Reads the whole colony output chain off the instruction stream (every range disassembled to the next function start) and compares two of its functions against the running game. The population -> output law is linear and is carried by the executable: output points per head are typeOutputModifier x 1.8 / 500000, and the three-row population-type table is built in code rather than loaded, so the imperial (1.0) and civilian (0.33f) modifiers are facts about the binary. A system's total output is a SUM of three terms, not one multiplicative chain. The station bonus scales only the imperial term and morale only the civilian one, so OutputModifiers no longer carries either; they belong to GroupOutputInputs. The function previously described as the base-output term is the over-harvest RESOURCE demand, and it is corrected in place. Live on VM140, both hooks in compare mode over two species and two workloads: GroupOutput 13,105 calls / 0 divergences; ComputeTotalOutput 11,252 calls / 1 divergence of one ulp, in a value its caller rounds to an integer. Both functions declare a whole-object Guard: 0 undeclared writes in 24,357 calls, which is what makes the side-effect-free claim a measurement. sim::Narrow forces the double rounding a 32-bit x87 build otherwise skips; without it every civilian row came out one ulp low. Also fixes ComputeBankruptcyLimits' elimination divisor, which was the decimal -0.15 rather than the image's widened float -0.15000000596046448. The two disagree for every maximum income divisible by 3 and for essentially every empire above ~3,000,000. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01ARBgSooAfokKUy6wKUKEyZ
592 lines
27 KiB
C++
592 lines
27 KiB
C++
#include "game/sim/colony.h"
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#include "check.h"
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#include "game/sim/numeric.h"
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using namespace sots::sim;
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static TuningTable tuning() {
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TuningTable t;
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t.POPULATION_GROWTH_MOD = 1.2;
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t.POPULATION_GROWTH_EXP = 2.0;
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t.INDSYS_IMPERIAL_POPULATION_MOD = 0.1;
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t.SLAVES_DEATH_RATE = 0.05;
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t.SLAVES_DEATH_RATE_BYHAZARD = 0.5;
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t.SLAVES_DEATH_RATE_BYOUTPUT = 0.1;
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t.SLAVES_MIN_DEATHS = 0;
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t.SLAVES_MAX_DEATHS = -1;
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t.MORALE_INCREASE_OUTPUT = 75;
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t.MORALE_INCREASE_OUTPUT_MOD = 1.1;
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t.MORALE_DECREASE_OUTPUT = 25;
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t.MORALE_DECREASE_OUTPUT_MOD = 0.9;
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t.STATION_BONUS_IMPERIAL_OUTPUT = 0.1;
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t.STATION_BONUS_SHIPCON = 0.25;
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t.ADDICTION_OUTPUT_MOD = 0.5;
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t.SYSTEMBONUS_MINTURNS = 10;
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t.SYSTEMBONUS_POPBONUS = 0.1;
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t.SYSTEMBONUS_POPBONUS_HOME = 0.2;
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t.SYSTEMBONUS_POPBONUS_INC = 0.01;
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t.SYSTEMBONUS_INFRABONUS = 0.2;
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t.SYSTEMBONUS_INFRABONUS_HOME = 0.5;
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t.SYSTEMBONUS_INFRABONUS_INC = 0.05;
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return t;
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}
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static void test_capacity() {
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TuningTable t = tuning();
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CapacityInputs c;
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c.planetSize = 5;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{500000000});
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c.hazardMod = 0.5;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{250000000});
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c.arcologyTech = true;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{350000000});
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c.group = PopGroup::Civilian;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{450000000});
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c.group = PopGroup::Slaves;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{250000000}); // no arcology bonus for slaves
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c.group = PopGroup::Imperial;
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c.groupMaxEnabled = true;
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c.groupMax = 300000000;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{300000000});
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c.ownerIsNpc = true;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{30000000});
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c.ownerIsNpc = false;
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c.ownerIsDifferentSpecies = true;
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c.crossSpeciesMod = 0.5;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{225000000}); // 5e8 x 0.5 x 0.5 + 1e8
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c.species = Species::NPC;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{0});
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c.species = Species::Liir;
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c.speciesCanLive = false;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{0});
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c.speciesCanLive = true;
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c.planetSize = 0;
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CHECK_EQ(CarryingCapacity(c, t), std::int64_t{100000000}); // arcology alone
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// hazard = clamp01(1 - |suit - ideal| / (tol + 0.1))
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CHECK_NEAR(HazardModifier(0.5, 0.5, 0.2), 1.0, 0.0);
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CHECK_NEAR(HazardModifier(0.6, 0.5, 0.2), 1.0 - 0.1 / 0.3, 1e-12);
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CHECK_NEAR(HazardModifier(0.5, 0.65, 0.2), 0.5, 1e-12); // symmetric
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CHECK_NEAR(HazardModifier(0.8, 0.5, 0.2), 0.0, 0.0); // at the band edge
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CHECK_NEAR(HazardModifier(0.9, 0.5, 0.2), 0.0, 0.0);
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CHECK_NEAR(HazardModifier(0.55, 0.5, 0.0), 0.5, 1e-12); // zero tolerance keeps a 0.1 band
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CHECK_NEAR(HazardModifier(0.7, 0.5, 0.0), 0.0, 0.0);
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// both adaptation techs: 0.2 + 0.75 + 1.5 -> band 2.55
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CHECK_NEAR(HazardModifier(0.8, 0.5, 2.45), 1.0 - 0.3 / 2.55, 1e-12);
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}
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static void test_growth() {
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TuningTable t = tuning();
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// B4: the curve is driven by suitability, not by how full the colony is. `tol` is the
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// owner's SuitTol and doubles as the divisor, so d/tol is the fraction of the habitable
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// band the planet is off by.
