# Cross toolchain: Linux host -> 32-bit Windows (the game is a 32-bit MSVC 2010 exe). set(CMAKE_SYSTEM_NAME Windows) set(CMAKE_SYSTEM_PROCESSOR i686) set(_triple i686-w64-mingw32) set(CMAKE_C_COMPILER ${_triple}-gcc) set(CMAKE_CXX_COMPILER ${_triple}-g++) set(CMAKE_RC_COMPILER ${_triple}-windres) set(CMAKE_FIND_ROOT_PATH /usr/${_triple}) set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) # No libgcc/libstdc++ DLLs next to the game: link the runtimes in. set(CMAKE_EXE_LINKER_FLAGS_INIT "-static-libgcc -static-libstdc++") set(CMAKE_SHARED_LINKER_FLAGS_INIT "-static-libgcc -static-libstdc++")