# Combat's strategic consequences. Not the tactical battle -- the part that runs on the
# strategic server once a battle has already been decided, and whose output lands in the
# save file. Pure; no state, no I/O, no random draws.
add_library(sots_game_combat STATIC
  retreat.cpp)
target_include_directories(sots_game_combat PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../..)
target_compile_features(sots_game_combat PUBLIC cxx_std_17)
if(NOT MSVC)
  target_compile_options(sots_game_combat PRIVATE -Wall -Wextra)
endif()