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GrowthInputs g;
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g.suitTolerance = 1.0;
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g.idealSuitability = 1.0;
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g.suitability = 0.5; // half a band off: base 0.5, ^2 = 0.25, x1.2 = 0.3
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g.pop = 500000;
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{150000});
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g.playerPopMod = 0.5; // 75000
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{75000});
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g.playerPopMod = 1.0;
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g.groupGrowthMult = 2.0; // 300000
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{300000});
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g.groupGrowthMult = 0.0; // a zero column is ignored, not applied
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{150000});
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g.extraFactor = 0.0; // so is a zero extra factor
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{150000});
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g.extraFactor = 1.0;
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g.pop = 0; // an empty group does not grow at all
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{0});
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g.pop = 1; // trunc(1 x 0.3) == 0 -> forced to 1
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{1});
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g.pop = 500000;
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g.suitability = 1.0; // exactly at the ideal: base 1
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{600000}); // 1 x 1.2 x 5e5
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g.suitability = 0.0; // a whole band off: base 0 -> no growth
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{0});
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g.suitability = -5.0; // clamped up to 0 first, so still a full band
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{0});
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g.suitability = 0.5;
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g.accommodated = true; // suitability ignored entirely: base 1
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{600000});
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g.accommodated = false;
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g.blockaded = true;
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CHECK_EQ(PopulationGrowthDelta(g, t), std::int64_t{0});
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g.blockaded = false;
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// the suitability distance clamps the planet's own value into [0, 20] before the
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// difference, and is itself capped by the tolerance
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CHECK_NEAR(GrowthSuitabilityDistance(25.0, 0.0, 100.0, false), 20.0, 1e-6);
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CHECK_NEAR(GrowthSuitabilityDistance(-3.0, 5.0, 100.0, false), 5.0, 1e-6);
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CHECK_NEAR(GrowthSuitabilityDistance(0.0, 5.0, 2.0, false), 2.0, 1e-6);
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CHECK_NEAR(GrowthSuitabilityDistance(0.0, 5.0, 2.0, true), 0.0, 0.0);
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// the exponent is clamped into [0.01f, 1000] before pow()
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TuningTable big = t;
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big.POPULATION_GROWTH_EXP = 100000.0;
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TuningTable capped = t;
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capped.POPULATION_GROWTH_EXP = 1000.0;
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CHECK_NEAR(PopulationGrowthFraction(g, big), PopulationGrowthFraction(g, capped), 0.0);
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TuningTable tiny = t;
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tiny.POPULATION_GROWTH_EXP = 1e-9;
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TuningTable floored = t;
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floored.POPULATION_GROWTH_EXP = kGrowthExponentMin;
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CHECK_NEAR(PopulationGrowthFraction(g, tiny), PopulationGrowthFraction(g, floored), 0.0);
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CHECK_EQ(ApplyImperialGrowth(500000, 1000000, 150000), std::int64_t{650000});
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CHECK_EQ(ApplyImperialGrowth(999999, 1000000, 5), std::int64_t{1000000}); // lands on the cap
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CHECK_EQ(ApplyImperialGrowth(2000000, 1000000, 0), std::int64_t{1000000});
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CHECK_EQ(ApplyImperialGrowth(1000000000, 100000000, 0), std::int64_t{950000000}); // shrink capped
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CHECK_EQ(ApplyImperialGrowth(50, 10, 0), std::int64_t{50}); // floor min(pop, 100)
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CHECK_EQ(ApplyImperialGrowth(500, 10, 0), std::int64_t{100});
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// the 50,000,000 cap is on the delta, and it lives in the apply, not in the fraction
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CHECK_EQ(ApplyImperialGrowth(1000, 2000000000, 100000000), std::int64_t{50001000});
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CHECK_EQ(ApplyImperialGrowth(1000, 2000000000, -100), std::int64_t{900});
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}
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static void test_infra_terraform() {
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CHECK_NEAR(InfrastructurePointsNeeded(0.0), 30304.0, 0.0); // ceil(30303.03)
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CHECK_NEAR(InfrastructurePointsNeeded(1.0), 0.0, 0.0);
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CHECK_NEAR(InfrastructureGain(500), 0.0165, 1e-7);
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CHECK_NEAR(InfrastructureGain(1000), 0.033, 1e-7);
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CHECK_NEAR(InfrastructureGain(-100), 0.0, 0.0); // clamped at zero
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double unused = -1;
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double delta = ApplyInfrastructurePoints(0.5, 100000, &unused);
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CHECK_NEAR(unused, 100000.0 - 15152.0, 0.0); // ceil(0.5 / 3.3e-5)
