ship for transport.", + "SECTIONDESC__ZuulAssaultShuttle": "Technically a planetary assault craft, the Zuul have included special considerations into their design – cargo holds for their captured slaves.", + "SCENARIO_PROGRESSIONWARS_TITLE": "Progression Wars", + "SCENARIO_PROGRESSIONWARS_DESC1": "Dominating a galaxy is one thing – but what about the universe?\\n\\n The challenge of Progression Wars is unique – build up your presence in a small galaxy as normal, but be prepared to send a fleet to the galaxy next door and start the process all over again.\\n\\n Your fleet will grow in strength of design and your bring some of your previous technology and money with you, but your opponents will get harder and harder.\\n\\n How long can you survive?!", + "SCENARIO_PROGRESSIONWARS_OBJ1": "There is no objective, other than staying alive.", + "SCENARIO_PROGRESSIONWARS_OBJ2": "You will have to prepare a fleet to act as a multi-generational convoy to the next galaxy – watch for the warning and be ready to act.\\n\\n ”The game just kept getting harder and faster and until you died. \\nJust like life! Those video games built character, Sonny Jim!” \\n\\n -Ernie Cline, “When I Was A Kid”", + "SCENARIO_PROGRESSIONWARS_RULES1": "Build, expand, conquer as normal, and then get ready to move on and do it again.\\n\\n", + "SCENARIO_PROGRESSIONWARS_RULES2": "You have a set number of turns per map to build up your empire, money, technology and ships. You will be warned before the turn limit is up – build your best fleet at your homeworld. That fleet will strike out as a generational fleet, traveling to the next nearest galaxy. That fleet will start with a percentage of your last empire's money and all but some of your top-tier technologies. But beware, your opposition will not be a pushover. \\n\\n", + "SCENARIO_PROGRESSIONWARS_RULES3": "IMPORTANT: It should go without saying, but multiple generations is a long time traveling to discover you didn't bring a colony ship. Make sure your generational fleet has at least one colony ship. More would be wiser. \\n", + "SCENARIO_PROGRESSIONWARS_OBJ_GENERAL_GALAXY": "Galaxy %s", + "SCENARIO_PROGRESSIONWARS_OBJ_GENERAL": "Expand your Empire and make preparations for the Generational Convoy to set out by turn %s. Be prepared for anything in the next galaxy, but in particular, be ready to colonize a new Homeworld.", + "SCENARIO_PROGRESSIONWARS_OBJ_GENERAL_COUNTDOWN": "** Turns remaining: %s **", + "SCENARIO_PROGRESSIONWARS_OBJ_CONVOY": "Ships at %s will be selected for the Generational Convoy. Priority message from Command – ensure colonizer launch preparations above all others!", + "SCENARIO_PROGRESSIONWARS_OBJ_CONVOY_STATUS_NOFLEET": "Status: No ships present. Have ships here by turn %s or the game will end!", + "SCENARIO_PROGRESSIONWARS_OBJ_CONVOY_STATUS_FLEET": "Status: %s/%s command points allocated.", + "SCENARIO_PROGRESSIONWARS_OBJ_CONVOY_STATUS_TOOLARGE": "There are presently too many ships. You will have an opportunity to select which of these will depart just before the convoy sets out.", + "SCENARIO_PROGRESSIONWARS_OBJ_CONVOY_STATUS_ALLOWANCE": "Up to %s Destroyers or equivalents (%s Cruisers, %s Dreadnoughts) can be included in the convoy.", + "SCENARIO_PROGRESSIONWARS_OBJ_TRANSFER": "Grow your Empire's savings.", + "SCENARIO_PROGRESSIONWARS_OBJ_TRANSFER_DESC": "The convoy will be able to carry enough goods to account for %s%% of your empire's savings at launch.", + "SCENARIO_PROGRESSIONWARS_OBJ_TRANSFER_STATUS": "Status: %s savings allocated.", + "SCENARIO_PROGRESSIONWARS_EVENTSUM_CONVOY_COUNTDOWN": "Convoy Departure Imminent!", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_COUNTDOWN_FINALPREP": "Final preparations for a Generational Convoy are underway at %s. Final opportunity for critical Colonizer production!", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_COUNTDOWN_TURNSLEFT": "Turns remaining: %s", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_COUNTDOWN_NOFLEET": "If a fleet is not provided in time, the game will end!", + "SCENARIO_PROGRESSIONWARS_EVENTSUM_CONVOY_ARRIVES": "Convoy Arrives!", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_ARRIVES": "The generational convoy has successfully arrived at %s in a new galaxy.", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_ARRIVES_TECH": "Due to prolonged travel, these technologies have been lost: %s.", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_CONVOY_ARRIVES_SAVINGS": "The convoy arrived with enough goods to provide an initial %s savings.", + "SCENARIO_PROGRESSIONWARS_EVENTSUM_GAMEOVER": "Progression Halted", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_GAMEOVER": "No fleet is available at %s, so the game has ended.", + "SCENARIO_PROGRESSIONWARS_EVENTMSG_GAMEOVER_RESULTS": "Your journey landed convoys at systems in a total of %s galaxies over the course of %s turns.", + "SCENARIO_PROGRESSIONWARS_DLG_CONVOYLAUNCHED_TITLE": "Generational Convoy Launched", + "SCENARIO_PROGRESSIONWARS_DLG_CONVOYLAUNCHED_TEXT": "Good luck and fair journey to you, our brothers and sisters of the \\nGenerational Fleet. May you find peace in your new galaxy.", + "SCENARIO_GATHERING_TITLE": "The Gathering", + "SCENARIO_GATHERING_DESC1": "For centuries the thinkers, the spiritual, the philosophical have tried to tell us the secret – we are stronger together than we are apart. \\n\\nThe path to galactic peace lies in unity! And to that end, you must be the first to attract civilians from the various races and unite them in harmony!", + "SCENARIO_GATHERING_OBJ1": "The main objective is to acquire civilians from the various races.", + "SCENARIO_GATHERING_OBJ2": "Force should be applied carefully, as the game ends in failure for all if any one empire is destroyed!", + "SCENARIO_GATHERING_RULES1": "There", + "SCENARIO_GATHERING_RULES2": "are", + "SCENARIO_GATHERING_RULES3": "no rules, other than “Do not eliminate other empires.” \\n\\n How can there be true unity without all of the races of the galaxy?", + "SCENARIO_GATHERING_OBJ_GENERAL": "Annex civilians to build a diverse and prosperous empire.", + "SCENARIO_GATHERING_OBJ_GENERAL_VICTORYDESC": "To win, you must be the first to achieve prosperity by gathering civilians from each of the other races scattered amongst the stars.", + "SCENARIO_GATHERING_OBJ_GENERAL_NOBRUTALITYDESC": "But beware, this victory cannot be achieved through absolute brutality! Should any empire be eliminated, all hope of unity will be lost.", + "SCENARIO_GATHERING_OBJ_CIVMETER": "%s civilians:\\n", + "SCENARIO_GATHERING_EVENTSUM_NEARVICTORY": "Almost There", + "SCENARIO_GATHERING_EVENTMSG_NEARVICTORY": "Victory is within reach.\\n\\nThe Empire is short of victory by a mere %s alien civilians.", + "SCENARIO_GATHERING_EVENTSUM_OPPONENTNEARVICTORY": "Opponent Victory Immininent!", + "SCENARIO_GATHERING_EVENTMSG_OPPONENTNEARVICTORY": "%s nears victory. Hurry up!", + "SCENARIO_GATHERING_EVENTSUM_FIRSTCIVS": "Alien Civilians Annexed", + "SCENARIO_GATHERING_EVENTMSG_FIRSTCIVS": "The first alien civilians have been integrated with one of the Empire's colonies.\\n\\nKeep going, and check back with the game objectives frequently to see your progress.", + "DIPSCREEN_DEMAND_SURRENDER": "Demand Surrender", + "EMPIRESURRENDER_ACCEPTED_TITLE": "Surrender Accepted", + "EMPIRESURRENDER_ACCEPTED_MSG": "%s has agreed to surrender to you.", + "EMPIRESURRENDER_REJECTED_TITLE": "Surrender Refused", + "EMPIRESURRENDER_REJECTED_MSG": "%s has refused your demand for surrender.", + "SYSINFO_BTNTIP_POPMAN": "Manage Civilians", + "SYSINFO_BTNTIP_SLAVES": "Manage Slaves", + "SYSINFO_BTNTIP_DEFENCES": "Manage Defenses", + "SYSINFO_BTNTIP_SPYDEFENCES": "View Enemy Defenses", + "SYSSUM_SLAVEPOP": "Slaves", + "SYSSUM_SLAVEPOP_ABBR": "Slaves", + "UICSTR_RAID": "Flag As Raider", + "COMMON_DECLINE": "Decline", + "TECHBEN_INCOME": "Civilian Generated Income", + "PLAYERSETUP_LOCK_SLOT": "Lock Position", + "PLAYERSETUP_LOCK_SLOT_TOOLTIP": "", + "PLAYERSETUP_SETTINGS_LABEL": "Select Settings", + "EVENTMSG_CLOAKED_SPOTTED": "One or more of %s cloaked vessels has been revealed!", + "EVENTSUM_CLOAKED_SPOTTED": "Cloaked Ship Discovered!", + "MESTR_TEMPERANCE": "Temperance restrictions angering population.", + "MESTR_ADDICTION_PHASE1": "Alien contraband is making citizens happy.", + "MESTR_ADDICTION_PHASE3": "Dependence on alien contraband is making citizens mad.", + "EVENTSUM_SPY_DEPLOYED": "Spy Deployed at %s", + "EVENTMSG_SPY_DEPLOYED": "A spycraft has been successfully inserted into the asteroid belt around %s – they will break radio silence should they uncover an information or be discovered.", + "EVENTSUM_SPY_PICKEDUP": "Spy Retrieved from %s", + "EVENTMSG_SPY_PICKEDUP": "The spycraft at %s has been successfully retrieved – If they have messaged having information prior to pick-up, return to the nearest colony world to process their report.", + "PLAYERSETUP_NAME_NOEDIT": "Name", + "PLAYERSETUP_SPECIES_NOEDIT": "Species", + "PLAYERSETUP_COLOR_NOEDIT": "Color", + "PLAYERSETUP_BADGE_NOEDIT": "Badge", + "PLAYERSETUP_AVATAR_NOEDIT": "Avatar", + "PLAYERSETUP_TEAM_NOEDIT": "Team", + "PLAYERSETUP_SETTINGS_NOEDIT": "Settings", + "LOBBY_PLAYERSETTINGS": "Settings", + "STATIONSUM_TITLE": "Stations at %s", + "STATIONSUM_ACTIVATED": "Activated", + "STATIONSUM_DEACTIVATED": "Deactivated", + "STATIONSUM_CONSTRUCTION": "Under Construction", + "EVENTSUM_SPRJTECHOFFER_STARTED": "Joint Project Created", + "EVENTMSG_SPRJTECHOFFER_STARTED": "The joint project with %s to develop %s has been created.", + "EVENTSUM_INFRA_COMPLETE": "Infrastructure Complete", + "EVENTMSG_INFRA_COMPLETE": "Infrastructure for %s is fully developed.", + "EVENTSUM_TERRA_COMPLETE": "Terraforming Complete", + "EVENTMSG_TERRA_COMPLETE": "Terraforming for %s has completed.", + "EMPIRE_TABTITLE_SPY": "Spies", + "SPYSUM_TITLE": "Spy Network", + "SPYSUM_TITLE_SPYCRAFT": "Spies", + "SPYSUM_TITLE_REPORTS": "Spy Reports", + "SPYSUM_SPYSTATUS_ENROUTE": "Enroute.", + "SPYSUM_SPYSTATUS_EXTRACTED": "Extracted.", + "SPYSUM_SPYSTATUS_EXTRACTED_EXTRA": "Return to nearest colony for debriefing.", + "SPYSUM_SPYSTATUS_ACTIVE": "Active.", + "SPYSUM_SPYSTATUS_DETECTED": "Detected.", + "SPYSUM_SPYSTATUS_DETECTED_EXTRA": "Requesting immediate extraction.", + "SPYSUM_SPYSTATUS_DONE": "Completed.", + "SPYSUM_SPYSTATUS_DONE_EXTRA": "Awaiting extraction.", + "SPYSUM_ACQUIRED_SYS": "Acquired %s for %s", + "SPYSUM_ACQUIRED_EMP": "Acquired %s for %s", + "SPYINFO_TRADE": "Trade Routes", + "SPYINFO_DEFENCES": "Defenses", + "SPYINFO_TECHTREE": "Technology Tree", + "SPYINFO_EVENTS": "News", + "EVENTSUM_RANDOMENC_WARNING": "Alert for %s", + "EVENTMSG_RANDOMENC_WARNING": "Our science stations have detected %s coming toward %s.", + "PROFILEMAN_PROGRESSIONWAR_LEVEL": "Highest Progression Wars Stage: %s", + "STATSGRAPH_LEGEND_CIVILIAN": "Civilian", + "STATSGRAPH_LEGEND_IMPERIAL": "Imperial", + "SCENARIO_PROGRESSIONWARS_DLG_SELECTCONVOY_TITLE": "Select ships for Convoy:", + "SCENARIO_PROGRESSIONWARS_DLG_SELECTCONVOY_TEXT": "", + "SCENARIO_PROGRESSIONWARS_DLG_SELECTCONVOY_SELPOINTS": "Command Points Allocated: %s/%s", + "SCENARIO_PROGRESSIONWARS_STAGE": "Stage", + "FLEETSORT_OWNER": "Owner", + "EMPIRE_ENEMYINCOMING": "Incoming Fleets", + "EVENTMSG_PLAGUE_CONTINUES_IMP": "%s imperials have died.", + "EVENTMSG_PLAGUE_CONTINUES_CIV": "%s civilians have died.", + "EVENTMSG_PLAGUE_CONTINUES_INFRA": "%s infrastructure has been destroyed.", + "MISC_FSGUARD_DESIGNNAME": "VN Neo-Berserker", + "MISC_FSGUARD_FLEETNAME": "VN Vessels", + "MISC_MBGUARD_DESIGNNAME": "Von Neumann Vessel", + "MISC_MBGUARD_FLEETNAME": "VN Vessels", + "MISC_MOONBASE_DESIGNNAME": "VN Moonbase", + "MISC_MOONBASE_FLEETNAME": "VN Moonbase", + "MISC_VNFINSOL_FRAME_DESIGNNAME": "VN Construct", + "MISC_VNFINSOL_FRAME_FLEETNAME": "VN Construct", + "EVENTSUM_SPY_DEBRIEFED": "Spy Debriefed", + "EVENTMSG_SPY_DEBRIEFED": "Spy returning from %s has been debriefed. The following information is available for analysis:", + "EVENTMSG_SPY_DEBRIEFED_DEFENCES": "- System defenses for %s.", + "EVENTMSG_SPY_DEBRIEFED_TRADE": "- Trading routes for %s in %s.", + "EVENTMSG_SPY_DEBRIEFED_NEWS": "- News the empire of %s.", + "EVENTMSG_SPY_DEBRIEFED_TECHTREE": "- Technical tree for %s.", + "EVENTSUM_PUPPETMASTER_SUBVERTED": "%s Subverted", + "EVENTMSG_PUPPETMASTER_SUBVERTED": "The Puppet Master subverted %s.", + "EVENTMSG_DERELICT_UNRESOLVED\"": "Alien derelict remains %s.", + "EVENTMSG_DERELICT_ENTITYVICTORY\"": "Alien derelict remains %s.", + "EVENTMSG_DERELICT_ENTITYDEFEAT": "Alien derelict %s has been eliminated.", + "MISC_MENACE_PLAYERNAME": "Alien Menace", + "MISC_ORTGAY_PLAYERNAME": "Peacekeeper Enforcer", + "MISC_INDYSYS_PLAYERNAME": "Independent Colony", + "MISC_VONNEUMANN_PLAYERNAME": "Von Neumann", + "FLEETFILTER_POLICE": "With Police Cutters", + "FLEETFILTER_CONSTRUCTION": "With Construction Ships", + "FLEETLIST_JAMMED": "Jammed", + "EVENTSUM_INDSYS_NOSURRENDER": "%s Refuses To Join You", + "EVENTMSG_INDSYS_NOSURRENDER_GENERAL": "The %s refuses to join your empire.", + "EVENTMSG_INDSYS_NOSURRENDER_REBELLION": "The %s refuses to rejoin your empire.", + "EVENTMSG_INDSYS_NOSURRENDER_SUITABILITY": "The %s will not surrender due to environmental concerns.", + "DEFMAN_ROTATEFLEET": "Drag with the right mouse button to change direction of fleet.", + "DEFMAN_DELETEFLEET_TOOLTIP": "Remove Fleet", + "EVENTSUM_DEFSATS_SCUTTLED": "Defences Decomissioned at %s", + "EVENTMSG_DEFSATS_SCUTTLED": "%s can no longer support all of its defence platforms.", + "EVENTMSG_DEFSATS_SCUTTLED_1SHIP": "1 has been decomissioned.", + "EVENTMSG_DEFSATS_SCUTTLED_NSHIPS": "%s have been decomissioned.", + "GIVETECH_OFFER_CANCELLED_MSG_NOTECH": "The joint science project has been cancelled by %s.", + "MISC_SPEED_LIMITED_BY_RANGE": "limited by range", + "FLEETFILTER_FLAGSHIP": "With Flagships", + "EVENTSUM_STATIONS_SCUTTLED": "Stations Decomissioned at %s", + "EVENTMSG_STATIONS_SCUTTLED": "%s can no longer support all of the stations in orbit.", + "EVENTMSG_STATIONS_SCUTTLED_1SHIP": "1 has been decomissioned.", + "EVENTMSG_STATIONS_SCUTTLED_NSHIPS": "%s have been decomissioned.", + "FLEETFILTER_DEEPSCAN": "With Deep Scans", + "UICSTR_TAC_FACE_TARGET": "Selection Face Target", + "UICSTR_TAC_BROADSIDE": "Selection Turn Broadside", + "UICSTR_TAC_FACE_NAV": "Selection Face Heading", + "UICSTR_TAC_FLEET_FACE_TARGET": "Fleet Face Target", + "UICSTR_TAC_FLEET_BROADSIDE": "Fleet Turn Broadside", + "UICSTR_TAC_FLEET_FACE_NAV": "Fleet Face Heading", + "TOOLTIP_FACING_SELECTION": "Selection:", + "TOOLTIP_FACING_FLEET": "Fleet:", + "TOOLTIP_FACING_BROADSIDE": "Turn Broadside", + "TOOLTIP_FACING_NAV": "Face Heading", + "TOOLTIP_FACING_TARGET": "Face Target", + "EVENTMSG_PLAGUE_CONTINUES_TRADE": "All trade routes have been cut off.", + "SYSSUM_INCOME_ABBR": "Inc", + "FREIGHTERCOUNT_CRUISERQ": "CR Q Freighters", + "FREIGHTERCOUNT_CRUISER": "CR Freighters", + "FREIGHTERCOUNT_DESTROYER": "DE Freighters", + "MESTR_GRAND_MENACE_KILLED": "%s destroyed.", + "EVENTSUM_STATIONS_KILLED": "Stations Destroyed", + "EVENTMSG_STATIONS_KILLED_1SHIP": "The %s station at %s was destroyed.", + "EVENTMSG_STATIONS_KILLED_NSHIPS": "The %s stations were destroyed at %s.", + "EVENTSUM_CIVDISBANDED": "Alien Civilians Dissipated", + "EVENTMSG_CIVDISBANDED": "The indigenous %s population on %s have dissipated due to your lack of xenotech.", + "FLEETNAME0": "Alpha", + "FLEETNAME1": "Beta", + "FLEETNAME2": "Gamma", + "FLEETNAME3": "Delta", + "FLEETNAME4": "Epsilon", + "FLEETNAME5": "Zeta", + "FLEETNAME6": "Eta", + "FLEETNAME7": "Theta", + "FLEETNAME8": "Iota", + "FLEETNAME9": "Kappa", + "FLEETNAME10": "Lambda", + "FLEETNAME11": "Mu", + "FLEETNAME12": "Nu", + "FLEETNAME13": "Xi", + "FLEETNAME14": "Omikron", + "FLEETNAME15": "Pi", + "FLEETNAME16": "Rho", + "FLEETNAME17": "Sigma", + "FLEETNAME18": "Tau", + "FLEETNAME19": "Upsilon", + "FLEETNAME20": "Phi", + "FLEETNAME21": "Chi", + "FLEETNAME22": "Psi", + "FLEETNAME23": "Omega", + "FILTER_NONE": "None", + "FILTER_BILINEAR": "Bilinear", + "FILTER_TRILINEAR": "Trilinear", + "FILTER_ANISOTROPIC_2X": "Anisotropic 2x", + "FILTER_ANISOTROPIC_4X": "Anisotropic 4x", + "FILTER_ANISOTROPIC_8X": "Anisotropic 8x", + "FILTER_ANISOTROPIC_16X": "Anisotropic 16x", + "EVENTSUM_MININGHALTED_COLONY": "Mining Halted", + "EVENTMSG_MININGHALTED_COLONY": "Mining operations at %s have been halted because the system is inhabited.", + "EVENTSUM_REFININGHALTED_COLONY": "Refining Halted", + "EVENTMSG_REFININGHALTED_COLONY": "Refining operations at %s have been halted because the system is inhabited.", + "EVENTMSG_ENEMY_INCOMING_JAMMED": "Enemy fleet detected. Sensor data is jammed.", + "EVENTMSG_ENEMY_INCOMING_1SHIP": "1 enemy ship detected.", + "EVENTMSG_ENEMY_INCOMING_NSHIPS": "Enemy fleet of %s ships detected.", + "EVENTMSG_ENEMY_INCOMING_1SHIP_DETAILED": "1 enemy %s detected.", + "EVENTSUM_SHARECOLSTATS": "New Info From %s", + "EVENTMSG_SHARECOLSTATS": "%s has sent you new information about the colonies in their empire.", + "COMMDEC_ALLCOLONY_STATS_NAME": "Send All Colony Info", + "COMMDEC_ALLCOLONY_STATS_FORMAT": "I'm sending you information on my empire's colonies.", + "COMMON_MARK": "Mk", + "SPRJ_BACKENG_GENERIC_1": "Fort's Dilemma", + "SPRJ_BACKENG_GENERIC_2": "Sturgeon's Law", + "SPRJ_BACKENG_GENERIC_3": "Arclight", + "SPRJ_BACKENG_GENERIC_4": "Magonian Prophicies", + "WEAPON_ORTGAY_EMPCANNON": "EMP Cannon", + "MESTR_SYSTEM_SURRENDERS": "Surrendered to your empire.", + "FLEETMOVE_STOP": "Stop %s", + "FLEETMOVE_CANCEL": "Cancel", + "EVENTMSG_FLEET_NOFUEL_WARP": "It has dropped out of warp to establish communications.", + "SCENARIO_GATHERING_EVENTSUM_ELIMINATED": "Game Over", + "SCENARIO_GATHERING_EVENTMSG_ELIMINATED": "The last %s empire has been eliminated. How can there be true unity without all of the races of the galaxy?", + "EVENTSUM_UNLOCKEDTECHS": "New Technologies Available", + "EVENTMSG_UNLOCKEDTECHS": "The following technologies are now available for research:", + "EVENTSUM_SYSTEMDEV_COMPLETE": "Development Complete at %s", + "EVENTMSG_SYSTEMDEV_COMPLETE": "Infrastructure and terraforming at %s have completed.", + "EVENTSUM_SYSTEMDEV_COMPLETE_INFRA": "Infrastructure Complete at %s", + "EVENTMSG_SYSTEMDEV_COMPLETE_INFRA": "The infrastructure at %s has completed.", + "EVENTSUM_SYSTEMDEV_COMPLETE_TERRA": "Terraforming Complete at %s", + "EVENTMSG_SYSTEMDEV_COMPLETE_TERRA": "Terraforming at %s has completed.", + "TECHWEAPON_NOTAPPLICABLE": "N/A", + "SHIPACTION_SETCOLONYTRAP": "Deploying Colony Trap", + "SHIPACTION_SETMININGTRAP": "Deploying Mining Trap", + "SHIPACTION_CLEARTRAP": "Dismantling Trap", + "UICSTR_COLONY_TRAP": "Deploy Colony Trap", + "UICSTR_MINING_TRAP": "Deploy Mining Trap", + "UICSTR_CLEAR_TRAP": "Dismantle Trap", + "ACTIONDLG_SELTEXT_SETCOLONYTRAP": "Select ship to deploy colony trap:", + "ACTIONDLG_SELTEXT_SETMININGTRAP": "Select ship to deploy mining trap:", + "ACTIONDLG_SELTEXT_CLEARTRAP": "Select ship to dismantle trap:", + "ACTIONDLG_QUERY_SETCOLONYTRAP": "Deploy Colony Trap At\\n%s?", + "ACTIONDLG_QUERY_SETMININGTRAP": "Deploy Mining Trap At\\n%s?", + "ACTIONDLG_QUERY_CLEARTRAP": "Dismantle Trap At\\n%s?", + "EVENTSUM_TRAP_DISABLED": "Trap Disabled At %s", + "EVENTMSG_TRAP_DISABLED": "Your %s at %s has been shut down.", + "EVENTSUM_TRAP_TRIGGERED": "Trap At %s Triggered", + "EVENTMSG_TRAP_TRIGGERED": "The %s trap at %s was activated by %s.", + "EVENTSUM_TRAP_DEPLOYED": "Trap Deployed At %s", + "EVENTMSG_TRAP_DEPLOYED": "The %s was successfully deployed at %s.", + "BUILDERROR_SYSTEMMAXMONITORS": "Asteroid Monitors are limited to %s per system.", + "FLEETNAME_MONITORS": "Asteroid Monitor", + "GAMEBROWSER_QUERYERROR_TITLE": "Query Error", + "GAMEBROWSER_DISCONNECTED_TITLE": "Disconnected", + "GAMEBROWSER_INVALIDIP_TITLE": "Cannot Connect", + "GAMEBROWSER_INVALIDIP_MESSAGE": "Invalid IP address specified.", + "TOOLTIP_SHIP_CONSTRUCTION": "Construction Capacity at %s", + "MESTR_FRIENDLY_PROPAGANDA": "Propaganda efforts increase support for the empire.", + "MESTR_ENEMY_PROPAGANDA": "Enemy propaganda incites fear and doubt.", + "TOOLTIP_GLOBAL_POPMAN_BUTTON": "Empire Civilian Settings", + "COMMON_APPLY": "Apply", + "GLOBALPOPMAN_TITLE": "Empire Population Manager", + "GLOBALPOPMAN_SYSTEMMAX_LABEL": "Maximum Civilians Per System", + "STATUS_BTN_POPULATIONS": "Empire Civilian Settings", + "POPMAN_APPLY_SETTINGS_BUTTON": "Apply Empire Settings", + "POPMAN_OPEN_SETTINGS_BUTTON": "Open Empire Settings", + "CONFIRM_COMMIT_CIVRATIOS_TITLE": "Confirm New Civilian Settings", + "CONFIRM_COMMIT_CIVRATIOS_MESSAGE": "Civilian populations for ALL colonies will be adjusted to\\nmatch these settings. Previous system settings will be lost.\\nDo you want to continue?", + "CONFIRM_APPLY_CIVRATIOS_TITLE": "Confirm New Civilian Settings", + "CONFIRM_APPLY_CIVRATIOS_MESSAGE": "Replace the current civilian settings for %s\\nwith the general empire civilian settings?", + "TECHNAME_DRV_OvrThrust": "Overthrusting", + "TECHNAME_DRN_Auto": "Autonomous Drones", + "TECHNAME_DRN_AdvFrm": "Advanced Drone Frames", + "TECHNAME_DRV_Ints": "Interceptor Missiles", + "TECHNAME_WEP_PulGrvBm": "Pulsed Graviton Beam", + "TECHNAME_WEP_AccAmp": "Accelerator Ampilification", + "TECHNAME_WEP_PolPlsm": "Polarized Plasmatics", + "TECHNAME_WEP_PolFus": "Chakkar", + "TECHNAME_WEP_PolAm": "Chakram", + "TECHNAME_WEP_IntCan": "Inertial Cannon", + "TECHNAME_WEP_HvyIntCan": "Heavy Inertial Cannon", + "TECHNAME_WEP_KelTrp": "Kelvinic Torpedos", + "TECHNAME_WEP_HvyPMsl": "Heavy Planet Missile", + "TECHNAME_SLD_Focus": "Shield Focusing", + "TECHNAME_IND_AstMon": "Monitor Construction", + "TECHNAME_CCC_ScanSats": "Scanner Satellites", + "TECHNAME_DRN_Sats": "Drone Satellites", + "TECHNAME_DRN_BtlRdrs": "Battle Riders", + "TECHDESC_DRV_OvrThrust": "The development of the oscillation overthruster allows for the venting of drive plasmas through advanced MHD compressors for extra thrust and speed. The potential also exists for non-drive venting races to use this effect as a power amplifier.", + "TECHDESC_DRN_Auto": "A set of AI routines that allow a drone to function without control or user input for many years at a time. The Morrigi use this technology to create ships that can set colony and asteroid traps. The vessel is consumed in the construction of the trap system.", + "TECHDESC_DRN_AdvFrm": "This technology allows for the creation of more robust drone frames, power systems and control surfaces, which results in the ability to support larger weapon loadouts and more robust attack systems. This gives an Empire the ability to build Heavy Drones, Advanced Assault Shuttles, and the Cruiser Assault Shuttle section.", + "TECHDESC_DRV_Ints": "Advancements in micro-missile tech as well as in high-speed tracking and vector calculation allows for the creation of point defense missiles capable of engaging drones, guided torpedoes and mines. Other missiles remain too hard to vector against accurately and so Interceptors will NOT engage other missile ordinance.", + "TECHDESC_WEP_PulGrvBm": "A refinement of the standard Graviton beam that adds an oscillating gravimetric pulse to the beam which induce brutal shockwaves into the target. Resonating waves can get so strong it can result in catastrophic structure failures in systems like Turret Connections.", + "TECHDESC_WEP_AccAmp": "Breakthroughs both in superconductors and advanced alloys allows for the creation of a very large railgun that provides the hitting power and range previously only achievable in heavy beams. This technology can also be used to tune existing ballistic drivers to achieve a 10% increase in damage and a 20% increase in round velocity.", + "TECHDESC_WEP_PolPlsm": "This focusing technology allows for the creation of weaponized plasma forms, which are polarized to “spin” along a horizontal axis. The result plasma focuses its thermal release along a very narrow plane upon contact with the target and achieves a “slicing” effect that defeats ship armor. This small-barreled weapon has been nicknamed the “War Quoit” by human ship crews.", + "TECHDESC_WEP_PolFus": "The Chakkar cannon is the advancement of polarized plasmatics into the fusion era resulting in longer range and heavier hitting power while still retaining the ability to cut through armor plating as if it were not there.", + "TECHDESC_WEP_PolAm": "The upscaled polarized plasmatic weapon for use at AntiMatter power levels in large bore weapons is known as the Chakram.", + "TECHDESC_WEP_IntCan": "Deeper understanding of field physics allows the projection of contained fields that induce a temporary shift in the targets acceleration vs. inertia ratio. The result is a small reduction in the target’s speed that slowly fades over time. Multiple hits by this weapon increases the effect. While the inertial field does no contact damage per se, the stress of the inertial shift does damage the target vessel’s support structure.", + "TECHDESC_WEP_HvyIntCan": "A heavy barrel triple pulse version of the Inertial Cannon", + "TECHDESC_WEP_KelTrp": "Particle manipulation and field tech allows for this torpedo capable of draining a target of its molecular motion to the point of leaving it near absolute zero for a few moments. This not only causes surface stress damage to the hull of the target but also makes it more fragile and therefore it takes more damage from any kind of subsequent damage.", + "TECHDESC_WEP_HvyPMsl": "A more robust and expensive version of the standard planetary defense missile. It packs a moderately larger warhead and travels somewhat slower but is much more heavily armored than the standard version. Once researched, planets can fire one Heavy Missile for every 200 million population, rounding up.", + "TECHDESC_SLD_Focus": "This tech combines the shield projector with the Liirian flicker warp technology to literally project a single shield over multiple targets millions of times per second, making it appear as if each ship had its own complete shield.", + "TECHDESC_IND_AstMon": "Advances in both asteroid mining and deep space construction allows for the hollowing out of large asteroids to recreate some of the power and function of the ancient Morrigi Asteroid monitors. Construction of new asteroid monitors requires a construction ship and the system in which they are being built MUST have an asteroid belt.", + "TECHDESC_CCC_ScanSats": "Adaptations of deep scan technology allows for smaller, short range variants designed to provide limited tactical scan capability versus cloaked targets entering planetary bombardment range.", + "TECHDESC_DRN_Sats": "Engineering upgrades to standard defense satellite tech allows for the launching and re-arming of Drones from medium and large specialized platforms.", + "TECHDESC_DRN_BtlRdrs": "Advancements in dreadnought engineering and heavy auxiliary ships have allowed Tark engineers to recreate a First Empire STL Hunter cruiser design and the corresponding Dreadnought Carrier for it.", + "SECTIONNAME_DEPursuit": "Pursuit", + "SECTIONNAME_DEColonyTrickster": "Colony Trickster", + "SECTIONNAME_DEBeltTrickster": "Asteroid Belt Trickster", + "SECTIONNAME__AssaultShuttle_Advanced": "Advanced Assault Shuttle", + "SECTIONNAME__DroneHeavy": "Heavy Drone", + "SECTIONNAME_CRAssaultShuttle": "Heavy Assault Carrier", + "SECTIONNAME_CRImpactor": "Impactor", + "SECTIONNAME_DNImpactor": "Impactor", + "SECTIONNAME_CRBlazer": "Blazer", + "SECTIONNAME_DNBlazer": "Blazer", + "SECTIONNAME_DEStrafe": "Strafe", + "SECTIONNAME_CRStrafe": "Strafe", + "SECTIONNAME_CRProtectorate": "Protectorate", + "SECTIONNAME_DNProtectorate": "Protectorate", + "SECTIONNAME__Asteroid_Monitor": "Neo-Monitor", + "SECTIONNAME_CRDeepscanPlatform": "Scanner Satellite", + "SECTIONNAME_CRDronePlatform": "Drone Satellite", + "SECTIONNAME_DNDronePlatform": "Drone Satellite", + "SECTIONNAME__HunterShip_Fusion": "Hunter-F", + "SECTIONNAME__HunterShip_AntiMatter": "Hunter-A", + "SECTIONNAME_DNCarrier": "Carrier", + "SECTIONNAME_DNSupport": "Support", + "SECTIONNAME_DNDevourer": "Devourer", + "SECTIONNAME_DNCOL": "Heavy COL", + "SECTIONNAME_CRTerrorize": "Terrorizer", + "SECTIONNAME_CRPropaganda": "Propaganda", + "SECTIONNAME_DNSubjugator": "Subjugator", + "SECTIONDESC_DEPursuit": "A booster section designed to increase a ship's thrust and top speed significantly at the cost of heavier firepower.", + "SECTIONDESC_DEColonyTrickster": "This ship is designed to lay a Morrigi colony trap at any uninhabited world. It is consumed in the construction of the trap facility.", + "SECTIONDESC_DEBeltTrickster": "This ship is designed to lay a Morrigi asteroid belt gravity trap in any uninhabited system that contains an asteroid belt. It is consumed in the construction of the trap facility.", + "SECTIONDESC__AssaultShuttle_Advanced": "This more advanced version of the standard assault shuttle is more durable, does more damage on its planetary attack runs and carries a space capable turret mount.", + "SECTIONDESC__DroneHeavy": "This more robust version of the standard attack drone is slower but carries more armor and firepower.", + "SECTIONDESC_CRAssaultShuttle": "This cruiser section can carry multiple assault shuttles into combat and recover them.", + "SECTIONDESC_CRImpactor": "This Cruiser section is designed to carry the powerful ballistic Rail Cannon into combat and is best employed at long range.", + "SECTIONDESC_DNImpactor": "This Dreadnought version of the Rail Cannon weapon system brings to bear a devastating battery of long range heavy ballistic fire from multiple cannon emplacements.", + "SECTIONDESC_CRBlazer": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in other turret based weapon systems.", + "SECTIONDESC_DNBlazer": "This section is dedicated completely to Heavy Beam systems. While it is designed to deliver a