cmake_minimum_required(VERSION 3.25)
project(sots-engine LANGUAGES C CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

# Build id stamped into the shim log banner (tools/build-shim.sh passes git describe + UTC time).
set(SHIM_BUILD_ID "dev" CACHE STRING "Build identifier logged by the shim")

# Provenance of the binary facts: the generated header's own "Source:" line, forwarded verbatim
# so every shim.log records which RE snapshot the RVAs came from.
file(STRINGS include/generated/sots_addresses.h _addr_provenance REGEX "^// Source:")
list(GET _addr_provenance 0 _addr_provenance)
string(REGEX REPLACE "^// " "" SOTS_ADDR_PROVENANCE "${_addr_provenance}")

add_library(sots_addresses INTERFACE)
target_include_directories(sots_addresses INTERFACE ${CMAKE_SOURCE_DIR}/include)

# ---- engine modules (host + cross): pure, oracle-verified code accrues here ----
add_subdirectory(src/mars/parse)   # brace-block + .effect readers   (lib mars_parse)
add_subdirectory(src/mars/text)    # flat-kv, id-manifest, csv       (lib mars_text)
add_subdirectory(src/game/sim)     # strategic formulas, pure          (lib sots_game_sim)
add_subdirectory(src/mars/vfs)     # .gob ZIP reader + native override (lib mars_vfs, miniz)
add_subdirectory(src/mars/stream)  # Streamable save format + gzip     (lib mars_stream)
add_subdirectory(src/mars/rng)     # MT19937                            (lib mars_rng)
add_subdirectory(src/game/config)  # flat KEY/value constants loader    (lib sots_game_config)
add_subdirectory(src/game/data)    # typed catalogs on mars/parse+text  (lib game_data)
add_subdirectory(src/game/effects)  # tech effects (TechId table + apply)  (lib game_effects)
add_subdirectory(src/game/design)  # ship-design rules + derived stats  (lib game_design)

# ---- shim trace/compare infrastructure (host-testable; linked into binkw32) ----
add_library(shim_trace STATIC
  src/shim/trace/sha256.cpp
  src/shim/trace/emitter.cpp
  src/shim/trace/tracer.cpp
  src/shim/trace/selftest.cpp)
target_include_directories(shim_trace PUBLIC ${CMAKE_SOURCE_DIR}/src)
target_compile_options(shim_trace PRIVATE -Wall -Wextra -Werror)
if(MINGW)
  target_compile_definitions(shim_trace PUBLIC __USE_MINGW_ANSI_STDIO=1)  # C99 %lld/%.17g
endif()

# ---- B1 budget adapter: ServerPlayer snapshot <-> game::sim economy (pure, host-tested) ----
add_library(shim_budget STATIC src/shim/hooks/budget_inputs.cpp)
target_link_libraries(shim_budget PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_budget PRIVATE -Wall -Wextra -Werror)

# ---- B2 tech-effect adapter: ServerPlayer fields <-> game::effects state (pure, host-tested) ----
add_library(shim_techfx STATIC src/shim/hooks/tech_effect_fields.cpp)
target_link_libraries(shim_techfx PUBLIC shim_trace sots_addresses sots_game_effects)
target_compile_options(shim_techfx PRIVATE -Wall -Wextra -Werror)

# ---- B4 colony adapter: ServerSystem snapshot <-> game::sim colony turn (pure, host-tested) ----
add_library(shim_colony STATIC src/shim/hooks/colony_inputs.cpp)
target_link_libraries(shim_colony PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_colony PRIVATE -Wall -Wextra -Werror)

# ---- B4 movement adapter: StarFleet snapshot <-> game::sim movement (pure, host-tested) ----
add_library(shim_movement STATIC src/shim/hooks/movement_inputs.cpp)
target_link_libraries(shim_movement PUBLIC shim_trace sots_game_sim)
target_compile_options(shim_movement PRIVATE -Wall -Wextra -Werror)

if(WIN32)
  # ---- shim: proxy binkw32.dll that the original game loads (Phase 2 frontend) ----
  add_library(minhook STATIC
    third_party/minhook/src/buffer.c
    third_party/minhook/src/hook.c
    third_party/minhook/src/trampoline.c
    third_party/minhook/src/hde/hde32.c)
  target_include_directories(minhook PUBLIC third_party/minhook/include)

  # ---- hooks: one descriptor per hooked game function (src/shim/hooks/*) ----
  add_library(shim_hooks STATIC src/shim/hooks/global_consts.cpp src/shim/hooks/dictionaries.cpp
                                src/shim/hooks/research.cpp
                                src/shim/hooks/tech_effects.cpp
                                src/shim/hooks/compute_budget.cpp
                                src/shim/hooks/colony_turn.cpp
                                src/shim/hooks/fleet_movement.cpp)
  target_link_libraries(shim_hooks PUBLIC shim_trace sots_addresses sots_game_config sots_game_sim
                                          sots_game_effects mars_rng shim_budget shim_techfx
                                          shim_colony shim_movement)
  target_compile_options(shim_hooks PRIVATE -Wall -Wextra -Werror)

  add_library(binkw32 SHARED src/shim/main.cpp src/shim/binkw32.def)
  target_link_libraries(binkw32 PRIVATE minhook sots_addresses shim_trace shim_hooks)
  target_compile_definitions(binkw32 PRIVATE
    SHIM_BUILD_ID="${SHIM_BUILD_ID}"
    SOTS_ADDR_PROVENANCE="${SOTS_ADDR_PROVENANCE}")
  # Must be exactly binkw32.dll (no "lib" prefix); export names come solely from the .def.
  set_target_properties(binkw32 PROPERTIES PREFIX "" OUTPUT_NAME "binkw32")
else()
  # ---- host: engine module tests (ctest) + a header smoke test ----
  enable_testing()
  add_executable(addr_smoke tests/addr_smoke.cpp)
  target_link_libraries(addr_smoke PRIVATE sots_addresses)
  add_test(NAME addr_smoke COMMAND addr_smoke)
  foreach(_t mars_parse game_config game_data game_design game_sim mars_stream mars_text mars_vfs shim_trace game_effects shim_budget shim_techfx shim_colony shim_movement)
    if(EXISTS ${CMAKE_SOURCE_DIR}/tests/${_t}/CMakeLists.txt)
      add_subdirectory(tests/${_t})
    endif()
  endforeach()
endif()