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CHECK_NEAR(ApplyInfrastructureDelta(0.5, delta), 1.0, 0.0); // clamped to exactly 1
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delta = ApplyInfrastructurePoints(0.5, 1000, &unused);
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CHECK_NEAR(unused, 0.0, 0.0);
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CHECK_NEAR(ApplyInfrastructureDelta(0.5, delta), 0.533, 1e-7);
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CHECK_NEAR(ApplyInfrastructureDelta(1.0, 0.5), 1.0, 0.0); // already built out: no-op
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CHECK_NEAR(DecayUnownedInfrastructure(0.5), 0.48, 1e-7);
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CHECK_NEAR(DecayUnownedInfrastructure(0.01), 0.0, 0.0);
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// the decay constant is the widened float literal, not the decimal 0.02
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CHECK(DecayUnownedInfrastructure(0.5) != 0.5 - 0.02);
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// the terraforming modifier is inside the point count, and the result is a ceil
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CHECK_NEAR(TerraformPointsNeeded(0.5, 0.8, 1.0), 3334.0, 0.0);
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CHECK_NEAR(TerraformPointsNeeded(0.8, 0.5, 1.0), 3334.0, 0.0);
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CHECK_NEAR(TerraformPointsNeeded(0.5, 0.8, 2.0), 1667.0, 0.0); // twice the modifier, half the points
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CHECK_NEAR(TerraformPointsNeeded(0.5, 0.5, 1.0), 0.0, 0.0);
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CHECK_NEAR(TerraformDelta(1000, 1.0, 0.5, 0.8), 0.09, 1e-7);
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CHECK_NEAR(TerraformDelta(1000, 1.0, 0.8, 0.5), -0.09, 1e-7);
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CHECK_NEAR(TerraformDelta(1000, 1.0, 0.5, 0.5), 0.09, 1e-7); // at the ideal the sign is +1
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CHECK_NEAR(TerraformDelta(1000, 2.0, 0.5, 0.8), 0.18, 1e-7);
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CHECK_NEAR(TerraformDelta(0, 2.0, 0.5, 0.8), 0.0, 0.0);
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// suitability stops at the ideal from whichever side it came
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CHECK_NEAR(ApplyTerraformDelta(0.5, 0.09, 0.8), 0.59, 1e-7);
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CHECK_NEAR(ApplyTerraformDelta(0.75, 0.09, 0.8), 0.8, 1e-7);
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CHECK_NEAR(ApplyTerraformDelta(0.85, -0.09, 0.8), 0.8, 1e-7);
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CHECK_NEAR(ApplyTerraformDelta(0.8, 0.09, 0.8), 0.8, 0.0);
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}
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static void test_slaves() {
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TuningTable t = tuning();
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SpeciesTechFlags f;
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// 0.5 x 0.1 + 0.2 x 0.5 + 0.05 = 0.2
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CHECK_NEAR(SlaveDeathRate(0.5, 0.3, 0.5, f, t), 0.2, 1e-6);
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f.translation1 = true;
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CHECK_NEAR(SlaveDeathRate(0.5, 0.3, 0.5, f, t), 0.16, 1e-6);
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f.translation2 = f.translation3 = true;
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CHECK_NEAR(SlaveDeathRate(0.5, 0.3, 0.5, f, t), 0.08, 1e-6);
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SpeciesTechFlags none;
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CHECK_NEAR(SlaveDeathRate(0.0, 0.5, 0.5, none, t), 0.05, 1e-6); // base rate only
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// an unowned system short-circuits to a rate of 1, not 0
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CHECK_NEAR(SlaveDeathRate(0.5, 0.3, 0.5, none, t, false), 1.0, 0.0);
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SpeciesTechFlags bits = SpeciesTechFlags::FromBits(0x087); // bits 0,1,2,7
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CHECK(bits.translation1 && bits.translation2 && bits.translation3 && bits.accommodate);
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CHECK(!bits.incorporate && !bits.addict && !bits.temperance && !bits.subjugate && !bits.proliferate);
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CHECK_NEAR(SlaveDeathRate(0.5, 0.3, 0.5, bits, t), 0.08, 1e-6);
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CHECK(SpeciesTechFlags::FromBits(0x100).proliferate);
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CHECK(SpeciesTechFlags::FromBits(0x020).temperance);
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CHECK_EQ(SlaveDeaths(1000, 0.2, 0.0, t), std::int64_t{200});
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CHECK_EQ(SlaveDeaths(0, 0.2, 0.0, t), std::int64_t{0});
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CHECK_EQ(SlaveDeaths(1000, 0.2, 0.1, t), std::int64_t{300}); // the plague rate ADDS
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t.SLAVES_MIN_DEATHS = 300;
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CHECK_EQ(SlaveDeaths(1000, 0.2, 0.0, t), std::int64_t{300});
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CHECK_EQ(SlaveDeaths(100, 0.2, 0.0, t), std::int64_t{100}); // never more than present
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t.SLAVES_MAX_DEATHS = 150;
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CHECK_EQ(SlaveDeaths(1000, 0.2, 0.0, t), std::int64_t{150});
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t.SLAVES_MIN_DEATHS = -1; // any negative disables it
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t.SLAVES_MAX_DEATHS = -7;
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CHECK_EQ(SlaveDeaths(1000, 0.2, 0.0, t), std::int64_t{200});
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t.SLAVES_MIN_DEATHS = 0;
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t.SLAVES_MAX_DEATHS = -1;
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CHECK_EQ(SlaveDeaths(7, 0.2, 0.0, t), std::int64_t{1}); // 1.4 truncates
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}
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static void test_output() {
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TuningTable t = tuning();
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// B4: the trade slider is PINNED. Everything else is rescaled to what is left of 1.