devastating anti-capital ship attack, the intense power demands means a reduction in heavy turret based weapon systems.", + "SECTIONDESC_DEStrafe": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more light weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "SECTIONDESC_CRStrafe": "Advancements in construction techniques have allowed engineers to support standard weapons in a direct fire mount. Without the bulky turret systems, a command section can now mount more medium weapons but only in forward directed mounts which lends itself to high speed strafing attacks by captains.", + "SECTIONDESC_CRProtectorate": "This advanced shield projector section can surround nearby Destroyers with their own complete Mk3 Shield. Warning: Should the Destroyer get too far away from the Protectorate unit, its shield will drop.", + "SECTIONDESC_DNProtectorate": "This advanced shield projector section can surround nearby Destroyers and Cruisers with their own complete Mk3 Shield. Warning: Should the shielded ship get too far away from the Protectorate unit, its shield will drop.", + "SECTIONDESC__AsteroidMonitor": "The Neo-Monitor is smaller and less heavily armoured than the ancient Morrigi Asteroid bases they were adapted from, but it does allow for the placement of modern weapons.", + "SECTIONDESC_CRDeepscanPlatform": "This satellite will scan for cloaked ships at relatively close ranges in tactical combat. This sat possesses NO strategic map scan ability.", + "SECTIONDESC_CRDronePlatform": "This medium satellite is designed to support combat drones in the planetary defense role.", + "SECTIONDESC_DNDronePlatform": "This large defense platform is designed to support a squadron of combat drones in the planetary defense role.", + "SECTIONDESC__HunterShip_Fusion": "This is the Fusion era version of the Tark Hunter/Killer STL BattleCruiser. It is designed to be carried by the Carrier Dreadnought section.", + "SECTIONDESC__HunterShip_Antimatter": "This is the Antimatter era version of the Tark Hunter/Killer STL BattleCruiser. It is faster, better armed and armored than the fusion era version. It is designed to be carried by the Carrier .", + "SECTIONDESC_DNCarrier": "This dreadnought section carries the Tarkan Hunter Ship. It is designed to carry 3 Hunter/Killer STL BattleCruisers between the stars and into combat", + "SECTIONDESC_DNSupport": "This advanced dreadnought section is designed to support an entire fleet both with its extensive repair systems and a full on fuel refinery and refueling system.", + "SECTIONDESC_DNDevourer": "With this ship the Zuul reveal the true depths of their consumptive nature. The Devourer can scavenge wreckage after any battle and use those parts to build Zuul ships in deep space.", + "SECTIONDESC_DNCOL": "This Dreadnought section packs multiple COL tubes and is able to deliver a variety of complex ordinance into battle simultaneously.", + "SECTIONDESC_CRTerrorize": "This Zuul ship is designed to instil terror into the hearts of the enemy through non-stop transmitted psychological attacks. While it functions in an enemy system, that world will suffer serious drops in morale.", + "SECTIONDESC_CRPropaganda": "This cultural broadcast vessel is meant to beam vast amounts of carefully selected news and entertainment at target worlds. In its systems, a Propaganda vessel will raise morale. While in and enemy system it will lower the worlds morale. Propaganda vessels stationed in deep space near an enemy empire will slowly raise their opinion of you.", + "SECTIONDESC_DNSubjugator": "This Zuul dreadnought section can carry 4 slaver discs at a time and can carry 50 million slaves in cold storage.", + "WEAPON_DSC_WAR_QUOIT": "War Quoit", + "WEAPON_DSC_CHAKKAR": "Chakkar", + "WEAPON_DSC_CHAKRAM": "Chakram", + "WEAPON_MIS_INTERCEPTOR_PD": "PD Missile", + "WEAPON_BEM_PULSEDGRAV": "Pulsed Grav Beam", + "WEAPON_BAL_RAILCANNON": "Rail Cannon", + "WEAPON_CAN_INERTIAL": "Inertial Cannon", + "WEAPON_CAN_HVYINERTIAL": "Heavy Inertial Cannon", + "WEAPON_TRP_KELVINIC": "Kelvinic Torpedo", + "WEAPON_MIS_PLANET_HVY": "Heavy Planet Missile", + "WEAPON_MIS_PLANET_MIRV": "Planet MIRV Missile", + "WEAPON_MIS_PLANET_MIRV_WARHEAD": "Planet MIRV Warhead", + "WEAPON_BRD_SHUTTLE_ADV": "Adv Assault Shuttle", + "WEAPON_BRD_TARKAHUNTER": "Hunter", + "WEAPON_CAN_HVYPLASMA": "Heavy Plasma Cannon", + "WEAPON_CAN_HVYFUS": "Heavy Fusion Cannon", + "WEAPON_CAN_HVYAM": "Heavy Anti-Matter Cannon", + "WEAPON_NPC_SWARMERCANNON": "Swarmer Cannon", + "WEAPON_SYSK_MISSILE": "Missile", + "WEAPON_NPC_PMASTER_EYEMESONBEAM": "Meson Beam", + "WEAPON_NPC_PMASTER_PHASPD": "Phaser Point Defence", + "WEAPON_SILICOID_TRACTORBEAM": "Silicoid Beam", + "WEAPON_NPC_LOCUSTLASER": "Locust Laser", + "WEAPON_NPC_CROWATTACKSHUTTLE": "Assault Shuttle", + "WEAPON_SYSK_UBERBEAM": "System Killer Beam", + "WEAPON_SYSK_DEFENCEBEAM": "Meson Beam", + "WEAPON_VNSYSK_UBERBEAM": "VN Construct Beam", + "WEAPON_VNSYSK_DEFENCEBEAM": "Meson Beam", + "SCENARIO_LANDGRAB_S_TITLE": "Land Grab (Small)", + "SCENARIO_LANDGRAB_M_TITLE": "Land Grab (Medium)", + "SCENARIO_LANDGRAB_L_TITLE": "Land Grab (Large)", + "SCENARIO_LANDGRAB_DESC1": "Destruction of your enemies is not the only path to victory. Control enough land, and they will submit.", + "SCENARIO_LANDGRAB_OBJ1": "Build an empire 150% the size of all other empires combined, and hold it for 10 turns to achieve victory.", + "SCENARIO_LANDGRAB_RULES1": "Until turn 50, victory can only be achieved by elimination of players.", + "EVENTSUM_LANDGRAB_WARNVICTORY": "Opponent Victory Immininent!", + "EVENTMSG_LANDGRAB_WARNVICTORY_1TURN": "%s will achieve victory in 1 more turn.", + "EVENTMSG_LANDGRAB_WARNVICTORY_NTURNS": "%s will achieve victory in %s more turns.", + "LANDGRABOBJ_HOLD_1TURN": "Maintain your dominant empire for 1 more turn.", + "LANDGRABOBJ_HOLD_COMPLETED": "Maintain your dominant empire for %s turns.", + "LANDGRABOBJ_HOLD_NTURNS": "Maintain your dominant empire for %s more turns.", + "TOOLTIP_HUNTER_CAPACITY": "Hunters %s/%s", + "EVENTMSG_SYSTEM_SURRENDERED_WITHEMPIRE": "%s Surrenders", + "EVENTSUM_SYSTEM_SURRENDERED_WITHEMPIRE": "%s surrendered %s to you.", + "PROGWAR_ENDGAME_LOSE_MSG": "Unable to launch Generational Convoy.", + "PROGWAR_ENDGAME_LOSE_MSGBOLD": "GAME OVER", + "GATHERING_ENDGAME_LOSE_MSG": "The %s Empire was eliminated.", + "GATHERING_ENDGAME_LOSE_MSGBOLD": "GAME OVER", + "MAINMENU_BTN_MOVIES": "Cinematics", + "UICSTR_TOGGLE_POPMAN": "Toggle System Population Manager", + "UICSTR_TOGGLE_GLOBAL_POPMAN": "Toggle Empire Population Manager", + "GAMESETUP_OPTIONS_TEAMS_GROUPED": "Grouped", + "GAMESETUP_OPTIONS_TEAMS_GROUPED_TOOLTIP": "Team players will be grouped closer together in the starmap.", + "GLOBALPOPMAN_TOOLTIP_POP_BURDEN": "Populations above %s%% will consume resources.", + "BUILDERROR_NOASTEROIDS": "No asteroid belt at %s.", + "EVENTSUM_SYSTEMKILLER_ELIMINATED": "System Killer Eliminated", + "EVENTMSG_SYSTEMKILLER_ELIMINATED": "The System Killer threat has been eliminated.", + "EVENTSUM_PUPPETMASTER_ELIMINATED": "Puppet Master Eliminated", + "EVENTMSG_PUPPETMASTER_ELIMINATED": "The Puppet Master threat has been eliminated.", + "EVENTSUM_LOCUST_ELIMINATED": "Locusts Eliminated", + "EVENTMSG_LOCUST_ELIMINATED": "The Locust threat has been eliminated.", + "EVENTSUM_ORTGAY_ELIMINATED": "Peacekeeper Enforcer Destroyed", + "EVENTMSG_ORTGAY_ELIMINATED": "The Peacekeeper Enforcer has been destroyed.", + "EVENTSUM_VNHOME_ELIMINATED": "VN Homeworld Destroyed", + "EVENTMSG_VNHOME_ELIMINATED": "The Von Neumann threat has been eliminated. Its homeworld has has been destroyed.", + "EVENTSUM_VNFINSOL_ELIMINATED": "VN Construct Destroyed", + "EVENTMSG_VNFINSOL_ELIMINATED": "The VN Construct has been destroyed.", + "GAMESETUP_OPTIONS_COLONYWINRATIO": "Win Ratio", + "GAMESETUP_OPTIONS_COLONYWINRATIO_UNITS": "%", + "SCENARIO_LANDGRAB_OBJ2": "\\n\\n(150% is the default, and can be adjusted with the 'Win Ratio' slider.)", + "LANDGRABOBJ_LARGEST": "Control more worlds than any other player.", + "LANDGRABOBJ_ACQUIRE_1SYS": "Acquire 1 world to establish the dominant empire.", + "LANDGRABOBJ_ACQUIRE_NSYS": "Acquire %s worlds to establish the dominant empire.", + "LANDGRABOBJ_YOUHAVE_1SYS": "You have 1 world.", + "LANDGRABOBJ_YOUHAVE_NSYS": "You have %s worlds.", + "GAMESETUP_SCENARIO_MAPSHAPES_LABEL": "Map Shape", + "SCENARIO_LANDGRAB_TITLE": "Land Grab", + "MAPSHAPE_MINICLUSTERS": "Mini Clusters", + "MAPSHAPE_CUBES": "Cubes", + "MAPSHAPE_SINUSOID": "Sinusoid", + "MAPSHAPE_MOUNTAIN": "Mountain", + "MAPSHAPE_HELIX": "Helix", + "SCENARIO_ANTIQUARIANS_TITLE": "Antiquarians", + "SCENARIO_ANTIQUARIANS_DESC1": "\\t\\t\\tWith the morning’s intelligence report it has become clear; the race is on.\\n\\n\\t\\t\\tIt has been confirmed that enemy scientists have been thinking along the same lines as your own – the ruined, yet half-operational derelicts found from time to time, suggest a larger whole, and if enough of them can be found and collected, the thinkers believe they can put them back together again.\\n\\n\\t\\t\\tImagine the possibilities of possessing a fully operational, exotic alien technology!\\n\\n\\t\\t\\tHunt the derelicts down and bring them to the Homeworld for study. Do NOT let them fall into the hands of the other empires!\\n\\n", + "SCENARIO_ANTIQUARIANS_OBJ1": "Bring all of the artifacts to your homeworld for analysis.", + "SCENARIO_ANTIQUARIANS_RULES1": "An artifact can only be retrieved by a Repair and Salvage ship, and only if it is uncontested.", + "SCENARIO_ANTIQUARIANS_RULES2": "An artifact is contested if:", + "SCENARIO_ANTIQUARIANS_RULES3": "- Enemy ships are nearby.", + "SCENARIO_ANTIQUARIANS_RULES4": "- More than one player has a Repair and Salvage ship.", + "ANTIQUARIANSOBJ_COLLECT": "Locate and take the artifacts to your homeworld for analysis.", + "ANTIQUARIANSOBJ_COLLECT_SALVAGE": "A Repair and Salvage ship must be present to retrieve the artifacts from a system once their location is revealed.\\n\\n", + "ANTIQUARIANSOBJ_COLLECT_NOARTIFACTS": "Collected 0 of %s artifacts.", + "ANTIQUARIANSOBJ_COLLECT_1ARTIFACT": "Collected 1 of %s artifacts.", + "ANTIQUARIANSOBJ_COLLECT_NARTIFACTS": "Collected %s of %s artifacts.", + "ANTIQUARIANSOBJ_ANALYZE": "Analyze the artifacts.", + "ANTIQUARIANSOBJ_ANALYZE_0TURNS": "Completed.", + "ANTIQUARIANSOBJ_ANALYZE_1TURN": "1 turn remaining.", + "ANTIQUARIANSOBJ_ANALYZE_NTURNS": "%s turns remaining.", + "ANTIQUARIANSOBJ_ARTIFACT_NOSYSTEM": "Tow artifact back to your homeworld.", + "ANTIQUARIANSOBJ_ARTIFACT_NEARSYSTEM": "Tow artifact near %s back to your homeworld.", + "ANTIQUARIANSOBJ_ARTIFACT_INSYSTEM": "Tow artifact at %s to your homeworld", + "ANTIQUARIANSOBJ_ARTIFACT_TOWING": "Tow artifact back to your homeworld.", + "ANTIQUARIANS_ARTIFACT_FLEETNAME": "Artifact", + "ANTIQUARIANS_ARTIFACT_DESIGNNAME": "Artifact", + "ANTIQUARIANS_ARTIFACT_PLAYERNAME": "Artifacts", + "ANTIQUARIANS_ENDGAME_MSG": "Everyone Loses...", + "EVENTSUM_ANTIQUARIANS_ARTIFACT_LOSTTO": "Artifact Lost!", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_LOSTTO": "You have lost an Artifact to %s.", + "EVENTSUM_ANTIQUARIANS_ARTIFACT_RETRIEVEDFROM": "Artifact Retrieved!", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_RETRIEVEDFROM": "One of your ships in %s has retrieved the Artifact that %s lost.", + "EVENTSUM_ANTIQUARIANS_ARTIFACT_LOST": "Artifact Lost!", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_LOST": "You have lost an Artifact.", + "EVENTSUM_ANTIQUARIANS_ARTIFACT_TRANSFERRED": "Artifact Retrieved!", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_TRANSFERRED": "An Artifact has been retrieved by a new ship in %s.", + "EVENTSUM_ANTIQUARIANS_ARTIFACT_DELIVERED": "Artifact Delivered!", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_DELIVERED_LAST": "The last Artifact has been delivered to %s.", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_DELIVERED": "An Artifact has been delivered to %s.", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_DELIVERED_1LEFT": "1 Artifact remains.", + "EVENTMSG_ANTIQUARIANS_ARTIFACT_DELIVERED_NLEFT": "%s Artifacts remain.", + "EVENTSUM_ANTIQUARIANS_DETECTED": "Artifact Found!", + "EVENTMSG_ANTIQUARIANS_DETECTED": "Artifact found at %s.", + "EVENTMSG_ANTIQUARIANS_DETECTED_INSPACE": "Artifact found in deep space.", + "EVENTMSG_ANTIQUARIANS_DETECTED_INSPACE_HELDBY": "Artifact found being towed by %s.", + "EVENTSUM_ANTIQUARIANS_CONTESTED": "Unable to Retrieve Artifact", + "EVENTMSG_ANTIQUARIANS_CONTESTED_FLEET": "Unable to retrieve the artifact near %s.", + "EVENTMSG_ANTIQUARIANS_CONTESTED": "Unable to retrieve the artifact at %s.", + "EVENTMSG_ANTIQUARIANS_CONTESTED_NOSALVAGER": "A Repair and Salvage vessel is required to tow the artifact.", + "EVENTMSG_ANTIQUARIANS_CONTESTED_ENEMIES": "Enemy forces are disrupting attempts to retrieve the artifact.", + "EVENTMSG_ANTIQUARIANS_CONTESTED_FRIENDS": "The artifact has already been retrieved by %s.", + "EVENTMSG_ANTIQUARIANS_CONTESTED_TOWED": "The artifact has already been retrieved by %s.", + "EVENTMSG_ANTIQUARIANS_CONTESTED_COLONY": "The system's government refuses to relinguish control of the artifact.", + "EVENTSUM_ANTIQUARIANS_ENEMY_ARTIFACT_DELIVERED": "Enemy Retrieves Artifact!", + "EVENTMSG_ANTIQUARIANS_ENEMY_ARTIFACT_DELIVERED_LAST": "%s has dropped off the last Artifact at their homeworld, %s.", + "EVENTMSG_ANTIQUARIANS_ENEMY_ARTIFACT_DELIVERED": "%s has dropped off an Artifact at their homeworld, %s.", + "EVENTMSG_ANTIQUARIANS_ENEMY_ARTIFACT_DELIVERED_1LEFT": "They require 1 more Artifact.", + "EVENTMSG_ANTIQUARIANS_ENEMY_ARTIFACT_DELIVERED_NLEFT": "They require %s more Artifacts.", + "ALLIANCEDLG_TITLE_DOWNGRADE_AL_TO_NAP": "%s wants to downgrade\\nyour Alliance to a Non-Aggression Agreement.", + "ALLIANCEDLG_TITLE_DOWNGRADE_AL_TO_CF": "%s wants to downgrade\\nyour Alliance to a Ceasefire.", + "ALLIANCEDLG_TITLE_DOWNGRADE_NAP_TO_CF": "%s wants to downgrade\\nyour Non-Aggression Agreement to a Ceasefire.", + "ALLIANCEDLG_DESC_DOWNGRADE_AL_TO_NAP": "If you choose to decline, %s will still leave the alliance and you will be at war.", + "ALLIANCEDLG_DESC_DOWNGRADE_AL_TO_CF": "If you choose to decline, %s will still leave the alliance and you will be at war.", + "ALLIANCEDLG_DESC_DOWNGRADE_NAP_TO_CF": "If you choose to decline, %s will still cancel the Non-Aggression Agreement and you will be at war.", + "MESTR_HERALD_ENCOUNTERED": "The Herald weakend morale.", + "MESTR_HERALD_KILLED_SYSTEM": "The Herald destroyed at %s.", + "MESTR_HERALD_KILLED_EMPIRE": "The Herald destroyed at %s.", + "ENCOUNTERNAME_THEHERALD": "The Herald", + "EVENTSUM_THEHERALD_FIGHT": "The Herald %s", + "EVENTMSG_THEHERALD_UNRESOLVED": "The Herald has weakened morale %s.", + "EVENTMSG_THEHERALD_ENTITYVICTORY": "The Herald has weakened morale %s.", + "EVENTMSG_THEHERALD_ENTITYDEFEAT": "News of The Herald's destruction %s boosts morale throughout the empire.", + "MESTR_FLAGSHIP_DESTROYED": "Flagship destroyed.", + "MESTR_COLONY_ABANDONED": "Colony on %s abandoned.", + "SECTIONNAME__HERALD": "Herald", + "SECTIONNAME__HERALDDEFENDER": "Herald Defender", + "TOOLTIP_BARBUTTON_AXES": "Toggle Galactic Axes", + "WEAPON_BRD_HERALDDEFENDER": "Defender" +} \ No newline at end of file diff --git a/verify/results/data-catalogs/tech_tree.dot b/verify/results/data-catalogs/tech_tree.dot new file mode 100644 index 0000000..f48e22b --- /dev/null +++ b/verify/results/data-catalogs/tech_tree.dot @@ -0,0 +1,650 @@ +digraph sots_tech { + rankdir=LR; node [shape=box, fontsize=9]; + "IND_ROOT" [label="IND_ROOT\nIND_ROOT", style=filled, fillcolor="#f4d03f"]; + "EWP_ROOT" [label="EWP_ROOT\nEWP_ROOT", style=filled, fillcolor="#e74c3c"]; + "SLD_Root" [label="SLD_Root\nSLD_Root", style=filled, fillcolor="#3498db"]; + "NRG_Root" [label="NRG_Root\nNRG_Root", style=filled, fillcolor="#9b59b6"]; + "TRP_ROOT" [label="TRP_ROOT\nTRP_ROOT", style=filled, fillcolor="#e67e22"]; + "WHD_ROOT" [label="WHD_ROOT\nWHD_ROOT", style=filled, fillcolor="#c0392b"]; + "BAL_ROOT" [label="BAL_ROOT\nBAL_ROOT", style=filled, fillcolor="#7f8c8d"]; + "DRV_ROOT" [label="DRV_ROOT\nDRV_ROOT", style=filled, fillcolor="#9b59b6"]; + "BIO_ROOT" [label="BIO_ROOT\nBIO_ROOT", style=filled, fillcolor="#2ecc71"]; + "CCC_ROOT" [label="CCC_ROOT\nCCC_ROOT", style=filled, fillcolor="#1abc9c"]; + "DRN_ROOT" [label="DRN_ROOT\nDRN_ROOT", style=filled, fillcolor="#95a5a6"]; + "XNC_ROOT" [label="XNC_ROOT\nXNC_ROOT", style=filled, fillcolor="#d35400"]; + "IND_Waldo" [label="Waldo Units\nIND_Waldo", style=filled, fillcolor="#ffffff"]; + "IND_TrkStl" [label="Tarkasian Living Steel\nIND_TrkStl", style=filled, fillcolor="#ffffff"]; + "IND_RefCoat" [label="Reflective Coating\nIND_RefCoat", style=filled, fillcolor="#ffffff"]; + "IND_ImpRfCt" [label="Improved Reflective Coating\nIND_ImpRfCt", style=filled, fillcolor="#ffffff"]; + "IND_HrdElec" [label="Hardened Electronics\nIND_HrdElec", style=filled, fillcolor="#ffffff"]; + "IND_StlthArm" [label="Stealth Armor\nIND_StlthArm", style=filled, fillcolor="#ffffff"]; + "IND_OrbFound" [label="Orbital Foundries\nIND_OrbFound", style=filled, fillcolor="#ffffff"]; + "IND_SpnlMnt" [label="Spinal Mounts\nIND_SpnlMnt", style=filled, fillcolor="#ffffff"]; + "IND_SlvgTech" [label="Salvage Technology\nIND_SlvgTech", style=filled, fillcolor="#ffffff"]; + "IND_AstMine" [label="Asteroid Mining\nIND_AstMine", style=filled, fillcolor="#ffffff"]; + "IND_MsMine" [label="Mega-Strip Mining\nIND_MsMine", style=filled, fillcolor="#ffffff"]; + "IND_AstMon" [label="Monitor Construction\nIND_AstMon", style=filled, fillcolor="#ffffff"]; + "IND_PlyAlloy" [label="Polysilicate Alloys\nIND_PlyAlloy", style=filled, fillcolor="#ffffff"]; + "IND_MagLat" [label="MagnoCeramic Lattices\nIND_MagLat", style=filled, fillcolor="#ffffff"]; + "IND_QrkRes" [label="Quark Resonators\nIND_QrkRes", style=filled, fillcolor="#ffffff"]; + "IND_EleNans" [label="Elemental Nanites\nIND_EleNans", style=filled, fillcolor="#ffffff"]; + "IND_AdmAly" [label="Adamantite Alloys\nIND_AdmAly", style=filled, fillcolor="#ffffff"]; + "IND_CruisCon" [label="Cruiser Construction\nIND_CruisCon", style=filled, fillcolor="#ffffff"]; + "IND_MegFrght" [label="Mega-Freighters\nIND_MegFrght", style=filled, fillcolor="#ffffff"]; + "IND_ModCon" [label="Modular Construction\nIND_ModCon", style=filled, fillcolor="#ffffff"]; + "IND_BrdPod" [label="Boarding Pods\nIND_BrdPod", style=filled, fillcolor="#ffffff"]; + "IND_AtProc" [label="Atmospheric Processors\nIND_AtProc", style=filled, fillcolor="#ffffff"]; + "IND_OrbDry" [label="Orbital Drydocks\nIND_OrbDry", style=filled, fillcolor="#ffffff"]; + "IND_DSCon" [label="Deep Space Constructors\nIND_DSCon", style=filled, fillcolor="#ffffff"]; + "IND_OrbCom" [label="Orbital Complexes\nIND_OrbCom", style=filled, fillcolor="#ffffff"]; + "IND_HvyPlat" [label="Heavy Platforms\nIND_HvyPlat", style=filled, fillcolor="#ffffff"]; + "IND_TrpSat" [label="Torpedo Defense Platforms\nIND_TrpSat", style=filled, fillcolor="#ffffff"]; + "IND_DreadCon" [label="Dreadnought Construction\nIND_DreadCon", style=filled, fillcolor="#ffffff"]; + "IND_AdvDreadEng" [label="Advanced Dreadnought Engineering\nIND_AdvDreadEng", style=filled, fillcolor="#ffffff"]; + "IND_GravCon" [label="Gravity Control\nIND_GravCon", style=filled, fillcolor="#ffffff"]; + "IND_TrctBm" [label="Tractor Beam\nIND_TrctBm", style=filled, fillcolor="#ffffff"]; + "IND_ArcCon" [label="Arcology Construction\nIND_ArcCon", style=filled, fillcolor="#ffffff"]; + "IND_HrdStrct" [label="Hardened Structures\nIND_HrdStrct", style=filled, fillcolor="#ffffff"]; + "IND_Decon" [label="Zero-G Deconstruction\nIND_Decon", style=filled, fillcolor="#ffffff"]; + "WEP_RedLas" [label="Red Lasers\nWEP_RedLas", style=filled, fillcolor="#e74c3c"]; + "WEP_GrnLas" [label="Green Lasers\nWEP_GrnLas", style=filled, fillcolor="#e74c3c"]; + "WEP_UvLas" [label="UltraViolet Lasers\nWEP_UvLas", style=filled, fillcolor="#e74c3c"]; + "WEP_XryLas" [label="X-Ray Lasers\nWEP_XryLas", style=filled, fillcolor="#e74c3c"]; + "WEP_GrnBmr" [label="Green Beamers\nWEP_GrnBmr", style=filled, fillcolor="#e74c3c"]; + "WEP_UvBmr" [label="UV Beamers\nWEP_UvBmr", style=filled, fillcolor="#e74c3c"]; + "WEP_LtEmitr" [label="Light Emitter\nWEP_LtEmitr", style=filled, fillcolor="#e74c3c"]; + "WEP_Emitr" [label="Emitter\nWEP_Emitr", style=filled, fillcolor="#e74c3c"]; + "WEP_HvyEmitr" [label="Heavy Emitter\nWEP_HvyEmitr", style=filled, fillcolor="#e74c3c"]; + "WEP_PlsmCan" [label="Plasma Cannon\nWEP_PlsmCan", style=filled, fillcolor="#e74c3c"]; + "WEP_FusCan" [label="Fusion Cannon\nWEP_FusCan", style=filled, fillcolor="#e74c3c"]; + "WEP_AmCan" [label="Anti-Matter Cannon\nWEP_AmCan", style=filled, fillcolor="#e74c3c"]; + "WEP_HvyPCan" [label="Heavy Plasma Cannon\nWEP_HvyPCan", style=filled, fillcolor="#e74c3c"]; + "WEP_HvyFCan" [label="Heavy Fusion Cannon\nWEP_HvyFCan", style=filled, fillcolor="#e74c3c"]; + "WEP_HvyACan" [label="Heavy Anti-Matter Cannon\nWEP_HvyACan", style=filled, fillcolor="#e74c3c"]; + "WEP_PolPlsm" [label="Polarized Plasmatics\nWEP_PolPlsm", style=filled, fillcolor="#e74c3c"]; + "WEP_PolFus" [label="Chakkar\nWEP_PolFus", style=filled, fillcolor="#e74c3c"]; + "WEP_PolAm" [label="Chakram\nWEP_PolAm", style=filled, fillcolor="#e74c3c"]; + "WEP_PlsmProj" [label="Plasma Projector\nWEP_PlsmProj", style=filled, fillcolor="#e74c3c"]; + "WEP_FusProj" [label="Fusion Projector\nWEP_FusProj", style=filled, fillcolor="#e74c3c"]; + "WEP_AmProj" [label="Anti-Matter Projector\nWEP_AmProj", style=filled, fillcolor="#e74c3c"]; + "WEP_MesProj" [label="Meson Projector\nWEP_MesProj", style=filled, fillcolor="#e74c3c"]; + "WEP_Phas" [label="Phasers\nWEP_Phas", style=filled, fillcolor="#e74c3c"]; + "WEP_PDPhas" [label="Point Defense Phaser\nWEP_PDPhas", style=filled, fillcolor="#e74c3c"]; + "WEP_PlsPhas" [label="Pulse Phasers\nWEP_PlsPhas", style=filled, fillcolor="#e74c3c"]; + "WEP_HCLas" [label="Heavy Combat Lasers\nWEP_HCLas", style=filled, fillcolor="#e74c3c"]; + "WEP_Lancer" [label="Lancers\nWEP_Lancer", style=filled, fillcolor="#e74c3c"]; + "WEP_CtngBm" [label="Cutting Beam\nWEP_CtngBm", style=filled, fillcolor="#e74c3c"]; + "WEP_PrtBm" [label="Particle Beam\nWEP_PrtBm", style=filled, fillcolor="#e74c3c"]; + "WEP_NeutBm" [label="Neutron Beam\nWEP_NeutBm", style=filled, fillcolor="#e74c3c"]; + "WEP_PosiBm" [label="Positron Beam\nWEP_PosiBm", style=filled, fillcolor="#e74c3c"]; + "WEP_MesBm" [label="Meson Beam\nWEP_MesBm", style=filled, fillcolor="#e74c3c"]; + "WEP_GravBm" [label="Graviton Beam\nWEP_GravBm", style=filled, fillcolor="#e74c3c"]; + "WEP_PulGrvBm" [label="Pulsed Graviton Beam\nWEP_PulGrvBm", style=filled, fillcolor="#e74c3c"]; + "WEP_Dsrptr" [label="Disruptor\nWEP_Dsrptr", style=filled, fillcolor="#e67e22"]; + "WEP_DsrptrWhp" [label="Disruptor Whip\nWEP_DsrptrWhp", style=filled, fillcolor="#7f8c8d"]; + "WEP_EmPulse" [label="Electro Magnetic Pulsar\nWEP_EmPulse", style=filled, fillcolor="#e67e22"]; + "WEP_IntCan" [label="Inertial Cannon\nWEP_IntCan", style=filled, fillcolor="#e74c3c"]; + "WEP_HvyIntCan" [label="Heavy Inertial Cannon\nWEP_HvyIntCan", style=filled, fillcolor="#e74c3c"]; + "WEP_PlsTrp" [label="Pulsar Torpedo\nWEP_PlsTrp", style=filled, fillcolor="#e67e22"]; + "WEP_PhotTrp" [label="Photonic Torpedo\nWEP_PhotTrp", style=filled, fillcolor="#e67e22"]; + "WEP_GluTrp" [label="Gluonic Torpedo\nWEP_GluTrp", style=filled, fillcolor="#e67e22"]; + "WEP_KelTrp" [label="Kelvinic Torpedos\nWEP_KelTrp", style=filled, fillcolor="#e67e22"]; + "WEP_MesTrp" [label="Mesonic Torpedo\nWEP_MesTrp", style=filled, fillcolor="#e67e22"]; + "WEP_PlsmTrp" [label="Plasma Torpedo\nWEP_PlsmTrp", style=filled, fillcolor="#e67e22"]; + "WEP_FusTrp" [label="Fusion Torpedo\nWEP_FusTrp", style=filled, fillcolor="#e67e22"]; + "WEP_DtFsTrp" [label="Detonating Fusion Torpedo\nWEP_DtFsTrp", style=filled, fillcolor="#e67e22"]; + "WEP_AmTrp" [label="Anti-Matter Torpedo\nWEP_AmTrp", style=filled, fillcolor="#e67e22"]; + "WEP_DtAmTrp" [label="Detonating Anti-Matter Torpedo\nWEP_DtAmTrp", style=filled, fillcolor="#e67e22"]; + "WEP_Nukes" [label="Nuclear Warhead\nWEP_Nukes", style=filled, fillcolor="#c0392b"]; + "WEP_NukeWhd" [label="Shaped Nuclear Warhead\nWEP_NukeWhd", style=filled, fillcolor="#c0392b"]; + "WEP_GmaWhd" [label="Gamma Warhead\nWEP_GmaWhd", style=filled, fillcolor="#c0392b"]; + "WEP_HvyPMsl" [label="Heavy Planet Missile\nWEP_HvyPMsl", style=filled, fillcolor="#c0392b"]; + "WEP_FusWhd" [label="Fusion Warhead\nWEP_FusWhd", style=filled, fillcolor="#c0392b"]; + "WEP_AmWhd" [label="Anti-Matter Warhead\nWEP_AmWhd", style=filled, fillcolor="#c0392b"]; + "WEP_NukMine" [label="Nuclear Mine\nWEP_NukMine", style=filled, fillcolor="#c0392b"]; + "WEP_FusMine" [label="Fusion Mine\nWEP_FusMine", style=filled, fillcolor="#c0392b"]; + "WEP_AmMine" [label="Anti-Matter Mine\nWEP_AmMine", style=filled, fillcolor="#c0392b"]; + "WEP_GrvMine" [label="Gravity Mine\nWEP_GrvMine", style=filled, fillcolor="#c0392b"]; + "WEP_ImpMine" [label="Implosion Mine\nWEP_ImpMine", style=filled, fillcolor="#c0392b"]; + "WEP_LpMine" [label="Leap Mine\nWEP_LpMine", style=filled, fillcolor="#c0392b"]; + "WEP_ClkMine" [label="Cloaked Mine\nWEP_ClkMine", style=filled, fillcolor="#c0392b"]; + "WEP_NdMsl" [label="Node Missile\nWEP_NdMsl", style=filled, fillcolor="#c0392b"]; + "WEP_CorMsl" [label="Corrosive Missile\nWEP_CorMsl", style=filled, fillcolor="#c0392b"]; + "WEP_DFMsl" [label="DF Racks\nWEP_DFMsl", style=filled, fillcolor="#7f8c8d"]; + "WEP_NanMsl" [label="Nanite Missile\nWEP_NanMsl", style=filled, fillcolor="#c0392b"]; + "WEP_MWMsl" [label="MW Missile\nWEP_MWMsl", style=filled, fillcolor="#c0392b"]; + "WEP_KKMsl" [label="KK Missile\nWEP_KKMsl", style=filled, fillcolor="#c0392b"]; + "WEP_GsDrvr" [label="Gauss Driver\nWEP_GsDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_SnpCanDrvr" [label="Sniper Cannon\nWEP_SnpCanDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_MasDrvr" [label="Mass Drivers\nWEP_MasDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_StrmDrvr" [label="Stormers\nWEP_StrmDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_HvyDrvr" [label="Heavy Drivers\nWEP_HvyDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_AccAmp" [label="Accelerator Ampilification\nWEP_AccAmp", style=filled, fillcolor="#7f8c8d"]; + "WEP_HStrmDrvr" [label="Heavy Stormers\nWEP_HStrmDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_ErgDrain" [label="Leach Rounds\nWEP_ErgDrain", style=filled, fillcolor="#7f8c8d"]; + "WEP_VRFtech" [label="VRF Technology\nWEP_VRFtech", style=filled, fillcolor="#7f8c8d"]; + "WEP_APRtech" [label="Armor Piercing Rounds\nWEP_APRtech", style=filled, fillcolor="#7f8c8d"]; + "WEP_PDtech" [label="Point Defense Tracking\nWEP_PDtech", style=filled, fillcolor="#7f8c8d"]; + "WEP_BrstrDrvr" [label="Bursters\nWEP_BrstrDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_MasShtDrvr" [label="Mass Shotgun\nWEP_MasShtDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_ShldDrvr" [label="Shield Breaker\nWEP_ShldDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_SgeDrvr" [label="Siege Drivers\nWEP_SgeDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_ThmpDrvr" [label="Thumpers\nWEP_ThmpDrvr", style=filled, fillcolor="#7f8c8d"]; + "WEP_NeutRnd" [label="Neutronium Rounds\nWEP_NeutRnd", style=filled, fillcolor="#7f8c8d"]; + "DRV_Fissn" [label="Fission Drive\nDRV_Fissn", style=filled, fillcolor="#ffffff"]; + "DRV_PlsFiss" [label="Pulsed Fission Drive\nDRV_PlsFiss", style=filled, fillcolor="#ffffff"]; + "DRV_OvrThrust" [label="Overthrusting\nDRV_OvrThrust", style=filled, fillcolor="#ffffff"]; + "DRV_LRFiss" [label="Long-range Fission Drive\nDRV_LRFiss", style=filled, fillcolor="#ffffff"]; + "DRV_RecFiss" [label="Recombinant Fissionables\nDRV_RecFiss", style=filled, fillcolor="#ffffff"]; + "DRV_Fusn" [label="Fusion\nDRV_Fusn", style=filled, fillcolor="#ffffff"]; + "DRV_McroFus" [label="Micro-Fusion Drives\nDRV_McroFus", style=filled, fillcolor="#ffffff"]; + "DRV_Ints" [label="Interceptor Missiles\nDRV_Ints", style=filled, fillcolor="#ffffff"]; + "DRV_SmlFus" [label="Small Scale Fusion Drives\nDRV_SmlFus", style=filled, fillcolor="#ffffff"]; + "DRV_PlsmFoc" [label="Plasma Focusing\nDRV_PlsmFoc", style=filled, fillcolor="#ffffff"]; + "DRV_LRFusn" [label="Long-range Fusion Drive\nDRV_LRFusn", style=filled, fillcolor="#ffffff"]; + "DRV_AntiMat" [label="Anti-Matter\nDRV_AntiMat", style=filled, fillcolor="#ffffff"]; + "DRV_QntCap" [label="Quantum Capacitors\nDRV_QntCap", style=filled, fillcolor="#ffffff"]; + "DRV_Rmscps" [label="Ramscoops\nDRV_Rmscps", style=filled, fillcolor="#ffffff"]; + "DRV_Node" [label="Node Drive\nDRV_Node", style=filled, fillcolor="#ffffff"]; + "DRV_NodFoc" [label="Node Focusing\nDRV_NodFoc", style=filled, fillcolor="#ffffff"]; + "DRV_NodPath" [label="Sub-Space Pathing\nDRV_NodPath", style=filled, fillcolor="#ffffff"]; + "DRV_Rip" [label="Rip Drive\nDRV_Rip", style=filled, fillcolor="#ffffff"]; + "DRV_Rend" [label="Rend Drive\nDRV_Rend", style=filled, fillcolor="#ffffff"]; + "DRV_Rad" [label="Radiant Drive\nDRV_Rad", style=filled, fillcolor="#ffffff"]; + "DRV_VdCtr" [label="Void Cutter Drive\nDRV_VdCtr", style=filled, fillcolor="#ffffff"]; + "DRV_VdCrv" [label="Void Carver Drive\nDRV_VdCrv", style=filled, fillcolor="#ffffff"]; + "DRV_VdMstr" [label="Void Mastery Drive\nDRV_VdMstr", style=filled, fillcolor="#ffffff"]; + "DRV_GrvSyn" [label="Grav Synergy\nDRV_GrvSyn", style=filled, fillcolor="#ffffff"]; + "DRV_Hyper" [label="Hyperdrive\nDRV_Hyper", style=filled, fillcolor="#ffffff"]; + "DRV_HyprFld" [label="Shaped Hyper-Fields\nDRV_HyprFld", style=filled, fillcolor="#ffffff"]; + "DRV_Warp" [label="WarpDrive\nDRV_Warp", style=filled, fillcolor="#ffffff"]; + "DRV_StrWrp" [label="StutterWarp\nDRV_StrWrp", style=filled, fillcolor="#ffffff"]; + "DRV_ImpStWrp" [label="Improved