total leaves compared-and-differing: 1092

  539  morale event ring (per-system cme2)
         130  /Sim/systems/Sys[]/cme2/.[]/mid
         111  /Sim/systems/Sys[]/cme2/.[]/mtr
          80  /Sim/systems/Sys[]/cme2/.[]/mdsc
          79  /Sim/systems/Sys[]/cme2/.[]/mtp
          72  /Sim/systems/Sys[]/cme2/.[]/mn
          67  /Sim/systems/Sys[]/cme2/.[]/mfx/mv

  154  colony growth + repair + bonuses (per system)
          18  /Sim/systems/Sys[]/PvInfra
          17  /Sim/systems/Sys[]/RepCur
          17  /Sim/systems/Sys[]/RepMax
          16  /Sim/systems/Sys[]/PvPop
          10  /Sim/systems/Sys[]/pbon
          10  /Sim/systems/Sys[]/ibon
           6  /Sim/systems/Sys[]/Pop
           6  /Sim/systems/Sys[]/Infra
           5  /Sim/systems/Sys[]/Suit
           5  /Sim/systems/Sys[]/PvSuit
           5  /Sim/systems/Sys[]/ntdev
           4  /Sim/systems/Sys[]/PvCM/mv
           4  /Sim/systems/Sys[]/PvRes
           4  /Sim/systems/Sys[]/Rts/SRt
           4  /Sim/systems/Sys[]/Rts/SRsc
           4  /Sim/systems/Sys[]/Pop2/PopG/PopC
           3  /Sim/systems/Sys[]/cm/mv
           3  /Sim/systems/Sys[]/PvPop2/PopG/PopC
           3  /Sim/systems/Sys[]/haltv[]
           1  /Sim/systems/Sys[]/Pop2/PopG
           1  /Sim/systems/Sys[]/Pop2/PopNG
           1  /Sim/systems/Sys[]/Rts/SRtf
           1  /Sim/systems/Sys[]/Rts/SRi
           1  /Sim/systems/Sys[]/dcs/PopG
           1  /Sim/systems/Sys[]/dcs/PopNG
           1  /Sim/systems/Sys[]/Rts/SRoh
           1  /Sim/systems/Sys[]/TnsOH
           1  /Sim/systems/Sys[]/PvCM/msp
           1  /Sim/systems/Sys[]/PvCM/mnsp

  150  fleet objects: position, route, range, layout
          29  /Sim/fleets/Flt[]/ships/Ship[]/Range
          24  /Sim/fleets/Flt[]/Pos/.[]
          24  /Sim/fleets/Flt[]/PrvPos/.[]
          11  /Sim/fleets/Flt[]
          11  /Sim/fleets/Flt[]/Lay/.[]
          11  /Sim/fleets/Flt[]/ships/Ship[]
           7  /Sim/fleets/Flt[]/FtFlg
           4  /Sim/fleets/Flt[]/Ftpae
           4  /Sim/fleets/Flt[]/FPlan
           4  /Sim/fleets/Flt[]/LocID
           4  /Sim/fleets/Flt[]/HFPlan
           4  /Sim/fleets/Flt[]/NShips
           4  /Sim/fleets/Flt[]/FPlan/FPeta2
           3  /Sim/fleets/Flt[]/ships/Ship[]/Health/.[]
           3  /Sim/fleets/Flt[]/FtOrig/.[]
           2  /Sim/fleets/Flt[]/ships/Ship[]/RefCap
           1  /Sim/fleets/Flt[]/ships/Ship[]/Act

   79  observed designs / techs / weapons (per player)
          21  /Sim/players/Player[]/odes/.[]/otnL
          17  /Sim/players/Player[]/odes/.[]/otnF
          17  /Sim/players/Player[]/odes/.[]/odid
          17  /Sim/players/Player[]/otch/.[]/otnL
           5  /Sim/players/Player[]/owep/.[]/otnL
           2  /Sim/players/Player[]/otch/.[]

