# Optional CMake wiring for the game_design tests; the canonical runner is # build_and_run.sh (plain g++). Include from the root with # add_subdirectory(tests/game_design) after add_subdirectory(src/game/design). add_executable(game_design_unit_tests test_main.cpp mini_catalog.cpp test_structure.cpp test_banks.cpp test_tech.cpp test_stats.cpp test_json.cpp) target_link_libraries(game_design_unit_tests PRIVATE game_design) target_include_directories(game_design_unit_tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) add_test(NAME game_design_unit COMMAND game_design_unit_tests) add_executable(game_design_realdata_test stock_designs.cpp realdata_test.cpp) target_link_libraries(game_design_realdata_test PRIVATE game_design) target_include_directories(game_design_realdata_test PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}) add_test(NAME game_design_realdata COMMAND game_design_realdata_test) # SKIPs without SOTS_DATA_DIR + SOTS_DESIGNS_JSON add_executable(game_design_dump_designs stock_designs.cpp dump_designs.cpp) target_link_libraries(game_design_dump_designs PRIVATE game_design) target_include_directories(game_design_dump_designs PRIVATE ${CMAKE_CURRENT_SOURCE_DIR})