sots-engine/src/shim/hooks/research.h
lane S 32d3e36d8b sync generated header (414 entries): std::string is 0x1c, ObservedTech fully mapped
The header's ObservedTech notes carried a std::string size of 0x18. That was a
mis-attribution: the element's +0x24 word is the name string's trailing (empty)
allocator, not a data field. sizeof(std::string) is 0x1c binary-wide, confirmed
against every serializer in the original.

ObservedTech is now fully mapped, so the two research-hook comments that said
sizeof and the append site were unpinned are corrected. The region stays
declared-not-modelled -- appending is a behavioural change this hook does not
make -- but its byte delta now has an exact expected value (44 per completion),
and the note records that the original's append de-duplicates by tech name, so a
naive push_back would diverge on re-observation.

clean_room_check: OK.  host ctest: 33/33.
2026-09-08 05:08:53 -04:00

117 lines
7.3 KiB
C++

// Hook descriptor for the per-turn research pass (B3):
//
// Game::TechTree::ProcessResearch(this, rng, alloc, overbudget)
//
// A verified __thiscall in sots_addresses.h, so it goes through Hook<> with
// CallConv::Thiscall. It is called once per player per turn, from ServerPlayer::ProcessTurn,
// and it is the only caller. Its four parameters are all confirmed at that call site: the
// second is the strategy server's Mars::RNG *object* (the function re-bases it to the state
// block with +4 before every draw), the third the {tech, points} allocation the budget built,
// the fourth an accumulator for the points that would not fit under the 150 % cap.
//
// Why this call is worth a compare: it exercises the MT19937, the completion-odds formula and
// the Zuul double roll in one place, and its RNG consumption is observable. So the declared
// regions are
//
// rng the whole 0x9cc-byte generator object -- mt[624] plus the stream position
// overbudget the caller's accumulator
// node[i] every non-null TechNode in the tree, 0x34 bytes each
// events the owner's inline EventStorage header (ServerPlayer+0x29c): EvNxID and the
// turn-bucket count. `ours` posts the pass's events into its own model storage
// and writes the counts into this region's scratch copy -- never into the game.
// observed_techs the owner's vector<ObservedTech> header (ServerPlayer+0x274): declared so the
// completion append is a named check rather than an undeclared write, and so
// its byte delta measures the element stride, which is not yet pinned.
//
// and the compare is run with our own MT19937 seeded by load_state() from the *pre-call*
// snapshot, so both implementations read the same stream. If the post-call generator state
// matches as well, we consumed the same words in the same order -- which is the real evidence.
//
// Scope of `ours`: exactly what ProcessResearch itself writes. On the turn a tech completes,
// the original goes on to call TechTree::SetResearched, which stamps the turn/order words,
// walks the unlock cascade into the child nodes and invokes the owner's tech-effect callback.
// None of that is reproduced (it is its own milestone, and the callback would write live
// player state that compare mode must never touch), so a completion record is expected to
// diverge in those fields and only in those fields. The effective cost of a node is taken
// from the game's own TechTree::Cost, which is read-only -- the cost multiplier is a separate,
// lower-confidence formula and not what this milestone is measuring.
#pragma once
#include <cstdint>
#include <tuple>
#include <vector>
#include "shim/trace/hook.h"
namespace shim::hooks {
struct TechTreeProcessResearchHook {
static constexpr const char* name = "Game::TechTree::ProcessResearch";
static constexpr trace::CallConv conv = trace::CallConv::Thiscall;
using Ret = void;
// this (TechTree*), rng (Mars::RNG*), alloc (vector<{TechDef*,int}>*), overbudget (int*)
using Args = std::tuple<void*, void*, void*, int*>;
static void describe_args(std::vector<trace::Tv>& out, void* tree, void* rng, void* alloc,
int* overbudget);
static void regions(std::vector<trace::Region>& out, void* tree, void* rng, void* alloc,
int* overbudget);
static Args rebind(trace::Scratch& s, void* tree, void* rng, void* alloc, int* overbudget);
static void ours(void* tree, void* rng, void* alloc, int* overbudget);
static trace::HookPolicy policy() { return trace::HookPolicy{}; }
static void coverage(trace::Coverage& c) {
// THE B3 DEFECT, now modelled count-only (lane E option (a); see docs/P-events-wiring.md).
c.unmodelled("posts EVENT_RESEARCH_OVERBUDGET on the owner's EventStorage: ours "
"reproduces the decision and the id sequence, so region:events compares "
"next_id, but the composed EvDsc/EvMsg text is not reproduced and no region "
"can see it",
trace::Risk::Medium,
"text comes from the game's string table, which the engine must not carry; "
"ours posts into its own EventStorage and writes only the counts into the "
"scratch copy, so no live byte moves and replace mode posts nothing at all",
"region:events");
// The one event the count model cannot decide. Its trigger IS pinned -- SetResearched's
// second sweep sets state 2 and stamps turnAvailable, and the tail loop collects
// state==2 && turnAvailable==currentTurn -- but evaluating it needs the cascade `ours`
// does not run, so posting it would be a guess that happens to score.
c.unmodelled("posts EVENT_TECHS_UNLOCKED once after the per-node loop, for the nodes "
"SetResearched made available this turn",
trace::Risk::Medium,
"the set comes from the child-unlock cascade, which ours does not run; the "
"pass driver takes the unlock list as an input and is given `no list` "
"rather than an empty one, so a missing input cannot look like a modelled "
"negative. Expect region:events to under-count next_id by exactly 1 on "
"every call that completes a tech",
"region:events");
c.unmodelled("appends to the owner's vector<ObservedTech> (ServerPlayer+0x274) on every "
"tech completion",
trace::Risk::High,
"serialized ServerPlayer state that no coverage note in B2 or B3 mentioned "
"until lane R's guard caught it. The element is now fully pinned (sizeof 44, "
"{u16 turn_first, u16 turn_last, bool detected, string tech_name, int with}) "
"and the append de-duplicates by tech name, but ours still does not append; "
"the region reports the byte span, which must grow by exactly 44 per "
"completion",
"region:observed_techs");
c.unmodelled("TechTree::SetResearched on completion: the turn/order stamps, the child "
"unlock cascade, the recursive research of zero-cost children, and the "
"owner's OnTechResearched callback",
trace::Risk::High,
"its own milestone (B2); the callback writes live player state that compare "
"mode must not touch, and it consumes one extra RNG word",
"guard:player, guard:tree_header");
c.unmodelled("bumps the tree's completion-order counter (TechTree+0x20)",
trace::Risk::Medium,
"part of SetResearched; the per-node `order` word is compared but the "
"counter it comes from was not a region",
"guard:tree_header");
c.unmodelled("writes a completion line to the game log",
trace::Risk::Low, "log text is not simulation state");
}
};
// Process facts the hook needs (exe base for the RVAs, a line logger). Call once before
// installing.
void init_research(std::uintptr_t exe_base, void (*log_line)(const char* line));
} // namespace shim::hooks