StutterWarp\nDRV_ImpStWrp", style=filled, fillcolor="#ffffff"]; + "DRV_Flicker" [label="FlickerDrive\nDRV_Flicker", style=filled, fillcolor="#ffffff"]; + "DRV_McrFlkr" [label="Micro-FlickerDrive\nDRV_McrFlkr", style=filled, fillcolor="#ffffff"]; + "DRV_TpGate" [label="Teleport Gate\nDRV_TpGate", style=filled, fillcolor="#ffffff"]; + "DRV_GatAmp" [label="Gate Amplifiers\nDRV_GatAmp", style=filled, fillcolor="#ffffff"]; + "DRV_FarCast" [label="FarCasters\nDRV_FarCast", style=filled, fillcolor="#ffffff"]; + "DRV_IncThrst" [label="Ionic Thrusters\nDRV_IncThrst", style=filled, fillcolor="#ffffff"]; + "BIO_GnMod" [label="Gene Modification\nBIO_GnMod", style=filled, fillcolor="#ffffff"]; + "BIO_SpndAni" [label="Suspended Animation\nBIO_SpndAni", style=filled, fillcolor="#ffffff"]; + "BIO_Btrans" [label="Biological Transfer\nBIO_Btrans", style=filled, fillcolor="#ffffff"]; + "BIO_AtmoAd" [label="Atmospheric Adaptation\nBIO_AtmoAd", style=filled, fillcolor="#ffffff"]; + "BIO_TerBac" [label="Terraforming Bacteria\nBIO_TerBac", style=filled, fillcolor="#ffffff"]; + "BIO_EnvTail" [label="Environmental Tailoring\nBIO_EnvTail", style=filled, fillcolor="#ffffff"]; + "BIO_GrvAdpt" [label="Gravitational Adaptation\nBIO_GrvAdpt", style=filled, fillcolor="#ffffff"]; + "BIO_Plg" [label="Plague\nBIO_Plg", style=filled, fillcolor="#ffffff"]; + "BIO_PlgVac" [label="Plague Vaccine\nBIO_PlgVac", style=filled, fillcolor="#ffffff"]; + "BIO_RtPlg" [label="Retro Plague\nBIO_RtPlg", style=filled, fillcolor="#ffffff"]; + "BIO_RtPlgVac" [label="Retro Plague Vaccine\nBIO_RtPlgVac", style=filled, fillcolor="#ffffff"]; + "BIO_Bst" [label="Beast Bomb\nBIO_Bst", style=filled, fillcolor="#ffffff"]; + "BIO_BstVac" [label="Beast Bomb Vaccine\nBIO_BstVac", style=filled, fillcolor="#ffffff"]; + "BIO_AsPlg" [label="Assimilation Plague\nBIO_AsPlg", style=filled, fillcolor="#ffffff"]; + "BIO_AsPlgVac" [label="Assimilation Plague Vaccine\nBIO_AsPlgVac", style=filled, fillcolor="#ffffff"]; + "BIO_NanVir" [label="Nano Virus\nBIO_NanVir", style=filled, fillcolor="#ffffff"]; + "BIO_ConNan" [label="Counter Nanites\nBIO_ConNan", style=filled, fillcolor="#ffffff"]; + "BIO_SmrtNan" [label="Smart Nanites\nBIO_SmrtNan", style=filled, fillcolor="#ffffff"]; + "BIO_UniAnti" [label="Universal Antigen\nBIO_UniAnti", style=filled, fillcolor="#ffffff"]; + "CCC_FTLCom" [label="FTL Communications\nCCC_FTLCom", style=filled, fillcolor="#ffffff"]; + "CCC_HypCom" [label="Hyper-Link Communications\nCCC_HypCom", style=filled, fillcolor="#ffffff"]; + "CCC_BtlCmp" [label="Battle Computers\nCCC_BtlCmp", style=filled, fillcolor="#ffffff"]; + "CCC_FTLBrdB" [label="FTL Broadband\nCCC_FTLBrdB", style=filled, fillcolor="#ffffff"]; + "CCC_FTLEcon" [label="FTL Economics\nCCC_FTLEcon", style=filled, fillcolor="#ffffff"]; + "CCC_ComRaid" [label="Commerce Raiding\nCCC_ComRaid", style=filled, fillcolor="#ffffff"]; + "CCC_SpyBm" [label="Sub-Space Spy Beam\nCCC_SpyBm", style=filled, fillcolor="#ffffff"]; + "CCC_NdTrkHum" [label="Node Tracking: Human\nCCC_NdTrkHum", style=filled, fillcolor="#ffffff"]; + "CCC_NdTrkZul" [label="Node Tracking: Zuul\nCCC_NdTrkZul", style=filled, fillcolor="#ffffff"]; + "CCC_SpJam" [label="Sub-Space Jammers\nCCC_SpJam", style=filled, fillcolor="#ffffff"]; + "CCC_SnsJam" [label="Sensor Jammer\nCCC_SnsJam", style=filled, fillcolor="#ffffff"]; + "CCC_QntChaf" [label="Quantum Chaff\nCCC_QntChaf", style=filled, fillcolor="#ffffff"]; + "CCC_IntSens" [label="Integrated Sensors\nCCC_IntSens", style=filled, fillcolor="#ffffff"]; + "CCC_DatCor" [label="Data Correlation\nCCC_DatCor", style=filled, fillcolor="#ffffff"]; + "CCC_AdvSens" [label="Advanced Sensors\nCCC_AdvSens", style=filled, fillcolor="#ffffff"]; + "CCC_AdvCnC" [label="Advanced Command and Control\nCCC_AdvCnC", style=filled, fillcolor="#ffffff"]; + "CCC_TunSens" [label="Tunneling Sensors\nCCC_TunSens", style=filled, fillcolor="#ffffff"]; + "CCC_ScanSats" [label="Scanner Satellites\nCCC_ScanSats", style=filled, fillcolor="#ffffff"]; + "CCC_DatSyn" [label="Data Synergy\nCCC_DatSyn", style=filled, fillcolor="#ffffff"]; + "CCC_CmbtAlg" [label="Combat Algorithms\nCCC_CmbtAlg", style=filled, fillcolor="#ffffff"]; + "CCC_ArmCom" [label="Armada Command Systems\nCCC_ArmCom", style=filled, fillcolor="#ffffff"]; + "CCC_FCCom" [label="Flag Central Command\nCCC_FCCom", style=filled, fillcolor="#ffffff"]; + "CCC_HoloTac" [label="Holographic Tactics\nCCC_HoloTac", style=filled, fillcolor="#ffffff"]; + "SLD_Def" [label="Deflectors\nSLD_Def", style=filled, fillcolor="#ffffff"]; + "SLD_Clk" [label="Cloaking\nSLD_Clk", style=filled, fillcolor="#ffffff"]; + "SLD_ImpClk" [label="Improved Cloaking\nSLD_ImpClk", style=filled, fillcolor="#ffffff"]; + "SLD_MkOne" [label="Shields Mk. 1\nSLD_MkOne", style=filled, fillcolor="#ffffff"]; + "SLD_MkTwo" [label="Shields Mk. 2\nSLD_MkTwo", style=filled, fillcolor="#ffffff"]; + "SLD_MkThree" [label="Shields Mk. 3\nSLD_MkThree", style=filled, fillcolor="#ffffff"]; + "SLD_MkFour" [label="Shields Mk. 4\nSLD_MkFour", style=filled, fillcolor="#ffffff"]; + "SLD_Magni" [label="Shield Magnifier\nSLD_Magni", style=filled, fillcolor="#ffffff"]; + "SLD_ErgAb" [label="Energy Absorbers\nSLD_ErgAb", style=filled, fillcolor="#ffffff"]; + "SLD_MesShld" [label="Meson Shields\nSLD_MesShld", style=filled, fillcolor="#ffffff"]; + "SLD_GrvShld" [label="Grav Shields\nSLD_GrvShld", style=filled, fillcolor="#ffffff"]; + "SLD_Intang" [label="Intangibility\nSLD_Intang", style=filled, fillcolor="#ffffff"]; + "SLD_Proj" [label="Shield Projector\nSLD_Proj", style=filled, fillcolor="#ffffff"]; + "SLD_Disr" [label="Disruptor Shield\nSLD_Disr", style=filled, fillcolor="#ffffff"]; + "SLD_Focus" [label="Shield Focusing\nSLD_Focus", style=filled, fillcolor="#ffffff"]; + "IND_CyberInt" [label="Cybernetic Interface\nIND_CyberInt", style=filled, fillcolor="#95a5a6"]; + "IND_ExpSys" [label="Expert Systems\nIND_ExpSys", style=filled, fillcolor="#95a5a6"]; + "IND_PredGun" [label="Predictive Gunnery\nIND_PredGun", style=filled, fillcolor="#95a5a6"]; + "DRN_AdvRob" [label="Advanced Robotics\nDRN_AdvRob", style=filled, fillcolor="#ffffff"]; + "DRN_Cmbt" [label="Combat Drones\nDRN_Cmbt", style=filled, fillcolor="#ffffff"]; + "DRN_Auto" [label="Autonomous Drones\nDRN_Auto", style=filled, fillcolor="#ffffff"]; + "DRN_Sats" [label="Drone Satellites\nDRN_Sats", style=filled, fillcolor="#ffffff"]; + "DRN_Squad" [label="Drone Squadrons\nDRN_Squad", style=filled, fillcolor="#ffffff"]; + "DRN_AdvFrm" [label="Advanced Drone Frames\nDRN_AdvFrm", style=filled, fillcolor="#ffffff"]; + "DRN_WingMan" [label="Drone Wing Management\nDRN_WingMan", style=filled, fillcolor="#ffffff"]; + "DRN_BtlRdrs" [label="Battle Riders\nDRN_BtlRdrs", style=filled, fillcolor="#ffffff"]; + "DRN_COL" [label="COL\nDRN_COL", style=filled, fillcolor="#ffffff"]; + "DRN_CryCOL" [label="CryBaby COL\nDRN_CryCOL", style=filled, fillcolor="#ffffff"]; + "DRN_CrakCOL" [label="Cracker COL\nDRN_CrakCOL", style=filled, fillcolor="#ffffff"]; + "DRN_TPCOL" [label="TarPit COL\nDRN_TPCOL", style=filled, fillcolor="#ffffff"]; + "CCC_AI" [label="Artificial Intelligence\nCCC_AI", style=filled, fillcolor="#95a5a6"]; + "CCC_AIAdmin" [label="AI Administration\nCCC_AIAdmin", style=filled, fillcolor="#95a5a6"]; + "CCC_AIFac" [label="AI Factories\nCCC_AIFac", style=filled, fillcolor="#95a5a6"]; + "CCC_AIFrCon" [label="AI Fire Control\nCCC_AIFrCon", style=filled, fillcolor="#95a5a6"]; + "CCC_AIVrus" [label="AI Virus\nCCC_AIVrus", style=filled, fillcolor="#95a5a6"]; + "CCC_AISlv" [label="AI Slaves\nCCC_AISlv", style=filled, fillcolor="#95a5a6"]; + "CCC_TrnsHum" [label="Translate English\nCCC_TrnsHum", style=filled, fillcolor="#d35400"]; + "XNC_TrnsHum2" [label="Translate Latin\nXNC_TrnsHum2", style=filled, fillcolor="#d35400"]; + "XNC_IncHum" [label="Incorporate Human\nXNC_IncHum", style=filled, fillcolor="#d35400"]; + "XNC_AdctHum" [label="Addict Human\nXNC_AdctHum", style=filled, fillcolor="#d35400"]; + "XNC_TempHum" [label="Human Temperance\nXNC_TempHum", style=filled, fillcolor="#d35400"]; + "XNC_TrnsHum3" [label="Translate Hanzi\nXNC_TrnsHum3", style=filled, fillcolor="#d35400"]; + "XNC_SubHum" [label="Subjugate Human\nXNC_SubHum", style=filled, fillcolor="#d35400"]; + "XNC_AccHum" [label="Accommodate Human\nXNC_AccHum", style=filled, fillcolor="#d35400"]; + "XNC_ProfHum" [label="Proliferate Human\nXNC_ProfHum", style=filled, fillcolor="#d35400"]; + "CCC_TrnsHvr" [label="Translate Ri’kap-ken\nCCC_TrnsHvr", style=filled, fillcolor="#d35400"]; + "XNC_TrnsHvr2" [label="Translate K’en-Ken\nXNC_TrnsHvr2", style=filled, fillcolor="#d35400"]; + "XNC_IncHvr" [label="Incorporate Hiver\nXNC_IncHvr", style=filled, fillcolor="#d35400"]; + "XNC_AdctHvr" [label="Addict Hiver\nXNC_AdctHvr", style=filled, fillcolor="#d35400"]; + "XNC_TempHvr" [label="Hiver Temperance\nXNC_TempHvr", style=filled, fillcolor="#d35400"]; + "XNC_TrnsHvr3" [label="Translate Tcho’to-Ken\nXNC_TrnsHvr3", style=filled, fillcolor="#d35400"]; + "XNC_SubHvr" [label="Subjugate Hiver\nXNC_SubHvr", style=filled, fillcolor="#d35400"]; + "XNC_AccHvr" [label="Accommodate Hiver\nXNC_AccHvr", style=filled, fillcolor="#d35400"]; + "XNC_ProfHvr" [label="Proliferate Hiver\nXNC_ProfHvr", style=filled, fillcolor="#d35400"]; + "CCC_TrnsTrk" [label="Translate Urdu Kai\nCCC_TrnsTrk", style=filled, fillcolor="#d35400"]; + "XNC_TrnsTrk2" [label="Translate Gutter Dialect\nXNC_TrnsTrk2", style=filled, fillcolor="#d35400"]; + "XNC_IncTrk" [label="Incorporate Tarka\nXNC_IncTrk", style=filled, fillcolor="#d35400"]; + "XNC_AdctTrk" [label="Addict Tarka\nXNC_AdctTrk", style=filled, fillcolor="#d35400"]; + "XNC_TempTrk" [label="Tarka Temperance\nXNC_TempTrk", style=filled, fillcolor="#d35400"]; + "XNC_TrnsTrk3" [label="Translate Kona Kai\nXNC_TrnsTrk3", style=filled, fillcolor="#d35400"]; + "XNC_SubTrk" [label="Subjugate Tarka\nXNC_SubTrk", style=filled, fillcolor="#d35400"]; + "XNC_AccTrk" [label="Accommodate Tarka\nXNC_AccTrk", style=filled, fillcolor="#d35400"]; + "XNC_ProfTrk" [label="Proliferate Tarka\nXNC_ProfTrk", style=filled, fillcolor="#d35400"]; + "CCC_TrnsLir" [label="Translate FleetSong\nCCC_TrnsLir", style=filled, fillcolor="#d35400"]; + "XNC_TrnsLir2" [label="Translate SteelSong\nXNC_TrnsLir2", style=filled, fillcolor="#d35400"]; + "XNC_IncLir" [label="Incorporate Liir\nXNC_IncLir", style=filled, fillcolor="#d35400"]; + "XNC_AdctLir" [label="Addict Liir\nXNC_AdctLir", style=filled, fillcolor="#d35400"]; + "XNC_TempLir" [label="Liir Temperance\nXNC_TempLir", style=filled, fillcolor="#d35400"]; + "XNC_TrnsLir3" [label="MetaConcert\nXNC_TrnsLir3", style=filled, fillcolor="#d35400"]; + "XNC_SubLir" [label="Subjugate Liir\nXNC_SubLir", style=filled, fillcolor="#d35400"]; + "XNC_AccLir" [label="Accommodate Liir\nXNC_AccLir", style=filled, fillcolor="#d35400"]; + "XNC_ProfLir" [label="Proliferate Liir\nXNC_ProfLir", style=filled, fillcolor="#d35400"]; + "CCC_TrnsZul" [label="Translate Zuul\nCCC_TrnsZul", style=filled, fillcolor="#d35400"]; + "XNC_TrnsZuul2" [label="Interrogate Zuul\nXNC_TrnsZuul2", style=filled, fillcolor="#d35400"]; + "XNC_DomZuul" [label="Dominate Zuul\nXNC_DomZuul", style=filled, fillcolor="#d35400"]; + "XNC_SubZuul" [label="Subjugate Zuul\nXNC_SubZuul", style=filled, fillcolor="#d35400"]; + "CCC_TrnsMorr" [label="Translate Trade Creole\nCCC_TrnsMorr", style=filled, fillcolor="#d35400"]; + "XNC_TrnsMorr2" [label="Translate Female Dialect\nXNC_TrnsMorr2", style=filled, fillcolor="#d35400"]; + "XNC_IncMorr" [label="Incorporate Morrigi\nXNC_IncMorr", style=filled, fillcolor="#d35400"]; + "XNC_AdctMorr" [label="Addict Morrigi\nXNC_AdctMorr", style=filled, fillcolor="#d35400"]; + "XNC_TempMorr" [label="Morrigi Temperance\nXNC_TempMorr", style=filled, fillcolor="#d35400"]; + "XNC_TrnsMorr3" [label="Translate Ancient Morrigi\nXNC_TrnsMorr3", style=filled, fillcolor="#d35400"]; + "XNC_SubMorr" [label="Subjugate Morrigi\nXNC_SubMorr", style=filled, fillcolor="#d35400"]; + "XNC_AccMorr" [label="Accommodate Morrigi\nXNC_AccMorr", style=filled, fillcolor="#d35400"]; + "XNC_ProfMorr" [label="Proliferate Morrigi\nXNC_ProfMorr", style=filled, fillcolor="#d35400"]; + "IND_ROOT" -> "IND_Waldo" [label="5000", fontsize=7]; + "IND_ROOT" -> "IND_StlthArm" [label="0\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "EWP_ROOT" -> "WEP_RedLas" [label="0", fontsize=7]; + "SLD_Root" -> "SLD_Def" [label="15000\nHu40 Zu20 Hi20 Ta75 Li90 Mo80", fontsize=7]; + "NRG_Root" -> "DRV_Fissn" [label="0", fontsize=7]; + "TRP_ROOT" -> "WEP_Dsrptr" [label="10000\nHu20 Zu90 Hi40 Ta80 Li90 Mo80", fontsize=7]; + "TRP_ROOT" -> "WEP_PhotTrp" [label="15000\nHu90 Zu20 Hi30 Ta20 Li40 Mo50", fontsize=7]; + "WHD_ROOT" -> "WEP_Nukes" [label="0", fontsize=7]; + "BAL_ROOT" -> "WEP_GsDrvr" [label="0", fontsize=7]; + "DRV_ROOT" -> "DRV_Node" [label="0\nHu100 Zu0 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_ROOT" -> "DRV_Hyper" [label="0\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "DRV_ROOT" -> "DRV_StrWrp" [label="0\nHu0 Zu0 Hi0 Ta0 Li100 Mo0", fontsize=7]; + "DRV_ROOT" -> "DRV_TpGate" [label="0\nHu0 Zu0 Hi100 Ta0 Li0 Mo0", fontsize=7]; + "DRV_ROOT" -> "DRV_Rip" [label="0\nHu0 Zu100 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_ROOT" -> "DRV_VdCtr" [label="0\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "BIO_ROOT" -> "BIO_GnMod" [label="4000", fontsize=7]; + "CCC_ROOT" -> "CCC_FTLCom" [label="0", fontsize=7]; + "DRN_ROOT" -> "IND_CyberInt" [label="12000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsHum" [label="2000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsLir" [label="2000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsTrk" [label="2000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsHvr" [label="2000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsZul" [label="2000", fontsize=7]; + "XNC_ROOT" -> "CCC_TrnsMorr" [label="2000", fontsize=7]; + "IND_Waldo" -> "IND_OrbFound" [label="10000", fontsize=7]; + "IND_Waldo" -> "IND_RefCoat" [label="16000\nHu60 Zu20 Hi60 Ta70 Li95 Mo100", fontsize=7]; + "IND_Waldo" -> "IND_TrkStl" [label="8000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "IND_TrkStl" -> "IND_PlyAlloy" [label="8000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "IND_RefCoat" -> "IND_ImpRfCt" [label="27000\nHu70 Zu20 Hi50 Ta50 Li90 Mo90", fontsize=7]; + "IND_RefCoat" -> "IND_PlyAlloy" [label="16000\nHu70 Zu50 Hi90 Ta90 Li80 Mo75", fontsize=7]; + "IND_RefCoat" -> "IND_StlthArm" [label="46000\nHu60 Zu70 Hi40 Ta40 Li80 Mo100", fontsize=7]; + "IND_ImpRfCt" -> "IND_StlthArm" [label="40000\nHu80 Zu85 Hi40 Ta50 Li80 Mo100", fontsize=7]; + "IND_ImpRfCt" -> "IND_HrdElec" [label="50000\nHu80 Zu65 Hi50 Ta70 Li90 Mo90", fontsize=7]; + "IND_OrbFound" -> "IND_SlvgTech" [label="12000", fontsize=7]; + "IND_OrbFound" -> "IND_CruisCon" [label="16000", fontsize=7]; + "IND_OrbFound" -> "IND_SpnlMnt" [label="8000", fontsize=7]; + "IND_OrbFound" -> "IND_PlyAlloy" [label="10000\nHu70 Zu40 Hi90 Ta90 Li80 Mo87", fontsize=7]; + "IND_SlvgTech" -> "IND_AstMine" [label="30000", fontsize=7]; + "IND_AstMine" -> "IND_MsMine" [label="30000\nHu60 Zu90 Hi90 Ta80 Li30 Mo90", fontsize=7]; + "IND_AstMine" -> "IND_PlyAlloy" [label="15000\nHu70 Zu60 Hi80 Ta90 Li80 Mo80", fontsize=7]; + "IND_MsMine" -> "IND_AtProc" [label="20000\nHu80 Zu40 Hi80 Ta90 Li50 Mo80", fontsize=7]; + "IND_MsMine" -> "IND_MagLat" [label="30000\nHu50 Zu20 Hi60 Ta50 Li40 Mo40", fontsize=7]; + "IND_MsMine" -> "IND_AstMon" [label="60000", fontsize=7]; + "IND_PlyAlloy" -> "IND_MagLat" [label="60000\nHu70 Zu30 Hi80 Ta90 Li60 Mo65", fontsize=7]; + "IND_PlyAlloy" -> "IND_ArcCon" [label="80000\nHu80 Zu10 Hi90 Ta70 Li70 Mo50", fontsize=7]; + "IND_MagLat" -> "IND_QrkRes" [label="110000\nHu60 Zu30 Hi70 Ta80 Li50 Mo40", fontsize=7]; + "IND_MagLat" -> "IND_EleNans" [label="60000\nHu70 Zu30 Hi60 Ta50 Li90 Mo80", fontsize=7]; + "IND_QrkRes" -> "IND_AdmAly" [label="170000\nHu40 Zu20 Hi50 Ta40 Li30 Mo20", fontsize=7]; + "IND_EleNans" -> "BIO_NanVir" [label="110000\nHu50 Zu0 Hi70 Ta40 Li80 Mo40", fontsize=7]; + "IND_CruisCon" -> "IND_OrbDry" [label="30000", fontsize=7]; + "IND_CruisCon" -> "WEP_HCLas" [label="20000\nHu90 Zu90 Hi90 Ta90 Li90 Mo90", fontsize=7]; + "IND_CruisCon" -> "IND_AtProc" [label="30000\nHu70 Zu30 Hi70 Ta90 Li20 Mo50", fontsize=7]; + "IND_CruisCon" -> "IND_BrdPod" [label="30000\nHu80 Zu100 Hi80 Ta90 Li50 Mo60", fontsize=7]; + "IND_CruisCon" -> "IND_MegFrght" [label="50000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "IND_MegFrght" -> "IND_ModCon" [label="10000\nHu100 Zu0 Hi85 Ta95 Li45 Mo100", fontsize=7]; + "IND_OrbDry" -> "IND_HvyPlat" [label="60000", fontsize=7]; + "IND_OrbDry" -> "IND_Decon" [label="20000\nHu90 Zu20 Hi70 Ta50 Li95 Mo80", fontsize=7]; + "IND_OrbDry" -> "IND_DSCon" [label="15000", fontsize=7]; + "IND_DSCon" -> "IND_OrbCom" [label="15000", fontsize=7]; + "IND_HvyPlat" -> "IND_DreadCon" [label="180000", fontsize=7]; + "IND_HvyPlat" -> "IND_TrctBm" [label="50000\nHu80 Zu100 Hi70 Ta70 Li90 Mo100", fontsize=7]; + "IND_HvyPlat" -> "IND_TrpSat" [label="30000\nHu80 Zu60 Hi90 Ta85 Li100 Mo70", fontsize=7]; + "IND_DreadCon" -> "IND_AdvDreadEng" [label="120000", fontsize=7]; + "IND_GravCon" -> "WEP_GrvMine" [label="80000\nHu80 Zu90 Hi80 Ta80 Li70 Mo100", fontsize=7]; + "IND_GravCon" -> "WEP_ThmpDrvr" [label="65000\nHu50 Zu90 Hi50 Ta60 Li80 Mo90", fontsize=7]; + "IND_TrctBm" -> "IND_GravCon" [label="140000\nHu50 Zu100 Hi60 Ta40 Li80 Mo100", fontsize=7]; + "IND_ArcCon" -> "BIO_Btrans" [label="20000\nHu80 Zu30 Hi90 Ta70 Li90 Mo90", fontsize=7]; + "IND_ArcCon" -> "IND_HrdStrct" [label="100000\nHu75 Zu20 Hi85 Ta70 Li90 Mo40", fontsize=7]; + "WEP_RedLas" -> "WEP_GrnLas" [label="5000", fontsize=7]; + "WEP_RedLas" -> "WEP_PlsmCan" [label="10000", fontsize=7]; + "WEP_RedLas" -> "WEP_PrtBm" [label="18000", fontsize=7]; + "WEP_RedLas" -> "WEP_UvLas" [label="22000\nHu30 Zu10 Hi20 Ta30 Li90 Mo90", fontsize=7]; + "WEP_RedLas" -> "WEP_LtEmitr" [label="15000\nHu60 Zu20 Hi30 Ta40 Li90 Mo55", fontsize=7]; + "WEP_GrnLas" -> "WEP_UvLas" [label="19000", fontsize=7]; + "WEP_GrnLas" -> "WEP_GrnBmr" [label="10000\nHu40 Zu10 Hi20 Ta30 Li85 Mo100", fontsize=7]; + "WEP_UvLas" -> "WEP_HCLas" [label="35000", fontsize=7]; + "WEP_UvLas" -> "WEP_XryLas" [label="42000\nHu60 Zu30 Hi60 Ta50 Li90 Mo80", fontsize=7]; + "WEP_XryLas" -> "WEP_HCLas" [label="20000\nHu80 Zu80 Hi70 Ta70 Li90 Mo80", fontsize=7]; + "WEP_XryLas" -> "WEP_Phas" [label="55000\nHu60 Zu20 Hi40 Ta40 Li80 Mo95", fontsize=7]; + "WEP_GrnBmr" -> "WEP_UvBmr" [label="25000\nHu60 Zu30 Hi40 Ta50 Li80 Mo90", fontsize=7]; + "WEP_UvBmr" -> "WEP_Phas" [label="40000\nHu70 Zu40 Hi50 Ta50 Li90 Mo95", fontsize=7]; + "WEP_LtEmitr" -> "WEP_Emitr" [label="38000\nHu60 Zu20 Hi30 Ta40 Li90 Mo80", fontsize=7]; + "WEP_Emitr" -> "WEP_HvyEmitr" [label="85000\nHu40 Zu20 Hi20 Ta30 Li80 Mo70", fontsize=7]; + "WEP_PlsmCan" -> "WEP_FusCan" [label="40000\nHu80 Zu50 Hi70 Ta80 Li90 Mo80", fontsize=7]; + "WEP_PlsmCan" -> "WEP_PlsmTrp" [label="40000\nHu40 Zu40 Hi50 Ta60 Li80 Mo70", fontsize=7]; + "WEP_PlsmCan" -> "WEP_PlsmProj" [label="50000\nHu60 Zu20 Hi30 Ta50 Li80 Mo70", fontsize=7]; + "WEP_PlsmCan" -> "WEP_HvyPCan" [label="40000\nHu70 Zu30 Hi40 Ta70 Li90 Mo80", fontsize=7]; + "WEP_PlsmCan" -> "WEP_PolPlsm" [label="35000\nHu75 Zu30 Hi40 Ta50 Li95 Mo90", fontsize=7]; + "WEP_FusCan" -> "WEP_AmCan" [label="130000\nHu70 Zu40 Hi60 Ta60 Li90 Mo70", fontsize=7]; + "WEP_FusCan" -> "WEP_FusTrp" [label="70000\nHu40 Zu30 Hi50 Ta70 Li60 Mo60", fontsize=7]; + "WEP_FusCan" -> "WEP_FusProj" [label="130000\nHu45 Zu20 Hi25 Ta40 Li80 Mo50", fontsize=7]; + "WEP_FusCan" -> "WEP_HvyFCan" [label="90000\nHu50 Zu30 Hi40 Ta60 Li90 Mo70", fontsize=7]; + "WEP_AmCan" -> "WEP_AMProj" [label="190000\nHu25 Zu10 Hi15 Ta20 Li80 Mo50", fontsize=7]; + "WEP_AmCan" -> "WEP_HvyACan" [label="120000\nHu50 Zu20 Hi40 Ta60 Li90 Mo60", fontsize=7]; + "WEP_HvyPCan" -> "WEP_HvyFCan" [label="60000\nHu60 Zu20 Hi30 Ta60 Li90 Mo80", fontsize=7]; + "WEP_HvyFCan" -> "WEP_HvyACan" [label="110000\nHu30 Zu10 Hi30 Ta40 Li70 Mo60", fontsize=7]; + "WEP_PolPlsm" -> "WEP_PolFus" [label="55000\nHu70 Zu20 Hi30 Ta50 Li95 Mo90", fontsize=7]; + "WEP_PolFus" -> "WEP_PolAm" [label="95000\nHu60 Zu20 Hi30 Ta40 Li85 Mo75", fontsize=7]; + "WEP_PlsmProj" -> "WEP_FusProj" [label="100000\nHu30 Zu20 Hi40 Ta30 Li80 Mo50", fontsize=7]; + "WEP_FusProj" -> "WEP_AMProj" [label="160000\nHu25 Zu10 Hi15 Ta20 Li80 Mo70", fontsize=7]; + "WEP_FusProj" -> "SLD_Proj" [label="100000\nHu60 Zu30 Hi30 Ta50 Li80 Mo90", fontsize=7]; + "WEP_AmProj" -> "WEP_MesProj" [label="200000\nHu25 Zu10 Hi20 Ta30 Li60 Mo50", fontsize=7]; + "WEP_Phas" -> "WEP_Lancer" [label="95000\nHu70 Zu30 Hi70 Ta70 Li80 Mo70", fontsize=7]; + "WEP_Phas" -> "WEP_PlsPhas" [label="110000\nHu50 Zu20 Hi30 Ta35 Li80 Mo90", fontsize=7]; + "WEP_Phas" -> "WEP_PDPhas" [label="95000\nHu60 Zu10 Hi40 Ta50 Li90 Mo95", fontsize=7]; + "WEP_PDPhas" -> "WEP_PlsPhas" [label="90000\nHu50 Zu20 Hi35 Ta40 Li90 Mo95", fontsize=7]; + "WEP_HCLas" -> "WEP_Lancer" [label="120000\nHu75 Zu50 Hi70 Ta80 Li90 Mo80", fontsize=7]; + "WEP_Lancer" -> "WEP_CtngBm" [label="280000\nHu75 Zu30 Hi60 Ta50 Li90 Mo80", fontsize=7]; + "WEP_PrtBm" -> "WEP_Phas" [label="95000\nHu60 Zu20 Hi50 Ta40 Li80 Mo95", fontsize=7]; + "WEP_PrtBm" -> "WEP_NeutBm" [label="65000\nHu80 Zu40 Hi70 Ta70 Li90 Mo90", fontsize=7]; + "WEP_NeutBm" -> "WEP_PosiBm" [label="120000\nHu70 Zu30 Hi60 Ta50 Li90 Mo90", fontsize=7]; + "WEP_PosiBm" -> "WEP_MesBm" [label="180000\nHu60 Zu10 Hi50 Ta40 Li80 Mo70", fontsize=7]; + "WEP_MesBm" -> "WEP_GravBm" [label="165000\nHu50 Zu70 Hi30 Ta30 Li70 Mo100", fontsize=7]; + "WEP_MesBm" -> "WEP_CtngBm" [label="240000\nHu40 Zu20 Hi30 Ta20 Li60 Mo55", fontsize=7]; + "WEP_MesBm" -> "WEP_MesProj" [label="190000\nHu55 Zu10 Hi20 Ta35 Li85 Mo75", fontsize=7]; + "WEP_GravBm" -> "WEP_PulGrvBm" [label="165000\nHu50 Zu70 Hi30 Ta30 Li70 Mo100", fontsize=7]; + "WEP_Dsrptr" -> "WEP_EmPulse" [label="50000\nHu50 Zu90 Hi50 Ta70 Li90 Mo80", fontsize=7]; + "WEP_Dsrptr" -> "WEP_PhotTrp" [label="25000\nHu80 Zu40 Hi30 Ta20 Li70 Mo80", fontsize=7]; + "WEP_Dsrptr" -> "WEP_DsrptrWhp" [label="15000\nHu0 Zu90 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "WEP_EmPulse" -> "WEP_PlsTrp" [label="30000\nHu50 Zu90 Hi40 Ta70 Li90 Mo85", fontsize=7]; + "WEP_EmPulse" -> "WEP_Emitr" [label="25000\nHu70 Zu40 Hi60 Ta50 Li90 Mo75", fontsize=7]; + "WEP_EmPulse" -> "WEP_IntCan" [label="45000\nHu45 Zu10 Hi30 Ta35 Li75 Mo85", fontsize=7]; + "WEP_IntCan" -> "WEP_HvyIntCan" [label="50000\nHu50 Zu20 Hi40 Ta50 Li90 Mo95", fontsize=7]; + "WEP_PhotTrp" -> "WEP_PlsmTrp" [label="30000\nHu20 Zu30 Hi20 Ta40 Li30 Mo50", fontsize=7]; + "WEP_PhotTrp" -> "WEP_GluTrp" [label="80000\nHu85 Zu25 Hi15 Ta30 Li50 Mo90", fontsize=7]; + "WEP_GluTrp" -> "WEP_MesTrp" [label="190000\nHu75 Zu10 Hi20 Ta25 Li30 Mo80", fontsize=7]; + "WEP_GluTrp" -> "WEP_KelTrp" [label="150000\nHu65 Zu10 Hi50 Ta35 Li90 Mo70", fontsize=7]; + "WEP_PlsmTrp" -> "WEP_FusTrp" [label="65000\nHu50 Zu40 Hi40 Ta70 Li80 Mo75", fontsize=7]; + "WEP_FusTrp" -> "WEP_DtFsTrp" [label="45000\nHu50 Zu40 Hi40 Ta80 Li60 Mo75", fontsize=7]; + "WEP_DtFsTrp" -> "WEP_AmTrp" [label="150000\nHu50 Zu30 Hi40 Ta80 Li60 Mo70", fontsize=7]; + "WEP_AmTrp" -> "WEP_DtAmTrp" [label="90000\nHu60 Zu20 Hi50 Ta80 Li70 Mo70", fontsize=7]; + "WEP_AmTrp" -> "WEP_AmCan" [label="90000\nHu60 Zu30 Hi60 Ta70 Li80 Mo70", fontsize=7]; + "WEP_Nukes" -> "WEP_NukeWhd" [label="7000", fontsize=7]; + "WEP_Nukes" -> "WEP_NukMine" [label="9000", fontsize=7]; + "WEP_Nukes" -> "WEP_CorMsl" [label="35000", fontsize=7]; + "WEP_Nukes" -> "WEP_DFMsl" [label="11000\nHu80 Zu90 Hi80 Ta90 Li60 Mo70", fontsize=7]; + "WEP_NukeWhd" -> "WEP_GmaWhd" [label="10000\nHu90 Zu50 Hi90 Ta90 Li20 Mo70", fontsize=7]; + "WEP_NukeWhd" -> "WEP_HvyPMsl" [label="10000\nHu95 Zu80 Hi90 Ta90 Li75 Mo70", fontsize=7]; + "WEP_GmaWhd" -> "WEP_FusWhd" [label="25000\nHu80 Zu30 Hi80 Ta90 Li50 Mo70", fontsize=7]; + "WEP_GmaWhd" -> "WEP_HvyPMsl" [label="10000\nHu90 Zu50 Hi90 Ta90 Li20 Mo70", fontsize=7]; + "WEP_FusWhd" -> "WEP_FusMine" [label="20000", fontsize=7]; + "WEP_FusWhd" -> "WEP_AmWhd" [label="90000\nHu60 Zu10 Hi70 Ta80 Li50 Mo50", fontsize=7]; + "WEP_NukMine" -> "WEP_FusMine" [label="25000\nHu80 Zu40 Hi80 Ta90 Li40 Mo80", fontsize=7]; + "WEP_FusMine" -> "WEP_LpMine" [label="30000\nHu90 Zu60 Hi80 Ta90 Li10 Mo90", fontsize=7]; + "WEP_FusMine" -> "WEP_AmMine" [label="85000\nHu80 Zu60 Hi90 Ta70 Li20 Mo80", fontsize=7]; + "WEP_AmMine" -> "WEP_GrvMine" [label="50000\nHu60 Zu90 Hi60 Ta50 Li60 Mo100", fontsize=7]; + "WEP_GrvMine" -> "WEP_ImpMine" [label="120000\nHu45 Zu75 Hi45 Ta40 Li30 Mo90", fontsize=7]; + "WEP_CorMsl" -> "WEP_NanMsl" [label="70000\nHu75 Zu80 Hi60 Ta60 Li20 Mo50", fontsize=7]; + "WEP_GsDrvr" -> "WEP_VRFtech" [label="7000", fontsize=7]; + "WEP_GsDrvr" -> "WEP_MasDrvr" [label="10000", fontsize=7]; + "WEP_GsDrvr" -> "WEP_SnpCanDrvr" [label="15000\nHu70 Zu60 Hi90 Ta85 Li50 Mo40", fontsize=7]; + "WEP_MasDrvr" -> "WEP_HvyDrvr" [label="45000", fontsize=7]; + "WEP_MasDrvr" -> "WEP_BrstrDrvr" [label="60000\nHu70 Zu80 Hi90 Ta85 Li50 Mo40", fontsize=7]; + "WEP_MasDrvr" -> "WEP_APRtech" [label="30000\nHu80 Zu90 Hi90 Ta85 Li50 Mo40", fontsize=7]; + "WEP_MasDrvr" -> "WEP_StrmDrvr" [label="35000\nHu80 Zu90 Hi90 Ta85 Li50 Mo40", fontsize=7]; + "WEP_StrmDrvr" -> "WEP_HStrmDrvr" [label="55000\nHu80 Zu75 Hi90 Ta90 Li50 Mo40", fontsize=7]; + "WEP_HvyDrvr" -> "WEP_NeutRnd" [label="125000\nHu60 Zu30 Hi80 Ta75 Li20 Mo30", fontsize=7]; + "WEP_HvyDrvr" -> "WEP_SgeDrvr" [label="160000\nHu60 Zu30 Hi90 Ta85 Li40 Mo30", fontsize=7]; + "WEP_HvyDrvr" -> "WEP_ShldDrvr" [label="80000\nHu60 Zu80 Hi50 Ta50 Li90 Mo95", fontsize=7]; + "WEP_HvyDrvr" -> "WEP_ErgDrain" [label="40000\nHu70 Zu90 Hi50 Ta50 Li90 Mo95", fontsize=7]; + "WEP_HvyDrvr" -> "WEP_AccAmp" [label="120000\nHu90 Zu80 Hi100 Ta100 Li75 Mo80", fontsize=7]; + "WEP_VRFtech" -> "WEP_PDtech" [label="15000\nHu90 Zu75 Hi90 Ta90 Li95 Mo100", fontsize=7]; + "WEP_VRFtech" -> "WEP_StrmDrvr" [label="25000\nHu80 Zu90 Hi90 Ta85 Li50 Mo40", fontsize=7]; + "WEP_BrstrDrvr" -> "WEP_MasShtDrvr" [label="50000\nHu60 Zu30 Hi90 Ta85 Li40 Mo30", fontsize=7]; + "WEP_SgeDrvr" -> "WEP_ThmpDrvr" [label="100000\nHu50 Zu95 Hi50 Ta40 Li90 Mo95", fontsize=7]; + "WEP_NeutRnd" -> "WEP_KKMsl" [label="100000\nHu75 Zu50 Hi90 Ta80 Li40 Mo80", fontsize=7]; + "DRV_Fissn" -> "DRV_Fusn" [label="85000", fontsize=7]; + "DRV_Fissn" -> "DRV_PlsFiss" [label="5000\nHu100 Zu100 Hi100 Ta100 Li0 Mo0", fontsize=7]; + "DRV_Fissn" -> "DRV_RecFiss" [label="5000\nHu50 Zu60 Hi70 Ta90 Li95 Mo85", fontsize=7]; + "DRV_Fissn" -> "DRV_OvrThrust" [label="25000\nHu0 Zu0 Hi0 Ta0 Li95 Mo95", fontsize=7]; + "DRV_PlsFiss" -> "DRV_LRFiss" [label="10000\nHu0 Zu0 Hi100 Ta0 Li0 Mo0", fontsize=7]; + "DRV_PlsFiss" -> "DRV_OvrThrust" [label="15000\nHu100 Zu100 Hi100 Ta100 Li0 Mo0", fontsize=7]; + "DRV_LRFiss" -> "DRV_RecFiss" [label="3000\nHu0 Zu0 Hi90 Ta0 Li0 Mo0", fontsize=7]; + "DRV_Fusn" -> "DRV_AntiMat" [label="325000", fontsize=7]; + "DRV_Fusn" -> "DRV_McroFus" [label="20000", fontsize=7]; + "DRV_Fusn" -> "WEP_FusWhd" [label="15000", fontsize=7]; + "DRV_Fusn" -> "SLD_MkOne" [label="15000\nHu40 Zu20 Hi30 Ta40 Li90 Mo100", fontsize=7]; + "DRV_Fusn" -> "SLD_Clk" [label="120000\nHu40 Zu80 Hi30 Ta50 Li70 Mo90", fontsize=7]; + "DRV_Fusn" -> "DRV_SmlFus" [label="20000\nHu80 Zu90 Hi90 Ta90 Li70 Mo90", fontsize=7]; + "DRV_Fusn" -> "DRV_PlsmFoc" [label="10000\nHu70 Zu60 Hi90 Ta90 Li95 Mo90", fontsize=7]; + "DRV_Fusn" -> "DRV_LRFusn" [label="10000\nHu0 Zu0 Hi90 Ta0 Li0 Mo0", fontsize=7]; + "DRV_Fusn" -> "WEP_PlsmTrp" [label="10000\nHu40 Zu30 Hi40 Ta60 Li65 Mo50", fontsize=7]; + "DRV_Fusn" -> "WEP_FusTrp" [label="30000\nHu30 Zu20 Hi30 Ta55 Li90 Mo80", fontsize=7]; + "DRV_McroFus" -> "WEP_LpMine" [label="10000\nHu80 Zu90 Hi80 Ta60 Li10 Mo90", fontsize=7]; + "DRV_McroFus" -> "WEP_MWMsl" [label="80000\nHu80 Zu40 Hi60 Ta50 Li30 Mo90", fontsize=7]; + "DRV_McroFus" -> "DRV_Ints" [label="70000\nHu85 Zu50 Hi80 Ta80 Li55 Mo70", fontsize=7]; + "DRV_SmlFus" -> "DRV_IncThrst" [label="15000\nHu80 Zu40 Hi80 Ta60 Li50 Mo90", fontsize=7]; + "DRV_LRFusn" -> "DRV_Rmscps" [label="10000\nHu0 Zu0 Hi90 Ta0 Li0 Mo0", fontsize=7]; + "DRV_AntiMat" -> "SLD_MkThree" [label="75000\nHu40 Zu20 Hi25 Ta30 Li90 Mo80", fontsize=7]; + "DRV_AntiMat" -> "SLD_ErgAb" [label="225000\nHu40 Zu10 Hi25 Ta30 Li85 Mo90", fontsize=7]; + "DRV_AntiMat" -> "IND_TrctBm" [label="50000\nHu80 Zu90 Hi80 Ta60 Li90 Mo100", fontsize=7]; + "DRV_AntiMat" -> "WEP_AmTrp" [label="90000\nHu40 Zu20 Hi40 Ta60 Li85 Mo80", fontsize=7]; + "DRV_AntiMat" -> "DRV_QntCap" [label="140000\nHu70 Zu20 Hi40 Ta55 Li95 Mo95", fontsize=7]; + "DRV_QntCap" -> "SLD_Magni" [label="150000\nHu60 Zu20 Hi40 Ta50 Li85 Mo90", fontsize=7]; + "DRV_Node" -> "DRV_NodFoc" [label="25000\nHu100 Zu0 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_NodFoc" -> "DRV_NodPath" [label="150000\nHu90 Zu0 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_NodFoc" -> "WEP_NdMsl" [label="180000\nHu70 Zu0 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_Rip" -> "DRV_Rend" [label="35000\nHu0 Zu100 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_Rend" -> "DRV_Rad" [label="130000\nHu0 Zu100 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "DRV_VdCtr" -> "DRV_VdCrv" [label="35000\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "DRV_VdCrv" -> "DRV_VdMstr" [label="120000\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "DRV_VdMstr" -> "DRV_GrvSyn" [label="100000\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "DRV_Hyper" -> "DRV_HyprFld" [label="30000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "DRV_HyprFld" -> "DRV_Warp" [label="130000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "DRV_StrWrp" -> "DRV_ImpStWrp" [label="30000\nHu0 Zu0 Hi0 Ta0 Li100 Mo0", fontsize=7]; + "DRV_ImpStWrp" -> "DRV_Flicker" [label="90000\nHu0 Zu0 Hi0 Ta0 Li100 