sots-engine/tests
alex ae170ecdfe B5: the post-battle retreat rules as a pure planner (game/combat)
The strategic half of a battle: where beaten fleets go, which fleets split,
which are left empty, and who learns the system they were beaten at. Draw-free
end to end -- the whole sub-tree contains no random draw -- so this is a pure
function of its inputs and needs no generator.

What is modelled:
  * the destination search: three independent nearest-system passes (owned /
    no hostile presence / anything), each with its own best-so-far, over
    squared float32 distances with a strict comparison. The independence is
    load-bearing: a nearer system rejected by one predicate must not spoil
    that pass's best, and a single-loop version gets it wrong.
  * the hostility mask, including the rule that a system captured on the
    current turn loses its owner's ceasefire cover.
  * per-ship eligibility: already-departed, encounter-faction exclusions (one
    hard-coded id plus a data-driven bitmask), and the dead-drive gate, which
    tests against a single-precision epsilon rather than zero and which the
    gate species skips because it does not fly out.
  * grouping on all four key words (owner, destination, mode, variant).
  * whole-versus-partial: a fleet runs whole only when every one of its ships
    is in the group; otherwise the group gets one new fleet and the leftover
    ships move into it, while ships of a wholly-retreating fleet stay put.
  * the emptied-fleet list, which matters because destroying a fleet aborts
    every intercept aimed at it.

Deliberately NOT modelled: applying the plan. Creating a fleet mints an object
id from a monotonic counter and appends to the master fleet list, and both of
those are saved state; that belongs above this layer, where the object store
lives. Keeping the decision separate is what makes it host-testable.

53 hand-computed checks. ctest 42/42, clean-room check OK.
2026-09-08 11:52:57 -04:00
..
app Y: model the turn's dominant generator cost, and the tail's turn record 2026-09-08 11:33:36 -04:00
game_combat B5: the post-battle retreat rules as a pure planner (game/combat) 2026-09-08 11:52:57 -04:00
game_config m2: manifest/id dictionary hooks + manifest_loader; thiscall support in Hook template; struct sizes pinned (+0x14 word) 2026-09-07 22:41:42 -04:00
game_data tests: restore test_catalog fixture text (rename only member accesses) 2026-09-07 22:15:20 -04:00
game_design tests: restore remaining 'requires' data-key text in fixtures 2026-09-07 22:14:37 -04:00
game_effects b2: OnTechResearched hook + 10 effects-table corrections (float32, xenotech block size, no already-researched guard, sticky mask, AI bonus values) 2026-09-08 00:01:04 -04:00
game_events lane P: post the research events from ours (count-only), declare ObservedTech 2026-09-08 04:16:22 -04:00
game_sim U: the SetResearched unlock cascade, and the prediction for the run that checks it 2026-09-08 06:26:00 -04:00
mars_parse mars/parse + mars/text: engine parity (Mars::Script tokenizer, first-wins keys, trailing-pair drop); oracles 1531/1531, 64/64 2026-09-07 18:10:18 -04:00
mars_stream mars::rng: the seven draw entry points, with their word costs 2026-09-08 09:59:05 -04:00
mars_text mars/parse + mars/text: engine parity (Mars::Script tokenizer, first-wins keys, trailing-pair drop); oracles 1531/1531, 64/64 2026-09-07 18:10:18 -04:00
mars_vfs mars/vfs: gob ZIP reader + native override, miniz 3.1.2; oracle-verified 8352+2035 entries 2026-09-07 17:40:51 -04:00
shim_budget b1: ComputeBudget hook + adapter; fix researchMoneyKept to be charged only with a research target; budget out-param is int[22] 2026-09-07 23:24:10 -04:00
shim_colony b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
shim_events lane P: post the research events from ours (count-only), declare ObservedTech 2026-09-08 04:16:22 -04:00
shim_movement b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
shim_player_turn T: hook for Game::ServerPlayer::ProcessTurn, with the prediction committed first 2026-09-08 08:08:47 -04:00
shim_rng_ledger Z: measure the strategic RNG, do not assume it 2026-09-08 09:16:24 -04:00
shim_techfx b2 live: 3 completions compared 0 divergences; float32 confirmed on the game; RollResearchEvent RNG region added; xenotech block size bug fixed 2026-09-08 01:18:39 -04:00
shim_trace harness: compile-time Coverage on every descriptor, guard regions, replace-mode records; audit of 23 undeclared side effects 2026-09-08 01:28:35 -04:00
addr_smoke.cpp m0: binkw32 proxy shim, minhook, trace hook on Application::Initialize; build/deploy tooling 2026-09-07 17:22:15 -04:00