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OutputRates r = NormaliseOutputRates({1, 1, 1, 1}, false, false);
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CHECK_NEAR(r.trade, 1.0, 0.0);
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CHECK_NEAR(r.construction, 0.0, 0.0); // nothing left over for the other three
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CHECK_NEAR(r.terraform, 0.0, 0.0);
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CHECK_NEAR(r.infra, 0.0, 0.0);
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r = NormaliseOutputRates({0.25, 0.25, 0.25, 0.25}, false, false);
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CHECK_NEAR(r.trade, 0.25, 0.0); // untouched
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CHECK_NEAR(r.construction, 0.25, 1e-7);
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CHECK_NEAR(r.terraform, 0.25, 1e-7);
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CHECK_NEAR(r.infra, 0.25, 1e-7);
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r = NormaliseOutputRates({0, 1, 1, 1}, true, false);
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CHECK_NEAR(r.terraform, 0.0, 0.0);
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CHECK_NEAR(r.construction, 0.5, 1e-7);
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CHECK_NEAR(r.infra, 0.5, 1e-7);
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// all-zero: the three unpinned channels split evenly, trade stays at zero
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r = NormaliseOutputRates({0, 0, 0, 0}, false, false);
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CHECK_NEAR(r.trade, 0.0, 0.0);
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CHECK_NEAR(r.construction, 1.0 / 3.0, 1e-6);
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CHECK_NEAR(r.terraform, 1.0 / 3.0, 1e-6);
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CHECK_NEAR(r.infra, 1.0 / 3.0, 1e-6);
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// ... and the suppressions still apply inside the fallback
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r = NormaliseOutputRates({0, 0, 0, 0}, true, true);
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CHECK_NEAR(r.construction, 1.0, 1e-7);
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CHECK_NEAR(r.terraform, 0.0, 0.0);
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CHECK_NEAR(r.infra, 0.0, 0.0);
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// a slider at or below the threshold counts as off
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r = NormaliseOutputRates({kOutputRateThreshold, 1, 0, 0}, false, false);
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CHECK_NEAR(r.trade, 0.0, 0.0);
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CHECK_NEAR(r.construction, 1.0, 1e-7);
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r = NormaliseOutputRates({-1, 3, 0, 1}, false, true);
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CHECK_NEAR(r.trade, 0.0, 0.0);
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CHECK_NEAR(r.construction, 1.0, 1e-7);
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CHECK_NEAR(r.infra, 0.0, 0.0);
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CHECK_NEAR(MoraleOutputMultiplier(80, t), 1.1, 0.0);
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CHECK_NEAR(MoraleOutputMultiplier(75, t), 1.1, 0.0);
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CHECK_NEAR(MoraleOutputMultiplier(50, t), 1.0, 0.0);
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CHECK_NEAR(MoraleOutputMultiplier(25, t), 0.9, 0.0);
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// A morale entry of exactly 0 means "no record": the thresholds are not consulted,
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// which matters because 0 <= MORALE_DECREASE_OUTPUT would otherwise apply the penalty.
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CHECK_NEAR(MoraleOutputMultiplier(0, t), 1.0, 0.0);
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// A modifier that is not strictly positive is ignored (an unloaded tuning table has
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// every field at zero, and a zero multiplier would silently wipe the term).