Mo0", fontsize=7]; + "DRV_Flicker" -> "DRV_McrFlkr" [label="95000\nHu0 Zu0 Hi0 Ta0 Li75 Mo0", fontsize=7]; + "DRV_Flicker" -> "SLD_Intang" [label="130000\nHu0 Zu0 Hi0 Ta0 Li70 Mo0", fontsize=7]; + "DRV_TpGate" -> "DRV_GatAmp" [label="50000\nHu0 Zu0 Hi100 Ta0 Li0 Mo0", fontsize=7]; + "DRV_GatAmp" -> "DRV_FarCast" [label="180000\nHu0 Zu0 Hi100 Ta0 Li0 Mo0", fontsize=7]; + "DRV_FarCast" -> "SLD_Intang" [label="150000\nHu0 Zu0 Hi50 Ta0 Li0 Mo0", fontsize=7]; + "BIO_GnMod" -> "BIO_Plg" [label="35000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "BIO_GnMod" -> "BIO_AtmoAd" [label="13000", fontsize=7]; + "BIO_GnMod" -> "BIO_SpndAni" [label="4000\nHu90 Zu50 Hi100 Ta90 Li100 Mo100", fontsize=7]; + "BIO_SpndAni" -> "BIO_Btrans" [label="20000\nHu80 Zu20 Hi90 Ta70 Li100 Mo90", fontsize=7]; + "BIO_AtmoAd" -> "BIO_EnvTail" [label="30000\nHu70 Zu40 Hi80 Ta60 Li100 Mo90", fontsize=7]; + "BIO_AtmoAd" -> "BIO_TerBac" [label="15000\nHu80 Zu20 Hi75 Ta60 Li90 Mo80", fontsize=7]; + "BIO_TerBac" -> "IND_EleNans" [label="65000\nHu70 Zu20 Hi75 Ta70 Li90 Mo55", fontsize=7]; + "BIO_EnvTail" -> "BIO_GrvAdpt" [label="75000\nHu50 Zu30 Hi60 Ta50 Li90 Mo100", fontsize=7]; + "BIO_Plg" -> "BIO_PlgVac" [label="10000\nHu80 Zu0 Hi80 Ta80 Li95 Mo85", fontsize=7]; + "BIO_Plg" -> "BIO_RtPlg" [label="45000\nHu70 Zu0 Hi70 Ta60 Li90 Mo70", fontsize=7]; + "BIO_Plg" -> "BIO_Bst" [label="60000\nHu30 Zu0 Hi30 Ta25 Li80 Mo30", fontsize=7]; + "BIO_Plg" -> "BIO_TerBac" [label="20000\nHu50 Zu0 Hi45 Ta40 Li90 Mo50", fontsize=7]; + "BIO_PlgVac" -> "BIO_UniAnti" [label="120000\nHu5 Zu0 Hi5 Ta5 Li10 Mo5", fontsize=7]; + "BIO_RtPlg" -> "BIO_RtPlgVac" [label="20000\nHu70 Zu0 Hi70 Ta70 Li90 Mo75", fontsize=7]; + "BIO_RtPlg" -> "BIO_Bst" [label="40000\nHu50 Zu0 Hi60 Ta50 Li70 Mo60", fontsize=7]; + "BIO_RtPlg" -> "BIO_AsPlg" [label="90000\nHu30 Zu0 Hi30 Ta45 Li80 Mo40", fontsize=7]; + "BIO_RtPlgVac" -> "BIO_UniAnti" [label="110000\nHu10 Zu0 Hi10 Ta10 Li25 Mo15", fontsize=7]; + "BIO_Bst" -> "BIO_BstVac" [label="30000\nHu70 Zu0 Hi70 Ta70 Li90 Mo70", fontsize=7]; + "BIO_Bst" -> "BIO_AsPlg" [label="80000\nHu30 Zu0 Hi30 Ta25 Li60 Mo30", fontsize=7]; + "BIO_BstVac" -> "BIO_UniAnti" [label="90000\nHu15 Zu0 Hi15 Ta15 Li40 Mo30", fontsize=7]; + "BIO_AsPlg" -> "BIO_AsPlgVac" [label="50000\nHu35 Zu0 Hi35 Ta45 Li70 Mo50", fontsize=7]; + "BIO_AsPlgVac" -> "BIO_UniAnti" [label="70000\nHu25 Zu0 Hi25 Ta35 Li70 Mo40", fontsize=7]; + "BIO_NanVir" -> "BIO_ConNan" [label="120000\nHu50 Zu0 Hi40 Ta40 Li60 Mo80", fontsize=7]; + "BIO_NanVir" -> "BIO_SmrtNan" [label="90000\nHu50 Zu30 Hi40 Ta40 Li60 Mo80", fontsize=7]; + "BIO_ConNan" -> "BIO_SmrtNan" [label="70000\nHu70 Zu10 Hi50 Ta60 Li70 Mo90", fontsize=7]; + "CCC_FTLCom" -> "CCC_FTLBrdB" [label="4000", fontsize=7]; + "CCC_FTLCom" -> "CCC_BtlCmp" [label="10000", fontsize=7]; + "CCC_FTLCom" -> "CCC_HypCom" [label="10000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "CCC_BtlCmp" -> "CCC_IntSens" [label="12000", fontsize=7]; + "CCC_BtlCmp" -> "CCC_DatSyn" [label="20000", fontsize=7]; + "CCC_BtlCmp" -> "CCC_SnsJam" [label="10000\nHu80 Zu100 Hi70 Ta90 Li80 Mo100", fontsize=7]; + "CCC_FTLBrdB" -> "CCC_SpyBm" [label="12000\nHu80 Zu100 Hi80 Ta90 Li90 Mo100", fontsize=7]; + "CCC_FTLBrdB" -> "CCC_SpJam" [label="12000\nHu70 Zu90 Hi70 Ta80 Li80 Mo100", fontsize=7]; + "CCC_FTLBrdB" -> "CCC_FTLEcon" [label="18000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_FTLBrdB" -> "CCC_ComRaid" [label="5000\nHu0 Zu100 Hi0 Ta0 Li0 Mo0", fontsize=7]; + "CCC_FTLEcon" -> "CCC_ComRaid" [label="12000\nHu100 Zu0 Hi0 Ta100 Li100 Mo100", fontsize=7]; + "CCC_SpyBm" -> "CCC_SpJam" [label="10000\nHu90 Zu90 Hi90 Ta90 Li90 Mo0", fontsize=7]; + "CCC_SpyBm" -> "CCC_NdTrkZul" [label="20000\nHu90 Zu100 Hi90 Ta90 Li90 Mo100", fontsize=7]; + "CCC_SpyBm" -> "CCC_NdTrkHum" [label="20000\nHu100 Zu90 Hi90 Ta90 Li90 Mo100", fontsize=7]; + "CCC_NdTrkHum" -> "CCC_NdTrkZul" [label="5000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_NdTrkZul" -> "CCC_NdTrkHum" [label="5000\nHu0 Zu100 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_SnsJam" -> "CCC_QntChaf" [label="50000\nHu60 Zu95 Hi50 Ta50 Li80 Mo90", fontsize=7]; + "CCC_QntChaf" -> "SLD_Clk" [label="70000\nHu40 Zu80 Hi30 Ta70 Li70 Mo100", fontsize=7]; + "CCC_IntSens" -> "CCC_AdvCnC" [label="20000", fontsize=7]; + "CCC_IntSens" -> "CCC_AdvSens" [label="20000", fontsize=7]; + "CCC_IntSens" -> "CCC_DatCor" [label="15000", fontsize=7]; + "CCC_AdvSens" -> "CCC_QntChaf" [label="40000\nHu60 Zu80 Hi50 Ta50 Li90 Mo95", fontsize=7]; + "CCC_AdvSens" -> "CCC_TunSens" [label="20000\nHu100 Zu100 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_AdvSens" -> "CCC_ScanSats" [label="20000\nHu100 Zu100 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_DatSyn" -> "CCC_ArmCom" [label="125000", fontsize=7]; + "CCC_DatSyn" -> "CCC_QntChaf" [label="30000\nHu30 Zu60 Hi20 Ta40 Li40 Mo95", fontsize=7]; + "CCC_DatSyn" -> "CCC_CmbtAlg" [label="70000\nHu80 Zu90 Hi70 Ta80 Li90 Mo95", fontsize=7]; + "CCC_CmbtAlg" -> "CCC_AI" [label="140000\nHu40 Zu20 Hi40 Ta30 Li50 Mo100", fontsize=7]; + "CCC_CmbtAlg" -> "CCC_HoloTac" [label="75000\nHu80 Zu90 Hi70 Ta80 Li90 Mo95", fontsize=7]; + "CCC_ArmCom" -> "CCC_HoloTac" [label="80000\nHu70 Zu90 Hi60 Ta70 Li90 Mo95", fontsize=7]; + "CCC_ArmCom" -> "CCC_FCCom" [label="125000", fontsize=7]; + "CCC_HoloTac" -> "CCC_AI" [label="120000\nHu50 Zu20 Hi50 Ta40 Li60 Mo90", fontsize=7]; + "SLD_Def" -> "SLD_MkOne" [label="15000\nHu50 Zu20 Hi40 Ta70 Li95 Mo100", fontsize=7]; + "SLD_Def" -> "SLD_Disr" [label="20000\nHu50 Zu20 Hi40 Ta70 Li95 Mo95", fontsize=7]; + "SLD_Def" -> "WEP_IntCan" [label="55000\nHu45 Zu10 Hi30 Ta35 Li55 Mo65", fontsize=7]; + "SLD_Clk" -> "SLD_ImpClk" [label="190000\nHu30 Zu50 Hi20 Ta30 Li70 Mo90", fontsize=7]; + "SLD_Clk" -> "WEP_ClkMine" [label="120000\nHu20 Zu50 Hi30 Ta60 Li50 Mo90", fontsize=7]; + "SLD_ImpClk" -> "SLD_Intang" [label="120000\nHu10 Zu10 Hi10 Ta20 Li50 Mo50", fontsize=7]; + "SLD_ImpClk" -> "WEP_ClkMine" [label="90000\nHu60 Zu80 Hi70 Ta80 Li60 Mo70", fontsize=7]; + "SLD_MkOne" -> "SLD_MkTwo" [label="20000\nHu50 Zu30 Hi40 Ta70 Li95 Mo100", fontsize=7]; + "SLD_MkOne" -> "WEP_ShldDrvr" [label="35000\nHu50 Zu80 Hi60 Ta60 Li80 Mo90", fontsize=7]; + "SLD_MkTwo" -> "SLD_MkThree" [label="70000\nHu50 Zu30 Hi40 Ta50 Li90 Mo90", fontsize=7]; + "SLD_MkTwo" -> "SLD_Magni" [label="120000\nHu40 Zu10 Hi20 Ta30 Li70 Mo75", fontsize=7]; + "SLD_MkThree" -> "SLD_MkFour" [label="110000\nHu30 Zu10 Hi20 Ta40 Li80 Mo90", fontsize=7]; + "SLD_MkThree" -> "SLD_Magni" [label="100000\nHu65 Zu20 Hi30 Ta50 Li90 Mo95", fontsize=7]; + "SLD_Magni" -> "SLD_MkFour" [label="95000\nHu70 Zu25 Hi30 Ta60 Li85 Mo90", fontsize=7]; + "SLD_ErgAb" -> "SLD_MesShld" [label="190000\nHu40 Zu10 Hi30 Ta50 Li85 Mo90", fontsize=7]; + "SLD_MesShld" -> "SLD_MkFour" [label="75000\nHu30 Zu30 Hi20 Ta50 Li90 Mo90", fontsize=7]; + "SLD_MesShld" -> "SLD_GrvShld" [label="150000\nHu20 Zu10 Hi20 Ta40 Li80 Mo90", fontsize=7]; + "SLD_Proj" -> "SLD_MkFour" [label="120000\nHu70 Zu25 Hi30 Ta60 Li85 Mo90", fontsize=7]; + "SLD_Proj" -> "SLD_Focus" [label="150000\nHu0 Zu0 Hi0 Ta0 Li100 Mo0", fontsize=7]; + "IND_CyberInt" -> "IND_PredGun" [label="17000\nHu70 Zu30 Hi80 Ta90 Li95 Mo95", fontsize=7]; + "IND_CyberInt" -> "IND_ExpSys" [label="16000\nHu90 Zu40 Hi75 Ta85 Li95 Mo95", fontsize=7]; + "IND_CyberInt" -> "DRN_AdvRob" [label="12000", fontsize=7]; + "IND_ExpSys" -> "CCC_AI" [label="120000\nHu40 Zu30 Hi70 Ta50 Li30 Mo80", fontsize=7]; + "DRN_AdvRob" -> "DRN_Cmbt" [label="60000", fontsize=7]; + "DRN_Cmbt" -> "DRN_COL" [label="90000", fontsize=7]; + "DRN_Cmbt" -> "DRN_Squad" [label="75000", fontsize=7]; + "DRN_Cmbt" -> "DRN_Sats" [label="35000", fontsize=7]; + "DRN_Cmbt" -> "DRN_Auto" [label="12000\nHu0 Zu0 Hi0 Ta0 Li0 Mo100", fontsize=7]; + "DRN_Squad" -> "DRN_WingMan" [label="170000", fontsize=7]; + "DRN_Squad" -> "DRN_AdvFrm" [label="60000", fontsize=7]; + "DRN_WingMan" -> "CCC_AI" [label="100000\nHu40 Zu30 Hi70 Ta50 Li60 Mo80", fontsize=7]; + "DRN_WingMan" -> "DRN_BtlRdrs" [label="120000\nHu0 Zu0 Hi0 Ta100 Li0 Mo0", fontsize=7]; + "DRN_COL" -> "DRN_CryCOL" [label="55000\nHu80 Zu50 Hi70 Ta80 Li85 Mo100", fontsize=7]; + "DRN_COL" -> "DRN_CrakCOL" [label="55000\nHu80 Zu50 Hi90 Ta90 Li55 Mo65", fontsize=7]; + "DRN_COL" -> "DRN_TPCOL" [label="85000\nHu70 Zu30 Hi60 Ta70 Li85 Mo95", fontsize=7]; + "CCC_AI" -> "CCC_AIAdmin" [label="110000", fontsize=7]; + "CCC_AI" -> "CCC_AIFac" [label="110000", fontsize=7]; + "CCC_AI" -> "CCC_AIFrCon" [label="110000", fontsize=7]; + "CCC_AI" -> "CCC_AIVrus" [label="150000\nHu30 Zu50 Hi30 Ta20 Li40 Mo90", fontsize=7]; + "CCC_AIAdmin" -> "CCC_AIVrus" [label="90000\nHu40 Zu50 Hi40 Ta30 Li50 Mo90", fontsize=7]; + "CCC_AIFac" -> "CCC_AIVrus" [label="90000\nHu40 Zu50 Hi40 Ta30 Li50 Mo90", fontsize=7]; + "CCC_AIFrCon" -> "CCC_AIVrus" [label="90000\nHu40 Zu50 Hi40 Ta30 Li50 Mo90", fontsize=7]; + "CCC_AIVrus" -> "CCC_AISlv" [label="180000\nHu50 Zu90 Hi50 Ta40 Li60 Mo90", fontsize=7]; + "CCC_TrnsHum" -> "XNC_TrnsHum2" [label="15000", fontsize=7]; + "XNC_TrnsHum2" -> "XNC_IncHum" [label="25000", fontsize=7]; + "XNC_IncHum" -> "XNC_AdctHum" [label="60000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_IncHum" -> "XNC_TrnsHum3" [label="50000", fontsize=7]; + "XNC_IncHum" -> "XNC_TempHum" [label="50000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_TrnsHum3" -> "XNC_SubHum" [label="80000", fontsize=7]; + "XNC_SubHum" -> "XNC_AccHum" [label="100000\nHu0 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_SubHum" -> "XNC_ProfHum" [label="100000\nHu0 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "CCC_TrnsHvr" -> "XNC_TrnsHvr2" [label="15000", fontsize=7]; + "XNC_TrnsHvr2" -> "XNC_IncHvr" [label="27000", fontsize=7]; + "XNC_IncHvr" -> "XNC_AdctHvr" [label="60000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_IncHvr" -> "XNC_TrnsHvr3" [label="40000", fontsize=7]; + "XNC_IncHvr" -> "XNC_TempHvr" [label="30000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_TrnsHvr3" -> "XNC_SubHvr" [label="60000", fontsize=7]; + "XNC_SubHvr" -> "XNC_AccHvr" [label="100000\nHu100 Zu0 Hi0 Ta100 Li100 Mo100", fontsize=7]; + "XNC_SubHvr" -> "XNC_ProfHvr" [label="100000\nHu100 Zu0 Hi0 Ta100 Li100 Mo100", fontsize=7]; + "CCC_TrnsTrk" -> "XNC_TrnsTrk2" [label="13000", fontsize=7]; + "XNC_TrnsTrk2" -> "XNC_IncTrk" [label="22000", fontsize=7]; + "XNC_IncTrk" -> "XNC_AdctTrk" [label="90000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_IncTrk" -> "XNC_TrnsTrk3" [label="40000", fontsize=7]; + "XNC_IncTrk" -> "XNC_TempTrk" [label="35000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_TrnsTrk3" -> "XNC_SubTrk" [label="60000", fontsize=7]; + "XNC_SubTrk" -> "XNC_AccTrk" [label="100000\nHu100 Zu0 Hi100 Ta0 Li100 Mo100", fontsize=7]; + "XNC_SubTrk" -> "XNC_ProfTrk" [label="80000\nHu100 Zu0 Hi100 Ta0 Li100 Mo100", fontsize=7]; + "CCC_TrnsLir" -> "XNC_TrnsLir2" [label="25000", fontsize=7]; + "XNC_TrnsLir2" -> "XNC_IncLir" [label="35000", fontsize=7]; + "XNC_IncLir" -> "XNC_AdctLir" [label="60000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_IncLir" -> "XNC_TrnsLir3" [label="50000", fontsize=7]; + "XNC_IncLir" -> "XNC_TempLir" [label="35000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_TrnsLir3" -> "XNC_SubLir" [label="90000", fontsize=7]; + "XNC_SubLir" -> "XNC_AccLir" [label="120000\nHu100 Zu0 Hi100 Ta100 Li0 Mo100", fontsize=7]; + "XNC_SubLir" -> "XNC_ProfLir" [label="90000\nHu100 Zu0 Hi100 Ta100 Li0 Mo100", fontsize=7]; + "CCC_TrnsZul" -> "XNC_TrnsZuul2" [label="30000", fontsize=7]; + "XNC_TrnsZuul2" -> "XNC_DomZuul" [label="50000", fontsize=7]; + "XNC_DomZuul" -> "XNC_SubZuul" [label="70000", fontsize=7]; + "CCC_TrnsMorr" -> "XNC_TrnsMorr2" [label="16000", fontsize=7]; + "XNC_TrnsMorr2" -> "XNC_IncMorr" [label="25000", fontsize=7]; + "XNC_IncMorr" -> "XNC_AdctMorr" [label="50000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_IncMorr" -> "XNC_TrnsMorr3" [label="50000", fontsize=7]; + "XNC_IncMorr" -> "XNC_TempMorr" [label="60000\nHu100 Zu0 Hi100 Ta100 Li100 Mo100", fontsize=7]; + "XNC_TrnsMorr3" -> "XNC_SubMorr" [label="70000", fontsize=7]; + "XNC_SubMorr" -> "XNC_AccMorr" [label="90000\nHu100 Zu0 Hi100 Ta100 Li100 Mo0", fontsize=7]; + "XNC_SubMorr" -> "XNC_ProfMorr" [label="90000\nHu100 Zu0 Hi100 Ta100 Li100 Mo0", fontsize=7]; +} diff --git a/verify/results/data-catalogs/tech_tree.json b/verify/results/data-catalogs/tech_tree.json new file mode 100644 index 0000000..98120fd --- /dev/null +++ b/verify/results/data-catalogs/tech_tree.json @@ -0,0 +1,10387 @@ +{ + "_about": "SOTS1 MasterTechList.tech normalized. family is only written on ~half the nodes; family_inferred is the name prefix (IND/WEP/DRV/...). edges[].pct: per-race availability % as written; a race absent from pct has no override in the file (the engine default -- believed to be 100 -- is code-owned, not asserted here). rp = research-point cost of the edge. requires may name GRP_, satisfied by any tech with group .", + "races": [ + "Human", + "Zuul", + "Hiver", + "Tarkas", + "Liir", + "Morrigi" + ], + "groups": { + "PRJCTR": [ + "WEP_PlsmProj", + "WEP_FusProj", + "WEP_AmProj", + "WEP_MesProj" + ], + "PD": [ + "WEP_PDPhas", + "WEP_PDtech", + "DRV_Ints" + ], + "HVYBEAM": [ + "WEP_HCLas", + "WEP_Lancer", + "WEP_CtngBm" + ], + "SPINAL": [ + "WEP_PrtBm", + "WEP_HvyDrvr" + ], + "TORPS": [ + "WEP_Dsrptr", + "WEP_EmPulse", + "WEP_PlsTrp", + "WEP_PhotTrp", + "WEP_GluTrp", + "WEP_KelTrp", + "WEP_MesTrp", + "WEP_PlsmTrp", + "WEP_FusTrp", + "WEP_DtFsTrp", + "WEP_AmTrp", + "WEP_DtAmTrp" + ], + "MINES": [ + "WEP_NukMine", + "WEP_FusMine", + "WEP_AmMine", + "WEP_GrvMine", + "WEP_ImpMine", + "WEP_LpMine", + "WEP_ClkMine" + ], + "BIOMISSILE": [ + "BIO_Plg", + "BIO_RtPlg", + "BIO_Bst", + "BIO_AsPlg", + "BIO_NanVir" + ], + "JAMMING": [ + "CCC_SpyBm", + "CCC_SnsJam", + "CCC_QntChaf" + ], + "SHIELDS": [ + "SLD_MkOne", + "SLD_MkTwo", + "SLD_MkThree", + "SLD_MkFour", + "SLD_MesShld", + "SLD_GrvShld" + ] + }, + "nodes": [ + { + "name": "IND_ROOT", + "display_name": "IND_ROOT", + "description": "Industrial", + "family": "IND", + "family_inferred": "IND", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_Waldo", + "IND_StlthArm" + ] + }, + { + "name": "EWP_ROOT", + "display_name": "EWP_ROOT", + "description": "Energy Weapons", + "family": "NRG", + "family_inferred": "EWP", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_RedLas" + ] + }, + { + "name": "SLD_Root", + "display_name": "SLD_Root", + "description": "Shield Technology", + "family": "SLD", + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_Def" + ] + }, + { + "name": "NRG_Root", + "display_name": "NRG_Root", + "description": "Power Technology", + "family": "DRV", + "family_inferred": "NRG", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Fissn" + ] + }, + { + "name": "TRP_ROOT", + "display_name": "TRP_ROOT", + "description": "Torpedo Weapons", + "family": "TRP", + "family_inferred": "TRP", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_Dsrptr", + "WEP_PhotTrp" + ] + }, + { + "name": "WHD_ROOT", + "display_name": "WHD_ROOT", + "description": "Warhead Weapons", + "family": "WAR", + "family_inferred": "WHD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_Nukes" + ] + }, + { + "name": "BAL_ROOT", + "display_name": "BAL_ROOT", + "description": "Ballistic Weapons", + "family": "BAL", + "family_inferred": "BAL", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_GsDrvr" + ] + }, + { + "name": "DRV_ROOT", + "display_name": "DRV_ROOT", + "description": "Star Drives", + "family": "DRV", + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Node", + "DRV_Hyper", + "DRV_StrWrp", + "DRV_TpGate", + "DRV_Rip", + "DRV_VdCtr" + ] + }, + { + "name": "BIO_ROOT", + "display_name": "BIO_ROOT", + "description": "Biological", + "family": "BIO", + "family_inferred": "BIO", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_GnMod" + ] + }, + { + "name": "CCC_ROOT", + "display_name": "CCC_ROOT", + "description": "C3", + "family": "CCC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_FTLCom" + ] + }, + { + "name": "DRN_ROOT", + "display_name": "DRN_ROOT", + "description": "Drone", + "family": "DRN", + "family_inferred": "DRN", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_CyberInt" + ] + }, + { + "name": "XNC_ROOT", + "display_name": "XNC_ROOT", + "description": "Xenotech", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_TrnsHum", + "CCC_TrnsLir", + "CCC_TrnsTrk", + "CCC_TrnsHvr", + "CCC_TrnsZul", + "CCC_TrnsMorr" + ] + }, + { + "name": "IND_Waldo", + "display_name": "Waldo Units", + "description": "Remote control construction devices that allow workers to build in hostile or dangerous environments without risk. This results in lowering the construction costs for ships by 10% and a 15% increase in the industrial output of all planets.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INDOUTPUT" + ], + "benefits_dec": [ + "TECHBEN_SHIPCONCOST" + ], + "sections": [ + "DEHammerhead", + "CRHammerHead" + ], + "weapons": [], + "allows": [ + "IND_OrbFound", + "IND_RefCoat", + "IND_TrkStl" + ] + }, + { + "name": "IND_TrkStl", + "display_name": "Tarkasian Living Steel", + "description": "This brings eons of Tarkasian mastery of steel and armor alloys into the starship age. Giving their ships an armor quality that increases deflection chances as well as a very limited self-repair ability through the molecular re-ordering nature of Tarkasian Alloys.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_HULLSTR" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_PlyAlloy" + ] + }, + { + "name": "IND_RefCoat", + "display_name": "Reflective Coating", + "description": "A subsurface layer of highly reflective ceramic to defeat incoming laser fire by causing the beams to reflect off into space", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": 1.2, + "requires": [], + "benefits_inc": [ + "TECHBEN_DEFENCELASER", + "TECHBEN_SHIPSAVCOST" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_ImpRfCt", + "IND_PlyAlloy", + "IND_StlthArm" + ] + }, + { + "name": "IND_ImpRfCt", + "display_name": "Improved Reflective Coating", + "description": "A subsurface layer of highly reflective ceramic combined with a curved EM field to increase the chance of reflecting incoming laser fire.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": 1.5, + "requires": [], + "benefits_inc": [ + "TECHBEN_DEFENCELASER", + "TECHBEN_SHIPSAVCOST" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_StlthArm", + "IND_HrdElec" + ] + }, + { + "name": "IND_HrdElec", + "display_name": "Hardened Electronics", + "description": "Ship construction techniques that created more substantial hardwalls against electron flow through the ships armor. This reduces the time it takes to recover from EMP weaponry as well as reducing the damage taken from emitter class weapons.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": 1.5, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_StlthArm", + "display_name": "Stealth Armor", + "description": "An armor layer designed not as much for toughness as to reduce the energy signature of a vessel. Ships equipped with stealth armor are somewhat more fragile than other ships but can escape long range detection much more easily. Ideal for raiding vessels.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": 1.5, + "requires": [ + "GRP_JAMMING" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_OrbFound", + "display_name": "Orbital Foundries", + "description": "Orbital bases for the processing of metals in zero-G. Lowers the fiscal cost of ship construction by 5% and makes larger ship hulls possible.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [ + "TECHBEN_SHIPSAVCOST" + ], + "sections": [ + "DEStrafe", + "CRStrafe" + ], + "weapons": [], + "allows": [ + "IND_SlvgTech", + "IND_CruisCon", + "IND_SpnlMnt", + "IND_PlyAlloy" + ] + }, + { + "name": "IND_SpnlMnt", + "display_name": "Spinal Mounts", + "description": "A fixed beam mount that takes up an entire Destroyer mission module and allows a destroyer to carry a heavy beam weapon.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "GRP_SPINAL" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DESpinalMount" + ], + "weapons": [], + "allows": [] + }, + { + "name": "IND_SlvgTech", + "display_name": "Salvage Technology", + "description": "Small and efficient robotic disassembler and construction systems that allow a ship to salvage wrecks for metal and technology as well as repair friendly vessels.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRRepairandSalvage" + ], + "weapons": [], + "allows": [ + "IND_AstMine" + ] + }, + { + "name": "IND_AstMine", + "display_name": "Asteroid Mining", + "description": "Systems for prospecting and retrieval of asteroids for their elements. This ability not only allows you to mine uninhibated system but is also reflected in a sizable increase in the resource base of your inhabited worlds.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_SYSRES" + ], + "benefits_dec": [], + "sections": [ + "CRMining" + ], + "weapons": [], + "allows": [ + "IND_MsMine", + "IND_PlyAlloy" + ] + }, + { + "name": "IND_MsMine", + "display_name": "Mega-Strip Mining", + "description": "Improved systems for the retrieval resources in a planetary system, particularly the increased efficiency and speed overharvesting can utilize resources from the colony surface.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_OHVSTRATE", + "TECHBEN_MINERATE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_AtProc", + "IND_MagLat", + "IND_AstMon" + ] + }, + { + "name": "IND_AstMon", + "display_name": "Monitor Construction", + "description": "Advances in both asteroid mining and deep space construction allows for the hollowing out of large asteroids to recreate some of the power and function of the ancient Morrigi Asteroid monitors. Construction of new asteroid monitors requires a construction ship and the system in which they are being built MUST have an asteroid belt.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_DSCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_PlyAlloy", + "display_name": "Polysilicate Alloys", + "description": "An advanced kinetic\u2013resistant hull material that strengthens the entire section of a ship.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 1, + "group": null, + "option_cost": 1.2, + "requires": [], + "benefits_inc": [ + "TECHBEN_HULLSTR" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_MagLat", + "IND_ArcCon" + ] + }, + { + "name": "IND_MagLat", + "display_name": "MagnoCeramic Lattices", + "description": "A magnetically enhanced ceramic composite material that makes hulls very resistant to kinetic attacks and greatly reinforces a sections internal structure.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": 1.4, + "requires": [], + "benefits_inc": [ + "TECHBEN_HULLSTR" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_QrkRes", + "IND_EleNans" + ] + }, + { + "name": "IND_QrkRes", + "display_name": "Quark Resonators", + "description": "These advanced field generators send out a resonant energy wave that induces quark alignment in solids and results in a steep increase in the toughness of ship hulls.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": 1.6, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [ + "TECHBEN_HULLSTR" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_AdmAly" + ] + }, + { + "name": "IND_EleNans", + "display_name": "Elemental Nanites", + "description": "A generation of nano-bot assemblers designed to break down unwanted chemicals and elements in a planetary atmosphere and results in a 50% increase in terraforming efficiency.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_TERAFORMSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_NanVir" + ] + }, + { + "name": "IND_AdmAly", + "display_name": "Adamantite Alloys", + "description": "An incredibly strong neutronium laced alloy resistant to all forms of damage.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": 1.8, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_HULLSTR" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_CruisCon", + "display_name": "Cruiser Construction", + "description": "The creation of facilities and machines that allow you to construct Cruiser class ships which are approximately 3 times larger than Destroyer hulls.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_HULLSIZE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_OrbDry", + "WEP_HCLas", + "IND_AtProc", + "IND_BrdPod", + "IND_MegFrght" + ] + }, + { + "name": "IND_MegFrght", + "display_name": "Mega-Freighters", + "description": "The ability to build cruiser sized freighters for inter-empire trade.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn", + "CCC_FTLEcon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CrFreighter" + ], + "weapons": [], + "allows": [ + "IND_ModCon" + ] + }, + { + "name": "IND_ModCon", + "display_name": "Modular Construction", + "description": "This technology takes military construction doctrines and applies it to civilian ships, resulting in a 5% increase in civilian income generation. This also results in the ability to make the civilian/military hybrid Q-Ships.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INCOME" + ], + "benefits_dec": [], + "sections": [ + "CrFreighterQ" + ], + "weapons": [], + "allows": [] + }, + { + "name": "IND_BrdPod", + "display_name": "Boarding Pods", + "description": "Small shuttles designed to deliver squads of soldiers to enemy ships and cut through the hulls so they can enter. Once aboard the troops will try and subdue the crew and slave the guns to their own fire control system turning the enemy ship into a immobile weapons platform.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_AtProc", + "display_name": "Atmospheric Processors", + "description": "This technology uses focused plasma torches to break down toxic atmospheres on a gigantic scale and speeds terraforming by 40%.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_PlsmFoc" + ], + "benefits_inc": [ + "TECHBEN_TERAFORMSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_OrbDry", + "display_name": "Orbital Drydocks", + "description": "Enclosed Construction Bases for the efficient building of very large ships in orbit. Reduces the construction cost of Cruisers and Dreadnoughts by 5%", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [ + "TECHBEN_SHIPCONCOST" + ], + "sections": [], + "weapons": [], + "allows": [ + "IND_HvyPlat", + "IND_Decon", + "IND_DSCon" + ] + }, + { + "name": "IND_DSCon", + "display_name": "Deep Space Constructors", + "description": "The creation of highly specialized deep space construction ships for the building of structures beyond planetary orbit.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_OrbCom" + ] + }, + { + "name": "IND_OrbCom", + "display_name": "Orbital Complexes", + "description": "Allows for the construction of large, special purpose space stations.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_HvyPlat", + "display_name": "Heavy Platforms", + "description": "Allows the mounting and use of very large construction and processing equipment on orbital platforms. Increases the production output of all planets by 10%", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INDOUTPUT" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_DreadCon", + "IND_TrctBm", + "IND_TrpSat" + ] + }, + { + "name": "IND_TrpSat", + "display_name": "Torpedo Defense Platforms", + "description": "The use of reinforced orbital structures to place large torpedo systems aboard medium and heavy defence platforms.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "GRP_TORPS" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_DreadCon", + "display_name": "Dreadnought Construction", + "description": "The creation of facilities and machines that allow the construction of the largest starship class, the Dreadnought. These massive ships are approximately 3 times larger than cruisers and pack devastating firepower.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_HULLSIZE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_AdvDreadEng" + ] + }, + { + "name": "IND_AdvDreadEng", + "display_name": "Advanced Dreadnought Engineering", + "description": "The incorporation of complex systems into a single Dreadnought module.", + "family": null, + "family_inferred": "IND", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNEW" + ], + "weapons": [], + "allows": [] + }, + { + "name": "IND_GravCon", + "display_name": "Gravity Control", + "description": "This technology allows for the creation and manipulation of artificial gravity fields. This results in a 30% increase in industrial efficiency on all worlds.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [ + "TECHBEN_SHIPCONCOST" + ], + "sections": [], + "weapons": [], + "allows": [ + "WEP_GrvMine", + "WEP_ThmpDrvr" + ] + }, + { + "name": "IND_TrctBm", + "display_name": "Tractor Beam", + "description": "An Electromagnetic Beam capable of locking on to another ship over a distance and holding it.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_GravCon" + ] + }, + { + "name": "IND_ArcCon", + "display_name": "Arcology Construction", + "description": "The ability to create huge structures than can house up a million people with many times the efficiency of normal cities. This results in a 100 million population increase to the planetary limit and an overall 15% increase in the population growth rate.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_Btrans", + "IND_HrdStrct" + ] + }, + { + "name": "IND_HrdStrct", + "display_name": "Hardened Structures", + "description": "The use of armored construction materials to create industrial and population centers resistant to orbital bombardment and reduces the damage taken by industry and population by 50%. Unfortunately, the over-centralization required for this reduces industrial output by 10%.