# Contributing — clean-room rules This tree must stay publishable as engine code only. Never commit: - game data in any form: `.gob` contents, extracted catalogs, saves, textures, strings dumps; - the original binaries, or anything derived from them by a decompiler/disassembler (no decompiler output, no disassembly excerpts, no pasted pseudo-code — not even in comments); - copied fixture files from the game. Test fixtures are hand-written minimal samples. Facts *about* the binary (addresses, calling conventions, prototypes, struct layouts) enter this repo only through `include/generated/sots_addresses.h`, which is generated from the RE repo with a provenance header. Everything else is written from understanding, in our own words and code. Real-data tests read `$SOTS_DATA_DIR` (the owner's installed copy) and must skip cleanly when unset. Run `tools/clean_room_check.sh` before committing. ## Build toolchain gotcha The engine needs **CMake >= 3.25**. Debian/Ubuntu hosts ship 3.22, which fails with an unhelpful preset error. Either build on CT111 (which has 3.31), or locally: ```sh uv run --with cmake --with ninja cmake --preset host -DPython3_EXECUTABLE=/usr/bin/python3 ``` Pass `-DPython3_EXECUTABLE=/usr/bin/python3` explicitly — without it the fixture step captures uv's ephemeral interpreter, which disappears after the run. Two lanes independently hit the CMake floor, so to be explicit: if you do not want to build on CT111, `uv tool install cmake` puts a current CMake on `~/.local/bin` and works for the host preset.