sots-engine/tests/game_sim
2026-09-08 14:56:16 -04:00
..
build_and_run.sh game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks 2026-09-07 17:28:45 -04:00
check.h b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures 2026-09-08 00:57:55 -04:00
CMakeLists.txt game/sim + app: ship construction -- the build-queue completion bookkeeping, and S11's sub-pass wired in 2026-09-08 14:39:20 -04:00
mini_json.h game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks 2026-09-07 17:28:45 -04:00
smoke_real_save.cpp game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks 2026-09-07 17:28:45 -04:00
test_colony.cpp game/sim + app: ComputeOutput on the turn path, and P01/P02 committed 2026-09-08 14:50:18 -04:00
test_construction.cpp game/sim + app: ship construction -- the build-queue completion bookkeeping, and S11's sub-pass wired in 2026-09-08 14:39:20 -04:00
test_economy.cpp lane N: the population -> base-output term, live-verified 2026-09-08 12:11:36 -04:00
test_movement.cpp movefleet: reproduce the original's float32 normalise; 8 of 45 live divergences -> 0 2026-09-08 03:50:04 -04:00
test_research.cpp b3: research hook + RNG-snapshot compare design; fix draw mapping to y/(2^32-1), NextInt inclusive, float32 odds, spend floor, decay constants 2026-09-07 23:14:08 -04:00
test_techgraph.cpp U: the SetResearched unlock cascade, and the prediction for the run that checks it 2026-09-08 06:26:00 -04:00
test_visibility.cpp lane E3: the per-system visibility record, the explored sweep and the system observed-stamp 2026-09-08 13:38:12 -04:00