# Optional CMake wiring for the game_data tests; the canonical runner is # build_and_run.sh (plain g++). Include from the root with # add_subdirectory(tests/game_data) after add_subdirectory(src/game/data). add_executable(game_data_unit_tests test_main.cpp test_weapon.cpp test_shipsection.cpp test_turrets.cpp test_techtree.cpp test_catalog.cpp) target_link_libraries(game_data_unit_tests PRIVATE game_data) target_include_directories(game_data_unit_tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) add_test(NAME game_data_unit COMMAND game_data_unit_tests) add_executable(game_data_realdata_test realdata_test.cpp) target_link_libraries(game_data_realdata_test PRIVATE game_data) add_test(NAME game_data_realdata COMMAND game_data_realdata_test) # SKIPs without SOTS_DATA_DIR add_executable(game_data_dump_catalog dump_catalog.cpp) target_link_libraries(game_data_dump_catalog PRIVATE game_data)