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_QrkRes" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "IND_Decon", + "display_name": "Zero-G Deconstruction", + "description": "Systems that allow starships of all sizes to be broken up for recycling while still in orbit and thus tripling the return on scrapped ships.", + "family": null, + "family_inferred": "IND", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_RedLas", + "display_name": "Red Lasers", + "description": "Initial combat laser technology. Very fast and accurate but low damage.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/las_red.weapon" + ], + "allows": [ + "WEP_GrnLas", + "WEP_PlsmCan", + "WEP_PrtBm", + "WEP_UvLas", + "WEP_LtEmitr" + ] + }, + { + "name": "WEP_GrnLas", + "display_name": "Green Lasers", + "description": "A more efficient laser weapon. Very fast and accurate with slightly faster recharge than the Red Laser.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/las_green.weapon" + ], + "allows": [ + "WEP_UvLas", + "WEP_GrnBmr" + ] + }, + { + "name": "WEP_UvLas", + "display_name": "UltraViolet Lasers", + "description": "Higher energy laser weapon. Very fast and accurate with longer range and slightly higher damage than previous lasers.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/las_uv.weapon" + ], + "allows": [ + "WEP_HCLas", + "WEP_XryLas" + ] + }, + { + "name": "WEP_XryLas", + "display_name": "X-Ray Lasers", + "description": "Very High-energy laser weapon. Very fast, accurate and delivers medium damage. It delivers higher damage at a longer range but has a slower recharge rate than previous lasers.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/las_xray.weapon" + ], + "allows": [ + "WEP_HCLas", + "WEP_Phas" + ] + }, + { + "name": "WEP_GrnBmr", + "display_name": "Green Beamers", + "description": "A sustained low energy laser beam for small turret mounts.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_beamer_green.weapon" + ], + "allows": [ + "WEP_UvBmr" + ] + }, + { + "name": "WEP_UvBmr", + "display_name": "UV Beamers", + "description": "A sustained low energy laser beam for small turret mounts.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_beamer_UV.weapon" + ], + "allows": [ + "WEP_Phas" + ] + }, + { + "name": "WEP_LtEmitr", + "display_name": "Light Emitter", + "description": "A high energy discharge weapon commonly known as a lightning gun. It damages target ships by inducing an arc of plasma. Damage is low but the plasma arc can sometimes jump to another close by ship, damaging it as well.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/emt_light.weapon" + ], + "allows": [ + "WEP_Emitr" + ] + }, + { + "name": "WEP_Emitr", + "display_name": "Emitter", + "description": "A high energy medium discharge weapon commonly known as a lightning gun. It damages target ships by inducing an arc of plasma. Damage is low but the plasma arc can often jump to multiple nearby ships, damaging them as well.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/emt_medium.weapon" + ], + "allows": [ + "WEP_HvyEmitr" + ] + }, + { + "name": "WEP_HvyEmitr", + "display_name": "Heavy Emitter", + "description": "The strongest version of the emitter. This technology is pushed to its furthest point to become the ultimate weapon in mass discharging. Damage is moderate and the plasma arc can often jump to a large number nearby ships", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/emt_heavy.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PlsmCan", + "display_name": "Plasma Cannon", + "description": "A small packet of high-energy plasma fired from a standard medium turret mount.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_plasma.weapon" + ], + "allows": [ + "WEP_FusCan", + "WEP_PlsmTrp", + "WEP_PlsmProj", + "WEP_HvyPCan", + "WEP_PolPlsm" + ] + }, + { + "name": "WEP_FusCan", + "display_name": "Fusion Cannon", + "description": "Improvement of the plasma cannon, allows the plasma to reach critical fusion temperatures before impact, causing more damage.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_fus.weapon" + ], + "allows": [ + "WEP_AmCan", + "WEP_FusTrp", + "WEP_FusProj", + "WEP_HvyFCan" + ] + }, + { + "name": "WEP_AmCan", + "display_name": "Anti-Matter Cannon", + "description": "The most powerful of the standard cannon weapons produced firing a small ball of positronic plasma at targets for devastating effect.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_am.weapon" + ], + "allows": [ + "WEP_AMProj", + "WEP_HvyACan" + ] + }, + { + "name": "WEP_HvyPCan", + "display_name": "Heavy Plasma Cannon", + "description": "A triple-barrel rapid-fire version of the standard plasma energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_hvyplasma.weapon" + ], + "allows": [ + "WEP_HvyFCan" + ] + }, + { + "name": "WEP_HvyFCan", + "display_name": "Heavy Fusion Cannon", + "description": "A triple-barrel rapid-fire version of the standard fusion energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon", + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_hvyfus.weapon" + ], + "allows": [ + "WEP_HvyACan" + ] + }, + { + "name": "WEP_HvyACan", + "display_name": "Heavy Anti-Matter Cannon", + "description": "A triple-barrel rapid-fire version of the standard anti-matter energy cannon. The extra long barrel gives the weapon a much more cohesive plasma sphere, which equates to longer range and higher accuracy when mounted in large turrets.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon", + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_hvyAm.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PolPlsm", + "display_name": "Polarized Plasmatics", + "description": "This focusing technology allows for the creation of weaponized plasma forms, which are polarized to \u201cspin\u201d along a horizontal axis. The result plasma focuses its thermal release along a very narrow plane upon contact with the target and achieves a \u201cslicing\u201d effect that defeats ship armor. This small-barreled weapon has been nicknamed the \u201cWar Quoit\u201d by human ship crews.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/DSC_WarQ.weapon" + ], + "allows": [ + "WEP_PolFus" + ] + }, + { + "name": "WEP_PolFus", + "display_name": "Chakkar", + "description": "The Chakkar cannon is the advancement of polarized plasmatics into the fusion era resulting in longer range and heavier hitting power while still retaining the ability to cut through armor plating as if it were not there.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/DSC_Chakkar.weapon" + ], + "allows": [ + "WEP_PolAm" + ] + }, + { + "name": "WEP_PolAm", + "display_name": "Chakram", + "description": "The upscaled polarized plasmatic weapon for use at AntiMatter power levels in large bore weapons is known as the Chakram.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/DSC_Chakram.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PlsmProj", + "display_name": "Plasma Projector", + "description": "This weapon uses a massive array of plasma generating nodes to project a storm of high-energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "PRJCTR", + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_FusProj" + ] + }, + { + "name": "WEP_FusProj", + "display_name": "Fusion Projector", + "description": "This weapon uses a massive array of Fusion generating nodes to project a storm of high energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "PRJCTR", + "option_cost": null, + "requires": [ + "DRV_Fusn", + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_AMProj", + "SLD_Proj" + ] + }, + { + "name": "WEP_AmProj", + "display_name": "Anti-Matter Projector", + "description": "This weapon uses a massive array of anti-matter generating nodes to project a storm of devastating high energy blasts at a target. It is so large it can only be specially mounted on a cruiser hull.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "PRJCTR", + "option_cost": null, + "requires": [ + "DRV_AntiMat", + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_MesProj" + ] + }, + { + "name": "WEP_MesProj", + "display_name": "Meson Projector", + "description": "This advanced projector technology focuses a wide beam that disrupts all pi mesons in the target area and if the disruption is allowed to complete its cycle it results in a massive disintegration of matter at the target point with the expected devastating energy release associated with such an event. If a Meson Projector stays focused on a target for the full period of time it will cause massive damage to the target, but should the beam lose its target point or be stopped before the projection time is complete, no damage will be done to the target.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "PRJCTR", + "option_cost": null, + "requires": [ + "WEP_MesBm", + "GRP_PRJCTR" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_Phas", + "display_name": "Phasers", + "description": "A highly efficient beam weapon using phased laser light and particle discharge to maximize damage and accuracy. Its optimized design allows it to be fitted in medium turrets.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/phs.weapon" + ], + "allows": [ + "WEP_Lancer", + "WEP_PlsPhas", + "WEP_PDPhas" + ] + }, + { + "name": "WEP_PDPhas", + "display_name": "Point Defense Phaser", + "description": "A low power, high rate of fire, version of the standard phaser designed to fit point-defence turret mounts and engage incoming tracking weapons with a high level of accuracy and good stopping power.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "PD", + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEPointDefence", + "CRPointDefence" + ], + "weapons": [], + "allows": [ + "WEP_PlsPhas" + ] + }, + { + "name": "WEP_PlsPhas", + "display_name": "Pulse Phasers", + "description": "A rapid-fire version of the phaser that breaks the beam up into a handful of high-powered phaser pulses at a single targeting point. This allows the weapon to be placed in small turret mounts while retaining much of the deadly power of the phaser beam.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/phs_pulsed.weapon" + ], + "allows": [] + }, + { + "name": "WEP_HCLas", + "display_name": "Heavy Combat Lasers", + "description": "A very large, fixed-mount Laser cannon designed for long range beam combat against slow moving capital ships.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "HVYBEAM", + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRBattleBridge", + "DNBattleBridge" + ], + "weapons": [ + "Weapons/hvy_bem_hclas.weapon" + ], + "allows": [ + "WEP_Lancer" + ] + }, + { + "name": "WEP_Lancer", + "display_name": "Lancers", + "description": "A very large, fixed-mount phased beam weapon designed to punch right through the hulls of enemy ships.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "HVYBEAM", + "option_cost": null, + "requires": [ + "DRV_Fusn", + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRBattleBridge", + "DNBattleBridge" + ], + "weapons": [ + "Weapons/hvy_bem_lancer.weapon" + ], + "allows": [ + "WEP_CtngBm" + ] + }, + { + "name": "WEP_CtngBm", + "display_name": "Cutting Beam", + "description": "A very large, fixed-mount beam weapon that fires a high-energy stream of anti-protons that cut through any solid material at very long ranges.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "HVYBEAM", + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRBattleBridge", + "DNBattleBridge" + ], + "weapons": [ + "Weapons/hvy_bem_cutting.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PrtBm", + "display_name": "Particle Beam", + "description": "A beam of charged particles that deliver intense heat and EM damage. Designed for Large turrets or Destroyers built around the Spinal Mount Mission section.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": "SPINAL", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_part.weapon" + ], + "allows": [ + "WEP_Phas", + "WEP_NeutBm" + ] + }, + { + "name": "WEP_NeutBm", + "display_name": "Neutron Beam", + "description": "A large turret or spinal mount beam weapon that fires concentrated neutrons to deliver intense heat and kinetic damage to the target.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_neut.weapon" + ], + "allows": [ + "WEP_PosiBm" + ] + }, + { + "name": "WEP_PosiBm", + "display_name": "Positron Beam", + "description": "A beam of anti-matter particles that does intense explosive damage when it contacts solid positive matter. It causes massive environmental damage against planets but is harmless against shields.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_pos.weapon" + ], + "allows": [ + "WEP_MesBm" + ] + }, + { + "name": "WEP_MesBm", + "display_name": "Meson Beam", + "description": "A directed beam of sub-atomic particles that penetrates solid matter and shielding to detonate on command causing massive internal damage.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_meson.weapon" + ], + "allows": [ + "WEP_GravBm", + "WEP_CtngBm", + "WEP_MesProj" + ] + }, + { + "name": "WEP_GravBm", + "display_name": "Graviton Beam", + "description": "A directed beam of graviton particles that causes stress damage to the entire ship at once and also serves as a tractor beam to hold the target in place.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bem_grav.weapon" + ], + "allows": [ + "WEP_PulGrvBm" + ] + }, + { + "name": "WEP_PulGrvBm", + "display_name": "Pulsed Graviton Beam", + "description": "A refinement of the standard Graviton beam that adds an oscillating gravimetric pulse to the beam which induce brutal shockwaves into the target. Resonating waves can get so strong it can result in catastrophic structure failures in systems like Turret Connections.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/BEM_PULSEDGRAV.weapon" + ], + "allows": [] + }, + { + "name": "WEP_Dsrptr", + "display_name": "Disruptor", + "description": "A charged ball of electrical plasma that passes the energy along to the target on impact. Does superficial damage and has a chance of shorting out some systems of the target ship.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_disruptor.weapon" + ], + "allows": [ + "WEP_EmPulse", + "WEP_PhotTrp", + "WEP_DsrptrWhp" + ] + }, + { + "name": "WEP_DsrptrWhp", + "display_name": "Disruptor Whip", + "description": "A Zuul-only technology that runs a disruptor charge through the harpoon, shutting down all weapon systems in the section it hits on a Destroyer. Versus Cruisers it only shuts down small and medium turrets and versus Dreadnoughts only small.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_disruptorwhip.weapon" + ], + "allows": [] + }, + { + "name": "WEP_EmPulse", + "display_name": "Electro Magnetic Pulsar", + "description": "A ball of electrical plasma that detonates and affects a large area with an EM pulse capable of shorting out enemy ship systems temporarily.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_empulsar.weapon" + ], + "allows": [ + "WEP_PlsTrp", + "WEP_Emitr", + "WEP_IntCan" + ] + }, + { + "name": "WEP_IntCan", + "display_name": "Inertial Cannon", + "description": "Deeper understanding of field physics allows the projection of contained fields that induce a temporary shift in the targets acceleration vs. inertia ratio. The result is a small reduction in the target\u2019s speed that slowly fades over time. Multiple hits by this weapon increases the effect. While the inertial field does no contact damage per se, the stress of the inertial shift does damage the target vessel\u2019s support structure.", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_inertial.weapon" + ], + "allows": [ + "WEP_HvyIntCan" + ] + }, + { + "name": "WEP_HvyIntCan", + "display_name": "Heavy Inertial Cannon", + "description": "A heavy barrel triple pulse version of the Inertial Cannon", + "family": "NRG", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/can_hvyinertial.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PlsTrp", + "display_name": "Pulsar Torpedo", + "description": "A guided ball of electrical plasma that is capable of shorting out enemy ship systems temporarily.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/trp_pulsar.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PhotTrp", + "display_name": "Photonic Torpedo", + "description": "A self-sustaining field of lased light wrapped around an em field. This is a rapid pulse, direct fire, long-range torp that cannot be shot down.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_photon.weapon" + ], + "allows": [ + "WEP_PlsmTrp", + "WEP_GluTrp" + ] + }, + { + "name": "WEP_GluTrp", + "display_name": "Gluonic Torpedo", + "description": "A self-sustaining field of charged gluons contained in an EM field. Capable of penetrating Deflector shields as well as circumventing energy absorbers.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_gluonic.weapon" + ], + "allows": [ + "WEP_MesTrp", + "WEP_KelTrp" + ] + }, + { + "name": "WEP_KelTrp", + "display_name": "Kelvinic Torpedos", + "description": "Particle manipulation and field tech allows for this torpedo capable of draining a target of its molecular motion to the point of leaving it near absolute zero for a few moments. This not only causes surface stress damage to the hull of the target but also makes it more fragile and therefore it takes more damage from any kind of subsequent damage.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/trp_kelvinic.weapon" + ], + "allows": [] + }, + { + "name": "WEP_MesTrp", + "display_name": "Mesonic Torpedo", + "description": "A self-perpetuating Meson field that can be launched as a long range Capable of penetrating any defense except meson shields.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "TORPS", + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_mesonic.weapon" + ], + "allows": [] + }, + { + "name": "WEP_PlsmTrp", + "display_name": "Plasma Torpedo", + "description": "A tracking sphere of high-energy plasma that gets stronger over distance as the hydrogen inside begins to reach fusion temperatures. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_plasma.weapon" + ], + "allows": [ + "WEP_FusTrp" + ] + }, + { + "name": "WEP_FusTrp", + "display_name": "Fusion Torpedo", + "description": "A tracking sphere of Fusing plasma that gets stronger over distance as the fusion process grows towards critical mass. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_fus.weapon" + ], + "allows": [ + "WEP_DtFsTrp" + ] + }, + { + "name": "WEP_DtFsTrp", + "display_name": "Detonating Fusion Torpedo", + "description": "A tracking sphere of Fusing plasma that gets stronger over distance as the fusion process grows until it finally achieves critical mass and detonates in a massive explosion that damages everything in the blast area. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_fusdet.weapon" + ], + "allows": [ + "WEP_AmTrp" + ] + }, + { + "name": "WEP_AmTrp", + "display_name": "Anti-Matter Torpedo", + "description": "A tracking sphere of anti-matter deuterium contained in a magnetic field that releases upon impact allowing the Anti-matter to explode. The destructive energy grows over time as the anti-matter begins the fusion process but it can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "TORPS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_am.weapon" + ], + "allows": [ + "WEP_DtAmTrp", + "WEP_AmCan" + ] + }, + { + "name": "WEP_DtAmTrp", + "display_name": "Detonating Anti-Matter Torpedo", + "description": "A tracking sphere of fusing anti-matter deuterium gets stronger over distance as the fusion process grows until it finally achieves critical mass and detonates in a massive explosion that damages everything in the blast area. It can be shot down and as the sphere takes more damage its own explosive force is disrupted.", + "family": "TRP", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "TORPS", + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DETorpedo", + "CRAssault", + "DNBarrage" + ], + "weapons": [ + "Weapons/trp_amdet.weapon" + ], + "allows": [] + }, + { + "name": "WEP_Nukes", + "display_name": "Nuclear Warhead", + "description": "The standard tactical nuclear warhead for missiles.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_NukeWhd", + "WEP_NukMine", + "WEP_CorMsl", + "WEP_DFMsl" + ] + }, + { + "name": "WEP_NukeWhd", + "display_name": "Shaped Nuclear Warhead", + "description": "A more powerful warhead for nuclear missiles that concentrates the radiation in a directed blast.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_MSLDAM" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_GmaWhd", + "WEP_HvyPMsl" + ] + }, + { + "name": "WEP_GmaWhd", + "display_name": "Gamma Warhead", + "description": "A powerful optimized warhead for nuclear missiles and mines", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_MSLDAM" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_FusWhd", + "WEP_HvyPMsl" + ] + }, + { + "name": "WEP_HvyPMsl", + "display_name": "Heavy Planet Missile", + "description": "A more robust and expensive version of the standard planetary defense missile. It packs a moderately larger warhead and travels somewhat slower but is much more heavily armored than the standard version. Once researched, planets can fire one Heavy Missile for every 200 million population, rounding up.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_FusWhd", + "display_name": "Fusion Warhead", + "description": "A powerful Fusion warhead for missiles.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_MSLDAM" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_FusMine", + "WEP_AmWhd" + ] + }, + { + "name": "WEP_AmWhd", + "display_name": "Anti-Matter Warhead", + "description": "A very powerful Anti-Matter warhead for missiles.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_MSLDAM" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_NukMine", + "display_name": "Nuclear Mine", + "description": "A powerful Nuclear Bomb designed to track and explode close to a passing enemy ship.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_nuke.weapon" + ], + "allows": [ + "WEP_FusMine" + ] + }, + { + "name": "WEP_FusMine", + "display_name": "Fusion Mine", + "description": "A powerful Fusion Bomb designed to track and explode close to a passing enemy ship.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_fus.weapon" + ], + "allows": [ + "WEP_LpMine", + "WEP_AmMine" + ] + }, + { + "name": "WEP_AmMine", + "display_name": "Anti-Matter Mine", + "description": "A powerful Anti-Matter bomb designed to track and explode close to a passing enemy ship.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": "MINES", + "option_cost": null, + "requires": [ + "WEP_FusMine", + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_am.weapon" + ], + "allows": [ + "WEP_GrvMine" + ] + }, + { + "name": "WEP_GrvMine", + "display_name": "Gravity Mine", + "description": "A mine using small anti-matter reaction to power a field generator that produces intense grav waves around the mine for a brief time, pulling ships and missiles toward it.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [ + "IND_GravCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_grav.weapon" + ], + "allows": [ + "WEP_ImpMine" + ] + }, + { + "name": "WEP_ImpMine", + "display_name": "Implosion Mine", + "description": "A grav mine combined with a fusion element that generates a miniature artificial sun and pulls ships into its fire.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_implo.weapon" + ], + "allows": [] + }, + { + "name": "WEP_LpMine", + "display_name": "Leap Mine", + "description": "A mine with a high burst micro-fusion drive attached which causes the mine to shoot towards a proximity target at high speed in a straight line.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [ + "DRV_McroFus" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_leap.weapon" + ], + "allows": [] + }, + { + "name": "WEP_ClkMine", + "display_name": "Cloaked Mine", + "description": "This technology allows for a small cloak generator to be attached to a standard fusion mine rendering them invisible to visual and standard sensors. The energy drain caused by the cloaking module does reduce the active lifespan of the mine though.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "MINES", + "option_cost": null, + "requires": [ + "DRV_Fusn", + "SLD_Clk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEMinelayer", + "CRMinelayer" + ], + "weapons": [ + "Weapons/min_clk.weapon" + ], + "allows": [] + }, + { + "name": "WEP_NdMsl", + "display_name": "Node Missile", + "description": "A smart missile using advanced node drive technology that allows them to travel to and strike another star system on their own.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DENodeMissile" + ], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_CorMsl", + "display_name": "Corrosive Missile", + "description": "A large missile capable of dispersing a cloud of powerful molecular acid contained in mini-spheres that bind to a passing ship\u2019s hull and eat into it causing damage over time. Requires a large turret mount.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/mis_cor.weapon" + ], + "allows": [ + "WEP_NanMsl" + ] + }, + { + "name": "WEP_DFMsl", + "display_name": "DF Racks", + "description": "A large array of missile tubes mounted on a medium turret station. These unguided missiles are much smaller than the standard missile and pack a smaller warhead, though they save some space for explosive force by not using large electronic modules.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/mis_DFire.weapon" + ], + "allows": [] + }, + { + "name": "WEP_NanMsl", + "display_name": "Nanite Missile", + "description": "A large missile capable of dispersing a large cloud of powerful nano-disassemblers that bind to a passing ship\u2019s hull and do a large amount of erosion damage over time. Requires a large turret mount.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/mis_nancor.weapon" + ], + "allows": [] + }, + { + "name": "WEP_MWMsl", + "display_name": "MW Missile", + "description": "A large heavily armored missile that carries 6 independent mini missiles that burst out and make their own way to the target once the missile is inside Point defense Range. Requires a large turret mount.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRN_Cmbt", + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/mis_mirv.weapon" + ], + "allows": [] + }, + { + "name": "WEP_KKMsl", + "display_name": "KK Missile", + "description": "Using neutronium alloys as a non-explosive warhead coupled with advanced ionic thrusters, the Kinetic Kill missiles uses only the impact damage of a very high velocity collision to damage or destroy its target while imparting a large kinetic vector to the target should it survive.", + "family": "WAR", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "WEP_NeutRnd", + "DRV_IncThrst", + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/mis_kinetic.weapon" + ], + "allows": [] + }, + { + "name": "WEP_GsDrvr", + "display_name": "Gauss Driver", + "description": "These ballistic weapons use magnetic fields to hurl dense metallic spheres at very high speeds at a target. The spheres do intense kinetic damage at impact.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_gauss.weapon" + ], + "allows": [ + "WEP_VRFtech", + "WEP_MasDrvr", + "WEP_SnpCanDrvr" + ] + }, + { + "name": "WEP_SnpCanDrvr", + "display_name": "Sniper Cannon", + "description": "A very high velocity variant of the gauss cannon that uses a nano-rifled barrel to create a very long range very accurate at long distances gauss weapon. The speed of the shot and slow barrel tracking makes the weapon less useful at close ranges though.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_sniper.weapon" + ], + "allows": [] + }, + { + "name": "WEP_MasDrvr", + "display_name": "Mass Drivers", + "description": "A heavier ballistic system using advanced power systems to magnetically hurl larger rounds and designed for a medium turret mount.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_drv_mass.weapon" + ], + "allows": [ + "WEP_HvyDrvr", + "WEP_BrstrDrvr", + "WEP_APRtech", + "WEP_StrmDrvr" + ] + }, + { + "name": "WEP_StrmDrvr", + "display_name": "Stormers", + "description": "A very rapid-fire driver delivery system that fires an intense stream of gauss cannon rounds onto a target. Slow tracking rate but very effective at hammering away against slower targets.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "WEP_MasDrvr", + "WEP_VRFtech" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_stormer.weapon" + ], + "allows": [ + "WEP_HStrmDrvr" + ] + }, + { + "name": "WEP_HvyDrvr", + "display_name": "Heavy Drivers", + "description": "Heavy barrel mass drivers that hurl very large kinetic rounds that do very heavy damage.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": "SPINAL", + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_drv_heavy.weapon" + ], + "allows": [ + "WEP_NeutRnd", + "WEP_SgeDrvr", + "WEP_ShldDrvr", + "WEP_ErgDrain", + "WEP_AccAmp" + ] + }, + { + "name": "WEP_AccAmp", + "display_name": "Accelerator Ampilification", + "description": "Breakthroughs both in superconductors and advanced alloys allows for the creation of a very large railgun that provides the hitting power and range previously only achievable in heavy beams. This technology can also be used to tune existing ballistic drivers to achieve a 10% increase in damage and a 20% increase in round velocity.