# Lane L3: lane H's shim.cfg.hp11 verbatim -- the same eleven register-transparent entry probes and # the same six-hook RNG ledger -- plus the watchpoint module in cont mode. The point is to run the # IDENTICAL instrument lane H ran on an empty-container turn against a turn whose trade-route # vector is NON-empty, so the two entry counts are comparable line for line. hook.Shim::SelfTest::Fill=off hook.Mars::GlobalConsts::LoadFile=off hook.Game::WeaponDictionary::Init=off hook.Game::SectionDictionary::SectionDictionary=off hook.Game::ServerPlayer::ComputeBudget=off hook.Game::TechTree::ProcessResearch=off hook.Game::ServerPlayer::OnTechResearched=off hook.Game::ServerSystem::ProcessTurn=off hook.Game::ServerPlayer::ProcessTurn=off hook.Game::ServerSystem::GroupOutput=off hook.Game::ServerSystem::ComputeTotalOutput=off hook.Game::StrategyServer::MoveFleet=off hook.Game::StrategyServer::ProcessFleetMovement=off hook.Game::StrategyHost::Autosave=trace hook.Game::StrategyServer::ProcessTurn=trace hook.Game::StrategyServer::OnAllCombatDone_Tail=trace hook.Game::StrategyServer::ApplyEncounterResult=trace hook.Game::StrategyServer::NodeLineDecay=trace hook.Game::StrategyServer::ProcessNodeSpaceTravel=trace hook.Game::EncounterDetect::AssignContacts=trace hook.Game::EncounterDetect::ProcessTeamRecord=trace fpu.sample_turn=off fpu.sample_ticks=off # The generator is 0x9cc bytes and every record carries it twice. Inlining it as hex would make # each record ~5 kB of state nobody reads. trace.inline_max=64 trace.path=C:\SOTS\shim.trace.jsonl trace.flush=always probes=11 watch=on watch.mode=cont watch.out=C:\SOTS\shim.watch.txt