17 lines
688 B
CMake
17 lines
688 B
CMake
# Cross toolchain: Linux host -> 32-bit Windows (the game is a 32-bit MSVC 2010 exe).
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set(CMAKE_SYSTEM_NAME Windows)
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set(CMAKE_SYSTEM_PROCESSOR i686)
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set(_triple i686-w64-mingw32)
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set(CMAKE_C_COMPILER ${_triple}-gcc)
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set(CMAKE_CXX_COMPILER ${_triple}-g++)
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set(CMAKE_RC_COMPILER ${_triple}-windres)
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set(CMAKE_FIND_ROOT_PATH /usr/${_triple})
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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# No libgcc/libstdc++ DLLs next to the game: link the runtimes in.
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set(CMAKE_EXE_LINKER_FLAGS_INIT "-static-libgcc -static-libstdc++")
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set(CMAKE_SHARED_LINKER_FLAGS_INIT "-static-libgcc -static-libstdc++")
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