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon", + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_BALRATE", + "TECHBEN_BALDAM" + ], + "benefits_dec": [], + "sections": [ + "CRImpactor", + "DNImpactor" + ], + "weapons": [ + "Weapons/bal_railcannon.weapon" + ], + "allows": [] + }, + { + "name": "WEP_HStrmDrvr", + "display_name": "Heavy Stormers", + "description": "Heavy barrel version of the Stormer that hurls streams of mass driver rounds that do heavy damages.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_hvystormer.weapon" + ], + "allows": [] + }, + { + "name": "WEP_ErgDrain", + "display_name": "Leach Rounds", + "description": "Highly specialized large driver shells that bind to the hull of the target and punch invasive superconductor spikes into the target ships power conduits. The leach round will then drain power from the target ship for 20 seconds before burning out and falling away. This results in slower recharge rate for weapons on the target ship as well as lower drive thrusts.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "SLD_ErgAb" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_VRFtech", + "display_name": "VRF Technology", + "description": "The use of quantum conductors to supercharge magnetic coils and allow for a increase in the rate of fire of ballistic weapons.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_BALRATE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_PDtech", + "WEP_StrmDrvr" + ] + }, + { + "name": "WEP_APRtech", + "display_name": "Armor Piercing Rounds", + "description": "A shaped refinement to the standard driver ballistic slug designed to penetrate enemy ship armor deeper with less chance of ricochet. AP rounds can be applied to all 3 sizes of driver guns but does require a new barrel for greater accuracy and range and so AP rounds cannot be fired from standard driver guns. AP rounds do slightly less damage and carry less kinetic impact that standard rounds of the same calibre but are more accurate, longer ranged and suffer from deflection less often.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_PDtech", + "display_name": "Point Defense Tracking", + "description": "Very high speed turrets and targeting systems fitted with small-bore, rapid-fire weapons. They are intended to track and engage incoming missiles and torpedoes as well threatening mines and asteroids.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 1, + "group": "PD", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEPointDefence", + "CRPointDefence" + ], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_BrstrDrvr", + "display_name": "Bursters", + "description": "A heavy driver that hurls a container that detonates at a set distance and spraying the area with hyper velocity shrapnel. Very good at damaging tight groups of small enemy ships.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_burster.weapon" + ], + "allows": [ + "WEP_MasShtDrvr" + ] + }, + { + "name": "WEP_MasShtDrvr", + "display_name": "Mass Shotgun", + "description": "A heavy driver that fires a burst of mass driver rounds in a cone shaped pattern. Devastating to small, fast moving targets.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_shotgun.weapon" + ], + "allows": [] + }, + { + "name": "WEP_ShldDrvr", + "display_name": "Shield Breaker", + "description": "A ferrous-silicate dust that is specially designed to disrupt high-energy shields and bring them down. This material is delivered by Heavy Driver cannons and will do massive damage to shields but no actual damage to the ship itself.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "WEP_SgeDrvr", + "display_name": "Siege Drivers", + "description": "Massive Magnetic Drivers that literally hurl chunks of iron/nickel asteroids at large targets for devastating damage. Also known as World Killers for their terrible power at planetary bombardment. This weapon can only be fitted to a dreadnought class vessel.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "IND_DreadCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNSiegeDriver" + ], + "weapons": [ + "Weapons/bal_siege.weapon" + ], + "allows": [ + "WEP_ThmpDrvr" + ] + }, + { + "name": "WEP_ThmpDrvr", + "display_name": "Thumpers", + "description": "This weapon uses an anti-grav generator mounted inside a Heavy Driver round to create an aimed field effect which will push any vessel away from the center of the field.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [ + "Weapons/bal_thumper.weapon" + ], + "allows": [] + }, + { + "name": "WEP_NeutRnd", + "display_name": "Neutronium Rounds", + "description": "A method of creating mass driver ammunition out of super-dense neutronium. This increases the damage potential of all driver rounds.", + "family": "BAL", + "family_inferred": "WEP", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_BALDAM" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_KKMsl" + ] + }, + { + "name": "DRV_Fissn", + "display_name": "Fission Drive", + "description": "The basic propulsion drive of all ships.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Fusn", + "DRV_PlsFiss", + "DRV_RecFiss", + "DRV_OvrThrust" + ] + }, + { + "name": "DRV_PlsFiss", + "display_name": "Pulsed Fission Drive", + "description": "An improvement of the fission drive that releases drive plasma in high-powered pulses.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_SHPTACSPD", + "TECHBEN_STRATRNGE", + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [ + "DEPulsedFission", + "CRPulsedFission" + ], + "weapons": [], + "allows": [ + "DRV_LRFiss", + "DRV_OvrThrust" + ] + }, + { + "name": "DRV_OvrThrust", + "display_name": "Overthrusting", + "description": "The development of the oscillation overthruster allows for the venting of drive plasmas through advanced MHD compressors for extra thrust and speed. The potential also exists for non-drive venting races to use this effect as a power amplifier.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEPursuit" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_LRFiss", + "display_name": "Long-range Fission Drive", + "description": "A high-velocity, high efficiency drive system used by the Hivers to push across deep space", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DELongRangeFission", + "CRLongRangeFission" + ], + "weapons": [], + "allows": [ + "DRV_RecFiss" + ] + }, + { + "name": "DRV_RecFiss", + "display_name": "Recombinant Fissionables", + "description": "A reactor technology that allows fissionable materials to be recycled for power generation.", + "family": null, + "family_inferred": "DRV", + "type": "P", + "threat": null, + "group": null, + "option_cost": 1.2, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_Fusn", + "display_name": "Fusion", + "description": "A Ship powerplant that utilizes safer and more powerful Nuclear Fusion.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE", + "TECHBEN_SHPTACSPD" + ], + "benefits_dec": [], + "sections": [ + "DEfusion", + "CRfusion", + "DNfusion" + ], + "weapons": [], + "allows": [ + "DRV_AntiMat", + "DRV_McroFus", + "WEP_FusWhd", + "SLD_MkOne", + "SLD_Clk", + "DRV_SmlFus", + "DRV_PlsmFoc", + "DRV_LRFusn", + "WEP_PlsmTrp", + "WEP_FusTrp" + ] + }, + { + "name": "DRV_McroFus", + "display_name": "Micro-Fusion Drives", + "description": "Fusion power plants small enough to power missiles, increasing their speed dramatically.", + "family": null, + "family_inferred": "DRV", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_MSLSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "WEP_LpMine", + "WEP_MWMsl", + "DRV_Ints" + ] + }, + { + "name": "DRV_Ints", + "display_name": "Interceptor Missiles", + "description": "Advancements in micro-missile tech as well as in high-speed tracking and vector calculation allows for the creation of point defense missiles capable of engaging drones, guided torpedoes and mines. Other missiles remain too hard to vector against accurately and so Interceptors will NOT engage other missile ordinance.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 1, + "group": "PD", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEPointDefence", + "CRPointDefence" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_SmlFus", + "display_name": "Small Scale Fusion Drives", + "description": "The ability to produce fusion power plants of only a few cubic meters, which leads to faster assault shuttles, bio-missiles, and drones.", + "family": null, + "family_inferred": "DRV", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_RDRSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_IncThrst" + ] + }, + { + "name": "DRV_PlsmFoc", + "display_name": "Plasma Focusing", + "description": "A refinement of fusion power physics that allows for greater efficiency resulting in a small increase in range for all fusion driven ships.", + "family": null, + "family_inferred": "DRV", + "type": "P", + "threat": 2, + "group": null, + "option_cost": 1.4, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_LRFusn", + "display_name": "Long-range Fusion Drive", + "description": "A high-velocity, high efficiency fusion drive system used by the Hivers to push across deep space.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DELongRangeFusion", + "CRLongRangeFusion", + "DNLongRangeFusion" + ], + "weapons": [], + "allows": [ + "DRV_Rmscps" + ] + }, + { + "name": "DRV_AntiMat", + "display_name": "Anti-Matter", + "description": "The ultimate level of reactor technology using anti-matter for 100% efficiency in matter to energy conversion.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE", + "TECHBEN_SHPTACSPD" + ], + "benefits_dec": [], + "sections": [ + "DEAntimatter", + "CRAntimatter", + "DNAntimatter" + ], + "weapons": [], + "allows": [ + "SLD_MkThree", + "SLD_ErgAb", + "IND_TrctBm", + "WEP_AmTrp", + "DRV_QntCap" + ] + }, + { + "name": "DRV_QntCap", + "display_name": "Quantum Capacitors", + "description": "The technology utilizes advanced quantum systems to store energy at previously unheard of levels while remaining small enough to be used in ship\u2019s systems. The result in increased beam weapon rates of fire and stronger shields.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_Magni" + ] + }, + { + "name": "DRV_Rmscps", + "display_name": "Ramscoops", + "description": "A Hiver technology that allows Hiver ships to draw fuel from interstellar hydrogen clouds. This allows them to travel indefinitely without needing to refuel.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DERamscoop", + "CRRamscoop" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_Node", + "display_name": "Node Drive", + "description": "Using Super-string theory, the Node drive allows a ship to access a gravitational string nexus and travel faster than light to another star. This travel is faster than light but is restricted to the natural string connections between gravity nodes and these may or may not be close by in terms of the regular fabric of space-time.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_NodFoc" + ] + }, + { + "name": "DRV_NodFoc", + "display_name": "Node Focusing", + "description": "A refinement of the node ring technology that allows more efficient nodeline access resulting in higher speed jumps.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATSPD", + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DEFocusNodeFission", + "CRFocusNodeFusion", + "DNFocusNodeFusion" + ], + "weapons": [], + "allows": [ + "DRV_NodPath", + "WEP_NdMsl" + ] + }, + { + "name": "DRV_NodPath", + "display_name": "Sub-Space Pathing", + "description": "The ultimate refinement in Node drive technology allowing for longer range and faster travel times.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD", + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DENodePathingFusion", + "CRNodePathingFusion", + "DNNodePathingFusion", + "DENodePathingAntimatter", + "CRNodePathingAntimatter", + "DNNodePathingAntimatter" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_Rip", + "display_name": "Rip Drive", + "description": "This FTL technology allows specialized Ripper \u201ctunneling ships\u201d to literally tear open a hole between \u201cnormal\u201d and node space. This lets the Rippers create their own node line network at will. The only drawback to artificial node lines is that they are unstable and will collapse over time and through extended disruption by ships\u2019 mass. A node line that collapses will destroy any ship in transit down it.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Rend" + ] + }, + { + "name": "DRV_Rend", + "display_name": "Rend Drive", + "description": "A more powerful version of the Zuul Rip Drive, Rending drives tear open space more efficiently and create a more stable node line but require more power and the use of a larger tunneler ship.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn", + "IND_CruisCon" + ], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Rad" + ] + }, + { + "name": "DRV_Rad", + "display_name": "Radiant Drive", + "description": "Radiant drives use multiple foci to slice open space very efficiently and create a relatively stable node line. The power required is massive and requires a very large class of tunneler ship.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat", + "IND_DreadCon" + ], + "benefits_inc": [ + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_VdCtr", + "display_name": "Void Cutter Drive", + "description": "This FTL technology of the Morrigi race pulls their ships into FTL channels using focused gravity to infinitely curve space-time. This allows them to accelerate and maneuver sub-light as well without using vented reactor plasma.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_VdCrv" + ] + }, + { + "name": "DRV_VdCrv", + "display_name": "Void Carver Drive", + "description": "This refinement of the Cutter Drive allows for greater range and speed.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_VdMstr" + ] + }, + { + "name": "DRV_VdMstr", + "display_name": "Void Mastery Drive", + "description": "The ultimate refinement of the Cutter Drive allows for great range and speed.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_GrvSyn" + ] + }, + { + "name": "DRV_GrvSyn", + "display_name": "Grav Synergy", + "description": "This technology effectively doubles the number of Morrigi ships that count towards the flock efficiency bonus.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_Hyper", + "display_name": "Hyperdrive", + "description": "The ability to create a field of warped space-time that allows a ship to travel faster than the speed of light on any course.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_HyprFld" + ] + }, + { + "name": "DRV_HyprFld", + "display_name": "Shaped Hyper-Fields", + "description": "This refinement in hyperdrive fields allows for faster FTL travel and a small increase in stellar range.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD", + "TECHBEN_STRATRNGE" + ], + "benefits_dec": [], + "sections": [ + "DEShapedHyperFieldFusion", + "CRShapedHyperFieldFusion", + "DNShapedHyperfieldFusion" + ], + "weapons": [], + "allows": [ + "DRV_Warp" + ] + }, + { + "name": "DRV_Warp", + "display_name": "WarpDrive", + "description": "The ultimate expression of hyper-field technology, the Warp drive uses a hyper-field to warp space-time for maneuvering as well as FTL travel. This is far more efficient for drive space though it is vulnerable to damage.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [ + "DEAntimatterWarp", + "CRAntimatterWarp", + "DNAntimatterWarp" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_StrWrp", + "display_name": "StutterWarp", + "description": "A mode of travel that creates movement by tiny teleports millions of times per second. It has poor maneuvering ability, especially near the gravity well of star systems, but has the advantage of being both an FTL and main drive unit at the same time.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_ImpStWrp" + ] + }, + { + "name": "DRV_ImpStWrp", + "display_name": "Improved StutterWarp", + "description": "A refinement of stutterwarp technology that allows for more efficient FTL travel and higher speeds near gravity wells.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_Flicker" + ] + }, + { + "name": "DRV_Flicker", + "display_name": "FlickerDrive", + "description": "The ultimate refinement of stutterwarp tech results in a drive that actually ports the ship so fast and precisely, it has a chance to slip between enemy shots while moving", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_McrFlkr", + "SLD_Intang" + ] + }, + { + "name": "DRV_McrFlkr", + "display_name": "Micro-FlickerDrive", + "description": "This miniature flicker drive can be fitted to missiles allowing them the same chance of weapons fire to pass right through them.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRV_TpGate", + "display_name": "Teleport Gate", + "description": "The technology Hivers use to teleport their ships instantaneously from system to system. Allows instant strategic map movement for Hiver ships between star systems that both have gates.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_GatAmp" + ] + }, + { + "name": "DRV_GatAmp", + "display_name": "Gate Amplifiers", + "description": "A set of energy amplifiers that increase the number of ships the Hiver gate network can transport at any given time. Results in a gate capacity increase of 3 for every gate.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [ + "TECHBEN_GATCAP" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "DRV_FarCast" + ] + }, + { + "name": "DRV_FarCast", + "display_name": "FarCasters", + "description": "This advancement in gate technology allows a Hiver gate to transport a Hiver fleet up to ten light-years WITHOUT a receiver gate. There are some issues with accuracy as the fleet will arrive on target + or \u2013 2 light-years.", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [ + "TECHBEN_STRATSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_Intang" + ] + }, + { + "name": "DRV_IncThrst", + "display_name": "Ionic Thrusters", + "description": "These highly efficient thrusters use heavy elements driven to relativistic speeds for thrusting power. Increases turn thrust on all ships and missiles by 25%", + "family": null, + "family_inferred": "DRV", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "BIO_GnMod", + "display_name": "Gene Modification", + "description": "Allows you to genetically modify the characteristics of your colonists to improve population growth on alien worlds by 10%", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_POPGROW" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_Plg", + "BIO_AtmoAd", + "BIO_SpndAni" + ] + }, + { + "name": "BIO_SpndAni", + "display_name": "Suspended Animation", + "description": "Allows you to place colonists in suspended animation for transport to their new world and increase your base population.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": 1.4, + "requires": [], + "benefits_inc": [ + "TECHBEN_COLCAP" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_Btrans" + ] + }, + { + "name": "BIO_Btrans", + "display_name": "Biological Transfer", + "description": "A system of placing entire environmental biomes in stasis for transport aboard cruiser class hulls. This allows colony ships to literally carry pieces of the homeworld to new colonies for a head start in terrforming.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRBiomeColonizer" + ], + "weapons": [], + "allows": [] + }, + { + "name": "BIO_AtmoAd", + "display_name": "Atmospheric Adaptation", + "description": "Allows you to genetically modify the respiration systems of your colonists to improve population growth and optimize terraforming on alien worlds. This results in a 75 point increase in Enviro Hazard tolerance and a 6% overall increase in population growth. The resulting greater understanding of atmospheric components also results in a 25% increase in terraforming efficiency.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_POPGROW", + "TECHBEN_TERAFORMSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_EnvTail", + "BIO_TerBac" + ] + }, + { + "name": "BIO_TerBac", + "display_name": "Terraforming Bacteria", + "description": "Genetically engineered mass-growth bacteria that can alter a planets atmosphere thus increasing terraforming efficiency by 35%.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_TERAFORMSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_EleNans" + ] + }, + { + "name": "BIO_EnvTail", + "display_name": "Environmental Tailoring", + "description": "Allows you to genetically modify the entire physiology of your colonists to improve population growth and optimize terraforming on alien worlds. This increases population growth by 20% and terraforming effeciency by 35%.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_POPGROW", + "TECHBEN_TERAFORMSPD" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_GrvAdpt" + ] + }, + { + "name": "BIO_GrvAdpt", + "display_name": "Gravitational Adaptation", + "description": "Allows you to genetically modify the race\u2019s skeleton and musculature to better deal with high gravity worlds and thus makes a larger range of worlds suitable for colonization. This increases your races Enviro Hazard tolerance by 150 points while increasing terraforming efficiency by 25% and population growth on all worlds by 10%.", + "family": null, + "family_inferred": "BIO", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_POPGROW" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "BIO_Plg", + "display_name": "Plague", + "description": "A bio-weapon designed to kill any carbon-based species. Delivered to enemy planets via large bio-missiles. Each impact should infect 20% of planetary population unless the enemy possesses the vaccine.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": "BIOMISSILE", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEBiowar", + "CRBiowar", + "DNBiowar" + ], + "weapons": [], + "allows": [ + "BIO_PlgVac", + "BIO_RtPlg", + "BIO_Bst", + "BIO_TerBac" + ] + }, + { + "name": "BIO_PlgVac", + "display_name": "Plague Vaccine", + "description": "An antidote to plague. Makes your race immune to the effects of the Plague Bio-Weapon.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_UniAnti" + ] + }, + { + "name": "BIO_RtPlg", + "display_name": "Retro Plague", + "description": "A retro-virus bio-weapon designed to kill any carbon-based species. Delivered to enemy planets via large bio-missiles. Each impact should infect 35% of planetary population unless the enemy possesses the vaccine.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": "BIOMISSILE", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_RtPlgVac", + "BIO_Bst", + "BIO_AsPlg" + ] + }, + { + "name": "BIO_RtPlgVac", + "display_name": "Retro Plague Vaccine", + "description": "An antidote to the retro-virus plague. Makes your race immune to the effects of the Retro-Plague Bio-Weapon.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_UniAnti" + ] + }, + { + "name": "BIO_Bst", + "display_name": "Beast Bomb", + "description": "A tailored virus that destroys the awareness centers of a creature\u2019s brain and reduces them to the level of animals. This causes chaos and massive destruction for a planetary society.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": "BIOMISSILE", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_BstVac", + "BIO_AsPlg" + ] + }, + { + "name": "BIO_BstVac", + "display_name": "Beast Bomb Vaccine", + "description": "An antidote to the Beast plague. Makes your race immune to the effects of the Beast Plague Bio-Weapon.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_UniAnti" + ] + }, + { + "name": "BIO_AsPlg", + "display_name": "Assimilation Plague", + "description": "A refined version of the beast bomb virus. This plague makes each victim a willing slave to the attacker. If the infection takes over the entire planet, it becomes a new world in the attackers empire.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": "BIOMISSILE", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_AsPlgVac" + ] + }, + { + "name": "BIO_AsPlgVac", + "display_name": "Assimilation Plague Vaccine", + "description": "An antidote to the Assimilation Plague Virus. Makes your race immune to the effects of the Assimilation Plague Bio-Weapon.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_UniAnti" + ] + }, + { + "name": "BIO_NanVir", + "display_name": "Nano Virus", + "description": "A nanobot based \u201cplague\u201d which is designed to attack and breakdown all artificial structures such as buildings, machines and electronics. Extremely effective against AI rebellion planets.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 3, + "group": "BIOMISSILE", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_ConNan", + "BIO_SmrtNan" + ] + }, + { + "name": "BIO_ConNan", + "display_name": "Counter Nanites", + "description": "Nanobots designed to \u201ccounter attack\u201d enemy nanobot incursions and repair the damage made by them. Counter nanites \"cure\" NanoVirus outbreaks as well as reducing the damage taken from ships hit by nano-missiles.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "BIO_SmrtNan" + ] + }, + { + "name": "BIO_SmrtNan", + "display_name": "Smart Nanites", + "description": "This generation of offensive nanites is designed to recognize unique molecular signatures in the hulls of friendly vessels and does not attack them. This creates a nano-missile that ONLY damages enemy ships.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 3, + "group": null, + "option_cost": null, + "requires": [ + "WEP_NanMsl" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "BIO_UniAnti", + "display_name": "Universal Antigen", + "description": "A universal Vaccine for all bio-weapons rendering your race immune to them.", + "family": null, + "family_inferred": "BIO", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_FTLCom", + "display_name": "FTL Communications", + "description": "The basic level of communicating and issuing orders to planets and ships.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_FTLBrdB", + "CCC_BtlCmp", + "CCC_HypCom" + ] + }, + { + "name": "CCC_HypCom", + "display_name": "Hyper-Link Communications", + "description": "Enables communication with ships traveling at warp and allows you to send them new movement orders mid-transit.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_BtlCmp", + "display_name": "Battle Computers", + "description": "Computer systems designed specifically to enhance command and control of squadron-sized groups of ships. Increases number of ships that can be controlled in combat.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DESquadronCNC" + ], + "weapons": [], + "allows": [ + "CCC_IntSens", + "CCC_DatSyn", + "CCC_SnsJam" + ] + }, + { + "name": "CCC_FTLBrdB", + "display_name": "FTL Broadband", + "description": "Faster-Than-Light Broadband allows you to observe the combat of allied players.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_SpyBm", + "CCC_SpJam", + "CCC_FTLEcon", + "CCC_ComRaid" + ] + }, + { + "name": "CCC_FTLEcon", + "display_name": "FTL Economics", + "description": "The establishment of systems using Faster Than Light communication and travel to facilitate efficient trade systems between friendly worlds. This technology allow an empire the ability to create trade routes and the star-freighters to service them. Combined with fusion, this will allow us to build police ships to protect our sectors and maintain morale.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_ComRaid" + ] + }, + { + "name": "CCC_ComRaid", + "display_name": "Commerce Raiding", + "description": "A system of tactics, communication, and support systems capable of keeping small fleets in action and undetected for large periods of time while they patrol enemy trade routes in order to intercept, destroy or capture Merchant shipping.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_SpyBm", + "display_name": "Sub-Space Spy Beam", + "description": "Sub-space Spy Beams allow you to observe enemy combat in nearby star systems.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": "JAMMING", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_SpJam", + "CCC_NdTrkZul", + "CCC_NdTrkHum" + ] + }, + { + "name": "CCC_NdTrkHum", + "display_name": "Node Tracking: Human", + "description": "A system for tracking human ships traveling in node space and deriving their origins and destinations via drive radiation and decoded transmissions.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_NdTrkZul" + ] + }, + { + "name": "CCC_NdTrkZul", + "display_name": "Node Tracking: Zuul", + "description": "A system for tracking Zuul ships traveling in node space and deriving their origins and destinations via drive radiation and decoded transmissions.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsZul" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_NdTrkHum" + ] + }, + { + "name": "CCC_SpJam", + "display_name": "Sub-Space Jammers", + "description": "Sub-space jamming will prevent enemy empires from observing your combats.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_SnsJam", + "display_name": "Sensor Jammer", + "description": "Broadcast systems designed to fill enemy sensor channels with static and blocking their ability to gather information both tactically and at long strategic range.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": "JAMMING", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEJammer" + ], + "weapons": [], + "allows": [ + "CCC_QntChaf" + ] + }, + { + "name": "CCC_QntChaf", + "display_name": "Quantum Chaff", + "description": "A system of using quantum waveforms to imitate the sensor signal of an entire ship to use as decoys. A ship fitted with this technology may create false images on enemy sensor modules as well as attracting and detonating enemy tracking ordinance.