52 lines
2.4 KiB
Text
52 lines
2.4 KiB
Text
# Lane H -- the five probes, TRACE. Copy over C:\SOTS\shim.cfg.
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#
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# Lane Z's ledger plus two additions:
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# * Game::EncounterDetect::ProcessTeamRecord -- the caller of AssignContacts, where lane Y's
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# 2-word-per-turn detection residual has to be (both residual sites are below it, and
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# AssignContacts itself never ran on any measured turn);
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# * the register-transparent entry counters in probe_entry.cpp, which are NOT template hooks
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# and are therefore NOT configurable from here. They install unconditionally whenever
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# hooks != off, and every one of them logs its MinHook status to shim.log at startup. A probe
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# that failed to install carries installed=false into the record, because a MinHook failure
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# would otherwise present as a confident zero.
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#
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# Everything else is off so the log holds only the ledger: eight records per End Turn instead of
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# ~40 per player. Read `side.rng.before.words` and `side.rng.after.words` on each record; the
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# difference is the words the strategic generator consumed inside that call.
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#
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# fpu.sample_turn=off is REQUIRED: the fpu module samples the control word at
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# StrategyServer::ProcessTurn, MinHook allows one hook per target, and this config needs that
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# address for the ledger.
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hooks=trace
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hook.Shim::SelfTest::Fill=off
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hook.Mars::GlobalConsts::LoadFile=off
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hook.Game::WeaponDictionary::Init=off
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hook.Game::SectionDictionary::SectionDictionary=off
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hook.Game::ServerPlayer::ComputeBudget=off
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hook.Game::TechTree::ProcessResearch=off
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hook.Game::ServerPlayer::OnTechResearched=off
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hook.Game::ServerSystem::ProcessTurn=off
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hook.Game::ServerPlayer::ProcessTurn=off
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hook.Game::ServerSystem::GroupOutput=off
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hook.Game::ServerSystem::ComputeTotalOutput=off
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hook.Game::StrategyServer::MoveFleet=off
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hook.Game::StrategyServer::ProcessFleetMovement=off
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hook.Game::StrategyHost::Autosave=trace
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hook.Game::StrategyServer::ProcessTurn=trace
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hook.Game::StrategyServer::OnAllCombatDone_Tail=trace
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hook.Game::StrategyServer::ApplyEncounterResult=trace
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hook.Game::StrategyServer::NodeLineDecay=trace
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hook.Game::StrategyServer::ProcessNodeSpaceTravel=trace
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hook.Game::EncounterDetect::AssignContacts=trace
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hook.Game::EncounterDetect::ProcessTeamRecord=trace
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fpu.sample_turn=off
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fpu.sample_ticks=off
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# The generator is 0x9cc bytes and every record carries it twice. Inlining it as hex would make
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# each record ~5 kB of state nobody reads.
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trace.inline_max=64
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trace.path=C:\SOTS\shim.trace.jsonl
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trace.flush=always
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probes=11
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