`sots_turn` loads a save through the engine's own reader, walks the published phase order of all three turn drivers, runs what we hold, prints what we do not, and writes the result back through the engine's own writer. The phase catalog carries all 32 + 12 + 37 phases whether or not they are implemented, so an unimplemented phase is a named no-op that appears in the run log rather than a silent absence. 14 of the 44 turn-driver phases are modelled, 7 commit anything, 2 of the 37 tail phases are modelled. Modelled but NOT committed is a first-class state. A phase whose formula we hold and whose inputs we do not is evaluated, reported, and left unwritten unless --commit-blocked is passed. That distinction was earned: committing phase 31's player-status restore regressed two leaves that had agreed with the oracle before the turn, because the phase writes 1 and the file carries 4. Measured against the game's own post-turn saves, leaves localised by state_checksum.py with coverage proved by re-serialisation: turn1-state -> turn2-state 209 -> 204 diverging, closed 5, regressed 0 turn2-state -> turn3-state 108 -> 103 diverging, closed 5, regressed 0 Two tests: app_catalog (the tables stay complete and nothing claims to be verified against a live game) and app_turn (11 saves driven; an untouched load re-serialises byte-identically, a turn leaves the file re-readable, and no blocked or stub phase writes anything). Skips cleanly without SOTS_SAVES_DIR. ctest 38/38, clean-room OK. src/shim untouched. docs/S-standalone.md has the full gap list. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
21 lines
779 B
CMake
21 lines
779 B
CMake
# src/app — the standalone: load a save, run one strategic turn, write a save.
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# Included from the root CMakeLists.txt via add_subdirectory(src/app).
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#
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# The turn logic is a library so the test can drive it in process; `sots_turn` is the CLI.
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add_library(sots_app STATIC
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phase_catalog.cpp
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turn.cpp
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report.cpp)
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target_include_directories(sots_app PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/..)
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target_link_libraries(sots_app PUBLIC mars_stream mars_rng sots_game_sim)
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target_compile_features(sots_app PUBLIC cxx_std_17)
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if(NOT MSVC)
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target_compile_options(sots_app PRIVATE -Wall -Wextra -Werror)
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endif()
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add_executable(sots_turn main.cpp)
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target_link_libraries(sots_turn PRIVATE sots_app)
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if(NOT MSVC)
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target_compile_options(sots_turn PRIVATE -Wall -Wextra -Werror)
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endif()
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