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": "JAMMING", + "option_cost": null, + "requires": [ + "DRV_Fusn" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEWildWeasel" + ], + "weapons": [], + "allows": [ + "SLD_Clk" + ] + }, + { + "name": "CCC_IntSens", + "display_name": "Integrated Sensors", + "description": "An advanced sensor system that integrates sensor data from all ships in the fleet in real time and makes that overall data available to command ships.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AdvCnC", + "CCC_AdvSens", + "CCC_DatCor" + ] + }, + { + "name": "CCC_DatCor", + "display_name": "Data Correlation", + "description": "Using advancements in FTL communications, Data Correlation allows for real time updating of a central database of enemy ship performance in combat. This creates a report for each opposing empire listing current ships known designations and observed weapon load-outs.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_AdvSens", + "display_name": "Advanced Sensors", + "description": "Using advancements in FTL communications, Advanced Sensors use Tachyon particle waves to gather information at very long distances as well as sensing the disturbances caused by cloaked vessels.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEDeepscan", + "CRDeepscan" + ], + "weapons": [], + "allows": [ + "CCC_QntChaf", + "CCC_TunSens", + "CCC_ScanSats" + ] + }, + { + "name": "CCC_AdvCnC", + "display_name": "Advanced Command and Control", + "description": "Allows you to select ships and give them orders from within the tactical sensor screen.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TunSens", + "display_name": "Tunneling Sensors", + "description": "Using sensors deliberately tuned to the deep quantum tunneling of reactor particle radiation, this technology provides very large sensor arrays like those found aboard Sensor Stations and Dreadnought Advanced EW Sections a chance to detect cloaked vessels at interstellar range.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_ScanSats", + "display_name": "Scanner Satellites", + "description": "Adaptations of deep scan technology allows for smaller, short range variants designed to provide limited tactical scan capability versus cloaked targets entering planetary bombardment range.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_DatSyn", + "display_name": "Data Synergy", + "description": "Full sensor and battle computer integration that allows for even larger fleets to be controlled effectively by cruiser class command ships.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRStrikeForceCNC" + ], + "weapons": [], + "allows": [ + "CCC_ArmCom", + "CCC_QntChaf", + "CCC_CmbtAlg" + ] + }, + { + "name": "CCC_CmbtAlg", + "display_name": "Combat Algorithms", + "description": "A breakthrough in predictive systems that allows for the operation of more ships in a fleet.", + "family": null, + "family_inferred": "CCC", + "type": "P", + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AI", + "CCC_HoloTac" + ] + }, + { + "name": "CCC_ArmCom", + "display_name": "Armada Command Systems", + "description": "The ultimate advancement in command and control systems designed for Dreadnought class ships.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "IND_DreadCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNArmadaCNC" + ], + "weapons": [], + "allows": [ + "CCC_HoloTac", + "CCC_FCCom" + ] + }, + { + "name": "CCC_FCCom", + "display_name": "Flag Central Command", + "description": "The ultimate advancement in command and control systems.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "IND_AdvDreadEng" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNFlagship" + ], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_HoloTac", + "display_name": "Holographic Tactics", + "description": "An advancement in command and control technologies that allows commanders to view the entire combat at once in a specially designed HoloTank. This gives them the ability to control more ships.", + "family": null, + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AI" + ] + }, + { + "name": "SLD_Def", + "display_name": "Deflectors", + "description": "A projector technology which creates an electro-magnetic field in front of a ship that has a chance of deflecting ballistic weapons and detonating tracking weapons.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEDeflector", + "CRDeflector", + "DNDeflector" + ], + "weapons": [], + "allows": [ + "SLD_MkOne", + "SLD_Disr", + "WEP_IntCan" + ] + }, + { + "name": "SLD_Clk", + "display_name": "Cloaking", + "description": "Cloak capable ships are invisible to other players in tactical and strategic movement. Cloaked ships cannot fire.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DECloaking", + "CRCloaking" + ], + "weapons": [], + "allows": [ + "SLD_ImpClk", + "WEP_ClkMine" + ] + }, + { + "name": "SLD_ImpClk", + "display_name": "Improved Cloaking", + "description": "Similar in effect to basic cloaking technology, however ships with advanced cloaking can fire their weapons while cloaking is engaged.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_Intang", + "WEP_ClkMine" + ] + }, + { + "name": "SLD_MkOne", + "display_name": "Shields Mk. 1", + "description": "A projector technology which creates a quantum field around an entire vessel that blocks incoming attacks but can be overloaded by too much energy in a short period of time.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEShield", + "CRShield" + ], + "weapons": [], + "allows": [ + "SLD_MkTwo", + "WEP_ShldDrvr" + ] + }, + { + "name": "SLD_MkTwo", + "display_name": "Shields Mk. 2", + "description": "A projector technology which creates a stronger quantum field around an entire vessel that blocks incoming attacks that can absorb more strikes before being overloaded by too much energy in a short period of time.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": 1.4, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_MkThree", + "SLD_Magni" + ] + }, + { + "name": "SLD_MkThree", + "display_name": "Shields Mk. 3", + "description": "A projector technology which creates a very strong quantum field around an entire vessel that blocks incoming high-energy attacks that can absorb a lot of incoming fire before being overloaded by too much energy in a short period of time.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": 1.8, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEShield", + "CRShield" + ], + "weapons": [], + "allows": [ + "SLD_MkFour", + "SLD_Magni" + ] + }, + { + "name": "SLD_MkFour", + "display_name": "Shields Mk. 4", + "description": "A projector technology which creates a stronger quantum field around an entire vessel that blocks incoming attacks that can absorb a massive amount of weapons fire before being overloaded by too much energy in a short period of time.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": 2.2, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEShield", + "CRShield" + ], + "weapons": [], + "allows": [] + }, + { + "name": "SLD_Magni", + "display_name": "Shield Magnifier", + "description": "Increased understanding of high-energy quantum effects allows for focusing much more power through shield generators, effectively doubling their strength.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_MkFour" + ] + }, + { + "name": "SLD_ErgAb", + "display_name": "Energy Absorbers", + "description": "A power transducer unit that absorbs much of the power from energy weapon impacts and shunts it towards recharging on-board energy weapons.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": 2.5, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEAbsorber", + "CRAbsorber", + "DNAbsorber" + ], + "weapons": [], + "allows": [ + "SLD_MesShld" + ] + }, + { + "name": "SLD_MesShld", + "display_name": "Meson Shields", + "description": "A energy field that completely negates most energy weapons.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": 2.5, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_MkFour", + "SLD_GrvShld" + ] + }, + { + "name": "SLD_GrvShld", + "display_name": "Grav Shields", + "description": "A field that uses a warped gravity field to protect the ship from all ballistic attacks and offensive grav fields.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": "SHIELDS", + "option_cost": 2.5, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "SLD_Intang", + "display_name": "Intangibility", + "description": "This technology allows a ship to go out of phase with reality for a few moments which causes all enemy fire to pass harmlessly through it.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": 2.0, + "requires": [ + "SLD_Clk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "SLD_Proj", + "display_name": "Shield Projector", + "description": "This technology combines advanced shield technologies and combines them with energy projector tech to create a large turret device that can focus energy in a completely impenetrable small disk at some distance from the ship. While relatively tiny in its coverage area, the shield disk created can block any incoming weapon fire.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "DRV_AntiMat", + "GRP_SHIELDS", + "WEP_FusProj" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "SLD_MkFour", + "SLD_Focus" + ] + }, + { + "name": "SLD_Disr", + "display_name": "Disruptor Shield", + "description": "Creates an electro-magnetic field around the front of a ship that breaks up and dissipates any energy weapon that impacts it.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEDeflector", + "CRDeflector", + "DNDeflector" + ], + "weapons": [], + "allows": [] + }, + { + "name": "SLD_Focus", + "display_name": "Shield Focusing", + "description": "This tech combines the shield projector with the Liirian flicker warp technology to literally project a single shield over multiple targets millions of times per second, making it appear as if each ship had its own complete shield.", + "family": null, + "family_inferred": "SLD", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "DRV_Flicker" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRProtectorate", + "DNProtectorate" + ], + "weapons": [], + "allows": [] + }, + { + "name": "IND_CyberInt", + "display_name": "Cybernetic Interface", + "description": "A mind machine interface that allows a single being to control fleets of machines. Allows ships to be built more 5% more efficiently and increases the industrial output of all worlds by 20%.", + "family": "DRN", + "family_inferred": "IND", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INDOUTPUT" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "IND_PredGun", + "IND_ExpSys", + "DRN_AdvRob" + ] + }, + { + "name": "IND_ExpSys", + "display_name": "Expert Systems", + "description": "Advanced Software that allows for construction robots to function with a minimum of intelligent supervision. Allows ships to be built 10% more efficiently and increases the industrial output of all worlds by 15%.", + "family": "DRN", + "family_inferred": "IND", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INDOUTPUT" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AI" + ] + }, + { + "name": "IND_PredGun", + "display_name": "Predictive Gunnery", + "description": "This simple AI targeting system will allow ships equipped with this technology to fire much more accurately.", + "family": "DRN", + "family_inferred": "IND", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_GUNACC" + ], + "benefits_dec": [], + "sections": [ + "DEFireControl", + "CRFireControl" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_AdvRob", + "display_name": "Advanced Robotics", + "description": "This technology allows for autonomous AI driven robots to perform simple construction tasks in zero-G conditions and results in a 5% boost to ship construction efficiency.", + "family": null, + "family_inferred": "DRN", + "type": "P", + "threat": 2, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [ + "TECHBEN_SHIPCONCOST" + ], + "sections": [], + "weapons": [], + "allows": [ + "DRN_Cmbt" + ] + }, + { + "name": "DRN_Cmbt", + "display_name": "Combat Drones", + "description": "Construction drones taken to the next level have become autonomous combat vessels able to engage and harass targets far away from their command ship.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEDrone" + ], + "weapons": [], + "allows": [ + "DRN_COL", + "DRN_Squad", + "DRN_Sats", + "DRN_Auto" + ] + }, + { + "name": "DRN_Auto", + "display_name": "Autonomous Drones", + "description": "A set of AI routines that allow a drone to function without control or user input for many years at a time. The Morrigi use this technology to create ships that can set colony and asteroid traps. The vessel is consumed in the construction of the trap system.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEColonyTrickster", + "DEBeltTrickster" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_Sats", + "display_name": "Drone Satellites", + "description": "Engineering upgrades to standard defense satellite tech allows for the launching and re-arming of Drones from medium and large specialized platforms.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_Squad", + "display_name": "Drone Squadrons", + "description": "The advancement in both AI and support technologies that allow a single vessels to command and maintain a large number of combat drones.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRDrone" + ], + "weapons": [], + "allows": [ + "DRN_WingMan", + "DRN_AdvFrm" + ] + }, + { + "name": "DRN_AdvFrm", + "display_name": "Advanced Drone Frames", + "description": "This technology allows for the creation of more robust drone frames, power systems and control surfaces, which results in the ability to support larger weapon loadouts and more robust attack systems. This gives an Empire the ability to build Heavy Drones, Advanced Assault Shuttles, and the Cruiser Assault Shuttle section.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_WingMan", + "display_name": "Drone Wing Management", + "description": "The advancement in both AI and support technologies that allow a single vessels to command and maintain a very large number of combat drones.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_DreadCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNDrone" + ], + "weapons": [], + "allows": [ + "CCC_AI", + "DRN_BtlRdrs" + ] + }, + { + "name": "DRN_BtlRdrs", + "display_name": "Battle Riders", + "description": "Advancements in dreadnought engineering and heavy auxiliary ships have allowed Tark engineers to recreate a First Empire STL Hunter cruiser design and the corresponding Dreadnought Carrier for it.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [ + "IND_AdvDreadEng", + "DRN_AdvFrm" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DNCarrier", + "_HunterShip_Fusion", + "_HunterShip_Antimatter" + ], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_COL", + "display_name": "COL", + "description": "This Complex Ordinance Launcher, an advancement in drone engineering and propagation technology, allows for the grouping of small ordinance into larger, more durable packages that can be fired deep into enemy territory before dispersal.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": 2, + "group": null, + "option_cost": null, + "requires": [ + "IND_CruisCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "CRCOL" + ], + "weapons": [], + "allows": [ + "DRN_CryCOL", + "DRN_CrakCOL", + "DRN_TPCOL" + ] + }, + { + "name": "DRN_CryCOL", + "display_name": "CryBaby COL", + "description": "This COL is based on Wild Weasel Technology to create a COL round that will attract any guided ordinance in the area around it.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_QntChaf" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_CrakCOL", + "display_name": "Cracker COL", + "description": "This COL uses Mine technology to create a COL round that bursts into a small minefield at the target point.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "GRP_MINES" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "DRN_TPCOL", + "display_name": "TarPit COL", + "description": "This COL uses grav technology to create a COL round that creates a large gravity field at the target point for a few moments.", + "family": null, + "family_inferred": "DRN", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "IND_GravCon" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_AI", + "display_name": "Artificial Intelligence", + "description": "The development of truly self-aware computers advances scientific research like never before. 50% increases in researching efficiency.", + "family": "DRN", + "family_inferred": "CCC", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AIAdmin", + "CCC_AIFac", + "CCC_AIFrCon", + "CCC_AIVrus" + ] + }, + { + "name": "CCC_AIAdmin", + "display_name": "AI Administration", + "description": "The instillation of AI intelligences into the bureaucratic system resulting in a large increase in revenues due to streamlining the economy. Increases financial output of all worlds by 50%.", + "family": "DRN", + "family_inferred": "CCC", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AIVrus" + ] + }, + { + "name": "CCC_AIFac", + "display_name": "AI Factories", + "description": "The instillation of AI intelligences into the manufacturing system resulting in the dramatic increase in industrial output. Increases industrial output of all worlds by 50%", + "family": "DRN", + "family_inferred": "CCC", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_INDOUTPUT" + ], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AIVrus" + ] + }, + { + "name": "CCC_AIFrCon", + "display_name": "AI Fire Control", + "description": "The instillation of AI intelligences into combat vessels to handle targeting and power allocation resulting in higher speed and maneuvering abilities", + "family": "DRN", + "family_inferred": "CCC", + "type": null, + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [ + "TECHBEN_GUNACC" + ], + "benefits_dec": [], + "sections": [ + "DEAIC", + "CRAIC", + "DNAIC" + ], + "weapons": [], + "allows": [ + "CCC_AIVrus" + ] + }, + { + "name": "CCC_AIVrus", + "display_name": "AI Virus", + "description": "This digital Virus gives the player the ability to purge his civilization of AI influence and negate the effects of the AI Rebellion.", + "family": "DRN", + "family_inferred": "CCC", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "CCC_AISlv" + ] + }, + { + "name": "CCC_AISlv", + "display_name": "AI Slaves", + "description": "This programming development allows AI to be rendered loyal slaves and reinstates AI bonuses after AI Virus or Rebellion has been triggered.", + "family": "DRN", + "family_inferred": "CCC", + "type": "P", + "threat": 1, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsHum", + "display_name": "Translate English", + "description": "Having encountered the Human race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_TrnsHum2" + ] + }, + { + "name": "XNC_TrnsHum2", + "display_name": "Translate Latin", + "description": "This deeper understanding of this race\u2019s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_IncHum" + ] + }, + { + "name": "XNC_IncHum", + "display_name": "Incorporate Human", + "description": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsHum2" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AdctHum", + "XNC_TrnsHum3", + "XNC_TempHum" + ] + }, + { + "name": "XNC_AdctHum", + "display_name": "Addict Human", + "description": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the human species and to which they have very little resistance. This results in a large bonus for trade routes into Human space, and a slow decline in human production due to addiction problems as well as an increased chance of planetary surrender.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TempHum", + "display_name": "Human Temperance", + "description": "This development is in response to a dependency spreading though the human portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TrnsHum3", + "display_name": "Translate Hanzi", + "description": "This deeper understanding of this race\u2019s highest governmental and scientific language allows you to access the deepest levels of human culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubHum" + ] + }, + { + "name": "XNC_SubHum", + "display_name": "Subjugate Human", + "description": "Allows you to take full control of a human culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker human empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsHum3" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AccHum", + "XNC_ProfHum" + ] + }, + { + "name": "XNC_AccHum", + "display_name": "Accommodate Human", + "description": "Complete understanding of human physiology coupled with the social sciences allows you to integrate the life support needs of human seamlessly into your culture, thus removing the need to take into account planetary hazard ratings for them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubHum", + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_ProfHum", + "display_name": "Proliferate Human", + "description": "This technology makes your worlds and culture more hospitable to humans and gives them the ability to spontaneously attract human civilian populations as well as increasing the overall alien population limit on all your worlds.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubHum" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsHvr", + "display_name": "Translate Ri\u2019kap-ken", + "description": "Having encountered the Hiver race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_TrnsHvr2" + ] + }, + { + "name": "XNC_TrnsHvr2", + "display_name": "Translate K\u2019en-Ken", + "description": "This deeper understanding of this race\u2019s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsHvr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_IncHvr" + ] + }, + { + "name": "XNC_IncHvr", + "display_name": "Incorporate Hiver", + "description": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsHvr2" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AdctHvr", + "XNC_TrnsHvr3", + "XNC_TempHvr" + ] + }, + { + "name": "XNC_AdctHvr", + "display_name": "Addict Hiver", + "description": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Hiver species and to which they have very little resistance. This results in a large bonus for trade routes into Hiver space, and a slow decline in Hiver production due to addiction problems as well as an increased chance of planetary surrender.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHvr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TempHvr", + "display_name": "Hiver Temperance", + "description": "This development is in response to a dependency spreading though the Hiver portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHvr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TrnsHvr3", + "display_name": "Translate Tcho\u2019to-Ken", + "description": "This deeper understanding of this race\u2019s highest governmental and scientific language allows you to access the deepest levels of Hiver culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncHvr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubHvr" + ] + }, + { + "name": "XNC_SubHvr", + "display_name": "Subjugate Hiver", + "description": "Allows you to take full control of a Hiver culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Hiver empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsHvr3" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AccHvr", + "XNC_ProfHvr" + ] + }, + { + "name": "XNC_AccHvr", + "display_name": "Accommodate Hiver", + "description": "Complete understanding of Hiver physiology coupled with the social sciences allows you to integrate the life support needs of Hivers seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubHvr", + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_ProfHvr", + "display_name": "Proliferate Hiver", + "description": "This technology makes your worlds and culture more hospitable to Hivers and gives them the ability to spontaneously attract Hiver civilian populations as well as increasing the overall alien population limit on all your worlds.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubHvr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsTrk", + "display_name": "Translate Urdu Kai", + "description": "Having encountered the Tarka race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_TrnsTrk2" + ] + }, + { + "name": "XNC_TrnsTrk2", + "display_name": "Translate Gutter Dialect", + "description": "This deeper understanding of this race\u2019s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsTrk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_IncTrk" + ] + }, + { + "name": "XNC_IncTrk", + "display_name": "Incorporate Tarka", + "description": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsTrk2" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AdctTrk", + "XNC_TrnsTrk3", + "XNC_TempTrk" + ] + }, + { + "name": "XNC_AdctTrk", + "display_name": "Addict Tarka", + "description": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Tarka species and to which they have very little resistance. This results in a large bonus for trade routes into Tarkasian space, and a slow decline in Tarka production due to addiction problems as well as an increased chance of planetary surrender.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncTrk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TempTrk", + "display_name": "Tarka Temperance", + "description": "This development is in response to a dependency spreading though the Tarka portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncTrk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TrnsTrk3", + "display_name": "Translate Kona Kai", + "description": "This deeper understanding of this race\u2019s highest governmental and scientific language allows you to access the deepest levels of Tarkasian culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncTrk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubTrk" + ] + }, + { + "name": "XNC_SubTrk", + "display_name": "Subjugate Tarka", + "description": "Allows you to take full control of a Tarka culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Tarka empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsTrk3" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AccTrk", + "XNC_ProfTrk" + ] + }, + { + "name": "XNC_AccTrk", + "display_name": "Accommodate Tarka", + "description": "Complete understanding of Tarkasian physiology coupled with the social sciences allows you to integrate the life support needs of the Tarka seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubTrk", + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_ProfTrk", + "display_name": "Proliferate Tarka", + "description": "This technology makes your worlds and culture more hospitable to Tarka and gives them the ability to spontaneously attract Tarkasian civilian populations as well as increasing the overall alien population limit on all your worlds.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubTrk" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsLir", + "display_name": "Translate FleetSong", + "description": "Having encountered the Liir race, this tech allows you to translate basic military communications from them and form Ceasefire agreements. This tech also allows the Morrigi to establish trade routes with this species.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_TrnsLir2" + ] + }, + { + "name": "XNC_TrnsLir2", + "display_name": "Translate SteelSong", + "description": "This deeper understanding of this race\u2019s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsLir" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_IncLir" + ] + }, + { + "name": "XNC_IncLir", + "display_name": "Incorporate Liir", + "description": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsLir2" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AdctLir", + "XNC_TrnsLir3", + "XNC_TempLir" + ] + }, + { + "name": "XNC_AdctLir", + "display_name": "Addict Liir", + "description": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Liir species and to which they have very little resistance. This results in a large bonus for trade routes into Liir space, and a slow decline in Liir production due to addiction problems as well as an increased chance of planetary surrender.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncLir" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TempLir", + "display_name": "Liir Temperance", + "description": "This development is in response to a dependency spreading though the Liir portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncLir" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TrnsLir3", + "display_name": "MetaConcert", + "description": "This deeper understanding of this race\u2019s highest governmental and scientific language allows you to access the deepest levels of Liir culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncLir" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubLir" + ] + }, + { + "name": "XNC_SubLir", + "display_name": "Subjugate Liir", + "description": "Allows you to take full control of a Liir culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Liir empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsLir3" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AccLir", + "XNC_ProfLir" + ] + }, + { + "name": "XNC_AccLir", + "display_name": "Accommodate Liir", + "description": "Complete understanding of Liir physiology coupled with the social sciences allows you to integrate the life support needs of the Liir seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubLir", + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_ProfLir", + "display_name": "Proliferate Liir", + "description": "This technology makes your worlds and culture more hospitable to Liir and gives them the ability to spontaneously attract Liir civilian populations as well as increasing the overall alien population limit on all your worlds.