sots-engine/CMakeLists.txt
alex ae170ecdfe B5: the post-battle retreat rules as a pure planner (game/combat)
The strategic half of a battle: where beaten fleets go, which fleets split,
which are left empty, and who learns the system they were beaten at. Draw-free
end to end -- the whole sub-tree contains no random draw -- so this is a pure
function of its inputs and needs no generator.

What is modelled:
  * the destination search: three independent nearest-system passes (owned /
    no hostile presence / anything), each with its own best-so-far, over
    squared float32 distances with a strict comparison. The independence is
    load-bearing: a nearer system rejected by one predicate must not spoil
    that pass's best, and a single-loop version gets it wrong.
  * the hostility mask, including the rule that a system captured on the
    current turn loses its owner's ceasefire cover.
  * per-ship eligibility: already-departed, encounter-faction exclusions (one
    hard-coded id plus a data-driven bitmask), and the dead-drive gate, which
    tests against a single-precision epsilon rather than zero and which the
    gate species skips because it does not fly out.
  * grouping on all four key words (owner, destination, mode, variant).
  * whole-versus-partial: a fleet runs whole only when every one of its ships
    is in the group; otherwise the group gets one new fleet and the leftover
    ships move into it, while ships of a wholly-retreating fleet stay put.
  * the emptied-fleet list, which matters because destroying a fleet aborts
    every intercept aimed at it.

Deliberately NOT modelled: applying the plan. Creating a fleet mints an object
id from a monotonic counter and appends to the master fleet list, and both of
those are saved state; that belongs above this layer, where the object store
lives. Keeping the decision separate is what makes it host-testable.

53 hand-computed checks. ctest 42/42, clean-room check OK.
2026-09-08 11:52:57 -04:00

