The v0.4.3 residual: BACK was 263 of 797 macro starts and every one of them was over an open move list. A move list whose battler the seam cannot place binds no MOVE n at all -- move_slot_bound needs wBattleMon* -- so its pad was BACK alone, and the only thing that button does is close the list MOVE 1 on the menu underneath had just opened. That is section 12.10's pair with MOVE 1 standing where NEXT used to. So BACK is dealt on the move list only while battle.own reads, and MOVE 1 keeps the backstop it has over the top-level menu: with nothing readable the pad is MOVE 1 alone and its script confirms wherever the cursor stands, which is the press that ends a turn. With the moves readable the pad is unchanged. |
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| .. | ||
| .cargo | ||
| crates | ||
| golden | ||
| tools | ||
| vendor/binjgb | ||
| Cargo.lock | ||
| Cargo.toml | ||
| flysim.toml.example | ||
| rust-toolchain.toml | ||