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubLir" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsZul", + "display_name": "Translate Zuul", + "description": "Having encountered the Zuul race, this tech allows you to translate basic military communications from the Zuul and form Ceasefire agreements with them, though why you would want to is beyond us.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [ + "DEWar", + "CRWar", + "DNWar" + ], + "weapons": [], + "allows": [ + "XNC_TrnsZuul2" + ] + }, + { + "name": "XNC_TrnsZuul2", + "display_name": "Interrogate Zuul", + "description": "This deeper understanding of Zuul communications and Dominance protocols allows you to interact more deeply with Zuul culture, with less risk, allowing you to form NAP/Alliance agreements with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsZul" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_DomZuul" + ] + }, + { + "name": "XNC_DomZuul", + "display_name": "Dominate Zuul", + "description": "This deepest understanding of Zuul communication along with very advanced artificial psionic communication equipment allows you to subvert and impress the deepest levels of Zuul culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsZuul2" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubZuul" + ] + }, + { + "name": "XNC_SubZuul", + "display_name": "Subjugate Zuul", + "description": "Allows you to take full control of a Zuul culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Zuul empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_DomZuul" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "CCC_TrnsMorr", + "display_name": "Translate Trade Creole", + "description": "Allows you to translate basic communications from Morrigi players, form Ceasefire agreements and establish trade routes with them. Also provides a 15% bonus to all Xeno-culture research.", + "family": "XNC", + "family_inferred": "CCC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_TrnsMorr2" + ] + }, + { + "name": "XNC_TrnsMorr2", + "display_name": "Translate Female Dialect", + "description": "This deeper understanding of this race\u2019s common language allows you to communicate directly with all aspects of their society, and allows you to form NAP/Alliance agreements as well as establish trade routes with them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "CCC_TrnsMorr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_IncMorr" + ] + }, + { + "name": "XNC_IncMorr", + "display_name": "Incorporate Morrigi", + "description": "With deeper study, members of this species living in enclaves on your worlds can be fully incorporated into your society. This allows them to be a fully functional portion of your civilian society on any given world.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AdctMorr", + "XNC_TrnsMorr3", + "XNC_TempMorr" + ] + }, + { + "name": "XNC_AdctMorr", + "display_name": "Addict Morrigi", + "description": "Intimate knowledge of this alien species coupled with expanding experience in bio-weapons research allows for the development of a variety of highly addictive chemical products designed specifically for the Morrigi species and to which they have very little resistance. This results in a large bonus for trade routes into Morrigi space, and a slow decline in Morrigi production due to addiction problems as well as an increased chance of planetary surrender.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncMorr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TempMorr", + "display_name": "Morrigi Temperance", + "description": "This development is in response to a dependency spreading though the Morrigi portions of the empire. Temperance is social and biochemical response to negate to the effect of these dependencies entering from other empires.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncMorr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_TrnsMorr3", + "display_name": "Translate Ancient Morrigi", + "description": "This deeper understanding of this race\u2019s highest governmental and scientific language allows you to access the deepest levels of Morrigi culture and government. With this level of language you can create Science Missions to teach aspects of technology that would otherwise be lost to this race as well as try to force a planetary surrender in the face of overwhelming power. Aspects of Ancient Morrigi also allow you circumvent Colony and Asteroid Traps as well as make taking control of Asteroid Monitors much easier.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_IncMorr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_SubMorr" + ] + }, + { + "name": "XNC_SubMorr", + "display_name": "Subjugate Morrigi", + "description": "Allows you to take full control of a Morrigi culture, which not only allows new possibilities in assimilation but also allows you a chance to absorb much weaker Morrigi empires into your own without firing a shot.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_TrnsMorr3" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [ + "XNC_AccMorr", + "XNC_ProfMorr" + ] + }, + { + "name": "XNC_AccMorr", + "display_name": "Accommodate Morrigi", + "description": "Complete understanding of Morrigi physiology coupled with the social sciences allows you to integrate the life support needs of the Morrigi seamlessly into your culture without disrupting your own citizens, thus removing the need to take into account planetary hazard ratings for them.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubMorr", + "BIO_EnvTail" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + }, + { + "name": "XNC_ProfMorr", + "display_name": "Proliferate Morrigi", + "description": "This technology makes your worlds and culture more hospitable to Morrigi and gives them the ability to spontaneously attract Morrigi civilian populations as well as increasing the overall alien population limit on all your worlds.", + "family": "XNC", + "family_inferred": "XNC", + "type": null, + "threat": null, + "group": null, + "option_cost": null, + "requires": [ + "XNC_SubMorr" + ], + "benefits_inc": [], + "benefits_dec": [], + "sections": [], + "weapons": [], + "allows": [] + } + ], + "edges": [ + { + "from": "IND_ROOT", + "to": "IND_Waldo", + "rp": 5000, + "pct": {} + }, + { + "from": "IND_ROOT", + "to": "IND_StlthArm", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 0, + "Liir": 0, + "Morrigi": 100 + } + }, + { + "from": "EWP_ROOT", + "to": "WEP_RedLas", + "rp": 0, + "pct": {} + }, + { + "from": "SLD_Root", + "to": "SLD_Def", + "rp": 15000, + "pct": { + "Human": 40, + "Zuul": 20, + "Hiver": 20, + "Tarkas": 75, + "Liir": 90, + "Morrigi": 80 + } + }, + { + "from": "NRG_Root", + "to": "DRV_Fissn", + "rp": 0, + "pct": {} + }, + { + "from": "TRP_ROOT", + "to": "WEP_Dsrptr", + "rp": 10000, + "pct": { + "Human": 20, + "Zuul": 90, + "Hiver": 40, + "Tarkas": 80, + "Liir": 90, + "Morrigi": 80 + } + }, + { + "from": "TRP_ROOT", + "to": "WEP_PhotTrp", + "rp": 15000, + "pct": { + "Human": 90, + "Zuul": 20, + "Hiver": 30, + "Tarkas": 20, + "Liir": 40, + "Morrigi": 50 + } + }, + { + "from": "WHD_ROOT", + "to": "WEP_Nukes", + "rp": 0, + "pct": {} + }, + { + "from": "BAL_ROOT", + "to": "WEP_GsDrvr", + "rp": 0, + "pct": {} + }, + { + "from": "DRV_ROOT", + "to": "DRV_Node", + "rp": 0, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 0, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "DRV_ROOT", + "to": "DRV_Hyper", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 100, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "DRV_ROOT", + "to": "DRV_StrWrp", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 0, + "Liir": 100, + "Morrigi": 0 + } + }, + { + "from": "DRV_ROOT", + "to": "DRV_TpGate", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 0, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "DRV_ROOT", + "to": "DRV_Rip", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 100, + "Hiver": 0, + "Tarkas": 0, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "DRV_ROOT", + "to": "DRV_VdCtr", + "rp": 0, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 0, + "Liir": 0, + "Morrigi": 100 + } + }, + { + "from": "BIO_ROOT", + "to": "BIO_GnMod", + "rp": 4000, + "pct": {} + }, + { + "from": "CCC_ROOT", + "to": "CCC_FTLCom", + "rp": 0, + "pct": {} + }, + { + "from": "DRN_ROOT", + "to": "IND_CyberInt", + "rp": 12000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsHum", + "rp": 2000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsLir", + "rp": 2000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsTrk", + "rp": 2000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsHvr", + "rp": 2000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsZul", + "rp": 2000, + "pct": {} + }, + { + "from": "XNC_ROOT", + "to": "CCC_TrnsMorr", + "rp": 2000, + "pct": {} + }, + { + "from": "IND_Waldo", + "to": "IND_OrbFound", + "rp": 10000, + "pct": {} + }, + { + "from": "IND_Waldo", + "to": "IND_RefCoat", + "rp": 16000, + "pct": { + "Human": 60, + "Zuul": 20, + "Hiver": 60, + "Tarkas": 70, + "Liir": 95, + "Morrigi": 100 + } + }, + { + "from": "IND_Waldo", + "to": "IND_TrkStl", + "rp": 8000, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 100, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "IND_TrkStl", + "to": "IND_PlyAlloy", + "rp": 8000, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 100, + "Liir": 0, + "Morrigi": 0 + } + }, + { + "from": "IND_RefCoat", + "to": "IND_ImpRfCt", + "rp": 27000, + "pct": { + "Human": 70, + "Zuul": 20, + "Hiver": 50, + "Tarkas": 50, + "Liir": 90, + "Morrigi": 90 + } + }, + { + "from": "IND_RefCoat", + "to": "IND_PlyAlloy", + "rp": 16000, + "pct": { + "Human": 70, + "Zuul": 50, + "Hiver": 90, + "Tarkas": 90, + "Liir": 80, + "Morrigi": 75 + } + }, + { + "from": "IND_RefCoat", + "to": "IND_StlthArm", + "rp": 46000, + "pct": { + "Human": 60, + "Zuul": 70, + "Hiver": 40, + "Tarkas": 40, + "Liir": 80, + "Morrigi": 100 + } + }, + { + "from": "IND_ImpRfCt", + "to": "IND_StlthArm", + "rp": 40000, + "pct": { + "Human": 80, + "Zuul": 85, + "Hiver": 40, + "Tarkas": 50, + "Liir": 80, + "Morrigi": 100 + } + }, + { + "from": "IND_ImpRfCt", + "to": "IND_HrdElec", + "rp": 50000, + "pct": { + "Human": 80, + "Zuul": 65, + "Hiver": 50, + "Tarkas": 70, + "Liir": 90, + "Morrigi": 90 + } + }, + { + "from": "IND_OrbFound", + "to": "IND_SlvgTech", + "rp": 12000, + "pct": {} + }, + { + "from": "IND_OrbFound", + "to": "IND_CruisCon", + "rp": 16000, + "pct": {} + }, + { + "from": "IND_OrbFound", + "to": "IND_SpnlMnt", + "rp": 8000, + "pct": {} + }, + { + "from": "IND_OrbFound", + "to": "IND_PlyAlloy", + "rp": 10000, + "pct": { + "Human": 70, + "Zuul": 40, + "Hiver": 90, + "Tarkas": 90, + "Liir": 80, + "Morrigi": 87 + } + }, + { + "from": 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"CCC_TrnsHum", + "to": "XNC_TrnsHum2", + "rp": 15000, + "pct": {} + }, + { + "from": "XNC_TrnsHum2", + "to": "XNC_IncHum", + "rp": 25000, + "pct": {} + }, + { + "from": "XNC_IncHum", + "to": "XNC_AdctHum", + "rp": 60000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_IncHum", + "to": "XNC_TrnsHum3", + "rp": 50000, + "pct": {} + }, + { + "from": "XNC_IncHum", + "to": "XNC_TempHum", + "rp": 50000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_TrnsHum3", + "to": "XNC_SubHum", + "rp": 80000, + "pct": {} + }, + { + "from": "XNC_SubHum", + "to": "XNC_AccHum", + "rp": 100000, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_SubHum", + "to": "XNC_ProfHum", + "rp": 100000, + "pct": { + "Human": 0, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "CCC_TrnsHvr", + "to": "XNC_TrnsHvr2", + "rp": 15000, + "pct": {} + }, + { + "from": "XNC_TrnsHvr2", + "to": "XNC_IncHvr", + "rp": 27000, + "pct": {} + }, + { + "from": "XNC_IncHvr", + "to": "XNC_AdctHvr", + "rp": 60000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_IncHvr", + "to": "XNC_TrnsHvr3", + "rp": 40000, + "pct": {} + }, + { + "from": "XNC_IncHvr", + "to": "XNC_TempHvr", + "rp": 30000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_TrnsHvr3", + "to": "XNC_SubHvr", + "rp": 60000, + "pct": {} + }, + { + "from": "XNC_SubHvr", + "to": "XNC_AccHvr", + "rp": 100000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_SubHvr", + "to": "XNC_ProfHvr", + "rp": 100000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 0, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "CCC_TrnsTrk", + "to": "XNC_TrnsTrk2", + "rp": 13000, + "pct": {} + }, + { + "from": "XNC_TrnsTrk2", + "to": "XNC_IncTrk", + "rp": 22000, + "pct": {} + }, + { + "from": "XNC_IncTrk", + "to": "XNC_AdctTrk", + "rp": 90000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_IncTrk", + "to": "XNC_TrnsTrk3", + "rp": 40000, + "pct": {} + }, + { + "from": "XNC_IncTrk", + "to": "XNC_TempTrk", + "rp": 35000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_TrnsTrk3", + "to": "XNC_SubTrk", + "rp": 60000, + "pct": {} + }, + { + "from": "XNC_SubTrk", + "to": "XNC_AccTrk", + "rp": 100000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 0, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_SubTrk", + "to": "XNC_ProfTrk", + "rp": 80000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 0, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "CCC_TrnsLir", + "to": "XNC_TrnsLir2", + "rp": 25000, + "pct": {} + }, + { + "from": "XNC_TrnsLir2", + "to": "XNC_IncLir", + "rp": 35000, + "pct": {} + }, + { + "from": "XNC_IncLir", + "to": "XNC_AdctLir", + "rp": 60000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_IncLir", + "to": "XNC_TrnsLir3", + "rp": 50000, + "pct": {} + }, + { + "from": "XNC_IncLir", + "to": "XNC_TempLir", + "rp": 35000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_TrnsLir3", + "to": "XNC_SubLir", + "rp": 90000, + "pct": {} + }, + { + "from": "XNC_SubLir", + "to": "XNC_AccLir", + "rp": 120000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 0, + "Morrigi": 100 + } + }, + { + "from": "XNC_SubLir", + "to": "XNC_ProfLir", + "rp": 90000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 0, + "Morrigi": 100 + } + }, + { + "from": "CCC_TrnsZul", + "to": "XNC_TrnsZuul2", + "rp": 30000, + "pct": {} + }, + { + "from": "XNC_TrnsZuul2", + "to": "XNC_DomZuul", + "rp": 50000, + "pct": {} + }, + { + "from": "XNC_DomZuul", + "to": "XNC_SubZuul", + "rp": 70000, + "pct": {} + }, + { + "from": "CCC_TrnsMorr", + "to": "XNC_TrnsMorr2", + "rp": 16000, + "pct": {} + }, + { + "from": "XNC_TrnsMorr2", + "to": "XNC_IncMorr", + "rp": 25000, + "pct": {} + }, + { + "from": "XNC_IncMorr", + "to": "XNC_AdctMorr", + "rp": 50000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_IncMorr", + "to": "XNC_TrnsMorr3", + "rp": 50000, + "pct": {} + }, + { + "from": "XNC_IncMorr", + "to": "XNC_TempMorr", + "rp": 60000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 100 + } + }, + { + "from": "XNC_TrnsMorr3", + "to": "XNC_SubMorr", + "rp": 70000, + "pct": {} + }, + { + "from": "XNC_SubMorr", + "to": "XNC_AccMorr", + "rp": 90000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 0 + } + }, + { + "from": "XNC_SubMorr", + "to": "XNC_ProfMorr", + "rp": 90000, + "pct": { + "Human": 100, + "Zuul": 0, + "Hiver": 100, + "Tarkas": 100, + "Liir": 100, + "Morrigi": 0 + } + } + ] +} \ No newline at end of file diff --git a/verify/results/data-catalogs/weapons.json b/verify/results/data-catalogs/weapons.json new file mode 100644 index 0000000..9de340c --- /dev/null +++ b/verify/results/data-catalogs/weapons.json @@ -0,0 +1,12360 @@ +{ + "_about": "All *.weapon files (Weapons/ = player catalog with ids from _weapons.txt; Species/_NPC/weapons = NPC, no ids). Keys lower-cased; repeated keys -> lists; bareword numbers typed.", + "weapons": [ + { + "stem": "brd_heralddefender", + "file": "Species/_NPC/weapons/brd_heralddefender.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_BRD_HERALDDEFENDER", + "weaponclass": "rider", + "cost": 50000, + "turretsize": "large", + "turretclass": "tarkahunter", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 10, + "muzzle_speed": 100, + "solution_tolerance": 180, + "icon_file": "GUI/WeaponIcons_2.tga", + "icon_rect": "96 160 32 32", + "muzzle_sound": "Sounds/Ships/Shared/_AssaultShuttle_launch.wav", + "muzzle_sound_minrange": 200, + "fc_requires_los": false, + "fc_requires_inrange": false, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": true, + "fc_controllable": true, + "fc_holdsfire": false, + "compatible_section": "_HeraldDefender", + "rider": { + "section_file": "_HeraldDefender.shipsection", + "entity_type": "HeraldDefender", + "impact_effect": "effects/Shuttle_Death.effect", + "impact_sound": "Sounds/SFX/explosion_DEship_001.wav", + "impact_sound_minrange": 150, + "strafe_duration": 30, + "capture_pop_rate": 1670000, + "dam_pop_rate": 0, + "dam_infra_rate": 0.08, + "dam_terra_rate": 0, + "detach_effect": "", + "detach_sound": "", + "attach_effect": "", + "attach_sound": "Sounds/Ships/Shared/_AssaultShuttle_dock.wav", + "attach_sound_minrange": "10", + "attach_sound_maxrange": "150000" + }, + "display_name": "Defender" + }, + { + "stem": "crow_atk_shuttle", + "file": "Species/_NPC/weapons/crow_atk_shuttle.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_NPC_CROWATTACKSHUTTLE", + "weaponclass": "rider", + "cost": 5000, + "turretsize": "large", + "turretclass": "assaultshuttlerider", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 10, + "muzzle_speed": 50, + "solution_tolerance": 180, + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "128 96 32 32", + "rider": { + "section_file": "_ruinfighter.shipsection", + "entity_type": "CrowRuinFighter", + "impact_effect": "effects/Shuttle_Death.effect", + "impact_sound": "Sounds/SFX/explosion_DEship_001.wav", + "impact_sound_minrange": 150, + "dam_pop_rate": 80000, + "dam_infra_rate": 0.08, + "dam_terra_rate": 0 + }, + "display_name": "Assault Shuttle" + }, + { + "stem": "crowphaser", + "file": "Species/_NPC/weapons/crowphaser.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_PHS", + "weaponclass": "beam", + "weaponfamily": "conventionalbeam", + "model1": "Species/_NPC/art/weapons/Crowbarrel_m1standard.X", + "turretmodel1": "Species/_NPC/art/weapons/Crowturret_m1standard.X", + "requires": "WEP_Phas", + "hpbonus": 100, + "cost": 5000, + "turretsize": "medium", + "turretclass": "standard", + "burst_volleys": 1, + "volley_period": 0.2, + "volley_duration": 1.5, + "recharge_time": 9, + "muzzle_effect": "effects/phaser_muzzle.effect", + "muzzle_sound": "Sounds/Weapons/mor_phaser_muzzle.wav", + "muzzle_sound_minrange": 100, + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "96 96 32 32", + "range": 750, + "range_planet": 1150, + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_controllable": true, + "fc_holdsfire": true, + "beam": { + "impact_effect": "effects/phaser_impact.effect", + "impact_sound": "Sounds/Weapons/phaser_impact.wav", + "impact_sound_minrange": 100, + "effect": "effects/phaser_Bullet.effect", + "dam": 150, + "force": 0, + "dam_pop": 20000, + "dam_infra": 0.0001, + "dam_terra": 0 + }, + "dam_est": 200, + "rating_frate": 4, + "rating_dam": 5, + "rating_acc": 9, + "rating_range": 4, + "display_name": "Phasers" + }, + { + "stem": "crowphaser_pulsed", + "file": "Species/_NPC/weapons/crowphaser_pulsed.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_PHS_PULSED", + "weaponclass": "laser", + "weaponfamily": "laser", + "model1": "Species/_NPC/art/weapons/Crowbarrel_s1standard.X", + "turretmodel1": "Species/_NPC/art/weapons/Crowturret_s1standard.X", + "requires": "WEP_PlsPhas", + "hpbonus": 50, + "cost": 1000, + "turretsize": "small", + "turretclass": "standard", + "trackspeed_mod": 1.0, + "burst_volleys": 3, + "volley_period": 0.15, + "recharge_time": 6, + "muzzle_speed": 750, + "muzzle_sound": "Sounds/Weapons/mor_pulsed_phaser_muzzle.wav", + "muzzle_sound_minrange": 100, + "muzzle_effect": "effects/pulsedphaser_muzzle.effect", + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "160 192 32 32", + "range": 1100, + "range_planet": 1300, + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_controllable": true, + "fc_holdsfire": true, + "bolt": { + "beam_origin": -3, + "beam_length": 5.5, + "impact_sound": "Sounds/Weapons/pulsed_phaser_impact.wav", + "impact_sound_minrange": 50, + "impact_effect": "effects/Pulsedphaser_impact.effect", + "planet_impact_effect": "effects/Laser_PlanetImpact.effect", + "rangetable": { + "pb_range": 575, + "pb_range_dev": 0.25, + "pb_range_dam": 45, + "eff_range": 750, + "eff_range_dev": 1.0, + "eff_range_dam": 40, + "max_range": 1100, + "max_range_dev": 1.5, + "max_range_dam": 30 + }, + "effect": "effects/PulsedPhaser_bullet.effect", + "ricochet_mod": -1.8, + "ricochet_sound": "Sounds/Weapons/pulsed_phaser_rico.wav", + "ricochet_sound_minrange": 10, + "dam_pop": 9000, + "dam_infra": 2e-05, + "dam_terra": 0 + }, + "dam_est": 150, + "rating_frate": 8, + "rating_dam": 5, + "rating_acc": 5, + "rating_range": 7, + "display_name": "Pulsed Phasers" + }, + { + "stem": "DE_phs_pulsed", + "file": "Species/_NPC/weapons/DE_phs_pulsed.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_PHS_PULSED", + "weaponclass": "laser", + "weaponfamily": "laser", + "model1": "Species/_NPC/art/weapons/DEbarrel_s1_pulsedphaser.X", + "turretmodel1": "Species/_NPC/art/weapons/DEturret_s1standard.X", + "requires": "WEP_PlsPhas", + "hpbonus": 50, + "cost": 1000, + "turretsize": "small", + "turretclass": "standard", + "trackspeed_mod": 1.0, + "burst_volleys": 3, + "volley_period": 0.15, + "recharge_time": 8, + "muzzle_speed": 600, + "muzzle_sound": "Sounds/Weapons/pulsed_phaser_muzzle.wav", + "muzzle_sound_minrange": 100, + "muzzle_effect": "effects/pulsedphaser_muzzle.effect", + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "160 192 32 32", + "range": 550, + "range_planet": 1000, + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_controllable": true, + "fc_holdsfire": true, + "bolt": { + "beam_origin": -3, + "beam_length": 5.5, + "impact_sound": "Sounds/Weapons/pulsed_phaser_impact.wav", + "impact_sound_minrange": 50, + "impact_effect": "effects/Pulsedphaser_impact.effect", + "planet_impact_effect": "effects/Laser_PlanetImpact.effect", + "rangetable": { + "pb_range": 375, + "pb_range_dev": 0.25, + "pb_range_dam": 30, + "eff_range": 450, + "eff_range_dev": 1.0, + "eff_range_dam": 25, + "max_range": 550, + "max_range_dev": 2.0, + "max_range_dam": 20 + }, + "effect": "effects/PulsedPhaser_bullet.effect", + "ricochet_mod": -1.5, + "ricochet_sound": "Sounds/Weapons/pulsed_phaser_rico.wav", + "ricochet_sound_minrange": 10, + "dam_pop": 9000, + "dam_infra": 2e-05, + "dam_terra": 0 + }, + "dam_est": 100, + "rating_frate": 8, + "rating_dam": 5, + "rating_acc": 5, + "rating_range": 7, + "display_name": "Pulsed Phasers" + }, + { + "stem": "Drone_shuttle", + "file": "Species/_NPC/weapons/Drone_shuttle.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_NPC_REFUGEEDRONE", + "weaponclass": "rider", + "cost": 5000, + "turretsize": "large", + "turretclass": "assaultshuttlerider", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 10, + "muzzle_speed": 50, + "solution_tolerance": 180, + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "128 96 32 32", + "rider": { + "section_file": "_Drone.shipsection", + "entity_type": "assaultshuttle", + "impact_effect": "effects/Shuttle_Death.effect", + "impact_sound": "Sounds/SFX/explosion_DEship_001.wav", + "impact_sound_minrange": 150, + "dam_pop_rate": 80000, + "dam_infra_rate": 0.08, + "dam_terra_rate": 0 + }, + "display_name": null + }, + { + "stem": "DroneFusionCannon", + "file": "Species/_NPC/weapons/DroneFusionCannon.weapon", + "scope": "NPC", + "id": null, + "name": "@WEAPON_CAN_FUS", + "weaponclass": "energy", + "weaponfamily": "energycannon", + "model1": "Weapons/art/DummyBarrel.X", + "turretmodel1": "Weapons/art/DummyTurret.X", + "requires": "WEP_FusCan", + "hpbonus": 70, + "cost": 3000, + "turretsize": "medium", + "turretclass": "standard", + "trackspeed_mod": 100, + "burst_volleys": 1, + "volley_period": 0.2, + "recharge_time": 6, + "muzzle_speed": 300, + "muzzle_sound": "Sounds/Weapons/can_plasma_muzzle.wav", + "muzzle_sound_minrange": 100, + "muzzle_effect": "effects/FusionCannon_muzzle.effect", + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "224 0 32 32", + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_controllable": true, + "fc_holdsfire": true, + "range": 650, + "range_planet": 800, + "bolt": { + "beam_origin": -0.5, + "beam_length": 1.5, + "impact_sound": "Sounds/Weapons/can_fusion_impact.wav", + "impact_sound_minrange": 100, + "impact_effect": "effects/FusionCannon_Impact.effect", + "expire_effect": "effects/FusionCannon_Expire.effect", + "thrust_sound": "Sounds/Weapons/can_plasma_travel.wav", + "thrust_sound_minrange": 15, + 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+ "rating_frate": 1, + "rating_dam": 9, + "rating_acc": 4, + "rating_range": 9, + "display_name": "Gravity Cracker COL" + }, + { + "stem": "col_cracker_implo", + "file": "Weapons/col_cracker_implo.weapon", + "scope": "player", + "id": 111, + "name": "@WEAPON_COL_CRACKER_IMPLO", + "weaponclass": "col", + "requires": [ + "DRN_CrakCOL", + "WEP_ImpMine" + ], + "cost": 100000, + "turretsize": "large", + "turretclass": "col", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 30, + "muzzle_effect": "effects/COl_muzzle.effect", + "muzzle_sound": "Sounds/Weapons/col_muzzle.wav", + "muzzle_sound_minrange": 200, + "muzzle_speed": 230, + "solution_tolerance": 5, + "icon_file": "GUI/WeaponIcons_2.tga", + "icon_rect": "0 128 32 32", + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": true, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_explicit_target": true, + 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"Weapons/col_cracker_leap.weapon", + "scope": "player", + "id": 112, + "name": "@WEAPON_COL_CRACKER_LEAP", + "weaponclass": "col", + "requires": [ + "DRN_CrakCOL", + "WEP_LpMine" + ], + "cost": 100000, + "turretsize": "large", + "turretclass": "col", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 30, + "muzzle_effect": "effects/COl_muzzle.effect", + "muzzle_sound": "Sounds/Weapons/col_muzzle.wav", + "muzzle_sound_minrange": 200, + "muzzle_speed": 230, + "solution_tolerance": 5, + "icon_file": "GUI/WeaponIcons_2.tga", + "icon_rect": "224 96 32 32", + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": true, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_explicit_target": true, + "fc_exclusive_launch": true, + "fc_targets_expire": true, + "fc_controllable": true, + "fc_holdsfire": true, + "pinpoint": true, + "target_queue_size": 1, + "col": { + 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"weaponclass": "torpedo", + "weaponfamily": "torpedo", + "weapondamagetype": "trackingtorpedo", + "turretclass": "torpedo", + "turretsize": "large", + "requires": "WEP_PlsTrp", + "hpbonus": 150, + "cost": 8000, + "burst_volleys": 1, + "volley_period": 0.2, + "recharge_time": 25, + "muzzle_speed": 150, + "muzzle_effect": "effects/PlasmaTorpedo_muzzle.effect", + "muzzle_sound": "Sounds/Weapons/trp_pulsar_muzzle.wav", + "muzzle_sound_minrange": 100, + "solution_tolerance": 90, + "icon_file": "GUI/WeaponIcons.tga", + "icon_rect": "160 128 32 32", + "range": 1500, + "range_planet": 1700, + "fc_requires_los": true, + "fc_requires_inrange": true, + "fc_requires_enemycolony": false, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": false, + "fc_controllable": true, + "fc_holdsfire": true, + "blindfire": false, + "pinpoint": false, + "torpedo": { + "disruptor": 1, + "tracking": 1, + "plasma": 0, + "emptime": 3, + "empradius": 0, + "beam_origin": -3, + "beam_length": 5.5, + "impact_effect": "effects/Pulsar_impact.effect", + "impact_sound": "Sounds/Weapons/trp_pulsar_impact.wav", + "impact_sound_minrange": 100, + "area_impact_effect": "effects/collide_asteroid.effect", + "thrust_sound": "Sounds/Weapons/trp_pulsar_travel.wav", + "thrust_sound_minrange": 20, + "rangetable": { + "pb_range": 300, + "pb_range_dev": 2, + "pb_range_dam": 75, + "eff_range": 1000, + "eff_range_dev": 2, + "eff_range_dam": 75, + "max_range": 1500, + "max_range_dev": 3, + "max_range_dam": 75 + }, + "effect": "effects/Pulsar_bullet.effect", + "health": 200, + "dam_radius": 200, + "mass": 500, + "dumbfire_period": 0.5, + "speed": 130, + "seek_attenuation": 2, + "ttl": 19, + "dam_pop": 1000, + "dam_infra": 0.02, + "dam_terra": 0 + }, + "rating_frate": 3, + "rating_dam": 2, + "rating_acc": 8, + "rating_range": 7, + "dam_est": 200, + "display_name": "Pulsar Torpedo" + }, + { + "stem": "wraith", + "file": "Weapons/wraith.weapon", + "scope": "player", + "id": 85, + "name": "@WEAPON_BRD_WRAITH", + "weaponclass": "rider", + "cost": 0, + "turretsize": "large", + "turretclass": "wraith", + "burst_volleys": 1, + "buildup_delay": 0, + "volley_period": 1, + "volley_duration": 0, + "recharge_time": 10, + "solution_tolerance": 180, + "range": 50000, + "range_planet": 50000, + "icon_file": "GUI/WeaponIcons_2.tga", + "icon_rect": "224 0 32 32", + "fc_requires_los": false, + "fc_requires_inrange": false, + "fc_requires_enemycolony": true, + "fc_manual_target": false, + "fc_manual_toggle": false, + "fc_manual_launch": true, + "fc_controllable": true, + "fc_holdsfire": false, + "wraith": {}, + "display_name": "Enter Atmosphere" + } + ] +} \ No newline at end of file