sots-engine/src/shim/shim.cfg.hp11

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# Lane H -- the five probes, TRACE. Copy over C:\SOTS\shim.cfg.
#
# Lane Z's ledger plus two additions:
# * Game::EncounterDetect::ProcessTeamRecord -- the caller of AssignContacts, where lane Y's
# 2-word-per-turn detection residual has to be (both residual sites are below it, and
# AssignContacts itself never ran on any measured turn);
# * the register-transparent entry counters in probe_entry.cpp, which are NOT template hooks
# and are therefore NOT configurable from here. They install unconditionally whenever
# hooks != off, and every one of them logs its MinHook status to shim.log at startup. A probe
# that failed to install carries installed=false into the record, because a MinHook failure
# would otherwise present as a confident zero.
#
# Everything else is off so the log holds only the ledger: eight records per End Turn instead of
# ~40 per player. Read `side.rng.before.words` and `side.rng.after.words` on each record; the
# difference is the words the strategic generator consumed inside that call.
#
# fpu.sample_turn=off is REQUIRED: the fpu module samples the control word at
# StrategyServer::ProcessTurn, MinHook allows one hook per target, and this config needs that
# address for the ledger.
hooks=trace
hook.Shim::SelfTest::Fill=off
hook.Mars::GlobalConsts::LoadFile=off
hook.Game::WeaponDictionary::Init=off
hook.Game::SectionDictionary::SectionDictionary=off
hook.Game::ServerPlayer::ComputeBudget=off
hook.Game::TechTree::ProcessResearch=off
hook.Game::ServerPlayer::OnTechResearched=off
hook.Game::ServerSystem::ProcessTurn=off
hook.Game::ServerPlayer::ProcessTurn=off
hook.Game::ServerSystem::GroupOutput=off
hook.Game::ServerSystem::ComputeTotalOutput=off
hook.Game::StrategyServer::MoveFleet=off
hook.Game::StrategyServer::ProcessFleetMovement=off
hook.Game::StrategyHost::Autosave=trace
hook.Game::StrategyServer::ProcessTurn=trace
hook.Game::StrategyServer::OnAllCombatDone_Tail=trace
hook.Game::StrategyServer::ApplyEncounterResult=trace
hook.Game::StrategyServer::NodeLineDecay=trace
hook.Game::StrategyServer::ProcessNodeSpaceTravel=trace
hook.Game::EncounterDetect::AssignContacts=trace
hook.Game::EncounterDetect::ProcessTeamRecord=trace
fpu.sample_turn=off
fpu.sample_ticks=off
# The generator is 0x9cc bytes and every record carries it twice. Inlining it as hex would make
# each record ~5 kB of state nobody reads.
trace.inline_max=64
trace.path=C:\SOTS\shim.trace.jsonl
trace.flush=always
probes=11