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TuningTable zero;
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zero.MORALE_INCREASE_OUTPUT = 60;
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CHECK_NEAR(MoraleOutputMultiplier(80, zero), 1.0, 0.0);
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OutputModifiers m;
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m.baseOutput = 1000;
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CHECK_NEAR(TotalSystemOutput(m, t), 1000.0, 0.0);
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m.addictionPhase3 = true;
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CHECK_NEAR(TotalSystemOutput(m, t), 500.0, 0.0);
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m.addictionPhase3 = false;
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m.playerOutMod = 0.5;
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m.systemOutMod = 0.5;
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CHECK_NEAR(TotalSystemOutput(m, t), 250.0, 0.0);
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// B4: the engine's round is ties-to-EVEN, so 302.5 goes DOWN to 302 (it used to be 303)
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m.baseOutput = 1210;
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CHECK_NEAR(TotalSystemOutput(m, t), 302.0, 0.0);
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m.baseOutput = 0;
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CHECK_NEAR(TotalSystemOutput(m, t), 0.0, 0.0);
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// No owner and a rebelling system both return zero before any multiplier runs.
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m.baseOutput = 1000;
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m.playerOutMod = 1.0;
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m.systemOutMod = 1.0;
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m.owned = false;
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CHECK_NEAR(TotalSystemOutput(m, t), 0.0, 0.0);
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m.owned = true;
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m.rebelling = true;
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CHECK_NEAR(TotalSystemOutput(m, t), 0.0, 0.0);
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m.rebelling = false;
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// ---- the population -> output term (lane N) ----------------------------------------
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// Output per head is typeOutputMod x 1.8 / 500000; the imperial row's modifier is 1.
|
|
GroupOutputInputs g;
|
|
g.group = PopGroup::Imperial;
|
|
g.count = 2000000000LL;
|
|
CHECK_NEAR(GroupOutput(g, t), 7200.0, 1e-9); // 2e9 / 5e5 x 1.8
|
|
g.stations = 2; // 1 + 2 x 0.1
|
|
CHECK_NEAR(GroupOutput(g, t), 8640.0, 1e-9);
|
|
g.stations = 0;
|
|
g.count = 0;
|
|
CHECK_NEAR(GroupOutput(g, t), 0.0, 0.0);
|
|
g.count = -5;
|
|
CHECK_NEAR(GroupOutput(g, t), 0.0, 0.0);
|
|
// The station bonus is imperial-only, and civilians carry the morale multiplier.
|
|
g.group = PopGroup::Civilian;
|
|
g.count = 500000000LL;
|
|
g.stations = 4;
|
|
g.morale = 0;
|
|
CHECK_NEAR(GroupOutput(g, t), 500000000.0 / 500000.0 * F32(0.33) * 1.8, 1e-9);
|
|
g.morale = 80; // above MORALE_INCREASE_OUTPUT
|
|
CHECK_NEAR(GroupOutput(g, t), 500000000.0 / 500000.0 * F32(0.33) * 1.8 * 1.1, 1e-9);
|
|
g.independent = true; // an independent colony has no morale
|
|
CHECK_NEAR(GroupOutput(g, t), 500000000.0 / 500000.0 * F32(0.33) * 1.8, 1e-9);
|
|
|
|
// The whole base-output sum on the reference save's human homeworld, with the two
|
|
// data-file species fields left at zero so only the terms the executable carries move.
|
|
BaseOutputInputs b;
|
|
b.imperialPopulation = 2000000000LL; // Pop 1e9 + pbon 1e9
|
|
b.civilianPopulation = 500000000LL;
|
|
b.civilianMorale = 75;
|
|
b.transitResources = 0;
|
|
b.resourcesAvailable = 5000;
|
|
b.infra = 1.0f;
|
|
b.infraBonus = 1.0f;
|
|
b.overHarvestRate = 0.0;
|
|
// cbrt(2e9/100) x 0.01 = 2.71 -> clamps to 1, and a clamped value at or above 1 - 1e-4
|
|
// is *substituted* by the infrastructure term rather than capping it. Infra + ibon = 2
|
|
// here, so the fraction is 2, not 1 -- the branch is a substitution, not a min, and a
|
|
// pending infrastructure bonus can push a colony's extraction above unity.
|
|
CHECK_NEAR(StripMineFraction({b.imperialPopulation, b.infra, b.infraBonus}), 2.0f, 0.0);
|
|
// ... and a colony whose population term has not saturated is capped by it as usual.
|
|
CHECK_NEAR(StripMineFraction({1000000, 0.4f, 0.0f}), 0.21544346f, 1e-6f);
|
|
CHECK_NEAR(StripMineFraction({100000000LL, 0.4f, 0.0f}), 0.4f, 0.0);
|
|
const double expected = 7200.0 + 500000000.0 / 500000.0 * F32(0.33) * 1.8 * 1.1 + 9000.0;
|
|
CHECK_NEAR(SystemBaseOutput(b, t), expected, 1e-6);
|
|
// Linear in population: a tenth of the imperial pop is a tenth of that term.
|
|
b.imperialPopulation = 200000000LL;
|
|
b.civilianPopulation = 0;
|
|
b.resourcesAvailable = 0;
|
|
CHECK_NEAR(SystemBaseOutput(b, t), 720.0, 1e-9);
|
|
// With SRoh = 0 the over-harvest demand degenerates to min(available, speciesBaseDemand).
