# Fleet path planning: destinations in, waypoint kinds and route records out. Pure; no state,
# no I/O, no random draws. Deliberately NOT part of game/sim -- the movement step (how far a
# fleet gets this turn) and the path plan (what kind of crossing each leg is) are different
# subsystems that happen to share a vocabulary.
add_library(sots_game_nav STATIC
  pathplan.cpp)
target_include_directories(sots_game_nav PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/../..)
target_compile_features(sots_game_nav PUBLIC cxx_std_17)
if(NOT MSVC)
  target_compile_options(sots_game_nav PRIVATE -Wall -Wextra)
endif()
