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build_and_run.sh
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game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks
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2026-09-07 17:28:45 -04:00 |
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check.h
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b4: colony + movement hooks; 22 formula corrections (growth curve has no capacity term, range margin +0.05f, ties-to-even rounding); 3 verified signatures
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2026-09-08 00:57:55 -04:00 |
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CMakeLists.txt
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game/sim + app: ship construction -- the build-queue completion bookkeeping, and S11's sub-pass wired in
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2026-09-08 14:39:20 -04:00 |
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mini_json.h
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game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks
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2026-09-07 17:28:45 -04:00 |
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smoke_real_save.cpp
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game/sim: strategic formulas as pure functions (economy, research, colony, movement), 356 checks
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2026-09-07 17:28:45 -04:00 |
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test_colony.cpp
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game/sim + app: ComputeOutput on the turn path, and P01/P02 committed
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2026-09-08 14:50:18 -04:00 |
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test_construction.cpp
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game/sim + app: ship construction -- the build-queue completion bookkeeping, and S11's sub-pass wired in
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2026-09-08 14:39:20 -04:00 |
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test_economy.cpp
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lane N: the population -> base-output term, live-verified
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2026-09-08 12:11:36 -04:00 |
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test_movement.cpp
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movefleet: reproduce the original's float32 normalise; 8 of 45 live divergences -> 0
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2026-09-08 03:50:04 -04:00 |
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test_research.cpp
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b3: research hook + RNG-snapshot compare design; fix draw mapping to y/(2^32-1), NextInt inclusive, float32 odds, spend floor, decay constants
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2026-09-07 23:14:08 -04:00 |
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test_techgraph.cpp
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U: the SetResearched unlock cascade, and the prediction for the run that checks it
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2026-09-08 06:26:00 -04:00 |
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test_visibility.cpp
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lane E3: the per-system visibility record, the explored sweep and the system observed-stamp
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2026-09-08 13:38:12 -04:00 |