..
canonical.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
checkpoint.ts
session: coherent all-participant checkpoint and recovery
2026-09-22 17:43:43 +00:00
common.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
extensions.ts
session types: the legacy Game Boy profile and the RT-01a extension methods
2026-09-23 08:31:58 +00:00
fixtures.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
gameboy.ts
session types: shared decoderConfigDigest vectors from both decoder presets
2026-09-23 09:00:12 +00:00
index.ts
session types: the legacy Game Boy profile and the RT-01a extension methods
2026-09-23 08:31:58 +00:00
media.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
publishing.ts
session: a restored boundary is an installed one, and the revision follows the composition
2026-09-22 19:24:44 +00:00
reader.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
rpc.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
scalar.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
seed.ts
feat(session-types): the TypeScript half of the contracts, over the same fixtures
2026-09-22 11:54:13 +00:00
trace.ts
session types: boundary actions and captures in the step trace, a capture never precedes a slot save
2026-09-23 09:00:11 +00:00
workers.ts
session types: the legacy Game Boy profile and the RT-01a extension methods
2026-09-23 08:31:58 +00:00