|
|
OverHarvestInputs oh;
|
|
oh.resourcesAvailable = 5000;
|
|
oh.population = 2000000000LL;
|
|
oh.speciesBaseDemand = 120;
|
|
CHECK_NEAR(OverHarvestDemand(oh), 120.0, 0.0);
|
|
oh.speciesBaseDemand = 9000;
|
|
CHECK_NEAR(OverHarvestDemand(oh), 5000.0, 0.0);
|
|
// ... and with SRoh > 0 it adds rate x available x clamp01(pop x 1e-5), floored at 1.
|
|
oh.speciesBaseDemand = 0;
|
|
oh.overHarvestRate = 0.5;
|
|
CHECK_NEAR(OverHarvestDemand(oh), 2500.0, 1e-9); // clamp01(2e9 x 1e-5) = 1
|
|
oh.population = 10000; // clamp01(0.1)
|
|
CHECK_NEAR(OverHarvestDemand(oh), 250.0, 1e-9);
|
|
oh.population = 0; // the floor of 1, not 0
|
|
CHECK_NEAR(OverHarvestDemand(oh), 1.0, 0.0);
|
|
|
|
// The population-type table the executable builds in code.
|
|
CHECK_NEAR(PopTypeOf(PopGroup::Imperial, t).outputMod, 1.0, 0.0);
|
|
CHECK_NEAR(PopTypeOf(PopGroup::Civilian, t).outputMod, F32(0.33), 0.0);
|
|
CHECK_EQ(static_cast<int>(PopTypeOf(PopGroup::Imperial, t).maxPopulation), 50000000);
|
|
CHECK_EQ(static_cast<int>(PopTypeOf(PopGroup::Civilian, t).maxPopulation), 20000000);
|
|
CHECK_NEAR(RoundHalfEven(0.5), 0.0, 0.0);
|
|
CHECK_NEAR(RoundHalfEven(1.5), 2.0, 0.0);
|
|
CHECK_NEAR(RoundHalfEven(-2.5), -2.0, 0.0);
|
|
|
|
OutputSplit s = SplitOutput(1000, {0.5, 0.25, 0.125, 0.125});
|
|
CHECK_NEAR(s.trade, 500.0, 0.0);
|
|
CHECK_NEAR(s.construction, 250.0, 0.0);
|
|
CHECK_NEAR(s.terraform, 125.0, 0.0);
|
|
CHECK_NEAR(s.infra, 125.0, 0.0);
|
|
|
|
CHECK_EQ(ConstructionPoints(250, 2, t), 375);
|
|
CHECK_EQ(ConstructionPoints(250, 0, t), 250);
|
|
CHECK_EQ(ConstructionPoints(3, 1, t), 3); // 3.75 TRUNCATES, it does not round
|
|
|
|
OutputSplit l = SplitLeftover(100, {0.5, 0.25, 0.125, 0.125}, false, false);
|
|
CHECK_NEAR(l.trade, 67.0, 0.0);
|
|
CHECK_NEAR(l.terraform, 17.0, 0.0);
|
|
CHECK_NEAR(l.infra, 17.0, 0.0); // and 67+17+17 != 100
|
|
l = SplitLeftover(100, {0, 1, 0, 0}, true, false); // construction rate exactly 1
|
|
CHECK_NEAR(l.trade, 50.0, 0.0);
|
|
CHECK_NEAR(l.terraform, 0.0, 0.0);
|
|
CHECK_NEAR(l.infra, 50.0, 0.0);
|
|
l = SplitLeftover(100, {0, 1, 0, 0}, true, true);
|
|
CHECK_NEAR(l.trade, 100.0, 0.0);
|
|
l = SplitLeftover(0, {0.5, 0.25, 0.125, 0.125}, false, false);
|
|
CHECK_NEAR(l.trade, 0.0, 0.0);
|
|
}
|
|
|
|
static void test_system_money() {
|
|
CHECK_NEAR(SuitabilityCostMod(0.3, 0.5, 0.15, false, true), 0.15, 0.0); // capped by SuitTol
|
|
CHECK_NEAR(SuitabilityCostMod(0.45, 0.5, 0.15, false, true), 0.05, 1e-12);
|
|
CHECK_NEAR(SuitabilityCostMod(0.3, 0.5, 0.15, true, true), 0.0, 0.0); // rebel AI pays nothing
|
|
