sots-engine/tests
alex 7f04bcc88b lane WS: pay the ratchet debt -- type the five new bodies, do not move the bar
The corpus went 11 -> 19 saves and named coverage fell to 97.6% against a 99.99
bar. Rule 27 says type the content. Typed, all from the recovered wire schema
plus the records the new trade/spy saves finally carry:

  Game::CombatPlayerReport  the <rest:prep> tail -- ncls run of six per ship
                            class, nsec run of two per section, ndam, srep
  Game::CombatShipReport    srep elements (caps2 is an i64; dami/damt f32)
  Game::TacReport           TRnc is a COUNT and TRships/TRsats/TRshipsL are one
                            loop body, INTERLEAVED on the wire -- not three
                            trailing runs. Two lanes could not settle this
                            because TRnc was 0 in every save until tonight.
  Game::TacReportEvents     TRby / TRto
  Game::FleetLayout         Lay: a FieldTemplate frame then a count and its ids
  Game::TradeRoute          rt -- a container write with NO count word, read as
                            an uncounted run keyed on the tag
  Game::ServerTradeSector::FreighterWarning   fwarn elements
  Game::SpyCraft            spy elements
  Game::WeaponGroups        Dwg, and Game::GunBankSelection under it

Corrections found on the way, both silent until a shape was bound to the table:

  * Game::CombatReport: auto and cdst are BOOLs, dur/cdt/cdi are FLOATS. All
    five were ints here. Four are 0/1 everywhere so the bytes never moved; cdt
    is not, and was being read as 1070805848 instead of 1.598.
  * Game::CombatWeaponReport: the damage quartet is flat and dami/damt are
    floats. The old shape reached them through obj_flex, modelling a nested
    `dams` frame the binary does not write. That also made CoverageArchive
    charge one phantom typed item per weapon report -- exactly 8/13/21/32 on the
    four affected saves -- so the pre-fix coverage figures were slightly
    optimistic as well as too low.

FTPnts stays carried: it is the one item the recovery itself marks unresolved,
its count is 0 in every save, and element framing is a property of the helper --
the SysMem / mts / nalat trap. The workload that settles it is a save with a
stored fleet tactical formation.

Named coverage, per save, before -> after:
  human-turn5-traderoutes   99.0003% -> 99.9951%
  human-turn8-traderoutes   98.6349% -> 99.9955%
  human-turn11-spytechs     97.6382% -> 99.9959%
  human-turn15-spyprogram   96.9412% -> 99.9964%
  the other 16 saves        unchanged, 99.9940-99.9953%
  corpus                    99.5021% -> 99.9949%

All 20 saves are above the ratchet; the only opaque items left anywhere are the
two of the RNG blob. 14 new shapes bound to the wire schema, every one a full
match: 100 shapes, 966 items, 0 MISMATCH. ctest 58/58 over all 20 saves, both
round trips byte-identical, 0 errors and 0 warnings.
2026-09-08 20:14:18 -04:00
..
app RB: sots_turn --turn-commands replays a recorded command stream, and ModCount closes 2026-09-08 18:57:46 -04:00
game_ai merge lane RB: --turn-commands replay (game_ai test list union-resolved; header regenerated) 2026-09-08 19:08:34 -04:00
game_combat B5: the post-battle retreat rules as a pure planner (game/combat) 2026-09-08 11:52:57 -04:00
game_config m2: manifest/id dictionary hooks + manifest_loader; thiscall support in Hook template; struct sizes pinned (+0x14 word) 2026-09-07 22:41:42 -04:00
game_data tests: restore test_catalog fixture text (rename only member accesses) 2026-09-07 22:15:20 -04:00
game_design lane D2: aggregate hull size in the record's MEMORY slot order, not its wire order 2026-09-08 12:47:14 -04:00
game_effects b2: OnTechResearched hook + 10 effects-table corrections (float32, xenotech block size, no already-researched guard, sticky mask, AI bonus values) 2026-09-08 00:01:04 -04:00
game_events lane P: post the research events from ours (count-only), declare ObservedTech 2026-09-08 04:16:22 -04:00
game_nav lane P2: fleet path planning (game/nav) 2026-09-08 12:43:11 -04:00
game_sim L5: the interest literals verified live at a boundary, with a control that fails 2026-09-08 17:48:42 -04:00
mars_parse mars/parse + mars/text: engine parity (Mars::Script tokenizer, first-wins keys, trailing-pair drop); oracles 1531/1531, 64/64 2026-09-07 18:10:18 -04:00
mars_stream lane WS: pay the ratchet debt -- type the five new bodies, do not move the bar 2026-09-08 20:14:18 -04:00
mars_text mars/parse + mars/text: engine parity (Mars::Script tokenizer, first-wins keys, trailing-pair drop); oracles 1531/1531, 64/64 2026-09-07 18:10:18 -04:00
mars_vfs mars/vfs: gob ZIP reader + native override, miniz 3.1.2; oracle-verified 8352+2035 entries 2026-09-07 17:40:51 -04:00
shim_budget b1: ComputeBudget hook + adapter; fix researchMoneyKept to be charged only with a research target; budget out-param is int[22] 2026-09-07 23:24:10 -04:00
shim_colony b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
shim_events lane P: post the research events from ours (count-only), declare ObservedTech 2026-09-08 04:16:22 -04:00
shim_movement b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
shim_player_turn T: hook for Game::ServerPlayer::ProcessTurn, with the prediction committed first 2026-09-08 08:08:47 -04:00
shim_rng_ledger Z: measure the strategic RNG, do not assume it 2026-09-08 09:16:24 -04:00
shim_techfx b2 live: 3 completions compared 0 divergences; float32 confirmed on the game; RollResearchEvent RNG region added; xenotech block size bug fixed 2026-09-08 01:18:39 -04:00
shim_trace harness: compile-time Coverage on every descriptor, guard regions, replace-mode records; audit of 23 undeclared side effects 2026-09-08 01:28:35 -04:00
addr_smoke.cpp m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00