   30  other player leaves
           4  /Sim/players/Player[]/Events/Events/.[]
           3  /Sim/players/Player[]/designs/Des[]
           2  /Sim/players/Player[]/Sav
           2  /Sim/players/Player[]/Events/EvNxID
           2  /Sim/players/Player[]/BnkPr
           2  /Sim/players/Player[]/BnkEl
           2  /Sim/players/Player[]/nmeid
           1  /Sim/players/Player[]/OwnId[]
           1  /Sim/players/Player[]/TechTree/St[]
           1  /Sim/players/Player[]/TechTree/TResDone[]
           1  /Sim/players/Player[]/TechTree/TAcq[]
           1  /Sim/players/Player[]/TechTree/TiAcq[]
           1  /Sim/players/Player[]/TerraMod
           1  /Sim/players/Player[]/Maint
           1  /Sim/players/Player[]/FNG/FNGNum
           1  /Sim/players/Player[]/PvSav
           1  /Sim/players/Player[]/lboid
           1  /Sim/players/Player[]/ResTNm
           1  /Sim/players/Player[]/NumOwn
           1  /Sim/players/Player[]/NumDes

   23  visibility remainder (TShn)
          15  /Sim/systems/Sys[]/TShn[]
           8  /Sim/systems/Sys[]/TShn

   23  system<->fleet membership
          12  /Sim/systems/Sys[]/Flt[]
           7  /Sim/systems/Sys[]/NumFlts
           4  /Sim/systems/Sys[]/Flt

   20  ship census records (ShipRecs)
           7  /Sim/players/Player[]/ShipRecs/sri[]
           6  /Sim/players/Player[]/ShipRecs/srb[]
           2  /Sim/players/Player[]/ShipRecs/srd[]
           2  /Sim/players/Player[]/ShipRecs/src[]
           2  /Sim/players/Player[]/ShipRecs/srl[]
           1  /Sim/players/Player[]/ShipRecs/srbd

   20  build queues (ship construction)
          10  /Sim/systems/Sys[]/BQ/ords/.[]
           4  /Sim/systems/Sys[]/BQ/ords/.
           3  /Sim/systems/Sys[]/BQ/ords/.[]/ordID
           1  /Sim/systems/Sys[]/BQ
           1  /Sim/systems/Sys[]/BQ/ords
           1  /Sim/systems/Sys[]/BQ/ords/.[]/conleft

   15  other system leaves
           7  /Sim/systems/Sys[]/Bats2
           3  /Sim/systems/Sys[]/DefF
           1  /Sim/systems/Sys[]/RfRFlags
           1  /Sim/systems/Sys[]/TAcq
           1  /Sim/systems/Sys[]/PID[]
           1  /Sim/systems/Sys[]/OID[]
           1  /Sim/systems/Sys[]/FFlags

   13  combat reports (crep) and CD
           6  /Sim/crep[]/prep/.[]/nshp[]
           2  /CD[]/CmbR[]
           2  /CD[]/apr/.[]
           1  /CD[]/NCmbR
           1  /CD[]/NPrvVa
           1  /CD[]/apr/.

   10  master id lists + counters + generator
           1  /Sim/Act
           1  /Sim/NMnx
           1  /Sim/DesignIDs[]
           1  /Sim/FleetIDs[]
           1  /Sim/ShipIDs[]
           1  /Sim/ModCount
           1  /Sim/RNG/.
           1  /Sim/cmbtid
           1  /Sim/NumFlts
           1  /Sim/NumActs

    8  turn record archive (turnstats)
           8  /Sim/turnstats/history/hist[]/stats[]

    6  trade manager
           2  /Sim/trdmgr/trades/Trade[]/fwarn/.[]
           2  /Sim/trdmgr/trades/Trade[]/tsflt[]
           1  /Sim/trdmgr/trades/Trade[]/fwarn/.
           1  /Sim/trdmgr/trades/Trade[]/fwarn/.[]/ntrns

    1  save-writer defect (sprjs/usp)
           1  /Sim/sprjs/usp

    1  derived checksum
           1  /Summary/Checksum

UNGROUPED (0):