CHECK_NEAR(SuitabilityCostMod(0.5, 0.5, 0.15, false, false), 20.0, 0.0); // unowned
|
|
|
|
SystemMoneyInputs m;
|
|
m.tradePoints = 20; // 4 blocks x 5 = 100
|
|
CHECK_EQ(SystemMoneyIncome(m), 100);
|
|
m.tradePoints = 4.9; // no whole block
|
|
CHECK_EQ(SystemMoneyIncome(m), 0);
|
|
m.tradePoints = 123; // 24 blocks -> 600
|
|
CHECK_EQ(SystemMoneyIncome(m), 600);
|
|
|
|
m.popIncomeImperial = 100;
|
|
m.popIncomeCivilian = 50;
|
|
m.slaveIncome = 10;
|
|
m.speciesIncomeFactor = 1.1; // Zuul
|
|
m.speciesCostFactor = 0.7;
|
|
m.suitCostMod = 0.2;
|
|
// (600 + 160) x 1.1 = 836.0000000000001; cost 0.7 x 0.2 x 15000 = 2100;
|
|
// -1263.9999999999998 truncates toward zero
|
|
CHECK_EQ(SystemMoneyIncome(m), -1263);
|
|
m.speciesIncomeFactor = 1.0; // 760 - 0.25 x 15000 = -2990 exactly
|
|
m.speciesCostFactor = 1.0;
|
|
m.suitCostMod = 0.25;
|
|
CHECK_EQ(SystemMoneyIncome(m), -2990);
|
|
|
|
SystemMoneyInputs n;
|
|
n.tradePoints = 10;
|
|
n.speciesIncomeFactor = 0.8; // Morrigi
|
|
CHECK_EQ(SystemMoneyIncome(n), 40);
|
|
|
|
n.speciesIncomeFactor = 1.0;
|
|
n.tradePoints = 100; // 500
|
|
n.playerIncMod = 1.2; // 600
|
|
n.serverIncomeMod = 0.5;
|
|
n.difficultyIncomeMult = 2.0; // x1 net
|
|
CHECK_EQ(SystemMoneyIncome(n), 600);
|
|
|
|
SystemMoneyInputs unowned;
|
|
unowned.suitCostMod = 20.0; // 20 x 15000
|
|
CHECK_EQ(SystemMoneyIncome(unowned), -300000);
|
|
|
|
// the cost is not scaled by the income multipliers
|
|
SystemMoneyInputs c;
|
|
c.tradePoints = 10; // 50
|
|
c.playerIncMod = 3.0; // 150
|
|
c.suitCostMod = 0.01; // cost 150
|
|
CHECK_EQ(SystemMoneyIncome(c), 0);
|
|
|
|
CHECK_NEAR(ConstantsOf(Species::Zuul).incomeFactor, 1.1, 0.0);
|
|
CHECK_NEAR(ConstantsOf(Species::Zuul).hazardCostFactor, 0.7, 0.0);
|
|
CHECK_NEAR(ConstantsOf(Species::Morrigi).incomeFactor, 0.8, 0.0);
|
|
CHECK_NEAR(ConstantsOf(Species::Human).incomeFactor, 1.0, 0.0);
|
|
CHECK(!ConstantsOf(Species::Zuul).systemBonusEligible);
|
|
CHECK(ConstantsOf(Species::Hiver).systemBonusEligible);
|
|
}
|
|
|
|
static void test_bonuses() {
|
|
TuningTable t = tuning();
|
|
std::int64_t pop = 900, bonus = 500;
|
|
ApplyPopulationBonus(pop, 1000, bonus);
|
|
CHECK_EQ(pop, std::int64_t{1000});
|
|
CHECK_EQ(bonus, std::int64_t{400});
|
|
pop = 1200; // over cap: nothing applied
|
|
ApplyPopulationBonus(pop, 1000, bonus);
|
|
CHECK_EQ(pop, std::int64_t{1200});
|
|
CHECK_EQ(bonus, std::int64_t{400});
|
|
|
|
double infra = 0.95, ibon = 0.1;
|
|
BonusApplyResult br = ApplyInfrastructureBonus(infra, ibon);
|
|
CHECK_NEAR(infra, 1.0, 0.0); // the pool covered the remainder: exactly 1, not 0.999...
