#include "game/sim/movement.h" #include "check.h" using namespace sots::sim; static void test_vectors() { CHECK_NEAR(Distance({0, 0, 0}, {3, 4, 0}), 5.0, 1e-12); Vec3 p = AdvanceToward({0, 0, 0}, {10, 0, 0}, 4); CHECK_NEAR(p.x, 4.0, 1e-12); CHECK_NEAR(p.y, 0.0, 0.0); p = AdvanceToward({0, 0, 0}, {10, 0, 0}, 20); // snaps to the destination CHECK_NEAR(p.x, 10.0, 0.0); p = AdvanceToward({1, 2, 3}, {1, 2, 3}, 5); // already there CHECK_NEAR(p.z, 3.0, 0.0); p = AdvanceToward({0, 0, 0}, {3, 4, 0}, 2.5); // half way along a 3-4-5 CHECK_NEAR(p.x, 1.5, 1e-12); CHECK_NEAR(p.y, 2.0, 1e-12); } static void test_steps() { CHECK_NEAR(StraightStep(10, 0.5), 5.0, 0.0); CHECK_NEAR(StraightStep(10, kFullStep), 10.0, 0.0); CHECK_NEAR(StraightStep(0, kHalfStep), 0.0, 0.0); TuningTable t; t.STUTTER_SYSTEM_INFLUENCE_RADIUS = 100; t.STUTTER_MIN_SPEED = 0.2; t.STUTTER_MAX_SPEED = 1.0; CHECK_NEAR(NodeLineSpeed(10, 50, t), 6.0, 1e-12); // 10 x (0.8 x 0.5 + 0.2) CHECK_NEAR(NodeLineSpeed(10, 0, t), 2.0, 1e-12); // at a system: min profile CHECK_NEAR(NodeLineSpeed(10, 100, t), 10.0, 1e-12); // at the radius: max profile CHECK_NEAR(NodeLineSpeed(10, 200, t), 10.0, 1e-12); // beyond: clamped TuningTable zero; CHECK_NEAR(NodeLineSpeed(10, 50, zero), 0.0, 0.0); // no tuning -> no speed } static void test_resolve() { MoveStepResult r = ResolveMoveStep(5, 10, 20); CHECK_NEAR(r.moved, 5.0, 0.0); CHECK_NEAR(r.fraction, 1.0, 0.0); CHECK(!r.arrived); CHECK(!r.outOfFuel); r = ResolveMoveStep(5, 3, 20); // range 2.95 limits the step CHECK_NEAR(r.moved, 2.95, 1e-12); CHECK_NEAR(r.fraction, 0.59, 1e-12); r = ResolveMoveStep(5, 0, 20); // no fuel at all CHECK_NEAR(r.moved, 0.0, 0.0); CHECK(r.outOfFuel); CHECK(!r.arrived); r = ResolveMoveStep(5, 0, 0.01); // even a tiny hop needs range CHECK(r.outOfFuel); r = ResolveMoveStep(50, 100, 20); // arrives with step to spare CHECK_NEAR(r.moved, 20.0, 0.0); CHECK(r.arrived); CHECK_NEAR(r.fraction, 0.4, 1e-12); r = ResolveMoveStep(5, 0.02, 20); // range below the margin: stuck CHECK_NEAR(r.moved, 0.0, 0.0); CHECK(!r.outOfFuel); r = ResolveMoveStep(0, 10, 20); // zero step CHECK_NEAR(r.moved, 0.0, 0.0); CHECK_NEAR(r.fraction, 1.0, 0.0); r = ResolveMoveStep(5, 10, 0); // already at the destination CHECK(r.arrived); CHECK_NEAR(ConsumeShipRange(10, 3, false), 7.0, 0.0); CHECK_NEAR(ConsumeShipRange(2, 3, false), 0.0, 0.0); CHECK_NEAR(ConsumeShipRange(10, 3, true), 10.0, 0.0); CHECK_NEAR(RemainingPassTime(0.4, 1.0), 0.6, 1e-12); CHECK_NEAR(RemainingPassTime(0.4, 0.5), 0.3, 1e-12); CHECK_NEAR(RemainingPassTime(0.99995, 1.0), 0.0, 0.0); CHECK_NEAR(RemainingPassTime(1.0, 1.0), 0.0, 0.0); } static void test_multi_waypoint_turn() { // A fleet with speed 10 and plenty of range covers a 4-unit leg, then continues // with the remaining 0.6 of the turn onto the next leg. double dt = kFullStep; MoveStepResult a = ResolveMoveStep(StraightStep(10, dt), 100, 4); CHECK(a.arrived); dt = RemainingPassTime(a.fraction, dt); CHECK_NEAR(dt, 0.6, 1e-12); MoveStepResult b = ResolveMoveStep(StraightStep(10, dt), 96, 20); CHECK_NEAR(b.moved, 6.0, 1e-12); CHECK(!b.arrived); CHECK_NEAR(RemainingPassTime(b.fraction, dt), 0.0, 0.0); } static void test_jump() { { simtest::ScriptedRng rng({0.7f}); JumpResult j = RollProbabilisticJump(1.0, 0.5, rng); CHECK(!j.arrived); CHECK_NEAR(j.stopFraction, 0.7, 1e-7); CHECK_EQ(rng.floatDraws(), std::size_t{1}); } { simtest::ScriptedRng rng({0.3f}); JumpResult j = RollProbabilisticJump(1.0, 0.5, rng); CHECK(j.arrived); CHECK_NEAR(j.stopFraction, 1.0, 0.0); } { // efficiency scales the roll: 0.9 x 0.5 = 0.45 <= 0.5 arrives simtest::ScriptedRng rng({0.9f}); JumpResult j = RollProbabilisticJump(0.5, 0.5, rng); CHECK(j.arrived); } { // roll equal to the threshold is not "greater": arrives simtest::ScriptedRng rng({0.5f}); JumpResult j = RollProbabilisticJump(1.0, 0.5, rng); CHECK(j.arrived); } { // determinism: the same script gives the same outcome auto run = [] { simtest::ScriptedRng rng({0.6f, 0.2f, 0.95f}); std::vector out; for (int i = 0; i < 3; ++i) out.push_back(RollProbabilisticJump(1.0, 0.5, rng).stopFraction); return out; }; CHECK(run() == run()); } } int main() { test_vectors(); test_steps(); test_resolve(); test_multi_waypoint_turn(); test_jump(); return simtest::finish("test_movement"); }