40 lines
1.8 KiB
Text
40 lines
1.8 KiB
Text
# Lane L4. THE THREE CONFIGS BELOW DIFFER FROM EACH OTHER IN AT MOST TWO KEYS, ON PURPOSE.
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#
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# `l4control` installs nothing but the same template-hook set as `l4dump`/`l4probes` (all off),
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# `l4dump` adds ONE detour (`aiorders=on`), `l4probes` adds sixteen entry probes on top
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# (`aiprobes=all`). Rule 19 is run against the campaign's published autosave oracle, and the
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# pairwise single-key differences are what localise a failure to one half of the instrument.
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#
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# Lane H's own entry probes are explicitly `probes=off` here: that set is the one measured to have
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# changed an autosave by 4 bytes, and leaving it on the default (which is ALL of them) would make
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# every byte comparison below meaningless.
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hooks=trace
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hook.Shim::SelfTest::Fill=off
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hook.Mars::GlobalConsts::LoadFile=off
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hook.Game::WeaponDictionary::Init=off
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hook.Game::SectionDictionary::SectionDictionary=off
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hook.Game::TechTree::ProcessResearch=off
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hook.Game::ServerPlayer::ComputeBudget=off
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hook.Game::ServerPlayer::OnTechResearched=off
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hook.Game::ServerPlayer::ProcessTurn=off
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hook.Game::ServerSystem::ProcessTurn=off
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hook.Game::ServerSystem::GroupOutput=off
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hook.Game::ServerSystem::ComputeTotalOutput=off
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hook.Game::StrategyServer::MoveFleet=off
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hook.Game::StrategyServer::ProcessFleetMovement=off
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hook.Game::StrategyHost::Autosave=off
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hook.Game::StrategyServer::ProcessTurn=off
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hook.Game::StrategyServer::OnAllCombatDone_Tail=off
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hook.Game::StrategyServer::ApplyEncounterResult=off
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hook.Game::StrategyServer::NodeLineDecay=off
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hook.Game::StrategyServer::ProcessNodeSpaceTravel=off
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hook.Game::EncounterDetect::AssignContacts=off
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hook.Game::EncounterDetect::ProcessTeamRecord=off
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trace.path=C:\SOTS\shim.trace.jsonl
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trace.flush=always
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probes=off
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watch=off
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aiorders.out=C:\SOTS\shim.aiorders.txt
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aiorders=on
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aiprobes=all
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airesearch=on
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