|
|
CHECK_NEAR(ibon, 0.05, 1e-7);
|
|
CHECK(br.applied);
|
|
CHECK(!br.resetTurnsDeveloping); // a home system is not reset
|
|
br = ApplyInfrastructureBonus(infra, ibon, /*homeSystem=*/false);
|
|
CHECK(!br.applied); // already at 1: nothing happens, no reset either
|
|
infra = 0.5;
|
|
ibon = 0.1;
|
|
br = ApplyInfrastructureBonus(infra, ibon, /*homeSystem=*/false);
|
|
CHECK_NEAR(infra, 0.6, 1e-7);
|
|
CHECK_NEAR(ibon, 0.0, 1e-7);
|
|
CHECK(br.resetTurnsDeveloping); // a non-home colony absorbing a bonus resets ntdev
|
|
|
|
std::int64_t up = 10, ub = 500;
|
|
ApplyPopulationBonus(up, 1000, ub, /*owned=*/false);
|
|
CHECK_EQ(up, std::int64_t{10}); // an unowned system drops the whole pool
|
|
CHECK_EQ(ub, std::int64_t{0});
|
|
|
|
SystemBonusInputs in;
|
|
in.stable = true;
|
|
in.turnsOwned = 11;
|
|
in.turnsDeveloping = 11;
|
|
in.capacity = 1000000;
|
|
std::int64_t pbon = 0;
|
|
double ibonus = 0;
|
|
AccrueSystemBonus(in, pbon, ibonus, t);
|
|
CHECK_EQ(pbon, std::int64_t{10000}); // 1e6 x 0.01
|
|
CHECK_NEAR(ibonus, 0.05, 1e-12);
|
|
for (int i = 0; i < 20; ++i) AccrueSystemBonus(in, pbon, ibonus, t);
|
|
CHECK_EQ(pbon, std::int64_t{100000}); // capped at 1e6 x 0.1
|
|
CHECK_NEAR(ibonus, 0.2, 1e-12); // capped at INFRABONUS
|
|
|
|
// the increment truncates: 12345 x 0.005 = 61.725 -> 61; target 1234.5 -> 1234
|
|
TuningTable small = t;
|
|
small.SYSTEMBONUS_POPBONUS_INC = 0.005;
|
|
in.capacity = 12345;
|
|
std::int64_t p3 = 0;
|
|
double i3 = 0;
|
|
AccrueSystemBonus(in, p3, i3, small);
|
|
CHECK_EQ(p3, std::int64_t{61});
|
|
for (int i = 0; i < 30; ++i) AccrueSystemBonus(in, p3, i3, small);
|
|
CHECK_EQ(p3, std::int64_t{1234});
|
|
p3 = 5000; // already above the target: untouched
|
|
AccrueSystemBonus(in, p3, i3, small);
|
|
CHECK_EQ(p3, std::int64_t{5000});
|
|
in.capacity = 1000000;
|
|
|
|
// Zuul never accrue either bonus
|
|
std::int64_t pz = 0;
|
|
double iz = 0;
|
|
in.ownerSpeciesEligible = false;
|
|
AccrueSystemBonus(in, pz, iz, t);
|
|
CHECK_EQ(pz, std::int64_t{0});
|
|
CHECK_NEAR(iz, 0.0, 0.0);
|
|
in.ownerSpeciesEligible = true;
|
|
|
|
std::int64_t p2 = 0;
|
|
double i2 = 0;
|
|
in.turnsOwned = 10; // not strictly more than MINTURNS
|
|
AccrueSystemBonus(in, p2, i2, t);
|
|
CHECK_EQ(p2, std::int64_t{0});
|
|
in.turnsOwned = 11;
|
|
in.stable = false;
|
|
AccrueSystemBonus(in, p2, i2, t);
|
|
CHECK_EQ(p2, std::int64_t{0});
|
|
in.stable = true;
|
|
in.turnsDeveloping = 10;
|
|
AccrueSystemBonus(in, p2, i2, t);
|
|
CHECK_EQ(p2, std::int64_t{0});
|
|
}
|
|
|
|
static void test_build_queue() {
|
|
std::vector<BuildOrder> q = {{1, 11, 100, 100, 50}, {2, 12, 200, 200, 0}, {3, 13, 300, 300, 70}};
|
|
BuildQueueResult r = ProcessBuildQueue(q, 250);
|
|
CHECK_EQ(r.completedOrderIds.size(), std::size_t{1});
|
|
CHECK_EQ(r.completedOrderIds[0], 11);
|
|
CHECK_EQ(r.moneyCharged, 50);
|
|
CHECK_EQ(r.pointsLeft, 0);
|
|
CHECK_EQ(q.size(), std::size_t{2});
|
|
CHECK_EQ(q[0].orderId, 12);
|
|
CHECK_EQ(q[0].constructionLeft, 50);
|
|
CHECK_EQ(q[1].constructionLeft, 300);
|
|
|
|
r = ProcessBuildQueue(q, 700);
|
|
CHECK_EQ(r.completedOrderIds.size(), std::size_t{2});
|
|
CHECK_EQ(r.moneyCharged, 70);
|
|
CHECK_EQ(r.pointsLeft, 350);
|
|
CHECK(q.empty());
|
|
|
|
r = ProcessBuildQueue(q, 100); // empty queue: points pass through
|
|
CHECK_EQ(r.pointsLeft, 100);
|
|
|
|
std::vector<BuildOrder> exact = {{1, 21, 100, 100, 0}};
|
|
r = ProcessBuildQueue(exact, 100); // exactly enough completes
|
|
CHECK_EQ(r.completedOrderIds.size(), std::size_t{1});
|
|
CHECK(exact.empty());
|
|
|
|
std::vector<BuildOrder> zero = {{1, 31, 100, 100, 0}};
|
|
r = ProcessBuildQueue(zero, 0);
|
|
CHECK(r.completedOrderIds.empty());
|
|
CHECK_EQ(zero[0].constructionLeft, 100);
|
|
}
|
|
|
|
int main() {
|
|
test_capacity();
|
|
test_growth();
|
|
test_infra_terraform();
|
|
test_slaves();
|
|
test_output();
|
|
test_system_money();
|
|
test_bonuses();
|
|
test_build_queue();
|
|
return simtest::finish("test_colony");
|
|
}
|