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7.3 KiB
CMake

cmake_minimum_required(VERSION 3.25)
project(sots-engine LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# Build id stamped into the shim log banner (tools/build-shim.sh passes git describe + UTC time).
set(SHIM_BUILD_ID "dev" CACHE STRING "Build identifier logged by the shim")
# Provenance of the binary facts: the generated header's own "Source:" line, forwarded verbatim
# so every shim.log records which RE snapshot the RVAs came from.
file(STRINGS include/generated/sots_addresses.h _addr_provenance REGEX "^// Source:")
list(GET _addr_provenance 0 _addr_provenance)
string(REGEX REPLACE "^// " "" SOTS_ADDR_PROVENANCE "${_addr_provenance}")
add_library(sots_addresses INTERFACE)
target_include_directories(sots_addresses INTERFACE ${CMAKE_SOURCE_DIR}/include)
# ---- engine modules (host + cross): pure, oracle-verified code accrues here ----
add_subdirectory(src/mars/parse) # brace-block + .effect readers (lib mars_parse)
add_subdirectory(src/mars/text) # flat-kv, id-manifest, csv (lib mars_text)
add_subdirectory(src/game/sim) # strategic formulas, pure (lib sots_game_sim)
add_subdirectory(src/mars/vfs) # .gob ZIP reader + native override (lib mars_vfs, miniz)
add_subdirectory(src/mars/stream) # Streamable save format + gzip (lib mars_stream)
add_subdirectory(src/mars/rng) # MT19937 (lib mars_rng)
add_subdirectory(src/game/config) # flat KEY/value constants loader (lib sots_game_config)
add_subdirectory(src/game/data) # typed catalogs on mars/parse+text (lib game_data)
add_subdirectory(src/game/effects) # tech effects (TechId table + apply) (lib game_effects)
add_subdirectory(src/game/design) # ship-design rules + derived stats (lib game_design)
add_subdirectory(src/game/events) # player event log + research events (lib sots_game_events)
add_subdirectory(src/game/combat) # post-battle strategic consequences (lib sots_game_combat)
add_subdirectory(src/app) # the standalone turn driver (lib sots_app, sots_turn)
# ---- shim trace/compare infrastructure (host-testable; linked into binkw32) ----
add_library(shim_trace STATIC
src/shim/trace/sha256.cpp
src/shim/trace/emitter.cpp
src/shim/trace/tracer.cpp
src/shim/trace/selftest.cpp)
target_include_directories(shim_trace PUBLIC ${CMAKE_SOURCE_DIR}/src)
target_compile_options(shim_trace PRIVATE -Wall -Wextra -Werror)
if(MINGW)
target_compile_definitions(shim_trace PUBLIC __USE_MINGW_ANSI_STDIO=1) # C99 %lld/%.17g
endif()
# ---- B1 budget adapter: ServerPlayer snapshot <-> game::sim economy (pure, host-tested) ----
add_library(shim_budget STATIC src/shim/hooks/budget_inputs.cpp)
target_link_libraries(shim_budget PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_budget PRIVATE -Wall -Wextra -Werror)
# ---- B2 tech-effect adapter: ServerPlayer fields <-> game::effects state (pure, host-tested) ----
add_library(shim_techfx STATIC src/shim/hooks/tech_effect_fields.cpp)
target_link_libraries(shim_techfx PUBLIC shim_trace sots_addresses sots_game_effects)
target_compile_options(shim_techfx PRIVATE -Wall -Wextra -Werror)
# ---- B4 colony adapter: ServerSystem snapshot <-> game::sim colony turn (pure, host-tested) ----
add_library(shim_colony STATIC src/shim/hooks/colony_inputs.cpp)
target_link_libraries(shim_colony PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_colony PRIVATE -Wall -Wextra -Werror)
# ---- B4 movement adapter: StarFleet snapshot <-> game::sim movement (pure, host-tested) ----
add_library(shim_movement STATIC src/shim/hooks/movement_inputs.cpp)
target_link_libraries(shim_movement PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_movement PRIVATE -Wall -Wextra -Werror)
# ---- T turn-driver adapter: ServerPlayer snapshot <-> the driver's own writes (pure, host-tested) ----
add_library(shim_player_turn STATIC src/shim/hooks/player_turn_inputs.cpp)
target_link_libraries(shim_player_turn PUBLIC shim_trace)
target_compile_options(shim_player_turn PRIVATE -Wall -Wextra -Werror)
# ---- P events adapter: live Game::EventStorage <-> sots::events model (pure, host-tested) ----
add_library(shim_events STATIC src/shim/hooks/event_inputs.cpp)
target_link_libraries(shim_events PUBLIC shim_trace sots_addresses sots_game_events)
target_compile_options(shim_events PRIVATE -Wall -Wextra -Werror)
# ---- shim: the strategic RNG word ledger (lane Z) -- absolute generator position recovered
# from (mt[624], left) alone, so a turn's RNG cost can be attributed to a phase without
# hooking a single RNG primitive. Host-testable; linked into the hook descriptors below.
add_library(shim_rng_ledger STATIC src/shim/hooks/rng_ledger.cpp)
target_link_libraries(shim_rng_ledger PUBLIC shim_trace sots_addresses mars_rng)
target_compile_options(shim_rng_ledger PRIVATE -Wall -Wextra -Werror)
if(WIN32)
# ---- shim: proxy binkw32.dll that the original game loads (Phase 2 frontend) ----
add_library(minhook STATIC
third_party/minhook/src/buffer.c
third_party/minhook/src/hook.c
third_party/minhook/src/trampoline.c
third_party/minhook/src/hde/hde32.c)
target_include_directories(minhook PUBLIC third_party/minhook/include)
# ---- hooks: one descriptor per hooked game function (src/shim/hooks/*) ----
add_library(shim_hooks STATIC src/shim/hooks/global_consts.cpp src/shim/hooks/dictionaries.cpp
src/shim/hooks/research.cpp
src/shim/hooks/tech_effects.cpp
src/shim/hooks/compute_budget.cpp
src/shim/hooks/colony_turn.cpp
src/shim/hooks/fleet_movement.cpp
src/shim/hooks/player_turn.cpp
src/shim/hooks/tail_rng.cpp
src/shim/hooks/draw_sites.cpp)
target_link_libraries(shim_hooks PUBLIC shim_trace sots_addresses sots_game_config sots_game_sim
sots_game_effects mars_rng shim_budget shim_techfx
shim_colony shim_movement shim_events
shim_player_turn shim_rng_ledger)
target_compile_options(shim_hooks PRIVATE -Wall -Wextra -Werror)
add_library(binkw32 SHARED src/shim/main.cpp src/shim/fpu_force.cpp src/shim/binkw32.def)
target_link_libraries(binkw32 PRIVATE minhook sots_addresses shim_trace shim_hooks)
target_compile_definitions(binkw32 PRIVATE
SHIM_BUILD_ID="${SHIM_BUILD_ID}"
SOTS_ADDR_PROVENANCE="${SOTS_ADDR_PROVENANCE}")
# Must be exactly binkw32.dll (no "lib" prefix); export names come solely from the .def.
set_target_properties(binkw32 PROPERTIES PREFIX "" OUTPUT_NAME "binkw32")
else()
# ---- host: engine module tests (ctest) + a header smoke test ----
enable_testing()
add_executable(addr_smoke tests/addr_smoke.cpp)
target_link_libraries(addr_smoke PRIVATE sots_addresses)
add_test(NAME addr_smoke COMMAND addr_smoke)
foreach(_t mars_parse game_config game_data game_design game_sim mars_stream mars_text mars_vfs shim_trace game_effects game_events game_combat shim_budget shim_techfx shim_colony shim_movement shim_events shim_player_turn shim_rng_ledger app)
if(EXISTS ${CMAKE_SOURCE_DIR}/tests/${_t}/CMakeLists.txt)
add_subdirectory(tests/${_t})
endif()
endforeach()
endif()