# Lane SD -- THE SHIP-DESIGN COMPOSER 0x006ad700. FOUR CONFIGS, DIFFERING BY TWO KEYS. # # sdoff airng=on aidesign=off the rule-19 control: the airng bracket # alone, exactly lane PAR's parbr # sdbr airng=on aidesign=on the composer probe, UNPINNED # sdpin airng=on aidesign=on pin_seed=5A17C0DE pinned; two fresh processes must agree # sdpin2 airng=on aidesign=on pin_seed=B16B00B5 pinned, a DIFFERENT seed # # sdoff and sdbr must produce the SAME autosave as each other and as the published unpinned result # for the workload. The two sdpin configs deliberately change the AI's stream and their autosaves # are never compared against the oracle (method rule 19). # # `aidesign=on` installs ONE extra detour, on 0x006ad700. If its arming line does not say # create=MH_OK enable=MH_OK, every `aidesign` row is absent and an absent row is NOT a measured # zero (lane L3's `hooks=off watch=on` trap). hooks=trace hook.Shim::SelfTest::Fill=off hook.Mars::GlobalConsts::LoadFile=off hook.Game::WeaponDictionary::Init=off hook.Game::SectionDictionary::SectionDictionary=off hook.Game::TechTree::ProcessResearch=off hook.Game::ServerPlayer::ComputeBudget=off hook.Game::ServerPlayer::OnTechResearched=off hook.Game::ServerPlayer::ProcessTurn=off hook.Game::ServerSystem::ProcessTurn=off hook.Game::ServerSystem::GroupOutput=off hook.Game::ServerSystem::ComputeTotalOutput=off hook.Game::StrategyServer::MoveFleet=off hook.Game::StrategyServer::ProcessFleetMovement=off hook.Game::StrategyHost::Autosave=off hook.Game::StrategyServer::ProcessTurn=off hook.Game::StrategyServer::OnAllCombatDone_Tail=off hook.Game::StrategyServer::ApplyEncounterResult=off hook.Game::StrategyServer::NodeLineDecay=off hook.Game::StrategyServer::ProcessNodeSpaceTravel=off hook.Game::EncounterDetect::AssignContacts=off hook.Game::EncounterDetect::ProcessTeamRecord=off hook.Game::StrategyServer::BeginProcessTurn=off hook.Game::SVSOSwarmQueen::OnTurnBegin=off hook.Game::SVSOSwarmQueen::RegisterHives=off hook.Game::SVSOSwarmQueen::TickHives=off hook.Game::SVSOSlaversRefuel::UpdateDifficultyTier=off hook.Mars::RNG::Seed=off hook.Game::StrategyApp::RunAI=off fpu.sample_turn=off fpu.sample_ticks=off probes=off watch=off aiorders=off aiprobes=off airesearch=off trace.path=C:\SOTS\shim.trace.jsonl trace.flush=always airng.out=C:\SOTS\shim.airng.txt airng=on aidesign=on airng.pin_seed=off